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由 Raoul v. R 提交于
* Don't treat render targets like textures. Expect Texture instances from now on. Added backwards compatibility measures to ensure that render targets can still act as textures for the time being. A deprecation warning will be given. Resolves #8615. * Added comments to clear up RT-Cube detection. * Revised the previously added comments. * Added a TODO note. Forgot to include this one in the last commit. * Documentation: updated WebGLRenderTarget. * Docs: added more Texture info to WebGLRenderTarget. Also removed an unnecessary html line break. * Docs: added a notification to ShaderMaterial. WebGLRenderTarget and WebGLRenderTargetCube must not be used as uniforms. Their texture instance must be used instead. * Docs: revised a notification in ShaderMaterial.
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