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    More refactoring and optimizations. · 313ce3ed
    alteredq 提交于
    - removed unnecessary normal matrix computation in hierarchies (this is already done in renderer)
    - removed unnecessary enabling of attribute arrays in every frame (it's enough to do it when shader program is created)
    - depth test is now only set if it changed
    313ce3ed
WebGLRenderer.js 86.6 KB