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由 alteredq 提交于
- OBJ converter now has "-b" option for baking materials' diffuse colors into face colors (if there are morph colormap OBJs/MTLs, first colormap will be used) (material will get "vertexColors" property set to "face") - Blender importer now bakes JSON face colors into Blender vertex colors - Loader now handles "material.vertexColors" with more options - nonexistant property or false will set material to THREE.NoColors - "face" will set material to THREE.FaceColors - anything else will get THREE.VertexColors - fixed bug in JSONLoader where face colors were not properly initialized
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