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    Added MeshShaderMaterial (and Fresnel shader as its first example). · 45b3ceb7
    alteredq 提交于
    MeshShaderMaterial is still work in progress, expect changes.
    
    Nice side effect of WebGLRenderer refactoring: optimized one significant bottleneck (with noticeable effect on framerate in some demos), typed arrays corresponding to matrix uniforms are now set (instead of being created anew in each frame).
    
    Also created fully full build, with all extras included. This helps with deployment, especially when multiple versions of Three have to coexist in the same folder structure (got burned on this few times already).
    45b3ceb7
ShaderUtils.js 2.4 KB