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    Channel materials example: normal, depth, depthRGBA (#8549) · b7a6bafb
    Ben Houston (Clara.io) 提交于
    * special purpose materials.
    
    * rename example from special_purpose -> channels.  Add camera controls.
    
    * minor polish to webgl_materials_channels.
    
    * add standard material with displacement, normal and ao to show contract with normal and depth materials.
    
    * fix orthographic camera near/far bounds.
    
    * remove double add of material_channels example.
    b7a6bafb
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