Editor.js 9.7 KB
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/**
 * @author mrdoob / http://mrdoob.com/
 */

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var Editor = function () {

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	this.DEFAULT_CAMERA = new THREE.PerspectiveCamera( 50, 1, 0.01, 1000 );
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	this.DEFAULT_CAMERA.name = 'Camera';
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	this.DEFAULT_CAMERA.position.set( 0, 5, 10 );
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	this.DEFAULT_CAMERA.lookAt( new THREE.Vector3() );

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	var Signal = signals.Signal;

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	this.signals = {

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		// script

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		editScript: new Signal(),
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		// player

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		startPlayer: new Signal(),
		stopPlayer: new Signal(),
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		// actions

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		showModal: new Signal(),
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		// notifications

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		editorCleared: new Signal(),
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		savingStarted: new Signal(),
		savingFinished: new Signal(),
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		themeChanged: new Signal(),
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		transformModeChanged: new Signal(),
		snapChanged: new Signal(),
		spaceChanged: new Signal(),
		rendererChanged: new Signal(),
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		sceneBackgroundChanged: new Signal(),
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		sceneFogChanged: new Signal(),
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		sceneGraphChanged: new Signal(),
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		cameraChanged: new Signal(),
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		geometryChanged: new Signal(),
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		objectSelected: new Signal(),
		objectFocused: new Signal(),
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		objectAdded: new Signal(),
		objectChanged: new Signal(),
		objectRemoved: new Signal(),
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		helperAdded: new Signal(),
		helperRemoved: new Signal(),
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		materialChanged: new Signal(),
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		scriptAdded: new Signal(),
		scriptChanged: new Signal(),
		scriptRemoved: new Signal(),
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		windowResize: new Signal(),
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		showGridChanged: new Signal(),
		refreshSidebarObject3D: new Signal(),
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		historyChanged: new Signal()
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	};
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	this.config = new Config();
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	this.history = new History( this );
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	this.storage = new Storage();
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	this.strings = new Strings( this.config );

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	this.loader = new Loader( this );

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	this.camera = this.DEFAULT_CAMERA.clone();
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	this.scene = new THREE.Scene();
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	this.scene.name = 'Scene';
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	this.scene.background = new THREE.Color( 0xaaaaaa );
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	this.sceneHelpers = new THREE.Scene();
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	this.object = {};
	this.geometries = {};
	this.materials = {};
	this.textures = {};
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	this.scripts = {};
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	this.animations = {};
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	this.selected = null;
	this.helpers = {};

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};

Editor.prototype = {

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	setTheme: function ( value ) {

		document.getElementById( 'theme' ).href = value;

		this.signals.themeChanged.dispatch( value );

	},

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	//

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	setScene: function ( scene ) {

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		this.scene.uuid = scene.uuid;
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		this.scene.name = scene.name;
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		if ( scene.background !== null ) this.scene.background = scene.background.clone();
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		if ( scene.fog !== null ) this.scene.fog = scene.fog.clone();

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		this.scene.userData = JSON.parse( JSON.stringify( scene.userData ) );

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		// avoid render per object

		this.signals.sceneGraphChanged.active = false;

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		while ( scene.children.length > 0 ) {

			this.addObject( scene.children[ 0 ] );

		}

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		this.signals.sceneGraphChanged.active = true;
		this.signals.sceneGraphChanged.dispatch();

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	},

	//

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	addObject: function ( object ) {

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		var scope = this;

		object.traverse( function ( child ) {

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			if ( child.geometry !== undefined ) scope.addGeometry( child.geometry );
			if ( child.material !== undefined ) scope.addMaterial( child.material );

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			scope.addHelper( child );

		} );

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		this.scene.add( object );

		this.signals.objectAdded.dispatch( object );
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		this.signals.sceneGraphChanged.dispatch();
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	},

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	moveObject: function ( object, parent, before ) {

		if ( parent === undefined ) {

			parent = this.scene;

		}

		parent.add( object );

		// sort children array

		if ( before !== undefined ) {

			var index = parent.children.indexOf( before );
			parent.children.splice( index, 0, object );
			parent.children.pop();

		}

		this.signals.sceneGraphChanged.dispatch();

	},

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	nameObject: function ( object, name ) {
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		object.name = name;
		this.signals.sceneGraphChanged.dispatch();

	},

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	removeObject: function ( object ) {

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		if ( object.parent === null ) return; // avoid deleting the camera or scene
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		var scope = this;

		object.traverse( function ( child ) {

			scope.removeHelper( child );

		} );

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		object.parent.remove( object );
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		this.signals.objectRemoved.dispatch( object );
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		this.signals.sceneGraphChanged.dispatch();
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	},

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	addGeometry: function ( geometry ) {
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		this.geometries[ geometry.uuid ] = geometry;
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	},

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	setGeometryName: function ( geometry, name ) {

		geometry.name = name;
		this.signals.sceneGraphChanged.dispatch();

	},

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	addMaterial: function ( material ) {

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		this.materials[ material.uuid ] = material;
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	},

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	setMaterialName: function ( material, name ) {

		material.name = name;
		this.signals.sceneGraphChanged.dispatch();

	},

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	addTexture: function ( texture ) {

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		this.textures[ texture.uuid ] = texture;
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	},

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	addAnimation: function(result) {
		this.animations[result.scene.uuid] = result.animations;
	},

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	//

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	addHelper: function () {
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		var geometry = new THREE.SphereBufferGeometry( 2, 4, 2 );
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		var material = new THREE.MeshBasicMaterial( { color: 0xff0000, visible: false } );
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		return function ( object ) {
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			var helper;
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			if ( object instanceof THREE.Camera ) {
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				helper = new THREE.CameraHelper( object, 1 );
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			} else if ( object instanceof THREE.PointLight ) {
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				helper = new THREE.PointLightHelper( object, 1 );
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			} else if ( object instanceof THREE.DirectionalLight ) {
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				helper = new THREE.DirectionalLightHelper( object, 1 );
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			} else if ( object instanceof THREE.SpotLight ) {
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				helper = new THREE.SpotLightHelper( object, 1 );
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			} else if ( object instanceof THREE.HemisphereLight ) {
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				helper = new THREE.HemisphereLightHelper( object, 1 );
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			} else if ( object instanceof THREE.SkinnedMesh ) {

				helper = new THREE.SkeletonHelper( object );

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			} else {
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				// no helper for this object type
				return;
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			}
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			var picker = new THREE.Mesh( geometry, material );
			picker.name = 'picker';
			picker.userData.object = object;
			helper.add( picker );
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			this.sceneHelpers.add( helper );
			this.helpers[ object.id ] = helper;
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			this.signals.helperAdded.dispatch( helper );
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		};

	}(),
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	removeHelper: function ( object ) {

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		if ( this.helpers[ object.id ] !== undefined ) {

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			var helper = this.helpers[ object.id ];
			helper.parent.remove( helper );

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			delete this.helpers[ object.id ];

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			this.signals.helperRemoved.dispatch( helper );

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		}

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	},

	//

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	addScript: function ( object, script ) {

		if ( this.scripts[ object.uuid ] === undefined ) {

			this.scripts[ object.uuid ] = [];

		}

		this.scripts[ object.uuid ].push( script );

		this.signals.scriptAdded.dispatch( script );

	},

	removeScript: function ( object, script ) {

		if ( this.scripts[ object.uuid ] === undefined ) return;

		var index = this.scripts[ object.uuid ].indexOf( script );

		if ( index !== - 1 ) {

			this.scripts[ object.uuid ].splice( index, 1 );

		}

		this.signals.scriptRemoved.dispatch( script );

	},

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	getObjectMaterial: function ( object, slot ) {

		var material = object.material;

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		if ( Array.isArray( material ) ) {

			material = material[ slot ];

		}

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		return material;

	},

	setObjectMaterial: function ( object, slot, newMaterial ) {

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		if ( Array.isArray( object.material ) ) {

			object.material[ slot ] = newMaterial;

		} else {

			object.material = newMaterial;

		}
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	},

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	//

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	select: function ( object ) {

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		if ( this.selected === object ) return;
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		var uuid = null;
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		if ( object !== null ) {
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			uuid = object.uuid;
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		}

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		this.selected = object;

		this.config.setKey( 'selected', uuid );
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		this.signals.objectSelected.dispatch( object );

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	},

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	selectById: function ( id ) {

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		if ( id === this.camera.id ) {

			this.select( this.camera );
			return;

		}

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		this.select( this.scene.getObjectById( id, true ) );
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	},

	selectByUuid: function ( uuid ) {

		var scope = this;

		this.scene.traverse( function ( child ) {

			if ( child.uuid === uuid ) {

				scope.select( child );

			}

		} );
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	},

	deselect: function () {

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		this.select( null );
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	},

	focus: function ( object ) {

		this.signals.objectFocused.dispatch( object );

	},

	focusById: function ( id ) {

		this.focus( this.scene.getObjectById( id, true ) );

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	},

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	clear: function () {

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		this.history.clear();
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		this.storage.clear();
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		this.camera.copy( this.DEFAULT_CAMERA );
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		this.scene.background.setHex( 0xaaaaaa );
		this.scene.fog = null;
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		var objects = this.scene.children;

		while ( objects.length > 0 ) {

			this.removeObject( objects[ 0 ] );

		}

		this.geometries = {};
		this.materials = {};
		this.textures = {};
		this.scripts = {};

		this.deselect();

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		this.signals.editorCleared.dispatch();

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	},

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	//

	fromJSON: function ( json ) {

		var loader = new THREE.ObjectLoader();

		// backwards

		if ( json.scene === undefined ) {

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			this.setScene( loader.parse( json ) );
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			return;

		}

		var camera = loader.parse( json.camera );

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		this.camera.copy( camera );
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		this.camera.aspect = this.DEFAULT_CAMERA.aspect;
		this.camera.updateProjectionMatrix();

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		this.history.fromJSON( json.history );
		this.scripts = json.scripts;
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		this.setScene( loader.parse( json.scene ) );

	},

	toJSON: function () {

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		// scripts clean up

		var scene = this.scene;
		var scripts = this.scripts;

		for ( var key in scripts ) {

			var script = scripts[ key ];

			if ( script.length === 0 || scene.getObjectByProperty( 'uuid', key ) === undefined ) {

				delete scripts[ key ];

			}

		}

		//

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		return {

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			metadata: {},
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			project: {
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				gammaInput: this.config.getKey( 'project/renderer/gammaInput' ),
				gammaOutput: this.config.getKey( 'project/renderer/gammaOutput' ),
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				shadows: this.config.getKey( 'project/renderer/shadows' ),
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				vr: this.config.getKey( 'project/vr' )
			},
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			camera: this.camera.toJSON(),
			scene: this.scene.toJSON(),
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			scripts: this.scripts,
			history: this.history.toJSON()
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		};

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	},

	objectByUuid: function ( uuid ) {

		return this.scene.getObjectByProperty( 'uuid', uuid, true );

	},

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	execute: function ( cmd, optionalName ) {
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		this.history.execute( cmd, optionalName );
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	},

	undo: function () {

		this.history.undo();

	},

	redo: function () {

		this.history.redo();

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	}

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};