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由 tschw 提交于
* Removed useless and outdated ShadowMapPlugin docs. * Consistified WebGLState, added culling. * Let WebGLShadowMap set culling through WebGLState. * WebGLShadowMap: Removed redundant state setup. * WebGLRenderer: Removed needless factorization. * Removed cull state mess from WebGLShadowMap. - Instead flip .side on the depth material with the same effect. - See #8760. * Updated builds.
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