Three.js 361.9 KB
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// Three.js r47dev - http://github.com/mrdoob/three.js
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'use strict';var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;if(!self.requestAnimationFrame)self.requestAnimationFrame=function(){return self.webkitRequestAnimationFrame||self.mozRequestAnimationFrame||self.oRequestAnimationFrame||self.msRequestAnimationFrame||function(a){self.setTimeout(a,1E3/60)}}();THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){return this.elapsedTime+=this.getDelta()};THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.0010*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a};
THREE.Color=function(a){void 0!==a&&this.setHex(a);return this};
THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(0===c)this.r=this.g=this.b=0;else switch(d=Math.floor(6*a),e=6*a-d,a=c*(1-b),f=c*(1-
b*e),b=c*(1-b*(1-e)),d){case 1:this.r=f;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=f;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=f;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return Math.floor(255*this.r)<<16^Math.floor(255*this.g)<<8^Math.floor(255*this.b)},getContextStyle:function(){return"rgb("+
Math.floor(255*this.r)+","+Math.floor(255*this.g)+","+Math.floor(255*this.b)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;6>a;a++)b=c[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))};
THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)),e=0;6>e;e++)if(a=b[e].x*c.n14+b[e].y*c.n24+b[e].z*c.n34+b[e].w,a<=d)return!1;return!0};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
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THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},
divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},
addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},
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divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},
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cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);
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this.y=Math.asin(a.n13);1.0E-5<Math.abs(b)?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return 1.0E-4>this.lengthSq()}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-
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b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};
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THREE.Ray=function(a,b){function c(a,b,c){n.sub(c,a);r=n.dot(b);if(0>=r)return null;s=q.add(a,m.copy(b).multiplyScalar(r));return t=c.distanceTo(s)}function d(a,b,c,d){n.sub(d,b);q.sub(c,b);m.sub(a,b);u=n.dot(n);x=n.dot(q);v=n.dot(m);A=q.dot(q);D=q.dot(m);E=1/(u*A-x*x);C=(A*v-x*D)*E;F=(u*D-x*v)*E;return 0<=C&&0<=F&&1>C+F}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,
c,d=[];for(b=0,c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d};var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,o=new THREE.Vector3,p=new THREE.Vector3;this.intersectObject=function(a){for(var b,m=[],n=0,q=a.children.length;n<q;n++)Array.prototype.push.apply(m,this.intersectObject(a.children[n]));if(a instanceof THREE.Particle){n=
c(this.origin,this.direction,a.matrixWorld.getPosition());if(null===n||n>a.scale.x)return[];b={distance:n,point:a.position,face:null,object:a};m.push(b)}else if(a instanceof THREE.Mesh){n=c(this.origin,this.direction,a.matrixWorld.getPosition());if(null===n||n>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return m;var r,k=a.geometry,s=k.vertices,t;a.matrixRotationWorld.extractRotation(a.matrixWorld);for(n=0,q=k.faces.length;n<q;n++)if(b=k.faces[n],i.copy(this.origin),
j.copy(this.direction),t=a.matrixWorld,l=t.multiplyVector3(l.copy(b.centroid)).subSelf(i),r=l.dot(j),!(0>=r)&&(e=t.multiplyVector3(e.copy(s[b.a].position)),f=t.multiplyVector3(f.copy(s[b.b].position)),g=t.multiplyVector3(g.copy(s[b.c].position)),b instanceof THREE.Face4&&(h=t.multiplyVector3(h.copy(s[b.d].position))),o=a.matrixRotationWorld.multiplyVector3(o.copy(b.normal)),r=j.dot(o),a.doubleSided||(a.flipSided?0<r:0>r)))if(r=o.dot(l.sub(e,i))/r,p.add(i,j.multiplyScalar(r)),b instanceof THREE.Face3)d(p,
e,f,g)&&(b={distance:i.distanceTo(p),point:p.clone(),face:b,object:a},m.push(b));else if(b instanceof THREE.Face4&&(d(p,e,f,h)||d(p,f,g,h)))b={distance:i.distanceTo(p),point:p.clone(),face:b,object:a},m.push(b)}return m};var n=new THREE.Vector3,q=new THREE.Vector3,m=new THREE.Vector3,r,s,t,u,x,v,A,D,E,C,F};
THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,o){h=!1;b=f;c=g;d=l;e=o;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
function(f,g,l,o,p,n){h?(h=!1,b=f<l?f<p?f:p:l<p?l:p,c=g<o?g<n?g:n:o<n?o:n,d=f>l?f>p?f:p:l>p?l:p,e=g>o?g>n?g:n:o>n?o:n):(b=f<l?f<p?f<b?f:b:p<b?p:b:l<p?l<b?l:b:p<b?p:b,c=g<o?g<n?g<c?g:c:n<c?n:c:o<n?o<c?o:c:n<c?n:c,d=f>l?f>p?f>d?f:d:p>d?p:d:l>p?l>d?l:d:p>d?p:d,e=g>o?g>n?g>e?g:e:n>e?n:e:o>n?o>e?o:e:n>e?n:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?!1:!0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};
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THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())}};THREE.Matrix3=function(){this.m=[]};
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THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
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THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,o,p,n,q,m){this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,j||0,void 0!==l?l:1,o||0,p||0,n||0,q||0,void 0!==m?m:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,o,p,n,q,m){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=h;this.n31=i;this.n32=j;this.n33=l;this.n34=o;this.n41=p;this.n42=n;this.n43=q;this.n44=m;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(0===f.length())f.z=1;d.cross(c,f).normalize();0===d.length()&&(f.x+=1.0E-4,d.cross(c,f).normalize());e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,h=a.n22,i=a.n23,j=a.n24,l=a.n31,o=a.n32,p=a.n33,n=a.n34,q=a.n41,m=a.n42,r=a.n43,
s=a.n44,t=b.n11,u=b.n12,x=b.n13,v=b.n14,A=b.n21,D=b.n22,E=b.n23,C=b.n24,F=b.n31,K=b.n32,L=b.n33,R=b.n34,N=b.n41,P=b.n42,B=b.n43,k=b.n44;this.n11=c*t+d*A+e*F+f*N;this.n12=c*u+d*D+e*K+f*P;this.n13=c*x+d*E+e*L+f*B;this.n14=c*v+d*C+e*R+f*k;this.n21=g*t+h*A+i*F+j*N;this.n22=g*u+h*D+i*K+j*P;this.n23=g*x+h*E+i*L+j*B;this.n24=g*v+h*C+i*R+j*k;this.n31=l*t+o*A+p*F+n*N;this.n32=l*u+o*D+p*K+n*P;this.n33=l*x+o*E+p*L+n*B;this.n34=l*v+o*C+p*R+n*k;this.n41=q*t+m*A+r*F+s*N;this.n42=q*u+m*D+r*K+s*P;this.n43=q*x+m*
E+r*L+s*B;this.n44=q*v+m*C+r*R+s*k;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=
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a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*
c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*
38
a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,g=this.n23,h=this.n24,i=this.n31,j=this.n32,l=this.n33,o=this.n34,p=this.n41,n=this.n42,q=this.n43,m=this.n44;return d*g*j*p-c*h*j*p-d*f*l*p+b*h*l*p+c*f*o*p-b*g*o*p-d*g*i*n+c*h*i*n+d*e*l*n-a*h*l*n-c*e*o*n+a*g*o*n+d*f*i*q-b*h*i*q-d*e*j*q+a*h*j*q+b*e*o*q-a*f*o*q-c*f*i*m+b*g*i*m+c*e*j*m-a*g*j*m-b*e*l*m+a*f*l*m},transpose:function(){var a;
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a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n34=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;
A
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a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;
a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},
setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},
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setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*f,0,i*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
44 45 46 47 48
this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,e=a.n14,f=a.n21,g=a.n22,h=a.n23,i=a.n24,j=a.n31,l=a.n32,o=a.n33,p=a.n34,n=a.n41,q=a.n42,m=a.n43,r=a.n44;this.n11=h*p*q-i*o*q+i*l*m-g*p*m-h*l*r+g*o*r;this.n12=e*o*q-d*p*q-e*l*m+c*p*m+d*l*r-c*o*r;this.n13=d*i*q-e*h*q+e*g*m-c*i*m-d*g*r+c*h*r;this.n14=e*h*l-d*i*l-e*g*o+c*i*o+d*g*p-c*h*p;this.n21=i*o*n-h*p*n-i*j*m+f*p*m+h*j*r-f*o*r;this.n22=d*p*n-e*o*n+
e*j*m-b*p*m-d*j*r+b*o*r;this.n23=e*h*n-d*i*n-e*f*m+b*i*m+d*f*r-b*h*r;this.n24=d*i*j-e*h*j+e*f*o-b*i*o-d*f*p+b*h*p;this.n31=g*p*n-i*l*n+i*j*q-f*p*q-g*j*r+f*l*r;this.n32=e*l*n-c*p*n-e*j*q+b*p*q+c*j*r-b*l*r;this.n33=c*i*n-e*g*n+e*f*q-b*i*q-c*f*r+b*g*r;this.n34=e*g*j-c*i*j-e*f*l+b*i*l+c*f*p-b*g*p;this.n41=h*l*n-g*o*n-h*j*q+f*o*q+g*j*m-f*l*m;this.n42=c*o*n-d*l*n+d*j*q-b*o*q-c*j*m+b*l*m;this.n43=d*g*n-c*h*n-d*f*q+b*h*q+c*f*m-b*g*m;this.n44=c*h*j-d*g*j+d*f*l-b*h*l-c*f*o+b*g*o;this.multiplyScalar(1/a.determinant());
return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var i=g*h,j=g*e,l=d*h,o=d*e;this.n11=i+o*c;this.n12=l*c-j;this.n13=f*d;this.n21=f*e;this.n22=f*h;this.n23=-c;this.n31=j*c-l;this.n32=o+i*c;this.n33=f*g;break;case "ZXY":i=g*h;j=g*e;l=d*h;o=d*e;this.n11=i-o*c;this.n12=-f*e;this.n13=l+j*c;this.n21=j+l*c;this.n22=f*h;this.n23=o-i*c;this.n31=-f*d;this.n32=c;this.n33=f*g;break;case "ZYX":i=
f*h;j=f*e;l=c*h;o=c*e;this.n11=g*h;this.n12=l*d-j;this.n13=i*d+o;this.n21=g*e;this.n22=o*d+i;this.n23=j*d-l;this.n31=-d;this.n32=c*g;this.n33=f*g;break;case "YZX":i=f*g;j=f*d;l=c*g;o=c*d;this.n11=g*h;this.n12=o-i*e;this.n13=l*e+j;this.n21=e;this.n22=f*h;this.n23=-c*h;this.n31=-d*h;this.n32=j*e+l;this.n33=i-o*e;break;case "XZY":i=f*g;j=f*d;l=c*g;o=c*d;this.n11=g*h;this.n12=-e;this.n13=d*h;this.n21=i*e+o;this.n22=f*h;this.n23=j*e-l;this.n31=l*e-j;this.n32=c*h;this.n33=o*e+i;break;default:i=f*h,j=f*
e,l=c*h,o=c*e,this.n11=g*h,this.n12=-g*e,this.n13=d,this.n21=j+l*d,this.n22=i-o*d,this.n23=-c*g,this.n31=o-i*d,this.n32=l+j*d,this.n33=f*g}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,h=d+d,a=b*f,i=b*g,b=b*h,j=c*g,c=c*h,d=d*h,f=e*f,g=e*g,e=e*h;this.n11=1-(j+d);this.n12=i-e;this.n13=b+g;this.n21=i+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+j);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=
49 50
a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);e.setScale(c.x,c.y,c.z);this.multiply(d,e);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);e.set(this.n12,this.n22,this.n32);f.set(this.n13,
this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=e.length();c.z=f.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
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return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this},rotateByAxis:function(a,b){if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===
a.z)return this.rotateZ(b);var c=a.x,d=a.y,e=a.z,f=Math.sqrt(c*c+d*d+e*e),c=c/f,d=d/f,e=e/f,f=c*c,g=d*d,h=e*e,i=Math.cos(b),j=Math.sin(b),l=1-i,o=c*d*l,p=c*e*l,l=d*e*l,c=c*j,n=d*j,j=e*j,e=f+(1-f)*i,f=o+j,d=p-n,o=o-j,g=g+(1-g)*i,j=l+c,p=p+n,l=l-c,h=h+(1-h)*i,i=this.n11,c=this.n21,n=this.n31,q=this.n41,m=this.n12,r=this.n22,s=this.n32,t=this.n42,u=this.n13,x=this.n23,v=this.n33,A=this.n43;this.n11=e*i+f*m+d*u;this.n21=e*c+f*r+d*x;this.n31=e*n+f*s+d*v;this.n41=e*q+f*t+d*A;this.n12=o*i+g*m+j*u;this.n22=
o*c+g*r+j*x;this.n32=o*n+g*s+j*v;this.n42=o*q+g*t+j*A;this.n13=p*i+l*m+h*u;this.n23=p*c+l*r+h*x;this.n33=p*n+l*s+h*v;this.n43=p*q+l*t+h*A;return this},rotateX:function(a){var b=this.n12,c=this.n22,d=this.n32,e=this.n42,f=this.n13,g=this.n23,h=this.n33,i=this.n43,j=Math.cos(a),a=Math.sin(a);this.n12=j*b+a*f;this.n22=j*c+a*g;this.n32=j*d+a*h;this.n42=j*e+a*i;this.n13=j*f-a*b;this.n23=j*g-a*c;this.n33=j*h-a*d;this.n43=j*i-a*e;return this},rotateY:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,
f=this.n13,g=this.n23,h=this.n33,i=this.n43,j=Math.cos(a),a=Math.sin(a);this.n11=j*b-a*f;this.n21=j*c-a*g;this.n31=j*d-a*h;this.n41=j*e-a*i;this.n13=j*f+a*b;this.n23=j*g+a*c;this.n33=j*h+a*d;this.n43=j*i+a*e;return this},rotateZ:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,f=this.n12,g=this.n22,h=this.n32,i=this.n42,j=Math.cos(a),a=Math.sin(a);this.n11=j*b+a*f;this.n21=j*c+a*g;this.n31=j*d+a*h;this.n41=j*e+a*i;this.n12=j*f-a*b;this.n22=j*g-a*c;this.n32=j*h-a*d;this.n42=j*i-a*e;return this},
translate:function(a){var b=a.x,c=a.y,a=a.z;this.n14=this.n11*b+this.n12*c+this.n13*a+this.n14;this.n24=this.n21*b+this.n22*c+this.n23*a+this.n24;this.n34=this.n31*b+this.n32*c+this.n33*a+this.n34;this.n44=this.n41*b+this.n42*c+this.n43*a+this.n44;return this}};
THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,i=-a.n32*a.n11+a.n31*a.n12,j=a.n23*a.n12-a.n22*a.n13,l=-a.n23*a.n11+a.n21*a.n13,o=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*g+a.n31*j;if(0===a)return null;a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*h;c[5]=a*i;c[6]=a*j;c[7]=a*l;c[8]=a*o;return b};
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THREE.Matrix4.makeFrustum=function(a,b,c,d,e,f){var g;g=new THREE.Matrix4;g.n11=2*e/(b-a);g.n12=0;g.n13=(b+a)/(b-a);g.n14=0;g.n21=0;g.n22=2*e/(d-c);g.n23=(d+c)/(d-c);g.n24=0;g.n31=0;g.n32=0;g.n33=-(f+e)/(f-e);g.n34=-2*f*e/(f-e);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(a,b,c,d){var e,a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
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THREE.Matrix4.makeOrtho=function(a,b,c,d,e,f){var g,h,i,j;g=new THREE.Matrix4;h=b-a;i=c-d;j=f-e;g.n11=2/h;g.n12=0;g.n13=0;g.n14=-((b+a)/h);g.n21=0;g.n22=2/i;g.n23=0;g.n24=-((c+d)/i);g.n31=0;g.n32=0;g.n33=-2/j;g.n34=-((f+e)/j);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
A
alteredq 已提交
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THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
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THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(-1===
this.children.indexOf(a)){void 0!==a.parent&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.removeObject(a)}},getChildByName:function(a,b){var c,d,e;for(c=0,d=this.children.length;c<d;c++){e=this.children[c];if(e.name===
a||b&&(e=e.getChildByName(a,b),void 0!==e))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(1!==this.scale.x||1!==this.scale.y||1!==this.scale.z)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
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this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
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THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=j[i]=j[i]||new THREE.RenderableVertex;i++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}
var e,f,g=[],h,i,j=[],l,o,p=[],n,q=[],m,r,s=[],t,u,x=[],v={objects:[],sprites:[],lights:[],elements:[]},A=new THREE.Vector3,D=new THREE.Vector4,E=new THREE.Matrix4,C=new THREE.Matrix4,F=new THREE.Frustum,K=new THREE.Vector4,L=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);E.multiply(b.projectionMatrix,b.matrixWorldInverse);E.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);E.multiply(b.matrixWorld,
b.projectionMatrixInverse);E.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;v.objects.length=0;v.sprites.length=0;v.lights.length=0;var g=function(b){if(!1!==b.visible){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(!1===b.frustumCulled||F.contains(b))?(E.multiplyVector3(A.copy(b.position)),e=a(),e.object=
b,e.z=A.z,v.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(E.multiplyVector3(A.copy(b.position)),e=a(),e.object=b,e.z=A.z,v.sprites.push(e)):b instanceof THREE.Light&&v.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&v.objects.sort(c);return v};this.projectScene=function(a,e,f){var g=e.near,k=e.far,H,A,y,I,O,T,aa,ga,fa,S,ba,$,ca,ia,La,ja;u=r=n=o=0;v.elements.length=0;void 0===e.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);E.multiply(e.projectionMatrix,e.matrixWorldInverse);F.setFromMatrix(E);v=this.projectGraph(a,!1);for(a=0,H=v.objects.length;a<H;a++)if(fa=v.objects[a].object,S=fa.matrixWorld,$=fa.material,i=0,fa instanceof THREE.Mesh){ba=fa.geometry;ca=fa.geometry.materials;I=ba.vertices;ia=ba.faces;La=ba.faceVertexUvs;ba=fa.matrixRotationWorld.extractRotation(S);for(A=0,y=I.length;A<y;A++)h=b(),h.positionWorld.copy(I[A].position),S.multiplyVector3(h.positionWorld),
h.positionScreen.copy(h.positionWorld),E.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>g&&h.positionScreen.z<k;for(I=0,A=ia.length;I<A;I++){y=ia[I];if(y instanceof THREE.Face3)if(O=j[y.a],T=j[y.b],aa=j[y.c],O.visible&&T.visible&&aa.visible&&(fa.doubleSided||fa.flipSided!=0>(aa.positionScreen.x-O.positionScreen.x)*(T.positionScreen.y-O.positionScreen.y)-(aa.positionScreen.y-O.positionScreen.y)*(T.positionScreen.x-
O.positionScreen.x)))ga=p[o]=p[o]||new THREE.RenderableFace3,o++,l=ga,l.v1.copy(O),l.v2.copy(T),l.v3.copy(aa);else continue;else if(y instanceof THREE.Face4)if(O=j[y.a],T=j[y.b],aa=j[y.c],ga=j[y.d],O.visible&&T.visible&&aa.visible&&ga.visible&&(fa.doubleSided||fa.flipSided!=(0>(ga.positionScreen.x-O.positionScreen.x)*(T.positionScreen.y-O.positionScreen.y)-(ga.positionScreen.y-O.positionScreen.y)*(T.positionScreen.x-O.positionScreen.x)||0>(T.positionScreen.x-aa.positionScreen.x)*(ga.positionScreen.y-
aa.positionScreen.y)-(T.positionScreen.y-aa.positionScreen.y)*(ga.positionScreen.x-aa.positionScreen.x))))ja=q[n]=q[n]||new THREE.RenderableFace4,n++,l=ja,l.v1.copy(O),l.v2.copy(T),l.v3.copy(aa),l.v4.copy(ga);else continue;l.normalWorld.copy(y.normal);ba.multiplyVector3(l.normalWorld);l.centroidWorld.copy(y.centroid);S.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);E.multiplyVector3(l.centroidScreen);aa=y.vertexNormals;for(O=0,T=aa.length;O<T;O++)ga=l.vertexNormalsWorld[O],
ga.copy(aa[O]),ba.multiplyVector3(ga);for(O=0,T=La.length;O<T;O++)if(ja=La[O][I])for(aa=0,ga=ja.length;aa<ga;aa++)l.uvs[O][aa]=ja[aa];l.material=$;l.faceMaterial=null!==y.materialIndex?ca[y.materialIndex]:null;l.z=l.centroidScreen.z;v.elements.push(l)}}else if(fa instanceof THREE.Line){C.multiply(E,S);I=fa.geometry.vertices;O=b();O.positionScreen.copy(I[0].position);C.multiplyVector4(O.positionScreen);for(A=1,y=I.length;A<y;A++)if(O=b(),O.positionScreen.copy(I[A].position),C.multiplyVector4(O.positionScreen),
T=j[i-2],K.copy(O.positionScreen),L.copy(T.positionScreen),d(K,L))K.multiplyScalar(1/K.w),L.multiplyScalar(1/L.w),fa=s[r]=s[r]||new THREE.RenderableLine,r++,m=fa,m.v1.positionScreen.copy(K),m.v2.positionScreen.copy(L),m.z=Math.max(K.z,L.z),m.material=$,v.elements.push(m)}for(a=0,H=v.sprites.length;a<H;a++)if(fa=v.sprites[a].object,S=fa.matrixWorld,fa instanceof THREE.Particle&&(D.set(S.n14,S.n24,S.n34,1),E.multiplyVector4(D),D.z/=D.w,0<D.z&&1>D.z))g=x[u]=x[u]||new THREE.RenderableParticle,u++,t=g,
t.x=D.x/D.w,t.y=D.y/D.w,t.z=D.z,t.rotation=fa.rotation.z,t.scale.x=fa.scale.x*Math.abs(t.x-(D.x+e.projectionMatrix.n11)/(D.w+e.projectionMatrix.n14)),t.scale.y=fa.scale.y*Math.abs(t.y-(D.y+e.projectionMatrix.n22)/(D.w+e.projectionMatrix.n24)),t.material=fa.material,v.elements.push(t);f&&v.elements.sort(c);return v}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,void 0!==d?d:1)};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,h=d*e;this.w=g*f-h*c;this.x=g*c+h*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
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this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=0>a.n32-a.n23?-Math.abs(this.x):Math.abs(this.x);this.y=0>a.n13-a.n31?-Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);
this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,i=this.w,j=i*c+g*e-h*d,l=i*d+h*c-f*e,o=i*e+f*d-g*c,c=-f*
c-g*d-h*e;b.x=j*i+c*-f+l*-h-o*-g;b.y=l*i+c*-g+o*-f-j*-h;b.z=o*i+c*-h+j*-g-l*-f;return b}};
THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(0.0010>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
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THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
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THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
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THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
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THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];b.multiplyVector3(e.normal);for(var f=0,g=e.vertexNormals.length;f<g;f++)b.multiplyVector3(e.vertexNormals[f]);a.multiplyVector3(e.centroid)}},computeCentroids:function(){var a,b,c;for(a=0,b=this.faces.length;a<
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b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,
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b,c,d,e,f,g=new THREE.Vector3,h=new THREE.Vector3;for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],e=this.vertices[c.b],f=this.vertices[c.c],g.sub(f.position,e.position),h.sub(d.position,e.position),g.crossSelf(h),g.isZero()||g.normalize(),c.normal.copy(g)},computeVertexNormals:function(){var a,b,c,d;if(void 0===this.__tmpVertices){d=this.__tmpVertices=Array(this.vertices.length);for(a=0,b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;for(a=0,b=this.faces.length;a<b;a++)if(c=
this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;for(a=0,b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(d[c.a].addSelf(c.normal),
d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));for(a=0,b=this.vertices.length;a<b;a++)d[a].normalize();for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,
b,c,d,e,f,B){h=a.vertices[b].position;i=a.vertices[c].position;j=a.vertices[d].position;l=g[e];o=g[f];p=g[B];n=i.x-h.x;q=j.x-h.x;m=i.y-h.y;r=j.y-h.y;s=i.z-h.z;t=j.z-h.z;u=o.u-l.u;x=p.u-l.u;v=o.v-l.v;A=p.v-l.v;D=1/(u*A-x*v);K.set((A*n-v*q)*D,(A*m-v*r)*D,(A*s-v*t)*D);L.set((u*q-x*n)*D,(u*r-x*m)*D,(u*t-x*s)*D);C[b].addSelf(K);C[c].addSelf(K);C[d].addSelf(K);F[b].addSelf(L);F[c].addSelf(L);F[d].addSelf(L)}var b,c,d,e,f,g,h,i,j,l,o,p,n,q,m,r,s,t,u,x,v,A,D,E,C=[],F=[],K=new THREE.Vector3,L=new THREE.Vector3,
R=new THREE.Vector3,N=new THREE.Vector3,P=new THREE.Vector3;for(b=0,c=this.vertices.length;b<c;b++)C[b]=new THREE.Vector3,F[b]=new THREE.Vector3;for(b=0,c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.c,0,1,2),a(this,f.a,f.b,f.d,0,1,3));var B=["a","b","c","d"];for(b=0,c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)P.copy(f.vertexNormals[d]),e=f[B[d]],
E=C[e],R.copy(E),R.subSelf(P.multiplyScalar(P.dot(E))).normalize(),N.cross(f.vertexNormals[d],E),e=N.dot(F[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(R.x,R.y,R.z,e)}this.hasTangents=!0},computeBoundingBox:function(){if(0<this.vertices.length){var a;a=this.vertices[0].position;this.boundingBox?(this.boundingBox.min.copy(a),this.boundingBox.max.copy(a)):this.boundingBox={min:a.clone(),max:a.clone()};for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=
this.vertices[d].position;if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}},computeBoundingSphere:function(){for(var a,b=0,c=0,d=this.vertices.length;c<d;c++)a=this.vertices[c].position.length(),a>b&&(b=a);this.boundingSphere={radius:b}},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;for(f=0,g=this.vertices.length;f<g;f++)d=this.vertices[f].position,d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*
e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];for(f=0,g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,l,o,p;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?f:f+1;c[3]=f>this.points.length-3?f:f+2;j=this.points[c[0]];l=this.points[c[1]];
o=this.points[c[2]];p=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,l.x,o.x,p.x,g,h,i);d.y=b(j.y,l.y,o.y,p.y,g,h,i);d.z=b(j.z,l.z,o.z,p.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(f),
f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,l=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];g=Math.ceil(a*c/l.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d),h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=
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h}};THREE.Edge=function(a,b,c,d){this.vertices=[a,b];this.vertexIndices=[c,d];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};
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THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;
THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;
THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((void 0!==b?b:43.25)/(2*a));this.fov*=180/Math.PI;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
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this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
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THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=new THREE.Light;
THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(a,b,c,d){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.castShadow=void 0!==d?d:!1;this.onlyShadow=!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
THREE.Material=function(a){a=a||{};this.name="";this.id=THREE.MaterialCount++;this.opacity=void 0!==a.opacity?a.opacity:1;this.transparent=void 0!==a.transparent?a.transparent:!1;this.blending=void 0!==a.blending?a.blending:THREE.NormalBlending;this.depthTest=void 0!==a.depthTest?a.depthTest:!0;this.depthWrite=void 0!==a.depthWrite?a.depthWrite:!0;this.polygonOffset=void 0!==a.polygonOffset?a.polygonOffset:!1;this.polygonOffsetFactor=void 0!==a.polygonOffsetFactor?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
void 0!==a.polygonOffsetUnits?a.polygonOffsetUnits:0;this.alphaTest=void 0!==a.alphaTest?a.alphaTest:0;this.overdraw=void 0!==a.overdraw?a.overdraw:!1};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=void 0!==a.linewidth?a.linewidth:1;this.linecap=void 0!==a.linecap?a.linecap:"round";this.linejoin=void 0!==a.linejoin?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=void 0!==a.fog?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.map=void 0!==a.map?a.map:null;this.lightMap=void 0!==a.lightMap?a.lightMap:null;this.envMap=void 0!==a.envMap?a.envMap:null;this.combine=void 0!==a.combine?a.combine:THREE.MultiplyOperation;this.reflectivity=void 0!==a.reflectivity?a.reflectivity:1;this.refractionRatio=void 0!==a.refractionRatio?a.refractionRatio:0.98;this.fog=void 0!==a.fog?a.fog:
!0;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:
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!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
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THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=void 0!==a.ambient?new THREE.Color(a.ambient):new THREE.Color(328965);this.wrapAround=void 0!==a.wrapAround?a.wrapAround:!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=void 0!==a.map?a.map:null;this.lightMap=void 0!==a.lightMap?a.lightMap:null;this.envMap=void 0!==a.envMap?a.envMap:null;this.combine=void 0!==a.combine?a.combine:THREE.MultiplyOperation;
this.reflectivity=void 0!==a.reflectivity?a.reflectivity:1;this.refractionRatio=void 0!==a.refractionRatio?a.refractionRatio:0.98;this.fog=void 0!==a.fog?a.fog:!0;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?a.wireframeLinejoin:
"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=void 0!==a.ambient?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=void 0!==a.specular?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=void 0!==a.shininess?a.shininess:30;this.metal=void 0!==a.metal?a.metal:!1;this.perPixel=void 0!==a.perPixel?a.perPixel:!1;this.wrapAround=void 0!==a.wrapAround?a.wrapAround:
!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=void 0!==a.map?a.map:null;this.lightMap=void 0!==a.lightMap?a.lightMap:null;this.envMap=void 0!==a.envMap?a.envMap:null;this.combine=void 0!==a.combine?a.combine:THREE.MultiplyOperation;this.reflectivity=void 0!==a.reflectivity?a.reflectivity:1;this.refractionRatio=void 0!==a.refractionRatio?a.refractionRatio:0.98;this.fog=void 0!==a.fog?a.fog:!0;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:
!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.wireframeLinecap=void 0!==a.wireframeLinecap?a.wireframeLinecap:"round";this.wireframeLinejoin=void 0!==a.wireframeLinejoin?a.wireframeLinejoin:"round";this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;
THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
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THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
THREE.MeshShaderMaterial=function(a){console.warn("DEPRECATED: MeshShaderMaterial() is now ShaderMaterial().");return new THREE.ShaderMaterial(a)};
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THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.map=void 0!==a.map?a.map:null;this.size=void 0!==a.size?a.size:1;this.sizeAttenuation=void 0!==a.sizeAttenuation?a.sizeAttenuation:!0;this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.fog=void 0!==a.fog?a.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.program=void 0!==a.program?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(a){THREE.Material.call(this);this.domElement=a};
THREE.ShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=void 0!==a.fragmentShader?a.fragmentShader:"void main() {}";this.vertexShader=void 0!==a.vertexShader?a.vertexShader:"void main() {}";this.uniforms=void 0!==a.uniforms?a.uniforms:{};this.attributes=a.attributes;this.shading=void 0!==a.shading?a.shading:THREE.SmoothShading;this.wireframe=void 0!==a.wireframe?a.wireframe:!1;this.wireframeLinewidth=void 0!==a.wireframeLinewidth?a.wireframeLinewidth:1;this.fog=void 0!==
a.fog?a.fog:!1;this.lights=void 0!==a.lights?a.lights:!1;this.vertexColors=void 0!==a.vertexColors?a.vertexColors:!1;this.skinning=void 0!==a.skinning?a.skinning:!1;this.morphTargets=void 0!==a.morphTargets?a.morphTargets:!1};THREE.ShaderMaterial.prototype=new THREE.Material;THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
THREE.Texture=function(a,b,c,d,e,f,g,h){this.id=THREE.TextureCount++;this.image=a;this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==f?f:THREE.LinearMipMapLinearFilter;this.format=void 0!==g?g:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=
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!1;this.onUpdate=null};THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter,this.format,this.type);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};
THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;
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THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,d,e,f,g,h,i,j){THREE.Texture.call(this,null,f,g,h,i,j,d,e);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
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THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
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THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.sortParticles=!1;if(this.geometry)this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius;this.frustumCulled=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
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THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.type=void 0!==c?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;if(b instanceof Array)console.warn("DEPRECATED: Mesh material can no longer be an Array. Using material at index 0..."),this.material=b[0];if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};
for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
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THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};
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THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,d,e,f,g,h;if(void 0!==this.geometry.bones){for(c=0;c<this.geometry.bones.length;c++)e=this.geometry.bones[c],f=e.pos,g=e.rotq,h=e.scl,d=this.addBone(),d.name=e.name,d.position.set(f[0],f[1],f[2]),d.quaternion.set(g[0],g[1],g[2],g[3]),d.useQuaternion=!0,void 0!==h?d.scale.set(h[0],h[1],h[2]):d.scale.set(1,1,1);for(c=0;c<this.bones.length;c++)e=this.geometry.bones[c],
d=this.bones[c],-1===e.parent?this.add(d):this.bones[e.parent].add(d);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a};
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THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,!1):c.updateMatrixWorld(!0)}for(var b=this.bones.length,c=this.bones,d=this.boneMatrices,a=0;a<b;a++)c[a].skinMatrix.flattenToArrayOffset(d,
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16*a)};
THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];var d=new THREE.Matrix4;d.getInverse(a.skinMatrix);b.push(d);a.skinMatrix.flattenToArrayOffset(this.boneMatrices,16*c)}if(void 0===this.geometry.skinVerticesA){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];for(a=0;a<this.geometry.skinIndices.length;a++){var c=this.geometry.vertices[a].position,e=this.geometry.skinIndices[a].x,f=this.geometry.skinIndices[a].y,d=
new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[e].multiplyVector3(d));d=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[f].multiplyVector3(d));1!==this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y&&(c=0.5*(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y)),this.geometry.skinWeights[a].x+=c,this.geometry.skinWeights[a].y+=c)}}};
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THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype=new THREE.Mesh;THREE.MorphAnimMesh.prototype.constructor=THREE.MorphAnimMesh;
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THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/(this.geometry.morphTargets.length-1);this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time){this.direction*=-1;if(this.time>this.duration)this.time=this.duration,this.directionBackwards=!0;if(0>this.time)this.time=0,this.directionBackwards=!1}}else this.time%=this.duration;a=THREE.Math.clamp(Math.floor(this.time/b),0,this.geometry.morphTargets.length-1);if(a!=this.currentKeyframe)this.morphTargetInfluences[this.lastKeyframe]=
145
0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a;b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
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THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length&&!(b<this.LODs[c].visibleAtDistance);c++);this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)};
THREE.LOD.prototype.update=function(a){if(1<this.LODs.length){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var b=1;b<this.LODs.length;b++)if(a>=this.LODs[b].visibleAtDistance)this.LODs[b-1].object3D.visible=!1,this.LODs[b].object3D.visible=!0;else break;for(;b<this.LODs.length;b++)this.LODs[b].object3D.visible=!1}};
THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map instanceof THREE.Texture?a.map:THREE.ImageUtils.loadTexture(a.map);this.blending=void 0!==a.blending?a.blending:THREE.NormalBlending;this.useScreenCoordinates=void 0!==a.useScreenCoordinates?a.useScreenCoordinates:!0;this.mergeWith3D=void 0!==a.mergeWith3D?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=void 0!==a.affectedByDistance?a.affectedByDistance:
!this.useScreenCoordinates;this.scaleByViewport=void 0!==a.scaleByViewport?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;
THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(1!==this.scale.x||1!==this.scale.y)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
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THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;
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THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)-1===this.lights.indexOf(a)&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.objects.indexOf(a)){this.objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.addObject(a.children[b])};
THREE.Scene.prototype.removeObject=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);-1!==b&&this.lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.objects.indexOf(a),-1!==b&&(this.objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.removeObject(a.children[b])};
THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};
THREE.DOMRenderer=function(){var a=null,b=new THREE.Projector,c,d,e,f;this.domElement=document.createElement("div");this.setSize=function(a,b){c=a;d=b;e=c/2;f=d/2};this.render=function(c,d){var i,j,l,o,p,n,q,m;a=b.projectScene(c,d);for(i=0,j=a.length;i<j;i++)if(p=a[i],p instanceof THREE.RenderableParticle){q=p.x*e+e;m=p.y*f+f;for(l=0,o=p.material.length;l<o;l++)if(n=p.material[l],n instanceof THREE.ParticleDOMMaterial)n=n.domElement,n.style.left=q+"px",n.style.top=m+"px"}}};
THREE.CanvasRenderer=function(a){function b(a){if(t!=a)m.globalAlpha=t=a}function c(a){if(u!=a){switch(a){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}u=a}}function d(a){if(x!=a)m.strokeStyle=x=a}function e(a){if(v!=a)m.fillStyle=v=a}var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=void 0!==a.canvas?a.canvas:document.createElement("canvas"),
o,p,n,q,m=l.getContext("2d"),r=new THREE.Color(0),s=0,t=1,u=0,x=null,v=null,A=null,D=null,E=null,C,F,K,L,R=new THREE.RenderableVertex,N=new THREE.RenderableVertex,P,B,k,H,V,y,I,O,T,aa,ga,fa,S=new THREE.Color,ba=new THREE.Color,$=new THREE.Color,ca=new THREE.Color,ia=new THREE.Color,La=[],ja=[],za,qa,Ga,Fa,ab,gb,Ra,Sa,bb,Wa,Aa=new THREE.Rectangle,Ma=new THREE.Rectangle,xa=new THREE.Rectangle,Sb=!1,Z=new THREE.Color,Q=new THREE.Color,jb=new THREE.Color,Ia=new THREE.Vector3,gc,hc,Lc,cb,ic,uc,a=16;gc=
document.createElement("canvas");gc.width=gc.height=2;hc=gc.getContext("2d");hc.fillStyle="rgba(0,0,0,1)";hc.fillRect(0,0,2,2);Lc=hc.getImageData(0,0,2,2);cb=Lc.data;ic=document.createElement("canvas");ic.width=ic.height=a;uc=ic.getContext("2d");uc.translate(-a/2,-a/2);uc.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){o=a;p=b;n=Math.floor(o/2);q=Math.floor(p/2);l.width=o;l.height=p;Aa.set(-n,
-q,n,q);Ma.set(-n,-q,n,q);t=1;u=0;E=D=A=v=x=null};this.setClearColor=function(a,b){r.copy(a);s=b;Ma.set(-n,-q,n,q)};this.setClearColorHex=function(a,b){r.setHex(a);s=b;Ma.set(-n,-q,n,q)};this.clear=function(){m.setTransform(1,0,0,-1,n,q);Ma.isEmpty()||(Ma.minSelf(Aa),Ma.inflate(2),1>s&&m.clearRect(Math.floor(Ma.getX()),Math.floor(Ma.getY()),Math.floor(Ma.getWidth()),Math.floor(Ma.getHeight())),0<s&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*r.r)+","+Math.floor(255*r.g)+","+Math.floor(255*
r.b)+","+s+")"),m.fillRect(Math.floor(Ma.getX()),Math.floor(Ma.getY()),Math.floor(Ma.getWidth()),Math.floor(Ma.getHeight()))),Ma.empty())};this.render=function(a,l){function p(a){var b,c,d,e;Z.setRGB(0,0,0);Q.setRGB(0,0,0);jb.setRGB(0,0,0);for(b=0,c=a.length;b<c;b++)d=a[b],e=d.color,d instanceof THREE.AmbientLight?(Z.r+=e.r,Z.g+=e.g,Z.b+=e.b):d instanceof THREE.DirectionalLight?(Q.r+=e.r,Q.g+=e.g,Q.b+=e.b):d instanceof THREE.PointLight&&(jb.r+=e.r,jb.g+=e.g,jb.b+=e.b)}function o(a,b,c,d){var e,f,
g,Z,h,k;for(e=0,f=a.length;e<f;e++)g=a[e],Z=g.color,g instanceof THREE.DirectionalLight?(h=g.matrixWorld.getPosition(),k=c.dot(h),0>=k||(k*=g.intensity,d.r+=Z.r*k,d.g+=Z.g*k,d.b+=Z.b*k)):g instanceof THREE.PointLight&&(h=g.matrixWorld.getPosition(),k=c.dot(Ia.sub(h,b).normalize()),0>=k||(k*=0==g.distance?1:1-Math.min(b.distanceTo(h)/g.distance,1),0!=k&&(k*=g.intensity,d.r+=Z.r*k,d.g+=Z.g*k,d.b+=Z.b*k)))}function r(a,f,g){b(g.opacity);c(g.blending);var Z,h,k,i,l,j;if(g instanceof THREE.ParticleBasicMaterial){if(g.map)i=
g.map.image,l=i.width>>1,j=i.height>>1,g=f.scale.x*n,k=f.scale.y*q,Z=g*l,h=k*j,xa.set(a.x-Z,a.y-h,a.x+Z,a.y+h),Aa.intersects(xa)&&(m.save(),m.translate(a.x,a.y),m.rotate(-f.rotation),m.scale(g,-k),m.translate(-l,-j),m.drawImage(i,0,0),m.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(Z=f.scale.x*n,h=f.scale.y*q,xa.set(a.x-Z,a.y-h,a.x+Z,a.y+h),Aa.intersects(xa)&&(d(g.color.getContextStyle()),e(g.color.getContextStyle()),m.save(),m.translate(a.x,a.y),m.rotate(-f.rotation),m.scale(Z,h),g.program(m),
m.restore()))}function s(a,e,f,g){b(g.opacity);c(g.blending);m.beginPath();m.moveTo(a.positionScreen.x,a.positionScreen.y);m.lineTo(e.positionScreen.x,e.positionScreen.y);m.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(A!=a)m.lineWidth=A=a;a=g.linecap;if(D!=a)m.lineCap=D=a;a=g.linejoin;if(E!=a)m.lineJoin=E=a;d(g.color.getContextStyle());m.stroke();xa.inflate(2*g.linewidth)}}function t(a,d,e,g,h,j,Q,m){f.info.render.vertices+=3;f.info.render.faces++;b(m.opacity);c(m.blending);
P=a.positionScreen.x;B=a.positionScreen.y;k=d.positionScreen.x;H=d.positionScreen.y;V=e.positionScreen.x;y=e.positionScreen.y;x(P,B,k,H,V,y);if(m instanceof THREE.MeshBasicMaterial)if(m.map)m.map.mapping instanceof THREE.UVMapping&&(Fa=Q.uvs[0],Mc(P,B,k,H,V,y,Fa[g].u,Fa[g].v,Fa[h].u,Fa[h].v,Fa[j].u,Fa[j].v,m.map));else if(m.envMap){if(m.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=l.matrixWorldInverse,Ia.copy(Q.vertexNormalsWorld[g]),ab=0.5*(Ia.x*a.n11+Ia.y*a.n12+Ia.z*a.n13)+0.5,gb=
0.5*-(Ia.x*a.n21+Ia.y*a.n22+Ia.z*a.n23)+0.5,Ia.copy(Q.vertexNormalsWorld[h]),Ra=0.5*(Ia.x*a.n11+Ia.y*a.n12+Ia.z*a.n13)+0.5,Sa=0.5*-(Ia.x*a.n21+Ia.y*a.n22+Ia.z*a.n23)+0.5,Ia.copy(Q.vertexNormalsWorld[j]),bb=0.5*(Ia.x*a.n11+Ia.y*a.n12+Ia.z*a.n13)+0.5,Wa=0.5*-(Ia.x*a.n21+Ia.y*a.n22+Ia.z*a.n23)+0.5,Mc(P,B,k,H,V,y,ab,gb,Ra,Sa,bb,Wa,m.envMap)}else m.wireframe?Eb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):zb(m.color);else if(m instanceof THREE.MeshLambertMaterial)m.map&&!m.wireframe&&
(m.map.mapping instanceof THREE.UVMapping&&(Fa=Q.uvs[0],Mc(P,B,k,H,V,y,Fa[g].u,Fa[g].v,Fa[h].u,Fa[h].v,Fa[j].u,Fa[j].v,m.map)),c(THREE.SubtractiveBlending)),Sb?!m.wireframe&&m.shading==THREE.SmoothShading&&3==Q.vertexNormalsWorld.length?(ba.r=$.r=ca.r=Z.r,ba.g=$.g=ca.g=Z.g,ba.b=$.b=ca.b=Z.b,o(i,Q.v1.positionWorld,Q.vertexNormalsWorld[0],ba),o(i,Q.v2.positionWorld,Q.vertexNormalsWorld[1],$),o(i,Q.v3.positionWorld,Q.vertexNormalsWorld[2],ca),ba.r=Math.max(0,Math.min(m.color.r*ba.r,1)),ba.g=Math.max(0,
Math.min(m.color.g*ba.g,1)),ba.b=Math.max(0,Math.min(m.color.b*ba.b,1)),$.r=Math.max(0,Math.min(m.color.r*$.r,1)),$.g=Math.max(0,Math.min(m.color.g*$.g,1)),$.b=Math.max(0,Math.min(m.color.b*$.b,1)),ca.r=Math.max(0,Math.min(m.color.r*ca.r,1)),ca.g=Math.max(0,Math.min(m.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(m.color.b*ca.b,1)),ia.r=0.5*($.r+ca.r),ia.g=0.5*($.g+ca.g),ia.b=0.5*($.b+ca.b),Ga=vc(ba,$,ca,ia),Yb(P,B,k,H,V,y,0,0,1,0,0,1,Ga)):(S.r=Z.r,S.g=Z.g,S.b=Z.b,o(i,Q.centroidWorld,Q.normalWorld,S),
S.r=Math.max(0,Math.min(m.color.r*S.r,1)),S.g=Math.max(0,Math.min(m.color.g*S.g,1)),S.b=Math.max(0,Math.min(m.color.b*S.b,1)),m.wireframe?Eb(S,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):zb(S)):m.wireframe?Eb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):zb(m.color);else if(m instanceof THREE.MeshDepthMaterial)za=l.near,qa=l.far,ba.r=ba.g=ba.b=1-Tb(a.positionScreen.z,za,qa),$.r=$.g=$.b=1-Tb(d.positionScreen.z,za,qa),ca.r=ca.g=ca.b=1-Tb(e.positionScreen.z,za,
qa),ia.r=0.5*($.r+ca.r),ia.g=0.5*($.g+ca.g),ia.b=0.5*($.b+ca.b),Ga=vc(ba,$,ca,ia),Yb(P,B,k,H,V,y,0,0,1,0,0,1,Ga);else if(m instanceof THREE.MeshNormalMaterial)S.r=Zb(Q.normalWorld.x),S.g=Zb(Q.normalWorld.y),S.b=Zb(Q.normalWorld.z),m.wireframe?Eb(S,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):zb(S)}function u(a,d,e,g,h,j,m,Q,p){f.info.render.vertices+=4;f.info.render.faces++;b(Q.opacity);c(Q.blending);if(Q.map||Q.envMap)t(a,d,g,0,1,3,m,Q,p),t(h,e,j,1,2,3,m,Q,p);else if(P=a.positionScreen.x,
B=a.positionScreen.y,k=d.positionScreen.x,H=d.positionScreen.y,V=e.positionScreen.x,y=e.positionScreen.y,I=g.positionScreen.x,O=g.positionScreen.y,T=h.positionScreen.x,aa=h.positionScreen.y,ga=j.positionScreen.x,fa=j.positionScreen.y,Q instanceof THREE.MeshBasicMaterial)v(P,B,k,H,V,y,I,O),Q.wireframe?Eb(Q.color,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):zb(Q.color);else if(Q instanceof THREE.MeshLambertMaterial)Sb?!Q.wireframe&&Q.shading==THREE.SmoothShading&&4==m.vertexNormalsWorld.length?
(ba.r=$.r=ca.r=ia.r=Z.r,ba.g=$.g=ca.g=ia.g=Z.g,ba.b=$.b=ca.b=ia.b=Z.b,o(i,m.v1.positionWorld,m.vertexNormalsWorld[0],ba),o(i,m.v2.positionWorld,m.vertexNormalsWorld[1],$),o(i,m.v4.positionWorld,m.vertexNormalsWorld[3],ca),o(i,m.v3.positionWorld,m.vertexNormalsWorld[2],ia),ba.r=Math.max(0,Math.min(Q.color.r*ba.r,1)),ba.g=Math.max(0,Math.min(Q.color.g*ba.g,1)),ba.b=Math.max(0,Math.min(Q.color.b*ba.b,1)),$.r=Math.max(0,Math.min(Q.color.r*$.r,1)),$.g=Math.max(0,Math.min(Q.color.g*$.g,1)),$.b=Math.max(0,
Math.min(Q.color.b*$.b,1)),ca.r=Math.max(0,Math.min(Q.color.r*ca.r,1)),ca.g=Math.max(0,Math.min(Q.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(Q.color.b*ca.b,1)),ia.r=Math.max(0,Math.min(Q.color.r*ia.r,1)),ia.g=Math.max(0,Math.min(Q.color.g*ia.g,1)),ia.b=Math.max(0,Math.min(Q.color.b*ia.b,1)),Ga=vc(ba,$,ca,ia),x(P,B,k,H,I,O),Yb(P,B,k,H,I,O,0,0,1,0,0,1,Ga),x(T,aa,V,y,ga,fa),Yb(T,aa,V,y,ga,fa,1,0,1,1,0,1,Ga)):(S.r=Z.r,S.g=Z.g,S.b=Z.b,o(i,m.centroidWorld,m.normalWorld,S),S.r=Math.max(0,Math.min(Q.color.r*
S.r,1)),S.g=Math.max(0,Math.min(Q.color.g*S.g,1)),S.b=Math.max(0,Math.min(Q.color.b*S.b,1)),v(P,B,k,H,V,y,I,O),Q.wireframe?Eb(S,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):zb(S)):(v(P,B,k,H,V,y,I,O),Q.wireframe?Eb(Q.color,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):zb(Q.color));else if(Q instanceof THREE.MeshNormalMaterial)S.r=Zb(m.normalWorld.x),S.g=Zb(m.normalWorld.y),S.b=Zb(m.normalWorld.z),v(P,B,k,H,V,y,I,O),Q.wireframe?Eb(S,Q.wireframeLinewidth,Q.wireframeLinecap,
Q.wireframeLinejoin):zb(S);else if(Q instanceof THREE.MeshDepthMaterial)za=l.near,qa=l.far,ba.r=ba.g=ba.b=1-Tb(a.positionScreen.z,za,qa),$.r=$.g=$.b=1-Tb(d.positionScreen.z,za,qa),ca.r=ca.g=ca.b=1-Tb(g.positionScreen.z,za,qa),ia.r=ia.g=ia.b=1-Tb(e.positionScreen.z,za,qa),Ga=vc(ba,$,ca,ia),x(P,B,k,H,I,O),Yb(P,B,k,H,I,O,0,0,1,0,0,1,Ga),x(T,aa,V,y,ga,fa),Yb(T,aa,V,y,ga,fa,1,0,1,1,0,1,Ga)}function x(a,b,c,d,e,f){m.beginPath();m.moveTo(a,b);m.lineTo(c,d);m.lineTo(e,f);m.lineTo(a,b);m.closePath()}function v(a,
b,c,d,e,f,g,Z){m.beginPath();m.moveTo(a,b);m.lineTo(c,d);m.lineTo(e,f);m.lineTo(g,Z);m.lineTo(a,b);m.closePath()}function Eb(a,b,c,e){if(A!=b)m.lineWidth=A=b;if(D!=c)m.lineCap=D=c;if(E!=e)m.lineJoin=E=e;d(a.getContextStyle());m.stroke();xa.inflate(2*b)}function zb(a){e(a.getContextStyle());m.fill()}function Mc(a,b,c,d,f,g,Z,h,k,i,Q,l,j){if(0!=j.image.width){if(!0==j.needsUpdate||void 0==La[j.id]){var o=j.wrapS==THREE.RepeatWrapping,p=j.wrapT==THREE.RepeatWrapping;La[j.id]=m.createPattern(j.image,
o&&p?"repeat":o&&!p?"repeat-x":!o&&p?"repeat-y":"no-repeat");j.needsUpdate=!1}e(La[j.id]);var o=j.offset.x/j.repeat.x,p=j.offset.y/j.repeat.y,n=j.image.width*j.repeat.x,jb=j.image.height*j.repeat.y,Z=(Z+o)*n,h=(h+p)*jb,c=c-a,d=d-b,f=f-a,g=g-b,k=(k+o)*n-Z,i=(i+p)*jb-h,Q=(Q+o)*n-Z,l=(l+p)*jb-h,o=k*l-Q*i;if(0==o){if(void 0===ja[j.id])b=document.createElement("canvas"),b.width=j.image.width,b.height=j.image.height,b=b.getContext("2d"),b.drawImage(j.image,0,0),ja[j.id]=b.getImageData(0,0,j.image.width,
j.image.height).data;b=ja[j.id];Z=4*(Math.floor(Z)+Math.floor(h)*j.image.width);S.setRGB(b[Z]/255,b[Z+1]/255,b[Z+2]/255);zb(S)}else o=1/o,j=(l*c-i*f)*o,i=(l*d-i*g)*o,c=(k*f-Q*c)*o,d=(k*g-Q*d)*o,a=a-j*Z-c*h,Z=b-i*Z-d*h,m.save(),m.transform(j,i,c,d,a,Z),m.fill(),m.restore()}}function Yb(a,b,c,d,e,f,g,Z,h,k,i,j,Q){var l,o;l=Q.width-1;o=Q.height-1;g*=l;Z*=o;c-=a;d-=b;e-=a;f-=b;h=h*l-g;k=k*o-Z;i=i*l-g;j=j*o-Z;o=1/(h*j-i*k);l=(j*c-k*e)*o;k=(j*d-k*f)*o;c=(h*e-i*c)*o;d=(h*f-i*d)*o;a=a-l*g-c*Z;b=b-k*g-d*Z;
m.save();m.transform(l,k,c,d,a,b);m.clip();m.drawImage(Q,0,0);m.restore()}function vc(a,b,c,d){var e=~~(255*a.r),f=~~(255*a.g),a=~~(255*a.b),g=~~(255*b.r),Z=~~(255*b.g),b=~~(255*b.b),h=~~(255*c.r),k=~~(255*c.g),c=~~(255*c.b),i=~~(255*d.r),j=~~(255*d.g),d=~~(255*d.b);cb[0]=0>e?0:255<e?255:e;cb[1]=0>f?0:255<f?255:f;cb[2]=0>a?0:255<a?255:a;cb[4]=0>g?0:255<g?255:g;cb[5]=0>Z?0:255<Z?255:Z;cb[6]=0>b?0:255<b?255:b;cb[8]=0>h?0:255<h?255:h;cb[9]=0>k?0:255<k?255:k;cb[10]=0>c?0:255<c?255:c;cb[12]=0>i?0:255<
i?255:i;cb[13]=0>j?0:255<j?255:j;cb[14]=0>d?0:255<d?255:d;hc.putImageData(Lc,0,0);uc.drawImage(gc,0,0);return ic}function Tb(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Zb(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Fb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!=e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var xc,Xc,Na,hb;this.autoClear?this.clear():m.setTransform(1,0,0,-1,n,q);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortElements);h=g.elements;i=
g.lights;(Sb=0<i.length)&&p(i);for(xc=0,Xc=h.length;xc<Xc;xc++)if(Na=h[xc],hb=Na.material,hb=hb instanceof THREE.MeshFaceMaterial?Na.faceMaterial:hb,!(null==hb||0==hb.opacity)){xa.empty();if(Na instanceof THREE.RenderableParticle)C=Na,C.x*=n,C.y*=q,r(C,Na,hb,a);else if(Na instanceof THREE.RenderableLine)C=Na.v1,F=Na.v2,C.positionScreen.x*=n,C.positionScreen.y*=q,F.positionScreen.x*=n,F.positionScreen.y*=q,xa.addPoint(C.positionScreen.x,C.positionScreen.y),xa.addPoint(F.positionScreen.x,F.positionScreen.y),
Aa.intersects(xa)&&s(C,F,Na,hb,a);else if(Na instanceof THREE.RenderableFace3)C=Na.v1,F=Na.v2,K=Na.v3,C.positionScreen.x*=n,C.positionScreen.y*=q,F.positionScreen.x*=n,F.positionScreen.y*=q,K.positionScreen.x*=n,K.positionScreen.y*=q,hb.overdraw&&(Fb(C.positionScreen,F.positionScreen),Fb(F.positionScreen,K.positionScreen),Fb(K.positionScreen,C.positionScreen)),xa.add3Points(C.positionScreen.x,C.positionScreen.y,F.positionScreen.x,F.positionScreen.y,K.positionScreen.x,K.positionScreen.y),Aa.intersects(xa)&&
t(C,F,K,0,1,2,Na,hb,a);else if(Na instanceof THREE.RenderableFace4)C=Na.v1,F=Na.v2,K=Na.v3,L=Na.v4,C.positionScreen.x*=n,C.positionScreen.y*=q,F.positionScreen.x*=n,F.positionScreen.y*=q,K.positionScreen.x*=n,K.positionScreen.y*=q,L.positionScreen.x*=n,L.positionScreen.y*=q,R.positionScreen.copy(F.positionScreen),N.positionScreen.copy(L.positionScreen),hb.overdraw&&(Fb(C.positionScreen,F.positionScreen),Fb(F.positionScreen,L.positionScreen),Fb(L.positionScreen,C.positionScreen),Fb(K.positionScreen,
R.positionScreen),Fb(K.positionScreen,N.positionScreen)),xa.addPoint(C.positionScreen.x,C.positionScreen.y),xa.addPoint(F.positionScreen.x,F.positionScreen.y),xa.addPoint(K.positionScreen.x,K.positionScreen.y),xa.addPoint(L.positionScreen.x,L.positionScreen.y),Aa.intersects(xa)&&u(C,F,K,L,R,N,Na,hb,a);Ma.addRectangle(xa)}m.setTransform(1,0,0,1,0,0)}};
THREE.SVGRenderer=function(){function a(a,b,c,d){var e,f,g,h,i,j;for(e=0,f=a.length;e<f;e++)g=a[e],h=g.color,g instanceof THREE.DirectionalLight?(i=g.matrixWorld.getPosition(),j=c.dot(i),0>=j||(j*=g.intensity,d.r+=h.r*j,d.g+=h.g*j,d.b+=h.b*j)):g instanceof THREE.PointLight&&(i=g.matrixWorld.getPosition(),j=c.dot(C.sub(i,b).normalize()),0>=j||(j*=0==g.distance?1:1-Math.min(b.distanceTo(i)/g.distance,1),0!=j&&(j*=g.intensity,d.r+=h.r*j,d.g+=h.g*j,d.b+=h.b*j)))}function b(a){null==F[a]&&(F[a]=document.createElementNS("http://www.w3.org/2000/svg",
"path"),0==P&&F[a].setAttribute("shape-rendering","crispEdges"));return F[a]}function c(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}var d=this,e,f,g,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,l,o,p,n,q,m,r,s=new THREE.Rectangle,t=new THREE.Rectangle,u=!1,x=new THREE.Color,v=new THREE.Color,A=new THREE.Color,D=new THREE.Color,E,C=new THREE.Vector3,F=[],K=[],L,R,N,P=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,
faces:0}};this.setQuality=function(a){switch(a){case "high":P=1;break;case "low":P=0}};this.setSize=function(a,b){j=a;l=b;o=j/2;p=l/2;i.setAttribute("viewBox",-o+" "+-p+" "+j+" "+l);i.setAttribute("width",j);i.setAttribute("height",l);s.set(-o,-p,o,p)};this.clear=function(){for(;0<i.childNodes.length;)i.removeChild(i.childNodes[0])};this.render=function(j,k){var l,C,y,I;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;e=h.projectScene(j,k,this.sortElements);f=e.elements;
g=e.lights;N=R=0;if(u=0<g.length){v.setRGB(0,0,0);A.setRGB(0,0,0);D.setRGB(0,0,0);for(l=0,C=g.length;l<C;l++)I=g[l],y=I.color,I instanceof THREE.AmbientLight?(v.r+=y.r,v.g+=y.g,v.b+=y.b):I instanceof THREE.DirectionalLight?(A.r+=y.r,A.g+=y.g,A.b+=y.b):I instanceof THREE.PointLight&&(D.r+=y.r,D.g+=y.g,D.b+=y.b)}for(l=0,C=f.length;l<C;l++)if(y=f[l],I=y.material,I=I instanceof THREE.MeshFaceMaterial?y.faceMaterial:I,!(null==I||0==I.opacity))if(t.empty(),y instanceof THREE.RenderableParticle)n=y,n.x*=
o,n.y*=-p;else if(y instanceof THREE.RenderableLine){if(n=y.v1,q=y.v2,n.positionScreen.x*=o,n.positionScreen.y*=-p,q.positionScreen.x*=o,q.positionScreen.y*=-p,t.addPoint(n.positionScreen.x,n.positionScreen.y),t.addPoint(q.positionScreen.x,q.positionScreen.y),s.intersects(t)){y=n;var O=q,T=N++;null==K[T]&&(K[T]=document.createElementNS("http://www.w3.org/2000/svg","line"),0==P&&K[T].setAttribute("shape-rendering","crispEdges"));L=K[T];L.setAttribute("x1",y.positionScreen.x);L.setAttribute("y1",y.positionScreen.y);
L.setAttribute("x2",O.positionScreen.x);L.setAttribute("y2",O.positionScreen.y);I instanceof THREE.LineBasicMaterial&&(L.setAttribute("style","fill: none; stroke: "+I.color.getContextStyle()+"; stroke-width: "+I.linewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.linecap+"; stroke-linejoin: "+I.linejoin),i.appendChild(L))}}else if(y instanceof THREE.RenderableFace3){if(n=y.v1,q=y.v2,m=y.v3,n.positionScreen.x*=o,n.positionScreen.y*=-p,q.positionScreen.x*=o,q.positionScreen.y*=-p,m.positionScreen.x*=
o,m.positionScreen.y*=-p,t.addPoint(n.positionScreen.x,n.positionScreen.y),t.addPoint(q.positionScreen.x,q.positionScreen.y),t.addPoint(m.positionScreen.x,m.positionScreen.y),s.intersects(t)){var O=n,T=q,aa=m;d.info.render.vertices+=3;d.info.render.faces++;L=b(R++);L.setAttribute("d","M "+O.positionScreen.x+" "+O.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+aa.positionScreen.x+","+aa.positionScreen.y+"z");I instanceof THREE.MeshBasicMaterial?x.copy(I.color):I instanceof THREE.MeshLambertMaterial?
u?(x.r=v.r,x.g=v.g,x.b=v.b,a(g,y.centroidWorld,y.normalWorld,x),x.r=Math.max(0,Math.min(I.color.r*x.r,1)),x.g=Math.max(0,Math.min(I.color.g*x.g,1)),x.b=Math.max(0,Math.min(I.color.b*x.b,1))):x.copy(I.color):I instanceof THREE.MeshDepthMaterial?(E=1-I.__2near/(I.__farPlusNear-y.z*I.__farMinusNear),x.setRGB(E,E,E)):I instanceof THREE.MeshNormalMaterial&&x.setRGB(c(y.normalWorld.x),c(y.normalWorld.y),c(y.normalWorld.z));I.wireframe?L.setAttribute("style","fill: none; stroke: "+x.getContextStyle()+"; stroke-width: "+
I.wireframeLinewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.wireframeLinecap+"; stroke-linejoin: "+I.wireframeLinejoin):L.setAttribute("style","fill: "+x.getContextStyle()+"; fill-opacity: "+I.opacity);i.appendChild(L)}}else if(y instanceof THREE.RenderableFace4&&(n=y.v1,q=y.v2,m=y.v3,r=y.v4,n.positionScreen.x*=o,n.positionScreen.y*=-p,q.positionScreen.x*=o,q.positionScreen.y*=-p,m.positionScreen.x*=o,m.positionScreen.y*=-p,r.positionScreen.x*=o,r.positionScreen.y*=-p,t.addPoint(n.positionScreen.x,
n.positionScreen.y),t.addPoint(q.positionScreen.x,q.positionScreen.y),t.addPoint(m.positionScreen.x,m.positionScreen.y),t.addPoint(r.positionScreen.x,r.positionScreen.y),s.intersects(t))){var O=n,T=q,aa=m,F=r;d.info.render.vertices+=4;d.info.render.faces++;L=b(R++);L.setAttribute("d","M "+O.positionScreen.x+" "+O.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+aa.positionScreen.x+","+aa.positionScreen.y+" L "+F.positionScreen.x+","+F.positionScreen.y+"z");I instanceof THREE.MeshBasicMaterial?
x.copy(I.color):I instanceof THREE.MeshLambertMaterial?u?(x.r=v.r,x.g=v.g,x.b=v.b,a(g,y.centroidWorld,y.normalWorld,x),x.r=Math.max(0,Math.min(I.color.r*x.r,1)),x.g=Math.max(0,Math.min(I.color.g*x.g,1)),x.b=Math.max(0,Math.min(I.color.b*x.b,1))):x.copy(I.color):I instanceof THREE.MeshDepthMaterial?(E=1-I.__2near/(I.__farPlusNear-y.z*I.__farMinusNear),x.setRGB(E,E,E)):I instanceof THREE.MeshNormalMaterial&&x.setRGB(c(y.normalWorld.x),c(y.normalWorld.y),c(y.normalWorld.z));I.wireframe?L.setAttribute("style",
"fill: none; stroke: "+x.getContextStyle()+"; stroke-width: "+I.wireframeLinewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.wireframeLinecap+"; stroke-linejoin: "+I.wireframeLinejoin):L.setAttribute("style","fill: "+x.getContextStyle()+"; fill-opacity: "+I.opacity);i.appendChild(L)}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
200 201
lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
lights_lambert_vertex:"vLightWeighting = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( transformedNormal, normalize( lDirection.xyz ) ) + 0.5, 0.0 );\nvec3 directionalLightWeighting = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\n#endif\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#ifdef WRAP_AROUND\nfloat pointLightWeightingFull = max( dot( transformedNormal, lVector ), 0.0 );\nfloat pointLightWeightingHalf = max( 0.5 * dot( transformedNormal, lVector ) + 0.5, 0.0 );\nvec3 pointLightWeighting = mix( vec3 ( pointLightWeightingFull ), vec3( pointLightWeightingHalf ), wrapRGB );\n#else\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\n#endif\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\nvLightWeighting = vLightWeighting * diffuse + ambient * ambientLightColor;",
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lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif",
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lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse  = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDistance = lDistance;\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, lVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, lVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, lVector ), 0.0 );\n#endif\nfloat pointSpecularWeight = pow( pointDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#endif\npointDiffuse  += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse  = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dot( normal, dirVector ), 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\nfloat dirSpecularWeight = pow( dirDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\ndirDiffuse  += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
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color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",
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shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec3 shadowColor = vec3( 1.0 );\nfloat fDepth;\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nbvec4 shadowTest = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nif ( all( shadowTest ) ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nconst float dx0 = -1.25 * xPixelOffset;\nconst float dy0 = -1.25 * yPixelOffset;\nconst float dx1 = 1.25 * xPixelOffset;\nconst float dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness );\n#endif\n}\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
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shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
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THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)e[c]=d[c];return e},clone:function(a){var b,c,d,e={};for(b in a)for(c in e[b]={},a[b])d=a[b][c],e[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return e}};
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THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",
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value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",
value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:6,texture:[]},shadowMatrix:{type:"m4v",value:[]},shadowBias:{type:"f",value:0.0039},shadowDarkness:{type:"f",value:0.2}}};
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THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",
value:1}},vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}",fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,
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THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,
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THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(328965)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["varying vec3 vLightWeighting;",
THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,
"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,
THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,"gl_FragColor.xyz = gl_FragColor.xyz * vLightWeighting;",THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,
THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["varying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,
THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = -mvPosition.xyz;\nvec3 transformedNormal = normalMatrix * normal;\nvNormal = transformedNormal;",
THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,
THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,
THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
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THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(void 0===a.__webglCustomAttributesList)a.__webglCustomAttributesList=[];for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(0<=b.materialIndex)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?!0:!1}function f(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;
var i=a.colors,j=i.length,l=a.__vertexArray,m=a.__colorArray,o=a.__sortArray,p=a.__dirtyVertices,n=a.__dirtyColors,q=a.__webglCustomAttributesList;if(c.sortParticles){Ra.multiplySelf(c.matrixWorld);for(d=0;d<g;d++)e=h[d].position,Sa.copy(e),Ra.multiplyVector3(Sa),o[d]=[Sa.z,d];o.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++)e=h[o[d][1]].position,f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;for(d=0;d<j;d++)f=3*d,e=i[o[d][1]],m[f]=e.r,m[f+1]=e.g,m[f+2]=e.b;if(q)for(i=0,j=q.length;i<j;i++)if(h=q[i],
void 0===h.boundTo||"vertices"===h.boundTo)if(f=0,e=h.value.length,1===h.size)for(d=0;d<e;d++)g=o[d][1],h.array[d]=h.value[g];else if(2===h.size)for(d=0;d<e;d++)g=o[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<e;d++)g=o[d][1],g=h.value[g],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=o[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=o[d][1],g=h.value[g],
h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}else{if(p)for(d=0;d<g;d++)e=h[d].position,f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;if(n)for(d=0;d<j;d++)e=i[d],f=3*d,m[f]=e.r,m[f+1]=e.g,m[f+2]=e.b;if(q)for(i=0,j=q.length;i<j;i++)if(h=q[i],h.needsUpdate&&(void 0===h.boundTo||"vertices"===h.boundTo))if(e=h.value.length,f=0,1===h.size)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(2===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===
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a.canvas?a.canvas:document.createElement("canvas"),C=void 0!==a.precision?a.precision:"mediump",F=void 0!==a.antialias?a.antialias:!1,K=void 0!==a.stencil?a.stencil:!0,L=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,R=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),N=void 0!==a.clearAlpha?a.clearAlpha:0,P=void 0!==a.maxLights?a.maxLights:4;this.domElement=E;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=
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vertices:0,faces:0,points:0}};var B=this,k,H=[],V=null,y=null,I=-1,O=null,T=0,aa=null,ga=null,fa=null,S=null,ba=null,$=null,ca=null,ia=null,La=null,ja=0,za=0,qa=0,Ga=0,Fa=0,ab=0,gb=new THREE.Frustum,Ra=new THREE.Matrix4,Sa=new THREE.Vector4,bb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};k=function(){var a;try{if(!(a=E.getContext("experimental-webgl",{antialias:F,stencil:K,preserveDrawingBuffer:L})))throw"Error creating WebGL context.";
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k;var Wa=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.TEXTURE_SIZE);var Aa=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return k};this.supportsVertexTextures=function(){return 0<Wa};this.setSize=function(a,b){E.width=a;E.height=b;this.setViewport(0,0,E.width,E.height)};this.setViewport=function(a,b,c,d){ja=a;za=b;qa=c;Ga=d;k.viewport(ja,za,qa,Ga)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):
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c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);
k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(c.__webglCustomAttributesList)for(d in d=
void 0,c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer);B.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),B.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),B.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),
k.deleteBuffer(a.__webglColorBuffer),B.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,k.deleteTexture(a.__webglTexture),B.info.memory.textures--};this.updateShadowMap=function(a,b){V=null;I=O=ba=S=fa=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=k.createBuffer();a.hasPos&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),
k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormal){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,f,g,h,i,j,l,m,o,p=3*a.count;for(o=0;o<p;o+=9)c=a.normalArray,d=c[o],e=c[o+1],f=c[o+2],g=c[o+3],i=c[o+4],l=c[o+5],h=c[o+6],j=c[o+7],m=c[o+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+m)/3,c[o]=d,c[o+1]=e,c[o+2]=f,c[o+3]=d,c[o+4]=e,c[o+5]=f,
c[o+6]=d,c[o+7]=e,c[o+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(0!==d.opacity&&(c=m(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==O&&(O=d,b=!0),f instanceof THREE.Mesh)){f=e.offsets;d=0;for(c=f.length;d<c;++d)b&&(k.bindBuffer(k.ARRAY_BUFFER,e.vertexPositionBuffer),
k.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,k.FLOAT,!1,0,12*f[d].index),0<=a.normal&&e.vertexNormalBuffer&&(k.bindBuffer(k.ARRAY_BUFFER,e.vertexNormalBuffer),k.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,k.FLOAT,!1,0,12*f[d].index)),0<=a.uv&&e.vertexUvBuffer&&(e.vertexUvBuffer?(k.bindBuffer(k.ARRAY_BUFFER,e.vertexUvBuffer),k.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,k.FLOAT,!1,0,8*f[d].index),k.enableVertexAttribArray(a.uv)):k.disableVertexAttribArray(a.uv)),
0<=a.color&&e.vertexColorBuffer&&(k.bindBuffer(k.ARRAY_BUFFER,e.vertexColorBuffer),k.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,k.FLOAT,!1,0,16*f[d].index)),k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)),k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,2*f[d].start),B.info.render.calls++,B.info.render.vertices+=f[d].count,B.info.render.faces+=f[d].count/3}};this.renderBuffer=function(a,b,c,d,e,f){if(0!==d.opacity){var g,h,c=m(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*
e.id+2*c.id+(d.wireframe?1:0);c!==O&&(O=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(c.position,3,k.FLOAT,
!1,0,0));if(f.morphTargetForcedOrder.length){g=0;var i=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;g<d.numSupportedMorphTargets&&g<i.length;)k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[g]]),k.vertexAttribPointer(c["morphTarget"+g],3,k.FLOAT,!1,0,0),f.__webglMorphTargetInfluences[g]=h[i[g]],g++}else{var i=[],j=-1,l=0;h=f.morphTargetInfluences;var o,p=h.length;g=0;for(-1!==f.morphTargetBase&&(i[f.morphTargetBase]=!0);g<d.numSupportedMorphTargets;){for(o=0;o<p;o++)!i[o]&&h[o]>
j&&(l=o,j=h[l]);k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]);k.vertexAttribPointer(c["morphTarget"+g],3,k.FLOAT,!1,0,0);f.__webglMorphTargetInfluences[g]=j;i[l]=1;j=-1;g++}}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(g=0,h=e.__webglCustomAttributesList.length;g<h;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,
c.buffer),k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0));0<=b.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));0<=b.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));0<=b.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),k.vertexAttribPointer(b.tangent,4,k.FLOAT,!1,0,0));0<=b.uv&&(e.__webglUVBuffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),
k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv)):k.disableVertexAttribArray(b.uv));0<=b.uv2&&(e.__webglUV2Buffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv2)):k.disableVertexAttribArray(b.uv2));d.skinning&&0<=b.skinVertexA&&0<=b.skinVertexB&&0<=b.skinIndex&&0<=b.skinWeight&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexABuffer),k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,
e.__webglSkinVertexBBuffer),k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==La&&(k.lineWidth(d),La=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,
0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),B.info.render.calls++,B.info.render.vertices+=e.__webglFaceCount,B.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==La&&(k.lineWidth(d),La=d),k.drawArrays(f,0,e.__webglLineCount),B.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),B.info.render.calls++,
B.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),B.info.render.calls++)}};this.render=function(a,b,c,d){var e,f,l,m,o=a.lights,p=a.fog;I=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);void 0===b.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();h(this.renderPluginsPre,a,b);B.info.render.calls=0;B.info.render.vertices=0;B.info.render.faces=
0;B.info.render.points=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Ra.multiply(b.projectionMatrix,b.matrixWorldInverse);gb.setFromMatrix(Ra);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);
m=a.__webglObjects;for(d=0,e=m.length;d<e;d++)if(f=m[d],l=f.object,f.render=!1,l.visible&&(!(l instanceof THREE.Mesh||l instanceof THREE.ParticleSystem)||!l.frustumCulled||gb.contains(l))){l.matrixWorld.flattenToArray(l._objectMatrixArray);r(l,b);var n=f,q=n.object,O=n.buffer,u=void 0,u=u=void 0,u=q.material;if(u instanceof THREE.MeshFaceMaterial){if(u=O.materialIndex,0<=u)u=q.geometry.materials[u],u.transparent?(n.transparent=u,n.opaque=null):(n.opaque=u,n.transparent=null)}else if(u)u.transparent?
(n.transparent=u,n.opaque=null):(n.opaque=u,n.transparent=null);f.render=!0;if(this.sortObjects)l.renderDepth?f.z=l.renderDepth:(Sa.copy(l.position),Ra.multiplyVector3(Sa),f.z=Sa.z)}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;for(d=0,e=m.length;d<e;d++)if(f=m[d],l=f.object,l.visible)l.matrixAutoUpdate&&l.matrixWorld.flattenToArray(l._objectMatrixArray),r(l,b),l=f.object.material,l.transparent?(f.transparent=l,f.opaque=null):(f.opaque=l,f.transparent=null);a.overrideMaterial?(this.setBlending(a.overrideMaterial.blending),
this.setDepthTest(a.overrideMaterial.depthTest),s(a.overrideMaterial.depthWrite),t(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),i(a.__webglObjects,!1,"",b,o,p,!0,a.overrideMaterial),j(a.__webglObjectsImmediate,"",b,o,p,!1,a.overrideMaterial)):(this.setBlending(THREE.NormalBlending),i(a.__webglObjects,!0,"opaque",b,o,p,!1),j(a.__webglObjectsImmediate,"opaque",b,o,p,!1),i(a.__webglObjects,!1,"transparent",b,o,p,!0),j(a.__webglObjectsImmediate,
"transparent",b,o,p,!0));h(this.renderPluginsPost,a,b);c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)))};this.renderImmediateObject=function(a,b,c,d,e){var f=m(a,b,c,d,e);O=-1;B.setObjectFaces(e);
e.immediateRenderCallback?e.immediateRenderCallback(f,k,gb):e.render(function(a){B.renderBufferImmediate(a,f,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,j=void 0,m=void 0;if(!g.__webglInit)if(g.__webglInit=!0,g._modelViewMatrix=new THREE.Matrix4,g._normalMatrixArray=new Float32Array(9),g._modelViewMatrixArray=new Float32Array(16),
g._objectMatrixArray=new Float32Array(16),g.matrixWorld.flattenToArray(g._objectMatrixArray),g instanceof THREE.Mesh){if(j=g.geometry,j instanceof THREE.Geometry){if(void 0===j.geometryGroups){var r=j,s=void 0,O=void 0,u=void 0,t=void 0,I=void 0,x=void 0,v=void 0,y={},C=r.morphTargets.length;r.geometryGroups={};for(s=0,O=r.faces.length;s<O;s++)u=r.faces[s],t=u.materialIndex,x=void 0!==t?t:-1,void 0===y[x]&&(y[x]={hash:x,counter:0}),v=y[x].hash+"_"+y[x].counter,void 0===r.geometryGroups[v]&&(r.geometryGroups[v]=
{faces3:[],faces4:[],materialIndex:t,vertices:0,numMorphTargets:C}),I=u instanceof THREE.Face3?3:4,65535<r.geometryGroups[v].vertices+I&&(y[x].counter+=1,v=y[x].hash+"_"+y[x].counter,void 0===r.geometryGroups[v]&&(r.geometryGroups[v]={faces3:[],faces4:[],materialIndex:t,vertices:0,numMorphTargets:C})),u instanceof THREE.Face3?r.geometryGroups[v].faces3.push(s):r.geometryGroups[v].faces4.push(s),r.geometryGroups[v].vertices+=I;r.geometryGroupsList=[];var E=void 0;for(E in r.geometryGroups)r.geometryGroups[E].id=
T++,r.geometryGroupsList.push(r.geometryGroups[E])}for(i in j.geometryGroups)if(m=j.geometryGroups[i],!m.__webglVertexBuffer){var A=m;A.__webglVertexBuffer=k.createBuffer();A.__webglNormalBuffer=k.createBuffer();A.__webglTangentBuffer=k.createBuffer();A.__webglColorBuffer=k.createBuffer();A.__webglUVBuffer=k.createBuffer();A.__webglUV2Buffer=k.createBuffer();A.__webglSkinVertexABuffer=k.createBuffer();A.__webglSkinVertexBBuffer=k.createBuffer();A.__webglSkinIndicesBuffer=k.createBuffer();A.__webglSkinWeightsBuffer=
k.createBuffer();A.__webglFaceBuffer=k.createBuffer();A.__webglLineBuffer=k.createBuffer();if(A.numMorphTargets){var D=void 0,H=void 0;A.__webglMorphTargetsBuffers=[];for(D=0,H=A.numMorphTargets;D<H;D++)A.__webglMorphTargetsBuffers.push(k.createBuffer())}B.info.memory.geometries++;var F=m,S=g,aa=S.geometry,K=F.faces3,N=F.faces4,L=3*K.length+4*N.length,fa=1*K.length+2*N.length,ba=3*K.length+4*N.length,$=c(S,F),P=e($),ca=d($),R=$.vertexColors?$.vertexColors:!1;F.__vertexArray=new Float32Array(3*L);
if(ca)F.__normalArray=new Float32Array(3*L);if(aa.hasTangents)F.__tangentArray=new Float32Array(4*L);if(R)F.__colorArray=new Float32Array(3*L);if(P){if(0<aa.faceUvs.length||0<aa.faceVertexUvs.length)F.__uvArray=new Float32Array(2*L);if(1<aa.faceUvs.length||1<aa.faceVertexUvs.length)F.__uv2Array=new Float32Array(2*L)}if(S.geometry.skinWeights.length&&S.geometry.skinIndices.length)F.__skinVertexAArray=new Float32Array(4*L),F.__skinVertexBArray=new Float32Array(4*L),F.__skinIndexArray=new Float32Array(4*
L),F.__skinWeightArray=new Float32Array(4*L);F.__faceArray=new Uint16Array(3*fa);F.__lineArray=new Uint16Array(2*ba);if(F.numMorphTargets){F.__morphTargetsArrays=[];for(var ga=0,ia=F.numMorphTargets;ga<ia;ga++)F.__morphTargetsArrays.push(new Float32Array(3*L))}F.__webglFaceCount=3*fa;F.__webglLineCount=2*ba;if($.attributes){if(void 0===F.__webglCustomAttributesList)F.__webglCustomAttributesList=[];var V=void 0;for(V in $.attributes){var La=$.attributes[V],ja={},za;for(za in La)ja[za]=La[za];if(!ja.__webglInitialized||
ja.createUniqueBuffers){ja.__webglInitialized=!0;var qa=1;"v2"===ja.type?qa=2:"v3"===ja.type?qa=3:"v4"===ja.type?qa=4:"c"===ja.type&&(qa=3);ja.size=qa;ja.array=new Float32Array(L*qa);ja.buffer=k.createBuffer();ja.buffer.belongsToAttribute=V;La.needsUpdate=!0;ja.__original=La}F.__webglCustomAttributesList.push(ja)}}F.__inittedArrays=!0;j.__dirtyVertices=!0;j.__dirtyMorphTargets=!0;j.__dirtyElements=!0;j.__dirtyUvs=!0;j.__dirtyNormals=!0;j.__dirtyTangents=!0;j.__dirtyColors=!0}}}else if(g instanceof
THREE.Ribbon){if(j=g.geometry,!j.__webglVertexBuffer){var Fa=j;Fa.__webglVertexBuffer=k.createBuffer();Fa.__webglColorBuffer=k.createBuffer();B.info.memory.geometries++;var Ga=j,Aa=Ga.vertices.length;Ga.__vertexArray=new Float32Array(3*Aa);Ga.__colorArray=new Float32Array(3*Aa);Ga.__webglVertexCount=Aa;j.__dirtyVertices=!0;j.__dirtyColors=!0}}else if(g instanceof THREE.Line){if(j=g.geometry,!j.__webglVertexBuffer){var Sa=j;Sa.__webglVertexBuffer=k.createBuffer();Sa.__webglColorBuffer=k.createBuffer();
B.info.memory.geometries++;var Ra=j,gb=g,ab=Ra.vertices.length;Ra.__vertexArray=new Float32Array(3*ab);Ra.__colorArray=new Float32Array(3*ab);Ra.__webglLineCount=ab;b(Ra,gb);j.__dirtyVertices=!0;j.__dirtyColors=!0}}else if(g instanceof THREE.ParticleSystem&&(j=g.geometry,!j.__webglVertexBuffer)){var bb=j;bb.__webglVertexBuffer=k.createBuffer();bb.__webglColorBuffer=k.createBuffer();B.info.geometries++;var Wa=j,jd=g,Nc=Wa.vertices.length;Wa.__vertexArray=new Float32Array(3*Nc);Wa.__colorArray=new Float32Array(3*
Nc);Wa.__sortArray=[];Wa.__webglParticleCount=Nc;b(Wa,jd);j.__dirtyVertices=!0;j.__dirtyColors=!0}if(!g.__webglActive){if(g instanceof THREE.Mesh)if(j=g.geometry,j instanceof THREE.BufferGeometry)l(h.__webglObjects,j,g);else for(i in j.geometryGroups)m=j.geometryGroups[i],l(h.__webglObjects,m,g);else g instanceof THREE.Ribbon||g instanceof THREE.Line||g instanceof THREE.ParticleSystem?(j=g.geometry,l(h.__webglObjects,j,g)):void 0!==THREE.MarchingCubes&&g instanceof THREE.MarchingCubes||g.immediateRenderCallback?
h.__webglObjectsImmediate.push({object:g,opaque:null,transparent:null}):g instanceof THREE.Sprite?h.__webglSprites.push(g):g instanceof THREE.LensFlare&&h.__webglFlares.push(g);g.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var db=a.__objectsRemoved[0],wc=a;db instanceof THREE.Mesh||db instanceof THREE.ParticleSystem||db instanceof THREE.Ribbon||db instanceof THREE.Line?n(wc.__webglObjects,db):db instanceof THREE.Sprite?q(wc.__webglSprites,db):db instanceof THREE.LensFlare?
q(wc.__webglFlares,db):(db instanceof THREE.MarchingCubes||db.immediateRenderCallback)&&n(wc.__webglObjectsImmediate,db);db.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Oc=0,kd=a.__webglObjects.length;Oc<kd;Oc++){var kb=a.__webglObjects[Oc].object,ha=kb.geometry,jc=void 0,$b=void 0,Ua=void 0;if(kb instanceof THREE.Mesh)if(ha instanceof THREE.BufferGeometry)ha.__dirtyVertices=!1,ha.__dirtyElements=!1,ha.__dirtyUvs=!1,ha.__dirtyNormals=!1,ha.__dirtyColors=!1;else{for(var Pc=0,ld=ha.geometryGroupsList.length;Pc<
ld;Pc++)if(jc=ha.geometryGroupsList[Pc],Ua=c(kb,jc),$b=Ua.attributes&&o(Ua),ha.__dirtyVertices||ha.__dirtyMorphTargets||ha.__dirtyElements||ha.__dirtyUvs||ha.__dirtyNormals||ha.__dirtyColors||ha.__dirtyTangents||$b){var da=jc,md=kb,Za=k.DYNAMIC_DRAW,nd=!ha.dynamic,yc=Ua;if(da.__inittedArrays){var Yc=d(yc),Qc=yc.vertexColors?yc.vertexColors:!1,Zc=e(yc),$c=Yc===THREE.SmoothShading,G=void 0,U=void 0,ib=void 0,M=void 0,ac=void 0,Gb=void 0,lb=void 0,zc=void 0,Ab=void 0,bc=void 0,cc=void 0,W=void 0,X=void 0,
Y=void 0,na=void 0,mb=void 0,nb=void 0,ob=void 0,kc=void 0,pb=void 0,qb=void 0,rb=void 0,lc=void 0,sb=void 0,tb=void 0,ub=void 0,mc=void 0,vb=void 0,wb=void 0,xb=void 0,nc=void 0,Hb=void 0,Ib=void 0,Jb=void 0,Ac=void 0,Kb=void 0,Lb=void 0,Mb=void 0,Bc=void 0,ka=void 0,ad=void 0,Nb=void 0,dc=void 0,ec=void 0,$a=void 0,bd=void 0,Ha=void 0,ya=0,Ea=0,Bb=0,Cb=0,eb=0,Pa=0,oa=0,Qa=0,Ba=0,J=0,Ca=0,z=0,Xa=void 0,Ja=da.__vertexArray,oc=da.__uvArray,pc=da.__uv2Array,fb=da.__normalArray,ra=da.__tangentArray,
Ka=da.__colorArray,sa=da.__skinVertexAArray,ta=da.__skinVertexBArray,ua=da.__skinIndexArray,va=da.__skinWeightArray,Rc=da.__morphTargetsArrays,Sc=da.__webglCustomAttributesList,w=void 0,yb=da.__faceArray,Ya=da.__lineArray,Ta=md.geometry,od=Ta.__dirtyElements,cd=Ta.__dirtyUvs,pd=Ta.__dirtyNormals,qd=Ta.__dirtyTangents,rd=Ta.__dirtyColors,sd=Ta.__dirtyMorphTargets,Ub=Ta.vertices,la=da.faces3,ma=da.faces4,Da=Ta.faces,Tc=Ta.faceVertexUvs[0],Uc=Ta.faceVertexUvs[1],Vb=Ta.skinVerticesA,Wb=Ta.skinVerticesB,
Xb=Ta.skinIndices,Ob=Ta.skinWeights,Pb=Ta.morphTargets;if(Ta.__dirtyVertices){for(G=0,U=la.length;G<U;G++)M=Da[la[G]],W=Ub[M.a].position,X=Ub[M.b].position,Y=Ub[M.c].position,Ja[Ea]=W.x,Ja[Ea+1]=W.y,Ja[Ea+2]=W.z,Ja[Ea+3]=X.x,Ja[Ea+4]=X.y,Ja[Ea+5]=X.z,Ja[Ea+6]=Y.x,Ja[Ea+7]=Y.y,Ja[Ea+8]=Y.z,Ea+=9;for(G=0,U=ma.length;G<U;G++)M=Da[ma[G]],W=Ub[M.a].position,X=Ub[M.b].position,Y=Ub[M.c].position,na=Ub[M.d].position,Ja[Ea]=W.x,Ja[Ea+1]=W.y,Ja[Ea+2]=W.z,Ja[Ea+3]=X.x,Ja[Ea+4]=X.y,Ja[Ea+5]=X.z,Ja[Ea+6]=Y.x,
Ja[Ea+7]=Y.y,Ja[Ea+8]=Y.z,Ja[Ea+9]=na.x,Ja[Ea+10]=na.y,Ja[Ea+11]=na.z,Ea+=12;k.bindBuffer(k.ARRAY_BUFFER,da.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ja,Za)}if(sd)for($a=0,bd=Pb.length;$a<bd;$a++){Ca=0;for(G=0,U=la.length;G<U;G++)M=Da[la[G]],W=Pb[$a].vertices[M.a].position,X=Pb[$a].vertices[M.b].position,Y=Pb[$a].vertices[M.c].position,Ha=Rc[$a],Ha[Ca]=W.x,Ha[Ca+1]=W.y,Ha[Ca+2]=W.z,Ha[Ca+3]=X.x,Ha[Ca+4]=X.y,Ha[Ca+5]=X.z,Ha[Ca+6]=Y.x,Ha[Ca+7]=Y.y,Ha[Ca+8]=Y.z,Ca+=9;for(G=0,U=ma.length;G<U;G++)M=
Da[ma[G]],W=Pb[$a].vertices[M.a].position,X=Pb[$a].vertices[M.b].position,Y=Pb[$a].vertices[M.c].position,na=Pb[$a].vertices[M.d].position,Ha=Rc[$a],Ha[Ca]=W.x,Ha[Ca+1]=W.y,Ha[Ca+2]=W.z,Ha[Ca+3]=X.x,Ha[Ca+4]=X.y,Ha[Ca+5]=X.z,Ha[Ca+6]=Y.x,Ha[Ca+7]=Y.y,Ha[Ca+8]=Y.z,Ha[Ca+9]=na.x,Ha[Ca+10]=na.y,Ha[Ca+11]=na.z,Ca+=12;k.bindBuffer(k.ARRAY_BUFFER,da.__webglMorphTargetsBuffers[$a]);k.bufferData(k.ARRAY_BUFFER,Rc[$a],Za)}if(Ob.length){for(G=0,U=la.length;G<U;G++)M=Da[la[G]],sb=Ob[M.a],tb=Ob[M.b],ub=Ob[M.c],
va[J]=sb.x,va[J+1]=sb.y,va[J+2]=sb.z,va[J+3]=sb.w,va[J+4]=tb.x,va[J+5]=tb.y,va[J+6]=tb.z,va[J+7]=tb.w,va[J+8]=ub.x,va[J+9]=ub.y,va[J+10]=ub.z,va[J+11]=ub.w,vb=Xb[M.a],wb=Xb[M.b],xb=Xb[M.c],ua[J]=vb.x,ua[J+1]=vb.y,ua[J+2]=vb.z,ua[J+3]=vb.w,ua[J+4]=wb.x,ua[J+5]=wb.y,ua[J+6]=wb.z,ua[J+7]=wb.w,ua[J+8]=xb.x,ua[J+9]=xb.y,ua[J+10]=xb.z,ua[J+11]=xb.w,Hb=Vb[M.a],Ib=Vb[M.b],Jb=Vb[M.c],sa[J]=Hb.x,sa[J+1]=Hb.y,sa[J+2]=Hb.z,sa[J+3]=1,sa[J+4]=Ib.x,sa[J+5]=Ib.y,sa[J+6]=Ib.z,sa[J+7]=1,sa[J+8]=Jb.x,sa[J+9]=Jb.y,sa[J+
10]=Jb.z,sa[J+11]=1,Kb=Wb[M.a],Lb=Wb[M.b],Mb=Wb[M.c],ta[J]=Kb.x,ta[J+1]=Kb.y,ta[J+2]=Kb.z,ta[J+3]=1,ta[J+4]=Lb.x,ta[J+5]=Lb.y,ta[J+6]=Lb.z,ta[J+7]=1,ta[J+8]=Mb.x,ta[J+9]=Mb.y,ta[J+10]=Mb.z,ta[J+11]=1,J+=12;for(G=0,U=ma.length;G<U;G++)M=Da[ma[G]],sb=Ob[M.a],tb=Ob[M.b],ub=Ob[M.c],mc=Ob[M.d],va[J]=sb.x,va[J+1]=sb.y,va[J+2]=sb.z,va[J+3]=sb.w,va[J+4]=tb.x,va[J+5]=tb.y,va[J+6]=tb.z,va[J+7]=tb.w,va[J+8]=ub.x,va[J+9]=ub.y,va[J+10]=ub.z,va[J+11]=ub.w,va[J+12]=mc.x,va[J+13]=mc.y,va[J+14]=mc.z,va[J+15]=mc.w,
vb=Xb[M.a],wb=Xb[M.b],xb=Xb[M.c],nc=Xb[M.d],ua[J]=vb.x,ua[J+1]=vb.y,ua[J+2]=vb.z,ua[J+3]=vb.w,ua[J+4]=wb.x,ua[J+5]=wb.y,ua[J+6]=wb.z,ua[J+7]=wb.w,ua[J+8]=xb.x,ua[J+9]=xb.y,ua[J+10]=xb.z,ua[J+11]=xb.w,ua[J+12]=nc.x,ua[J+13]=nc.y,ua[J+14]=nc.z,ua[J+15]=nc.w,Hb=Vb[M.a],Ib=Vb[M.b],Jb=Vb[M.c],Ac=Vb[M.d],sa[J]=Hb.x,sa[J+1]=Hb.y,sa[J+2]=Hb.z,sa[J+3]=1,sa[J+4]=Ib.x,sa[J+5]=Ib.y,sa[J+6]=Ib.z,sa[J+7]=1,sa[J+8]=Jb.x,sa[J+9]=Jb.y,sa[J+10]=Jb.z,sa[J+11]=1,sa[J+12]=Ac.x,sa[J+13]=Ac.y,sa[J+14]=Ac.z,sa[J+15]=1,Kb=
Wb[M.a],Lb=Wb[M.b],Mb=Wb[M.c],Bc=Wb[M.d],ta[J]=Kb.x,ta[J+1]=Kb.y,ta[J+2]=Kb.z,ta[J+3]=1,ta[J+4]=Lb.x,ta[J+5]=Lb.y,ta[J+6]=Lb.z,ta[J+7]=1,ta[J+8]=Mb.x,ta[J+9]=Mb.y,ta[J+10]=Mb.z,ta[J+11]=1,ta[J+12]=Bc.x,ta[J+13]=Bc.y,ta[J+14]=Bc.z,ta[J+15]=1,J+=16;0<J&&(k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinVertexABuffer),k.bufferData(k.ARRAY_BUFFER,sa,Za),k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinVertexBBuffer),k.bufferData(k.ARRAY_BUFFER,ta,Za),k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,
ua,Za),k.bindBuffer(k.ARRAY_BUFFER,da.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,va,Za))}if(rd&&Qc){for(G=0,U=la.length;G<U;G++)M=Da[la[G]],lb=M.vertexColors,zc=M.color,3===lb.length&&Qc===THREE.VertexColors?(pb=lb[0],qb=lb[1],rb=lb[2]):rb=qb=pb=zc,Ka[Ba]=pb.r,Ka[Ba+1]=pb.g,Ka[Ba+2]=pb.b,Ka[Ba+3]=qb.r,Ka[Ba+4]=qb.g,Ka[Ba+5]=qb.b,Ka[Ba+6]=rb.r,Ka[Ba+7]=rb.g,Ka[Ba+8]=rb.b,Ba+=9;for(G=0,U=ma.length;G<U;G++)M=Da[ma[G]],lb=M.vertexColors,zc=M.color,4===lb.length&&Qc===THREE.VertexColors?(pb=
lb[0],qb=lb[1],rb=lb[2],lc=lb[3]):lc=rb=qb=pb=zc,Ka[Ba]=pb.r,Ka[Ba+1]=pb.g,Ka[Ba+2]=pb.b,Ka[Ba+3]=qb.r,Ka[Ba+4]=qb.g,Ka[Ba+5]=qb.b,Ka[Ba+6]=rb.r,Ka[Ba+7]=rb.g,Ka[Ba+8]=rb.b,Ka[Ba+9]=lc.r,Ka[Ba+10]=lc.g,Ka[Ba+11]=lc.b,Ba+=12;0<Ba&&(k.bindBuffer(k.ARRAY_BUFFER,da.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Ka,Za))}if(qd&&Ta.hasTangents){for(G=0,U=la.length;G<U;G++)M=Da[la[G]],Ab=M.vertexTangents,mb=Ab[0],nb=Ab[1],ob=Ab[2],ra[oa]=mb.x,ra[oa+1]=mb.y,ra[oa+2]=mb.z,ra[oa+3]=mb.w,ra[oa+4]=nb.x,ra[oa+
5]=nb.y,ra[oa+6]=nb.z,ra[oa+7]=nb.w,ra[oa+8]=ob.x,ra[oa+9]=ob.y,ra[oa+10]=ob.z,ra[oa+11]=ob.w,oa+=12;for(G=0,U=ma.length;G<U;G++)M=Da[ma[G]],Ab=M.vertexTangents,mb=Ab[0],nb=Ab[1],ob=Ab[2],kc=Ab[3],ra[oa]=mb.x,ra[oa+1]=mb.y,ra[oa+2]=mb.z,ra[oa+3]=mb.w,ra[oa+4]=nb.x,ra[oa+5]=nb.y,ra[oa+6]=nb.z,ra[oa+7]=nb.w,ra[oa+8]=ob.x,ra[oa+9]=ob.y,ra[oa+10]=ob.z,ra[oa+11]=ob.w,ra[oa+12]=kc.x,ra[oa+13]=kc.y,ra[oa+14]=kc.z,ra[oa+15]=kc.w,oa+=16;k.bindBuffer(k.ARRAY_BUFFER,da.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,
ra,Za)}if(pd&&Yc){for(G=0,U=la.length;G<U;G++)if(M=Da[la[G]],ac=M.vertexNormals,Gb=M.normal,3===ac.length&&$c)for(ka=0;3>ka;ka++)Nb=ac[ka],fb[Pa]=Nb.x,fb[Pa+1]=Nb.y,fb[Pa+2]=Nb.z,Pa+=3;else for(ka=0;3>ka;ka++)fb[Pa]=Gb.x,fb[Pa+1]=Gb.y,fb[Pa+2]=Gb.z,Pa+=3;for(G=0,U=ma.length;G<U;G++)if(M=Da[ma[G]],ac=M.vertexNormals,Gb=M.normal,4===ac.length&&$c)for(ka=0;4>ka;ka++)Nb=ac[ka],fb[Pa]=Nb.x,fb[Pa+1]=Nb.y,fb[Pa+2]=Nb.z,Pa+=3;else for(ka=0;4>ka;ka++)fb[Pa]=Gb.x,fb[Pa+1]=Gb.y,fb[Pa+2]=Gb.z,Pa+=3;k.bindBuffer(k.ARRAY_BUFFER,
da.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,fb,Za)}if(cd&&Tc&&Zc){for(G=0,U=la.length;G<U;G++)if(ib=la[G],M=Da[ib],bc=Tc[ib],void 0!==bc)for(ka=0;3>ka;ka++)dc=bc[ka],oc[Bb]=dc.u,oc[Bb+1]=dc.v,Bb+=2;for(G=0,U=ma.length;G<U;G++)if(ib=ma[G],M=Da[ib],bc=Tc[ib],void 0!==bc)for(ka=0;4>ka;ka++)dc=bc[ka],oc[Bb]=dc.u,oc[Bb+1]=dc.v,Bb+=2;0<Bb&&(k.bindBuffer(k.ARRAY_BUFFER,da.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,oc,Za))}if(cd&&Uc&&Zc){for(G=0,U=la.length;G<U;G++)if(ib=la[G],M=Da[ib],cc=Uc[ib],
void 0!==cc)for(ka=0;3>ka;ka++)ec=cc[ka],pc[Cb]=ec.u,pc[Cb+1]=ec.v,Cb+=2;for(G=0,U=ma.length;G<U;G++)if(ib=ma[G],M=Da[ib],cc=Uc[ib],void 0!==cc)for(ka=0;4>ka;ka++)ec=cc[ka],pc[Cb]=ec.u,pc[Cb+1]=ec.v,Cb+=2;0<Cb&&(k.bindBuffer(k.ARRAY_BUFFER,da.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,pc,Za))}if(od){for(G=0,U=la.length;G<U;G++)M=Da[la[G]],yb[eb]=ya,yb[eb+1]=ya+1,yb[eb+2]=ya+2,eb+=3,Ya[Qa]=ya,Ya[Qa+1]=ya+1,Ya[Qa+2]=ya,Ya[Qa+3]=ya+2,Ya[Qa+4]=ya+1,Ya[Qa+5]=ya+2,Qa+=6,ya+=3;for(G=0,U=ma.length;G<U;G++)M=
Da[ma[G]],yb[eb]=ya,yb[eb+1]=ya+1,yb[eb+2]=ya+3,yb[eb+3]=ya+1,yb[eb+4]=ya+2,yb[eb+5]=ya+3,eb+=6,Ya[Qa]=ya,Ya[Qa+1]=ya+1,Ya[Qa+2]=ya,Ya[Qa+3]=ya+3,Ya[Qa+4]=ya+1,Ya[Qa+5]=ya+2,Ya[Qa+6]=ya+2,Ya[Qa+7]=ya+3,Qa+=8,ya+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,da.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,yb,Za);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,da.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Ya,Za)}if(Sc)for(ka=0,ad=Sc.length;ka<ad;ka++)if(w=Sc[ka],w.__original.needsUpdate){z=0;if(1===
w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){for(G=0,U=la.length;G<U;G++)M=Da[la[G]],w.array[z]=w.value[M.a],w.array[z+1]=w.value[M.b],w.array[z+2]=w.value[M.c],z+=3;for(G=0,U=ma.length;G<U;G++)M=Da[ma[G]],w.array[z]=w.value[M.a],w.array[z+1]=w.value[M.b],w.array[z+2]=w.value[M.c],w.array[z+3]=w.value[M.d],z+=4}else{if("faces"===w.boundTo){for(G=0,U=la.length;G<U;G++)Xa=w.value[la[G]],w.array[z]=Xa,w.array[z+1]=Xa,w.array[z+2]=Xa,z+=3;for(G=0,U=ma.length;G<U;G++)Xa=w.value[ma[G]],w.array[z]=
Xa,w.array[z+1]=Xa,w.array[z+2]=Xa,w.array[z+3]=Xa,z+=4}}else if(2===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){for(G=0,U=la.length;G<U;G++)M=Da[la[G]],W=w.value[M.a],X=w.value[M.b],Y=w.value[M.c],w.array[z]=W.x,w.array[z+1]=W.y,w.array[z+2]=X.x,w.array[z+3]=X.y,w.array[z+4]=Y.x,w.array[z+5]=Y.y,z+=6;for(G=0,U=ma.length;G<U;G++)M=Da[ma[G]],W=w.value[M.a],X=w.value[M.b],Y=w.value[M.c],na=w.value[M.d],w.array[z]=W.x,w.array[z+1]=W.y,w.array[z+2]=X.x,w.array[z+3]=X.y,w.array[z+4]=Y.x,w.array[z+
5]=Y.y,w.array[z+6]=na.x,w.array[z+7]=na.y,z+=8}else{if("faces"===w.boundTo){for(G=0,U=la.length;G<U;G++)Y=X=W=Xa=w.value[la[G]],w.array[z]=W.x,w.array[z+1]=W.y,w.array[z+2]=X.x,w.array[z+3]=X.y,w.array[z+4]=Y.x,w.array[z+5]=Y.y,z+=6;for(G=0,U=ma.length;G<U;G++)na=Y=X=W=Xa=w.value[ma[G]],w.array[z]=W.x,w.array[z+1]=W.y,w.array[z+2]=X.x,w.array[z+3]=X.y,w.array[z+4]=Y.x,w.array[z+5]=Y.y,w.array[z+6]=na.x,w.array[z+7]=na.y,z+=8}}else if(3===w.size){var ea;ea="c"===w.type?["r","g","b"]:["x","y","z"];
if(void 0===w.boundTo||"vertices"===w.boundTo){for(G=0,U=la.length;G<U;G++)M=Da[la[G]],W=w.value[M.a],X=w.value[M.b],Y=w.value[M.c],w.array[z]=W[ea[0]],w.array[z+1]=W[ea[1]],w.array[z+2]=W[ea[2]],w.array[z+3]=X[ea[0]],w.array[z+4]=X[ea[1]],w.array[z+5]=X[ea[2]],w.array[z+6]=Y[ea[0]],w.array[z+7]=Y[ea[1]],w.array[z+8]=Y[ea[2]],z+=9;for(G=0,U=ma.length;G<U;G++)M=Da[ma[G]],W=w.value[M.a],X=w.value[M.b],Y=w.value[M.c],na=w.value[M.d],w.array[z]=W[ea[0]],w.array[z+1]=W[ea[1]],w.array[z+2]=W[ea[2]],w.array[z+
3]=X[ea[0]],w.array[z+4]=X[ea[1]],w.array[z+5]=X[ea[2]],w.array[z+6]=Y[ea[0]],w.array[z+7]=Y[ea[1]],w.array[z+8]=Y[ea[2]],w.array[z+9]=na[ea[0]],w.array[z+10]=na[ea[1]],w.array[z+11]=na[ea[2]],z+=12}else if("faces"===w.boundTo){for(G=0,U=la.length;G<U;G++)Y=X=W=Xa=w.value[la[G]],w.array[z]=W[ea[0]],w.array[z+1]=W[ea[1]],w.array[z+2]=W[ea[2]],w.array[z+3]=X[ea[0]],w.array[z+4]=X[ea[1]],w.array[z+5]=X[ea[2]],w.array[z+6]=Y[ea[0]],w.array[z+7]=Y[ea[1]],w.array[z+8]=Y[ea[2]],z+=9;for(G=0,U=ma.length;G<
U;G++)na=Y=X=W=Xa=w.value[ma[G]],w.array[z]=W[ea[0]],w.array[z+1]=W[ea[1]],w.array[z+2]=W[ea[2]],w.array[z+3]=X[ea[0]],w.array[z+4]=X[ea[1]],w.array[z+5]=X[ea[2]],w.array[z+6]=Y[ea[0]],w.array[z+7]=Y[ea[1]],w.array[z+8]=Y[ea[2]],w.array[z+9]=na[ea[0]],w.array[z+10]=na[ea[1]],w.array[z+11]=na[ea[2]],z+=12}}else if(4===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){for(G=0,U=la.length;G<U;G++)M=Da[la[G]],W=w.value[M.a],X=w.value[M.b],Y=w.value[M.c],w.array[z]=W.x,w.array[z+1]=W.y,w.array[z+2]=
W.z,w.array[z+3]=W.w,w.array[z+4]=X.x,w.array[z+5]=X.y,w.array[z+6]=X.z,w.array[z+7]=X.w,w.array[z+8]=Y.x,w.array[z+9]=Y.y,w.array[z+10]=Y.z,w.array[z+11]=Y.w,z+=12;for(G=0,U=ma.length;G<U;G++)M=Da[ma[G]],W=w.value[M.a],X=w.value[M.b],Y=w.value[M.c],na=w.value[M.d],w.array[z]=W.x,w.array[z+1]=W.y,w.array[z+2]=W.z,w.array[z+3]=W.w,w.array[z+4]=X.x,w.array[z+5]=X.y,w.array[z+6]=X.z,w.array[z+7]=X.w,w.array[z+8]=Y.x,w.array[z+9]=Y.y,w.array[z+10]=Y.z,w.array[z+11]=Y.w,w.array[z+12]=na.x,w.array[z+13]=
na.y,w.array[z+14]=na.z,w.array[z+15]=na.w,z+=16}else if("faces"===w.boundTo){for(G=0,U=la.length;G<U;G++)Y=X=W=Xa=w.value[la[G]],w.array[z]=W.x,w.array[z+1]=W.y,w.array[z+2]=W.z,w.array[z+3]=W.w,w.array[z+4]=X.x,w.array[z+5]=X.y,w.array[z+6]=X.z,w.array[z+7]=X.w,w.array[z+8]=Y.x,w.array[z+9]=Y.y,w.array[z+10]=Y.z,w.array[z+11]=Y.w,z+=12;for(G=0,U=ma.length;G<U;G++)na=Y=X=W=Xa=w.value[ma[G]],w.array[z]=W.x,w.array[z+1]=W.y,w.array[z+2]=W.z,w.array[z+3]=W.w,w.array[z+4]=X.x,w.array[z+5]=X.y,w.array[z+
6]=X.z,w.array[z+7]=X.w,w.array[z+8]=Y.x,w.array[z+9]=Y.y,w.array[z+10]=Y.z,w.array[z+11]=Y.w,w.array[z+12]=na.x,w.array[z+13]=na.y,w.array[z+14]=na.z,w.array[z+15]=na.w,z+=16}k.bindBuffer(k.ARRAY_BUFFER,w.buffer);k.bufferData(k.ARRAY_BUFFER,w.array,Za)}nd&&(delete da.__inittedArrays,delete da.__colorArray,delete da.__normalArray,delete da.__tangentArray,delete da.__uvArray,delete da.__uv2Array,delete da.__faceArray,delete da.__vertexArray,delete da.__lineArray,delete da.__skinVertexAArray,delete da.__skinVertexBArray,
delete da.__skinIndexArray,delete da.__skinWeightArray)}}ha.__dirtyVertices=!1;ha.__dirtyMorphTargets=!1;ha.__dirtyElements=!1;ha.__dirtyUvs=!1;ha.__dirtyNormals=!1;ha.__dirtyColors=!1;ha.__dirtyTangents=!1;Ua.attributes&&p(Ua)}else if(kb instanceof THREE.Ribbon){if(ha.__dirtyVertices||ha.__dirtyColors){var Qb=ha,dd=k.DYNAMIC_DRAW,qc=void 0,rc=void 0,Cc=void 0,Rb=void 0,Dc=void 0,ed=Qb.vertices,fd=Qb.colors,td=ed.length,ud=fd.length,Ec=Qb.__vertexArray,Fc=Qb.__colorArray,vd=Qb.__dirtyColors;if(Qb.__dirtyVertices){for(qc=
0;qc<td;qc++)Cc=ed[qc].position,Rb=3*qc,Ec[Rb]=Cc.x,Ec[Rb+1]=Cc.y,Ec[Rb+2]=Cc.z;k.bindBuffer(k.ARRAY_BUFFER,Qb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ec,dd)}if(vd){for(rc=0;rc<ud;rc++)Dc=fd[rc],Rb=3*rc,Fc[Rb]=Dc.r,Fc[Rb+1]=Dc.g,Fc[Rb+2]=Dc.b;k.bindBuffer(k.ARRAY_BUFFER,Qb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Fc,dd)}}ha.__dirtyVertices=!1;ha.__dirtyColors=!1}else if(kb instanceof THREE.Line){Ua=c(kb,jc);$b=Ua.attributes&&o(Ua);if(ha.__dirtyVertices||ha.__dirtyColors||$b){var Db=
ha,Vc=k.DYNAMIC_DRAW,sc=void 0,tc=void 0,Gc=void 0,wa=void 0,Hc=void 0,gd=Db.vertices,hd=Db.colors,wd=gd.length,xd=hd.length,Ic=Db.__vertexArray,Jc=Db.__colorArray,yd=Db.__dirtyColors,Wc=Db.__webglCustomAttributesList,Kc=void 0,id=void 0,Oa=void 0,fc=void 0,Va=void 0,pa=void 0;if(Db.__dirtyVertices){for(sc=0;sc<wd;sc++)Gc=gd[sc].position,wa=3*sc,Ic[wa]=Gc.x,Ic[wa+1]=Gc.y,Ic[wa+2]=Gc.z;k.bindBuffer(k.ARRAY_BUFFER,Db.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ic,Vc)}if(yd){for(tc=0;tc<xd;tc++)Hc=
hd[tc],wa=3*tc,Jc[wa]=Hc.r,Jc[wa+1]=Hc.g,Jc[wa+2]=Hc.b;k.bindBuffer(k.ARRAY_BUFFER,Db.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Jc,Vc)}if(Wc)for(Kc=0,id=Wc.length;Kc<id;Kc++)if(pa=Wc[Kc],pa.needsUpdate&&(void 0===pa.boundTo||"vertices"===pa.boundTo)){wa=0;fc=pa.value.length;if(1===pa.size)for(Oa=0;Oa<fc;Oa++)pa.array[Oa]=pa.value[Oa];else if(2===pa.size)for(Oa=0;Oa<fc;Oa++)Va=pa.value[Oa],pa.array[wa]=Va.x,pa.array[wa+1]=Va.y,wa+=2;else if(3===pa.size)if("c"===pa.type)for(Oa=0;Oa<fc;Oa++)Va=
pa.value[Oa],pa.array[wa]=Va.r,pa.array[wa+1]=Va.g,pa.array[wa+2]=Va.b,wa+=3;else for(Oa=0;Oa<fc;Oa++)Va=pa.value[Oa],pa.array[wa]=Va.x,pa.array[wa+1]=Va.y,pa.array[wa+2]=Va.z,wa+=3;else if(4===pa.size)for(Oa=0;Oa<fc;Oa++)Va=pa.value[Oa],pa.array[wa]=Va.x,pa.array[wa+1]=Va.y,pa.array[wa+2]=Va.z,pa.array[wa+3]=Va.w,wa+=4;k.bindBuffer(k.ARRAY_BUFFER,pa.buffer);k.bufferData(k.ARRAY_BUFFER,pa.array,Vc)}}ha.__dirtyVertices=!1;ha.__dirtyColors=!1;Ua.attributes&&p(Ua)}else if(kb instanceof THREE.ParticleSystem)Ua=
c(kb,jc),$b=Ua.attributes&&o(Ua),(ha.__dirtyVertices||ha.__dirtyColors||kb.sortParticles||$b)&&f(ha,k.DYNAMIC_DRAW,kb),ha.__dirtyVertices=!1,ha.__dirtyColors=!1,Ua.attributes&&p(Ua)}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i;a instanceof THREE.MeshDepthMaterial?i="depth":a instanceof THREE.MeshNormalMaterial?i="normal":a instanceof THREE.MeshBasicMaterial?i="basic":a instanceof THREE.MeshLambertMaterial?i="lambert":a instanceof THREE.MeshPhongMaterial?i="phong":a instanceof THREE.LineBasicMaterial?
i="basic":a instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var j=THREE.ShaderLib[i];a.uniforms=THREE.UniformsUtils.clone(j.uniforms);a.vertexShader=j.vertexShader;a.fragmentShader=j.fragmentShader}var l,m;f=j=0;for(l=0,m=b.length;l<m;l++)e=b[l],e instanceof THREE.SpotLight&&!e.onlyShadow&&f++,e instanceof THREE.DirectionalLight&&f++,e instanceof THREE.PointLight&&j++;j+f<=P?l=f:(l=Math.ceil(P*f/(j+f)),j=P-l);e=l;f=j;var o=0;for(j=0,l=b.length;j<l;j++)m=b[j],m instanceof THREE.SpotLight&&
m.castShadow&&o++;var p=50;if(void 0!==d&&d instanceof THREE.SkinnedMesh)p=d.bones.length;var n;a:{l=a.fragmentShader;m=a.vertexShader;var j=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:e,maxPointLights:f,maxBones:p,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,
shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:o,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround},q,d=[];i?d.push(i):(d.push(l),d.push(m));for(q in c)d.push(q),d.push(c[q]);i=d.join();for(q=0,d=H.length;q<d;q++)if(H[q].code===i){n=H[q].program;break a}q=k.createProgram();d=[0<Wa?"#define VERTEX_TEXTURES":"",B.gammaInput?"#define GAMMA_INPUT":"",B.gammaOutput?"#define GAMMA_OUTPUT":"",B.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":
"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?
"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
e=["precision "+C+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",B.gammaInput?"#define GAMMA_INPUT":"",B.gammaOutput?"#define GAMMA_OUTPUT":"",B.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?
"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");k.attachShader(q,u("fragment",
e+l));k.attachShader(q,u("vertex",d+m));k.linkProgram(q);k.getProgramParameter(q,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(q,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");q.uniforms={};q.attributes={};var r,d="viewMatrix,modelViewMatrix,projectionMatrix,normalMatrix,objectMatrix,cameraPosition,cameraInverseMatrix,boneGlobalMatrices,morphTargetInfluences".split(",");for(r in j)d.push(r);r=d;for(d=0,j=r.length;d<j;d++)l=r[d],q.uniforms[l]=
k.getUniformLocation(q,l);d="position,normal,uv,uv2,tangent,color,skinVertexA,skinVertexB,skinIndex,skinWeight".split(",");for(r=0;r<c.maxMorphTargets;r++)d.push("morphTarget"+r);for(n in b)d.push(n);n=d;for(r=0,b=n.length;r<b;r++)c=n[r],q.attributes[c]=k.getAttribLocation(q,c);q.id=H.length;H.push({program:q,code:i});B.info.memory.programs=H.length;n=q}a.program=n;n=a.program.attributes;0<=n.position&&k.enableVertexAttribArray(n.position);0<=n.color&&k.enableVertexAttribArray(n.color);0<=n.normal&&
k.enableVertexAttribArray(n.normal);0<=n.tangent&&k.enableVertexAttribArray(n.tangent);a.skinning&&0<=n.skinVertexA&&0<=n.skinVertexB&&0<=n.skinIndex&&0<=n.skinWeight&&(k.enableVertexAttribArray(n.skinVertexA),k.enableVertexAttribArray(n.skinVertexB),k.enableVertexAttribArray(n.skinIndex),k.enableVertexAttribArray(n.skinWeight));if(a.attributes)for(h in a.attributes)void 0!==n[h]&&0<=n[h]&&k.enableVertexAttribArray(n[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h<this.maxMorphTargets;h++)r=
"morphTarget"+h,0<=n[r]&&(k.enableVertexAttribArray(n[r]),a.numSupportedMorphTargets++);a.uniformsList=[];for(g in a.uniforms)a.uniformsList.push([a.uniforms[g],g])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setObjectFaces=function(a){if(aa!==a.doubleSided)a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),
aa=a.doubleSided;if(ga!==a.flipSided)a.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW),ga=a.flipSided};this.setDepthTest=function(a){S!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),S=a)};this.setBlending=function(a){if(a!==fa){switch(a){case THREE.AdditiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.blendEquation(k.FUNC_ADD);
k.blendFunc(k.ZERO,k.SRC_COLOR);break;default:k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}fa=a}};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=k.createTexture(),B.info.memory.textures++;k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);var c=x(k.TEXTURE_2D,a,a.image),d=D(a.format),e=D(a.type);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,
0,d,a.image.width,a.image.height,0,d,e,a.image.data):k.texImage2D(k.TEXTURE_2D,0,d,d,e,a.image);c&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdated)a.onUpdated()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(void 0===a.depthBuffer)a.depthBuffer=!0;if(void 0===a.stencilBuffer)a.stencilBuffer=!0;a.__webglTexture=k.createTexture();var c=D(a.format),
d=D(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);x(k.TEXTURE_CUBE_MAP,a,a);for(var e=0;6>e;e++){a.__webglFramebuffer[e]=k.createFramebuffer();a.__webglRenderbuffer[e]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,c,a.width,a.height,0,c,d,null);var f=a,g=k.TEXTURE_CUBE_MAP_POSITIVE_X+e;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[e]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,g,f.__webglTexture,
0);v(a.__webglRenderbuffer[e],a)}}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),x(k.TEXTURE_2D,a,a),k.texImage2D(k.TEXTURE_2D,0,c,a.width,a.height,0,c,d,null),c=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,c,a.__webglTexture,0),v(a.__webglRenderbuffer,a);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,
null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=qa,a=Ga,d=ja,e=za);b!==y&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),y=b);Fa=c;ab=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:THREE.RGBAFormat;this.type=void 0!==c.type?c.type:
THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0};
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THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
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THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
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THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,f=Math.max(Math.max(c,d),e),g=Math.min(Math.min(c,d),e);if(g===f)g=c=0;else{var h=f-g,g=h/f,c=(c===f?(d-e)/h:d===f?2+(e-c)/h:4+(c-d)/h)/6;0>c&&(c+=1);1<c&&(c-=1)}void 0===b&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b}};
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THREE.ColorUtils.__hsv={h:0,s:0,v:0};
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THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,j=f.faces,l=a.faceVertexUvs[0],o=f.faceVertexUvs[0],p={},n=0;n<a.materials.length;n++)p[a.materials[n].id]=n;if(b instanceof THREE.Mesh)b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale);for(var n=0,q=h.length;n<q;n++){var m=new THREE.Vertex(h[n].position.clone());c&&c.multiplyVector3(m.position);g.push(m)}for(n=
0,q=j.length;n<q;n++){var g=j[n],r,s,t=g.vertexNormals,u=g.vertexColors;g instanceof THREE.Face3?r=new THREE.Face3(g.a+e,g.b+e,g.c+e):g instanceof THREE.Face4&&(r=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));r.normal.copy(g.normal);d&&d.multiplyVector3(r.normal);h=0;for(m=t.length;h<m;h++)s=t[h].clone(),d&&d.multiplyVector3(s),r.vertexNormals.push(s);r.color.copy(g.color);h=0;for(m=u.length;h<m;h++)s=u[h],r.vertexColors.push(s.clone());if(void 0!==g.materialIndex){h=f.materials[g.materialIndex];m=h.id;
u=p[m];if(void 0===u)u=a.materials.length,p[m]=u,a.materials.push(h);r.materialIndex=u}r.centroid.copy(g.centroid);c&&c.multiplyVector3(r.centroid);i.push(r)}for(n=0,q=o.length;n<q;n++){c=o[n];d=[];h=0;for(m=c.length;h<m;h++)d.push(new THREE.UV(c[h].u,c[h].v));l.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,f=a.faceVertexUvs[0];if(a.materials)b.materials=a.materials.slice();for(a=0,c=d.length;a<c;a++){var g=new THREE.Vertex(d[a].position.clone());b.vertices.push(g)}for(a=
0,c=e.length;a<c;a++){var h=e[a],i,j,l=h.vertexNormals,o=h.vertexColors;h instanceof THREE.Face3?i=new THREE.Face3(h.a,h.b,h.c):h instanceof THREE.Face4&&(i=new THREE.Face4(h.a,h.b,h.c,h.d));i.normal.copy(h.normal);d=0;for(g=l.length;d<g;d++)j=l[d],i.vertexNormals.push(j.clone());i.color.copy(h.color);d=0;for(g=o.length;d<g;d++)j=o[d],i.vertexColors.push(j.clone());i.materialIndex=h.materialIndex;i.centroid.copy(h.centroid);b.faces.push(i)}for(a=0,c=f.length;a<c;a++){e=f[a];i=[];d=0;for(g=e.length;d<
g;d++)i.push(new THREE.UV(e[d].u,e[d].v));b.faceVertexUvs[0].push(i)}return b},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.addSelf(h);h.copy(c);h.multiplyScalar(f);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a].position,e=b.vertices[a.b].position,
f=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a].position;e=b.vertices[a.b].position;f=b.vertices[a.c].position;var b=b.vertices[a.d].position,g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?
THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,j=[],l,o,p,n;for(e=0;e<h;e++){d=f[e];if(d instanceof THREE.Face3)l=g[d.a].position,o=g[d.b].position,p=g[d.c].position,d._area=THREE.GeometryUtils.triangleArea(l,o,p);else if(d instanceof
THREE.Face4)l=g[d.a].position,o=g[d.b].position,p=g[d.c].position,n=g[d.d].position,d._area1=THREE.GeometryUtils.triangleArea(l,o,n),d._area2=THREE.GeometryUtils.triangleArea(o,p,n),d._area=d._area1+d._area2;i+=d._area;j[e]=i}d=[];for(e=0;e<b;e++)g=THREE.GeometryUtils.random()*i,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(a,b,c){var d,e=THREE.GeometryUtils.__v1;e.sub(a,b);d=e.length();e.sub(a,c);a=e.length();e.sub(b,c);c=e.length();b=0.5*(d+a+c);return Math.sqrt(b*
(b-d)*(b-a)*(b-c))},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).setTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],e=0,f=d.length;e<f;e++)1!==d[e].u&&(d[e].u-=Math.floor(d[e].u)),1!==d[e].v&&(d[e].v-=Math.floor(d[e].v))}};THREE.GeometryUtils.random=THREE.Math.random16;
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THREE.GeometryUtils.__v1=new THREE.Vector3;
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THREE.ImageUtils={crossOrigin:"",loadTexture:function(a,b,c){var d=new Image,e=new THREE.Texture(d,b);d.onload=function(){e.needsUpdate=!0;c&&c(this)};d.crossOrigin=this.crossOrigin;d.src=a;return e},loadTextureCube:function(a,b,c){var d,e=[],f=new THREE.Texture(e,b);e.loadCount=0;for(b=0,d=a.length;b<d;++b)e[b]=new Image,e[b].onload=function(){e.loadCount+=1;if(6===e.loadCount)f.needsUpdate=!0;c&&c(this)},e[b].crossOrigin="",e[b].src=a[b];return f},getNormalMap:function(a,b){var c=function(a){var b=
Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,i=g.createImageData(d,e),j=i.data,l=0;l<d;l++)for(var o=1;o<e;o++){var p=0>o-1?e-1:o-1,n=(o+1)%e,q=0>l-1?d-1:l-1,m=(l+1)%d,r=[],s=[0,0,h[4*(o*d+l)]/255*b];r.push([-1,0,h[4*(o*d+q)]/255*b]);r.push([-1,-1,h[4*(p*d+q)]/255*b]);r.push([0,-1,h[4*(p*d+l)]/255*b]);r.push([1,
-1,h[4*(p*d+m)]/255*b]);r.push([1,0,h[4*(o*d+m)]/255*b]);r.push([1,1,h[4*(n*d+m)]/255*b]);r.push([0,1,h[4*(n*d+l)]/255*b]);r.push([-1,1,h[4*(n*d+q)]/255*b]);p=[];q=r.length;for(n=0;n<q;n++){var m=r[n],t=r[(n+1)%q],m=[m[0]-s[0],m[1]-s[1],m[2]-s[2]],t=[t[0]-s[0],t[1]-s[1],t[2]-s[2]];p.push(c([m[1]*t[2]-m[2]*t[1],m[2]*t[0]-m[0]*t[2],m[0]*t[1]-m[1]*t[0]]))}r=[0,0,0];for(n=0;n<p.length;n++)r[0]+=p[n][0],r[1]+=p[n][1],r[2]+=p[n][2];r[0]/=p.length;r[1]/=p.length;r[2]/=p.length;s=4*(o*d+l);j[s]=255*((r[0]+
1)/2)|0;j[s+1]=255*(r[1]+0.5)|0;j[s+2]=255*r[2]|0;j[s+3]=255}g.putImageData(i,0,0);return f}};
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THREE.SceneUtils={showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,d,e=a.children.length;for(d=0;d<e;d++)c=a.children[d],b(c),THREE.SceneUtils.traverseHierarchy(c,b)},createMultiMaterialObject:function(a,b){var c,d=b.length,e=new THREE.Object3D;for(c=0;c<d;c++){var f=new THREE.Mesh(a,b[c]);e.add(f)}return e},cloneObject:function(a){var b;a instanceof THREE.MorphAnimMesh?(b=new THREE.MorphAnimMesh(a.geometry,a.material),
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b.duration=a.duration,b.mirroredLoop=a.mirroredLoop,b.time=a.time,b.lastKeyframe=a.lastKeyframe,b.currentKeyframe=a.currentKeyframe,b.direction=a.direction,b.directionBackwards=a.directionBackwards):a instanceof THREE.SkinnedMesh?b=new THREE.SkinnedMesh(a.geometry,a.material):a instanceof THREE.Mesh?b=new THREE.Mesh(a.geometry,a.material):a instanceof THREE.Line?b=new THREE.Line(a.geometry,a.material,a.type):a instanceof THREE.Ribbon?b=new THREE.Ribbon(a.geometry,a.material):a instanceof THREE.ParticleSystem?
(b=new THREE.ParticleSystem(a.geometry,a.material),b.sortParticles=a.sortParticles):a instanceof THREE.Particle?b=new THREE.Particle(a.material):a instanceof THREE.Sprite?(b=new THREE.Sprite({}),b.color.copy(a.color),b.map=a.map,b.blending=a.blending,b.useScreenCoordinates=a.useScreenCoordinates,b.mergeWith3D=a.mergeWith3D,b.affectedByDistance=a.affectedByDistance,b.scaleByViewport=a.scaleByViewport,b.alignment=a.alignment,b.rotation3d.copy(a.rotation3d),b.rotation=a.rotation,b.opacity=a.opacity,
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b.uvOffset.copy(a.uvOffset),b.uvScale.copy(a.uvScale)):a instanceof THREE.LOD?b=new THREE.LOD:a instanceof THREE.MarchingCubes?(b=new THREE.MarchingCubes(a.resolution,a.material),b.field.set(a.field),b.isolation=a.isolation):a instanceof THREE.Object3D&&(b=new THREE.Object3D);b.name=a.name;b.parent=a.parent;b.up.copy(a.up);b.position.copy(a.position);b.rotation instanceof THREE.Vector3&&b.rotation.copy(a.rotation);b.eulerOrder=a.eulerOrder;b.scale.copy(a.scale);b.dynamic=a.dynamic;b.doubleSided=a.doubleSided;
b.flipSided=a.flipSided;b.renderDepth=a.renderDepth;b.rotationAutoUpdate=a.rotationAutoUpdate;b.matrix.copy(a.matrix);b.matrixWorld.copy(a.matrixWorld);b.matrixRotationWorld.copy(a.matrixRotationWorld);b.matrixAutoUpdate=a.matrixAutoUpdate;b.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;b.quaternion.copy(a.quaternion);b.useQuaternion=a.useQuaternion;b.boundRadius=a.boundRadius;b.boundRadiusScale=a.boundRadiusScale;b.visible=a.visible;b.castShadow=a.castShadow;b.receiveShadow=a.receiveShadow;b.frustumCulled=
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a.frustumCulled;for(var c=0;c<a.children.length;c++){var d=THREE.SceneUtils.cloneObject(a.children[c]);b.children[c]=d;d.parent=b}if(a instanceof THREE.LOD)for(c=0;c<a.LODs.length;c++)b.LODs[c]={visibleAtDistance:a.LODs[c].visibleAtDistance,object3D:b.children[c]};return b}};
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if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tCube:{type:"t",value:1,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},tDisplacement:{type:"t",value:5,texture:null},uNormalScale:{type:"f",
value:1},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1},uReflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform float uNormalScale;\nuniform float uReflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;",
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THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor) + totalSpecular;\nif ( enableReflection ) {\nvec3 wPos = cameraPosition - vViewPosition;\nvec3 vReflect = reflect( normalize( wPos ), normal );\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * uReflectivity );\n}",
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THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;",
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THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalMatrix * normal;\nvTangent = normalMatrix * tangent.xyz;\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvUv = uv * uRepeat + uOffset;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( normalize( vNormal.xyz ) * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif",
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THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}};
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THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.vertexColorArray=this.vertexUvArray=this.vertexNormalArray=this.vertexPositionArray=this.vertexIndexArray=this.vertexColorBuffer=this.vertexUvBuffer=this.vertexNormalBuffer=this.vertexPositionBuffer=this.vertexIndexBuffer=null;this.dynamic=!1;this.boundingSphere=this.boundingBox=null;this.morphTargets=[]};THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,computeBoundingBox:function(){},computeBoundingSphere:function(){}};
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THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
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THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;)if(d=Math.floor(g+(h-g)/2),i=c[d]-f,0>i)g=d+1;else if(0<i)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
THREE.Curve.prototype.getTangent=function(a){var b=a-1.0E-4,a=a+1.0E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);a=this.getPoint(a);return b.clone().subSelf(a).normalize()};THREE.Curve.prototype.getTangentAt=function(a){return this.getTangent(this.getUtoTmapping(a))};THREE.LineCurve=function(a,b){a instanceof THREE.Vector2?(this.v1=a,this.v2=b):THREE.LineCurve.oldConstructor.apply(this,arguments)};
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THREE.LineCurve.oldConstructor=function(a,b,c,d){this.constructor(new THREE.Vector2(a,b),new THREE.Vector2(c,d))};THREE.LineCurve.prototype=new THREE.Curve;THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.multiplyScalar(a).addSelf(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a};THREE.QuadraticBezierCurve=function(a,b,c){if(!(b instanceof THREE.Vector2))var d=Array.prototype.slice.call(arguments),a=new THREE.Vector2(d[0],d[1]),b=new THREE.Vector2(d[2],d[3]),c=new THREE.Vector2(d[4],d[5]);this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};
THREE.CubicBezierCurve=function(a,b,c,d){if(!(b instanceof THREE.Vector2))var e=Array.prototype.slice.call(arguments),a=new THREE.Vector2(e[0],e[1]),b=new THREE.Vector2(e[2],e[3]),c=new THREE.Vector2(e[4],e[5]),d=new THREE.Vector2(e[6],e[7]);this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve;
THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};
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THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve;
THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?a:a+1;c[3]=a>d.length-3?a:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};THREE.ArcCurve=function(a,b,c,d,e,f){this.aX=a;this.aY=b;this.aRadius=c;this.aStartAngle=d;this.aEndAngle=e;this.aClockwise=f};
THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);b=this.aStartAngle+a*b;a=this.aX+this.aRadius*Math.cos(b);b=this.aY+this.aRadius*Math.sin(b);return new THREE.Vector2(a,b)};
THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){var a=0.5*(c-a),d=0.5*(d-b),f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
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THREE.Curve.create=function(a,b){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.sub(this.v2,this.v1);b.multiplyScalar(a);b.addSelf(this.v1);return b});
THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});
THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});
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THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?a:a+1;c[3]=a>d.length-3?a:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});
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THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};
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THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
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THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e;b=c=Number.NEGATIVE_INFINITY;d=e=Number.POSITIVE_INFINITY;var f,g,h,i;i=new THREE.Vector2;for(g=0,h=a.length;g<h;g++){f=a[g];if(f.x>b)b=f.x;else if(f.x<d)d=f.x;if(f.y>c)c=f.y;else if(f.y<c)e=f.y;i.addSelf(f.x,f.y)}return{minX:d,minY:e,maxX:b,maxY:c,centroid:i.divideScalar(h)}};THREE.CurvePath.prototype.createPointsGeometry=function(a){return this.createGeometry(this.getPoints(a,!0))};
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THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){return this.createGeometry(this.getSpacedPoints(a,!0))};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vertex(new THREE.Vector3(a[c].x,a[c].y,0)));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
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THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;if(!b)b=this.bends;for(d=0,e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;if(!b)b=this.bends;for(d=0,e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,i;for(d=0,e=a.length;d<e;d++)f=a[d],g=f.x,h=f.y,i=g/c.maxX,i=b.getUtoTmapping(i,g),g=b.getPoint(i),h=b.getNormalVector(i).multiplyScalar(h),f.x=g.x+h.x,f.y=g.y+h.y;return a};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=new THREE.CurvePath;THREE.Path.prototype.constructor=THREE.Path;
THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};
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THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args;this.curves.push(new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b)));this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
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THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args;this.curves.push(new THREE.QuadraticBezierCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d)));this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,f)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:g})};
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THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);this.curves.push(new THREE.SplineCurve(c));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};
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THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(a,b,c,d,e,f));this.actions.push({action:THREE.PathActions.ARC,args:g})};THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
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THREE.Path.prototype.getPoints=function(a,b){var a=a||12,c=[],d,e,f,g,h,i,j,l,o,p,n,q,m;for(d=0,e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];i=f[3];o=f[0];p=f[1];0<c.length?(g=c[c.length-1],n=g.x,q=g.y):(g=this.actions[d-1].args,n=g[g.length-2],q=g[g.length-1]);for(g=1;g<=a;g++)m=g/a,f=THREE.Shape.Utils.b2(m,n,o,h),m=THREE.Shape.Utils.b2(m,q,p,
i),c.push(new THREE.Vector2(f,m));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];o=f[0];p=f[1];j=f[2];l=f[3];0<c.length?(g=c[c.length-1],n=g.x,q=g.y):(g=this.actions[d-1].args,n=g[g.length-2],q=g[g.length-1]);for(g=1;g<=a;g++)m=g/a,f=THREE.Shape.Utils.b3(m,n,o,j,h),m=THREE.Shape.Utils.b3(m,q,p,l,i),c.push(new THREE.Vector2(f,m));break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[d-1].args;g=[new THREE.Vector2(g[g.length-2],g[g.length-1])];m=a*f[0].length;g=g.concat(f[0]);f=new THREE.SplineCurve(g);
for(g=1;g<=m;g++)c.push(f.getPointAt(g/m));break;case THREE.PathActions.ARC:g=this.actions[d-1].args;h=f[0];i=f[1];j=f[2];o=f[3];m=f[4];p=!!f[5];l=g[g.length-2];n=g[g.length-1];0==g.length&&(l=n=0);q=m-o;var r=2*a;for(g=1;g<=r;g++)m=g/r,p||(m=1-m),m=o+m*q,f=l+h+j*Math.cos(m),m=n+i+j*Math.sin(m),c.push(new THREE.Vector2(f,m))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)};
THREE.Path.prototype.nltransform=function(a,b,c,d,e,f){var g=this.getPoints(),h,i,j,l,o;for(h=0,i=g.length;h<i;h++)j=g[h],l=j.x,o=j.y,j.x=a*l+b*o+c,j.y=d*o+e*l+f;return g};
THREE.Path.prototype.debug=function(a){var b=this.getBoundingBox();a||(a=document.createElement("canvas"),a.setAttribute("width",b.maxX+100),a.setAttribute("height",b.maxY+100),document.body.appendChild(a));b=a.getContext("2d");b.fillStyle="white";b.fillRect(0,0,a.width,a.height);b.strokeStyle="black";b.beginPath();var c,d,e;for(a=0,c=this.actions.length;a<c;a++)d=this.actions[a],e=d.args,d=d.action,d!=THREE.PathActions.CSPLINE_THRU&&b[d].apply(b,e);b.stroke();b.closePath();b.strokeStyle="red";d=
this.getPoints();for(a=0,c=d.length;a<c;a++)e=d[a],b.beginPath(),b.arc(e.x,e.y,1.5,0,2*Math.PI,!1),b.stroke(),b.closePath()};
THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;for(a=0,b=this.actions.length;a<b;a++)c=this.actions[a],d=c.args,c=c.action,c==THREE.PathActions.MOVE_TO&&0!=f.actions.length&&(e.push(f),f=new THREE.Path),f[c].apply(f,d);0!=f.actions.length&&e.push(f);if(0==e.length)return[];var g,f=[];if(THREE.Shape.Utils.isClockWise(e[0].getPoints())){for(a=0,b=e.length;a<b;a++)d=e[a],THREE.Shape.Utils.isClockWise(d.getPoints())?(g&&f.push(g),g=new THREE.Shape,g.actions=d.actions,g.curves=
d.curves):g.holes.push(d);f.push(g)}else{g=new THREE.Shape;for(a=0,b=e.length;a<b;a++)d=e[a],THREE.Shape.Utils.isClockWise(d.getPoints())?(g.actions=d.actions,g.curves=d.curves,f.push(g),g=new THREE.Shape):g.holes.push(d)}return f};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
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THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};
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THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,l,o,p,n,q=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){p=j[e];n=[];for(o=0;o<c.length;o++)l=c[o],l=p.distanceToSquared(l),n.push(l),l<f&&(f=l,g=e,h=o)}e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;var m=[j[g],c[h],c[e]];o=THREE.FontUtils.Triangulate.area(m);var r=[j[g],j[f],c[h]];p=THREE.FontUtils.Triangulate.area(r);n=h;l=g;h+=1;g+=-1;0>
h&&(h+=c.length);h%=c.length;0>g&&(g+=j.length);g%=j.length;e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;m=[j[g],c[h],c[e]];m=THREE.FontUtils.Triangulate.area(m);r=[j[g],j[f],c[h]];r=THREE.FontUtils.Triangulate.area(r);o+p>m+r&&(h=n,g=l,0>h&&(h+=c.length),h%=c.length,0>g&&(g+=j.length),g%=j.length,e=0<=h-1?h-1:c.length-1,f=0<=g-1?g-1:j.length-1);o=c.slice(0,h);p=c.slice(h);n=j.slice(g);l=j.slice(0,g);f=[j[g],j[f],c[h]];q.push([j[g],c[h],c[e]]);q.push(f);c=o.concat(n).concat(l).concat(p)}return{shape:c,
isolatedPts:q,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,g,h,i,j={};for(f=0,g=d.length;f<g;f++)i=d[f].x+":"+d[f].y,void 0!==j[i]&&console.log("Duplicate point",i),j[i]=f;for(f=0,g=c.length;f<g;f++){h=c[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}for(f=0,g=e.length;f<g;f++){h=e[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}return c.concat(e)},
isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
this.b3p3(a,e)}};THREE.TextPath=function(a,b){THREE.Path.call(this);this.parameters=b||{};this.set(a)};THREE.TextPath.prototype.set=function(a,b){b=b||this.parameters;this.text=a;var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f};
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THREE.TextPath.prototype.toShapes=function(){for(var a=THREE.FontUtils.drawText(this.text).paths,b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,a[c].toShapes());return b};
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THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++){if(0>a.hierarchy[c].keys[d].time)a.hierarchy[c].keys[d].time=
0;if(void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++){var j=a.hierarchy[c].keys[d].morphTargets[i];h[j]=-1}a.hierarchy[c].usedMorphTargets=h;for(d=0;d<a.hierarchy[c].keys.length;d++){var l=
{};for(j in h){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===j){l[j]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(l[j]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=l}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=d}d=parseInt(a.length*
a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if("string"===typeof a){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],b)};c.LINEAR=0;c.CATMULLROM=
1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c,d){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=void 0!==c?c:THREE.AnimationHandler.LINEAR;this.JITCompile=void 0!==d?d:!0;this.points=[];this.target=new THREE.Vector3};
THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)e.useQuaternion=!0;e.matrixAutoUpdate=!0;if(void 0===e.animationCache)e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof
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THREE.Bone?e.skinMatrix:e.matrix;var f=e.animationCache.prevKey;e=e.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(void 0!==this.hierarchy[a].animationCache)this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix,delete this.hierarchy[a].animationCache};
THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,i,j,l=this.data.JIT.hierarchy,o,p;p=this.currentTime+=a*this.timeScale;o=this.currentTime%=this.data.length;j=parseInt(Math.min(o*this.data.fps,this.data.length*this.data.fps),10);for(var n=0,q=this.hierarchy.length;n<q;n++)if(a=this.hierarchy[n],i=a.animationCache,this.JITCompile&&void 0!==l[n][j])a instanceof THREE.Bone?(a.skinMatrix=l[n][j],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!1):(a.matrix=
l[n][j],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var m=0;3>m;m++){c=b[m];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=p){if(o<p)if(this.loop){g=this.data.hierarchy[n].keys[0];for(h=this.getNextKeyWith(c,n,1);h.time<o;)g=h,h=this.getNextKeyWith(c,n,h.index+1)}else{this.stop();return}else{do g=h,h=this.getNextKeyWith(c,n,h.index+1);while(h.time<o)}i.prevKey[c]=
g;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(o-g.time)/(h.time-g.time);e=g[c];f=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+n),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
this.getPrevKeyWith("pos",n,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",n,h.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,1.01*d),this.target.set(d[0],d[1],d[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if("rot"===
c)THREE.Quaternion.slerp(e,f,a.quaternion,d);else if("scl"===c)c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d}}if(this.JITCompile&&void 0===l[0][j]){this.hierarchy[0].updateMatrixWorld(!0);for(n=0;n<this.hierarchy.length;n++)l[n][j]=this.hierarchy[n]instanceof THREE.Bone?this.hierarchy[n].skinMatrix.clone():this.hierarchy[n].matrix.clone()}}};
THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,i,j;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];i=a[c[2]];j=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],j[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],j[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],j[2],e,c,g);return d};
THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};
THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.0010;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
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d.matrixWorldNeedsUpdate=!0}}};
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THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++){e=this.hierarchy[c];f=this.data.hierarchy[c];e.useQuaternion=!0;if(void 0===f.animationCache)f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:
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e.matrix;e=this.data.hierarchy[c].keys;if(e.length)f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++){var b=this.hierarchy[a];if(void 0!==b.animationCache){var c=b.animationCache.originalMatrix;b instanceof THREE.Bone?(c.copy(b.skinMatrix),b.skinMatrix=c):(c.copy(b.matrix),b.matrix=c);delete b.animationCache}}};
THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,g,h,i;h=this.currentTime+=a*this.timeScale;g=this.currentTime%=this.data.length;if(g<this.startTimeMs)g=this.currentTime=this.startTimeMs+g;e=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((i=g<h)&&!this.loop){for(var a=0,j=this.hierarchy.length;a<j;a++){var l=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=l.length-1;e=this.hierarchy[a];if(l.length){for(l=
0;l<f.length;l++)g=f[l],(h=this.getPrevKeyWith(g,a,d))&&h.apply(g);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(g<this.startTime)){a=0;for(j=this.hierarchy.length;a<j;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var l=b.keys,o=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(l.length){if(this.JITCompile&&o)d instanceof
THREE.Bone?d.skinMatrix=o.originalMatrix:d.matrix=o.originalMatrix;b=o.prevKey;c=o.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=l[0];for(c=l[1];c.time<g;)b=c,c=l[b.index+1]}else if(!i)for(var p=l.length-1;c.time<g&&c.index!==p;)b=c,c=l[b.index+1];o.prevKey=b;o.nextKey=c}b.interpolate(c,g)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]=this.hierarchy[a]instanceof
THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};
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THREE.CubeCamera=function(a,b,c,d){this.heightOffset=c;this.position=new THREE.Vector3(0,c,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,b);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position=
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this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPX.up.set(0,-1,0);this.cameraNX.up.set(0,-1,0);this.cameraPY.up.set(0,0,1);this.cameraNY.up.set(0,0,-1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.targetPX=new THREE.Vector3(0,0,0);this.targetNX=new THREE.Vector3(0,0,0);this.targetPY=new THREE.Vector3(0,0,0);this.targetNY=new THREE.Vector3(0,0,0);this.targetPZ=new THREE.Vector3(0,0,0);this.targetNZ=
new THREE.Vector3(0,0,0);this.renderTarget=new THREE.WebGLRenderTargetCube(d,d,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(a){this.position.copy(a);this.position.y+=this.heightOffset;this.targetPX.copy(this.position);this.targetNX.copy(this.position);this.targetPY.copy(this.position);this.targetNY.copy(this.position);this.targetPZ.copy(this.position);this.targetNZ.copy(this.position);this.targetPX.x+=1;this.targetNX.x-=1;this.targetPY.y+=
1;this.targetNY.y-=1;this.targetPZ.z+=1;this.targetNZ.z-=1;this.cameraPX.lookAt(this.targetPX);this.cameraNX.lookAt(this.targetNX);this.cameraPY.lookAt(this.targetPY);this.cameraNY.lookAt(this.targetNY);this.cameraPZ.lookAt(this.targetPZ);this.cameraNZ.lookAt(this.targetNZ)};this.updateCubeMap=function(a,b){var c=this.renderTarget;c.activeCubeFace=0;a.render(b,this.cameraPX,c);c.activeCubeFace=1;a.render(b,this.cameraNX,c);c.activeCubeFace=2;a.render(b,this.cameraPY,c);c.activeCubeFace=3;a.render(b,
this.cameraNY,c);c.activeCubeFace=4;a.render(b,this.cameraPZ,c);c.activeCubeFace=5;a.render(b,this.cameraNZ,c)}};THREE.FirstPersonCamera=function(){console.warn("DEPRECATED: FirstPersonCamera() is FirstPersonControls().")};THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")};
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THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera;
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THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPersepectiveMode=!0;this.inOrthographicMode=!1};
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THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPersepectiveMode=!1;this.inOrthographicMode=!0};
THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.setLens=function(a,b){b||(b=43.25);var c=2*Math.atan(b/(2*a)),c=180/Math.PI*c;this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};
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THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=void 0!==b?b:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=
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0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=
!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=
function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=
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!1;break;case 70:this.moveDown=!1}};this.update=function(a){var b=0;if(!this.freeze){this.heightSpeed?(b=THREE.Math.clamp(this.object.position.y,this.heightMin,this.heightMax)-this.heightMin,this.autoSpeedFactor=a*b*this.heightCoef):this.autoSpeedFactor=0;b=a*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.object.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(b);this.moveLeft&&this.object.translateX(-b);this.moveRight&&this.object.translateX(b);
this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);a*=this.lookSpeed;this.activeLook||(a=0);this.lon+=this.mouseX*a;this.lookVertical&&(this.lat-=this.mouseY*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target,c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);b=1;this.constrainVertical&&
(b=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*a;this.lookVertical&&(this.lat-=this.mouseY*a*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);b=this.target;c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);
this.object.lookAt(b)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};
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THREE.PathControls=function(a,b){function c(a){return 1>(a*=2)?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function e(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),r=g.length,s=0;f=r-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<r-1;f++)s=d*h.chunks[f]/h.total,b.keys[f]={time:s,pos:g[f]};e.hierarchy[0]=b;THREE.AnimationHandler.add(e);
return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function f(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++)d=c/(a.points.length*b),d=a.getPoint(d),e.vertices[c]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return e}this.object=a;this.domElement=void 0!==b?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=
new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/
2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var g=2*Math.PI,h=Math.PI/180;this.update=function(a){var b;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed*a);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed*a);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%g;this.phi=0<=a?a:a+g;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;
b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(a){this.domElement===
document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}),
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c=new THREE.CubeGeometry(10,10,20),g=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(g,b);a.position.set(0,10,0);this.animation=e(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=e(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a=
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this.debugPath,b=this.spline,g=f(b,10),c=f(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),g=new THREE.Line(g,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));g.scale.set(1,1,1);a.add(g);c.scale.set(1,1,1);a.add(c);for(var g=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),n=0;n<b.points.length;n++)c=new THREE.Mesh(g,h),c.position.copy(b.points[n]),a.add(c)}this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),
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!1)}};THREE.PathControlsIdCounter=0;
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THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=void 0!==b?b:document;b&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.object.useQuaternion=!0;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,
0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.handleEvent=function(a){if("function"==typeof this[a.type])this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=
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1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=
0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.object.moveForward=
488 489
!0;break;case 2:this.object.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||0<this.mouseStatus){var b=this.getContainerDimensions(),c=b.size[0]/2,g=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-g)/g;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=
!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(a){var b=a*this.movementSpeed,a=a*this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion);
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this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=
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-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,
this.mouseup),!1);this.domElement.addEventListener("keydown",c(this,this.keydown),!1);this.domElement.addEventListener("keyup",c(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};
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THREE.RollControls=function(a,b){this.object=a;this.domElement=void 0!==b?b:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,d=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Matrix4,g=!1,h=1,i=0,j=0,l=0,o=0,p=0,n=window.innerWidth/2,q=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var b=a*this.lookSpeed;
this.rotateHorizontally(b*o);this.rotateVertically(b*p)}b=a*this.movementSpeed;this.object.translateZ(-b*(0<i||this.autoForward&&!(0>i)?1:i));this.object.translateX(b*j);this.object.translateY(b*l);g&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();e.copy(this.forward);d.set(0,1,0);c.cross(d,
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e).normalize();d.cross(e,c).normalize();this.object.matrix.n11=c.x;this.object.matrix.n12=d.x;this.object.matrix.n13=e.x;this.object.matrix.n21=c.y;this.object.matrix.n22=d.y;this.object.matrix.n23=e.y;this.object.matrix.n31=c.z;this.object.matrix.n32=d.z;this.object.matrix.n33=e.z;f.identity();f.n11=Math.cos(this.roll);f.n12=-Math.sin(this.roll);f.n21=Math.sin(this.roll);f.n22=Math.cos(this.roll);this.object.matrix.multiplySelf(f);this.object.matrixWorldNeedsUpdate=!0;this.object.matrix.n14=this.object.position.x;
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this.object.matrix.n24=this.object.position.y;this.object.matrix.n34=this.object.position.z};this.translateX=function(a){this.object.position.x+=this.object.matrix.n11*a;this.object.position.y+=this.object.matrix.n21*a;this.object.position.z+=this.object.matrix.n31*a};this.translateY=function(a){this.object.position.x+=this.object.matrix.n12*a;this.object.position.y+=this.object.matrix.n22*a;this.object.position.z+=this.object.matrix.n32*a};this.translateZ=function(a){this.object.position.x-=this.object.matrix.n13*
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a;this.object.position.y-=this.object.matrix.n23*a;this.object.position.z-=this.object.matrix.n33*a};this.rotateHorizontally=function(a){c.set(this.object.matrix.n11,this.object.matrix.n21,this.object.matrix.n31);c.multiplyScalar(a);this.forward.subSelf(c);this.forward.normalize()};this.rotateVertically=function(a){d.set(this.object.matrix.n12,this.object.matrix.n22,this.object.matrix.n32);d.multiplyScalar(a);this.forward.addSelf(d);this.forward.normalize()};this.domElement.addEventListener("contextmenu",
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function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){o=(a.clientX-n)/window.innerWidth;p=(a.clientY-q)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=1;break;case 2:i=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=0;break;case 2:i=0}},!1);this.domElement.addEventListener("keydown",
function(a){switch(a.keyCode){case 38:case 87:i=1;break;case 37:case 65:j=-1;break;case 40:case 83:i=-1;break;case 39:case 68:j=1;break;case 81:g=!0;h=1;break;case 69:g=!0;h=-1;break;case 82:l=1;break;case 70:l=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:i=0;break;case 37:case 65:j=0;break;case 40:case 83:i=0;break;case 39:case 68:j=0;break;case 81:g=!1;break;case 69:g=!1;break;case 82:l=0;break;case 70:l=0}},!1)};
THREE.TrackballControls=function(a,b){var c=this;this.object=a;this.domElement=void 0!==b?b:document;this.enabled=!0;this.screen={width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=(this.screen.width+this.screen.height)/4;this.rotateSpeed=1;this.zoomSpeed=1.2;this.panSpeed=0.3;this.staticMoving=this.noPan=this.noZoom=this.noRotate=!1;this.dynamicDampingFactor=0.2;this.minDistance=0;this.maxDistance=Infinity;this.keys=[65,83,68];this.target=new THREE.Vector3(0,
0,0);var d=!1,e=-1,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector2,j=new THREE.Vector2,l=new THREE.Vector2,o=new THREE.Vector2;this.handleEvent=function(a){if("function"==typeof this[a.type])this[a.type](a)};this.getMouseOnScreen=function(a,b){return new THREE.Vector2(0.5*((a-c.screen.offsetLeft)/c.radius),0.5*((b-c.screen.offsetTop)/c.radius))};this.getMouseProjectionOnBall=function(a,b){var d=new THREE.Vector3((a-0.5*c.screen.width-c.screen.offsetLeft)/c.radius,(0.5*
c.screen.height+c.screen.offsetTop-b)/c.radius,0),e=d.length();1<e?d.normalize():d.z=Math.sqrt(1-e*e);f.copy(c.object.position).subSelf(c.target);e=c.object.up.clone().setLength(d.y);e.addSelf(c.object.up.clone().crossSelf(f).setLength(d.x));e.addSelf(f.setLength(d.z));return e};this.rotateCamera=function(){var a=Math.acos(g.dot(h)/g.length()/h.length());if(a){var b=(new THREE.Vector3).cross(g,h).normalize(),d=new THREE.Quaternion,a=a*c.rotateSpeed;d.setFromAxisAngle(b,-a);d.multiplyVector3(f);d.multiplyVector3(c.object.up);
d.multiplyVector3(h);c.staticMoving?g=h:(d.setFromAxisAngle(b,a*(c.dynamicDampingFactor-1)),d.multiplyVector3(g))}};this.zoomCamera=function(){var a=1+(j.y-i.y)*c.zoomSpeed;1!==a&&0<a&&(f.multiplyScalar(a),c.staticMoving?i=j:i.y+=(j.y-i.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=o.clone().subSelf(l);if(a.lengthSq()){a.multiplyScalar(f.length()*c.panSpeed);var b=f.clone().crossSelf(c.object.up).setLength(a.x);b.addSelf(c.object.up.clone().setLength(a.y));c.object.position.addSelf(b);
c.target.addSelf(b);c.staticMoving?l=o:l.addSelf(a.sub(o,l).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan)c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance),f.lengthSq()<c.minDistance*c.minDistance&&c.object.position.add(c.target,f.setLength(c.minDistance))};this.update=function(){f.copy(c.object.position).subSelf(this.target);c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();c.noPan||c.panCamera();
c.object.position.add(c.target,f);c.checkDistances();c.object.lookAt(c.target)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){c.enabled&&(d&&(g=h=c.getMouseProjectionOnBall(a.clientX,a.clientY),i=j=c.getMouseOnScreen(a.clientX,a.clientY),l=o=c.getMouseOnScreen(a.clientX,a.clientY),d=!1),-1!==e&&(0===e&&!c.noRotate?h=c.getMouseProjectionOnBall(a.clientX,a.clientY):1===e&&!c.noZoom?j=c.getMouseOnScreen(a.clientX,
a.clientY):2===e&&!c.noPan&&(o=c.getMouseOnScreen(a.clientX,a.clientY))))},!1);this.domElement.addEventListener("mousedown",function(a){if(c.enabled&&(a.preventDefault(),a.stopPropagation(),-1===e))e=a.button,0===e&&!c.noRotate?g=h=c.getMouseProjectionOnBall(a.clientX,a.clientY):1===e&&!c.noZoom?i=j=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(l=o=c.getMouseOnScreen(a.clientX,a.clientY))},!1);this.domElement.addEventListener("mouseup",function(a){c.enabled&&(a.preventDefault(),a.stopPropagation(),
e=-1)},!1);window.addEventListener("keydown",function(a){c.enabled&&-1===e&&(a.keyCode===c.keys[0]&&!c.noRotate?e=0:a.keyCode===c.keys[1]&&!c.noZoom?e=1:a.keyCode===c.keys[2]&&!c.noPan&&(e=2),-1!==e&&(d=!0))},!1);window.addEventListener("keyup",function(){c.enabled&&-1!==e&&(e=-1)},!1)};
THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,g,h,i,l,o){var m,n=d||1,p=e||1,q=h/2,r=i/2,k=j.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)m="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)m="y",p=f||1;else if("z"===a&&"y"===b||"y"===a&&"z"===b)m="x",n=f||1;var s=n+1,t=p+1,u=h/n,I=i/p,O=new THREE.Vector3;O[m]=0<l?1:-1;for(h=0;h<t;h++)for(i=0;i<s;i++){var T=new THREE.Vector3;T[a]=(i*u-q)*c;T[b]=(h*I-r)*g;T[m]=l;j.vertices.push(new THREE.Vertex(T))}for(h=0;h<p;h++)for(i=0;i<n;i++)a=
new THREE.Face4(i+s*h+k,i+s*(h+1)+k,i+1+s*(h+1)+k,i+1+s*h+k),a.normal.copy(O),a.vertexNormals.push(O.clone(),O.clone(),O.clone(),O.clone()),a.materialIndex=o,j.faces.push(a),j.faceVertexUvs[0].push([new THREE.UV(i/n,h/p),new THREE.UV(i/n,(h+1)/p),new THREE.UV((i+1)/n,(h+1)/p),new THREE.UV((i+1)/n,h/p)])}THREE.Geometry.call(this);var j=this,l=a/2,o=b/2,p=c/2,n,q,m,r,s,t;if(void 0!==g){if(g instanceof Array)this.materials=g;else{this.materials=[];for(n=0;6>n;n++)this.materials.push(g)}n=0;r=1;q=2;s=
3;m=4;t=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(void 0!=h)for(var u in h)void 0!==this.sides[u]&&(this.sides[u]=h[u]);this.sides.px&&i("z","y",-1,-1,c,b,l,n);this.sides.nx&&i("z","y",1,-1,c,b,-l,r);this.sides.py&&i("x","z",1,1,a,c,o,q);this.sides.ny&&i("x","z",1,-1,a,c,-o,s);this.sides.pz&&i("x","y",1,-1,a,b,p,m);this.sides.nz&&i("x","y",-1,-1,a,b,-p,t);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
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THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
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THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],l=[];for(i=0;i<=e;i++){var o=[],p=[],n=i/e,q=n*(b-a)+a;for(h=0;h<=d;h++){var m=h/d,r=q*Math.sin(2*m*Math.PI),s=-n*c+g,t=q*Math.cos(2*m*Math.PI);this.vertices.push(new THREE.Vertex(new THREE.Vector3(r,s,t)));o.push(this.vertices.length-1);p.push(new THREE.UV(m,n))}j.push(o);l.push(p)}for(i=0;i<e;i++)for(h=0;h<d;h++){var c=j[i][h],o=j[i+1][h],
p=j[i+1][h+1],n=j[i][h+1],q=this.vertices[c].position.clone().setY(0).normalize(),m=this.vertices[o].position.clone().setY(0).normalize(),r=this.vertices[p].position.clone().setY(0).normalize(),s=this.vertices[n].position.clone().setY(0).normalize(),t=l[i][h].clone(),u=l[i+1][h].clone(),x=l[i+1][h+1].clone(),v=l[i][h+1].clone();this.faces.push(new THREE.Face4(c,o,p,n,[q,m,r,s]));this.faceVertexUvs[0].push([t,u,x,v])}if(!f&&0<a){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,g,0)));for(h=
0;h<d;h++)c=j[0][h],o=j[0][h+1],p=this.vertices.length-1,q=new THREE.Vector3(0,1,0),m=new THREE.Vector3(0,1,0),r=new THREE.Vector3(0,1,0),t=l[0][h].clone(),u=l[0][h+1].clone(),x=new THREE.UV(u.u,0),this.faces.push(new THREE.Face3(c,o,p,[q,m,r])),this.faceVertexUvs[0].push([t,u,x])}if(!f&&0<b){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-g,0)));for(h=0;h<d;h++)c=j[i][h+1],o=j[i][h],p=this.vertices.length-1,q=new THREE.Vector3(0,-1,0),m=new THREE.Vector3(0,-1,0),r=new THREE.Vector3(0,-1,
0),t=l[i][h+1].clone(),u=l[i][h].clone(),x=new THREE.UV(u.u,1),this.faces.push(new THREE.Face3(c,o,p,[q,m,r])),this.faceVertexUvs[0].push([t,u,x])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
THREE.ExtrudeGeometry=function(a,b){if("undefined"!==typeof a){THREE.Geometry.call(this);var a=a instanceof Array?a:[a],c,d,e=a.length;this.shapebb=a[e-1].getBoundingBox();for(d=0;d<e;d++)c=a[d],this.addShape(c,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
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h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(a){for(H=a.length;0<=--H;){y=H;I=H-1;0>I&&(I=a.length-1);for(var b=
0,c=n+2*l,b=0;b<c;b++){var d=P*b,e=P*(b+1),f=ga+y+d,g=ga+y+e,j=f,d=ga+I+d,e=ga+I+e,k=g,j=j+F,d=d+F,e=e+F,k=k+F;C.faces.push(new THREE.Face4(j,d,e,k,null,null,x));void 0!==x&&(j=b/c,d=(b+1)/c,e=h+2*i,f=(C.vertices[f].position.z+i)/e,g=(C.vertices[g].position.z+i)/e,C.faceVertexUvs[0].push([new THREE.UV(f,j),new THREE.UV(g,j),new THREE.UV(g,d),new THREE.UV(f,d)]))}}}function f(a,b,c){C.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function g(a,b,c){a+=F;b+=F;c+=F;C.faces.push(new THREE.Face3(a,
b,c,null,null,u));if(void 0!==u){var d=v.minX,e=v.minY,f=v.maxY,g=v.maxX,h=C.vertices[b].position.x-d,b=C.vertices[b].position.y-e,i=C.vertices[c].position.x-d,c=C.vertices[c].position.y-e;C.faceVertexUvs[0].push([new THREE.UV((C.vertices[a].position.x-d)/g,(C.vertices[a].position.y-e)/f),new THREE.UV(h/g,b/f),new THREE.UV(i/g,c/f)])}}var h=void 0!==b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,l=void 0!==b.bevelSegments?b.bevelSegments:
3,o=void 0!==b.bevelEnabled?b.bevelEnabled:!0,p=void 0!==b.curveSegments?b.curveSegments:12,n=void 0!==b.steps?b.steps:1,q=b.bendPath,m=b.extrudePath,r,s=!1,t=void 0!==b.useSpacedPoints?b.useSpacedPoints:!1,u=b.material,x=b.extrudeMaterial,v=this.shapebb;if(m)r=m.getPoints(p),n=r.length,s=!0,o=!1;o||(j=i=l=0);var A,D,E,C=this,F=this.vertices.length;q&&a.addWrapPath(q);p=t?a.extractAllSpacedPoints(p):a.extractAllPoints(p);q=p.shape;p=p.holes;if(m=!THREE.Shape.Utils.isClockWise(q)){q=q.reverse();for(D=
0,E=p.length;D<E;D++)A=p[D],THREE.Shape.Utils.isClockWise(A)&&(p[D]=A.reverse());m=!1}m=THREE.Shape.Utils.triangulateShape(q,p);t=q;for(D=0,E=p.length;D<E;D++)A=p[D],q=q.concat(A);for(var K,L,R,N,P=q.length,B=m.length,k=[],H=0,V=t.length,y=V-1,I=H+1;H<V;H++,y++,I++)y===V&&(y=0),I===V&&(I=0),k[H]=d(t[H],t[y],t[I]);var O=[],T,aa=k.concat();for(D=0,E=p.length;D<E;D++){A=p[D];T=[];for(H=0,V=A.length,y=V-1,I=H+1;H<V;H++,y++,I++)y===V&&(y=0),I===V&&(I=0),T[H]=d(A[H],A[y],A[I]);O.push(T);aa=aa.concat(T)}for(K=
0;K<l;K++){L=K/l;R=i*(1-L);L=j*Math.sin(L*Math.PI/2);for(H=0,V=t.length;H<V;H++)N=c(t[H],k[H],L),f(N.x,N.y,-R);for(D=0,E=p.length;D<E;D++){A=p[D];T=O[D];for(H=0,V=A.length;H<V;H++)N=c(A[H],T[H],L),f(N.x,N.y,-R)}}L=j;for(H=0;H<P;H++)N=o?c(q[H],aa[H],L):q[H],s?f(N.x,N.y+r[0].y,r[0].x):f(N.x,N.y,0);for(K=1;K<=n;K++)for(H=0;H<P;H++)N=o?c(q[H],aa[H],L):q[H],s?f(N.x,N.y+r[K-1].y,r[K-1].x):f(N.x,N.y,h/n*K);for(K=l-1;0<=K;K--){L=K/l;R=i*(1-L);L=j*Math.sin(L*Math.PI/2);for(H=0,V=t.length;H<V;H++)N=c(t[H],
k[H],L),f(N.x,N.y,h+R);for(D=0,E=p.length;D<E;D++){A=p[D];T=O[D];for(H=0,V=A.length;H<V;H++)N=c(A[H],T[H],L),s?f(N.x,N.y+r[n-1].y,r[n-1].x+R):f(N.x,N.y,h+R)}}if(o){o=0*P;for(H=0;H<B;H++)j=m[H],g(j[2]+o,j[1]+o,j[0]+o);o=P*(n+2*l);for(H=0;H<B;H++)j=m[H],g(j[0]+o,j[1]+o,j[2]+o)}else{for(H=0;H<B;H++)j=m[H],g(j[2],j[1],j[0]);for(H=0;H<B;H++)j=m[H],g(j[0]+P*n,j[1]+P*n,j[2]+P*n)}var ga=0;e(t);ga+=t.length;for(D=0,E=p.length;D<E;D++)A=p[D],e(A),ga+=A.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;
THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
THREE.IcosahedronGeometry=function(a){function b(a,b,c){var d=Math.sqrt(a*a+b*b+c*c);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(a/d,b/d,c/d)))-1}function c(a,b,c,d){var f=e.vertices[a].position,g=e.vertices[b].position,h=e.vertices[c].position,a=new THREE.Face3(a,b,c);a.vertexNormals.push(f.clone().normalize(),g.clone().normalize(),h.clone().normalize());d.faces.push(a);d.faceVertexUvs[0].push([new THREE.UV(1-0.5*((Math.atan2(f.z,f.x)+Math.PI)%Math.PI/Math.PI),0.5-f.y/2),new THREE.UV(1-
0.5*((Math.atan2(g.z,g.x)+Math.PI)%Math.PI/Math.PI),0.5-g.y/2),new THREE.UV(1-0.5*((Math.atan2(h.z,h.x)+Math.PI)%Math.PI/Math.PI),0.5-h.y/2)])}function d(a,c){var d=e.vertices[a].position,f=e.vertices[c].position;return b((d.x+f.x)/2,(d.y+f.y)/2,(d.z+f.z)/2)}var e=this,f=new THREE.Geometry;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0,1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,f);c(0,5,1,
f);c(0,1,7,f);c(0,7,10,f);c(0,10,11,f);c(1,5,9,f);c(5,11,4,f);c(11,10,2,f);c(10,7,6,f);c(7,1,8,f);c(3,9,4,f);c(3,4,2,f);c(3,2,6,f);c(3,6,8,f);c(3,8,9,f);c(4,9,5,f);c(2,4,11,f);c(6,2,10,f);c(8,6,7,f);c(9,8,1,f);for(var g=0;g<this.subdivisions;g++){var a=new THREE.Geometry,h;for(h in f.faces){var i=d(f.faces[h].a,f.faces[h].b),j=d(f.faces[h].b,f.faces[h].c),l=d(f.faces[h].c,f.faces[h].a);c(f.faces[h].a,i,l,a);c(f.faces[h].b,j,i,a);c(f.faces[h].c,l,j,a);c(i,j,l,a)}f.faces=a.faces;f.faceVertexUvs[0]=
a.faceVertexUvs[0]}e.faces=f.faces;e.faceVertexUvs[0]=f.faceVertexUvs[0];this.computeCentroids();this.computeFaceNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],e=[],f=[],g=(new THREE.Matrix4).setRotationZ(b),h=0;h<a.length;h++)this.vertices.push(new THREE.Vertex(a[h])),c[h]=a[h].clone(),d[h]=this.vertices.length-1;for(var i=0;i<=this.angle+0.0010;i+=b){for(h=0;h<c.length;h++)i<this.angle?(c[h]=g.multiplyVector3(c[h].clone()),this.vertices.push(new THREE.Vertex(c[h])),e[h]=this.vertices.length-1):e=f;0==i&&(f=d);
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for(h=0;h<d.length-1;h++)this.faces.push(new THREE.Face4(e[h],e[h+1],d[h+1],d[h])),this.faceVertexUvs[0].push([new THREE.UV(1-i/this.angle,h/a.length),new THREE.UV(1-i/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,h/a.length)]);d=e;e=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
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THREE.OctahedronGeometry=function(a,b){function c(b){var c=b.clone().normalize(),c=new THREE.Vertex(c.clone().multiplyScalar(a));c.index=g.vertices.push(c)-1;var d=Math.atan2(b.z,-b.x)/2/Math.PI+0.5,b=Math.atan2(-b.y,Math.sqrt(b.x*b.x+b.z*b.z))/Math.PI+0.5;c.uv=new THREE.UV(d,b);return c}function d(a,b,c,h){1>h?(h=new THREE.Face3(a.index,b.index,c.index,[a.position,b.position,c.position]),h.centroid.addSelf(a.position).addSelf(b.position).addSelf(c.position).divideScalar(3),h.normal=h.centroid.clone().normalize(),
g.faces.push(h),h=Math.atan2(h.centroid.z,-h.centroid.x),g.faceVertexUvs[0].push([f(a.uv,a.position,h),f(b.uv,b.position,h),f(c.uv,c.position,h)])):(h-=1,d(a,e(a,b),e(a,c),h),d(e(a,b),b,e(b,c),h),d(e(a,c),e(b,c),c,h),d(e(a,b),e(b,c),e(a,c),h))}function e(a,b){h[a.index]||(h[a.index]=[]);h[b.index]||(h[b.index]=[]);var d=h[a.index][b.index];void 0===d&&(h[a.index][b.index]=h[b.index][a.index]=d=c((new THREE.Vector3).add(a.position,b.position).divideScalar(2)));return d}function f(a,b,c){0>c&&1===a.u&&
(a=new THREE.UV(a.u-1,a.v));0===b.x&&0===b.z&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);var b=b||0,g=this;c(new THREE.Vector3(1,0,0));c(new THREE.Vector3(-1,0,0));c(new THREE.Vector3(0,1,0));c(new THREE.Vector3(0,-1,0));c(new THREE.Vector3(0,0,1));c(new THREE.Vector3(0,0,-1));var h=[],i=this.vertices;d(i[0],i[2],i[4],b);d(i[0],i[4],i[3],b);d(i[0],i[3],i[5],b);d(i[0],i[5],i[2],b);d(i[1],i[2],i[5],b);d(i[1],i[5],i[3],b);d(i[1],i[3],i[4],b);d(i[1],i[4],i[2],b);this.boundingSphere=
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{radius:a}};THREE.OctahedronGeometry.prototype=new THREE.Geometry;THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;
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THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var e=a/2,f=b/2,c=c||1,d=d||1,g=c+1,h=d+1,i=a/c,j=b/d,l=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*i-e,-(a*j-f),0)));for(a=0;a<d;a++)for(b=0;b<c;b++)e=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a),e.normal.copy(l),e.vertexNormals.push(l.clone(),l.clone(),l.clone(),l.clone()),this.faces.push(e),this.faceVertexUvs[0].push([new THREE.UV(b/c,a/d),new THREE.UV(b/
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c,(a+1)/d),new THREE.UV((b+1)/c,(a+1)/d),new THREE.UV((b+1)/c,a/d)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
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THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);var a=a||50,d=void 0!==d?d:0,e=void 0!==e?e:2*Math.PI,f=void 0!==f?f:0,g=void 0!==g?g:Math.PI,b=Math.max(3,Math.floor(b)||8),c=Math.max(2,Math.floor(c)||6),h,i,j=[],l=[];for(i=0;i<=c;i++){var o=[],p=[];for(h=0;h<=b;h++){var n=h/b,q=i/c,m=-a*Math.cos(d+n*e)*Math.sin(f+q*g),r=a*Math.cos(f+q*g),s=a*Math.sin(d+n*e)*Math.sin(f+q*g);this.vertices.push(new THREE.Vertex(new THREE.Vector3(m,r,s)));o.push(this.vertices.length-1);p.push(new THREE.UV(n,
q))}j.push(o);l.push(p)}for(i=0;i<c;i++)for(h=0;h<b;h++){var d=j[i][h+1],e=j[i][h],f=j[i+1][h],g=j[i+1][h+1],o=this.vertices[d].position.clone().normalize(),p=this.vertices[e].position.clone().normalize(),n=this.vertices[f].position.clone().normalize(),q=this.vertices[g].position.clone().normalize(),m=l[i][h+1].clone(),r=l[i][h].clone(),s=l[i+1][h].clone(),t=l[i+1][h+1].clone();Math.abs(this.vertices[d].position.y)==a?(this.faces.push(new THREE.Face3(d,f,g,[o,n,q])),this.faceVertexUvs[0].push([m,
s,t])):Math.abs(this.vertices[f].position.y)==a?(this.faces.push(new THREE.Face3(d,e,f,[o,p,n])),this.faceVertexUvs[0].push([m,r,s])):(this.faces.push(new THREE.Face4(d,e,f,g,[o,p,n,q])),this.faceVertexUvs[0].push([m,r,s,t]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=void 0!==b.height?b.height:50;if(void 0===b.bevelThickness)b.bevelThickness=10;if(void 0===b.bevelSize)b.bevelSize=8;if(void 0===b.bevelEnabled)b.bevelEnabled=!1;if(b.bend){var d=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(d/2,120),new THREE.Vector2(d,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
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THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
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0,e=(""+a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,l,o,p,n,q,m,r,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));j=b.length;for(a=0;a<j;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;l=b[a++]*c;f.push(new THREE.Vector2(i,l));e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;f.push(new THREE.Vector2(i,
l));e.lineTo(i,l);break;case "q":i=b[a++]*c+d;l=b[a++]*c;n=b[a++]*c+d;q=b[a++]*c;e.quadraticCurveTo(n,q,i,l);if(g=f[f.length-1]){o=g.x;p=g.y;for(g=1,h=this.divisions;g<=h;g++){var t=g/h,u=THREE.Shape.Utils.b2(t,o,n,i),t=THREE.Shape.Utils.b2(t,p,q,l);f.push(new THREE.Vector2(u,t))}}break;case "b":if(i=b[a++]*c+d,l=b[a++]*c,n=b[a++]*c+d,q=b[a++]*-c,m=b[a++]*c+d,r=b[a++]*-c,e.bezierCurveTo(i,l,n,q,m,r),g=f[f.length-1]){o=g.x;p=g.y;for(g=1,h=this.divisions;g<=h;g++)t=g/h,u=THREE.Shape.Utils.b3(t,o,n,
m,i),t=THREE.Shape.Utils.b3(t,p,q,r,l),f.push(new THREE.Vector2(u,t))}}}return{offset:s.ha*c,points:f,path:e}}}};
(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,j,l;if(0<b(a))for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var o=2*e;for(j=e-1;2<e;){if(0>=o--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var p;a:{p=a;var n=i,q=j,m=l,r=e,s=g,t=void 0,u=void 0,x=void 0,v=void 0,A=void 0,
D=void 0,E=void 0,C=void 0,F=void 0,u=p[s[n]].x,x=p[s[n]].y,v=p[s[q]].x,A=p[s[q]].y,D=p[s[m]].x,E=p[s[m]].y;if(1.0E-10>(v-u)*(E-x)-(A-x)*(D-u))p=!1;else{for(t=0;t<r;t++)if(!(t==n||t==q||t==m)){var C=p[s[t]].x,F=p[s[t]].y,K=void 0,L=void 0,R=void 0,N=void 0,P=void 0,B=void 0,k=void 0,H=void 0,V=void 0,y=void 0,I=void 0,O=void 0,K=R=P=void 0,K=D-v,L=E-A,R=u-D,N=x-E,P=v-u,B=A-x,k=C-u,H=F-x,V=C-v,y=F-A,I=C-D,O=F-E,K=K*y-L*V,P=P*H-B*k,R=R*O-N*I;if(0<=K&&0<=R&&0<=P){p=!1;break a}}p=!0}}if(p){f.push([a[g[i]],
a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);for(i=j,l=j+1;l<e;i++,l++)g[i]=g[l];e--;o=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.segmentsR;c++)for(d=0;d<=this.segmentsT;d++){var f=d/this.segmentsT*this.arc,g=2*c/this.segmentsR*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*Math.cos(g))*Math.sin(f);h.z=
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this.tube*Math.sin(g);this.vertices.push(new THREE.Vertex(h));a.push(new THREE.UV(d/this.segmentsT,1-c/this.segmentsR));b.push(h.clone().subSelf(e).normalize())}for(c=1;c<=this.segmentsR;c++)for(d=1;d<=this.segmentsT;d++){var e=(this.segmentsT+1)*c+d-1,f=(this.segmentsT+1)*(c-1)+d-1,g=(this.segmentsT+1)*(c-1)+d,h=(this.segmentsT+1)*c+d,i=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);i.normal.addSelf(b[e]);i.normal.addSelf(b[f]);i.normal.addSelf(b[g]);i.normal.addSelf(b[h]);i.normal.normalize();this.faces.push(i);
this.faceVertexUvs[0].push([a[e].clone(),a[f].clone(),a[g].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=new THREE.Geometry;THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
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THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e,f){var g=Math.cos(a);Math.cos(b);b=Math.sin(a);a*=c/d;c=Math.cos(a);g*=0.5*e*(2+c);b=0.5*e*(2+c)*b;e=0.5*f*e*Math.sin(a);return new THREE.Vector3(g,b,e)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=
Array(this.segmentsT);for(b=0;b<this.segmentsT;++b){var i=2*(a/this.segmentsR)*this.p*Math.PI,g=2*(b/this.segmentsT)*Math.PI,f=h(i,g,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,g,this.q,this.p,this.radius,this.heightScale);c.sub(i,f);d.add(i,f);e.cross(c,d);d.cross(e,c);e.normalize();d.normalize();i=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);f.x+=i*d.x+g*e.x;f.y+=i*d.y+g*e.y;f.z+=i*d.z+g*e.z;this.grid[a][b]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(f.x,f.y,f.z)))-1}}for(a=
0;a<this.segmentsR;++a)for(b=0;b<this.segmentsT;++b){var e=(a+1)%this.segmentsR,f=(b+1)%this.segmentsT,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.UV(a/this.segmentsR,b/this.segmentsT),i=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),j=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),l=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(c,d,e,f));this.faceVertexUvs[0].push([g,i,j,l])}this.computeCentroids();this.computeFaceNormals();
this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.SubdivisionModifier=function(a){this.subdivisions=void 0===a?1:a;this.useOldVertexColors=!1;this.supportUVs=!0};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;0<b--;)this.smooth(a)};
THREE.SubdivisionModifier.prototype.smooth=function(a){function b(a,b,c,d,h,i){var j=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(g.useOldVertexColors){j.vertexColors=[];for(var l,m,o,n=0;4>n;n++){o=i[n];l=new THREE.Color;l.setRGB(0,0,0);for(var q=0;q<o.length;q++)m=h.vertexColors[o[q]-1],l.r+=m.r,l.g+=m.g,l.b+=m.b;l.r/=o.length;l.g/=o.length;l.b/=o.length;j.vertexColors[n]=l}}e.push(j);(!g.supportUVs||0!=p.length)&&f.push([p[a],p[b],p[c],p[d]])}function c(a,b){return Math.min(a,b)+"_"+Math.max(a,
b)}var d=[],e=[],f=[],g=this,h=a.vertices,d=a.faces,i=h.concat(),j=[],l={},o={},p=[],n,q,m,r,s,t=a.faceVertexUvs[0];for(n=0,q=t.length;n<q;n++)for(m=0,r=t[n].length;m<r;m++)s=d[n]["abcd".charAt(m)],p[s]||(p[s]=t[n][m]);var u;for(n=0,q=d.length;n<q;n++)if(s=d[n],j.push(s.centroid),i.push(new THREE.Vertex(s.centroid)),g.supportUVs&&0!=p.length){u=new THREE.UV;if(s instanceof THREE.Face3)u.u=p[s.a].u+p[s.b].u+p[s.c].u,u.v=p[s.a].v+p[s.b].v+p[s.c].v,u.u/=3,u.v/=3;else if(s instanceof THREE.Face4)u.u=
p[s.a].u+p[s.b].u+p[s.c].u+p[s.d].u,u.v=p[s.a].v+p[s.b].v+p[s.c].v+p[s.d].v,u.u/=4,u.v/=4;p.push(u)}q=function(a){function b(a,c,d){void 0===a[c]&&(a[c]=[]);a[c].push(d)}var d,e,f,g,h={};for(d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f instanceof THREE.Face3?(g=c(f.a,f.b),b(h,g,d),g=c(f.b,f.c),b(h,g,d),g=c(f.c,f.a),b(h,g,d)):f instanceof THREE.Face4&&(g=c(f.a,f.b),b(h,g,d),g=c(f.b,f.c),b(h,g,d),g=c(f.c,f.d),b(h,g,d),g=c(f.d,f.a),b(h,g,d));return h}(a);var x=0,t=h.length,v,A,D={},E={},C=function(a,
b){void 0===D[a]&&(D[a]=[]);D[a].push(b)},F=function(a,b){void 0===E[a]&&(E[a]={});E[a][b]=null};for(n in q){u=q[n];v=n.split("_");A=v[0];v=v[1];C(A,[A,v]);C(v,[A,v]);for(m=0,r=u.length;m<r;m++)s=u[m],F(A,s,n),F(v,s,n);2>u.length&&(o[n]=!0)}for(n in q)if(u=q[n],s=u[0],u=u[1],v=n.split("_"),A=v[0],v=v[1],r=new THREE.Vector3,o[n]?(r.addSelf(h[A].position),r.addSelf(h[v].position),r.multiplyScalar(0.5)):(r.addSelf(j[s]),r.addSelf(j[u]),r.addSelf(h[A].position),r.addSelf(h[v].position),r.multiplyScalar(0.25)),
l[n]=t+d.length+x,i.push(new THREE.Vertex(r)),x++,g.supportUVs&&0!=p.length)u=new THREE.UV,u.u=p[A].u+p[v].u,u.v=p[A].v+p[v].v,u.u/=2,u.v/=2,p.push(u);var K,L;v=["123","12","2","23"];r=["123","23","3","31"];var C=["123","31","1","12"],F=["1234","12","2","23"],R=["1234","23","3","34"],N=["1234","34","4","41"],P=["1234","41","1","12"];for(n=0,q=j.length;n<q;n++)s=d[n],u=t+n,s instanceof THREE.Face3?(x=c(s.a,s.b),A=c(s.b,s.c),K=c(s.c,s.a),b(u,l[x],s.b,l[A],s,v),b(u,l[A],s.c,l[K],s,r),b(u,l[K],s.a,l[x],
s,C)):s instanceof THREE.Face4?(x=c(s.a,s.b),A=c(s.b,s.c),K=c(s.c,s.d),L=c(s.d,s.a),b(u,l[x],s.b,l[A],s,F),b(u,l[A],s.c,l[K],s,R),b(u,l[K],s.d,l[L],s,N),b(u,l[L],s.a,l[x],s,P)):console.log("face should be a face!",s);d=i;i=new THREE.Vector3;l=new THREE.Vector3;for(n=0,q=h.length;n<q;n++)if(void 0!==D[n]){i.set(0,0,0);l.set(0,0,0);s=new THREE.Vector3(0,0,0);u=0;for(m in E[n])i.addSelf(j[m]),u++;x=0;t=D[n].length;for(m=0;m<t;m++)o[c(D[n][m][0],D[n][m][1])]&&x++;if(2!=x){i.divideScalar(u);for(m=0;m<
t;m++)u=D[n][m],u=h[u[0]].position.clone().addSelf(h[u[1]].position).divideScalar(2),l.addSelf(u);l.divideScalar(t);s.addSelf(h[n].position);s.multiplyScalar(t-3);s.addSelf(i);s.addSelf(l.multiplyScalar(2));s.divideScalar(t);d[n].position=s}}a.vertices=d;a.faces=e;a.faceVertexUvs[0]=f;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};
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THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/a.total).toFixed(0)+
"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlbase:function(a){a=a.split("/");a.pop();return 1>a.length?"":a.join("/")+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++)if(b=a.materials[c],b instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;
return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,b){var e=new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=d(this.width),e=d(this.height);a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=!0};e.crossOrigin=h.crossOrigin;e.src=b}function f(a,c,d,f,g,h){var i=document.createElement("canvas");a[c]=new THREE.Texture(i);a[c].sourceFile=d;if(f){a[c].repeat.set(f[0],
f[1]);if(1!=f[0])a[c].wrapS=THREE.RepeatWrapping;if(1!=f[1])a[c].wrapT=THREE.RepeatWrapping}g&&a[c].offset.set(g[0],g[1]);if(h){f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(void 0!==f[h[0]])a[c].wrapS=f[h[0]];if(void 0!==f[h[1]])a[c].wrapT=f[h[1]]}e(a[c],b+"/"+d)}function g(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var h=this,i="MeshLambertMaterial",j={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};a.shading&&("Phong"==a.shading?
i="MeshPhongMaterial":"Basic"==a.shading&&(i="MeshBasicMaterial"));if(a.blending)if("Additive"==a.blending)j.blending=THREE.AdditiveBlending;else if("Subtractive"==a.blending)j.blending=THREE.SubtractiveBlending;else if("Multiply"==a.blending)j.blending=THREE.MultiplyBlending;if(void 0!==a.transparent||1>a.opacity)j.transparent=a.transparent;if(void 0!==a.depthTest)j.depthTest=a.depthTest;if(void 0!==a.vertexColors)if("face"==a.vertexColors)j.vertexColors=THREE.FaceColors;else if(a.vertexColors)j.vertexColors=
THREE.VertexColors;if(a.colorDiffuse)j.color=g(a.colorDiffuse);else if(a.DbgColor)j.color=a.DbgColor;if(a.colorSpecular)j.specular=g(a.colorSpecular);if(a.colorAmbient)j.ambient=g(a.colorAmbient);if(a.transparency)j.opacity=a.transparency;if(a.specularCoef)j.shininess=a.specularCoef;a.mapDiffuse&&b&&f(j,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&f(j,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&f(j,"normalMap",
a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&f(j,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){var i=THREE.ShaderUtils.lib.normal,l=THREE.UniformsUtils.clone(i.uniforms);l.tNormal.texture=j.normalMap;if(a.mapNormalFactor)l.uNormalScale.value=a.mapNormalFactor;if(j.map)l.tDiffuse.texture=j.map,l.enableDiffuse.value=!0;if(j.specularMap)l.tSpecular.texture=j.specularMap,l.enableSpecular.value=!0;if(j.lightMap)l.tAO.texture=
j.lightMap,l.enableAO.value=!0;l.uDiffuseColor.value.setHex(j.color);l.uSpecularColor.value.setHex(j.specular);l.uAmbientColor.value.setHex(j.ambient);l.uShininess.value=j.shininess;if(void 0!==j.opacity)l.uOpacity.value=j.opacity;j=new THREE.ShaderMaterial({fragmentShader:i.fragmentShader,vertexShader:i.vertexShader,uniforms:l,lights:!0,fog:!0})}else j=new THREE[i](j);if(void 0!==a.DbgName)j.name=a.DbgName;return j}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};
THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
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THREE.BinaryLoader.prototype.load=function(a,b,c,d){if(a instanceof Object)console.warn("DEPRECATED: BinaryLoader( parameters ) is now BinaryLoader( url, callback, texturePath, binaryPath )."),d=a,a=d.model,b=d.callback,c=d.texture_path,d=d.bin_path;var c=c?c:this.extractUrlbase(a),d=d?d:this.extractUrlbase(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,e)};
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THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status)try{var h=JSON.parse(g.responseText);void 0===h.metadata||void 0===h.metadata.formatVersion||3!==h.metadata.formatVersion?console.error("Deprecated file format."):a.loadAjaxBuffers(h,c,e,d,f)}catch(i){console.error(i),console.warn("DEPRECATED: ["+b+"] seems to be using old model format")}else console.error("Couldn't load ["+b+"] ["+
576
g.status+"]")};g.open("GET",b,!0);g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
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THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){4==f.readyState?200==f.status||0==f.status?THREE.BinaryLoader.prototype.createBinModel(f.response,b,d,a.materials):console.error("Couldn't load ["+g+"] ["+f.status+"]"):3==f.readyState?e&&(0==h&&(h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):2==f.readyState&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",g,!0);
578
f.responseType="arraybuffer";f.send(null)};
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THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,l,o,p,n,q,m,r,s,t,u,x,v;function A(a){return a%4?4-a%4:0}function D(a,b){return(new Uint8Array(a,b,1))[0]}function E(a,b){return(new Uint32Array(a,b,1))[0]}function C(b,c){var d,e,f,g,h,i,k,j,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=l[3*d];f=l[3*d+1];g=l[3*d+2];h=H[2*e];e=H[2*e+1];i=H[2*f];k=H[2*f+1];f=H[2*g];j=H[2*g+1];g=P.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,e));m.push(new THREE.UV(i,k));
m.push(new THREE.UV(f,j));g.push(m)}}function F(b,c){var d,e,f,g,h,i,k,j,l,m,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[4*d];f=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=H[2*e];e=H[2*e+1];k=H[2*f];l=H[2*f+1];j=H[2*g];m=H[2*g+1];g=H[2*h];f=H[2*h+1];h=P.faceVertexUvs[0];var n=[];n.push(new THREE.UV(i,e));n.push(new THREE.UV(k,l));n.push(new THREE.UV(j,m));n.push(new THREE.UV(g,f));h.push(n)}}function K(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*
d+1],g=c[3*d+2],h=i[d],P.faces.push(new THREE.Face3(e,f,g,null,null,h))}function L(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),k=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=k[d],P.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function R(b,c,d,e){for(var f,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];l=d[3*e+1];m=d[3*e+2];i=o[e];var n=k[3*l],p=k[3*l+1];l=
k[3*l+2];var q=k[3*m],r=k[3*m+1];m=k[3*m+2];P.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(k[3*j],k[3*j+1],k[3*j+2]),new THREE.Vector3(n,p,l),new THREE.Vector3(q,r,m)],null,i))}}function N(b,c,d,e){for(var f,g,h,i,j,l,m,o,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];m=d[4*e+1];o=d[4*e+2];n=d[4*e+3];j=p[e];var q=k[3*m],r=k[3*m+1];m=k[3*m+2];var s=k[3*o],t=k[3*o+1];o=k[3*o+2];var u=k[3*n],v=k[3*
n+1];n=k[3*n+2];P.faces.push(new THREE.Face4(f,g,h,i,[new THREE.Vector3(k[3*l],k[3*l+1],k[3*l+2]),new THREE.Vector3(q,r,m),new THREE.Vector3(s,t,o),new THREE.Vector3(u,v,n)],null,j))}}var P=this,B=0,k=[],H=[],V,y;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(P,d,b);c=function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d+=String.fromCharCode(a[b+e]);return d}(a,B,12);e=D(a,B+12);D(a,B+13);D(a,B+14);D(a,B+15);i=D(a,B+16);j=D(a,B+17);l=D(a,B+18);o=D(a,B+19);p=E(a,B+20);
n=E(a,B+20+4);q=E(a,B+20+8);b=E(a,B+20+12);m=E(a,B+20+16);r=E(a,B+20+20);s=E(a,B+20+24);t=E(a,B+20+28);u=E(a,B+20+32);x=E(a,B+20+36);v=E(a,B+20+40);"Three.js 003"!==c&&console.warn("DEPRECATED: binary model seems to be using old format");B+=e;c=3*i+o;y=4*i+o;e=b*c;V=m*(c+3*j);i=r*(c+3*l);o=s*(c+3*j+3*l);c=t*y;j=u*(y+4*j);l=x*(y+4*l);B+=function(b){var b=new Float32Array(a,b,3*p),c,d,e,f;for(c=0;c<p;c++)d=b[3*c],e=b[3*c+1],f=b[3*c+2],P.vertices.push(new THREE.Vertex(new THREE.Vector3(d,e,f)));return 3*
p*Float32Array.BYTES_PER_ELEMENT}(B);B+=function(b){if(n){var b=new Int8Array(a,b,3*n),c,d,e,f;for(c=0;c<n;c++)d=b[3*c],e=b[3*c+1],f=b[3*c+2],k.push(d/127,e/127,f/127)}return 3*n*Int8Array.BYTES_PER_ELEMENT}(B);B+=A(3*n);B+=function(b){if(q){var b=new Float32Array(a,b,2*q),c,d,e;for(c=0;c<q;c++)d=b[2*c],e=b[2*c+1],H.push(d,e)}return 2*q*Float32Array.BYTES_PER_ELEMENT}(B);e=B+e+A(2*b);V=e+V+A(2*m);i=V+i+A(2*r);o=i+o+A(2*s);c=o+c+A(2*t);j=c+j+A(2*u);l=j+l+A(2*x);(function(a){if(r){var b=a+3*r*Uint32Array.BYTES_PER_ELEMENT;
K(r,a,b+3*r*Uint32Array.BYTES_PER_ELEMENT);C(r,b)}})(V);(function(a){if(s){var b=a+3*s*Uint32Array.BYTES_PER_ELEMENT,c=b+3*s*Uint32Array.BYTES_PER_ELEMENT;R(s,a,b,c+3*s*Uint32Array.BYTES_PER_ELEMENT);C(s,c)}})(i);(function(a){if(x){var b=a+4*x*Uint32Array.BYTES_PER_ELEMENT;L(x,a,b+4*x*Uint32Array.BYTES_PER_ELEMENT);F(x,b)}})(j);(function(a){if(v){var b=a+4*v*Uint32Array.BYTES_PER_ELEMENT,c=b+4*v*Uint32Array.BYTES_PER_ELEMENT;N(v,a,b,c+4*v*Uint32Array.BYTES_PER_ELEMENT);F(v,c)}})(l);b&&K(b,B,B+3*b*
Uint32Array.BYTES_PER_ELEMENT);(function(a){if(m){var b=a+3*m*Uint32Array.BYTES_PER_ELEMENT;R(m,a,b,b+3*m*Uint32Array.BYTES_PER_ELEMENT)}})(e);t&&L(t,o,o+4*t*Uint32Array.BYTES_PER_ELEMENT);(function(a){if(u){var b=a+4*u*Uint32Array.BYTES_PER_ELEMENT;N(u,a,b,b+4*u*Uint32Array.BYTES_PER_ELEMENT)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};
THREE.ColladaLoader=function(){function a(a,d,e){S=a;d=d||ca;void 0!==e&&(a=e.split("/"),a.pop(),Ra=1>a.length?"":a.join("/")+"/");if((a=S.evaluate("//dae:asset",S,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&a.childNodes)for(e=0;e<a.childNodes.length;e++){var i=a.childNodes[e];switch(i.nodeName){case "unit":(i=i.getAttribute("meter"))&&parseFloat(i);break;case "up_axis":Ma=i.textContent.charAt(0)}}if(!Aa.convertUpAxis||Ma===Aa.upAxis)xa=null;else switch(Ma){case "X":xa="Y"===Aa.upAxis?
"XtoY":"XtoZ";break;case "Y":xa="X"===Aa.upAxis?"YtoX":"YtoZ";break;case "Z":xa="X"===Aa.upAxis?"ZtoX":"ZtoY"}La=b("//dae:library_images/dae:image",g,"image");Ga=b("//dae:library_materials/dae:material",E,"material");Fa=b("//dae:library_effects/dae:effect",R,"effect");qa=b("//dae:library_geometries/dae:geometry",r,"geometry");za=b("//dae:library_controllers/dae:controller",h,"controller");ja=b("//dae:library_animations/dae:animation",P,"animation");gb=b(".//dae:library_visual_scenes/dae:visual_scene",
l,"visual_scene");Sa=[];bb=[];(a=S.evaluate(".//dae:scene/dae:instance_visual_scene",S,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(a=a.getAttribute("url").replace(/^#/,""),$=gb[a]):$=null;ba=new THREE.Object3D;for(a=0;a<$.nodes.length;a++)ba.add(f($.nodes[a]));ab=[];c(ba);a={scene:ba,morphs:Sa,skins:bb,animations:ab,dae:{images:La,materials:Ga,effects:Fa,geometries:qa,controllers:za,animations:ja,visualScenes:gb,scene:$}};d&&d(a);return a}function b(a,b,c){for(var a=S.evaluate(a,
S,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null),d={},e=a.iterateNext(),f=0;e;){e=(new b).parse(e);if(!e.id||0==e.id.length)e.id=c+f++;d[e.id]=e;e=a.iterateNext()}return d}function c(a){var b=$.getChildById(a.name,!0),d=null;if(b&&b.keys){d={fps:60,hierarchy:[{node:b,keys:b.keys,sids:b.sids}],node:a,name:"animation_"+a.name,length:0};ab.push(d);for(var e=0,f=b.keys.length;e<f;e++)d.length=Math.max(d.length,b.keys[e].time)}else d={hierarchy:[{keys:[],sids:[]}]};e=0;for(f=a.children.length;e<f;e++)for(var b=
0,g=c(a.children[e]).hierarchy.length;b<g;b++)d.hierarchy.push({keys:[],sids:[]});return d}function d(a,b,c,e){a.world=a.world||new THREE.Matrix4;a.world.copy(a.matrix);if(a.channels&&a.channels.length){var f=a.channels[0].sampler.output[c];f instanceof THREE.Matrix4&&a.world.copy(f)}e&&a.world.multiply(e,a.world);b.push(a);for(e=0;e<a.nodes.length;e++)d(a.nodes[e],b,c,a.world)}function e(a,b,c){var e,f=za[b.url];if(!f||!f.skin)console.log("ColladaLoader: Could not find skin controller.");else if(!b.skeleton||
!b.skeleton.length)console.log("ColladaLoader: Could not find the skeleton for the skin. ");else{var c=1E6,g=-c,h=0;for(e in ja)for(var i=ja[e],j=0;j<i.sampler.length;j++){var k=i.sampler[j];k.create();c=Math.min(c,k.startTime);g=Math.max(g,k.endTime);h=Math.max(h,k.input.length)}e=h;for(var b=$.getChildById(b.skeleton[0],!0)||$.getChildBySid(b.skeleton[0],!0),l,m,g=new THREE.Vector3,o,j=0;j<a.vertices.length;j++)f.skin.bindShapeMatrix.multiplyVector3(a.vertices[j].position);for(c=0;c<e;c++){h=[];
i=[];for(j=0;j<a.vertices.length;j++)i.push(new THREE.Vertex(new THREE.Vector3));d(b,h,c);j=h;k=f.skin;for(m=0;m<j.length;m++)if(l=j[m],o=-1,"JOINT"==l.type){for(var n=0;n<k.joints.length;n++)if(l.sid==k.joints[n]){o=n;break}if(0<=o){n=k.invBindMatrices[o];l.invBindMatrix=n;l.skinningMatrix=new THREE.Matrix4;l.skinningMatrix.multiply(l.world,n);l.weights=[];for(n=0;n<k.weights.length;n++)for(var p=0;p<k.weights[n].length;p++){var q=k.weights[n][p];q.joint==o&&l.weights.push(q)}}else throw"ColladaLoader: Could not find joint '"+
l.sid+"'.";}for(j=0;j<h.length;j++)if("JOINT"==h[j].type)for(k=0;k<h[j].weights.length;k++)l=h[j].weights[k],m=l.index,l=l.weight,o=a.vertices[m],m=i[m],g.x=o.position.x,g.y=o.position.y,g.z=o.position.z,h[j].skinningMatrix.multiplyVector3(g),m.position.x+=g.x*l,m.position.y+=g.y*l,m.position.z+=g.z*l;a.morphTargets.push({name:"target_"+c,vertices:i})}}}function f(a){var b=new THREE.Object3D,c,d,g,h;for(g=0;g<a.controllers.length;g++){var i=za[a.controllers[g].url];switch(i.type){case "skin":if(qa[i.skin.source]){var j=
new m;j.url=i.skin.source;j.instance_material=a.controllers[g].instance_material;a.geometries.push(j);c=a.controllers[g]}else if(za[i.skin.source]&&(d=i=za[i.skin.source],i.morph&&qa[i.morph.source]))j=new m,j.url=i.morph.source,j.instance_material=a.controllers[g].instance_material,a.geometries.push(j);break;case "morph":if(qa[i.morph.source])j=new m,j.url=i.morph.source,j.instance_material=a.controllers[g].instance_material,a.geometries.push(j),d=a.controllers[g];console.log("ColladaLoader: Morph-controller partially supported.")}}for(g=
0;g<a.geometries.length;g++){var i=a.geometries[g],j=i.instance_material,i=qa[i.url],k={},l=[],o=0,p;if(i&&i.mesh&&i.mesh.primitives){if(0==b.name.length)b.name=i.id;if(j)for(h=0;h<j.length;h++){p=j[h];var q=Fa[Ga[p.target].instance_effect.url].shader;q.material.opacity=!q.material.opacity?1:q.material.opacity;k[p.symbol]=o;l.push(q.material);p=q.material;o++}j=p||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});i=i.mesh.geometry3js;if(1<o){j=new THREE.MeshFaceMaterial;i.materials=
l;for(h=0;h<i.faces.length;h++)l=i.faces[h],l.materialIndex=k[l.daeMaterial]}if(void 0!==c)e(i,c),j.morphTargets=!0,j=new THREE.SkinnedMesh(i,j),j.skeleton=c.skeleton,j.skinController=za[c.url],j.skinInstanceController=c,j.name="skin_"+bb.length,bb.push(j);else if(void 0!==d){h=i;k=d instanceof n?za[d.url]:d;if(!k||!k.morph)console.log("could not find morph controller!");else{k=k.morph;for(l=0;l<k.targets.length;l++)if(o=qa[k.targets[l]],o.mesh&&o.mesh.primitives&&o.mesh.primitives.length)o=o.mesh.primitives[0].geometry,
o.vertices.length===h.vertices.length&&h.morphTargets.push({name:"target_1",vertices:o.vertices});h.morphTargets.push({name:"target_Z",vertices:h.vertices})}j.morphTargets=!0;j=new THREE.Mesh(i,j);j.name="morph_"+Sa.length;Sa.push(j)}else j=new THREE.Mesh(i,j);1<a.geometries.length?b.add(j):b=j}}b.name=a.id||"";b.matrix=a.matrix;c=a.matrix.decompose();b.position=c[0];b.quaternion=c[1];b.useQuaternion=!0;b.scale=c[2];Aa.centerGeometry&&b.geometry&&(c=THREE.GeometryUtils.center(b.geometry),b.quaternion.multiplyVector3(c.multiplySelf(b.scale)),
b.position.subSelf(c));for(g=0;g<a.nodes.length;g++)b.add(f(a.nodes[g],a));return b}function g(){this.init_from=this.id=""}function h(){this.type=this.name=this.id="";this.morph=this.skin=null}function i(){this.weights=this.targets=this.source=this.method=null}function j(){this.source="";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function l(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function o(){this.sid=this.name=this.id="";this.nodes=
[];this.controllers=[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function p(){this.type=this.sid="";this.data=[];this.obj=null}function n(){this.url="";this.skeleton=[];this.instance_material=[]}function q(){this.target=this.symbol=""}function m(){this.url="";this.instance_material=[]}function r(){this.id="";this.mesh=null}function s(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function t(){}function u(){this.material="";this.count=
0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function x(){this.source="";this.stride=this.count=0;this.params=[]}function v(){this.input={}}function A(){this.semantic="";this.offset=0;this.source="";this.set=0}function D(a){this.id=a;this.type=null}function E(){this.name=this.id="";this.instance_effect=null}function C(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texOpts=this.texcoord=this.texture=null}
function F(a,b){this.type=a;this.effect=b;this.material=null}function K(a){this.effect=a;this.format=this.init_from=null}function L(a){this.effect=a;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=this.source=null}function R(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function N(){this.url=""}function P(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function B(a){this.animation=a;this.target=this.source="";this.member=this.arrIndices=
this.arrSyntax=this.dotSyntax=this.sid=this.fullSid=null}function k(a){this.id="";this.animation=a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.strideOut=this.output=this.input=null;this.duration=0}function H(a){this.targets=[];this.time=a}function V(a){return"dae"==a?"http://www.collada.org/2005/11/COLLADASchema":null}function y(a){for(var a=O(a),b=[],c=0;c<a.length;c++)b.push(parseFloat(a[c]));return b}function I(a){for(var a=O(a),b=[],c=0;c<a.length;c++)b.push(parseInt(a[c],
10));return b}function O(a){return a.replace(/^\s+/,"").replace(/\s+$/,"").split(/\s+/)}function T(a,b,c){return a.hasAttribute(b)?parseInt(a.getAttribute(b),10):c}function aa(a,b){if(Aa.convertUpAxis&&Ma!==Aa.upAxis)switch(xa){case "XtoY":var c=a[0];a[0]=b*a[1];a[1]=c;break;case "XtoZ":c=a[2];a[2]=a[1];a[1]=a[0];a[0]=c;break;case "YtoX":c=a[0];a[0]=a[1];a[1]=b*c;break;case "YtoZ":c=a[1];a[1]=b*a[2];a[2]=c;break;case "ZtoX":c=a[0];a[0]=a[1];a[1]=a[2];a[2]=c;break;case "ZtoY":c=a[1],a[1]=a[2],a[2]=
b*c}}function ga(a,b){var c=[a[b],a[b+1],a[b+2]];aa(c,-1);return new THREE.Vector3(c[0],c[1],c[2])}function fa(a){if(Aa.convertUpAxis){var b=[a[0],a[4],a[8]];aa(b,-1);a[0]=b[0];a[4]=b[1];a[8]=b[2];b=[a[1],a[5],a[9]];aa(b,-1);a[1]=b[0];a[5]=b[1];a[9]=b[2];b=[a[2],a[6],a[10]];aa(b,-1);a[2]=b[0];a[6]=b[1];a[10]=b[2];b=[a[0],a[1],a[2]];aa(b,-1);a[0]=b[0];a[1]=b[1];a[2]=b[2];b=[a[4],a[5],a[6]];aa(b,-1);a[4]=b[0];a[5]=b[1];a[6]=b[2];b=[a[8],a[9],a[10]];aa(b,-1);a[8]=b[0];a[9]=b[1];a[10]=b[2];b=[a[3],a[7],
a[11]];aa(b,-1);a[3]=b[0];a[7]=b[1];a[11]=b[2]}return new THREE.Matrix4(a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15])}var S=null,ba=null,$,ca=null,ia={},La={},ja={},za={},qa={},Ga={},Fa={},ab,gb,Ra,Sa,bb,Wa=THREE.SmoothShading,Aa={centerGeometry:!1,convertUpAxis:!1,subdivideFaces:!0,upAxis:"Y"},Ma="Y",xa=null,Sb=Math.PI/180;g.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if("init_from"==
c.nodeName)this.init_from=c.textContent}return this};h.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.type="none";for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "skin":this.skin=(new j).parse(c);this.type=c.nodeName;break;case "morph":this.morph=(new i).parse(c),this.type=c.nodeName}}return this};i.prototype.parse=function(a){var b={},c=[],d;this.method=a.getAttribute("method");this.source=a.getAttribute("source").replace(/^#/,
"");for(d=0;d<a.childNodes.length;d++){var e=a.childNodes[d];if(1==e.nodeType)switch(e.nodeName){case "source":e=(new D).parse(e);b[e.id]=e;break;case "targets":c=this.parseInputs(e);break;default:console.log(e.nodeName)}}for(d=0;d<c.length;d++)switch(a=c[d],e=b[a.source],a.semantic){case "MORPH_TARGET":this.targets=e.read();break;case "MORPH_WEIGHT":this.weights=e.read()}return this};i.prototype.parseInputs=function(a){for(var b=[],c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "input":b.push((new A).parse(d))}}return b};
j.prototype.parse=function(a){var b={},c,d;this.source=a.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var e=0;e<a.childNodes.length;e++){var f=a.childNodes[e];if(1==f.nodeType)switch(f.nodeName){case "bind_shape_matrix":f=y(f.textContent);this.bindShapeMatrix=fa(f);break;case "source":f=(new D).parse(f);b[f.id]=f;break;case "joints":c=f;break;case "vertex_weights":d=f;break;default:console.log(f.nodeName)}}this.parseJoints(c,b);this.parseWeights(d,
b);return this};j.prototype.parseJoints=function(a,b){for(var c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "input":var d=(new A).parse(d),e=b[d.source];if("JOINT"==d.semantic)this.joints=e.read();else if("INV_BIND_MATRIX"==d.semantic)this.invBindMatrices=e.read()}}};j.prototype.parseWeights=function(a,b){for(var c,d,e=[],f=0;f<a.childNodes.length;f++){var g=a.childNodes[f];if(1==g.nodeType)switch(g.nodeName){case "input":e.push((new A).parse(g));break;
case "v":c=I(g.textContent);break;case "vcount":d=I(g.textContent)}}for(f=g=0;f<d.length;f++){for(var h=d[f],i=[],j=0;j<h;j++){for(var k={},l=0;l<e.length;l++){var m=e[l],o=c[g+m.offset];switch(m.semantic){case "JOINT":k.joint=o;break;case "WEIGHT":k.weight=b[m.source].data[o]}}i.push(k);g+=e.length}for(j=0;j<i.length;j++)i[j].index=f;this.weights.push(i)}};l.prototype.getChildById=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};
l.prototype.getChildBySid=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};l.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.nodes=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "node":this.nodes.push((new o).parse(c))}}return this};o.prototype.getChannelForTransform=function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],
d=c.target.split("/");d.shift();var e=d.shift(),f=0<=e.indexOf("."),g=0<=e.indexOf("("),h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;d<h.length;d++)h[d]=parseInt(h[d].replace(/\)/,""))}if(e==a)return c.info={sid:e,dotSyntax:f,arrSyntax:g,arrIndices:h},c}return null};o.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};o.prototype.getChildBySid=
function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};o.prototype.getTransformBySid=function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==a)return this.transforms[b];return null};o.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");this.type="JOINT"==this.type?this.type:
"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var c=0;c<a.childNodes.length;c++)if(b=a.childNodes[c],1==b.nodeType)switch(b.nodeName){case "node":this.nodes.push((new o).parse(b));break;case "instance_camera":break;case "instance_controller":this.controllers.push((new n).parse(b));break;case "instance_geometry":this.geometries.push((new m).parse(b));break;case "instance_light":break;case "instance_node":b=b.getAttribute("url").replace(/^#/,
"");(b=S.evaluate(".//dae:library_nodes//dae:node[@id='"+b+"']",S,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new o).parse(b));break;case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new p).parse(b));break;case "extra":break;default:console.log(b.nodeName)}a=[];c=1E6;b=-1E6;for(var d in ja)for(var e=ja[d],f=0;f<e.channel.length;f++){var g=e.channel[f],h=e.sampler[f];d=g.target.split("/")[0];if(d==this.id)h.create(),
g.sampler=h,c=Math.min(c,h.startTime),b=Math.max(b,h.endTime),a.push(g)}if(a.length)this.startTime=c,this.endTime=b;if((this.channels=a)&&this.channels.length){d=[];a=[];c=0;for(e=this.channels.length;c<e;c++){b=this.channels[c];f=b.fullSid;g=b.member;if(Aa.convertUpAxis)switch(g){case "X":switch(xa){case "XtoY":case "XtoZ":case "YtoX":g="Y";break;case "ZtoX":g="Z"}break;case "Y":switch(xa){case "XtoY":case "YtoX":case "ZtoX":g="X";break;case "XtoZ":case "YtoZ":case "ZtoY":g="Z"}break;case "Z":switch(xa){case "XtoZ":g=
"X";break;case "YtoZ":case "ZtoX":case "ZtoY":g="Y"}}var h=b.sampler,i=h.input,j=this.getTransformBySid(b.sid);if(j){-1===a.indexOf(f)&&a.push(f);b=0;for(var k=i.length;b<k;b++){var l=i[b],q=h.getData(j.type,b),r;r=null;for(var s=0,t=d.length;s<t&&null==r;s++){var u=d[s];if(u.time===l)r=u;else if(u.time>l)break}if(!r){r=new H(l);s=-1;t=0;for(u=d.length;t<u&&-1==s;t++)d[t].time>=l&&(s=t);l=s;d.splice(-1==l?d.length:l,0,r)}r.addTarget(f,j,g,q)}}else console.log('Could not find transform "'+b.sid+'" in node '+
this.id)}for(c=0;c<a.length;c++){e=a[c];for(b=0;b<d.length;b++)if(r=d[b],!r.hasTarget(e)){h=d;f=r;j=b;g=e;i=void 0;a:{i=j?j-1:0;for(i=0<=i?i:i+h.length;0<=i;i--)if(k=h[i],k.hasTarget(g)){i=k;break a}i=null}k=void 0;a:{for(j+=1;j<h.length;j++)if(k=h[j],k.hasTarget(g))break a;k=null}if(i&&k){h=(f.time-i.time)/(k.time-i.time);i=i.getTarget(g);j=k.getTarget(g).data;k=i.data;q=void 0;if(k.length){q=[];for(l=0;l<k.length;++l)q[l]=k[l]+(j[l]-k[l])*h}else q=k+(j-k)*h;f.addTarget(g,i.transform,i.member,q)}}}this.keys=
d;this.sids=a}this.updateMatrix();return this};o.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a<this.transforms.length;a++)this.transforms[a].apply(this.matrix)};p.prototype.parse=function(a){this.sid=a.getAttribute("sid");this.type=a.nodeName;this.data=y(a.textContent);this.convert();return this};p.prototype.convert=function(){switch(this.type){case "matrix":this.obj=fa(this.data);break;case "rotate":this.angle=this.data[3]*Sb;case "translate":aa(this.data,-1);this.obj=new THREE.Vector3(this.data[0],
this.data[1],this.data[2]);break;case "scale":aa(this.data,1);this.obj=new THREE.Vector3(this.data[0],this.data[1],this.data[2]);break;default:console.log("Can not convert Transform of type "+this.type)}};p.prototype.apply=function(a){switch(this.type){case "matrix":a.multiplySelf(this.obj);break;case "translate":a.translate(this.obj);break;case "rotate":a.rotateByAxis(this.obj,this.angle);break;case "scale":a.scale(this.obj)}};p.prototype.update=function(a,b){switch(this.type){case "matrix":console.log("Currently not handling matrix transform updates");
break;case "translate":case "scale":switch(b){case "X":this.obj.x=a;break;case "Y":this.obj.y=a;break;case "Z":this.obj.z=a;break;default:this.obj.x=a[0],this.obj.y=a[1],this.obj.z=a[2]}break;case "rotate":switch(b){case "X":this.obj.x=a;break;case "Y":this.obj.y=a;break;case "Z":this.obj.z=a;break;case "ANGLE":this.angle=a*Sb;break;default:this.obj.x=a[0],this.obj.y=a[1],this.obj.z=a[2],this.angle=a[3]*Sb}}};n.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.skeleton=
[];this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "skeleton":this.skeleton.push(c.textContent.replace(/^#/,""));break;case "bind_material":if(c=S.evaluate(".//dae:instance_material",c,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(var d=c.iterateNext();d;)this.instance_material.push((new q).parse(d)),d=c.iterateNext()}}return this};q.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,
"");return this};m.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType&&"bind_material"==c.nodeName){if(a=S.evaluate(".//dae:instance_material",c,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(b=a.iterateNext();b;)this.instance_material.push((new q).parse(b)),b=a.iterateNext();break}}return this};r.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<
a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "mesh":this.mesh=(new s(this)).parse(c)}}return this};s.prototype.parse=function(a){this.primitives=[];var b;for(b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "source":var d=c.getAttribute("id");void 0==ia[d]&&(ia[d]=(new D(d)).parse(c));break;case "vertices":this.vertices=(new v).parse(c);break;case "triangles":this.primitives.push((new u).parse(c));break;case "polygons":console.warn("polygon holes not yet supported!");
case "polylist":this.primitives.push((new t).parse(c))}}this.geometry3js=new THREE.Geometry;a=ia[this.vertices.input.POSITION.source].data;for(b=0;b<a.length;b+=3)this.geometry3js.vertices.push(new THREE.Vertex(ga(a,b)));for(b=0;b<this.primitives.length;b++)a=this.primitives[b],a.setVertices(this.vertices),this.handlePrimitive(a,this.geometry3js);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();
return this};s.prototype.handlePrimitive=function(a,b){var c=0,d,e,f=a.p,g=a.inputs,h,i,j,k,l=0,m=3,o=[];for(d=0;d<g.length;d++)switch(h=g[d],h.semantic){case "TEXCOORD":o.push(h.set)}for(;c<f.length;){var n=[],p=[],q={},r=[];a.vcount&&(m=a.vcount[l++]);for(d=0;d<m;d++)for(e=0;e<g.length;e++)switch(h=g[e],k=ia[h.source],i=f[c+d*g.length+h.offset],j=k.accessor.params.length,j*=i,h.semantic){case "VERTEX":n.push(i);break;case "NORMAL":p.push(ga(k.data,j));break;case "TEXCOORD":void 0===q[h.set]&&(q[h.set]=
[]);q[h.set].push(new THREE.UV(k.data[j],1-k.data[j+1]));break;case "COLOR":r.push((new THREE.Color).setRGB(k.data[j],k.data[j+1],k.data[j+2]))}e=null;d=[];if(3===m)d.push(new THREE.Face3(n[0],n[1],n[2],[p[0],p[1],p[2]],r.length?r:new THREE.Color));else if(4===m)d.push(new THREE.Face4(n[0],n[1],n[2],n[3],[p[0],p[1],p[2],p[3]],r.length?r:new THREE.Color));else if(4<m&&Aa.subdivideFaces){r=r.length?r:new THREE.Color;for(e=1;e<m-1;)d.push(new THREE.Face3(n[0],n[e],n[e+1],[p[0],p[e++],p[e]],r))}if(d.length){n=
0;for(p=d.length;n<p;n++){e=d[n];e.daeMaterial=a.material;b.faces.push(e);for(e=0;e<o.length;e++)r=q[o[e]],r=4<m?[r[0],r[n+1],r[n+2]]:4===m?[r[0],r[1],r[2],r[3]]:[r[0],r[1],r[2]],b.faceVertexUvs[e]||(b.faceVertexUvs[e]=[]),b.faceVertexUvs[e].push(r)}}else console.log("dropped face with vcount "+m+" for geometry with id: "+b.id);c+=g.length*m}};t.prototype=new u;t.prototype.constructor=t;u.prototype.setVertices=function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=
a.input.POSITION.source};u.prototype.parse=function(a){this.inputs=[];this.material=a.getAttribute("material");this.count=T(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "input":this.inputs.push((new A).parse(a.childNodes[b]));break;case "vcount":this.vcount=I(c.textContent);break;case "p":this.p=I(c.textContent)}}return this};x.prototype.parse=function(a){this.params=[];this.source=a.getAttribute("source");this.count=T(a,"count",0);this.stride=
T(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if("param"==c.nodeName){var d={};d.name=c.getAttribute("name");d.type=c.getAttribute("type");this.params.push(d)}}return this};v.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)if("input"==a.childNodes[b].nodeName){var c=(new A).parse(a.childNodes[b]);this.input[c.semantic]=c}return this};A.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,
"");this.set=T(a,"set",-1);this.offset=T(a,"offset",0);if("TEXCOORD"==this.semantic&&0>this.set)this.set=0;return this};D.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var d=O(c.textContent),e=[],f=0;f<d.length;f++)e.push("true"==d[f]||"1"==d[f]?!0:!1);this.data=e;this.type=c.nodeName;break;case "float_array":this.data=y(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=
I(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=O(c.textContent);this.type=c.nodeName;break;case "technique_common":for(d=0;d<c.childNodes.length;d++)if("accessor"==c.childNodes[d].nodeName){this.accessor=(new x).parse(c.childNodes[d]);break}}}return this};D.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=
this.data.slice(b,b+16),c=fa(c);a.push(c)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+b.type+".")}return a};E.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if("instance_effect"==a.childNodes[b].nodeName){this.instance_effect=(new N).parse(a.childNodes[b]);break}return this};C.prototype.isColor=function(){return null==this.texture};C.prototype.isTexture=function(){return null!=this.texture};
C.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "color":c=y(c.textContent);this.color=new THREE.Color(0);this.color.setRGB(c[0],c[1],c[2]);this.color.a=c[3];break;case "texture":this.texture=c.getAttribute("texture"),this.texcoord=c.getAttribute("texcoord"),this.texOpts={offsetU:0,offsetV:0,repeatU:1,repeatV:1,wrapU:1,wrapV:1},this.parseTexture(c)}}return this};C.prototype.parseTexture=function(a){if(!a.childNodes)return this;
a.childNodes[1]&&"extra"===a.childNodes[1].nodeName&&(a=a.childNodes[1],a.childNodes[1]&&"technique"===a.childNodes[1].nodeName&&(a=a.childNodes[1]));for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "offsetU":case "offsetV":case "repeatU":case "repeatV":this.texOpts[c.nodeName]=parseFloat(c.textContent);break;case "wrapU":case "wrapV":this.texOpts[c.nodeName]=parseInt(c.textContent);break;default:this.texOpts[c.nodeName]=c.textContent}}return this};F.prototype.parse=
function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[c.nodeName]=(new C).parse(c);break;case "shininess":case "reflectivity":case "transparency":var d;d=S.evaluate(".//dae:float",c,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null);for(var e=d.iterateNext(),f=[];e;)f.push(e),e=d.iterateNext();d=f;0<d.length&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();
return this};F.prototype.create=function(){var a={},b=void 0!==this.transparency&&1>this.transparency,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof C)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid){var e=La[this.effect.surface.init_from];if(e)e=THREE.ImageUtils.loadTexture(Ra+e.init_from),e.wrapS=d.texOpts.wrapU?THREE.RepeatWrapping:THREE.ClampToEdgeWrapping,
e.wrapT=d.texOpts.wrapV?THREE.RepeatWrapping:THREE.ClampToEdgeWrapping,e.offset.x=d.texOpts.offsetU,e.offset.y=d.texOpts.offsetV,e.repeat.x=d.texOpts.repeatU,e.repeat.y=d.texOpts.repeatV,a.map=e}}else"diffuse"==c?a.color=d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=Wa;return this.material=new THREE.MeshLambertMaterial(a)};K.prototype.parse=function(a){for(var b=0;b<
a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "init_from":this.init_from=c.textContent;break;case "format":this.format=c.textContent;break;default:console.log("unhandled Surface prop: "+c.nodeName)}}return this};L.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "source":this.source=c.textContent;break;case "minfilter":this.minfilter=c.textContent;break;case "magfilter":this.magfilter=
c.textContent;break;case "mipfilter":this.mipfilter=c.textContent;break;case "wrap_s":this.wrap_s=c.textContent;break;case "wrap_t":this.wrap_t=c.textContent;break;default:console.log("unhandled Sampler2D prop: "+c.nodeName)}}return this};R.prototype.create=function(){if(null==this.shader)return null};R.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.shader=null;for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(c))}}return this};
R.prototype.parseNewparam=function(a){for(var b=a.getAttribute("sid"),c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "surface":this.surface=(new K(this)).parse(d);this.surface.sid=b;break;case "sampler2D":this.sampler=(new L(this)).parse(d);this.sampler.sid=b;break;case "extra":break;default:console.log(d.nodeName)}}};R.prototype.parseProfileCOMMON=function(a){for(var b,c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "profile_COMMON":this.parseProfileCOMMON(d);
break;case "technique":b=d;break;case "newparam":this.parseNewparam(d);break;case "extra":break;default:console.log(d.nodeName)}}return b};R.prototype.parseTechnique=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "constant":case "lambert":case "blinn":case "phong":this.shader=(new F(c.nodeName,this)).parse(c)}}};N.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");return this};P.prototype.parse=function(a){this.id=
a.getAttribute("id");this.name=a.getAttribute("name");this.source={};for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "source":c=(new D).parse(c);this.source[c.id]=c;break;case "sampler":this.sampler.push((new k(this)).parse(c));break;case "channel":this.channel.push((new B(this)).parse(c))}}return this};B.prototype.parse=function(a){this.source=a.getAttribute("source").replace(/^#/,"");this.target=a.getAttribute("target");var b=this.target.split("/");
b.shift();var a=b.shift(),c=0<=a.indexOf("."),d=0<=a.indexOf("(");if(c)b=a.split("."),this.sid=b.shift(),this.member=b.shift();else if(d){b=a.split("(");this.sid=b.shift();for(var e=0;e<b.length;e++)b[e]=parseInt(b[e].replace(/\)/,""));this.arrIndices=b}else this.sid=a;this.fullSid=a;this.dotSyntax=c;this.arrSyntax=d;return this};k.prototype.parse=function(a){this.id=a.getAttribute("id");this.inputs=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "input":this.inputs.push((new A).parse(c))}}return this};
k.prototype.create=function(){for(var a=0;a<this.inputs.length;a++){var b=this.inputs[a],c=this.animation.source[b.source];switch(b.semantic){case "INPUT":this.input=c.read();break;case "OUTPUT":this.output=c.read();this.strideOut=c.accessor.stride;break;case "INTERPOLATION":this.interpolation=c.read();break;case "IN_TANGENT":break;case "OUT_TANGENT":break;default:console.log(b.semantic)}}this.duration=this.endTime=this.startTime=0;if(this.input.length){this.startTime=1E8;this.endTime=-1E8;for(a=
0;a<this.input.length;a++)this.startTime=Math.min(this.startTime,this.input[a]),this.endTime=Math.max(this.endTime,this.input[a]);this.duration=this.endTime-this.startTime}};k.prototype.getData=function(a,b){var c;if(1<this.strideOut){c=[];for(var b=b*this.strideOut,d=0;d<this.strideOut;++d)c[d]=this.output[b+d];if(3===this.strideOut)switch(a){case "rotate":case "translate":aa(c,-1);break;case "scale":aa(c,1)}}else c=this.output[b];return c};H.prototype.addTarget=function(a,b,c,d){this.targets.push({sid:a,
member:c,transform:b,data:d})};H.prototype.apply=function(a){for(var b=0;b<this.targets.length;++b){var c=this.targets[b];(!a||c.sid===a)&&c.transform.update(c.data,c.member)}};H.prototype.getTarget=function(a){for(var b=0;b<this.targets.length;++b)if(this.targets[b].sid===a)return this.targets[b];return null};H.prototype.hasTarget=function(a){for(var b=0;b<this.targets.length;++b)if(this.targets[b].sid===a)return!0;return!1};H.prototype.interpolate=function(a,b){for(var c=0;c<this.targets.length;++c){var d=
this.targets[c],e=a.getTarget(d.sid);if(e){var f=(b-this.time)/(a.time-this.time),g=e.data,h=d.data;if(0>f||1<f)console.log("Key.interpolate: Warning! Scale out of bounds:"+f),f=0>f?0:1;if(h.length)for(var e=[],i=0;i<h.length;++i)e[i]=h[i]+(g[i]-h[i])*f;else e=h+(g-h)*f}else e=d.data;d.transform.update(e,d.member)}};return{load:function(b,c,d){var e=0;if(document.implementation&&document.implementation.createDocument){var f=new XMLHttpRequest;f.overrideMimeType&&f.overrideMimeType("text/xml");f.onreadystatechange=
function(){if(4==f.readyState){if(0==f.status||200==f.status)f.responseXML?(ca=c,a(f.responseXML,void 0,b)):console.error("ColladaLoader: Empty or non-existing file ("+b+")")}else 3==f.readyState&&d&&(0==e&&(e=f.getResponseHeader("Content-Length")),d({total:e,loaded:f.responseText.length}))};f.open("GET",b,!0);f.send(null)}else alert("Don't know how to parse XML!")},parse:a,setPreferredShading:function(a){Wa=a},applySkin:e,geometries:qa,options:Aa}};
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THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
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THREE.JSONLoader.prototype.load=function(a,b,c){if(a instanceof Object)console.warn("DEPRECATED: JSONLoader( parameters ) is now JSONLoader( url, callback, texturePath )."),c=a,a=c.model,b=c.callback,c=c.texture_path;c=c?c:this.extractUrlbase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(4==f.readyState)if(200==f.status||0==f.status){try{var h=JSON.parse(f.responseText)}catch(i){console.warn("DEPRECATED: ["+b+"] seems to be using old model format")}a.createModel(h,c,d);a.onLoadComplete()}else console.error("Couldn't load ["+b+"] ["+f.status+"]");else 3==f.readyState?e&&(0==g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):
2==f.readyState&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)};
THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){if(void 0===a.metadata||void 0===a.metadata.formatVersion||3!==a.metadata.formatVersion)console.error("Deprecated file format.");else{var c,e,i,j,l,o,p,n,q,m,r,s,t,u,x=a.faces;o=a.vertices;var v=a.normals,A=a.colors,D=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&D++;for(c=0;c<D;c++)d.faceUvs[c]=[],d.faceVertexUvs[c]=[];j=0;for(l=o.length;j<
l;)p=new THREE.Vertex,p.position.x=o[j++]*b,p.position.y=o[j++]*b,p.position.z=o[j++]*b,d.vertices.push(p);j=0;for(l=x.length;j<l;){b=x[j++];o=b&1;i=b&2;c=b&4;e=b&8;n=b&16;p=b&32;m=b&64;b&=128;o?(r=new THREE.Face4,r.a=x[j++],r.b=x[j++],r.c=x[j++],r.d=x[j++],o=4):(r=new THREE.Face3,r.a=x[j++],r.b=x[j++],r.c=x[j++],o=3);if(i)i=x[j++],r.materialIndex=i;i=d.faces.length;if(c)for(c=0;c<D;c++)s=a.uvs[c],q=x[j++],u=s[2*q],q=s[2*q+1],d.faceUvs[c][i]=new THREE.UV(u,q);if(e)for(c=0;c<D;c++){s=a.uvs[c];t=[];
for(e=0;e<o;e++)q=x[j++],u=s[2*q],q=s[2*q+1],t[e]=new THREE.UV(u,q);d.faceVertexUvs[c][i]=t}if(n)n=3*x[j++],e=new THREE.Vector3,e.x=v[n++],e.y=v[n++],e.z=v[n],r.normal=e;if(p)for(c=0;c<o;c++)n=3*x[j++],e=new THREE.Vector3,e.x=v[n++],e.y=v[n++],e.z=v[n],r.vertexNormals.push(e);if(m)p=x[j++],p=new THREE.Color(A[p]),r.color=p;if(b)for(c=0;c<o;c++)p=x[j++],p=new THREE.Color(A[p]),r.vertexColors.push(p);d.faces.push(r)}}})(e);(function(){var b,c,e,i;if(a.skinWeights)for(b=0,c=a.skinWeights.length;b<c;b+=
2)e=a.skinWeights[b],i=a.skinWeights[b+1],d.skinWeights.push(new THREE.Vector4(e,i,0,0));if(a.skinIndices)for(b=0,c=a.skinIndices.length;b<c;b+=2)e=a.skinIndices[b],i=a.skinIndices[b+1],d.skinIndices.push(new THREE.Vector4(e,i,0,0));d.bones=a.bones;d.animation=a.animation})();(function(b){if(void 0!==a.morphTargets){var c,e,i,j,l,o,p,n,q;for(c=0,e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];n=d.morphTargets[c].vertices;
q=a.morphTargets[c].vertices;for(i=0,j=q.length;i<j;i+=3)l=q[i]*b,o=q[i+1]*b,p=q[i+2]*b,n.push(new THREE.Vertex(new THREE.Vector3(l,o,p)))}}if(void 0!==a.morphColors)for(c=0,e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];j=d.morphColors[c].colors;l=a.morphColors[c].colors;for(b=0,i=l.length;b<i;b+=3)o=new THREE.Color(16755200),o.setRGB(l[b],l[b+1],l[b+2]),j.push(o)}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&
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d.computeTangents();b(d)};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
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THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4==d.readyState)if(200==d.status||0==d.status)try{var e=JSON.parse(d.responseText);void 0===e.metadata||void 0===e.metadata.formatVersion||3!==e.metadata.formatVersion?console.error("Deprecated file format."):c.createScene(e,b,a)}catch(f){console.error(f),console.warn("DEPRECATED: ["+a+"] seems to be using old model format")}else console.error("Couldn't load ["+a+"] ["+d.status+"]")};
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alteredq 已提交
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d.open("GET",a,!0);d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
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THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:j+"/"+a}function e(){var a;for(p in N.objects)if(!y.objects[p])if(s=N.objects[p],void 0!==s.geometry){if(F=y.geometries[s.geometry]){a=!1;for(I=0;I<s.materials.length;I++)R=y.materials[s.materials[I]],a=R instanceof THREE.ShaderMaterial;a&&F.computeTangents();x=s.position;v=s.rotation;A=s.quaternion;D=s.scale;A=0;0==R.length&&(R=new THREE.MeshFaceMaterial);1<R.length&&(R=new THREE.MeshFaceMaterial);
a=new THREE.Mesh(F,R);a.name=p;a.position.set(x[0],x[1],x[2]);A?(a.quaternion.set(A[0],A[1],A[2],A[3]),a.useQuaternion=!0):a.rotation.set(v[0],v[1],v[2]);a.scale.set(D[0],D[1],D[2]);a.visible=s.visible;y.scene.add(a);y.objects[p]=a;if(s.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);y.scene.collisions.colliders.push(b)}if(s.castsShadow)b=new THREE.ShadowVolume(F),y.scene.add(b),b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;s.trigger&&"none"!=s.trigger.toLowerCase()&&(b=
{type:s.trigger,object:s},y.triggers[a.name]=b)}}else x=s.position,v=s.rotation,A=s.quaternion,D=s.scale,A=0,a=new THREE.Object3D,a.name=p,a.position.set(x[0],x[1],x[2]),A?(a.quaternion.set(A[0],A[1],A[2],A[3]),a.useQuaternion=!0):a.rotation.set(v[0],v[1],v[2]),a.scale.set(D[0],D[1],D[2]),a.visible=void 0!==s.visible?s.visible:!1,y.scene.add(a),y.objects[p]=a,y.empties[p]=a,s.trigger&&"none"!=s.trigger.toLowerCase()&&(b={type:s.trigger,object:s},y.triggers[a.name]=b)}function f(a){return function(b){y.geometries[a]=
b;e();B-=1;i.onLoadComplete();h()}}function g(a){return function(b){y.geometries[a]=b}}function h(){i.callbackProgress({totalModels:H,totalTextures:V,loadedModels:H-B,loadedTextures:V-k},y);i.onLoadProgress();0==B&&0==k&&b(y)}var i=this,j=THREE.Loader.prototype.extractUrlbase(c),l,o,p,n,q,m,r,s,t,u,x,v,A,D,E,C,F,K,L,R,N,P,B,k,H,V,y;N=a;c=new THREE.BinaryLoader;P=new THREE.JSONLoader;k=B=0;y={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},
empties:{}};a=!1;for(p in N.objects)if(s=N.objects[p],s.meshCollider){a=!0;break}if(a)y.scene.collisions=new THREE.CollisionSystem;if(N.transform)a=N.transform.position,t=N.transform.rotation,E=N.transform.scale,a&&y.scene.position.set(a[0],a[1],a[2]),t&&y.scene.rotation.set(t[0],t[1],t[2]),E&&y.scene.scale.set(E[0],E[1],E[2]),(a||t||E)&&y.scene.updateMatrix();a=function(){k-=1;h();i.onLoadComplete()};for(q in N.cameras)E=N.cameras[q],"perspective"==E.type?K=new THREE.PerspectiveCamera(E.fov,E.aspect,
E.near,E.far):"ortho"==E.type&&(K=new THREE.OrthographicCamera(E.left,E.right,E.top,E.bottom,E.near,E.far)),x=E.position,t=E.target,E=E.up,K.position.set(x[0],x[1],x[2]),K.target=new THREE.Vector3(t[0],t[1],t[2]),E&&K.up.set(E[0],E[1],E[2]),y.cameras[q]=K;for(n in N.lights)t=N.lights[n],q=void 0!==t.color?t.color:16777215,K=void 0!==t.intensity?t.intensity:1,"directional"==t.type?(x=t.direction,u=new THREE.DirectionalLight(q,K),u.position.set(x[0],x[1],x[2]),u.position.normalize()):"point"==t.type?
(x=t.position,u=t.distance,u=new THREE.PointLight(q,K,u),u.position.set(x[0],x[1],x[2])):"ambient"==t.type&&(u=new THREE.AmbientLight(q)),y.scene.add(u),y.lights[n]=u;for(m in N.fogs)n=N.fogs[m],"linear"==n.type?L=new THREE.Fog(0,n.near,n.far):"exp2"==n.type&&(L=new THREE.FogExp2(0,n.density)),E=n.color,L.color.setRGB(E[0],E[1],E[2]),y.fogs[m]=L;if(y.cameras&&N.defaults.camera)y.currentCamera=y.cameras[N.defaults.camera];if(y.fogs&&N.defaults.fog)y.scene.fog=y.fogs[N.defaults.fog];E=N.defaults.bgcolor;
y.bgColor=new THREE.Color;y.bgColor.setRGB(E[0],E[1],E[2]);y.bgColorAlpha=N.defaults.bgalpha;for(l in N.geometries)if(m=N.geometries[l],"bin_mesh"==m.type||"ascii_mesh"==m.type)B+=1,i.onLoadStart();H=B;for(l in N.geometries)m=N.geometries[l],"cube"==m.type?(F=new THREE.CubeGeometry(m.width,m.height,m.depth,m.segmentsWidth,m.segmentsHeight,m.segmentsDepth,null,m.flipped,m.sides),y.geometries[l]=F):"plane"==m.type?(F=new THREE.PlaneGeometry(m.width,m.height,m.segmentsWidth,m.segmentsHeight),y.geometries[l]=
F):"sphere"==m.type?(F=new THREE.SphereGeometry(m.radius,m.segmentsWidth,m.segmentsHeight),y.geometries[l]=F):"cylinder"==m.type?(F=new THREE.CylinderGeometry(m.topRad,m.botRad,m.height,m.radSegs,m.heightSegs),y.geometries[l]=F):"torus"==m.type?(F=new THREE.TorusGeometry(m.radius,m.tube,m.segmentsR,m.segmentsT),y.geometries[l]=F):"icosahedron"==m.type?(F=new THREE.IcosahedronGeometry(m.subdivisions),y.geometries[l]=F):"bin_mesh"==m.type?c.load(d(m.url,N.urlBaseType),f(l)):"ascii_mesh"==m.type?P.load(d(m.url,
N.urlBaseType),f(l)):"embedded_mesh"==m.type&&(m=N.embeds[m.id])&&P.createModel(m,g(l),"");for(r in N.textures)if(l=N.textures[r],l.url instanceof Array){k+=l.url.length;for(m=0;m<l.url.length;m++)i.onLoadStart()}else k+=1,i.onLoadStart();V=k;for(r in N.textures){l=N.textures[r];if(void 0!=l.mapping&&void 0!=THREE[l.mapping])l.mapping=new THREE[l.mapping];if(l.url instanceof Array){m=[];for(var I=0;I<l.url.length;I++)m[I]=d(l.url[I],N.urlBaseType);m=THREE.ImageUtils.loadTextureCube(m,l.mapping,a)}else{m=
THREE.ImageUtils.loadTexture(d(l.url,N.urlBaseType),l.mapping,a);if(void 0!=THREE[l.minFilter])m.minFilter=THREE[l.minFilter];if(void 0!=THREE[l.magFilter])m.magFilter=THREE[l.magFilter];if(l.repeat){m.repeat.set(l.repeat[0],l.repeat[1]);if(1!=l.repeat[0])m.wrapS=THREE.RepeatWrapping;if(1!=l.repeat[1])m.wrapT=THREE.RepeatWrapping}l.offset&&m.offset.set(l.offset[0],l.offset[1]);if(l.wrap){L={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(void 0!==L[l.wrap[0]])m.wrapS=L[l.wrap[0]];
if(void 0!==L[l.wrap[1]])m.wrapT=L[l.wrap[1]]}}y.textures[r]=m}for(o in N.materials){r=N.materials[o];for(C in r.parameters)if("envMap"==C||"map"==C||"lightMap"==C)r.parameters[C]=y.textures[r.parameters[C]];else if("shading"==C)r.parameters[C]="flat"==r.parameters[C]?THREE.FlatShading:THREE.SmoothShading;else if("blending"==C)r.parameters[C]=THREE[r.parameters[C]]?THREE[r.parameters[C]]:THREE.NormalBlending;else if("combine"==C)r.parameters[C]="MixOperation"==r.parameters[C]?THREE.MixOperation:THREE.MultiplyOperation;
else if("vertexColors"==C)if("face"==r.parameters[C])r.parameters[C]=THREE.FaceColors;else if(r.parameters[C])r.parameters[C]=THREE.VertexColors;if(void 0!==r.parameters.opacity&&1>r.parameters.opacity)r.parameters.transparent=!0;if(r.parameters.normalMap){l=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(l.uniforms);m=r.parameters.color;L=r.parameters.specular;c=r.parameters.ambient;P=r.parameters.shininess;a.tNormal.texture=y.textures[r.parameters.normalMap];if(r.parameters.normalMapFactor)a.uNormalScale.value=
r.parameters.normalMapFactor;if(r.parameters.map)a.tDiffuse.texture=r.parameters.map,a.enableDiffuse.value=!0;if(r.parameters.lightMap)a.tAO.texture=r.parameters.lightMap,a.enableAO.value=!0;if(r.parameters.specularMap)a.tSpecular.texture=y.textures[r.parameters.specularMap],a.enableSpecular.value=!0;a.uDiffuseColor.value.setHex(m);a.uSpecularColor.value.setHex(L);a.uAmbientColor.value.setHex(c);a.uShininess.value=P;if(r.parameters.opacity)a.uOpacity.value=r.parameters.opacity;r=new THREE.ShaderMaterial({fragmentShader:l.fragmentShader,
vertexShader:l.vertexShader,uniforms:a,lights:!0,fog:!0})}else r=new THREE[r.type](r.parameters);y.materials[o]=r}e();i.callbackSync(y);h()};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
THREE.UTF8Loader.prototype.load=function(a,b,c){if(a instanceof Object)console.warn("DEPRECATED: UTF8Loader( parameters ) is now UTF8Loader( url, callback, metaData )."),c=a,a=c.model,b=c.callback,c={scale:c.scale,offsetX:c.offsetX,offsetY:c.offsetY,offsetZ:c.offsetZ};var d=new XMLHttpRequest,e=void 0!==c.scale?c.scale:1,f=void 0!==c.offsetX?c.offsetX:0,g=void 0!==c.offsetY?c.offsetY:0,h=void 0!==c.offsetZ?c.offsetZ:0;d.onreadystatechange=function(){4==d.readyState?200==d.status||0==d.status?THREE.UTF8Loader.prototype.createModel(d.responseText,
b,e,f,g,h):alert("Couldn't load ["+a+"] ["+d.status+"]"):3!=d.readyState&&2==d.readyState&&d.getResponseHeader("Content-Length")};d.open("GET",a,!0);d.send(null)};THREE.UTF8Loader.prototype.decompressMesh=function(a){var b=a.charCodeAt(0);57344<=b&&(b-=2048);b++;for(var c=new Float32Array(8*b),d=1,e=0;8>e;e++){for(var f=0,g=0;g<b;++g){var h=a.charCodeAt(g+d),f=f+(h>>1^-(h&1));c[8*g+e]=f}d+=b}b=a.length-d;f=new Uint16Array(b);for(e=g=0;e<b;e++)h=a.charCodeAt(e+d),f[e]=g-h,0==h&&g++;return[c,f]};
THREE.UTF8Loader.prototype.createModel=function(a,b,c,d,e,f){var g=function(){var b=this;b.materials=[];THREE.Geometry.call(this);var g=THREE.UTF8Loader.prototype.decompressMesh(a),j=[],l=[];(function(a,g,i){for(var j,l,r,s=a.length;i<s;i+=g)j=a[i],l=a[i+1],r=a[i+2],j=j/16383*c,l=l/16383*c,r=r/16383*c,j+=d,l+=e,r+=f,b.vertices.push(new THREE.Vertex(new THREE.Vector3(j,l,r)))})(g[0],8,0);(function(a,b,c){for(var d,e,f=a.length;c<f;c+=b)d=a[c],e=a[c+1],d/=1023,e/=1023,l.push(d,1-e)})(g[0],8,3);(function(a,
b,c){for(var d,e,f,g=a.length;c<g;c+=b)d=a[c],e=a[c+1],f=a[c+2],d=(d-512)/511,e=(e-512)/511,f=(f-512)/511,j.push(d,e,f)})(g[0],8,5);(function(a){var c,d,e,f,g,i,t,u,x,v=a.length;for(c=0;c<v;c+=3){d=a[c];e=a[c+1];f=a[c+2];g=b;u=d;x=e;i=f;var A=j[3*e],D=j[3*e+1],E=j[3*e+2],C=j[3*f],F=j[3*f+1],K=j[3*f+2];t=new THREE.Vector3(j[3*d],j[3*d+1],j[3*d+2]);A=new THREE.Vector3(A,D,E);C=new THREE.Vector3(C,F,K);g.faces.push(new THREE.Face3(u,x,i,[t,A,C],null,0));g=l[2*d];d=l[2*d+1];i=l[2*e];t=l[2*e+1];u=l[2*
f];x=l[2*f+1];f=b.faceVertexUvs[0];e=i;i=t;t=[];t.push(new THREE.UV(g,d));t.push(new THREE.UV(e,i));t.push(new THREE.UV(u,x));f.push(t)}})(g[1]);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;b(new g)};
THREE.Axes=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vertex);a.vertices.push(new THREE.Vertex(new THREE.Vector3(0,100,0)));var b=new THREE.CylinderGeometry(0,5,25,5,1),c;c=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:16711680}));c.position.x=100;c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));this.add(c);
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c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:65280}));c.position.y=100;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));c.rotation.x=Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:255}));c.position.z=100;c.rotation.x=Math.PI/2;this.add(c)};THREE.Axes.prototype=new THREE.Object3D;THREE.Axes.prototype.constructor=THREE.Axes;
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THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.material=b;this.init=function(a){this.resolution=a;this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(3*this.size3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=0;this.hasNormal=
this.hasPos=!1;this.positionArray=new Float32Array(3*this.maxCount);this.normalArray=new Float32Array(3*this.maxCount)};this.lerp=function(a,b,e){return a+(b-a)*e};this.VIntX=function(a,b,e,f,g,h,i,j,l,o){g=(g-l)/(o-l);l=this.normal_cache;b[f]=h+g*this.delta;b[f+1]=i;b[f+2]=j;e[f]=this.lerp(l[a],l[a+3],g);e[f+1]=this.lerp(l[a+1],l[a+4],g);e[f+2]=this.lerp(l[a+2],l[a+5],g)};this.VIntY=function(a,b,e,f,g,h,i,j,l,o){g=(g-l)/(o-l);l=this.normal_cache;b[f]=h;b[f+1]=i+g*this.delta;b[f+2]=j;b=a+3*this.yd;
e[f]=this.lerp(l[a],l[b],g);e[f+1]=this.lerp(l[a+1],l[b+1],g);e[f+2]=this.lerp(l[a+2],l[b+2],g)};this.VIntZ=function(a,b,e,f,g,h,i,j,l,o){g=(g-l)/(o-l);l=this.normal_cache;b[f]=h;b[f+1]=i;b[f+2]=j+g*this.delta;b=a+3*this.zd;e[f]=this.lerp(l[a],l[b],g);e[f+1]=this.lerp(l[a+1],l[b+1],g);e[f+2]=this.lerp(l[a+2],l[b+2],g)};this.compNorm=function(a){var b=3*a;0===this.normal_cache[b]&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+this.yd],
this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,e,f,g,h){var i=f+1,j=f+this.yd,l=f+this.zd,o=i+this.yd,p=i+this.zd,n=f+this.yd+this.zd,q=i+this.yd+this.zd,m=0,r=this.field[f],s=this.field[i],t=this.field[j],u=this.field[o],x=this.field[l],v=this.field[p],A=this.field[n],D=this.field[q];r<g&&(m|=1);s<g&&(m|=2);t<g&&(m|=8);u<g&&(m|=4);x<g&&(m|=16);v<g&&(m|=32);A<g&&(m|=128);D<g&&(m|=64);var E=THREE.edgeTable[m];if(0===E)return 0;var C=this.delta,F=a+
C,K=b+C,C=e+C;E&1&&(this.compNorm(f),this.compNorm(i),this.VIntX(3*f,this.vlist,this.nlist,0,g,a,b,e,r,s));E&2&&(this.compNorm(i),this.compNorm(o),this.VIntY(3*i,this.vlist,this.nlist,3,g,F,b,e,s,u));E&4&&(this.compNorm(j),this.compNorm(o),this.VIntX(3*j,this.vlist,this.nlist,6,g,a,K,e,t,u));E&8&&(this.compNorm(f),this.compNorm(j),this.VIntY(3*f,this.vlist,this.nlist,9,g,a,b,e,r,t));E&16&&(this.compNorm(l),this.compNorm(p),this.VIntX(3*l,this.vlist,this.nlist,12,g,a,b,C,x,v));E&32&&(this.compNorm(p),
this.compNorm(q),this.VIntY(3*p,this.vlist,this.nlist,15,g,F,b,C,v,D));E&64&&(this.compNorm(n),this.compNorm(q),this.VIntX(3*n,this.vlist,this.nlist,18,g,a,K,C,A,D));E&128&&(this.compNorm(l),this.compNorm(n),this.VIntY(3*l,this.vlist,this.nlist,21,g,a,b,C,x,A));E&256&&(this.compNorm(f),this.compNorm(l),this.VIntZ(3*f,this.vlist,this.nlist,24,g,a,b,e,r,x));E&512&&(this.compNorm(i),this.compNorm(p),this.VIntZ(3*i,this.vlist,this.nlist,27,g,F,b,e,s,v));E&1024&&(this.compNorm(o),this.compNorm(q),this.VIntZ(3*
o,this.vlist,this.nlist,30,g,F,K,e,u,D));E&2048&&(this.compNorm(j),this.compNorm(n),this.VIntZ(3*j,this.vlist,this.nlist,33,g,a,K,e,t,A));m<<=4;for(g=f=0;-1!=THREE.triTable[m+g];)a=m+g,b=a+1,e=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[e],h),g+=3,f++;return f};this.posnormtriv=function(a,b,e,f,g,h){var i=3*this.count;this.positionArray[i]=a[e];this.positionArray[i+1]=a[e+1];this.positionArray[i+2]=a[e+2];this.positionArray[i+3]=a[f];this.positionArray[i+
693
4]=a[f+1];this.positionArray[i+5]=a[f+2];this.positionArray[i+6]=a[g];this.positionArray[i+7]=a[g+1];this.positionArray[i+8]=a[g+2];this.normalArray[i]=b[e];this.normalArray[i+1]=b[e+1];this.normalArray[i+2]=b[e+2];this.normalArray[i+3]=b[f];this.normalArray[i+4]=b[f+1];this.normalArray[i+5]=b[f+2];this.normalArray[i+6]=b[g];this.normalArray[i+7]=b[g+1];this.normalArray[i+8]=b[g+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&h(this)};this.begin=function(){this.count=0;
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this.hasNormal=this.hasPos=!1};this.end=function(a){if(0!==this.count){for(var b=3*this.count;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,e,f,g){var h=this.size*Math.sqrt(f/g),i=e*this.size,j=b*this.size,l=a*this.size,o=Math.floor(i-h);1>o&&(o=1);i=Math.floor(i+h);i>this.size-1&&(i=this.size-1);var p=Math.floor(j-h);1>p&&(p=1);j=Math.floor(j+h);j>this.size-1&&(j=this.size-1);var n=Math.floor(l-h);1>n&&(n=1);h=Math.floor(l+h);h>this.size-1&&(h=this.size-
1);for(var q,m,r,s,t,u,x,l=o;l<i;l++){r=this.size2*l;t=l/this.size-e;u=t*t;for(o=p;o<j;o++){m=r+this.size*o;q=o/this.size-b;x=q*q;for(q=n;q<h;q++)s=q/this.size-a,s=f/(1.0E-6+s*s+x+u)-g,0<s&&(this.field[m+q]+=s)}}};this.addPlaneX=function(a,b){var e,f,g,h,i,j=this.size,l=this.yd,o=this.zd,p=this.field,n=j*Math.sqrt(a/b);n>j&&(n=j);for(e=0;e<n;e++)if(f=e/j,f*=f,h=a/(1.0E-4+f)-b,0<h)for(f=0;f<j;f++){i=e+f*l;for(g=0;g<j;g++)p[o*g+i]+=h}};this.addPlaneY=function(a,b){var e,f,g,h,i,j,l=this.size,o=this.yd,
p=this.zd,n=this.field,q=l*Math.sqrt(a/b);q>l&&(q=l);for(f=0;f<q;f++)if(e=f/l,e*=e,h=a/(1.0E-4+e)-b,0<h){i=f*o;for(e=0;e<l;e++){j=i+e;for(g=0;g<l;g++)n[p*g+j]+=h}}};this.addPlaneZ=function(a,b){var e,f,g,h,i,j,l=this.size,o=this.yd,p=this.zd,n=this.field,q=l*Math.sqrt(a/b);q>l&&(q=l);for(g=0;g<q;g++)if(e=g/l,e*=e,h=a/(1.0E-4+e)-b,0<h){i=p*g;for(f=0;f<l;f++){j=i+f*o;for(e=0;e<l;e++)n[j+e]+=h}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[3*a]=0,this.field[a]=0};this.render=
function(a){this.begin();var b,e,f,g,h,i,j,l,o,p=this.size-2;for(g=1;g<p;g++){o=this.size2*g;j=(g-this.halfsize)/this.halfsize;for(f=1;f<p;f++){l=o+this.size*f;i=(f-this.halfsize)/this.halfsize;for(e=1;e<p;e++)h=(e-this.halfsize)/this.halfsize,b=l+e,this.polygonize(h,i,j,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,e=[];this.render(function(f){var g,h,i,j,l,o,p,n;for(g=0;g<f.count;g++)p=3*g,l=p+1,n=p+2,h=f.positionArray[p],i=f.positionArray[l],j=
f.positionArray[n],o=new THREE.Vector3(h,i,j),h=f.normalArray[p],i=f.normalArray[l],j=f.normalArray[n],p=new THREE.Vector3(h,i,j),p.normalize(),l=new THREE.Vertex(o),b.vertices.push(l),e.push(p);o=f.count/3;for(g=0;g<o;g++)p=3*(a+g),l=p+1,n=p+2,h=e[p],i=e[l],j=e[n],p=new THREE.Face3(p,l,n,[h,i,j]),b.faces.push(p);a+=o;f.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
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THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,9,8,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,2,10,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,8,3,2,10,8,10,9,8,-1,-1,-1,-1,-1,-1,-1,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,8,11,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,11,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,1,11,2,1,9,11,9,8,11,-1,-1,-1,-1,-1,-1,-1,3,10,1,11,10,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,10,1,0,8,10,8,11,10,-1,-1,-1,-1,-1,-1,-1,3,9,0,3,11,9,11,10,9,-1,-1,-1,-1,-1,-1,-1,9,8,10,10,8,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,3,0,7,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,1,9,4,7,1,7,3,1,-1,-1,-1,-1,-1,-1,-1,1,2,10,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,4,7,3,0,4,1,2,10,-1,-1,-1,-1,-1,-1,-1,9,2,10,9,0,2,8,4,7,
-1,-1,-1,-1,-1,-1,-1,2,10,9,2,9,7,2,7,3,7,9,4,-1,-1,-1,-1,8,4,7,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,4,7,11,2,4,2,0,4,-1,-1,-1,-1,-1,-1,-1,9,0,1,8,4,7,2,3,11,-1,-1,-1,-1,-1,-1,-1,4,7,11,9,4,11,9,11,2,9,2,1,-1,-1,-1,-1,3,10,1,3,11,10,7,8,4,-1,-1,-1,-1,-1,-1,-1,1,11,10,1,4,11,1,0,4,7,11,4,-1,-1,-1,-1,4,7,8,9,0,11,9,11,10,11,0,3,-1,-1,-1,-1,4,7,11,4,11,9,9,11,10,-1,-1,-1,-1,-1,-1,-1,9,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,5,4,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,5,4,1,5,0,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,8,5,4,8,3,5,3,1,5,-1,-1,-1,-1,-1,-1,-1,1,2,10,9,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,8,1,2,10,4,9,5,-1,-1,-1,-1,-1,-1,-1,5,2,10,5,4,2,4,0,2,-1,-1,-1,-1,-1,-1,-1,2,10,5,3,2,5,3,5,4,3,4,8,-1,-1,-1,-1,9,5,4,2,3,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,0,8,11,4,9,5,-1,-1,-1,-1,-1,-1,-1,0,5,4,0,1,5,2,3,11,-1,-1,-1,-1,-1,-1,-1,2,1,5,2,5,8,2,8,11,4,8,5,-1,-1,-1,-1,10,3,11,10,1,3,9,5,4,-1,-1,-1,-1,-1,-1,-1,4,9,5,0,8,1,8,10,1,8,11,10,-1,-1,-1,-1,5,4,0,5,0,11,5,11,10,11,0,3,-1,-1,-1,-1,5,4,8,5,
8,10,10,8,11,-1,-1,-1,-1,-1,-1,-1,9,7,8,5,7,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,3,0,9,5,3,5,7,3,-1,-1,-1,-1,-1,-1,-1,0,7,8,0,1,7,1,5,7,-1,-1,-1,-1,-1,-1,-1,1,5,3,3,5,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,7,8,9,5,7,10,1,2,-1,-1,-1,-1,-1,-1,-1,10,1,2,9,5,0,5,3,0,5,7,3,-1,-1,-1,-1,8,0,2,8,2,5,8,5,7,10,5,2,-1,-1,-1,-1,2,10,5,2,5,3,3,5,7,-1,-1,-1,-1,-1,-1,-1,7,9,5,7,8,9,3,11,2,-1,-1,-1,-1,-1,-1,-1,9,5,7,9,7,2,9,2,0,2,7,11,-1,-1,-1,-1,2,3,11,0,1,8,1,7,8,1,5,7,-1,-1,-1,-1,11,2,1,11,1,7,7,1,5,-1,-1,-1,-1,-1,-1,
-1,9,5,8,8,5,7,10,1,3,10,3,11,-1,-1,-1,-1,5,7,0,5,0,9,7,11,0,1,0,10,11,10,0,-1,11,10,0,11,0,3,10,5,0,8,0,7,5,7,0,-1,11,10,5,7,11,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,6,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,5,10,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,1,5,10,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,1,9,8,5,10,6,-1,-1,-1,-1,-1,-1,-1,1,6,5,2,6,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,6,5,1,2,6,3,0,8,-1,-1,-1,-1,-1,-1,-1,9,6,5,9,0,6,0,2,6,-1,-1,-1,-1,-1,-1,-1,5,9,8,5,8,2,5,2,6,3,2,8,-1,-1,-1,-1,2,3,11,10,6,
5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,0,8,11,2,0,10,6,5,-1,-1,-1,-1,-1,-1,-1,0,1,9,2,3,11,5,10,6,-1,-1,-1,-1,-1,-1,-1,5,10,6,1,9,2,9,11,2,9,8,11,-1,-1,-1,-1,6,3,11,6,5,3,5,1,3,-1,-1,-1,-1,-1,-1,-1,0,8,11,0,11,5,0,5,1,5,11,6,-1,-1,-1,-1,3,11,6,0,3,6,0,6,5,0,5,9,-1,-1,-1,-1,6,5,9,6,9,11,11,9,8,-1,-1,-1,-1,-1,-1,-1,5,10,6,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,3,0,4,7,3,6,5,10,-1,-1,-1,-1,-1,-1,-1,1,9,0,5,10,6,8,4,7,-1,-1,-1,-1,-1,-1,-1,10,6,5,1,9,7,1,7,3,7,9,4,-1,-1,-1,-1,6,1,2,6,5,1,4,7,8,-1,-1,-1,-1,
-1,-1,-1,1,2,5,5,2,6,3,0,4,3,4,7,-1,-1,-1,-1,8,4,7,9,0,5,0,6,5,0,2,6,-1,-1,-1,-1,7,3,9,7,9,4,3,2,9,5,9,6,2,6,9,-1,3,11,2,7,8,4,10,6,5,-1,-1,-1,-1,-1,-1,-1,5,10,6,4,7,2,4,2,0,2,7,11,-1,-1,-1,-1,0,1,9,4,7,8,2,3,11,5,10,6,-1,-1,-1,-1,9,2,1,9,11,2,9,4,11,7,11,4,5,10,6,-1,8,4,7,3,11,5,3,5,1,5,11,6,-1,-1,-1,-1,5,1,11,5,11,6,1,0,11,7,11,4,0,4,11,-1,0,5,9,0,6,5,0,3,6,11,6,3,8,4,7,-1,6,5,9,6,9,11,4,7,9,7,11,9,-1,-1,-1,-1,10,4,9,6,4,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,10,6,4,9,10,0,8,3,-1,-1,-1,-1,-1,-1,-1,
10,0,1,10,6,0,6,4,0,-1,-1,-1,-1,-1,-1,-1,8,3,1,8,1,6,8,6,4,6,1,10,-1,-1,-1,-1,1,4,9,1,2,4,2,6,4,-1,-1,-1,-1,-1,-1,-1,3,0,8,1,2,9,2,4,9,2,6,4,-1,-1,-1,-1,0,2,4,4,2,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,3,2,8,2,4,4,2,6,-1,-1,-1,-1,-1,-1,-1,10,4,9,10,6,4,11,2,3,-1,-1,-1,-1,-1,-1,-1,0,8,2,2,8,11,4,9,10,4,10,6,-1,-1,-1,-1,3,11,2,0,1,6,0,6,4,6,1,10,-1,-1,-1,-1,6,4,1,6,1,10,4,8,1,2,1,11,8,11,1,-1,9,6,4,9,3,6,9,1,3,11,6,3,-1,-1,-1,-1,8,11,1,8,1,0,11,6,1,9,1,4,6,4,1,-1,3,11,6,3,6,0,0,6,4,-1,-1,-1,-1,-1,-1,-1,
6,4,8,11,6,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,10,6,7,8,10,8,9,10,-1,-1,-1,-1,-1,-1,-1,0,7,3,0,10,7,0,9,10,6,7,10,-1,-1,-1,-1,10,6,7,1,10,7,1,7,8,1,8,0,-1,-1,-1,-1,10,6,7,10,7,1,1,7,3,-1,-1,-1,-1,-1,-1,-1,1,2,6,1,6,8,1,8,9,8,6,7,-1,-1,-1,-1,2,6,9,2,9,1,6,7,9,0,9,3,7,3,9,-1,7,8,0,7,0,6,6,0,2,-1,-1,-1,-1,-1,-1,-1,7,3,2,6,7,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,11,10,6,8,10,8,9,8,6,7,-1,-1,-1,-1,2,0,7,2,7,11,0,9,7,6,7,10,9,10,7,-1,1,8,0,1,7,8,1,10,7,6,7,10,2,3,11,-1,11,2,1,11,1,7,10,6,1,6,7,1,-1,-1,-1,-1,
8,9,6,8,6,7,9,1,6,11,6,3,1,3,6,-1,0,9,1,11,6,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,0,7,0,6,3,11,0,11,6,0,-1,-1,-1,-1,7,11,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,6,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,8,11,7,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,11,7,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,1,9,8,3,1,11,7,6,-1,-1,-1,-1,-1,-1,-1,10,1,2,6,11,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,3,0,8,6,11,7,-1,-1,-1,-1,-1,-1,-1,2,9,0,2,10,9,6,11,7,-1,-1,-1,-1,-1,-1,-1,6,11,7,2,10,3,10,8,3,10,9,8,-1,-1,-1,-1,7,
2,3,6,2,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,0,8,7,6,0,6,2,0,-1,-1,-1,-1,-1,-1,-1,2,7,6,2,3,7,0,1,9,-1,-1,-1,-1,-1,-1,-1,1,6,2,1,8,6,1,9,8,8,7,6,-1,-1,-1,-1,10,7,6,10,1,7,1,3,7,-1,-1,-1,-1,-1,-1,-1,10,7,6,1,7,10,1,8,7,1,0,8,-1,-1,-1,-1,0,3,7,0,7,10,0,10,9,6,10,7,-1,-1,-1,-1,7,6,10,7,10,8,8,10,9,-1,-1,-1,-1,-1,-1,-1,6,8,4,11,8,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,6,11,3,0,6,0,4,6,-1,-1,-1,-1,-1,-1,-1,8,6,11,8,4,6,9,0,1,-1,-1,-1,-1,-1,-1,-1,9,4,6,9,6,3,9,3,1,11,3,6,-1,-1,-1,-1,6,8,4,6,11,8,2,10,1,-1,-1,-1,
-1,-1,-1,-1,1,2,10,3,0,11,0,6,11,0,4,6,-1,-1,-1,-1,4,11,8,4,6,11,0,2,9,2,10,9,-1,-1,-1,-1,10,9,3,10,3,2,9,4,3,11,3,6,4,6,3,-1,8,2,3,8,4,2,4,6,2,-1,-1,-1,-1,-1,-1,-1,0,4,2,4,6,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,4,2,4,6,4,3,8,-1,-1,-1,-1,1,9,4,1,4,2,2,4,6,-1,-1,-1,-1,-1,-1,-1,8,1,3,8,6,1,8,4,6,6,10,1,-1,-1,-1,-1,10,1,0,10,0,6,6,0,4,-1,-1,-1,-1,-1,-1,-1,4,6,3,4,3,8,6,10,3,0,3,9,10,9,3,-1,10,9,4,6,10,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,5,7,6,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,4,9,5,11,7,6,
-1,-1,-1,-1,-1,-1,-1,5,0,1,5,4,0,7,6,11,-1,-1,-1,-1,-1,-1,-1,11,7,6,8,3,4,3,5,4,3,1,5,-1,-1,-1,-1,9,5,4,10,1,2,7,6,11,-1,-1,-1,-1,-1,-1,-1,6,11,7,1,2,10,0,8,3,4,9,5,-1,-1,-1,-1,7,6,11,5,4,10,4,2,10,4,0,2,-1,-1,-1,-1,3,4,8,3,5,4,3,2,5,10,5,2,11,7,6,-1,7,2,3,7,6,2,5,4,9,-1,-1,-1,-1,-1,-1,-1,9,5,4,0,8,6,0,6,2,6,8,7,-1,-1,-1,-1,3,6,2,3,7,6,1,5,0,5,4,0,-1,-1,-1,-1,6,2,8,6,8,7,2,1,8,4,8,5,1,5,8,-1,9,5,4,10,1,6,1,7,6,1,3,7,-1,-1,-1,-1,1,6,10,1,7,6,1,0,7,8,7,0,9,5,4,-1,4,0,10,4,10,5,0,3,10,6,10,7,3,7,10,
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1,3,6,1,6,10,3,8,6,5,6,9,8,9,6,-1,10,1,0,10,0,6,9,5,0,5,6,0,-1,-1,-1,-1,0,3,8,5,6,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,5,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,5,10,7,5,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,5,10,11,7,5,8,3,0,-1,-1,-1,-1,-1,-1,-1,5,11,7,5,10,11,1,9,0,-1,-1,-1,-1,-1,-1,-1,10,7,5,10,11,7,9,8,1,8,3,1,-1,-1,-1,-1,11,1,2,11,7,1,7,5,1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,7,1,7,5,7,2,11,-1,-1,-1,-1,9,7,5,9,2,7,9,0,2,2,11,7,-1,-1,-1,-1,7,5,2,7,2,11,5,9,2,3,2,8,9,8,2,-1,2,5,10,2,3,5,3,7,5,-1,-1,
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2,11,1,5,1,11,-1,0,2,5,0,5,9,2,11,5,4,5,8,11,8,5,-1,9,4,5,2,11,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,5,10,3,5,2,3,4,5,3,8,4,-1,-1,-1,-1,5,10,2,5,2,4,4,2,0,-1,-1,-1,-1,-1,-1,-1,3,10,2,3,5,10,3,8,5,4,5,8,0,1,9,-1,5,10,2,5,2,4,1,9,2,9,4,2,-1,-1,-1,-1,8,4,5,8,5,3,3,5,1,-1,-1,-1,-1,-1,-1,-1,0,4,5,1,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,4,5,8,5,3,9,0,5,0,3,5,-1,-1,-1,-1,9,4,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,11,7,4,9,11,9,10,11,-1,-1,-1,-1,-1,-1,-1,0,8,3,4,9,7,9,11,7,9,10,11,-1,-1,-1,-1,1,10,11,1,11,
4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
722 723 724 725 726 727 728 729 730 731 732 733
2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;
THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));if(void 0===d)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};
THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,f,g,h,i,j,l,o,p,n;this.init=function(q){b=q.context;c=q;d=new Float32Array(16);e=new Uint16Array(6);q=0;d[q++]=-1;d[q++]=-1;d[q++]=0;d[q++]=0;d[q++]=1;d[q++]=-1;d[q++]=1;d[q++]=
0;d[q++]=1;d[q++]=1;d[q++]=1;d[q++]=1;d[q++]=-1;d[q++]=1;d[q++]=0;d[q++]=1;q=0;e[q++]=0;e[q++]=1;e[q++]=2;e[q++]=0;e[q++]=2;e[q++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(j=!1,l=a(THREE.ShaderFlares.lensFlare)):(j=!0,l=a(THREE.ShaderFlares.lensFlareVertexTexture));o={};p={};o.vertex=b.getAttribLocation(l,"position");o.uv=b.getAttribLocation(l,"uv");p.renderType=b.getUniformLocation(l,"renderType");p.map=b.getUniformLocation(l,"map");p.occlusionMap=b.getUniformLocation(l,"occlusionMap");p.opacity=b.getUniformLocation(l,"opacity");p.color=b.getUniformLocation(l,
"color");p.scale=b.getUniformLocation(l,"scale");p.rotation=b.getUniformLocation(l,"rotation");p.screenPosition=b.getUniformLocation(l,"screenPosition");n=!1};this.render=function(a,d,e,s){var a=a.__webglFlares,t=a.length;if(t){var u=new THREE.Vector3,x=s/e,v=0.5*e,A=0.5*s,D=16/s,E=new THREE.Vector2(D*x,D),C=new THREE.Vector3(1,1,0),F=new THREE.Vector2(1,1),K=p,D=o;b.useProgram(l);n||(b.enableVertexAttribArray(o.vertex),b.enableVertexAttribArray(o.uv),n=!0);b.uniform1i(K.occlusionMap,0);b.uniform1i(K.map,
1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(D.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(D.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var L,R,N,P,B;for(L=0;L<t;L++)if(D=16/s,E.set(D*x,D),P=a[L],u.set(P.matrixWorld.n14,P.matrixWorld.n24,P.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(u),d.projectionMatrix.multiplyVector3(u),C.copy(u),F.x=C.x*v+v,F.y=C.y*A+A,j||0<F.x&&F.x<e&&0<F.y&&F.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,F.x-8,F.y-8,16,16,0);b.uniform1i(K.renderType,0);b.uniform2f(K.scale,E.x,E.y);b.uniform3f(K.screenPosition,C.x,C.y,C.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,F.x-8,F.y-8,16,16,0);b.uniform1i(K.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,
6,b.UNSIGNED_SHORT,0);P.positionScreen.copy(C);P.customUpdateCallback?P.customUpdateCallback(P):P.updateLensFlares();b.uniform1i(K.renderType,2);b.enable(b.BLEND);for(R=0,N=P.lensFlares.length;R<N;R++)if(B=P.lensFlares[R],0.0010<B.opacity&&0.0010<B.scale)C.x=B.x,C.y=B.y,C.z=B.z,D=B.size*B.scale/s,E.x=D*x,E.y=D,b.uniform3f(K.screenPosition,C.x,C.y,C.z),b.uniform2f(K.scale,E.x,E.y),b.uniform1f(K.rotation,B.rotation),b.uniform1f(K.opacity,B.opacity),b.uniform3f(K.color,B.color.r,B.color.g,B.color.b),
c.setBlending(B.blending),c.setTexture(B.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
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THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f=new THREE.Frustum,g=new THREE.Matrix4;this.shadowMatrix=[];this.shadowMap=[];this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=
735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751
function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(h){var i,j,l,o,p,n,q,m,r=0,s=h.lights;e||(e=new THREE.PerspectiveCamera(b.shadowCameraFov,b.shadowMapWidth/b.shadowMapHeight,b.shadowCameraNear,b.shadowCameraFar));for(i=0,j=s.length;i<j;i++)if(q=s[i],q.castShadow&&q instanceof THREE.SpotLight){this.shadowMap[r]||(this.shadowMap[r]=new THREE.WebGLRenderTarget(b.shadowMapWidth,b.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,
format:THREE.RGBAFormat}),this.shadowMatrix[r]=new THREE.Matrix4);l=this.shadowMap[r];o=this.shadowMatrix[r];e.position.copy(q.position);e.lookAt(q.target.position);null==e.parent&&(h.add(e),b.autoUpdateScene&&h.updateMatrixWorld());e.matrixWorldInverse.getInverse(e.matrixWorld);o.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);o.multiplySelf(e.projectionMatrix);o.multiplySelf(e.matrixWorldInverse);if(!e._viewMatrixArray)e._viewMatrixArray=new Float32Array(16);e.matrixWorldInverse.flattenToArray(e._viewMatrixArray);
if(!e._projectionMatrixArray)e._projectionMatrixArray=new Float32Array(16);e.projectionMatrix.flattenToArray(e._projectionMatrixArray);g.multiply(e.projectionMatrix,e.matrixWorldInverse);f.setFromMatrix(g);b.setRenderTarget(l);a.clearColor(1,0,1,1);b.clear();l=b.getClearColor();o=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,o);m=h.__webglObjects;for(l=0,o=m.length;l<o;l++)if(p=m[l],q=p.object,p.render=!1,q.visible&&q.castShadow&&(!(q instanceof THREE.Mesh)||!q.frustumCulled||f.contains(q)))q.matrixWorld.flattenToArray(q._objectMatrixArray),
q._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,q.matrixWorld,q._modelViewMatrixArray),p.render=!0;b.setDepthTest(!0);b.setBlending(THREE.NormalBlending);for(l=0,o=m.length;l<o;l++)if(p=m[l],p.render)q=p.object,p=p.buffer,b.setObjectFaces(q),n=q.customDepthMaterial?q.customDepthMaterial:q.geometry.morphTargets.length?d:c,p instanceof THREE.BufferGeometry?b.renderBufferDirect(e,s,null,n,p,q):b.renderBuffer(e,s,null,n,p,q);m=h.__webglObjectsImmediate;for(l=0,o=m.length;l<o;l++)p=m[l],q=p.object,
q.visible&&q.castShadow&&(q.matrixAutoUpdate&&q.matrixWorld.flattenToArray(q._objectMatrixArray),q._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,q.matrixWorld,q._modelViewMatrixArray),b.renderImmediateObject(e,s,null,c,q));r++}}};
THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,g,h,i,j,l;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,p=b.createProgram(),n=b.createShader(b.FRAGMENT_SHADER),q=b.createShader(b.VERTEX_SHADER);b.shaderSource(n,a.fragmentShader);b.shaderSource(q,a.vertexShader);b.compileShader(n);b.compileShader(q);b.attachShader(p,n);b.attachShader(p,q);b.linkProgram(p);h=p;i={};j={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,"uvOffset");j.uvScale=b.getUniformLocation(h,
"uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");j.screenPosition=b.getUniformLocation(h,"screenPosition");j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=!1};this.render=function(d,e,n,q){var d=d.__webglSprites,m=d.length;if(m){var r=i,s=j,t=q/n,n=0.5*n,u=0.5*q,x=!0;b.useProgram(h);l||(b.enableVertexAttribArray(r.position),b.enableVertexAttribArray(r.uv),l=!0);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(r.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(s.projectionMatrix,
!1,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(s.map,0);for(var v,A=[],r=0;r<m;r++)if(v=d[r],v.visible&&0!==v.opacity)v.useScreenCoordinates?v.z=-v.position.z:(v._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,v.matrixWorld,v._modelViewMatrixArray),v.z=-v._modelViewMatrix.n34);d.sort(a);for(r=0;r<m;r++)v=d[r],v.visible&&0!==v.opacity&&v.map&&v.map.image&&v.map.image.width&&(v.useScreenCoordinates?(b.uniform1i(s.useScreenCoordinates,1),b.uniform3f(s.screenPosition,(v.position.x-
n)/n,(u-v.position.y)/u,Math.max(0,Math.min(1,v.position.z)))):(b.uniform1i(s.useScreenCoordinates,0),b.uniform1i(s.affectedByDistance,v.affectedByDistance?1:0),b.uniformMatrix4fv(s.modelViewMatrix,!1,v._modelViewMatrixArray)),e=v.map.image.width/(v.scaleByViewport?q:1),A[0]=e*t*v.scale.x,A[1]=e*v.scale.y,b.uniform2f(s.uvScale,v.uvScale.x,v.uvScale.y),b.uniform2f(s.uvOffset,v.uvOffset.x,v.uvOffset.y),b.uniform2f(s.alignment,v.alignment.x,v.alignment.y),b.uniform1f(s.opacity,v.opacity),b.uniform3f(s.color,
v.color.r,v.color.g,v.color.b),b.uniform1f(s.rotation,v.rotation),b.uniform2fv(s.scale,A),v.mergeWith3D&&!x?(b.enable(b.DEPTH_TEST),x=!0):!v.mergeWith3D&&x&&(b.disable(b.DEPTH_TEST),x=!1),c.setBlending(v.blending),c.setTexture(v.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var b=this,c=this.setSize,d=this.render,e=new THREE.PerspectiveCamera,f=new THREE.PerspectiveCamera,g=new THREE.Matrix4,h=new THREE.Matrix4,i,j,l,o;e.matrixAutoUpdate=f.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},p=new THREE.WebGLRenderTarget(512,512,a),n=new THREE.WebGLRenderTarget(512,512,a),q=new THREE.PerspectiveCamera(53,
1,1,1E4);q.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:p},mapRight:{type:"t",value:1,texture:n}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}),
m=new THREE.Scene;m.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));m.add(q);this.setSize=function(a,d){c.call(b,a,d);p.width=a;p.height=d;n.width=a;n.height=d};this.render=function(a,c){a.updateMatrixWorld();if(i!==c.aspect||j!==c.near||l!==c.far||o!==c.fov){i=c.aspect;j=c.near;l=c.far;o=c.fov;var t=c.projectionMatrix.clone(),u=0.5*(125/30),x=u*j/125,v=j*Math.tan(o*Math.PI/360),A;g.n14=u;h.n14=-u;u=-v*i+x;A=v*i+x;t.n11=2*j/(A-u);t.n13=(A+u)/(A-u);e.projectionMatrix.copy(t);u=-v*i-x;A=v*i-x;t.n11=
2*j/(A-u);t.n13=(A+u)/(A-u);f.projectionMatrix.copy(t)}e.matrixWorld.copy(c.matrixWorld).multiplySelf(h);e.position.copy(c.position);e.near=c.near;e.far=c.far;d.call(b,a,e,p,!0);f.matrixWorld.copy(c.matrixWorld).multiplySelf(g);f.position.copy(c.position);f.near=c.near;f.far=c.far;d.call(b,a,f,n,!0);m.updateMatrixWorld();d.call(b,m,q)}};
if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,d=this.render,e,f,g=new THREE.PerspectiveCamera;g.target=new THREE.Vector3(0,0,0);var h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);b.separation=10;if(a&&void 0!==a.separation)b.separation=a.separation;this.setSize=function(a,d){c.call(b,a,d);e=a/2;f=d};this.render=function(a,c){this.clear();g.fov=c.fov;g.aspect=0.5*c.aspect;g.near=c.near;g.far=
752
c.far;g.updateProjectionMatrix();g.position.copy(c.position);g.target.copy(c.target);g.translateX(b.separation);g.lookAt(g.target);h.projectionMatrix=g.projectionMatrix;h.position.copy(c.position);h.target.copy(c.target);h.translateX(-b.separation);h.lookAt(h.target);this.setViewport(0,0,e,f);d.call(b,a,g);this.setViewport(e,0,e,f);d.call(b,a,h,!1)}};
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THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
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THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
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alteredq 已提交
756
fragmentShader:"precision mediump float;\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"}};