OBJLoader.js 18.3 KB
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/**
 * @author mrdoob / http://mrdoob.com/
 */

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THREE.OBJLoader = ( function () {
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	// o object_name | g group_name
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	var object_pattern = /^[og]\s*(.+)?/;
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	// mtllib file_reference
	var material_library_pattern = /^mtllib /;
	// usemtl material_name
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	var material_use_pattern = /^usemtl /;
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	function ParserState() {
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		var state = {
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			objects: [],
			object: {},
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			vertices: [],
			normals: [],
			colors: [],
			uvs: [],
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			materialLibraries: [],
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			startObject: function ( name, fromDeclaration ) {
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				// If the current object (initial from reset) is not from a g/o declaration in the parsed
				// file. We need to use it for the first parsed g/o to keep things in sync.
				if ( this.object && this.object.fromDeclaration === false ) {
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					this.object.name = name;
					this.object.fromDeclaration = ( fromDeclaration !== false );
					return;
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				}
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				var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );

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				if ( this.object && typeof this.object._finalize === 'function' ) {

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					this.object._finalize( true );
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				}

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				this.object = {
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					name: name || '',
					fromDeclaration: ( fromDeclaration !== false ),

					geometry: {
						vertices: [],
						normals: [],
						colors: [],
						uvs: []
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					},
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					materials: [],
					smooth: true,
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					startMaterial: function ( name, libraries ) {
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						var previous = this._finalize( false );

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						// New usemtl declaration overwrites an inherited material, except if faces were declared
						// after the material, then it must be preserved for proper MultiMaterial continuation.
						if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {

							this.materials.splice( previous.index, 1 );

						}

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						var material = {
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							index: this.materials.length,
							name: name || '',
							mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
							smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
							groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
							groupEnd: - 1,
							groupCount: - 1,
							inherited: false,
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							clone: function ( index ) {
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								var cloned = {
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									index: ( typeof index === 'number' ? index : this.index ),
									name: this.name,
									mtllib: this.mtllib,
									smooth: this.smooth,
									groupStart: 0,
									groupEnd: - 1,
									groupCount: - 1,
									inherited: false
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								};
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								cloned.clone = this.clone.bind( cloned );
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								return cloned;
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							}
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						};

						this.materials.push( material );

						return material;

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					},
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					currentMaterial: function () {
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						if ( this.materials.length > 0 ) {
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							return this.materials[ this.materials.length - 1 ];
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						}

						return undefined;

					},

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					_finalize: function ( end ) {
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						var lastMultiMaterial = this.currentMaterial();
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						if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
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							lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
							lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
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							lastMultiMaterial.inherited = false;
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						}

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						// Ignore objects tail materials if no face declarations followed them before a new o/g started.
						if ( end && this.materials.length > 1 ) {

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							for ( var mi = this.materials.length - 1; mi >= 0; mi -- ) {

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								if ( this.materials[ mi ].groupCount <= 0 ) {
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									this.materials.splice( mi, 1 );
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								}
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							}

						}

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						// Guarantee at least one empty material, this makes the creation later more straight forward.
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						if ( end && this.materials.length === 0 ) {

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							this.materials.push( {
								name: '',
								smooth: this.smooth
							} );
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						}

						return lastMultiMaterial;

					}
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				};
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				// Inherit previous objects material.
				// Spec tells us that a declared material must be set to all objects until a new material is declared.
				// If a usemtl declaration is encountered while this new object is being parsed, it will
				// overwrite the inherited material. Exception being that there was already face declarations
				// to the inherited material, then it will be preserved for proper MultiMaterial continuation.

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				if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
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					var declared = previousMaterial.clone( 0 );
					declared.inherited = true;
					this.object.materials.push( declared );

				}

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				this.objects.push( this.object );
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			},
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			finalize: function () {
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				if ( this.object && typeof this.object._finalize === 'function' ) {

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					this.object._finalize( true );
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				}

			},

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			parseVertexIndex: function ( value, len ) {
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				var index = parseInt( value, 10 );
				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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			},
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			parseNormalIndex: function ( value, len ) {
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				var index = parseInt( value, 10 );
				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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			},
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			parseUVIndex: function ( value, len ) {
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				var index = parseInt( value, 10 );
				return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
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			},
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			addVertex: function ( a, b, c ) {
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				var src = this.vertices;
				var dst = this.object.geometry.vertices;
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				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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			},
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			addVertexPoint: function ( a ) {

				var src = this.vertices;
				var dst = this.object.geometry.vertices;

				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );

			},

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			addVertexLine: function ( a ) {
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				var src = this.vertices;
				var dst = this.object.geometry.vertices;
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				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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			},
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			addNormal: function ( a, b, c ) {
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				var src = this.normals;
				var dst = this.object.geometry.normals;
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				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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			},
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			addColor: function ( a, b, c ) {

				var src = this.colors;
				var dst = this.object.geometry.colors;

				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );

			},

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			addUV: function ( a, b, c ) {
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				var src = this.uvs;
				var dst = this.object.geometry.uvs;
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				dst.push( src[ a + 0 ], src[ a + 1 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ] );
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			},
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			addUVLine: function ( a ) {
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				var src = this.uvs;
				var dst = this.object.geometry.uvs;

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				dst.push( src[ a + 0 ], src[ a + 1 ] );
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			},
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			addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
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				var vLen = this.vertices.length;

				var ia = this.parseVertexIndex( a, vLen );
				var ib = this.parseVertexIndex( b, vLen );
				var ic = this.parseVertexIndex( c, vLen );
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				this.addVertex( ia, ib, ic );
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				if ( ua !== undefined ) {
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					var uvLen = this.uvs.length;
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					ia = this.parseUVIndex( ua, uvLen );
					ib = this.parseUVIndex( ub, uvLen );
					ic = this.parseUVIndex( uc, uvLen );
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					this.addUV( ia, ib, ic );
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				}

				if ( na !== undefined ) {

					// Normals are many times the same. If so, skip function call and parseInt.
					var nLen = this.normals.length;
					ia = this.parseNormalIndex( na, nLen );

					ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
					ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );

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					this.addNormal( ia, ib, ic );
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				}

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				if ( this.colors.length > 0 ) {

					this.addColor( ia, ib, ic );

				}

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			},

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			addPointGeometry: function ( vertices ) {

				this.object.geometry.type = 'Points';

				var vLen = this.vertices.length;

				for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {

					this.addVertexPoint( this.parseVertexIndex( vertices[ vi ], vLen ) );

				}

			},

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			addLineGeometry: function ( vertices, uvs ) {

				this.object.geometry.type = 'Line';

				var vLen = this.vertices.length;
				var uvLen = this.uvs.length;

				for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {

					this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
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				}

				for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
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					this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
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				}

			}
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		};

		state.startObject( '', false );

		return state;

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	}
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	//
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	function OBJLoader( manager ) {
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		this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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		this.materials = null;
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	}
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	OBJLoader.prototype = {
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		constructor: OBJLoader,
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		load: function ( url, onLoad, onProgress, onError ) {
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			var scope = this;
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			var loader = new THREE.FileLoader( scope.manager );
			loader.setPath( this.path );
			loader.load( url, function ( text ) {
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				onLoad( scope.parse( text ) );
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			}, onProgress, onError );
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		},
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		setPath: function ( value ) {
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			this.path = value;
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		},
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		setMaterials: function ( materials ) {
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			this.materials = materials;
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			return this;
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		},
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		parse: function ( text ) {
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			console.time( 'OBJLoader' );
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			var state = new ParserState();
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			if ( text.indexOf( '\r\n' ) !== - 1 ) {
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415 416
				// This is faster than String.split with regex that splits on both
				text = text.replace( /\r\n/g, '\n' );
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			}
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419

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420
			if ( text.indexOf( '\\\n' ) !== - 1 ) {
M
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422 423
				// join lines separated by a line continuation character (\)
				text = text.replace( /\\\n/g, '' );
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424

M
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425
			}
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427 428 429 430
			var lines = text.split( '\n' );
			var line = '', lineFirstChar = '';
			var lineLength = 0;
			var result = [];
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432 433
			// Faster to just trim left side of the line. Use if available.
			var trimLeft = ( typeof ''.trimLeft === 'function' );
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			for ( var i = 0, l = lines.length; i < l; i ++ ) {

				line = lines[ i ];
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				line = trimLeft ? line.trimLeft() : line.trim();
M
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M
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441
				lineLength = line.length;
M
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M
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443
				if ( lineLength === 0 ) continue;
M
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M
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				lineFirstChar = line.charAt( 0 );
M
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447 448
				// @todo invoke passed in handler if any
				if ( lineFirstChar === '#' ) continue;
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450
				if ( lineFirstChar === 'v' ) {
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452
					var data = line.split( /\s+/ );
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453

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					switch ( data[ 0 ] ) {
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						case 'v':
							state.vertices.push(
								parseFloat( data[ 1 ] ),
								parseFloat( data[ 2 ] ),
								parseFloat( data[ 3 ] )
							);
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							if ( data.length === 8 ) {

								state.colors.push(
									parseFloat( data[ 4 ] ),
									parseFloat( data[ 5 ] ),
									parseFloat( data[ 6 ] )

								);

							}
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472 473 474 475 476 477 478 479 480 481 482 483 484 485
							break;
						case 'vn':
							state.normals.push(
								parseFloat( data[ 1 ] ),
								parseFloat( data[ 2 ] ),
								parseFloat( data[ 3 ] )
							);
							break;
						case 'vt':
							state.uvs.push(
								parseFloat( data[ 1 ] ),
								parseFloat( data[ 2 ] )
							);
							break;
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487
					}
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M
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				} else if ( lineFirstChar === 'f' ) {
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					var lineData = line.substr( 1 ).trim();
					var vertexData = lineData.split( /\s+/ );
					var faceVertices = [];
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					// Parse the face vertex data into an easy to work with format
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					for ( var j = 0, jl = vertexData.length; j < jl; j ++ ) {
M
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498

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						var vertex = vertexData[ j ];
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M
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						if ( vertex.length > 0 ) {
M
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503 504
							var vertexParts = vertex.split( '/' );
							faceVertices.push( vertexParts );
M
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505

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506
						}
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507

M
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508
					}
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509

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					// Draw an edge between the first vertex and all subsequent vertices to form an n-gon
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					var v1 = faceVertices[ 0 ];
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513

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					for ( var j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
M
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						var v2 = faceVertices[ j ];
						var v3 = faceVertices[ j + 1 ];
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M
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519 520 521 522 523
						state.addFace(
							v1[ 0 ], v2[ 0 ], v3[ 0 ],
							v1[ 1 ], v2[ 1 ], v3[ 1 ],
							v1[ 2 ], v2[ 2 ], v3[ 2 ]
						);
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525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545
					}

				} else if ( lineFirstChar === 'l' ) {

					var lineParts = line.substring( 1 ).trim().split( " " );
					var lineVertices = [], lineUVs = [];

					if ( line.indexOf( "/" ) === - 1 ) {

						lineVertices = lineParts;

					} else {

						for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {

							var parts = lineParts[ li ].split( "/" );

							if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
							if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );

						}
M
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546 547

					}
M
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548
					state.addLineGeometry( lineVertices, lineUVs );
M
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549

M
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550 551 552 553 554 555 556
				} else if ( lineFirstChar === 'p' ) {

					var lineData = line.substr( 1 ).trim();
					var pointData = lineData.split( " " );

					state.addPointGeometry( pointData );

M
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557
				} else if ( ( result = object_pattern.exec( line ) ) !== null ) {
M
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558

M
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559 560 561
					// o object_name
					// or
					// g group_name
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562

M
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563 564 565
					// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
					// var name = result[ 0 ].substr( 1 ).trim();
					var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
M
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566

M
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567
					state.startObject( name );
M
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568

M
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569
				} else if ( material_use_pattern.test( line ) ) {
M
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570

M
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571
					// material
M
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572

M
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573
					state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
M
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574

M
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575
				} else if ( material_library_pattern.test( line ) ) {
M
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576

M
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577
					// mtl file
M
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578

M
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579
					state.materialLibraries.push( line.substring( 7 ).trim() );
M
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580

M
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581
				} else if ( lineFirstChar === 's' ) {
M
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582

M
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583
					result = line.split( ' ' );
M
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584

M
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585
					// smooth shading
M
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586

M
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587 588 589 590 591 592
					// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
					// but does not define a usemtl for each face set.
					// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
					// This requires some care to not create extra material on each smooth value for "normal" obj files.
					// where explicit usemtl defines geometry groups.
					// Example asset: examples/models/obj/cerberus/Cerberus.obj
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M
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594 595 596 597 598 599 600 601 602 603 604 605
					/*
					 * http://paulbourke.net/dataformats/obj/
					 * or
					 * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
					 *
					 * From chapter "Grouping" Syntax explanation "s group_number":
					 * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
					 * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
					 * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
					 * than 0."
					 */
					if ( result.length > 1 ) {
M
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606

M
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607 608
						var value = result[ 1 ].trim().toLowerCase();
						state.object.smooth = ( value !== '0' && value !== 'off' );
M
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609

M
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610
					} else {
M
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611

M
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612 613
						// ZBrush can produce "s" lines #11707
						state.object.smooth = true;
M
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614

M
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615 616 617
					}
					var material = state.object.currentMaterial();
					if ( material ) material.smooth = state.object.smooth;
M
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618

M
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619
				} else {
M
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620

M
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621 622 623
					// Handle null terminated files without exception
					if ( line === '\0' ) continue;

M
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624
					throw new Error( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
M
r87  
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625 626

				}
M
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627 628 629

			}

M
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630
			state.finalize();
M
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631

M
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632 633
			var container = new THREE.Group();
			container.materialLibraries = [].concat( state.materialLibraries );
M
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634

M
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635
			for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
M
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636

M
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637 638 639 640
				var object = state.objects[ i ];
				var geometry = object.geometry;
				var materials = object.materials;
				var isLine = ( geometry.type === 'Line' );
M
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				var isPoints = ( geometry.type === 'Points' );
				var hasVertexColors = false;
M
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643

M
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644 645
				// Skip o/g line declarations that did not follow with any faces
				if ( geometry.vertices.length === 0 ) continue;
M
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646

M
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647
				var buffergeometry = new THREE.BufferGeometry();
M
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648

M
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649
				buffergeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) );
M
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650

M
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651
				if ( geometry.normals.length > 0 ) {
M
r69  
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652

M
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653
					buffergeometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) );
M
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654

M
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655
				} else {
M
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656

M
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657
					buffergeometry.computeVertexNormals();
M
r74  
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658

M
r87  
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659
				}
M
r74  
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660

M
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661 662
				if ( geometry.colors.length > 0 ) {

M
r90  
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663
					hasVertexColors = true;
M
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664 665 666 667
					buffergeometry.addAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) );

				}

M
r87  
Mr.doob 已提交
668
				if ( geometry.uvs.length > 0 ) {
M
r69  
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669

M
r88  
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670
					buffergeometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) );
M
r72  
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671

M
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672
				}
M
r72  
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673

M
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674
				// Create materials
M
r69  
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675

M
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676
				var createdMaterials = [];
M
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677

M
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678
				for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
M
r77  
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679

M
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680 681
					var sourceMaterial = materials[ mi ];
					var material = undefined;
M
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682

M
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683
					if ( this.materials !== null ) {
M
r74  
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684

M
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685
						material = this.materials.create( sourceMaterial.name );
M
r74  
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686

M
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687 688
						// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
						if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
M
r74  
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689

M
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690 691
							var materialLine = new THREE.LineBasicMaterial();
							materialLine.copy( material );
M
r90  
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692
							materialLine.lights = false; // TOFIX
M
r87  
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693
							material = materialLine;
M
r76  
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694

M
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695 696 697 698 699 700
						} else if ( isPoints && material && ! ( material instanceof THREE.PointsMaterial ) ) {

							var materialPoints = new THREE.PointsMaterial( { size: 10, sizeAttenuation: false } );
							materialLine.copy( material );
							material = materialPoints;

M
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701
						}
M
r77  
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702 703

					}
M
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704

M
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705 706
					if ( ! material ) {

M
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707 708 709 710 711 712 713 714 715 716 717 718 719 720
						if ( isLine ) {

							material = new THREE.LineBasicMaterial();

						} else if ( isPoints ) {

							material = new THREE.PointsMaterial( { size: 1, sizeAttenuation: false } );

						} else {

							material = new THREE.MeshPhongMaterial();

						}

M
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721 722 723
						material.name = sourceMaterial.name;

					}
M
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724

M
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725
					material.flatShading = sourceMaterial.smooth ? false : true;
M
r90  
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726
					material.vertexColors = hasVertexColors ? THREE.VertexColors : THREE.NoColors;
M
r74  
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727

M
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728
					createdMaterials.push( material );
M
r74  
Mr.doob 已提交
729

M
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730 731
				}

M
r87  
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732
				// Create mesh
M
r77  
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733

M
r87  
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734
				var mesh;
M
r74  
Mr.doob 已提交
735

M
r87  
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736
				if ( createdMaterials.length > 1 ) {
M
r74  
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737

M
r88  
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738
					for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
M
r77  
Mr.doob 已提交
739

M
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740 741
						var sourceMaterial = materials[ mi ];
						buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
M
r77  
Mr.doob 已提交
742

M
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743
					}
M
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744

M
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745 746 747 748 749 750 751 752 753 754 755 756 757
					if ( isLine ) {

						mesh = new THREE.LineSegments( buffergeometry, createdMaterials );

					} else if ( isPoints ) {

						mesh = new THREE.Points( buffergeometry, createdMaterials );

					} else {

						mesh = new THREE.Mesh( buffergeometry, createdMaterials );

					}
M
r77  
Mr.doob 已提交
758

M
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759
				} else {
M
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760

M
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761 762 763 764 765 766 767 768 769 770 771 772 773
					if ( isLine ) {

						mesh = new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] );

					} else if ( isPoints ) {

						mesh = new THREE.Points( buffergeometry, createdMaterials[ 0 ] );

					} else {

						mesh = new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] );

					}
M
r88  
Mr.doob 已提交
774

M
r77  
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775 776
				}

M
r87  
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777
				mesh.name = object.name;
M
r77  
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778

M
r87  
Mr.doob 已提交
779
				container.add( mesh );
M
r77  
Mr.doob 已提交
780 781

			}
M
r69  
Mr.doob 已提交
782

M
r87  
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783
			console.timeEnd( 'OBJLoader' );
M
r69  
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784

M
r87  
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785
			return container;
M
r61  
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786 787

		}
M
r69  
Mr.doob 已提交
788

M
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789
	};
M
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790

M
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791
	return OBJLoader;
M
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792

M
r87  
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793
} )();