OBJLoader.js 20.6 KB
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console.warn( "THREE.OBJLoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
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THREE.OBJLoader = ( function () {
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	// o object_name | g group_name
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	var object_pattern = /^[og]\s*(.+)?/;
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	// mtllib file_reference
	var material_library_pattern = /^mtllib /;
	// usemtl material_name
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	var material_use_pattern = /^usemtl /;
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	// usemap map_name
	var map_use_pattern = /^usemap /;
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	var vA = new THREE.Vector3();
	var vB = new THREE.Vector3();
	var vC = new THREE.Vector3();

	var ab = new THREE.Vector3();
	var cb = new THREE.Vector3();

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	function ParserState() {
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		var state = {
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			objects: [],
			object: {},
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			vertices: [],
			normals: [],
			colors: [],
			uvs: [],
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			materials: {},
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			materialLibraries: [],
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			startObject: function ( name, fromDeclaration ) {
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				// If the current object (initial from reset) is not from a g/o declaration in the parsed
				// file. We need to use it for the first parsed g/o to keep things in sync.
				if ( this.object && this.object.fromDeclaration === false ) {
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					this.object.name = name;
					this.object.fromDeclaration = ( fromDeclaration !== false );
					return;
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				}
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				var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );

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				if ( this.object && typeof this.object._finalize === 'function' ) {

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					this.object._finalize( true );
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				}

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				this.object = {
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					name: name || '',
					fromDeclaration: ( fromDeclaration !== false ),

					geometry: {
						vertices: [],
						normals: [],
						colors: [],
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						uvs: [],
						hasNormalIndices: false,
						hasUVIndices: false
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					},
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					materials: [],
					smooth: true,
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					startMaterial: function ( name, libraries ) {
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						var previous = this._finalize( false );

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						// New usemtl declaration overwrites an inherited material, except if faces were declared
						// after the material, then it must be preserved for proper MultiMaterial continuation.
						if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {

							this.materials.splice( previous.index, 1 );

						}

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						var material = {
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							index: this.materials.length,
							name: name || '',
							mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
							smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
							groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
							groupEnd: - 1,
							groupCount: - 1,
							inherited: false,
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							clone: function ( index ) {
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								var cloned = {
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									index: ( typeof index === 'number' ? index : this.index ),
									name: this.name,
									mtllib: this.mtllib,
									smooth: this.smooth,
									groupStart: 0,
									groupEnd: - 1,
									groupCount: - 1,
									inherited: false
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								};
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								cloned.clone = this.clone.bind( cloned );
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								return cloned;
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							}
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						};

						this.materials.push( material );

						return material;

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					},
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					currentMaterial: function () {
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						if ( this.materials.length > 0 ) {
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							return this.materials[ this.materials.length - 1 ];
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						}

						return undefined;

					},

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					_finalize: function ( end ) {
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						var lastMultiMaterial = this.currentMaterial();
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						if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
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							lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
							lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
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							lastMultiMaterial.inherited = false;
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						}

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						// Ignore objects tail materials if no face declarations followed them before a new o/g started.
						if ( end && this.materials.length > 1 ) {

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							for ( var mi = this.materials.length - 1; mi >= 0; mi -- ) {

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								if ( this.materials[ mi ].groupCount <= 0 ) {
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									this.materials.splice( mi, 1 );
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								}
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							}

						}

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						// Guarantee at least one empty material, this makes the creation later more straight forward.
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						if ( end && this.materials.length === 0 ) {

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							this.materials.push( {
								name: '',
								smooth: this.smooth
							} );
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						}

						return lastMultiMaterial;

					}
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				};
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				// Inherit previous objects material.
				// Spec tells us that a declared material must be set to all objects until a new material is declared.
				// If a usemtl declaration is encountered while this new object is being parsed, it will
				// overwrite the inherited material. Exception being that there was already face declarations
				// to the inherited material, then it will be preserved for proper MultiMaterial continuation.

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				if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
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					var declared = previousMaterial.clone( 0 );
					declared.inherited = true;
					this.object.materials.push( declared );

				}

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				this.objects.push( this.object );
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			},
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			finalize: function () {
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				if ( this.object && typeof this.object._finalize === 'function' ) {

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					this.object._finalize( true );
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				}

			},

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			parseVertexIndex: function ( value, len ) {
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				var index = parseInt( value, 10 );
				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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			},
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			parseNormalIndex: function ( value, len ) {
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				var index = parseInt( value, 10 );
				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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			},
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			parseUVIndex: function ( value, len ) {
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				var index = parseInt( value, 10 );
				return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
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			},
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			addVertex: function ( a, b, c ) {
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				var src = this.vertices;
				var dst = this.object.geometry.vertices;
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				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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			},
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			addVertexPoint: function ( a ) {

				var src = this.vertices;
				var dst = this.object.geometry.vertices;

				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );

			},

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			addVertexLine: function ( a ) {
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				var src = this.vertices;
				var dst = this.object.geometry.vertices;
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				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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			},
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			addNormal: function ( a, b, c ) {
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				var src = this.normals;
				var dst = this.object.geometry.normals;
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				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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			},
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			addFaceNormal: function ( a, b, c ) {

				var src = this.vertices;
				var dst = this.object.geometry.normals;

				vA.fromArray( src, a );
				vB.fromArray( src, b );
				vC.fromArray( src, c );

				cb.subVectors( vC, vB );
				ab.subVectors( vA, vB );
				cb.cross( ab );

				cb.normalize();

				dst.push( cb.x, cb.y, cb.z );
				dst.push( cb.x, cb.y, cb.z );
				dst.push( cb.x, cb.y, cb.z );

			},

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			addColor: function ( a, b, c ) {

				var src = this.colors;
				var dst = this.object.geometry.colors;

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				if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
				if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
				if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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			},

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			addUV: function ( a, b, c ) {
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				var src = this.uvs;
				var dst = this.object.geometry.uvs;
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				dst.push( src[ a + 0 ], src[ a + 1 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ] );
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			},
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			addDefaultUV: function () {

				var dst = this.object.geometry.uvs;

				dst.push( 0, 0 );
				dst.push( 0, 0 );
				dst.push( 0, 0 );

			},

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			addUVLine: function ( a ) {
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				var src = this.uvs;
				var dst = this.object.geometry.uvs;

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				dst.push( src[ a + 0 ], src[ a + 1 ] );
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			},
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			addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
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				var vLen = this.vertices.length;

				var ia = this.parseVertexIndex( a, vLen );
				var ib = this.parseVertexIndex( b, vLen );
				var ic = this.parseVertexIndex( c, vLen );
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				this.addVertex( ia, ib, ic );
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				this.addColor( ia, ib, ic );
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				// normals

				if ( na !== undefined && na !== '' ) {

					var nLen = this.normals.length;

					ia = this.parseNormalIndex( na, nLen );
					ib = this.parseNormalIndex( nb, nLen );
					ic = this.parseNormalIndex( nc, nLen );

					this.addNormal( ia, ib, ic );

					this.object.geometry.hasNormalIndices = true;

				} else {

					this.addFaceNormal( ia, ib, ic );

				}

				// uvs

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				if ( ua !== undefined && ua !== '' ) {
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					var uvLen = this.uvs.length;
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					ia = this.parseUVIndex( ua, uvLen );
					ib = this.parseUVIndex( ub, uvLen );
					ic = this.parseUVIndex( uc, uvLen );

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					this.addUV( ia, ib, ic );
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					this.object.geometry.hasUVIndices = true;
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				} else {
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					// add placeholder values (for inconsistent face definitions)
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					this.addDefaultUV();
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				}

			},

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			addPointGeometry: function ( vertices ) {

				this.object.geometry.type = 'Points';

				var vLen = this.vertices.length;

				for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {

					this.addVertexPoint( this.parseVertexIndex( vertices[ vi ], vLen ) );

				}

			},

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			addLineGeometry: function ( vertices, uvs ) {

				this.object.geometry.type = 'Line';

				var vLen = this.vertices.length;
				var uvLen = this.uvs.length;

				for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {

					this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
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				}

				for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
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					this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
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				}

			}
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		};

		state.startObject( '', false );

		return state;

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	}
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	//
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	function OBJLoader( manager ) {
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		THREE.Loader.call( this, manager );
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		this.materials = null;
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	}
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	OBJLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
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		constructor: OBJLoader,
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		load: function ( url, onLoad, onProgress, onError ) {
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M
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			var scope = this;
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M
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436 437
			var loader = new THREE.FileLoader( scope.manager );
			loader.setPath( this.path );
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			loader.setRequestHeader( this.requestHeader );
M
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			loader.load( url, function ( text ) {
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441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459
				try {

					onLoad( scope.parse( text ) );

				} catch ( e ) {

					if ( onError ) {

						onError( e );

					} else {

						console.error( e );

					}

					scope.manager.itemError( url );

				}
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			}, onProgress, onError );
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		},
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		setMaterials: function ( materials ) {
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			this.materials = materials;
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			return this;
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470

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		},
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473
		parse: function ( text ) {
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474

M
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475
			var state = new ParserState();
M
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476

M
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477
			if ( text.indexOf( '\r\n' ) !== - 1 ) {
M
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478

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479 480
				// This is faster than String.split with regex that splits on both
				text = text.replace( /\r\n/g, '\n' );
M
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482
			}
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484
			if ( text.indexOf( '\\\n' ) !== - 1 ) {
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486 487
				// join lines separated by a line continuation character (\)
				text = text.replace( /\\\n/g, '' );
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489
			}
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491 492 493 494
			var lines = text.split( '\n' );
			var line = '', lineFirstChar = '';
			var lineLength = 0;
			var result = [];
M
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495

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496 497
			// Faster to just trim left side of the line. Use if available.
			var trimLeft = ( typeof ''.trimLeft === 'function' );
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499 500 501
			for ( var i = 0, l = lines.length; i < l; i ++ ) {

				line = lines[ i ];
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502

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				line = trimLeft ? line.trimLeft() : line.trim();
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505
				lineLength = line.length;
M
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M
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507
				if ( lineLength === 0 ) continue;
M
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508

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				lineFirstChar = line.charAt( 0 );
M
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510

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511 512
				// @todo invoke passed in handler if any
				if ( lineFirstChar === '#' ) continue;
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514
				if ( lineFirstChar === 'v' ) {
M
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515

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516
					var data = line.split( /\s+/ );
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518
					switch ( data[ 0 ] ) {
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520 521 522 523 524 525
						case 'v':
							state.vertices.push(
								parseFloat( data[ 1 ] ),
								parseFloat( data[ 2 ] ),
								parseFloat( data[ 3 ] )
							);
M
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526
							if ( data.length >= 7 ) {
M
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527 528 529 530 531 532 533 534

								state.colors.push(
									parseFloat( data[ 4 ] ),
									parseFloat( data[ 5 ] ),
									parseFloat( data[ 6 ] )

								);

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535 536 537 538 539 540
							} else {

								// if no colors are defined, add placeholders so color and vertex indices match

								state.colors.push( undefined, undefined, undefined );

M
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541
							}
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542

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543 544 545 546 547 548 549 550 551 552 553 554 555 556
							break;
						case 'vn':
							state.normals.push(
								parseFloat( data[ 1 ] ),
								parseFloat( data[ 2 ] ),
								parseFloat( data[ 3 ] )
							);
							break;
						case 'vt':
							state.uvs.push(
								parseFloat( data[ 1 ] ),
								parseFloat( data[ 2 ] )
							);
							break;
M
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557

M
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558
					}
M
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559

M
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560
				} else if ( lineFirstChar === 'f' ) {
M
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561

M
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562 563 564
					var lineData = line.substr( 1 ).trim();
					var vertexData = lineData.split( /\s+/ );
					var faceVertices = [];
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565

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566
					// Parse the face vertex data into an easy to work with format
M
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567

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					for ( var j = 0, jl = vertexData.length; j < jl; j ++ ) {
M
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569

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570
						var vertex = vertexData[ j ];
M
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571

M
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						if ( vertex.length > 0 ) {
M
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573

M
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574 575
							var vertexParts = vertex.split( '/' );
							faceVertices.push( vertexParts );
M
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576

M
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577
						}
M
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578

M
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579
					}
M
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580

M
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581
					// Draw an edge between the first vertex and all subsequent vertices to form an n-gon
M
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582

M
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583
					var v1 = faceVertices[ 0 ];
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584

M
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585
					for ( var j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
M
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586

M
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587 588
						var v2 = faceVertices[ j ];
						var v3 = faceVertices[ j + 1 ];
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589

M
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590 591 592 593 594
						state.addFace(
							v1[ 0 ], v2[ 0 ], v3[ 0 ],
							v1[ 1 ], v2[ 1 ], v3[ 1 ],
							v1[ 2 ], v2[ 2 ], v3[ 2 ]
						);
M
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595

M
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596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616
					}

				} else if ( lineFirstChar === 'l' ) {

					var lineParts = line.substring( 1 ).trim().split( " " );
					var lineVertices = [], lineUVs = [];

					if ( line.indexOf( "/" ) === - 1 ) {

						lineVertices = lineParts;

					} else {

						for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {

							var parts = lineParts[ li ].split( "/" );

							if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
							if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );

						}
M
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617 618

					}
M
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619

M
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620
					state.addLineGeometry( lineVertices, lineUVs );
M
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621

M
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622 623 624 625 626 627 628
				} else if ( lineFirstChar === 'p' ) {

					var lineData = line.substr( 1 ).trim();
					var pointData = lineData.split( " " );

					state.addPointGeometry( pointData );

M
r87  
Mr.doob 已提交
629
				} else if ( ( result = object_pattern.exec( line ) ) !== null ) {
M
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630

M
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631 632 633
					// o object_name
					// or
					// g group_name
M
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634

M
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635 636 637
					// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
					// var name = result[ 0 ].substr( 1 ).trim();
					var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
M
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638

M
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639
					state.startObject( name );
M
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640

M
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641
				} else if ( material_use_pattern.test( line ) ) {
M
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642

M
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643
					// material
M
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644

M
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645
					state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
M
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646

M
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647
				} else if ( material_library_pattern.test( line ) ) {
M
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648

M
r87  
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649
					// mtl file
M
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650

M
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651
					state.materialLibraries.push( line.substring( 7 ).trim() );
M
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652

M
r111  
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653 654 655 656 657 658 659
				} else if ( map_use_pattern.test( line ) ) {

					// the line is parsed but ignored since the loader assumes textures are defined MTL files
					// (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)

					console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );

M
r87  
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660
				} else if ( lineFirstChar === 's' ) {
M
r76  
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661

M
r87  
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662
					result = line.split( ' ' );
M
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663

M
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664
					// smooth shading
M
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665

M
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666 667 668 669 670 671
					// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
					// but does not define a usemtl for each face set.
					// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
					// This requires some care to not create extra material on each smooth value for "normal" obj files.
					// where explicit usemtl defines geometry groups.
					// Example asset: examples/models/obj/cerberus/Cerberus.obj
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672

M
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673 674 675 676 677 678 679 680 681 682 683 684
					/*
					 * http://paulbourke.net/dataformats/obj/
					 * or
					 * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
					 *
					 * From chapter "Grouping" Syntax explanation "s group_number":
					 * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
					 * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
					 * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
					 * than 0."
					 */
					if ( result.length > 1 ) {
M
r77  
Mr.doob 已提交
685

M
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686 687
						var value = result[ 1 ].trim().toLowerCase();
						state.object.smooth = ( value !== '0' && value !== 'off' );
M
r77  
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688

M
r87  
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689
					} else {
M
r77  
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690

M
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691 692
						// ZBrush can produce "s" lines #11707
						state.object.smooth = true;
M
r74  
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693

M
r87  
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694
					}
M
r116  
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695

M
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696 697
					var material = state.object.currentMaterial();
					if ( material ) material.smooth = state.object.smooth;
M
Mr.doob 已提交
698

M
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699
				} else {
M
r76  
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700

M
r87  
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701 702 703
					// Handle null terminated files without exception
					if ( line === '\0' ) continue;

M
r112  
Mr.doob 已提交
704
					console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
M
r87  
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705 706

				}
M
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707 708 709

			}

M
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710
			state.finalize();
M
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711

M
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712 713
			var container = new THREE.Group();
			container.materialLibraries = [].concat( state.materialLibraries );
M
r77  
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714

M
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715
			for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
M
r66  
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716

M
r87  
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717 718 719 720
				var object = state.objects[ i ];
				var geometry = object.geometry;
				var materials = object.materials;
				var isLine = ( geometry.type === 'Line' );
M
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721 722
				var isPoints = ( geometry.type === 'Points' );
				var hasVertexColors = false;
M
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723

M
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724 725
				// Skip o/g line declarations that did not follow with any faces
				if ( geometry.vertices.length === 0 ) continue;
M
r76  
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726

M
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727
				var buffergeometry = new THREE.BufferGeometry();
M
r61  
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728

M
r110  
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729
				buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) );
M
r69  
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730

M
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731
				if ( geometry.hasNormalIndices === true ) {
M
r69  
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732

M
r110  
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733
					buffergeometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) );
M
r72  
Mr.doob 已提交
734

M
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735
				}
M
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736

M
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737 738
				if ( geometry.colors.length > 0 ) {

M
r90  
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739
					hasVertexColors = true;
M
r110  
Mr.doob 已提交
740
					buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) );
M
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741 742 743

				}

M
r117  
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744
				if ( geometry.hasUVIndices === true ) {
M
r69  
Mr.doob 已提交
745

M
r110  
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746
					buffergeometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) );
M
r72  
Mr.doob 已提交
747

M
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748
				}
M
r72  
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749

M
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750
				// Create materials
M
r69  
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751

M
r87  
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752
				var createdMaterials = [];
M
r77  
Mr.doob 已提交
753

M
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754
				for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
M
r77  
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755

M
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756
					var sourceMaterial = materials[ mi ];
M
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757 758
					var materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;
					var material = state.materials[ materialHash ];
M
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759

M
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760
					if ( this.materials !== null ) {
M
r74  
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761

M
r87  
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762
						material = this.materials.create( sourceMaterial.name );
M
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763

M
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764 765
						// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
						if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
M
r74  
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766

M
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767
							var materialLine = new THREE.LineBasicMaterial();
M
r99  
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768 769
							THREE.Material.prototype.copy.call( materialLine, material );
							materialLine.color.copy( material.color );
M
r87  
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770
							material = materialLine;
M
r76  
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771

M
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772 773 774
						} else if ( isPoints && material && ! ( material instanceof THREE.PointsMaterial ) ) {

							var materialPoints = new THREE.PointsMaterial( { size: 10, sizeAttenuation: false } );
M
r99  
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775 776 777
							THREE.Material.prototype.copy.call( materialPoints, material );
							materialPoints.color.copy( material.color );
							materialPoints.map = material.map;
M
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Mr.doob 已提交
778 779
							material = materialPoints;

M
r87  
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780
						}
M
r77  
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781 782

					}
M
r76  
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783

M
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784
					if ( material === undefined ) {
M
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785

M
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786 787 788 789 790 791 792 793 794 795 796 797 798 799
						if ( isLine ) {

							material = new THREE.LineBasicMaterial();

						} else if ( isPoints ) {

							material = new THREE.PointsMaterial( { size: 1, sizeAttenuation: false } );

						} else {

							material = new THREE.MeshPhongMaterial();

						}

M
r87  
Mr.doob 已提交
800
						material.name = sourceMaterial.name;
M
r113  
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801
						material.flatShading = sourceMaterial.smooth ? false : true;
M
r114  
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802
						material.vertexColors = hasVertexColors;
M
r87  
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803

M
r113  
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804
						state.materials[ materialHash ] = material;
M
r76  
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805

M
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806
					}
M
r74  
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807

M
r88  
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808
					createdMaterials.push( material );
M
r74  
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809

M
r77  
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810 811
				}

M
r87  
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812
				// Create mesh
M
r77  
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813

M
r87  
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814
				var mesh;
M
r74  
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815

M
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				if ( createdMaterials.length > 1 ) {
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					for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
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						var sourceMaterial = materials[ mi ];
						buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
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					}
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					if ( isLine ) {

						mesh = new THREE.LineSegments( buffergeometry, createdMaterials );

					} else if ( isPoints ) {

						mesh = new THREE.Points( buffergeometry, createdMaterials );

					} else {

						mesh = new THREE.Mesh( buffergeometry, createdMaterials );

					}
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				} else {
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					if ( isLine ) {

						mesh = new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] );

					} else if ( isPoints ) {

						mesh = new THREE.Points( buffergeometry, createdMaterials[ 0 ] );

					} else {

						mesh = new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] );

					}
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				}

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				mesh.name = object.name;
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				container.add( mesh );
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			}
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			return container;
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		}
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	} );
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	return OBJLoader;
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} )();