GLTFLoader.js 5.3 KB
Newer Older
M
r78  
Mr.doob 已提交
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297
/**
 * @author mrdoob / http://mrdoob.com/
 */

THREE.GLTFLoader = function ( manager ) {

	this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;

};

THREE.GLTFLoader.prototype = {

	constructor: THREE.GLTFLoader,

	load: function ( url, onLoad, onProgress, onError ) {

		var scope = this;

		var loader = new THREE.XHRLoader( scope.manager );
		loader.load( url, function ( text ) {

			onLoad( scope.parse( JSON.parse( text ) ) );

		}, onProgress, onError );

	},

	setCrossOrigin: function ( value ) {

		this.crossOrigin = value;

	},

	parse: function ( json ) {

		function stringToArrayBuffer( string ) {

			var bytes = atob( string );
			var buffer = new ArrayBuffer( bytes.length );
			var bufferView = new Uint8Array( buffer );

			for ( var i = 0; i < bytes.length; i ++ ) {

				bufferView[ i ] = bytes.charCodeAt( i );

			}

			return buffer;

		}

		console.time( 'GLTFLoader' );

		var library = {
			buffers: {},
			bufferViews: {},
			accessors: {},
			meshes: {},
			nodes: {},
			scenes: {}
		};

		// buffers

		var buffers = json.buffers;

		for ( var bufferId in buffers ) {

			var buffer = buffers[ bufferId ];

			if ( buffer.type === 'arraybuffer' ) {

				var header = 'data:application/octet-stream;base64,';

				if ( buffer.uri.indexOf( header ) === 0 ) {

					library.buffers[ bufferId ] = stringToArrayBuffer( buffer.uri.substr( header.length ) );

				}

			}

		}

		// buffer views

		var bufferViews = json.bufferViews;

		for ( var bufferViewId in bufferViews ) {

			var bufferView = bufferViews[ bufferViewId ];
			var arraybuffer = library.buffers[ bufferView.buffer ];

			library.bufferViews[ bufferViewId ] = arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + bufferView.byteLength );

		}

		// accessors

		var COMPONENT_TYPES = {
			5120: Int8Array,
			5121: Uint8Array,
			5122: Int16Array,
			5123: Uint16Array,
			5126: Float32Array,
		};

		var TYPE_SIZES = {
			'SCALAR': 1, 'VEC2': 2, 'VEC3': 3, 'VEC4': 4,
			'MAT2': 4, 'MAT3': 9, 'MAT4': 16
		};

		var accessors = json.accessors;

		for ( var accessorId in accessors ) {

			var accessor = accessors[ accessorId ];

			var arraybuffer = library.bufferViews[ accessor.bufferView ];
			var itemSize = TYPE_SIZES[ accessor.type ];
			var TypedArray = COMPONENT_TYPES[ accessor.componentType ];

			var array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );

			library.accessors[ accessorId ] = new THREE.BufferAttribute( array, itemSize );

		}

		// meshes

		var meshes = json.meshes;

		for ( var meshId in meshes ) {

			var mesh = meshes[ meshId ];

			var geometries = {
				name: mesh.name,
				array: []
			};

			var primitives = mesh.primitives;

			for ( var i = 0; i < primitives.length; i ++ ) {

				var primitive = primitives[ i ];
				var attributes = primitive.attributes;

				var geometry = new THREE.BufferGeometry();

				if ( primitive.indices ) {

					geometry.setIndex( library.accessors[ primitive.indices ] );

				}

				for ( var attributeId in attributes ) {

					var attribute = attributes[ attributeId ];
					var bufferAttribute = library.accessors[ attribute ];

					switch ( attributeId ) {

						case 'POSITION':
							geometry.addAttribute( 'position', bufferAttribute );
							break;

						case 'NORMAL':
							geometry.addAttribute( 'normal', bufferAttribute );
							break;

						case 'TEXCOORD_0':
							geometry.addAttribute( 'uv', bufferAttribute );
							break;

					}

				}

				geometries.array.push( geometry );

			}

			library.meshes[ meshId ] = geometries;

		}

		// nodes

		var nodes = json.nodes;
		var matrix = new THREE.Matrix4();

		for ( var nodeId in nodes ) {

			var node = nodes[ nodeId ];

			var object = new THREE.Group();
			object.name = node.name;

			if ( node.translation !== undefined ) {

				object.position.fromArray( node.translation );

			}

			if ( node.rotation !== undefined ) {

				object.quaternion.fromArray( node.rotation );

			}

			if ( node.scale !== undefined ) {

				object.scale.fromArray( node.scale );

			}

			if ( node.matrix !== undefined ) {

				matrix.fromArray( node.matrix );
				matrix.decompose( object.position, object.quaternion, object.scale );

			}

			if ( node.meshes !== undefined ) {

				for ( var i = 0; i < node.meshes.length; i ++ ) {

					var meshId = node.meshes[ i ];

					var geometries = library.meshes[ meshId ];

					var group = new THREE.Group();
					group.name = geometries.name;
					object.add( group );

					var array = geometries.array;

					for ( var j = 0; j < array.length; j ++ ) {

						group.add( new THREE.Mesh( array[ j ], new THREE.MeshNormalMaterial() ) );

					}

				}

			}

			library.nodes[ nodeId ] = object;

		}

		for ( var nodeId in nodes ) {

			var node = nodes[ nodeId ];

			for ( var i = 0; i < node.children.length; i ++ ) {

				var child = node.children[ i ];

				library.nodes[ nodeId ].add( library.nodes[ child ] );

			}

		}

		// scenes

		var scenes = json.scenes;

		for ( var sceneId in scenes ) {

			var scene = scenes[ sceneId ];
			var container = new THREE.Scene();

			for ( var i = 0; i < scene.nodes.length; i ++ ) {

				var node = scene.nodes[ i ];
				container.add( library.nodes[ node ] );

			}

			library.scenes[ sceneId ] = container;

		}

		console.timeEnd( 'GLTFLoader' );

		return {

			scene: library.scenes[ json.scene ]

		};

	}

};