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    * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode,... · 7464f5ff
    Mr.doob 提交于
    * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
    * Removed MeshFaceColorFillMaterial and MeshFaceColorStrokeMaterial
    * Added MeshFaceMaterial ( it uses the face.material for that pass )
    * CanvasRenderer and SVGRenderer per face material logic changed.
    * SVGRenderer supports particles again.
    * WebGLRenderer currently broken :/
    * Code clean up
    7464f5ff
ThreeDebug.js 51.9 KB