• A
    Added "autoUpdateObjects" flag to WebGLRenderer. · 5edfb126
    alteredq 提交于
    This is to be able to skip redundant updates in multipass rendering (like for shadow maps or dynamic cube maps).
    
    Also reshuffled initWebGLObjects calls to have just a single update in a basic scenario of shadow map pass followed by scene render.
    
    Still need to solve somehow potential redundant updates in EffectComposer (which can mix multiple scenes).
    5edfb126
WebGLRenderer.js 136.6 KB