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    Added support for "doubleSided" mesh property to WebGLRenderer. · 271ba6c5
    alteredq 提交于
    Testing on current examples didn't show any noticeable performance degradation when enabling / disabling culling for every object in every frame.
    
    "FlipSided" property could be probably done in very similar way, just setting "gl.frontFace( gl.CCW )" or "gl.frontFace( gl.CW )"
    271ba6c5
WebGLRenderer.js 55.5 KB