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    Shadowing / Culling · b07f8b94
    tschw 提交于
    * Removed useless and outdated ShadowMapPlugin docs.
    
    * Consistified WebGLState, added culling.
    
    * Let WebGLShadowMap set culling through WebGLState.
    
    * WebGLShadowMap: Removed redundant state setup.
    
    * WebGLRenderer: Removed needless factorization.
    
    * Removed cull state mess from WebGLShadowMap.
    
    - Instead flip .side on the depth material with the same effect.
    - See #8760.
    
    * Updated builds.
    b07f8b94
WebGLRenderer.js 83.0 KB