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    Added MaskPass to postprocessing and clearTarget to WebGLRenderer. · 59bfd811
    alteredq 提交于
    Masking was real pain to get working with multiple render targets :/.
    
    Unfortunately this introduced dependencies on MaskPass.js and ShaderPass.js even for use cases that do not use masking. Bah, will need to figure out some better way for deployment.
    59bfd811
WebGLRenderer.js 131.4 KB