• S
    Abelnation RectAreaLight with ltc approximation (#10041) · 346f38c5
    Samuel Sylvester 提交于
    * sketch of spherical distributions with linearly transformed cosine
    
    * adding prelim example sketches for cosine dists
    
    * makeSkew method added
    
    * add polygon light sandbox example to repo for reference
    
    * formatting
    
    * notes files
    
    * adding skeleton files for area point light
    
    * debug directional light integrated into area light example page
    
    * initial AreaLightHelper functional in example
    
    * makeShape functions for Polygon and add as choices to example
    
    * annotating TODO's with name. partial work on AreaLight shader components
    
    * adding TODOs and placeholders for all places where AreaLight code needs to be added
    
    * fix typo
    
    * RectAreaLight shading works in preliminary fashion
    
    * updates to example
    
    * Preliminary RectAreaLight implementation (no shadows, no distance/decay)
    
    * Integrate RectAreaLight with MeshStandardMaterial
    
    * moving rectarealight brdf data to an example file.  rest of implementation left in place
    
    * TubeBufferGeometry: Removed invisible char (#9943)
    
    * Remove reference to THREE in IcosahedronGeometry.js (#9945)
    
    Fix broken references to THREE namespace in geometries.
    
    * Updated builds.
    
    * Updated package.json.
    
    * Resolved some issues from the first merge
    
    * Added demo from https://github.com/mrdoob/three.js/pull/9234
    Noticed that the code from @abelnation is not his latest...
    more merging to come!!!
    
    * Fixed issues from merge
    
    * Fixed issues from merge...
    webgl_lights_arealight improved
    RectAreaLightHelper update bugs fixed
    
    * Removing built js files that cause conflicts
    
    * Use FileLoader.setMimeType() from MMDLoader (#9990)
    
    * MMDPhysics improvement (#9989)
    
    * MMDPhysics improvement
    
    * Add property defined check
    
    * Shoe physic bodies in mmd example by default.
    
    * Updated builds.
    
    * Improved documentation for constants / Materials (#9993)
    
    * Improved documentation for Materials / Material (#9994)
    
    * Added defaults to docs / perspectiveCamera (#10007)
    
    * added constanst / animation (#10005)
    
    * Fixed error in <head> for Docs / AnimationAction, AnimationClip, and AnimationMixer (#10004)
    
    * Added default values for zoom, near and far properties of docs / orthographic camera (#10006)
    
    * Improved documentation for Constants / Textures (#10001)
    
    * Improved documentation for Materials / Material
    
    * Moved Texture Combine Operations to constanst / materials
    
    * updated Basic, Lambert and Phong .combine property to point to Material constant page
    
    * Improved documentation for constants / textures
    
    * Added Encoding constants to Textures constants page
    
    * Ccdik solver optimization (#10010)
    
    * Optimize CCDIKSolver
    
    * Remove lines I should have not commit
    
    * Remove lines I should have not committed
    
    * added missing toJSON method (#10020)
    
    * Added missing toJson method (#10019)
    
    * added missing toJSON method (#10018)
    
    * created documentation for VideoTexture (#10016)
    
    * Created doc for CanvasTexture (#10015)
    
    * Add CCDIKHelper (#9996)
    
    * Add CCDIKHelper
    
    * Clean up MMDPhysics.js
    
    * Fix typo
    
    * Update OBJLoader.html (#10009)
    
    Spelling correction.
    
    * Fix typo in comment (#10021)
    
    * Improved documentation for docs / Texture (#10012)
    
    * Improved documentation for docs / Texture
    
    * Removed duplicate needsUpate
    
    * Improved docs for Clock (#10008)
    
    * Created new document page Constants / Renderer (#10002)
    
    * Created constants / renderer
    
    * renamed Renderer.html to WebGLRenderer.html
    
    * Improved documentation for CompressedTexture (#10014)
    
    * AudioContext: Added getContext() and setContext().
    
    * Updated builds.
    
    * Simplified AudioContext.
    
    * Updated builds.
    
    * BufferAttribute.onUpload() clean up.
    
    * Renamed docs /constants / WebGLRenderer to Renderer (#10028)
    
    * fixes #10026 (#10027)
    
    * capture bufferAttribute.array properties at first upload (#9972)
    
    * save typed array info in attribute properties
    
    * use saved attribute properties
    
    * remove unused variable
    
    * Discard attribute typed arrays for buffered geometries that are not modified after initial rendering (#9512)
    
    * add setDiscardBuffer method to BufferGeometry
    
    * added discard support to BufferAttribute
    
    * add mechanism for discard of BufferAttribute TypedArrays
    
    * use more elegant method for creating dummy typed array.
    
    * fix typo
    
    * Update BufferGeometry.js
    
    fix brain fade
    
    * rework to use callbacks (phase 1)
    
    * rework part 2
    
    * remove build file
    
    * support setting onUploadCallback from Geometry
    
    * remove repeated calculation from renderer
    
    * remove now redundant getter
    
    * remove geoemtry interface
    
    * document discard mechanism.
    
    * merge fixes
    
    * restore return.this
    
    * drop unneeded call()
    
    * rename discard() method to disposeArray()
    
    * Improved documentation for WebGLRenderer (#10030)
    
    * added missing methods
    
    * Finished add methods
    
    * redid changed to WebGLRenderer.html
    
    * removed unused texture.sourceFile property (#10024)
    
    * glTFLoader: Removed hack. See #10024.
    
    * Updated builds.
    
    * add link to project wiki in README.md (#9987)
    
    * Added deprecated msg/fixed link (#10025)
    
    * Created documentation for DepthTexture (#10017)
    
    * Created documentation for DepthTexture
    
    * pulled upstream
    
    * added missing comma to docs/list.js
    
    * Deprecated UniformsUtils. See #8016.
    
    * Updated builds.
    
    * MeshBasicMaterial: Add support for lightMap (#9975)
    
    * Updated builds.
    346f38c5
UniformsLib.js 3.1 KB