CSS3DRenderer.js 5.7 KB
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/**
 * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
 * @author mrdoob / http://mrdoob.com/
 */

THREE.CSS3DObject = function ( element ) {

	THREE.Object3D.call( this );

	this.element = element;
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	this.element.style.position = 'absolute';
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	this.addEventListener( 'removed', function ( event ) {
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		if ( this.element.parentNode !== null ) {

			this.element.parentNode.removeChild( this.element );

		}

	} );

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};

THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );
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THREE.CSS3DObject.prototype.constructor = THREE.CSS3DObject;
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THREE.CSS3DSprite = function ( element ) {

	THREE.CSS3DObject.call( this, element );

};

THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );
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THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
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//

THREE.CSS3DRenderer = function () {

	console.log( 'THREE.CSS3DRenderer', THREE.REVISION );

	var _width, _height;
	var _widthHalf, _heightHalf;

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	var matrix = new THREE.Matrix4();
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	var cache = {
		camera: { fov: 0, style: '' },
		objects: {}
	};
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	var domElement = document.createElement( 'div' );
	domElement.style.overflow = 'hidden';
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	domElement.style.WebkitTransformStyle = 'preserve-3d';
	domElement.style.MozTransformStyle = 'preserve-3d';
	domElement.style.oTransformStyle = 'preserve-3d';
	domElement.style.transformStyle = 'preserve-3d';
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	this.domElement = domElement;
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	var cameraElement = document.createElement( 'div' );
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	cameraElement.style.WebkitTransformStyle = 'preserve-3d';
	cameraElement.style.MozTransformStyle = 'preserve-3d';
	cameraElement.style.oTransformStyle = 'preserve-3d';
	cameraElement.style.transformStyle = 'preserve-3d';
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	domElement.appendChild( cameraElement );
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	this.setClearColor = function () {

	};

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	this.setSize = function ( width, height ) {

		_width = width;
		_height = height;

		_widthHalf = _width / 2;
		_heightHalf = _height / 2;

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		domElement.style.width = width + 'px';
		domElement.style.height = height + 'px';
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		cameraElement.style.width = width + 'px';
		cameraElement.style.height = height + 'px';
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	};

	var epsilon = function ( value ) {

		return Math.abs( value ) < 0.000001 ? 0 : value;

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	};
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	var getCameraCSSMatrix = function ( matrix ) {

		var elements = matrix.elements;

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		return 'matrix3d(' +
			epsilon( elements[ 0 ] ) + ',' +
			epsilon( - elements[ 1 ] ) + ',' +
			epsilon( elements[ 2 ] ) + ',' +
			epsilon( elements[ 3 ] ) + ',' +
			epsilon( elements[ 4 ] ) + ',' +
			epsilon( - elements[ 5 ] ) + ',' +
			epsilon( elements[ 6 ] ) + ',' +
			epsilon( elements[ 7 ] ) + ',' +
			epsilon( elements[ 8 ] ) + ',' +
			epsilon( - elements[ 9 ] ) + ',' +
			epsilon( elements[ 10 ] ) + ',' +
			epsilon( elements[ 11 ] ) + ',' +
			epsilon( elements[ 12 ] ) + ',' +
			epsilon( - elements[ 13 ] ) + ',' +
			epsilon( elements[ 14 ] ) + ',' +
			epsilon( elements[ 15 ] ) +
		')';
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	};
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	var getObjectCSSMatrix = function ( matrix ) {

		var elements = matrix.elements;

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		return 'translate3d(-50%,-50%,0) matrix3d(' +
			epsilon( elements[ 0 ] ) + ',' +
			epsilon( elements[ 1 ] ) + ',' +
			epsilon( elements[ 2 ] ) + ',' +
			epsilon( elements[ 3 ] ) + ',' +
			epsilon( - elements[ 4 ] ) + ',' +
			epsilon( - elements[ 5 ] ) + ',' +
			epsilon( - elements[ 6 ] ) + ',' +
			epsilon( - elements[ 7 ] ) + ',' +
			epsilon( elements[ 8 ] ) + ',' +
			epsilon( elements[ 9 ] ) + ',' +
			epsilon( elements[ 10 ] ) + ',' +
			epsilon( elements[ 11 ] ) + ',' +
			epsilon( elements[ 12 ] ) + ',' +
			epsilon( elements[ 13 ] ) + ',' +
			epsilon( elements[ 14 ] ) + ',' +
			epsilon( elements[ 15 ] ) +
		')';
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	};
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	var renderObject = function ( object, camera ) {
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		if ( object instanceof THREE.CSS3DObject ) {
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			var style;

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			if ( object instanceof THREE.CSS3DSprite ) {
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				// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
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				matrix.copy( camera.matrixWorldInverse );
				matrix.transpose();
				matrix.copyPosition( object.matrixWorld );
				matrix.scale( object.scale );
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				matrix.elements[ 3 ] = 0;
				matrix.elements[ 7 ] = 0;
				matrix.elements[ 11 ] = 0;
				matrix.elements[ 15 ] = 1;
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				style = getObjectCSSMatrix( matrix );
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			} else {
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				style = getObjectCSSMatrix( object.matrixWorld );
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			}
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			var element = object.element;
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			var cachedStyle = cache.objects[ object.id ];

			if ( cachedStyle === undefined || cachedStyle !== style ) {

				element.style.WebkitTransform = style;
				element.style.MozTransform = style;
				element.style.oTransform = style;
				element.style.transform = style;
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				cache.objects[ object.id ] = style;

			}
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			if ( element.parentNode !== cameraElement ) {
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				cameraElement.appendChild( element );
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			}
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		}
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		for ( var i = 0, l = object.children.length; i < l; i ++ ) {
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			renderObject( object.children[ i ], camera );
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		}
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	};
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	this.render = function ( scene, camera ) {
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		var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.fov * 0.5 ) ) * _height;
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		if ( cache.camera.fov !== fov ) {

			domElement.style.WebkitPerspective = fov + "px";
			domElement.style.MozPerspective = fov + "px";
			domElement.style.oPerspective = fov + "px";
			domElement.style.perspective = fov + "px";

			cache.camera.fov = fov;

		}
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		scene.updateMatrixWorld();
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		if ( camera.parent === undefined ) camera.updateMatrixWorld();

		camera.matrixWorldInverse.getInverse( camera.matrixWorld );

		var style = "translate3d(0,0," + fov + "px)" + getCameraCSSMatrix( camera.matrixWorldInverse ) +
			" translate3d(" + _widthHalf + "px," + _heightHalf + "px, 0)";

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		if ( cache.camera.style !== style ) {

			cameraElement.style.WebkitTransform = style;
			cameraElement.style.MozTransform = style;
			cameraElement.style.oTransform = style;
			cameraElement.style.transform = style;
			
			cache.camera.style = style;

		}
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		renderObject( scene, camera );
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	};

};