three.min.js 404.2 KB
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// three.js - http://github.com/mrdoob/three.js
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'use strict';var THREE={REVISION:"66dev"};self.console=self.console||{info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}};THREE.extend=function(a,b){if(Object.keys)for(var c=Object.keys(b),d=0,e=c.length;d<e;d++){var f=c[d];Object.defineProperty(a,f,Object.getOwnPropertyDescriptor(b,f))}else for(f in c={}.hasOwnProperty,b)c.call(b,f)&&(a[f]=b[f]);return a};
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(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!self.requestAnimationFrame;++c)self.requestAnimationFrame=self[b[c]+"RequestAnimationFrame"],self.cancelAnimationFrame=self[b[c]+"CancelAnimationFrame"]||self[b[c]+"CancelRequestAnimationFrame"];void 0===self.requestAnimationFrame&&void 0!==self.setTimeout&&(self.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),g=self.setTimeout(function(){b(c+f)},f);a=c+f;return g});void 0===self.cancelAnimationFrame&&void 0!==
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self.clearTimeout&&(self.cancelAnimationFrame=function(a){self.clearTimeout(a)})})();THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;
THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;
THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;
THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;
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THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.Color=function(a){return 3===arguments.length?this.setRGB(arguments[0],arguments[1],arguments[2]):this.set(a)};
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THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){a instanceof THREE.Color?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){if(0===b)this.r=this.g=this.b=c;else{var d=function(a,b,c){0>c&&(c+=1);1<c&&(c-=1);return c<1/6?a+6*(b-a)*
c:0.5>c?b:c<2/3?a+6*(b-a)*(2/3-c):a},b=0.5>=c?c*(1+b):c+b-c*b,c=2*c-b;this.r=d(c,b,a+1/3);this.g=d(c,b,a);this.b=d(c,b,a-1/3)}return this},setStyle:function(a){if(/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.test(a))return a=/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.exec(a),this.r=Math.min(255,parseInt(a[1],10))/255,this.g=Math.min(255,parseInt(a[2],10))/255,this.b=Math.min(255,parseInt(a[3],10))/255,this;if(/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.test(a))return a=/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.exec(a),this.r=
Math.min(100,parseInt(a[1],10))/100,this.g=Math.min(100,parseInt(a[2],10))/100,this.b=Math.min(100,parseInt(a[3],10))/100,this;if(/^\#([0-9a-f]{6})$/i.test(a))return a=/^\#([0-9a-f]{6})$/i.exec(a),this.setHex(parseInt(a[1],16)),this;if(/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test(a))return a=/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec(a),this.setHex(parseInt(a[1]+a[1]+a[2]+a[2]+a[3]+a[3],16)),this;if(/^(\w+)$/i.test(a))return this.setHex(THREE.ColorKeywords[a]),this},copy:function(a){this.r=a.r;this.g=
a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<
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8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){var a=a||{h:0,s:0,l:0},b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var i=e-f,f=0.5>=h?i/(e+f):i/(2-e-f);switch(e){case b:g=(c-d)/i+(c<d?6:0);break;case c:g=(d-b)/i+2;break;case d:g=(b-c)/i+4}g/=6}a.h=g;a.s=f;a.l=h;return a},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(a,
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b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;
this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a){this.r=a[0];this.g=a[1];this.b=a[2];return this},toArray:function(){return[this.r,this.g,this.b]},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
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THREE.ColorKeywords={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,
darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,
grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,
lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,
palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,
tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};THREE.Quaternion=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1};
THREE.Quaternion.prototype={constructor:THREE.Quaternion,_x:0,_y:0,_z:0,_w:0,_euler:void 0,_updateEuler:function(){void 0!==this._euler&&this._euler.setFromQuaternion(this,void 0,!1)},get x(){return this._x},set x(a){this._x=a;this._updateEuler()},get y(){return this._y},set y(a){this._y=a;this._updateEuler()},get z(){return this._z},set z(a){this._z=a;this._updateEuler()},get w(){return this._w},set w(a){this._w=a;this._updateEuler()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;
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this._updateEuler();return this},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._w=a._w;this._updateEuler();return this},setFromEuler:function(a,b){if(!1===a instanceof THREE.Euler)throw Error("ERROR: Quaternion's .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");var c=Math.cos(a._x/2),d=Math.cos(a._y/2),e=Math.cos(a._z/2),f=Math.sin(a._x/2),g=Math.sin(a._y/2),h=Math.sin(a._z/2);"XYZ"===a.order?(this._x=f*d*e+c*g*h,this._y=c*g*
e-f*d*h,this._z=c*d*h+f*g*e,this._w=c*d*e-f*g*h):"YXZ"===a.order?(this._x=f*d*e+c*g*h,this._y=c*g*e-f*d*h,this._z=c*d*h-f*g*e,this._w=c*d*e+f*g*h):"ZXY"===a.order?(this._x=f*d*e-c*g*h,this._y=c*g*e+f*d*h,this._z=c*d*h+f*g*e,this._w=c*d*e-f*g*h):"ZYX"===a.order?(this._x=f*d*e-c*g*h,this._y=c*g*e+f*d*h,this._z=c*d*h-f*g*e,this._w=c*d*e+f*g*h):"YZX"===a.order?(this._x=f*d*e+c*g*h,this._y=c*g*e+f*d*h,this._z=c*d*h-f*g*e,this._w=c*d*e-f*g*h):"XZY"===a.order&&(this._x=f*d*e-c*g*h,this._y=c*g*e-f*d*h,this._z=
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c*d*h+f*g*e,this._w=c*d*e+f*g*h);!1!==b&&this._updateEuler();return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this._updateEuler();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;0<j?(c=0.5/Math.sqrt(j+1),this._w=0.25/c,this._x=(i-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(i-g)/c,this._x=0.25*c,
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this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=0.25*c,this._z=(g+i)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+i)/c,this._z=0.25*c);this._updateEuler();return this},inverse:function(){this.conjugate().normalize();return this},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this._updateEuler();return this},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*
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this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);return this},multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Quaternion's .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,f=
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a._w,g=b._x,h=b._y,i=b._z,j=b._w;this._x=c*j+f*g+d*i-e*h;this._y=d*j+f*h+e*g-c*i;this._z=e*j+f*i+c*h-d*g;this._w=f*j-c*g-d*h-e*i;this._updateEuler();return this},multiplyVector3:function(a){console.warn("DEPRECATED: Quaternion's .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)},slerp:function(a,b){var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=
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-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;var h=Math.acos(g),i=Math.sqrt(1-g*g);if(0.001>Math.abs(i))return this._w=0.5*(f+this._w),this._x=0.5*(c+this._x),this._y=0.5*(d+this._y),this._z=0.5*(e+this._z),this;g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this._w=f*g+this._w*h;this._x=c*g+this._x*h;this._y=d*g+this._y*h;this._z=e*g+this._z*h;this._updateEuler();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},
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fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];this._w=a[3];this._updateEuler();return this},toArray:function(){return[this._x,this._y,this._z,this._w]},clone:function(){return new THREE.Quaternion(this._x,this._y,this._z,this._w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,
b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=
a.y;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a):this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);
return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/
b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a){this.x=a[0];this.y=a[1];return this},toArray:function(){return[this.x,this.y]},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+
a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*
b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements,e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);
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this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z,a=a.w,h=a*b+f*d-g*c,i=a*c+g*b-e*d,j=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=h*a+b*-e+i*-g-j*-f;this.y=i*a+b*-f+j*-e-h*-g;this.z=j*a+b*-g+h*-f-i*-e;return this},transformDirection:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*
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b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<
a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=
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a.x,d=a.y,e=a.z,f=b.x,g=b.y,h=b.z;this.x=d*h-e*g;this.y=e*f-c*h;this.z=c*g-d*f;return this},angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(){console.error("REMOVED: Vector3's setEulerFromRotationMatrix has been removed in favor of Euler.setFromRotationMatrix(), please update your code.")},
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setEulerFromQuaternion:function(){console.error("REMOVED: Vector3's setEulerFromQuaternion: has been removed in favor of Euler.setFromQuaternion(), please update your code.")},getPositionFromMatrix:function(a){console.warn("DEPRECATED: Vector3's .getPositionFromMatrix() has been renamed to .setFromMatrixPosition(). Please update your code.");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("DEPRECATED: Vector3's .getScaleFromMatrix() has been renamed to .setFromMatrixScale(). Please update your code.");
return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("DEPRECATED: Vector3's .getColumnFromMatrix() has been renamed to .setFromMatrixColumn(). Please update your code.");return this.setFromMatrixColumn(a,b)},setFromMatrixPosition:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setFromMatrixScale:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),
a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];return this},toArray:function(){return[this.x,this.y,this.z]},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};
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THREE.extend(THREE.Vector3.prototype,{applyEuler:function(){var a=new THREE.Quaternion;return function(b){!1===b instanceof THREE.Euler&&console.error("ERROR: Vector3's .applyEuler() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");this.applyQuaternion(a.setFromEuler(b));return this}}(),applyAxisAngle:function(){var a=new THREE.Quaternion;return function(b,c){this.applyQuaternion(a.setFromAxisAngle(b,c));return this}}(),projectOnVector:function(){var a=new THREE.Vector3;
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return function(b){a.copy(b).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a=new THREE.Vector3;return function(b){a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a=new THREE.Vector3;return function(b){return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}()});THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},
addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},
applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,
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this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],i=a[9];c=a[2];b=a[6];var j=a[10];if(0.01>Math.abs(d-g)&&0.01>Math.abs(f-c)&&0.01>Math.abs(i-b)){if(0.1>Math.abs(d+g)&&0.1>Math.abs(f+c)&&0.1>Math.abs(i+b)&&0.1>Math.abs(e+h+j-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;j=(j+1)/2;d=(d+g)/4;f=(f+c)/4;i=(i+b)/4;e>h&&e>j?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):h>j?0.01>h?
(b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(h),b=d/c,d=i/c):0.01>j?(c=b=0.707106781,d=0):(d=Math.sqrt(j),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(g-d)*(g-d));0.001>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+j-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=
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a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*
this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&
a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
THREE.Euler.prototype={constructor:THREE.Euler,_x:0,_y:0,_z:0,_order:THREE.Euler.DefaultOrder,_quaternion:void 0,_updateQuaternion:function(){void 0!==this._quaternion&&this._quaternion.setFromEuler(this,!1)},get x(){return this._x},set x(a){this._x=a;this._updateQuaternion()},get y(){return this._y},set y(a){this._y=a;this._updateQuaternion()},get z(){return this._z},set z(a){this._z=a;this._updateQuaternion()},get order(){return this._order},set order(a){this._order=a;this._updateQuaternion()},
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set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this._updateQuaternion();return this},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this._updateQuaternion();return this},setFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],j=d[9],n=d[2],p=d[6],d=d[10],b=b||this._order;"XYZ"===b?(this._y=Math.asin(c(g)),0.99999>Math.abs(g)?(this._x=Math.atan2(-j,d),this._z=
Math.atan2(-f,e)):(this._x=Math.atan2(p,i),this._z=0)):"YXZ"===b?(this._x=Math.asin(-c(j)),0.99999>Math.abs(j)?(this._y=Math.atan2(g,d),this._z=Math.atan2(h,i)):(this._y=Math.atan2(-n,e),this._z=0)):"ZXY"===b?(this._x=Math.asin(c(p)),0.99999>Math.abs(p)?(this._y=Math.atan2(-n,d),this._z=Math.atan2(-f,i)):(this._y=0,this._z=Math.atan2(h,e))):"ZYX"===b?(this._y=Math.asin(-c(n)),0.99999>Math.abs(n)?(this._x=Math.atan2(p,d),this._z=Math.atan2(h,e)):(this._x=0,this._z=Math.atan2(-f,i))):"YZX"===b?(this._z=
Math.asin(c(h)),0.99999>Math.abs(h)?(this._x=Math.atan2(-j,i),this._y=Math.atan2(-n,e)):(this._x=0,this._y=Math.atan2(g,d))):"XZY"===b?(this._z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this._x=Math.atan2(p,i),this._y=Math.atan2(g,e)):(this._x=Math.atan2(-j,d),this._y=0)):console.warn("WARNING: Euler.setFromRotationMatrix() given unsupported order: "+b);this._order=b;this._updateQuaternion();return this},setFromQuaternion:function(a,b,c){function d(a){return Math.min(Math.max(a,-1),1)}var e=a.x*a.x,f=
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a.y*a.y,g=a.z*a.z,h=a.w*a.w,b=b||this._order;"XYZ"===b?(this._x=Math.atan2(2*(a.x*a.w-a.y*a.z),h-e-f+g),this._y=Math.asin(d(2*(a.x*a.z+a.y*a.w))),this._z=Math.atan2(2*(a.z*a.w-a.x*a.y),h+e-f-g)):"YXZ"===b?(this._x=Math.asin(d(2*(a.x*a.w-a.y*a.z))),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h-e-f+g),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h-e+f-g)):"ZXY"===b?(this._x=Math.asin(d(2*(a.x*a.w+a.y*a.z))),this._y=Math.atan2(2*(a.y*a.w-a.z*a.x),h-e-f+g),this._z=Math.atan2(2*(a.z*a.w-a.x*a.y),h-e+f-g)):"ZYX"===
b?(this._x=Math.atan2(2*(a.x*a.w+a.z*a.y),h-e-f+g),this._y=Math.asin(d(2*(a.y*a.w-a.x*a.z))),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),h+e-f-g)):"YZX"===b?(this._x=Math.atan2(2*(a.x*a.w-a.z*a.y),h-e+f-g),this._y=Math.atan2(2*(a.y*a.w-a.x*a.z),h+e-f-g),this._z=Math.asin(d(2*(a.x*a.y+a.z*a.w)))):"XZY"===b?(this._x=Math.atan2(2*(a.x*a.w+a.y*a.z),h-e+f-g),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),h+e-f-g),this._z=Math.asin(d(2*(a.z*a.w-a.x*a.y)))):console.warn("WARNING: Euler.setFromQuaternion() given unsupported order: "+
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b);this._order=b;!1!==c&&this._updateQuaternion();return this},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);this.setFromQuaternion(a,b)}}(),fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this._updateQuaternion();return this},toArray:function(){return[this._x,this._y,this._z,this._order]},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},clone:function(){return new THREE.Euler(this._x,
this._y,this._z,this._order)}};THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
THREE.Line3.prototype={constructor:THREE.Line3,set:function(a,b){this.start.copy(a);this.end.copy(b);return this},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},center:function(a){return(a||new THREE.Vector3).addVectors(this.start,this.end).multiplyScalar(0.5)},delta:function(a){return(a||new THREE.Vector3).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,
b){var c=b||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=THREE.Math.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);
this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)},clone:function(){return(new THREE.Line3).copy(this)}};THREE.Box2=function(a,b){this.min=void 0!==a?a:new THREE.Vector2(Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector2(-Infinity,-Infinity)};
THREE.Box2.prototype={constructor:THREE.Box2,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var c=1,d=a.length;c<d;c++)b=a[c],b.x<this.min.x?this.min.x=b.x:b.x>this.max.x&&(this.max.x=b.x),b.y<this.min.y?this.min.y=b.y:b.y>this.max.y&&(this.max.y=b.y)}else this.makeEmpty();return this},setFromCenterAndSize:function(){var a=new THREE.Vector2;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);
this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},center:function(a){return(a||new THREE.Vector2).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector2).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);
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this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector2).set((a.x-this.min.x)/(this.max.x-this.min.x),
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(a.y-this.min.y)/(this.max.y-this.min.y))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector2).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector2;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);
return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box2).copy(this)}};THREE.Box3=function(a,b){this.min=void 0!==a?a:new THREE.Vector3(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};
THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},addPoint:function(a){a.x<this.min.x?this.min.x=a.x:a.x>this.max.x&&(this.max.x=a.x);a.y<this.min.y?this.min.y=a.y:a.y>this.max.y&&(this.max.y=a.y);a.z<this.min.z?this.min.z=a.z:a.z>this.max.z&&(this.max.z=a.z)},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var b=1,c=a.length;b<c;b++)this.addPoint(a[b])}else this.makeEmpty();return this},setFromCenterAndSize:function(){var a=
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new THREE.Vector3;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(){var a=new THREE.Vector3;return function(b){var c=this;b.updateMatrixWorld(!0);this.makeEmpty();b.traverse(function(b){if(void 0!==b.geometry&&void 0!==b.geometry.vertices)for(var e=b.geometry.vertices,f=0,g=e.length;f<g;f++)a.copy(e[f]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a)});return this}}(),copy:function(a){this.min.copy(a.min);
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this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},center:function(a){return(a||new THREE.Vector3).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector3).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);
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this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a,b){return(b||new THREE.Vector3).set((a.x-this.min.x)/(this.max.x-
this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector3).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=
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new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=0.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y,
this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);
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this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Matrix3=function(a,b,c,d,e,f,g,h,i){this.elements=new Float32Array(9);this.set(void 0!==a?a:1,b||0,c||0,d||0,void 0!==e?e:1,f||0,g||0,h||0,void 0!==i?i:1)};
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THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h,i){var j=this.elements;j[0]=a;j[3]=b;j[6]=c;j[1]=d;j[4]=e;j[7]=f;j[2]=g;j[5]=h;j[8]=i;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},
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multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix3(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],i=a[7],a=a[8];return b*f*a-b*g*i-c*e*a+c*g*h+d*e*i-d*f*h},getInverse:function(a,
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b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/
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c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],
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a[6],a[7],a[8]]},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,n,p,l,s,t,m){var q=this.elements=new Float32Array(16);q[0]=void 0!==a?a:1;q[4]=b||0;q[8]=c||0;q[12]=d||0;q[1]=e||0;q[5]=void 0!==f?f:1;q[9]=g||0;q[13]=h||0;q[2]=i||0;q[6]=j||0;q[10]=void 0!==n?n:1;q[14]=p||0;q[3]=l||0;q[7]=s||0;q[11]=t||0;q[15]=void 0!==m?m:1};
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,n,p,l,s,t,m){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=i;q[6]=j;q[10]=n;q[14]=p;q[3]=l;q[7]=s;q[11]=t;q[15]=m;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("DEPRECATED: Matrix4's .extractPosition() has been renamed to .copyPosition().");
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return this.copyPosition(a)},copyPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements,b=b.elements,d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){!1===
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a instanceof THREE.Euler&&console.error("ERROR: Matrix's .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){var a=f*h,i=f*e,j=c*h,n=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=i+j*d;b[5]=a-n*d;b[9]=-c*g;b[2]=n-a*d;b[6]=j+i*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,i=g*e,j=d*h,n=d*e,b[0]=a+n*c,b[4]=j*c-i,b[8]=
f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=i*c-j,b[6]=n+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,i=g*e,j=d*h,n=d*e,b[0]=a-n*c,b[4]=-f*e,b[8]=j+i*c,b[1]=i+j*c,b[5]=f*h,b[9]=n-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,i=f*e,j=c*h,n=c*e,b[0]=g*h,b[4]=j*d-i,b[8]=a*d+n,b[1]=g*e,b[5]=n*d+a,b[9]=i*d-j,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,i=f*d,j=c*g,n=c*d,b[0]=g*h,b[4]=n-a*e,b[8]=j*e+i,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=i*e+j,b[10]=a-n*e):"XZY"===a.order&&(a=f*g,i=f*d,j=c*g,n=c*d,b[0]=
g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=i*e-j,b[2]=j*e-i,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion.  Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+e,a=c*g,j=c*h,c=
c*i,n=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(n+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;
g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],n=c[5],p=c[9],l=c[13],s=c[2],t=c[6],m=c[10],q=c[14],u=c[3],r=c[7],v=c[11],c=c[15],
w=d[0],x=d[4],K=d[8],D=d[12],I=d[1],z=d[5],G=d[9],N=d[13],E=d[2],C=d[6],A=d[10],F=d[14],y=d[3],P=d[7],B=d[11],d=d[15];e[0]=f*w+g*I+h*E+i*y;e[4]=f*x+g*z+h*C+i*P;e[8]=f*K+g*G+h*A+i*B;e[12]=f*D+g*N+h*F+i*d;e[1]=j*w+n*I+p*E+l*y;e[5]=j*x+n*z+p*C+l*P;e[9]=j*K+n*G+p*A+l*B;e[13]=j*D+n*N+p*F+l*d;e[2]=s*w+t*I+m*E+q*y;e[6]=s*x+t*z+m*C+q*P;e[10]=s*K+t*G+m*A+q*B;e[14]=s*D+t*N+m*F+q*d;e[3]=u*w+r*I+v*E+c*y;e[7]=u*x+r*z+v*C+c*P;e[11]=u*K+r*G+v*A+c*B;e[15]=u*D+r*N+v*F+c*d;return this},multiplyToArray:function(a,b,
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c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyProjection(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");
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a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],n=a[6],p=a[10],l=a[14];return a[3]*(+e*h*n-d*i*n-e*g*p+c*i*p+d*g*l-c*h*l)+a[7]*(+b*h*l-b*i*p+e*f*p-d*f*l+d*i*j-e*h*j)+a[11]*(+b*i*n-b*g*l-e*f*n+c*f*l+e*g*j-c*i*j)+a[15]*(-d*g*j-b*h*n+b*g*p+d*f*n-c*f*
p+c*h*j)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;
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a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("DEPRECATED: Matrix4's .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;
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b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],i=d[1],j=d[5],n=d[9],p=d[13],l=d[2],s=d[6],t=d[10],m=d[14],q=d[3],u=d[7],r=d[11],d=d[15];c[0]=n*m*u-p*t*u+p*s*r-j*m*r-n*s*d+j*t*d;c[4]=h*t*u-g*m*u-h*s*r+f*m*r+g*s*d-f*t*d;c[8]=g*p*u-h*n*u+h*j*r-f*p*r-g*j*d+f*n*d;c[12]=h*n*s-g*p*s-h*j*t+f*p*t+g*j*m-f*n*m;c[1]=p*t*q-n*m*q-p*l*r+i*m*r+n*l*d-i*t*d;c[5]=g*m*q-h*t*q+h*l*r-e*m*r-g*l*d+e*t*d;c[9]=h*n*q-g*p*q-h*i*r+e*p*r+g*i*d-
e*n*d;c[13]=g*p*l-h*n*l+h*i*t-e*p*t-g*i*m+e*n*m;c[2]=j*m*q-p*s*q+p*l*u-i*m*u-j*l*d+i*s*d;c[6]=h*s*q-f*m*q-h*l*u+e*m*u+f*l*d-e*s*d;c[10]=f*p*q-h*j*q+h*i*u-e*p*u-f*i*d+e*j*d;c[14]=h*j*l-f*p*l-h*i*s+e*p*s+f*i*m-e*j*m;c[3]=n*s*q-j*t*q-n*l*u+i*t*u+j*l*r-i*s*r;c[7]=f*t*q-g*s*q+g*l*u-e*t*u-f*l*r+e*s*r;c[11]=g*j*q-f*n*q-g*i*u+e*n*u+f*i*r-e*j*r;c[15]=f*n*l-g*j*l+g*i*s-e*n*s-f*i*t+e*j*t;c=e*c[0]+i*c[4]+l*c[8]+q*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");
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this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(){console.warn("DEPRECATED: Matrix4's .translate() has been removed.")},rotateX:function(){console.warn("DEPRECATED: Matrix4's .rotateX() has been removed.")},rotateY:function(){console.warn("DEPRECATED: Matrix4's .rotateY() has been removed.")},rotateZ:function(){console.warn("DEPRECATED: Matrix4's .rotateZ() has been removed.")},rotateByAxis:function(){console.warn("DEPRECATED: Matrix4's .rotateByAxis() has been removed.")},
scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,
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0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*f,0,i*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,
0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a=new THREE.Vector3,b=new THREE.Matrix4;return function(c,d,e){var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),i=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);var c=1/g,f=1/h,j=1/i;b.elements[0]*=c;b.elements[1]*=
c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=j;b.elements[9]*=j;b.elements[10]*=j;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=i;return this}}(),makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(THREE.Math.degToRad(0.5*
a)),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,j=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((f+e)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]},clone:function(){var a=
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this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
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THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);
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var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceTo(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),distanceSqToSegment:function(a,b,c,d){var e=a.clone().add(b).multiplyScalar(0.5),f=b.clone().sub(a).normalize(),g=0.5*a.distanceTo(b),
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h=this.origin.clone().sub(e),a=-this.direction.dot(f),b=h.dot(this.direction),i=-h.dot(f),j=h.lengthSq(),n=Math.abs(1-a*a),p,l;0<=n?(h=a*i-b,p=a*b-i,l=g*n,0<=h?p>=-l?p<=l?(g=1/n,h*=g,p*=g,a=h*(h+a*p+2*b)+p*(a*h+p+2*i)+j):(p=g,h=Math.max(0,-(a*p+b)),a=-h*h+p*(p+2*i)+j):(p=-g,h=Math.max(0,-(a*p+b)),a=-h*h+p*(p+2*i)+j):p<=-l?(h=Math.max(0,-(-a*g+b)),p=0<h?-g:Math.min(Math.max(-g,-i),g),a=-h*h+p*(p+2*i)+j):p<=l?(h=0,p=Math.min(Math.max(-g,-i),g),a=p*(p+2*i)+j):(h=Math.max(0,-(a*g+b)),p=0<h?g:Math.min(Math.max(-g,
-i),g),a=-h*h+p*(p+2*i)+j)):(p=0<a?-g:g,h=Math.max(0,-(a*p+b)),a=-h*h+p*(p+2*i)+j);c&&c.copy(this.direction.clone().multiplyScalar(h).add(this.origin));d&&d.copy(f.clone().multiplyScalar(p).add(e));return a},isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0==b)return 0==a.distanceToPoint(this.origin)?
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0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3;return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,f,g;d=1/this.direction.x;f=1/this.direction.y;g=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=f?(e=(a.min.y-h.y)*f,f*=
a.max.y-h.y):(e=(a.max.y-h.y)*f,f*=a.min.y-h.y);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(f<d||d!==d)d=f;0<=g?(e=(a.min.z-h.z)*g,g*=a.max.z-h.z):(e=(a.max.z-h.z)*g,g*=a.min.z-h.z);if(c>g||e>d)return null;if(e>c||c!==c)c=e;if(g<d||d!==d)d=g;return 0>d?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,f,g,h,i){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<
f){if(h)return null;h=1}else if(0>f)h=-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;e=-h*a.dot(d);return 0>e?null:this.at(e/f,i)}}(),applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);this.direction.normalize();return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)},
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clone:function(){return(new THREE.Ray).copy(this)}};THREE.Sphere=function(a,b){this.center=void 0!==a?a:new THREE.Vector3;this.radius=void 0!==b?b:0};
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THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new THREE.Box3;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).center(d);for(var e=0,f=0,g=b.length;f<g;f++)e=Math.max(e,d.distanceToSquared(b[f]));this.radius=Math.sqrt(e);return this}}(),copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=
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this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);
return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
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THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],n=c[8],p=c[9],l=c[10],s=c[11],t=c[12],m=c[13],q=c[14],c=c[15];b[0].setComponents(f-a,j-g,s-n,c-t).normalize();b[1].setComponents(f+
a,j+g,s+n,c+t).normalize();b[2].setComponents(f+d,j+h,s+p,c+m).normalize();b[3].setComponents(f-d,j-h,s-p,c-m).normalize();b[4].setComponents(f-e,j-i,s-l,c-q).normalize();b[5].setComponents(f+e,j+i,s+l,c+q).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){for(var b=this.planes,
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c=a.center,a=-a.radius,d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?c.max.x:c.min.x;a.y=0<f.normal.y?c.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;var g=f.distanceToPoint(a),f=f.distanceToPoint(b);if(0>g&&0>f)return!1}return!0}}(),containsPoint:function(a){for(var b=
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this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
c);return this}}(),copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,
b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start),a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectLine:function(){var a=new THREE.Vector3;return function(b,c){var d=c||new THREE.Vector3,e=b.delta(a),f=this.normal.dot(e);if(0==f){if(0==this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/f,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(),
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coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(d,e){var f=e||c.getNormalMatrix(d),f=a.copy(this.normal).applyMatrix3(f),g=this.coplanarPoint(b);g.applyMatrix4(d);this.setFromNormalAndCoplanarPoint(f,g);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
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a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Math={PI2:2*Math.PI,generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8==e||13==e||18==e||23==e?b[e]="-":14==e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19==e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,
b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(){var a=Math.PI/
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180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a}};THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,n,p,l;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
f+2;j=this.points[c[0]];n=this.points[c[1]];p=this.points[c[2]];l=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,n.x,p.x,l.x,g,h,i);d.y=b(j.y,n.y,p.y,l.y,g,h,i);d.z=b(j.z,n.z,p.z,l.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];g=Math.ceil(a*c/j.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d),
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h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
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THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);var d=a.dot(a),e=a.dot(b),f=a.dot(c),i=b.dot(b),g=b.dot(c),j=d*i-e*e,h=h||new THREE.Vector3;if(0==j)return h.set(-2,-1,-1);j=1/j;i=(i*f-e*g)*j;d=(d*g-e*f)*j;return h.set(1-i-d,d,i)}}();
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THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();
THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return 0.5*a.cross(b).length()}}(),midpoint:function(a){return(a||
new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)},
clone:function(){return(new THREE.Triangle).copy(this)}};THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.UV=function(a,b){console.warn("THREE.UV has been DEPRECATED. Use THREE.Vector2 instead.");return new THREE.Vector2(a,b)};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now(),
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a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
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THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:function(a){a.addEventListener=THREE.EventDispatcher.prototype.addEventListener;a.hasEventListener=THREE.EventDispatcher.prototype.hasEventListener;a.removeEventListener=THREE.EventDispatcher.prototype.removeEventListener;a.dispatchEvent=THREE.EventDispatcher.prototype.dispatchEvent},addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&
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c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(){var a=[];return function(b){if(void 0!==this._listeners){var c=this._listeners[b.type];if(void 0!==c){b.target=this;for(var d=c.length,e=0;e<d;e++)a[e]=c[e];for(e=0;e<d;e++)a[e].call(this,
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b)}}}}()};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray;new a.Plane;new a.Vector3;var d=new a.Vector3,e=new a.Matrix4,f=function(a,b){return a.distance-b.distance},g=new a.Vector3,h=new a.Vector3,i=new a.Vector3,j=function(f,n,s){if(f instanceof a.Sprite){d.setFromMatrixPosition(f.matrixWorld);var t=n.ray.distanceToPoint(d);if(t>f.scale.x)return s;s.push({distance:t,point:f.position,face:null,object:f})}else if(f instanceof
a.LOD)d.setFromMatrixPosition(f.matrixWorld),t=n.ray.origin.distanceTo(d),j(f.getObjectForDistance(t),n,s);else if(f instanceof a.Mesh){var m=f.geometry;null===m.boundingSphere&&m.computeBoundingSphere();b.copy(m.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(null!==m.boundingBox&&!1===c.isIntersectionBox(m.boundingBox))return s;if(m instanceof a.BufferGeometry){var q=f.material;if(void 0===
q||!1===m.dynamic)return s;var u,r,v=n.precision;if(void 0!==m.attributes.index)for(var w=m.offsets,x=m.attributes.index.array,K=m.attributes.position.array,D=m.offsets.length,I=m.attributes.index.array.length/3,I=0;I<D;++I)for(var t=w[I].start,z=w[I].index,m=t,G=t+w[I].count;m<G;m+=3)t=z+x[m],u=z+x[m+1],r=z+x[m+2],g.set(K[3*t],K[3*t+1],K[3*t+2]),h.set(K[3*u],K[3*u+1],K[3*u+2]),i.set(K[3*r],K[3*r+1],K[3*r+2]),u=q.side===a.BackSide?c.intersectTriangle(i,h,g,!0):c.intersectTriangle(g,h,i,q.side!==a.DoubleSide),
null!==u&&(u.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(u),t<v||(t<n.near||t>n.far)||s.push({distance:t,point:u,face:null,faceIndex:null,object:f}));else{K=m.attributes.position.array;I=m.attributes.position.array.length;for(m=0;m<I;m+=3)t=m,u=m+1,r=m+2,g.set(K[3*t],K[3*t+1],K[3*t+2]),h.set(K[3*u],K[3*u+1],K[3*u+2]),i.set(K[3*r],K[3*r+1],K[3*r+2]),u=q.side===a.BackSide?c.intersectTriangle(i,h,g,!0):c.intersectTriangle(g,h,i,q.side!==a.DoubleSide),null!==u&&(u.applyMatrix4(f.matrixWorld),
t=n.ray.origin.distanceTo(u),t<v||(t<n.near||t>n.far)||s.push({distance:t,point:u,face:null,faceIndex:null,object:f}))}}else if(m instanceof a.Geometry){x=f.material instanceof a.MeshFaceMaterial;K=!0===x?f.material.materials:null;v=n.precision;w=m.vertices;D=0;for(I=m.faces.length;D<I;D++)if(z=m.faces[D],q=!0===x?K[z.materialIndex]:f.material,void 0!==q){t=w[z.a];u=w[z.b];r=w[z.c];if(!0===q.morphTargets){var G=m.morphTargets,N=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);i.set(0,0,0);for(var E=
0,C=G.length;E<C;E++){var A=N[E];if(0!==A){var F=G[E].vertices;g.x+=(F[z.a].x-t.x)*A;g.y+=(F[z.a].y-t.y)*A;g.z+=(F[z.a].z-t.z)*A;h.x+=(F[z.b].x-u.x)*A;h.y+=(F[z.b].y-u.y)*A;h.z+=(F[z.b].z-u.z)*A;i.x+=(F[z.c].x-r.x)*A;i.y+=(F[z.c].y-r.y)*A;i.z+=(F[z.c].z-r.z)*A}}g.add(t);h.add(u);i.add(r);t=g;u=h;r=i}u=q.side===a.BackSide?c.intersectTriangle(r,u,t,!0):c.intersectTriangle(t,u,r,q.side!==a.DoubleSide);null!==u&&(u.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(u),t<v||(t<n.near||t>n.far)||s.push({distance:t,
point:u,face:z,faceIndex:D,object:f}))}}}else if(f instanceof a.Line){v=n.linePrecision;q=v*v;m=f.geometry;null===m.boundingSphere&&m.computeBoundingSphere();b.copy(m.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(m instanceof a.Geometry){w=m.vertices;v=w.length;u=new a.Vector3;r=new a.Vector3;I=f.type===a.LineStrip?1:2;for(m=0;m<v-1;m+=I)c.distanceSqToSegment(w[m],w[m+1],r,u)>q||(t=c.origin.distanceTo(r),
t<n.near||t>n.far||s.push({distance:t,point:u.clone().applyMatrix4(f.matrixWorld),face:null,faceIndex:null,object:f}))}}},n=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)j(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.linePrecision=1;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b)};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&n(a,this,c);j(a,this,c);c.sort(f);return c};a.Raycaster.prototype.intersectObjects=function(a,
b){for(var c=[],d=0,e=a.length;d<e;d++)j(a[d],this,c),!0===b&&n(a[d],this,c);c.sort(f);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this._rotation=new THREE.Euler;this._quaternion=new THREE.Quaternion;this.scale=new THREE.Vector3(1,1,1);this._rotation._quaternion=this.quaternion;this._quaternion._euler=this.rotation;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;
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this.visible=this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};
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THREE.Object3D.prototype={constructor:THREE.Object3D,get rotation(){return this._rotation},set rotation(a){this._rotation=a;this._rotation._quaternion=this._quaternion;this._quaternion._euler=this._rotation;this._rotation._updateQuaternion()},get quaternion(){return this._quaternion},set quaternion(a){this._quaternion=a;this._quaternion._euler=this._rotation;this._rotation._quaternion=this._quaternion;this._quaternion._updateEuler()},get eulerOrder(){console.warn("DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order.");
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return this.rotation.order},set eulerOrder(a){console.warn("DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);
this.matrix.decompose(this.position,this.quaternion,this.scale)},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new THREE.Quaternion;return function(b,c){a.setFromAxisAngle(b,c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=
new THREE.Vector3(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new THREE.Vector3;return function(b,c){a.copy(b);a.applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));return this}}(),translate:function(a,b){console.warn("DEPRECATED: Object3D's .translate() has been removed. Use .translateOnAxis( axis, distance ) instead. Note args have been changed.");
return this.translateOnAxis(b,a)},translateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new THREE.Matrix4;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),
lookAt:function(){var a=new THREE.Matrix4;return function(b){a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){void 0!==a.parent&&a.parent.remove(a);a.parent=this;a.dispatchEvent({type:"added"});this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=
this.children.indexOf(a);if(-1!==b){a.parent=void 0;a.dispatchEvent({type:"removed"});this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},getObjectById:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.id===a||!0===b&&(e=e.getObjectById(a,b),void 0!==e))return e}},getObjectByName:function(a,
b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==e))return e}},getChildByName:function(a,b){console.warn("DEPRECATED: Object3D's .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.compose(this.position,
this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);
a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));
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if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(n===l){var a=new THREE.RenderableVertex;p.push(a);l++;n++;return a}return p[n++]}function b(){if(t===q){var a=new THREE.RenderableFace3;m.push(a);q++;t++;return a}return m[t++]}function c(){if(r===w){var a=new THREE.RenderableLine;v.push(a);w++;r++;return a}return v[r++]}function d(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function e(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&
0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],i=0,j,n,p=[],l=0,s,t,m=[],q=0,u,r,v=[],w=0,x,K,D=[],I=0,z={objects:[],sprites:[],lights:[],elements:[]},G=new THREE.Vector3,N=new THREE.Vector3,E=new THREE.Vector3,C=new THREE.Vector3,A=new THREE.Vector4,F=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),y=new THREE.Box3,P=Array(3),B=new THREE.Matrix4,
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R=new THREE.Matrix4,ba,Ca=new THREE.Matrix4,H=new THREE.Matrix3,S=new THREE.Matrix3,ia=new THREE.Vector3,ga=new THREE.Frustum,U=new THREE.Vector4,L=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);R.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(R)};var O=new THREE.Matrix4;this.unprojectVector=function(a,b){O.getInverse(b.projectionMatrix);R.multiplyMatrices(b.matrixWorld,O);return a.applyProjection(R)};this.pickingRay=
function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var ea=function(a){if(g===i){var b=new THREE.RenderableObject;h.push(b);i++;g++;f=b}else f=h[g++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:(C.setFromMatrixPosition(a.matrixWorld),C.applyProjection(R),f.z=C.z);return f},za=function(a){if(!1!==a.visible){a instanceof THREE.Light?z.lights.push(a):a instanceof THREE.Mesh||
a instanceof THREE.Line?(!1===a.frustumCulled||!0===ga.intersectsObject(a))&&z.objects.push(ea(a)):a instanceof THREE.Sprite&&z.sprites.push(ea(a));for(var b=0,c=a.children.length;b<c;b++)za(a.children[b])}},da=new function(){var d=null,e=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(ba);c.copy(b).applyMatrix4(R);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},f=function(a,b,c){P[0]=a.positionScreen;P[1]=b.positionScreen;
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P[2]=c.positionScreen;return!0===a.visible||!0===b.visible||!0===c.visible||F.isIntersectionBox(y.setFromPoints(P))?0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x):!1};return{setObject:function(a){d=a},projectVertex:e,checkTriangleVisibility:f,handleVertex:function(b,c,d){j=a();j.position.set(b,c,d);e(j)},handleLine:function(a,b){u=c();u.id=d.id;u.v1.copy(p[a]);u.v2.copy(p[b]);u.material=
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d.material;z.elements.push(u)},handleTriangle:function(a,c,e){a=p[a];c=p[c];e=p[e];!0===f(a,c,e)&&(s=b(),s.id=d.id,s.v1.copy(a),s.v2.copy(c),s.v3.copy(e),s.material=d.material,z.elements.push(s))}}};this.projectScene=function(f,h,i,j){var m,l,q,v,w,C,y,P,F;K=r=t=0;z.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();B.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));R.multiplyMatrices(h.projectionMatrix,B);S.getNormalMatrix(B);ga.setFromMatrix(R);
g=0;z.objects.length=0;z.sprites.length=0;z.lights.length=0;za(f);!0===i&&z.objects.sort(d);f=0;for(i=z.objects.length;f<i;f++)if(m=z.objects[f].object,l=m.geometry,da.setObject(m),ba=m.matrixWorld,n=0,m instanceof THREE.Mesh)if(l instanceof THREE.BufferGeometry){if(v=l.attributes,void 0!==v.position){C=v.position.array;m=0;for(l=C.length;m<l;m+=3)da.handleVertex(C[m],C[m+1],C[m+2]);if(void 0!==v.index){v=v.index.array;m=0;for(l=v.length;m<l;m+=3)da.handleTriangle(v[m],v[m+1],v[m+2])}else{m=0;for(l=
C.length/3;m<l;m+=3)da.handleTriangle(m,m+1,m+2)}}}else{if(l instanceof THREE.Geometry){q=l.vertices;v=l.faces;C=l.faceVertexUvs;H.getNormalMatrix(ba);P=m.material instanceof THREE.MeshFaceMaterial;F=!0===P?m.material:null;for(var O=0,ea=q.length;O<ea;O++){var sa=q[O];da.handleVertex(sa.x,sa.y,sa.z)}O=0;for(ea=v.length;O<ea;O++)if(q=v[O],sa=!0===P?F.materials[q.materialIndex]:m.material,void 0!==sa){y=sa.side;w=p[q.a];var ma=p[q.b],oa=p[q.c];if(!0===sa.morphTargets){var Ha=l.morphTargets,La=m.morphTargetInfluences,
wa=w.position,Ka=ma.position,va=oa.position;G.set(0,0,0);N.set(0,0,0);E.set(0,0,0);for(var $=0,ta=Ha.length;$<ta;$++){var Aa=La[$];if(0!==Aa){var Pa=Ha[$].vertices;G.x+=(Pa[q.a].x-wa.x)*Aa;G.y+=(Pa[q.a].y-wa.y)*Aa;G.z+=(Pa[q.a].z-wa.z)*Aa;N.x+=(Pa[q.b].x-Ka.x)*Aa;N.y+=(Pa[q.b].y-Ka.y)*Aa;N.z+=(Pa[q.b].z-Ka.z)*Aa;E.x+=(Pa[q.c].x-va.x)*Aa;E.y+=(Pa[q.c].y-va.y)*Aa;E.z+=(Pa[q.c].z-va.z)*Aa}}w.position.add(G);ma.position.add(N);oa.position.add(E);da.projectVertex(w);da.projectVertex(ma);da.projectVertex(oa)}Ha=
da.checkTriangleVisibility(w,ma,oa);if(Ha!==(y===THREE.BackSide)){s=b();s.id=m.id;s.v1.copy(w);s.v2.copy(ma);s.v3.copy(oa);s.normalModel.copy(q.normal);!1===Ha&&(y===THREE.BackSide||y===THREE.DoubleSide)&&s.normalModel.negate();s.normalModel.applyMatrix3(H).normalize();s.normalModelView.copy(s.normalModel).applyMatrix3(S);s.centroidModel.copy(q.centroid).applyMatrix4(ba);w=q.vertexNormals;ma=0;for(oa=Math.min(w.length,3);ma<oa;ma++)La=s.vertexNormalsModel[ma],La.copy(w[ma]),!1===Ha&&(y===THREE.BackSide||
y===THREE.DoubleSide)&&La.negate(),La.applyMatrix3(H).normalize(),s.vertexNormalsModelView[ma].copy(La).applyMatrix3(S);s.vertexNormalsLength=w.length;w=0;for(ma=Math.min(C.length,3);w<ma;w++)if(y=C[w][O],void 0!==y){oa=0;for(Ha=y.length;oa<Ha;oa++)s.uvs[w][oa]=y[oa]}s.color=q.color;s.material=sa;ia.copy(s.centroidModel).applyProjection(R);s.z=ia.z;z.elements.push(s)}}}}else if(m instanceof THREE.Line)if(l instanceof THREE.BufferGeometry){if(v=l.attributes,void 0!==v.position){C=v.position.array;
m=0;for(l=C.length;m<l;m+=3)da.handleVertex(C[m],C[m+1],C[m+2]);if(void 0!==v.index){v=v.index.array;m=0;for(l=v.length;m<l;m+=2)da.handleLine(v[m],v[m+1])}else{m=0;for(l=C.length/3-1;m<l;m++)da.handleLine(m,m+1)}}}else if(l instanceof THREE.Geometry){Ca.multiplyMatrices(R,ba);q=m.geometry.vertices;w=a();w.positionScreen.copy(q[0]).applyMatrix4(Ca);l=m.type===THREE.LinePieces?2:1;O=1;for(ea=q.length;O<ea;O++)w=a(),w.positionScreen.copy(q[O]).applyMatrix4(Ca),0<(O+1)%l||(ma=p[n-2],U.copy(w.positionScreen),
L.copy(ma.positionScreen),!0===e(U,L)&&(U.multiplyScalar(1/U.w),L.multiplyScalar(1/L.w),u=c(),u.id=m.id,u.v1.positionScreen.copy(U),u.v2.positionScreen.copy(L),u.z=Math.max(U.z,L.z),u.material=m.material,m.material.vertexColors===THREE.VertexColors&&(u.vertexColors[0].copy(m.geometry.colors[O]),u.vertexColors[1].copy(m.geometry.colors[O-1])),z.elements.push(u)))}f=0;for(i=z.sprites.length;f<i;f++)m=z.sprites[f].object,ba=m.matrixWorld,A.set(ba.elements[12],ba.elements[13],ba.elements[14],1),A.applyMatrix4(R),
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l=1/A.w,A.z*=l,-1<=A.z&&1>=A.z&&(K===I?(v=new THREE.RenderableSprite,D.push(v),I++,K++,x=v):x=D[K++],x.id=m.id,x.x=A.x*l,x.y=A.y*l,x.z=A.z,x.object=m,x.rotation=m.rotation,x.scale.x=m.scale.x*Math.abs(x.x-(A.x+h.projectionMatrix.elements[0])/(A.w+h.projectionMatrix.elements[12])),x.scale.y=m.scale.y*Math.abs(x.y-(A.y+h.projectionMatrix.elements[5])/(A.w+h.projectionMatrix.elements[13])),x.material=m.material,z.elements.push(x));!0===j&&z.elements.sort(d);return z}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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return a}};THREE.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)};THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
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this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
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THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];e.normal.applyMatrix3(b).normalize();for(var f=0,g=e.vertexNormals.length;f<g;f++)e.vertexNormals[f].applyMatrix3(b).normalize();e.centroid.applyMatrix4(a)}this.boundingBox instanceof THREE.Box3&&this.computeBoundingBox();this.boundingSphere instanceof
THREE.Sphere&&this.computeBoundingSphere()},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.centroid.set(0,0,0),c.centroid.add(this.vertices[c.a]),c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.divideScalar(3)},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,
g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,f,g,h=new THREE.Vector3,i=new THREE.Vector3;new THREE.Vector3;new THREE.Vector3;new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.subVectors(g,f),i.subVectors(e,f),h.cross(i),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else{a=
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0;for(b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal)}b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=
e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;
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var g=this.morphNormals[a].vertexNormals,h,i;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,i={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),g.push(i)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],i=g.vertexNormals[c],h.copy(e.normal),i.a.copy(e.vertexNormals[0]),i.b.copy(e.vertexNormals[1]),i.c.copy(e.vertexNormals[2])}c=0;for(d=
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this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,i,j,n,p,l,s,t,m,q,u=[],r=[];c=new THREE.Vector3;var v=new THREE.Vector3,w=new THREE.Vector3,x=new THREE.Vector3,K=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)u[a]=new THREE.Vector3,r[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,q=e.b,e=e.c,g=this.vertices[d],h=this.vertices[q],
i=this.vertices[e],j=f[0],n=f[1],p=f[2],f=h.x-g.x,l=i.x-g.x,s=h.y-g.y,t=i.y-g.y,h=h.z-g.z,g=i.z-g.z,i=n.x-j.x,m=p.x-j.x,n=n.y-j.y,j=p.y-j.y,p=1/(i*j-m*n),c.set((j*f-n*l)*p,(j*s-n*t)*p,(j*h-n*g)*p),v.set((i*l-m*f)*p,(i*t-m*s)*p,(i*g-m*h)*p),u[d].add(c),u[q].add(c),u[e].add(c),r[d].add(v),r[q].add(v),r[e].add(v);v=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++){e=this.faces[a];for(c=0;c<Math.min(e.vertexNormals.length,3);c++)K.copy(e.vertexNormals[c]),d=e[v[c]],q=u[d],w.copy(q),w.sub(K.multiplyScalar(K.dot(q))).normalize(),
x.crossVectors(e.vertexNormals[c],q),d=x.dot(r[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(w.x,w.y,w.z,d)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);
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this.boundingSphere.setFromPoints(this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++){e=this.faces[f];e.a=c[e.a];e.b=c[e.b];e.c=c[e.c];e=[e.a,e.b,e.c];for(d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}}for(f=a.length-1;0<=f;f--){e=
a[f];this.faces.splice(e,1);c=0;for(g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1)}f=this.vertices.length-b.length;this.vertices=b;return f},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],g=0,h=e.length;g<h;g++)f.push(new THREE.Vector2(e[g].x,e[g].y));a.faceVertexUvs[0].push(f)}return a},
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dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.attributes={};this.dynamic=!0;this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]};
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c,d){this.attributes[a]={itemSize:d,array:new b(c*d)}},applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),this.verticesNeedUpdate=!0);void 0!==c&&((new THREE.Matrix3).getNormalMatrix(a).multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){null===
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this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var f=3,g=a.length;f<g;f+=3)c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=
new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.addPoint(b);a.center(d);for(var g=0,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g)}}}(),computeVertexNormals:function(){if(this.attributes.position){var a,
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b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,i,j,n,p,l=new THREE.Vector3,s=new THREE.Vector3,t=new THREE.Vector3,m=new THREE.Vector3,q=new THREE.Vector3;if(this.attributes.index){var u=this.attributes.index.array,r=this.offsets;c=0;for(d=
r.length;c<d;++c){b=r[c].start;g=r[c].count;var v=r[c].index;a=b;for(b+=g;a<b;a+=3)g=v+u[a],h=v+u[a+1],i=v+u[a+2],j=e[3*g],n=e[3*g+1],p=e[3*g+2],l.set(j,n,p),j=e[3*h],n=e[3*h+1],p=e[3*h+2],s.set(j,n,p),j=e[3*i],n=e[3*i+1],p=e[3*i+2],t.set(j,n,p),m.subVectors(t,s),q.subVectors(l,s),m.cross(q),f[3*g]+=m.x,f[3*g+1]+=m.y,f[3*g+2]+=m.z,f[3*h]+=m.x,f[3*h+1]+=m.y,f[3*h+2]+=m.z,f[3*i]+=m.x,f[3*i+1]+=m.y,f[3*i+2]+=m.z}}else{a=0;for(b=e.length;a<b;a+=9)j=e[a],n=e[a+1],p=e[a+2],l.set(j,n,p),j=e[a+3],n=e[a+4],
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p=e[a+5],s.set(j,n,p),j=e[a+6],n=e[a+7],p=e[a+8],t.set(j,n,p),m.subVectors(t,s),q.subVectors(l,s),m.cross(q),f[a]=m.x,f[a+1]=m.y,f[a+2]=m.z,f[a+3]=m.x,f[a+4]=m.y,f[a+5]=m.z,f[a+6]=m.x,f[a+7]=m.y,f[a+8]=m.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){ba.x=d[3*a];ba.y=d[3*a+1];
ba.z=d[3*a+2];Ca.copy(ba);S=h[a];B.copy(S);B.sub(ba.multiplyScalar(ba.dot(S))).normalize();R.crossVectors(Ca,S);ia=R.dot(i[a]);H=0>ia?-1:1;g[4*a]=B.x;g[4*a+1]=B.y;g[4*a+2]=B.z;g[4*a+3]=H}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,
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d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*f)});for(var g=this.attributes.tangent.array,h=[],i=[],j=0;j<f;j++)h[j]=new THREE.Vector3,i[j]=new THREE.Vector3;var n,p,l,s,t,m,q,u,r,v,w,x,K,D,I,f=new THREE.Vector3,j=new THREE.Vector3,z,G,N,E,C,A,F,y=this.offsets;N=0;for(E=y.length;N<E;++N){G=y[N].start;C=y[N].count;var P=y[N].index;z=G;for(G+=C;z<G;z+=3)C=P+b[z],A=P+b[z+1],F=P+b[z+
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2],n=c[3*C],p=c[3*C+1],l=c[3*C+2],s=c[3*A],t=c[3*A+1],m=c[3*A+2],q=c[3*F],u=c[3*F+1],r=c[3*F+2],v=e[2*C],w=e[2*C+1],x=e[2*A],K=e[2*A+1],D=e[2*F],I=e[2*F+1],s-=n,n=q-n,t-=p,p=u-p,m-=l,l=r-l,x-=v,v=D-v,K-=w,w=I-w,I=1/(x*w-v*K),f.set((w*s-K*n)*I,(w*t-K*p)*I,(w*m-K*l)*I),j.set((x*n-v*s)*I,(x*p-v*t)*I,(x*l-v*m)*I),h[C].add(f),h[A].add(f),h[F].add(f),i[C].add(j),i[A].add(j),i[F].add(j)}var B=new THREE.Vector3,R=new THREE.Vector3,ba=new THREE.Vector3,Ca=new THREE.Vector3,H,S,ia;N=0;for(E=y.length;N<E;++N){G=
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y[N].start;C=y[N].count;P=y[N].index;z=G;for(G+=C;z<G;z+=3)C=P+b[z],A=P+b[z+1],F=P+b[z+2],a(C),a(A),a(F)}this.tangentsNeedUpdate=this.hasTangents=!0}},clone:function(){var a=new THREE.BufferGeometry,b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,array:null},d=0,g=b.length;d<g;d++){var h=b[d];if(e instanceof h){f.array=new h(e);break}}a.attributes[c]=
f}d=0;for(g=this.offsets.length;d<g;d++)b=this.offsets[d],a.offsets.push({start:b.start,index:b.index,count:b.count});return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();
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THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
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THREE.OrthographicCamera.prototype.clone=function(){var a=new THREE.OrthographicCamera;THREE.Camera.prototype.clone.call(this,a);a.left=this.left;a.right=this.right;a.top=this.top;a.bottom=this.bottom;a.near=this.near;a.far=this.far;return a};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
THREE.PerspectiveCamera.prototype.clone=function(){var a=new THREE.PerspectiveCamera;THREE.Camera.prototype.clone.call(this,a);a.fov=this.fov;a.aspect=this.aspect;a.near=this.near;a.far=this.far;return a};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.clone=function(a){void 0===a&&(a=new THREE.Light);THREE.Object3D.prototype.clone.call(this,a);a.color.copy(this.color);return a};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.clone=function(){var a=new THREE.AmbientLight;THREE.Light.prototype.clone.call(this,a);return a};THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=new THREE.Vector3(0,
0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
THREE.DirectionalLight.prototype.clone=function(){var a=new THREE.DirectionalLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;return a};THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.position.set(0,100,0);this.groundColor=new THREE.Color(b);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight.prototype.clone=function(){var a=new THREE.HemisphereLight;THREE.Light.prototype.clone.call(this,a);a.groundColor.copy(this.groundColor);a.intensity=this.intensity;return a};THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight.prototype.clone=function(){var a=new THREE.PointLight;THREE.Light.prototype.clone.call(this,a);a.intensity=this.intensity;a.distance=this.distance;return a};THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=this.shadowMapSize=
this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight.prototype.clone=function(){var a=new THREE.SpotLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.distance=this.distance;a.angle=this.angle;a.exponent=this.exponent;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;return a};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/a.total).toFixed(0)+
"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=THREE.Loader.prototype.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=
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Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,j,q){var u=/\.dds$/i.test(f),r=b+"/"+f;if(u){var v=THREE.ImageUtils.loadCompressedTexture(r);a[e]=v}else v=document.createElement("canvas"),a[e]=new THREE.Texture(v);a[e].sourceFile=f;h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]&&(a[e].wrapT=THREE.RepeatWrapping));i&&a[e].offset.set(i[0],i[1]);j&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==f[j[0]]&&(a[e].wrapS=
f[j[0]]),void 0!==f[j[1]]&&(a[e].wrapT=f[j[1]]));q&&(a[e].anisotropy=q);if(!u){var w=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);w.image.width=a;w.image.height=b;w.image.getContext("2d").drawImage(this,0,0,a,b)}else w.image=this;w.needsUpdate=!0};void 0!==g.crossOrigin&&(a.crossOrigin=g.crossOrigin);a.src=r}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,
lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var j=a.shading.toLowerCase();"phong"===j?h="MeshPhongMaterial":"basic"===j&&(h="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==a.flipSided&&(i.side=THREE.BackSide);
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void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=a.specularCoef);a.mapDiffuse&&
b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,
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a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&&(i.bumpScale=a.mapBumpScale);a.mapNormal?(h=THREE.ShaderLib.normalmap,j=THREE.UniformsUtils.clone(h.uniforms),j.tNormal.value=i.normalMap,a.mapNormalFactor&&j.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),i.map&&(j.tDiffuse.value=i.map,j.enableDiffuse.value=!0),i.specularMap&&(j.tSpecular.value=i.specularMap,j.enableSpecular.value=!0),i.lightMap&&(j.tAO.value=i.lightMap,j.enableAO.value=!0),j.diffuse.value.setHex(i.color),
j.specular.value.setHex(i.specular),j.ambient.value.setHex(i.ambient),j.shininess.value=i.shininess,void 0!==i.opacity&&(j.opacity.value=i.opacity),h=new THREE.ShaderMaterial({fragmentShader:h.fragmentShader,vertexShader:h.vertexShader,uniforms:j,lights:!0,fog:!0}),i.transparent&&(h.transparent=!0)):h=new THREE[h](i);void 0!==a.DbgName&&(h.name=a.DbgName);return h}};THREE.XHRLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){var e=this,f=new XMLHttpRequest;void 0!==b&&f.addEventListener("load",function(c){b(c.target.responseText);e.manager.itemEnd(a)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);f.open("GET",a,!0);f.send(null);e.manager.itemStart(a)},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.ImageLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,f=document.createElement("img");void 0!==b&&f.addEventListener("load",function(){e.manager.itemEnd(a);b(this)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);f.src=a;e.manager.itemStart(a);return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText),h=a.parse(h,d);c(h.geometry,h.materials)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===f.LOADING?e&&(0===g&&
(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
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THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1,e,f,g,h,i,j,n,p,l,s,t,m,q,u,r=a.faces;l=a.vertices;var v=a.normals,w=a.colors,x=0;if(void 0!==a.uvs){for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&x++;for(e=0;e<x;e++)c.faceVertexUvs[e]=[]}h=0;for(i=l.length;h<i;)j=new THREE.Vector3,j.x=l[h++]*d,j.y=l[h++]*d,j.z=l[h++]*d,c.vertices.push(j);h=0;for(i=r.length;h<i;)if(l=r[h++],s=l&1,g=l&2,e=l&8,n=l&16,t=l&32,j=l&64,l&=128,s){s=new THREE.Face3;s.a=r[h];
s.b=r[h+1];s.c=r[h+3];m=new THREE.Face3;m.a=r[h+1];m.b=r[h+2];m.c=r[h+3];h+=4;g&&(g=r[h++],s.materialIndex=g,m.materialIndex=g);g=c.faces.length;if(e)for(e=0;e<x;e++){q=a.uvs[e];c.faceVertexUvs[e][g]=[];c.faceVertexUvs[e][g+1]=[];for(f=0;4>f;f++)p=r[h++],u=q[2*p],p=q[2*p+1],u=new THREE.Vector2(u,p),2!==f&&c.faceVertexUvs[e][g].push(u),0!==f&&c.faceVertexUvs[e][g+1].push(u)}n&&(n=3*r[h++],s.normal.set(v[n++],v[n++],v[n]),m.normal.copy(s.normal));if(t)for(e=0;4>e;e++)n=3*r[h++],t=new THREE.Vector3(v[n++],
v[n++],v[n]),2!==e&&s.vertexNormals.push(t),0!==e&&m.vertexNormals.push(t);j&&(j=r[h++],j=w[j],s.color.setHex(j),m.color.setHex(j));if(l)for(e=0;4>e;e++)j=r[h++],j=w[j],2!==e&&s.vertexColors.push(new THREE.Color(j)),0!==e&&m.vertexColors.push(new THREE.Color(j));c.faces.push(s);c.faces.push(m)}else{s=new THREE.Face3;s.a=r[h++];s.b=r[h++];s.c=r[h++];g&&(g=r[h++],s.materialIndex=g);g=c.faces.length;if(e)for(e=0;e<x;e++){q=a.uvs[e];c.faceVertexUvs[e][g]=[];for(f=0;3>f;f++)p=r[h++],u=q[2*p],p=q[2*p+1],
u=new THREE.Vector2(u,p),c.faceVertexUvs[e][g].push(u)}n&&(n=3*r[h++],s.normal.set(v[n++],v[n++],v[n]));if(t)for(e=0;3>e;e++)n=3*r[h++],t=new THREE.Vector3(v[n++],v[n++],v[n]),s.vertexNormals.push(t);j&&(j=r[h++],s.color.setHex(w[j]));if(l)for(e=0;3>e;e++)j=r[h++],s.vertexColors.push(new THREE.Color(w[j]));c.faces.push(s)}if(a.skinWeights){h=0;for(i=a.skinWeights.length;h<i;h+=2)r=a.skinWeights[h],v=a.skinWeights[h+1],c.skinWeights.push(new THREE.Vector4(r,v,0,0))}if(a.skinIndices){h=0;for(i=a.skinIndices.length;h<
i;h+=2)r=a.skinIndices[h],v=a.skinIndices[h+1],c.skinIndices.push(new THREE.Vector4(r,v,0,0))}c.bones=a.bones;c.animation=a.animation;c.animations=a.animations;if(void 0!==a.morphTargets){h=0;for(i=a.morphTargets.length;h<i;h++){c.morphTargets[h]={};c.morphTargets[h].name=a.morphTargets[h].name;c.morphTargets[h].vertices=[];w=c.morphTargets[h].vertices;x=a.morphTargets[h].vertices;r=0;for(v=x.length;r<v;r+=3)l=new THREE.Vector3,l.x=x[r]*d,l.y=x[r+1]*d,l.z=x[r+2]*d,w.push(l)}}if(void 0!==a.morphColors){h=
0;for(i=a.morphColors.length;h<i;h++){c.morphColors[h]={};c.morphColors[h].name=a.morphColors[h].name;c.morphColors[h].colors=[];v=c.morphColors[h].colors;w=a.morphColors[h].colors;d=0;for(r=w.length;d<r;d+=3)x=new THREE.Color(16755200),x.setRGB(w[d],w[d+1],w[d+2]),v.push(x)}}c.computeCentroids();c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingManager=function(a,b,c){var d=this,e=0,f=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(){f++};this.itemEnd=function(a){e++;if(void 0!==d.onProgress)d.onProgress(a,e,f);if(e===f&&void 0!==d.onLoad)d.onLoad()}};THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.BufferGeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.BufferGeometryLoader.prototype={constructor:THREE.BufferGeometryLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader;d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE.BufferGeometry,c=a.attributes,d=a.offsets,a=a.boundingSphere,e;for(e in c){var f=c[e];b.attributes[e]={itemSize:f.itemSize,array:new self[f.type](f.array)}}void 0!==d&&(b.offsets=JSON.parse(JSON.stringify(d)));
void 0!==a&&(b.boundingSphere=new THREE.Sphere((new THREE.Vector3).fromArray(void 0!==a.center?a.center:[0,0,0]),a.radius));return b}};THREE.GeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader;d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(){}};THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader;d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE[a.type];void 0!==a.color&&b.color.setHex(a.color);void 0!==a.ambient&&b.ambient.setHex(a.ambient);void 0!==a.emissive&&b.emissive.setHex(a.emissive);void 0!==a.specular&&b.specular.setHex(a.specular);void 0!==a.shininess&&
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(b.shininess=a.shininess);void 0!==a.vertexColors&&(b.vertexColors=a.vertexColors);void 0!==a.blending&&(b.blending=a.blending);void 0!==a.side&&(b.side=a.side);void 0!==a.opacity&&(b.opacity=a.opacity);void 0!==a.transparent&&(b.transparent=a.transparent);void 0!==a.wireframe&&(b.wireframe=a.wireframe);if(void 0!==a.materials)for(var c=0,d=a.materials.length;c<d;c++)b.materials.push(this.parse(a.materials[c]));return b}};THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.ObjectLoader.prototype={constructor:THREE.ObjectLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader(c.manager);d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=this.parseGeometries(a.geometries),c=this.parseMaterials(a.materials);return this.parseObject(a.object,b,c)},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new THREE.JSONLoader,d=new THREE.BufferGeometryLoader,
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e=0,f=a.length;e<f;e++){var g,h=a[e];switch(h.type){case "PlaneGeometry":g=new THREE.PlaneGeometry(h.width,h.height,h.widthSegments,h.heightSegments);break;case "BoxGeometry":case "CubeGeometry":g=new THREE.BoxGeometry(h.width,h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case "CircleGeometry":g=new THREE.CircleGeometry(h.radius,h.segments);break;case "CylinderGeometry":g=new THREE.CylinderGeometry(h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,h.openEnded);
break;case "SphereGeometry":g=new THREE.SphereGeometry(h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "IcosahedronGeometry":g=new THREE.IcosahedronGeometry(h.radius,h.detail);break;case "TorusGeometry":g=new THREE.TorusGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case "TorusKnotGeometry":g=new THREE.TorusKnotGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.p,h.q,h.heightScale);break;case "BufferGeometry":g=
d.parse(h.data);break;case "Geometry":g=c.parse(h.data).geometry}g.uuid=h.uuid;void 0!==h.name&&(g.name=h.name);b[h.uuid]=g}return b},parseMaterials:function(a){var b={};if(void 0!==a)for(var c=new THREE.MaterialLoader,d=0,e=a.length;d<e;d++){var f=a[d],g=c.parse(f);g.uuid=f.uuid;void 0!==f.name&&(g.name=f.name);b[f.uuid]=g}return b},parseObject:function(){var a=new THREE.Matrix4;return function(b,c,d){var e;switch(b.type){case "Scene":e=new THREE.Scene;break;case "PerspectiveCamera":e=new THREE.PerspectiveCamera(b.fov,
b.aspect,b.near,b.far);break;case "OrthographicCamera":e=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":e=new THREE.AmbientLight(b.color);break;case "DirectionalLight":e=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":e=new THREE.PointLight(b.color,b.intensity,b.distance);break;case "SpotLight":e=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,
b.groundColor,b.intensity);break;case "Mesh":e=c[b.geometry];var f=d[b.material];void 0===e&&console.error("THREE.ObjectLoader: Undefined geometry "+b.geometry);void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Mesh(e,f);break;case "Sprite":f=d[b.material];void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Sprite(f);break;default:e=new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&(e.name=b.name);void 0!==b.matrix?
(a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);if(void 0!==b.children)for(var g in b.children)e.add(this.parseObject(b.children[g],c,d));return e}}()};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlers={};this.hierarchyHandlers={};this.addGeometryHandler("ascii",THREE.JSONLoader)};
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THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader(c.manager);d.setCrossOrigin(this.crossOrigin);d.load(a,function(d){c.parse(JSON.parse(d),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:l+"/"+a}function e(){f(D.scene,
z.objects)}function f(a,b){var c,e,g,i,j,n;for(n in b){var l=D.objects[n],q=b[n];if(void 0===l){if(q.type&&q.type in p.hierarchyHandlers){if(void 0===q.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};var u={},v;for(v in q)v in c||(u[v]=q[v]);t=D.materials[q.material];q.loading=!0;c=p.hierarchyHandlers[q.type].loaderObject;c.options?c.load(d(q.url,z.urlBaseType),h(n,a,t,q)):c.load(d(q.url,z.urlBaseType),h(n,
a,t,q),u)}}else if(void 0!==q.geometry){if(s=D.geometries[q.geometry]){l=!1;t=D.materials[q.material];l=t instanceof THREE.ShaderMaterial;e=q.position;g=q.rotation;i=q.scale;c=q.matrix;j=q.quaternion;q.material||(t=new THREE.MeshFaceMaterial(D.face_materials[q.geometry]));t instanceof THREE.MeshFaceMaterial&&0===t.materials.length&&(t=new THREE.MeshFaceMaterial(D.face_materials[q.geometry]));if(t instanceof THREE.MeshFaceMaterial)for(u=0;u<t.materials.length;u++)l=l||t.materials[u]instanceof THREE.ShaderMaterial;
l&&s.computeTangents();q.skin?l=new THREE.SkinnedMesh(s,t):q.morph?(l=new THREE.MorphAnimMesh(s,t),void 0!==q.duration&&(l.duration=q.duration),void 0!==q.time&&(l.time=q.time),void 0!==q.mirroredLoop&&(l.mirroredLoop=q.mirroredLoop),t.morphNormals&&s.computeMorphNormals()):l=new THREE.Mesh(s,t);l.name=n;c?(l.matrixAutoUpdate=!1,l.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(l.position.fromArray(e),j?l.quaternion.fromArray(j):l.rotation.fromArray(g),
l.scale.fromArray(i));l.visible=q.visible;l.castShadow=q.castShadow;l.receiveShadow=q.receiveShadow;a.add(l);D.objects[n]=l}}else if("AmbientLight"===q.type||"PointLight"===q.type||"DirectionalLight"===q.type||"SpotLight"===q.type||"HemisphereLight"===q.type||"AreaLight"===q.type){u=q.color;c=q.intensity;e=q.distance;g=q.position;i=q.rotation;switch(q.type){case "AmbientLight":r=new THREE.AmbientLight(u);break;case "PointLight":r=new THREE.PointLight(u,c,e);r.position.fromArray(g);break;case "DirectionalLight":r=
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new THREE.DirectionalLight(u,c);r.position.fromArray(q.direction);break;case "SpotLight":r=new THREE.SpotLight(u,c,e,1);r.angle=q.angle;r.position.fromArray(g);r.target.set(g[0],g[1]-e,g[2]);r.target.applyEuler(new THREE.Euler(i[0],i[1],i[2],"XYZ"));break;case "HemisphereLight":r=new THREE.DirectionalLight(u,c,e);r.target.set(g[0],g[1]-e,g[2]);r.target.applyEuler(new THREE.Euler(i[0],i[1],i[2],"XYZ"));break;case "AreaLight":r=new THREE.AreaLight(u,c),r.position.fromArray(g),r.width=q.size,r.height=
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q.size_y}a.add(r);r.name=n;D.lights[n]=r;D.objects[n]=r}else"PerspectiveCamera"===q.type||"OrthographicCamera"===q.type?(e=q.position,g=q.rotation,j=q.quaternion,"PerspectiveCamera"===q.type?m=new THREE.PerspectiveCamera(q.fov,q.aspect,q.near,q.far):"OrthographicCamera"===q.type&&(m=new THREE.OrthographicCamera(q.left,q.right,q.top,q.bottom,q.near,q.far)),m.name=n,m.position.fromArray(e),void 0!==j?m.quaternion.fromArray(j):void 0!==g&&m.rotation.fromArray(g),a.add(m),D.cameras[n]=m,D.objects[n]=
m):(e=q.position,g=q.rotation,i=q.scale,j=q.quaternion,l=new THREE.Object3D,l.name=n,l.position.fromArray(e),j?l.quaternion.fromArray(j):l.rotation.fromArray(g),l.scale.fromArray(i),l.visible=void 0!==q.visible?q.visible:!1,a.add(l),D.objects[n]=l,D.empties[n]=l);if(l){if(void 0!==q.userData)for(var w in q.userData)l.userData[w]=q.userData[w];if(void 0!==q.groups)for(u=0;u<q.groups.length;u++)c=q.groups[u],void 0===D.groups[c]&&(D.groups[c]=[]),D.groups[c].push(n)}}void 0!==l&&void 0!==q.children&&
f(l,q.children)}}function g(a){return function(b,c){b.name=a;D.geometries[a]=b;D.face_materials[a]=c;e();v-=1;p.onLoadComplete();j()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.rotation,h=d.quaternion,i=d.scale;f.position.fromArray(d.position);h?f.quaternion.fromArray(h):f.rotation.fromArray(g);f.scale.fromArray(i);c&&f.traverse(function(a){a.material=c});var n=void 0!==d.visible?d.visible:!0;f.traverse(function(a){a.visible=n});b.add(f);f.name=a;D.objects[a]=
f;e();v-=1;p.onLoadComplete();j()}}function i(a){return function(b,c){b.name=a;D.geometries[a]=b;D.face_materials[a]=c}}function j(){p.callbackProgress({totalModels:x,totalTextures:K,loadedModels:x-v,loadedTextures:K-w},D);p.onLoadProgress();if(0===v&&0===w){for(var a=0;a<I.length;a++){var c=I[a],d=D.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,D.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(D)}}function n(a,b){b(a);if(void 0!==a.children)for(var c in a.children)n(a.children[c],
b)}var p=this,l=THREE.Loader.prototype.extractUrlBase(c),s,t,m,q,u,r,v,w,x,K,D,I=[],z=a,G;for(G in this.geometryHandlers)a=this.geometryHandlers[G].loaderClass,this.geometryHandlers[G].loaderObject=new a;for(G in this.hierarchyHandlers)a=this.hierarchyHandlers[G].loaderClass,this.hierarchyHandlers[G].loaderObject=new a;w=v=0;D={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{},groups:{}};if(z.transform&&(G=z.transform.position,
a=z.transform.rotation,c=z.transform.scale,G&&D.scene.position.fromArray(G),a&&D.scene.rotation.fromArray(a),c&&D.scene.scale.fromArray(c),G||a||c))D.scene.updateMatrix(),D.scene.updateMatrixWorld();G=function(a){return function(){w-=a;j();p.onLoadComplete()}};for(var N in z.fogs)a=z.fogs[N],"linear"===a.type?q=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(q=new THREE.FogExp2(0,a.density)),a=a.color,q.color.setRGB(a[0],a[1],a[2]),D.fogs[N]=q;for(var E in z.geometries)q=z.geometries[E],q.type in
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this.geometryHandlers&&(v+=1,p.onLoadStart());for(var C in z.objects)n(z.objects[C],function(a){a.type&&a.type in p.hierarchyHandlers&&(v+=1,p.onLoadStart())});x=v;for(E in z.geometries)if(q=z.geometries[E],"cube"===q.type)s=new THREE.BoxGeometry(q.width,q.height,q.depth,q.widthSegments,q.heightSegments,q.depthSegments),s.name=E,D.geometries[E]=s;else if("plane"===q.type)s=new THREE.PlaneGeometry(q.width,q.height,q.widthSegments,q.heightSegments),s.name=E,D.geometries[E]=s;else if("sphere"===q.type)s=
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new THREE.SphereGeometry(q.radius,q.widthSegments,q.heightSegments),s.name=E,D.geometries[E]=s;else if("cylinder"===q.type)s=new THREE.CylinderGeometry(q.topRad,q.botRad,q.height,q.radSegs,q.heightSegs),s.name=E,D.geometries[E]=s;else if("torus"===q.type)s=new THREE.TorusGeometry(q.radius,q.tube,q.segmentsR,q.segmentsT),s.name=E,D.geometries[E]=s;else if("icosahedron"===q.type)s=new THREE.IcosahedronGeometry(q.radius,q.subdivisions),s.name=E,D.geometries[E]=s;else if(q.type in this.geometryHandlers){C=
{};for(u in q)"type"!==u&&"url"!==u&&(C[u]=q[u]);this.geometryHandlers[q.type].loaderObject.load(d(q.url,z.urlBaseType),g(E),C)}else"embedded"===q.type&&(C=z.embeds[q.id],C.metadata=z.metadata,C&&(C=this.geometryHandlers.ascii.loaderObject.parse(C,""),i(E)(C.geometry,C.materials)));for(var A in z.textures)if(E=z.textures[A],E.url instanceof Array){w+=E.url.length;for(u=0;u<E.url.length;u++)p.onLoadStart()}else w+=1,p.onLoadStart();K=w;for(A in z.textures){E=z.textures[A];void 0!==E.mapping&&void 0!==
THREE[E.mapping]&&(E.mapping=new THREE[E.mapping]);if(E.url instanceof Array){C=E.url.length;q=[];for(u=0;u<C;u++)q[u]=d(E.url[u],z.urlBaseType);u=(u=/\.dds$/i.test(q[0]))?THREE.ImageUtils.loadCompressedTextureCube(q,E.mapping,G(C)):THREE.ImageUtils.loadTextureCube(q,E.mapping,G(C))}else u=/\.dds$/i.test(E.url),C=d(E.url,z.urlBaseType),q=G(1),u=u?THREE.ImageUtils.loadCompressedTexture(C,E.mapping,q):THREE.ImageUtils.loadTexture(C,E.mapping,q),void 0!==THREE[E.minFilter]&&(u.minFilter=THREE[E.minFilter]),
void 0!==THREE[E.magFilter]&&(u.magFilter=THREE[E.magFilter]),E.anisotropy&&(u.anisotropy=E.anisotropy),E.repeat&&(u.repeat.set(E.repeat[0],E.repeat[1]),1!==E.repeat[0]&&(u.wrapS=THREE.RepeatWrapping),1!==E.repeat[1]&&(u.wrapT=THREE.RepeatWrapping)),E.offset&&u.offset.set(E.offset[0],E.offset[1]),E.wrap&&(C={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==C[E.wrap[0]]&&(u.wrapS=C[E.wrap[0]]),void 0!==C[E.wrap[1]]&&(u.wrapT=C[E.wrap[1]]));D.textures[A]=u}var F,y;for(F in z.materials){A=
z.materials[F];for(y in A.parameters)"envMap"===y||"map"===y||"lightMap"===y||"bumpMap"===y?A.parameters[y]=D.textures[A.parameters[y]]:"shading"===y?A.parameters[y]="flat"===A.parameters[y]?THREE.FlatShading:THREE.SmoothShading:"side"===y?A.parameters[y]="double"==A.parameters[y]?THREE.DoubleSide:"back"==A.parameters[y]?THREE.BackSide:THREE.FrontSide:"blending"===y?A.parameters[y]=A.parameters[y]in THREE?THREE[A.parameters[y]]:THREE.NormalBlending:"combine"===y?A.parameters[y]=A.parameters[y]in THREE?
THREE[A.parameters[y]]:THREE.MultiplyOperation:"vertexColors"===y?"face"==A.parameters[y]?A.parameters[y]=THREE.FaceColors:A.parameters[y]&&(A.parameters[y]=THREE.VertexColors):"wrapRGB"===y&&(G=A.parameters[y],A.parameters[y]=new THREE.Vector3(G[0],G[1],G[2]));void 0!==A.parameters.opacity&&1>A.parameters.opacity&&(A.parameters.transparent=!0);A.parameters.normalMap?(G=THREE.ShaderLib.normalmap,E=THREE.UniformsUtils.clone(G.uniforms),u=A.parameters.color,C=A.parameters.specular,q=A.parameters.ambient,
N=A.parameters.shininess,E.tNormal.value=D.textures[A.parameters.normalMap],A.parameters.normalScale&&E.uNormalScale.value.set(A.parameters.normalScale[0],A.parameters.normalScale[1]),A.parameters.map&&(E.tDiffuse.value=A.parameters.map,E.enableDiffuse.value=!0),A.parameters.envMap&&(E.tCube.value=A.parameters.envMap,E.enableReflection.value=!0,E.reflectivity.value=A.parameters.reflectivity),A.parameters.lightMap&&(E.tAO.value=A.parameters.lightMap,E.enableAO.value=!0),A.parameters.specularMap&&(E.tSpecular.value=
D.textures[A.parameters.specularMap],E.enableSpecular.value=!0),A.parameters.displacementMap&&(E.tDisplacement.value=D.textures[A.parameters.displacementMap],E.enableDisplacement.value=!0,E.uDisplacementBias.value=A.parameters.displacementBias,E.uDisplacementScale.value=A.parameters.displacementScale),E.diffuse.value.setHex(u),E.specular.value.setHex(C),E.ambient.value.setHex(q),E.shininess.value=N,A.parameters.opacity&&(E.opacity.value=A.parameters.opacity),t=new THREE.ShaderMaterial({fragmentShader:G.fragmentShader,
vertexShader:G.vertexShader,uniforms:E,lights:!0,fog:!0})):t=new THREE[A.type](A.parameters);t.name=F;D.materials[F]=t}for(F in z.materials)if(A=z.materials[F],A.parameters.materials){y=[];for(u=0;u<A.parameters.materials.length;u++)y.push(D.materials[A.parameters.materials[u]]);D.materials[F].materials=y}e();D.cameras&&z.defaults.camera&&(D.currentCamera=D.cameras[z.defaults.camera]);D.fogs&&z.defaults.fog&&(D.scene.fog=D.fogs[z.defaults.fog]);p.callbackSync(D);j()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b){var c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
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THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;
a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);
THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.LineDashedMaterial.prototype.clone=function(){var a=new THREE.LineDashedMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.scale=this.scale;a.dashSize=this.dashSize;a.gapSize=this.gapSize;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=!1;this.setValues(a)};
THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.MeshBasicMaterial.prototype.clone=function(){var a=new THREE.MeshBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=
this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;return a};THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=
"round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.MeshLambertMaterial.prototype.clone=function(){var a=new THREE.MeshLambertMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;
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a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.wrapAround=this.metal=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.bumpMap=this.lightMap=this.map=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.envMap=this.specularMap=null;this.combine=THREE.MultiplyOperation;this.reflectivity=
1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.MeshPhongMaterial.prototype.clone=function(){var a=new THREE.MeshPhongMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.specular.copy(this.specular);a.shininess=this.shininess;a.metal=this.metal;a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.bumpMap=this.bumpMap;a.bumpScale=this.bumpScale;a.normalMap=this.normalMap;a.normalScale.copy(this.normalScale);
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a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.wireframe=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.clone=function(){var a=new THREE.MeshDepthMaterial;THREE.Material.prototype.clone.call(this,a);a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.shading=THREE.FlatShading;this.wireframe=!1;this.wireframeLinewidth=1;this.morphTargets=!1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshNormalMaterial.prototype.clone=function(){var a=new THREE.MeshNormalMaterial;THREE.Material.prototype.clone.call(this,a);a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshFaceMaterial=function(a){this.materials=a instanceof Array?a:[]};THREE.MeshFaceMaterial.prototype.clone=function(){for(var a=new THREE.MeshFaceMaterial,b=0;b<this.materials.length;b++)a.materials.push(this.materials[b].clone());return a};THREE.ParticleSystemMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.ParticleSystemMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.ParticleSystemMaterial.prototype.clone=function(){var a=new THREE.ParticleSystemMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.size=this.size;a.sizeAttenuation=this.sizeAttenuation;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.ParticleBasicMaterial=THREE.ParticleSystemMaterial;THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.defines={};this.attributes=null;this.shading=THREE.SmoothShading;this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName="position";this.setValues(a)};
THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=THREE.UniformsUtils.clone(this.uniforms);a.attributes=this.attributes;a.defines=this.defines;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=
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this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.SpriteMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.rotation=0;this.fog=!1;this.setValues(a)};THREE.SpriteMaterial.prototype=Object.create(THREE.Material.prototype);THREE.SpriteMaterial.prototype.clone=function(){var a=new THREE.SpriteMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.rotation=this.rotation;a.fog=this.fog;return a};THREE.SpriteCanvasMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.program=function(){};this.setValues(a)};THREE.SpriteCanvasMaterial.prototype=Object.create(THREE.Material.prototype);THREE.SpriteCanvasMaterial.prototype.clone=function(){var a=new THREE.SpriteCanvasMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.program=this.program;return a};THREE.ParticleCanvasMaterial=THREE.SpriteCanvasMaterial;THREE.Texture=function(a,b,c,d,e,f,g,h,i){this.id=THREE.TextureIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.image=a;this.mipmaps=[];this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==f?f:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==i?i:1;this.format=void 0!==g?g:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;
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this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this._needsUpdate=!1;this.onUpdate=null};
THREE.Texture.prototype={constructor:THREE.Texture,get needsUpdate(){return this._needsUpdate},set needsUpdate(a){!0===a&&this.update();this._needsUpdate=a},clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=
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this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=this.unpackAlignment;return a},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);THREE.TextureIdCount=0;THREE.CompressedTexture=function(a,b,c,d,e,f,g,h,i,j,n){THREE.Texture.call(this,null,f,g,h,i,j,d,e,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,h,i,j,n){THREE.Texture.call(this,null,f,g,h,i,j,d,e,n);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.ParticleSystemMaterial({color:16777215*Math.random()});this.frustumCulled=this.sortParticles=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
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THREE.ParticleSystem.prototype.clone=function(a){void 0===a&&(a=new THREE.ParticleSystem(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);
THREE.Mesh.prototype.updateMorphTargets=function(){if(0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Mesh.prototype.clone=function(a){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiplyMatrices(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,f;if(this.geometry&&void 0!==this.geometry.bones){for(a=0;a<this.geometry.bones.length;a++)c=this.geometry.bones[a],d=c.pos,e=c.rotq,f=c.scl,b=this.addBone(),b.name=c.name,b.position.set(d[0],d[1],d[2]),b.quaternion.set(e[0],e[1],e[2],e[3]),void 0!==f?b.scale.set(f[0],f[1],f[2]):b.scale.set(1,1,1);for(a=0;a<this.bones.length;a++)c=
this.geometry.bones[a],b=this.bones[a],-1===c.parent?this.add(b):this.bones[c.parent].add(b);a=this.bones.length;this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<a?64:64<a?32:16<a?16:8,this.boneMatrices=new Float32Array(4*this.boneTextureWidth*this.boneTextureHeight),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=
THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*a);this.pose()}};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a};
THREE.SkinnedMesh.prototype.updateMatrixWorld=function(){var a=new THREE.Matrix4;return function(b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)this.parent?this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var b=0,c=this.children.length;b<c;b++){var d=this.children[b];d instanceof THREE.Bone?d.update(this.identityMatrix,!1):d.updateMatrixWorld(!0)}if(void 0==this.boneInverses){this.boneInverses=
[];b=0;for(c=this.bones.length;b<c;b++)d=new THREE.Matrix4,d.getInverse(this.bones[b].skinMatrix),this.boneInverses.push(d)}b=0;for(c=this.bones.length;b<c;b++)a.multiplyMatrices(this.bones[b].skinMatrix,this.boneInverses[b]),a.flattenToArrayOffset(this.boneMatrices,16*b);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}}();THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);this.normalizeSkinWeights()};
THREE.SkinnedMesh.prototype.normalizeSkinWeights=function(){if(this.geometry instanceof THREE.Geometry)for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};THREE.SkinnedMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.SkinnedMesh(this.geometry,this.material,this.useVertexTexture));THREE.Mesh.prototype.clone.call(this,a);return a};THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1};
THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0};
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THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;a.animations||(a.animations={});for(var b,c=a.animations,d=/([a-z]+)(\d+)/,e=0,f=a.morphTargets.length;e<f;e++){var g=a.morphTargets[e].name.match(d);if(g&&1<g.length){g=g[1];c[g]||(c[g]={start:Infinity,end:-Infinity});var h=c[g];e<h.start&&(h.start=e);e>h.end&&(h.end=e);b||(b=g)}}a.firstAnimation=b};
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THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){this.geometry.animations||(this.geometry.animations={});this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=1E3*((c.end-c.start)/b),this.time=0):console.warn("animation["+a+"] undefined")};
THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time)this.direction*=-1,this.time>this.duration&&(this.time=this.duration,this.directionBackwards=!0),0>this.time&&(this.time=0,this.directionBackwards=!1)}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);a!==this.currentKeyframe&&
(this.morphTargetInfluences[this.lastKeyframe]=0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a);b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};
THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAnimMesh(this.geometry,this.material));a.duration=this.duration;a.mirroredLoop=this.mirroredLoop;a.time=this.time;a.lastKeyframe=this.lastKeyframe;a.currentKeyframe=this.currentKeyframe;a.direction=this.direction;a.directionBackwards=this.directionBackwards;THREE.Mesh.prototype.clone.call(this,a);return a};THREE.LOD=function(){THREE.Object3D.call(this);this.objects=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);for(var b=Math.abs(b),c=0;c<this.objects.length&&!(b<this.objects[c].distance);c++);this.objects.splice(c,0,{distance:b,object:a});this.add(a)};THREE.LOD.prototype.getObjectForDistance=function(a){for(var b=1,c=this.objects.length;b<c&&!(a<this.objects[b].distance);b++);return this.objects[b-1].object};
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THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){if(1<this.objects.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld);c=a.distanceTo(b);this.objects[0].object.visible=!0;for(var d=1,e=this.objects.length;d<e;d++)if(c>=this.objects[d].distance)this.objects[d-1].object.visible=!1,this.objects[d].object.visible=!0;else break;for(;d<e;d++)this.objects[d].object.visible=!1}}}();
THREE.LOD.prototype.clone=function(a){void 0===a&&(a=new THREE.LOD);THREE.Object3D.prototype.clone.call(this,a);for(var b=0,c=this.objects.length;b<c;b++){var d=this.objects[b].object.clone();d.visible=0===b;a.addLevel(d,this.objects[b].distance)}return a};THREE.Sprite=function(a){THREE.Object3D.call(this);this.material=void 0!==a?a:new THREE.SpriteMaterial};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0};THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Particle=THREE.Sprite;THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)){this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}this.dispatchEvent({type:"objectAdded",object:a});a.dispatchEvent({type:"addedToScene",scene:this});for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1);if(a.shadowCascadeArray)for(b=0;b<a.shadowCascadeArray.length;b++)this.__removeObject(a.shadowCascadeArray[b])}else a instanceof THREE.Camera||(this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1));this.dispatchEvent({type:"objectRemoved",object:a});a.dispatchEvent({type:"removedFromScene",scene:this});for(b=
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0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c){for(var d=0,e=K.length;d<e;d++){var f=K[d];Ta.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=Y.setFromMatrixPosition(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(Ta.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=Y.setFromMatrixPosition(f.matrixWorld),h=b.dot(Y.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Ta.multiplyScalar(h)))))}}
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function c(a,b,c,d){l(b);s(c);t(d);m(a.getStyle());C.stroke();ta.expandByScalar(2*b)}function d(a){q(a.getStyle());C.fill()}function e(a){f(a.target)}function f(a){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);Ua[a.id]=C.createPattern(e,!0===b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":!1===b&&!0===c?"repeat-y":"no-repeat")}
function g(a,b,c,d,g,h,k,i,j,n,m,l,p){if(!(p instanceof THREE.DataTexture)){!1===p.hasEventListener("update",e)&&(void 0!==p.image&&0<p.image.width&&f(p),p.addEventListener("update",e));var s=Ua[p.id];if(void 0!==s){q(s);var s=p.offset.x/p.repeat.x,r=p.offset.y/p.repeat.y,t=p.image.width*p.repeat.x,p=p.image.height*p.repeat.y,k=(k+s)*t,i=(i+r)*p,c=c-a,d=d-b,g=g-a,h=h-b,j=(j+s)*t-k,n=(n+r)*p-i,m=(m+s)*t-k,l=(l+r)*p-i,p=j*l-m*n;0!==p&&(s=1/p,p=(l*c-n*g)*s,n=(l*d-n*h)*s,c=(j*g-m*c)*s,d=(j*h-m*d)*s,a=
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a-p*k-c*i,b=b-n*k-d*i,C.save(),C.transform(p,n,c,d,a,b),C.fill(),C.restore())}else q("rgba(0,0,0,1)"),C.fill()}}function h(a,b,c,d,e,f,g,h,k,i,j,n,m){var l,p;l=m.width-1;p=m.height-1;g*=l;h*=p;c-=a;d-=b;e-=a;f-=b;k=k*l-g;i=i*p-h;j=j*l-g;n=n*p-h;p=1/(k*n-j*i);l=(n*c-i*e)*p;i=(n*d-i*f)*p;c=(k*e-j*c)*p;d=(k*f-j*d)*p;a=a-l*g-c*h;b=b-i*g-d*h;C.save();C.transform(l,i,c,d,a,b);C.clip();C.drawImage(m,0,0);C.restore()}function i(a,b,c,d){ja[0]=255*a.r|0;ja[1]=255*a.g|0;ja[2]=255*a.b|0;ja[4]=255*b.r|0;ja[5]=
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255*b.g|0;ja[6]=255*b.b|0;ja[8]=255*c.r|0;ja[9]=255*c.g|0;ja[10]=255*c.b|0;ja[12]=255*d.r|0;ja[13]=255*d.g|0;ja[14]=255*d.b|0;db.putImageData(k,0,0);xa.drawImage(Ma,0,0);return Za}function j(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function n(a){y!==a&&(y=C.globalAlpha=a)}function p(a){P!==a&&(a===THREE.NormalBlending?C.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?C.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&
(C.globalCompositeOperation="darker"),P=a)}function l(a){ba!==a&&(ba=C.lineWidth=a)}function s(a){Ca!==a&&(Ca=C.lineCap=a)}function t(a){H!==a&&(H=C.lineJoin=a)}function m(a){B!==a&&(B=C.strokeStyle=a)}function q(a){R!==a&&(R=C.fillStyle=a)}function u(a,b){if(S!==a||ia!==b)C.setLineDash([a,b]),S=a,ia=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var r=THREE.Math.smoothstep,a=a||{},v=this,w,x,K,D=new THREE.Projector,I=void 0!==a.canvas?a.canvas:document.createElement("canvas"),z=I.width,G=I.height,
N=Math.floor(z/2),E=Math.floor(G/2),C=I.getContext("2d"),A=new THREE.Color(0),F=0,y=1,P=0,B=null,R=null,ba=null,Ca=null,H=null,S=null,ia=0,ga,U,L,O;new THREE.RenderableVertex;new THREE.RenderableVertex;var ea,za,da,Ga,ua,Ia,aa=new THREE.Color,Ba=new THREE.Color,qa=new THREE.Color,ra=new THREE.Color,Na=new THREE.Color,Da=new THREE.Color,Xa=new THREE.Color,Ta=new THREE.Color,Ua={},Oa,hb,Va,sa,ma,oa,Ha,La,wa,Ka,va=new THREE.Box2,$=new THREE.Box2,ta=new THREE.Box2,Aa=new THREE.Color,Pa=new THREE.Color,
pa=new THREE.Color,Y=new THREE.Vector3,Ma,db,k,ja,Za,xa,ya=16;Ma=document.createElement("canvas");Ma.width=Ma.height=2;db=Ma.getContext("2d");db.fillStyle="rgba(0,0,0,1)";db.fillRect(0,0,2,2);k=db.getImageData(0,0,2,2);ja=k.data;Za=document.createElement("canvas");Za.width=Za.height=ya;xa=Za.getContext("2d");xa.translate(-ya/2,-ya/2);xa.scale(ya,ya);ya--;void 0===C.setLineDash&&(C.setLineDash=void 0!==C.mozDash?function(a){C.mozDash=null!==a[0]?a:null}:function(){});this.domElement=I;this.devicePixelRatio=
void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){z=a*this.devicePixelRatio;G=b*this.devicePixelRatio;N=Math.floor(z/2);E=Math.floor(G/2);I.width=z;I.height=G;1!==this.devicePixelRatio&&!1!==c&&(I.style.width=a+"px",I.style.height=b+"px");va.min.set(-N,
-E);va.max.set(N,E);$.min.set(-N,-E);$.max.set(N,E);y=1;P=0;H=Ca=ba=R=B=null};this.setClearColor=function(a,b){A.set(a);F=void 0!==b?b:1;$.min.set(-N,-E);$.max.set(N,E)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){C.setTransform(1,0,0,-1,N,E);!1===$.empty()&&($.intersect(va),$.expandByScalar(2),1>F&&C.clearRect($.min.x|0,
$.min.y|0,$.max.x-$.min.x|0,$.max.y-$.min.y|0),0<F&&(p(THREE.NormalBlending),n(1),q("rgba("+Math.floor(255*A.r)+","+Math.floor(255*A.g)+","+Math.floor(255*A.b)+","+F+")"),C.fillRect($.min.x|0,$.min.y|0,$.max.x-$.min.x|0,$.max.y-$.min.y|0)),$.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,k){if(!1===k instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===
this.autoClear&&this.clear();C.setTransform(1,0,0,-1,N,E);v.info.render.vertices=0;v.info.render.faces=0;w=D.projectScene(a,k,this.sortObjects,this.sortElements);x=w.elements;K=w.lights;ga=k;Aa.setRGB(0,0,0);Pa.setRGB(0,0,0);pa.setRGB(0,0,0);for(var z=0,I=K.length;z<I;z++){var A=K[z],G=A.color;A instanceof THREE.AmbientLight?Aa.add(G):A instanceof THREE.DirectionalLight?Pa.add(G):A instanceof THREE.PointLight&&pa.add(G)}z=0;for(I=x.length;z<I;z++){var y=x[z],F=y.material;if(!(void 0===F||!1===F.visible)){ta.makeEmpty();
if(y instanceof THREE.RenderableSprite){U=y;U.x*=N;U.y*=E;A=U;G=F;n(G.opacity);p(G.blending);var B=y.scale.x*N,y=y.scale.y*E,F=0.5*Math.sqrt(B*B+y*y);ta.min.set(A.x-F,A.y-F);ta.max.set(A.x+F,A.y+F);if(!1===va.isIntersectionBox(ta))ta.makeEmpty();else if(G instanceof THREE.SpriteMaterial||G instanceof THREE.ParticleSystemMaterial){var H=G.map;if(null!==H){!1===H.hasEventListener("update",e)&&(void 0!==H.image&&0<H.image.width&&f(H),H.addEventListener("update",e));F=Ua[H.id];void 0!==F?q(F):q("rgba( 0, 0, 0, 1 )");
var P=H.image,F=P.width*H.offset.x,R=P.height*H.offset.y,S=P.width*H.repeat.x,H=P.height*H.repeat.y,P=B/S,ba=y/H;C.save();C.translate(A.x,A.y);0!==G.rotation&&C.rotate(G.rotation);C.translate(-B/2,-y/2);C.scale(P,ba);C.translate(-F,-R);C.fillRect(F,R,S,H)}else q(G.color.getStyle()),C.save(),C.translate(A.x,A.y),0!==G.rotation&&C.rotate(G.rotation),C.scale(B,-y),C.fillRect(-0.5,-0.5,1,1);C.restore()}else G instanceof THREE.SpriteCanvasMaterial&&(m(G.color.getStyle()),q(G.color.getStyle()),C.save(),
C.translate(A.x,A.y),0!==G.rotation&&C.rotate(G.rotation),C.scale(B,y),G.program(C),C.restore())}else if(y instanceof THREE.RenderableLine){if(U=y.v1,L=y.v2,U.positionScreen.x*=N,U.positionScreen.y*=E,L.positionScreen.x*=N,L.positionScreen.y*=E,ta.setFromPoints([U.positionScreen,L.positionScreen]),!0===va.isIntersectionBox(ta))if(A=U,G=L,B=y,y=F,n(y.opacity),p(y.blending),C.beginPath(),C.moveTo(A.positionScreen.x,A.positionScreen.y),C.lineTo(G.positionScreen.x,G.positionScreen.y),y instanceof THREE.LineBasicMaterial){l(y.linewidth);
s(y.linecap);t(y.linejoin);if(y.vertexColors!==THREE.VertexColors)m(y.color.getStyle());else if(F=B.vertexColors[0].getStyle(),B=B.vertexColors[1].getStyle(),F===B)m(F);else{try{var ja=C.createLinearGradient(A.positionScreen.x,A.positionScreen.y,G.positionScreen.x,G.positionScreen.y);ja.addColorStop(0,F);ja.addColorStop(1,B)}catch(Ca){ja=F}m(ja)}C.stroke();ta.expandByScalar(2*y.linewidth)}else y instanceof THREE.LineDashedMaterial&&(l(y.linewidth),s(y.linecap),t(y.linejoin),m(y.color.getStyle()),
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u(y.dashSize,y.gapSize),C.stroke(),ta.expandByScalar(2*y.linewidth),u(null,null))}else if(y instanceof THREE.RenderableFace3){U=y.v1;L=y.v2;O=y.v3;if(-1>U.positionScreen.z||1<U.positionScreen.z)continue;if(-1>L.positionScreen.z||1<L.positionScreen.z)continue;if(-1>O.positionScreen.z||1<O.positionScreen.z)continue;U.positionScreen.x*=N;U.positionScreen.y*=E;L.positionScreen.x*=N;L.positionScreen.y*=E;O.positionScreen.x*=N;O.positionScreen.y*=E;0<F.overdraw&&(j(U.positionScreen,L.positionScreen,F.overdraw),
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j(L.positionScreen,O.positionScreen,F.overdraw),j(O.positionScreen,U.positionScreen,F.overdraw));ta.setFromPoints([U.positionScreen,L.positionScreen,O.positionScreen]);if(!0===va.isIntersectionBox(ta)){A=U;G=L;B=O;v.info.render.vertices+=3;v.info.render.faces++;n(F.opacity);p(F.blending);ea=A.positionScreen.x;za=A.positionScreen.y;da=G.positionScreen.x;Ga=G.positionScreen.y;ua=B.positionScreen.x;Ia=B.positionScreen.y;var R=ea,S=za,H=da,P=Ga,ba=ua,ya=Ia;C.beginPath();C.moveTo(R,S);C.lineTo(H,P);C.lineTo(ba,
ya);C.closePath();(F instanceof THREE.MeshLambertMaterial||F instanceof THREE.MeshPhongMaterial)&&null===F.map?(Da.copy(F.color),Xa.copy(F.emissive),F.vertexColors===THREE.FaceColors&&Da.multiply(y.color),!1===F.wireframe&&F.shading===THREE.SmoothShading&&3===y.vertexNormalsLength?(Ba.copy(Aa),qa.copy(Aa),ra.copy(Aa),b(y.v1.positionWorld,y.vertexNormalsModel[0],Ba),b(y.v2.positionWorld,y.vertexNormalsModel[1],qa),b(y.v3.positionWorld,y.vertexNormalsModel[2],ra),Ba.multiply(Da).add(Xa),qa.multiply(Da).add(Xa),
ra.multiply(Da).add(Xa),Na.addColors(qa,ra).multiplyScalar(0.5),Va=i(Ba,qa,ra,Na),h(ea,za,da,Ga,ua,Ia,0,0,1,0,0,1,Va)):(aa.copy(Aa),b(y.centroidModel,y.normalModel,aa),aa.multiply(Da).add(Xa),!0===F.wireframe?c(aa,F.wireframeLinewidth,F.wireframeLinecap,F.wireframeLinejoin):d(aa))):F instanceof THREE.MeshBasicMaterial||F instanceof THREE.MeshLambertMaterial||F instanceof THREE.MeshPhongMaterial?null!==F.map?F.map.mapping instanceof THREE.UVMapping&&(sa=y.uvs[0],g(ea,za,da,Ga,ua,Ia,sa[0].x,sa[0].y,
sa[1].x,sa[1].y,sa[2].x,sa[2].y,F.map)):null!==F.envMap?F.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(Y.copy(y.vertexNormalsModelView[0]),ma=0.5*Y.x+0.5,oa=0.5*Y.y+0.5,Y.copy(y.vertexNormalsModelView[1]),Ha=0.5*Y.x+0.5,La=0.5*Y.y+0.5,Y.copy(y.vertexNormalsModelView[2]),wa=0.5*Y.x+0.5,Ka=0.5*Y.y+0.5,g(ea,za,da,Ga,ua,Ia,ma,oa,Ha,La,wa,Ka,F.envMap)):(aa.copy(F.color),F.vertexColors===THREE.FaceColors&&aa.multiply(y.color),!0===F.wireframe?c(aa,F.wireframeLinewidth,F.wireframeLinecap,
F.wireframeLinejoin):d(aa)):F instanceof THREE.MeshDepthMaterial?(Oa=ga.near,hb=ga.far,Ba.r=Ba.g=Ba.b=1-r(A.positionScreen.z*A.positionScreen.w,Oa,hb),qa.r=qa.g=qa.b=1-r(G.positionScreen.z*G.positionScreen.w,Oa,hb),ra.r=ra.g=ra.b=1-r(B.positionScreen.z*B.positionScreen.w,Oa,hb),Na.addColors(qa,ra).multiplyScalar(0.5),Va=i(Ba,qa,ra,Na),h(ea,za,da,Ga,ua,Ia,0,0,1,0,0,1,Va)):F instanceof THREE.MeshNormalMaterial&&(A=void 0,F.shading===THREE.FlatShading?(A=y.normalModelView,aa.setRGB(A.x,A.y,A.z).multiplyScalar(0.5).addScalar(0.5),
!0===F.wireframe?c(aa,F.wireframeLinewidth,F.wireframeLinecap,F.wireframeLinejoin):d(aa)):F.shading===THREE.SmoothShading&&(A=y.vertexNormalsModelView[0],Ba.setRGB(A.x,A.y,A.z).multiplyScalar(0.5).addScalar(0.5),A=y.vertexNormalsModelView[1],qa.setRGB(A.x,A.y,A.z).multiplyScalar(0.5).addScalar(0.5),A=y.vertexNormalsModelView[2],ra.setRGB(A.x,A.y,A.z).multiplyScalar(0.5).addScalar(0.5),Na.addColors(qa,ra).multiplyScalar(0.5),Va=i(Ba,qa,ra,Na),h(ea,za,da,Ga,ua,Ia,0,0,1,0,0,1,Va)))}}$.union(ta)}}C.setTransform(1,
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0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
map_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\nvec4 texelColor = texture2D( map, vUv );\n#ifdef GAMMA_INPUT\ntexelColor.xyz *= texelColor.xyz;\n#endif\ngl_FragColor = gl_FragColor * texelColor;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\nuniform sampler2D bumpMap;\nuniform float bumpScale;\nvec2 dHdxy_fwd() {\nvec2 dSTdx = dFdx( vUv );\nvec2 dSTdy = dFdy( vUv );\nfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\nfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\nfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\nreturn vec2( dBx, dBy );\n}\nvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\nvec3 vSigmaX = dFdx( surf_pos );\nvec3 vSigmaY = dFdy( surf_pos );\nvec3 vN = surf_norm;\nvec3 R1 = cross( vSigmaY, vN );\nvec3 R2 = cross( vN, vSigmaX );\nfloat fDet = dot( vSigmaX, R1 );\nvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\nreturn normalize( abs( fDet ) * surf_norm - vGrad );\n}\n#endif",
normalmap_pars_fragment:"#ifdef USE_NORMALMAP\nuniform sampler2D normalMap;\nuniform vec2 normalScale;\nvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\nvec3 q0 = dFdx( eye_pos.xyz );\nvec3 q1 = dFdy( eye_pos.xyz );\nvec2 st0 = dFdx( vUv.st );\nvec2 st1 = dFdy( vUv.st );\nvec3 S = normalize(  q0 * st1.t - q1 * st0.t );\nvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\nvec3 N = normalize( surf_norm );\nvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\nmapN.xy = normalScale * mapN.xy;\nmat3 tsn = mat3( S, T, N );\nreturn normalize( tsn * mapN );\n}\n#endif",
specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\nuniform sampler2D specularMap;\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\nvec4 texelSpecular = texture2D( specularMap, vUv );\nspecularStrength = texelSpecular.r;\n#else\nspecularStrength = 1.0;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\nvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, dirVector );\nvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\ndirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\ndirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n#ifdef DOUBLE_SIDED\nvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\npointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\npointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef DOUBLE_SIDED\nvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - worldPosition.xyz ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\nspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\nspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n#ifdef DOUBLE_SIDED\nvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nfloat hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;\nvLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n#ifdef DOUBLE_SIDED\nvLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );\n#endif\n}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\nvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif",
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lights_phong_pars_vertex:"#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif",lights_phong_vertex:"#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvWorldPosition = worldPosition.xyz;\n#endif",lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\nnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#ifdef USE_NORMALMAP\nnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\nnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse  = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n#endif\npointDiffuse  += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse  = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n#endif\nspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\nvec3 spotHalfVector = normalize( lVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse  = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, dirVector );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n#endif\ndirDiffuse  += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse  = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += diffuse * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularStrength * max( pow( hemiDotNormalHalfSky, shininess ), 0.0 );\nvec3 lVectorGround = -lVector;\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularStrength * max( pow( hemiDotNormalHalfGround, shininess ), 0.0 );\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
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color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, 1.0 );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n#ifdef BONE_TEXTURE\nuniform sampler2D boneTexture;\nuniform int boneTextureWidth;\nuniform int boneTextureHeight;\nmat4 getBoneMatrix( const in float i ) {\nfloat j = i * 4.0;\nfloat x = mod( j, float( boneTextureWidth ) );\nfloat y = floor( j / float( boneTextureWidth ) );\nfloat dx = 1.0 / float( boneTextureWidth );\nfloat dy = 1.0 / float( boneTextureHeight );\ny = dy * ( y + 0.5 );\nvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\nvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\nvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\nvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\nmat4 bone = mat4( v1, v2, v3, v4 );\nreturn bone;\n}\n#else\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\nmat4 getBoneMatrix( const in float i ) {\nmat4 bone = boneGlobalMatrices[ int(i) ];\nreturn bone;\n}\n#endif\n#endif",
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skinbase_vertex:"#ifdef USE_SKINNING\nmat4 boneMatX = getBoneMatrix( skinIndex.x );\nmat4 boneMatY = getBoneMatrix( skinIndex.y );\nmat4 boneMatZ = getBoneMatrix( skinIndex.z );\nmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n#ifdef USE_MORPHTARGETS\nvec4 skinVertex = vec4( morphed, 1.0 );\n#else\nvec4 skinVertex = vec4( position, 1.0 );\n#endif\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned      += boneMatY * skinVertex * skinWeight.y;\nskinned      += boneMatZ * skinVertex * skinWeight.z;\nskinned      += boneMatW * skinVertex * skinWeight.w;\n#endif",
morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\n#endif",
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default_vertex:"vec4 mvPosition;\n#ifdef USE_SKINNING\nmvPosition = modelViewMatrix * skinned;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( morphed, 1.0 );\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( position, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal +=  ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal +=  ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal +=  ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal +=  ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\n#endif",
skinnormal_vertex:"#ifdef USE_SKINNING\nmat4 skinMatrix = skinWeight.x * boneMatX;\nskinMatrix \t+= skinWeight.y * boneMatY;\n#ifdef USE_MORPHNORMALS\nvec4 skinnedNormal = skinMatrix * vec4( morphedNormal, 0.0 );\n#else\nvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n#endif\n#endif",defaultnormal_vertex:"vec3 objectNormal;\n#ifdef USE_SKINNING\nobjectNormal = skinnedNormal.xyz;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )\nobjectNormal = morphedNormal;\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )\nobjectNormal = normal;\n#endif\n#ifdef FLIP_SIDED\nobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;",
shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#if defined( SHADOWMAP_TYPE_PCF )\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\nfloat shadow = 0.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.0 * xPixelOffset;\nfloat dy0 = -1.0 * yPixelOffset;\nfloat dx1 = 1.0 * xPixelOffset;\nfloat dy1 = 1.0 * yPixelOffset;\nmat3 shadowKernel;\nmat3 depthKernel;\ndepthKernel[0][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\ndepthKernel[0][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\ndepthKernel[0][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\ndepthKernel[1][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\ndepthKernel[1][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\ndepthKernel[1][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\ndepthKernel[2][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\ndepthKernel[2][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\ndepthKernel[2][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nvec3 shadowZ = vec3( shadowCoord.z );\nshadowKernel[0] = vec3(lessThan(depthKernel[0], shadowZ ));\nshadowKernel[0] *= vec3(0.25);\nshadowKernel[1] = vec3(lessThan(depthKernel[1], shadowZ ));\nshadowKernel[1] *= vec3(0.25);\nshadowKernel[2] = vec3(lessThan(depthKernel[2], shadowZ ));\nshadowKernel[2] *= vec3(0.25);\nvec2 fractionalCoord = 1.0 - fract( shadowCoord.xy * shadowMapSize[i].xy );\nshadowKernel[0] = mix( shadowKernel[1], shadowKernel[0], fractionalCoord.x );\nshadowKernel[1] = mix( shadowKernel[2], shadowKernel[1], fractionalCoord.x );\nvec4 shadowValues;\nshadowValues.x = mix( shadowKernel[0][1], shadowKernel[0][0], fractionalCoord.y );\nshadowValues.y = mix( shadowKernel[0][2], shadowKernel[0][1], fractionalCoord.y );\nshadowValues.z = mix( shadowKernel[1][1], shadowKernel[1][0], fractionalCoord.y );\nshadowValues.w = mix( shadowKernel[1][2], shadowKernel[1][1], fractionalCoord.y );\nshadow = dot( shadowValues, vec4( 1.0 ) );\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
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shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)e[c]=d[c];return e},clone:function(a){var b,c,d,e={};for(b in a)for(c in e[b]={},a[b])d=a[b][c],e[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return e}};THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:null},specularMap:{type:"t",value:null},envMap:{type:"t",value:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},bump:{bumpMap:{type:"t",
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value:null},bumpScale:{type:"f",value:1}},normalmap:{normalMap:{type:"t",value:null},normalScale:{type:"v2",value:new THREE.Vector2(1,1)}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},hemisphereLightDirection:{type:"fv",value:[]},hemisphereLightSkyColor:{type:"fv",
value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngleCos:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",
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value:1},scale:{type:"f",value:1},map:{type:"t",value:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};THREE.ShaderLib={basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,
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THREE.ShaderChunk.skinbase_vertex,"#ifdef USE_ENVMAP",THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"#endif",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,
THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,
THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",
THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,
THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,
THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,"#ifdef DOUBLE_SIDED\nif ( gl_FrontFacing )\ngl_FragColor.xyz *= vLightFront;\nelse\ngl_FragColor.xyz *= vLightBack;\n#else\ngl_FragColor.xyz *= vLightFront;\n#endif",THREE.ShaderChunk.lightmap_fragment,
THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.bump,THREE.UniformsLib.normalmap,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},specular:{type:"c",
value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,
"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"vNormal = normalize( transformedNormal );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"vViewPosition = -mvPosition.xyz;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,
THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,
THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,
THREE.ShaderChunk.fog_fragment,"}"].join("\n")},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,{scale:{type:"f",value:1},dashSize:{type:"f",value:1},totalSize:{type:"f",value:2}}]),vertexShader:["uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vLineDistance = scale * lineDistance;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\nif ( mod( vLineDistance, totalSize ) > dashSize ) {\ndiscard;\n}\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",
value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},vertexShader:["varying vec3 vNormal;",THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvNormal = normalize( normalMatrix * normal );",
THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},normalmap:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},enableDisplacement:{type:"i",
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value:0},tDisplacement:{type:"t",value:null},tDiffuse:{type:"t",value:null},tCube:{type:"t",value:null},tNormal:{type:"t",value:null},tSpecular:{type:"t",value:null},tAO:{type:"t",value:null},uNormalScale:{type:"v2",value:new THREE.Vector2(1,1)},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},diffuse:{type:"c",value:new THREE.Color(16777215)},specular:{type:"c",value:new THREE.Color(1118481)},ambient:{type:"c",value:new THREE.Color(16777215)},shininess:{type:"f",value:30},
opacity:{type:"f",value:1},useRefract:{type:"i",value:0},refractionRatio:{type:"f",value:0.98},reflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),fragmentShader:["uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform vec2 uNormalScale;\nuniform bool useRefract;\nuniform float refractionRatio;\nuniform float reflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), opacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse ) {\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( tDiffuse, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n#endif\n}\nif( enableAO ) {\n#ifdef GAMMA_INPUT\nvec4 aoColor = texture2D( tAO, vUv );\naoColor.xyz *= aoColor.xyz;\ngl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n#endif\n}\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\nvec3 finalNormal = tsb * normalTex;\n#ifdef FLIP_SIDED\nfinalNormal = -finalNormal;\n#endif\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointVector = lPosition.xyz + vViewPosition.xyz;\nfloat pointDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\npointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );\npointVector = normalize( pointVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n#endif\npointDiffuse += pointDistance * pointLightColor[ i ] * diffuse * pointDiffuseWeight;\nvec3 pointHalfVector = normalize( pointVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, shininess ), 0.0 );\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 spotVector = lPosition.xyz + vViewPosition.xyz;\nfloat spotDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nspotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );\nspotVector = normalize( spotVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );\n#endif\nspotDiffuse += spotDistance * spotLightColor[ i ] * diffuse * spotDiffuseWeight * spotEffect;\nvec3 spotHalfVector = normalize( spotVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, shininess ), 0.0 );\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( spotVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += directionalLightColor[ i ] * diffuse * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, shininess ), 0.0 );\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse  = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += diffuse * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularTex.r * max( pow( hemiDotNormalHalfSky, shininess ), 0.0 );\nvec3 lVectorGround = -lVector;\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularTex.r * max( pow( hemiDotNormalHalfGround, shininess ), 0.0 );\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif\nif ( enableReflection ) {\nvec3 vReflect;\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, normal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, normal );\n}\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * reflectivity );\n}",
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THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\nuniform bool enableDisplacement;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")},
cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"},
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depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,i=1*g.length,j=3*g.length,g=d(b,a),n=f(g),m=e(g),l=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*h);m&&(a.__normalArray=new Float32Array(3*h));c.hasTangents&&(a.__tangentArray=new Float32Array(4*h));l&&(a.__colorArray=new Float32Array(3*h));n&&(0<c.faceVertexUvs.length&&(a.__uvArray=new Float32Array(2*h)),1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*h)));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&
(a.__skinIndexArray=new Float32Array(4*h),a.__skinWeightArray=new Float32Array(4*h));a.__faceArray=new Uint16Array(3*i);a.__lineArray=new Uint16Array(2*j);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(n=a.numMorphTargets;c<n;c++)a.__morphTargetsArrays.push(new Float32Array(3*h))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(n=a.numMorphNormals;c<n;c++)a.__morphNormalsArrays.push(new Float32Array(3*h))}a.__webglFaceCount=3*i;a.__webglLineCount=2*j;if(g.attributes){void 0===a.__webglCustomAttributesList&&
(a.__webglCustomAttributesList=[]);for(var p in g.attributes){var i=g.attributes[p],j={},q;for(q in i)j[q]=i[q];if(!j.__webglInitialized||j.createUniqueBuffers)j.__webglInitialized=!0,c=1,"v2"===j.type?c=2:"v3"===j.type?c=3:"v4"===j.type?c=4:"c"===j.type&&(c=3),j.size=c,j.array=new Float32Array(h*c),j.buffer=k.createBuffer(),j.buffer.belongsToAttribute=p,i.needsUpdate=!0,j.__original=i;a.__webglCustomAttributesList.push(j)}}a.__inittedArrays=!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?
a.material.materials[b.materialIndex]:a.material}function e(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a,b,c,d){var e,f,g,i;for(f in b)g=b[f],e=c[f],0<=g&&(e?(i=e.itemSize,k.bindBuffer(k.ARRAY_BUFFER,e.buffer),h(g),k.vertexAttribPointer(g,
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i,k.FLOAT,!1,0,4*d*i)):a.defaultAttributeValues&&(2===a.defaultAttributeValues[f].length?k.vertexAttrib2fv(g,a.defaultAttributeValues[f]):3===a.defaultAttributeValues[f].length&&k.vertexAttrib3fv(g,a.defaultAttributeValues[f])))}function h(a){$[a]||(k.enableVertexAttribArray(a),$[a]=!0)}function i(){for(var a in $)$[a]&&(k.disableVertexAttribArray(a),$[a]=!1)}function j(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,b){return b[0]-a[0]}function p(a,b,c){if(a.length)for(var d=0,e=a.length;d<
e;d++)Ia=za=null,Ga=ua=ra=qa=Oa=Ua=Na=-1,Ma=!0,a[d].render(b,c,Ka,va),Ia=za=null,Ga=ua=ra=qa=Oa=Ua=Na=-1,Ma=!0}function l(a,b,c,d,e,f,g,h){var k,i,j,n;b?(i=a.length-1,n=b=-1):(i=0,b=a.length,n=1);for(var m=i;m!==b;m+=n)if(k=a[m],k.render){i=k.object;j=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&L.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);L.setDepthTest(k.depthTest);L.setDepthWrite(k.depthWrite);G(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}L.setMaterialFaces(k);
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j instanceof THREE.BufferGeometry?L.renderBufferDirect(d,e,f,k,j,i):L.renderBuffer(d,e,f,k,j,i)}}function s(a,b,c,d,e,f,g){for(var h,k,i=0,j=a.length;i<j;i++)if(h=a[i],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&L.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);L.setDepthTest(h.depthTest);L.setDepthWrite(h.depthWrite);G(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}L.renderImmediateObject(c,d,e,h,k)}}function t(a,d){var e,f,g,h;if(void 0===a.__webglInit&&
(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",Nb)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry){var i,j;for(i in f.attributes)j="index"===i?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,h=f.attributes[i],h.buffer=k.createBuffer(),k.bindBuffer(j,h.buffer),k.bufferData(j,h.array,k.STATIC_DRAW)}else if(a instanceof THREE.Mesh){g=a.material;
if(void 0===f.geometryGroups){i=f;var n,l,p;j={};var q=i.morphTargets.length,s=i.morphNormals.length,r=g instanceof THREE.MeshFaceMaterial;i.geometryGroups={};g=0;for(n=i.faces.length;g<n;g++)l=i.faces[g],l=r?l.materialIndex:0,void 0===j[l]&&(j[l]={hash:l,counter:0}),p=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[p]&&(i.geometryGroups[p]={faces3:[],materialIndex:l,vertices:0,numMorphTargets:q,numMorphNormals:s}),65535<i.geometryGroups[p].vertices+3&&(j[l].counter+=1,p=j[l].hash+"_"+j[l].counter,
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void 0===i.geometryGroups[p]&&(i.geometryGroups[p]={faces3:[],materialIndex:l,vertices:0,numMorphTargets:q,numMorphNormals:s})),i.geometryGroups[p].faces3.push(g),i.geometryGroups[p].vertices+=3;i.geometryGroupsList=[];for(h in i.geometryGroups)i.geometryGroups[h].id=aa++,i.geometryGroupsList.push(i.geometryGroups[h])}for(e in f.geometryGroups)if(h=f.geometryGroups[e],!h.__webglVertexBuffer){i=h;i.__webglVertexBuffer=k.createBuffer();i.__webglNormalBuffer=k.createBuffer();i.__webglTangentBuffer=k.createBuffer();
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i.__webglColorBuffer=k.createBuffer();i.__webglUVBuffer=k.createBuffer();i.__webglUV2Buffer=k.createBuffer();i.__webglSkinIndicesBuffer=k.createBuffer();i.__webglSkinWeightsBuffer=k.createBuffer();i.__webglFaceBuffer=k.createBuffer();i.__webglLineBuffer=k.createBuffer();q=j=void 0;if(i.numMorphTargets){i.__webglMorphTargetsBuffers=[];j=0;for(q=i.numMorphTargets;j<q;j++)i.__webglMorphTargetsBuffers.push(k.createBuffer())}if(i.numMorphNormals){i.__webglMorphNormalsBuffers=[];j=0;for(q=i.numMorphNormals;j<
q;j++)i.__webglMorphNormalsBuffers.push(k.createBuffer())}L.info.memory.geometries++;c(h,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Line?f.__webglVertexBuffer||(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),h.__webglLineDistanceBuffer=k.createBuffer(),L.info.memory.geometries++,h=f,i=h.vertices.length,h.__vertexArray=
new Float32Array(3*i),h.__colorArray=new Float32Array(3*i),h.__lineDistanceArray=new Float32Array(1*i),h.__webglLineCount=i,b(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),L.info.memory.geometries++,h=f,i=h.vertices.length,h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*i),h.__sortArray=[],h.__webglParticleCount=
i,b(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)m(d.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)h=f.geometryGroups[e],m(d.__webglObjects,h,a)}else a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,m(d.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?d.__webglObjectsImmediate.push({id:null,
object:a,opaque:null,transparent:null,z:0}):a instanceof THREE.Sprite?d.__webglSprites.push(a):a instanceof THREE.LensFlare&&d.__webglFlares.push(a);a.__webglActive=!0}}function m(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function q(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function u(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function r(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof
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THREE.Line?v(b.__webglObjects,a):a instanceof THREE.Sprite?w(b.__webglSprites,a):a instanceof THREE.LensFlare?w(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&v(b.__webglObjectsImmediate,a);delete a.__webglActive}function v(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function w(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function x(a,b,c,d,e){Ba=0;d.needsUpdate&&(d.program&&Db(d),L.initMaterial(d,b,c,e),d.needsUpdate=
!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(L.maxMorphTargets));var f=!1,h=d.program,g=h.uniforms,i=d.uniforms;h!==za&&(k.useProgram(h),za=h,f=!0);d.id!==Ga&&(Ga=d.id,f=!0);if(f||a!==Ia)k.uniformMatrix4fv(g.projectionMatrix,!1,a.projectionMatrix.elements),a!==Ia&&(Ia=a);if(d.skinning)if(tb&&e.useVertexTexture){if(null!==g.boneTexture){var j=K();k.uniform1i(g.boneTexture,j);L.setTexture(e.boneTexture,j)}null!==g.boneTextureWidth&&k.uniform1i(g.boneTextureWidth,
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e.boneTextureWidth);null!==g.boneTextureHeight&&k.uniform1i(g.boneTextureHeight,e.boneTextureHeight)}else null!==g.boneGlobalMatrices&&k.uniformMatrix4fv(g.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ma){for(var n,l=j=0,m=0,p,q,s,r=db,t=r.directional.colors,
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u=r.directional.positions,v=r.point.colors,w=r.point.positions,z=r.point.distances,A=r.spot.colors,x=r.spot.positions,G=r.spot.distances,E=r.spot.directions,F=r.spot.anglesCos,N=r.spot.exponents,B=r.hemi.skyColors,H=r.hemi.groundColors,O=r.hemi.positions,R=0,da=0,ea=0,U=0,ua=0,W=0,X=0,V=0,S=n=0,c=s=S=0,f=b.length;c<f;c++)n=b[c],n.onlyShadow||(p=n.color,q=n.intensity,s=n.distance,n instanceof THREE.AmbientLight?n.visible&&(L.gammaInput?(j+=p.r*p.r,l+=p.g*p.g,m+=p.b*p.b):(j+=p.r,l+=p.g,m+=p.b)):n instanceof
THREE.DirectionalLight?(ua+=1,n.visible&&(Y.setFromMatrixPosition(n.matrixWorld),pa.setFromMatrixPosition(n.target.matrixWorld),Y.sub(pa),Y.normalize(),0===Y.x&&0===Y.y&&0===Y.z||(n=3*R,u[n]=Y.x,u[n+1]=Y.y,u[n+2]=Y.z,L.gammaInput?D(t,n,p,q*q):I(t,n,p,q),R+=1))):n instanceof THREE.PointLight?(W+=1,n.visible&&(S=3*da,L.gammaInput?D(v,S,p,q*q):I(v,S,p,q),pa.setFromMatrixPosition(n.matrixWorld),w[S]=pa.x,w[S+1]=pa.y,w[S+2]=pa.z,z[da]=s,da+=1)):n instanceof THREE.SpotLight?(X+=1,n.visible&&(S=3*ea,L.gammaInput?
D(A,S,p,q*q):I(A,S,p,q),pa.setFromMatrixPosition(n.matrixWorld),x[S]=pa.x,x[S+1]=pa.y,x[S+2]=pa.z,G[ea]=s,Y.copy(pa),pa.setFromMatrixPosition(n.target.matrixWorld),Y.sub(pa),Y.normalize(),E[S]=Y.x,E[S+1]=Y.y,E[S+2]=Y.z,F[ea]=Math.cos(n.angle),N[ea]=n.exponent,ea+=1)):n instanceof THREE.HemisphereLight&&(V+=1,n.visible&&(Y.setFromMatrixPosition(n.matrixWorld),Y.normalize(),0===Y.x&&0===Y.y&&0===Y.z||(s=3*U,O[s]=Y.x,O[s+1]=Y.y,O[s+2]=Y.z,p=n.color,n=n.groundColor,L.gammaInput?(q*=q,D(B,s,p,q),D(H,s,
n,q)):(I(B,s,p,q),I(H,s,n,q)),U+=1))));c=3*R;for(f=Math.max(t.length,3*ua);c<f;c++)t[c]=0;c=3*da;for(f=Math.max(v.length,3*W);c<f;c++)v[c]=0;c=3*ea;for(f=Math.max(A.length,3*X);c<f;c++)A[c]=0;c=3*U;for(f=Math.max(B.length,3*V);c<f;c++)B[c]=0;c=3*U;for(f=Math.max(H.length,3*V);c<f;c++)H[c]=0;r.directional.length=R;r.point.length=da;r.spot.length=ea;r.hemi.length=U;r.ambient[0]=j;r.ambient[1]=l;r.ambient[2]=m;Ma=!1}c=db;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;
i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=
c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;L.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));
var aa;d.map?aa=d.map:d.specularMap?aa=d.specularMap:d.normalMap?aa=d.normalMap:d.bumpMap&&(aa=d.bumpMap);void 0!==aa&&(c=aa.offset,aa=aa.repeat,i.offsetRepeat.value.set(c.x,c.y,aa.x,aa.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?
(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleSystemMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=P.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,L.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),
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i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(L.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?
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(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=aa=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[aa]=j.shadowMap,i.shadowMapSize.value[aa]=j.shadowMapSize,i.shadowMatrix.value[aa]=j.shadowMatrix,i.shadowDarkness.value[aa]=j.shadowDarkness,i.shadowBias.value[aa]=
j.shadowBias,aa++}b=d.uniformsList;i=0;for(aa=b.length;i<aa;i++)if(f=h.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===
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l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(m=j.length;l<m;l++)r=2*l,c._array[r]=j[l].x,c._array[r+1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(m=j.length;l<m;l++)r=3*l,c._array[r]=j[l].x,c._array[r+1]=j[l].y,c._array[r+2]=j[l].z;k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(m=j.length;l<m;l++)r=4*l,c._array[r]=j[l].x,c._array[r+1]=
j[l].y,c._array[r+2]=j[l].z,c._array[r+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(r=j,j=K(),k.uniform1i(f,j),r)if(r.image instanceof Array&&6===r.image.length){if(c=r,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||
(c.addEventListener("dispose",Bb),c.image.__webglTextureCube=k.createTexture(),L.info.memory.textures++);k.activeTexture(k.TEXTURE0+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)L.autoScaleCubemaps&&!f?(m=j,r=l,t=c.image[l],v=$b,t.width<=v&&t.height<=v||(w=Math.max(t.width,t.height),u=Math.floor(t.width*v/w),v=Math.floor(t.height*v/w),w=document.createElement("canvas"),w.width=
u,w.height=v,w.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,u,v),t=w),m[r]=t):j[l]=c.image[l];l=j[0];m=THREE.Math.isPowerOfTwo(l.width)&&THREE.Math.isPowerOfTwo(l.height);r=y(c.format);t=y(c.type);C(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){v=j[l].mipmaps;w=0;for(z=v.length;w<z;w++)u=v[w],c.format!==THREE.RGBAFormat?k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,w,r,u.width,u.height,0,u.data):k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,w,r,u.width,u.height,0,r,t,u.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+
l,0,r,r,t,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else r instanceof THREE.WebGLRenderTargetCube?(c=r,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):L.setTexture(r,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<m;l++)c._array[l]=K();k.uniform1iv(f,c._array);l=0;for(m=
c.value.length;l<m;l++)r=c.value[l],j=c._array[l],r&&L.setTexture(r,j)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+l);if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==g.cameraPosition)pa.setFromMatrixPosition(a.matrixWorld),k.uniform3f(g.cameraPosition,pa.x,pa.y,pa.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==g.viewMatrix&&k.uniformMatrix4fv(g.viewMatrix,
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!1,a.matrixWorldInverse.elements)}k.uniformMatrix4fv(g.modelViewMatrix,!1,e._modelViewMatrix.elements);g.normalMatrix&&k.uniformMatrix3fv(g.normalMatrix,!1,e._normalMatrix.elements);null!==g.modelMatrix&&k.uniformMatrix4fv(g.modelMatrix,!1,e.matrixWorld.elements);return h}function K(){var a=Ba;a>=Kb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Kb);Ba+=1;return a}function D(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function I(a,b,c,
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d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function z(a){a!==ma&&(k.lineWidth(a),ma=a)}function G(a,b,c){hb!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),hb=a);if(a&&(Va!==b||sa!==c))k.polygonOffset(b,c),Va=b,sa=c}function N(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function E(a,b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,
k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(N(b)),null):c}function C(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,y(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,y(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,y(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,y(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,F(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,
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F(b.minFilter)));if(xa&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,xa.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Lb)),b.__oldAnisotropy=b.anisotropy}function A(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,
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b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function F(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function y(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;
if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;
if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;
if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;
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if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==ya){if(a===THREE.RGB_S3TC_DXT1_Format)return ya.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return ya.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return ya.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return ya.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}
console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},P=void 0!==a.canvas?a.canvas:document.createElement("canvas"),B=void 0!==a.context?a.context:null,R=void 0!==a.precision?a.precision:"highp",ba=void 0!==a.alpha?a.alpha:!1,Ca=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,H=void 0!==a.antialias?a.antialias:!1,S=void 0!==a.stencil?a.stencil:!0,ia=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ga=new THREE.Color(0),U=0;this.domElement=P;this.context=null;this.devicePixelRatio=
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void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=
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!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var L=this,O=[],ea=0,za=null,da=null,Ga=-1,ua=null,Ia=null,aa=0,Ba=0,qa=-1,ra=-1,Na=-1,Da=-1,Xa=-1,Ta=-1,Ua=-1,Oa=-1,hb=null,Va=null,sa=null,ma=null,oa=0,Ha=0,La=P.width,wa=P.height,Ka=0,va=0,$={},ta=new THREE.Frustum,Aa=new THREE.Matrix4,Pa=new THREE.Matrix4,pa=new THREE.Vector3,Y=new THREE.Vector3,Ma=!0,db={ambient:[0,0,0],directional:{length:0,
colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,ja,Za,xa,ya;try{var Ab={alpha:ba,premultipliedAlpha:Ca,antialias:H,stencil:S,preserveDrawingBuffer:ia};k=B||P.getContext("webgl",Ab)||P.getContext("experimental-webgl",Ab);if(null===k)throw"Error creating WebGL context.";}catch(Yb){console.error(Yb)}ja=k.getExtension("OES_texture_float");
k.getExtension("OES_texture_float_linear");Za=k.getExtension("OES_standard_derivatives");xa=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");ya=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");ja||console.log("THREE.WebGLRenderer: Float textures not supported.");Za||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");
xa||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");ya||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===k.getShaderPrecisionFormat&&(k.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,
k.ONE_MINUS_SRC_ALPHA);k.viewport(oa,Ha,La,wa);k.clearColor(ga.r,ga.g,ga.b,U);this.context=k;var Kb=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),Zb=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var $b=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),Lb=xa?k.getParameter(xa.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,xb=0<Zb,tb=xb&&ja;ya&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);var ac=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_FLOAT),bc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,
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k.MEDIUM_FLOAT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_FLOAT);var pc=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_FLOAT),qc=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.MEDIUM_FLOAT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_FLOAT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,
k.MEDIUM_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_INT);var rc=0<ac.precision&&0<pc.precision,Mb=0<bc.precision&&0<qc.precision;"highp"===R&&!rc&&(Mb?(R="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(R="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===R&&!Mb&&(R="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return k};this.supportsVertexTextures=function(){return xb};
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this.supportsFloatTextures=function(){return ja};this.supportsStandardDerivatives=function(){return Za};this.supportsCompressedTextureS3TC=function(){return ya};this.getMaxAnisotropy=function(){return Lb};this.getPrecision=function(){return R};this.setSize=function(a,b,c){P.width=a*this.devicePixelRatio;P.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(P.style.width=a+"px",P.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){oa=a*this.devicePixelRatio;
Ha=b*this.devicePixelRatio;La=c*this.devicePixelRatio;wa=d*this.devicePixelRatio;k.viewport(oa,Ha,La,wa)};this.setScissor=function(a,b,c,d){k.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColor=function(a,b){ga.set(a);U=void 0!==b?b:1;k.clearColor(ga.r,ga.g,ga.b,U)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");
this.setClearColor(a,b)};this.getClearColor=function(){return ga};this.getClearAlpha=function(){return U};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearColor=function(){k.clear(k.COLOR_BUFFER_BIT)};this.clearDepth=function(){k.clear(k.DEPTH_BUFFER_BIT)};this.clearStencil=function(){k.clear(k.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);
this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){za=null;Ga=ua=Oa=Ua=Na=-1;Ma=!0;ra=qa=-1;this.shadowMapPlugin.update(a,b)};var Nb=function(a){a=a.target;a.removeEventListener("dispose",Nb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&k.deleteBuffer(b[c].buffer);L.info.memory.geometries--}else if(void 0!==
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a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}Eb(c)}else Eb(a)},Bb=function(a){a=a.target;a.removeEventListener("dispose",Bb);a.image&&a.image.__webglTextureCube?k.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture));
L.info.memory.textures--},Cb=function(a){a=a.target;a.removeEventListener("dispose",Cb);if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer);L.info.memory.textures--},Fb=function(a){a=a.target;a.removeEventListener("dispose",Fb);Db(a)},Eb=function(a){void 0!==
a.__webglVertexBuffer&&k.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&k.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&k.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&k.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&k.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&k.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&k.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&
k.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&k.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&k.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&k.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)k.deleteBuffer(a.__webglCustomAttributesList[b].buffer);L.info.memory.geometries--},Db=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,
a=0;for(c=O.length;a<c;a++)if(d=O[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=O.length;a<c;a++)d=O[a],d.program!==b&&e.push(d);O=e;k.deleteProgram(b);L.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&
!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,n,m,p,q=3*a.count;for(p=0;p<q;p+=9)m=a.normalArray,d=m[p],e=m[p+1],f=m[p+2],
g=m[p+3],i=m[p+4],l=m[p+5],h=m[p+6],j=m[p+7],n=m[p+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+n)/3,m[p]=d,m[p+1]=e,m[p+2]=f,m[p+3]=d,m[p+4]=e,m[p+5]=f,m[p+6]=d,m[p+7]=e,m[p+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,
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2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var j,l,n,m;j=x(a,b,c,d,f);a=j.attributes;b=e.attributes;c=!1;j=16777215*e.id+2*j.id+(d.wireframe?1:0);j!==ua&&
(ua=j,c=!0);c&&i();if(f instanceof THREE.Mesh)if(f=b.index){e=e.offsets;1<e.length&&(c=!0);for(var p=0,q=e.length;p<q;p++){var r=e[p].index;if(c){for(l in a)n=a[l],j=b[l],0<=n&&(j?(m=j.itemSize,k.bindBuffer(k.ARRAY_BUFFER,j.buffer),h(n),k.vertexAttribPointer(n,m,k.FLOAT,!1,0,4*r*m)):d.defaultAttributeValues&&(2===d.defaultAttributeValues[l].length?k.vertexAttrib2fv(n,d.defaultAttributeValues[l]):3===d.defaultAttributeValues[l].length&&k.vertexAttrib3fv(n,d.defaultAttributeValues[l])));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
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f.buffer)}k.drawElements(k.TRIANGLES,e[p].count,k.UNSIGNED_SHORT,2*e[p].start);L.info.render.calls++;L.info.render.vertices+=e[p].count;L.info.render.faces+=e[p].count/3}}else{if(c)for(l in a)"index"!==l&&(n=a[l],j=b[l],0<=n&&(j?(m=j.itemSize,k.bindBuffer(k.ARRAY_BUFFER,j.buffer),h(n),k.vertexAttribPointer(n,m,k.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[l]&&(2===d.defaultAttributeValues[l].length?k.vertexAttrib2fv(n,d.defaultAttributeValues[l]):3===d.defaultAttributeValues[l].length&&
k.vertexAttrib3fv(n,d.defaultAttributeValues[l]))));d=e.attributes.position;k.drawArrays(k.TRIANGLES,0,d.array.length/3);L.info.render.calls++;L.info.render.vertices+=d.array.length/3;L.info.render.faces+=d.array.length/3/3}else if(f instanceof THREE.ParticleSystem){if(c)for(l in a)n=a[l],j=b[l],0<=n&&(j?(m=j.itemSize,k.bindBuffer(k.ARRAY_BUFFER,j.buffer),h(n),k.vertexAttribPointer(n,m,k.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[l]&&(2===d.defaultAttributeValues[l].length?
k.vertexAttrib2fv(n,d.defaultAttributeValues[l]):3===d.defaultAttributeValues[l].length&&k.vertexAttrib3fv(n,d.defaultAttributeValues[l])));d=b.position;k.drawArrays(k.POINTS,0,d.array.length/3);L.info.render.calls++;L.info.render.points+=d.array.length/3}else if(f instanceof THREE.Line)if(l=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,z(d.linewidth),f=b.index){e=e.offsets;1<e.length&&(c=!0);p=0;for(q=e.length;p<q;p++)r=e[p].index,c&&(g(d,a,b,r),k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,f.buffer)),k.drawElements(k.LINES,
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e[p].count,k.UNSIGNED_SHORT,2*e[p].start),L.info.render.calls++,L.info.render.vertices+=e[p].count}else c&&g(d,a,b,0),d=b.position,k.drawArrays(l,0,d.array.length/3),L.info.render.calls++,L.info.render.points+=d.array.length}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,j,c=x(a,b,c,d,f),a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==ua&&(ua=c,b=!0);b&&i();if(!d.morphTargets&&0<=a.position)b&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),h(a.position),k.vertexAttribPointer(a.position,
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3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),h(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var l=0;j=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;l<d.numSupportedMorphTargets&&
l<j.length;)0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j[l]]),h(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j[l]]),h(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=g[j[l]],l++}else{j=[];g=f.morphTargetInfluences;var p,m=g.length;for(p=0;p<m;p++)l=g[p],0<l&&j.push([l,
p]);j.length>d.numSupportedMorphTargets?(j.sort(n),j.length=d.numSupportedMorphTargets):j.length>d.numSupportedMorphNormals?j.sort(n):0===j.length&&j.push([0,0]);for(l=0;l<d.numSupportedMorphTargets;)j[l]?(p=j[l][1],0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p]),h(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p]),h(c["morphNormal"+
l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=g[p]):f.__webglMorphTargetInfluences[l]=0,l++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){g=0;for(j=e.__webglCustomAttributesList.length;g<j;g++)c=e.__webglCustomAttributesList[g],0<=a[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),h(a[c.buffer.belongsToAttribute]),
k.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=a.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),h(a.color),k.vertexAttribPointer(a.color,3,k.FLOAT,!1,0,0)):d.defaultAttributeValues&&k.vertexAttrib3fv(a.color,d.defaultAttributeValues.color));0<=a.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),h(a.normal),k.vertexAttribPointer(a.normal,3,k.FLOAT,!1,0,0));0<=a.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,
e.__webglTangentBuffer),h(a.tangent),k.vertexAttribPointer(a.tangent,4,k.FLOAT,!1,0,0));0<=a.uv&&(f.geometry.faceVertexUvs[0]?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),h(a.uv),k.vertexAttribPointer(a.uv,2,k.FLOAT,!1,0,0)):d.defaultAttributeValues&&k.vertexAttrib2fv(a.uv,d.defaultAttributeValues.uv));0<=a.uv2&&(f.geometry.faceVertexUvs[1]?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),k.vertexAttribPointer(a.uv2,2,k.FLOAT,!1,0,0)):d.defaultAttributeValues&&k.vertexAttrib2fv(a.uv2,
d.defaultAttributeValues.uv2));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(a.skinIndex),k.vertexAttribPointer(a.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),k.vertexAttribPointer(a.skinWeight,4,k.FLOAT,!1,0,0));0<=a.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(a.lineDistance),k.vertexAttribPointer(a.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?
(d.wireframe?(z(d.wireframeLinewidth),b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),L.info.render.calls++,L.info.render.vertices+=e.__webglFaceCount,L.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,z(d.linewidth),k.drawArrays(f,0,
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e.__webglLineCount),L.info.render.calls++):f instanceof THREE.ParticleSystem&&(k.drawArrays(k.POINTS,0,e.__webglParticleCount),L.info.render.calls++,L.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,n=a.fog;Ga=-1;Ma=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
Aa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ta.setFromMatrix(Aa);this.autoUpdateObjects&&this.initWebGLObjects(a);p(this.renderPluginsPre,a,b);L.info.render.calls=0;L.info.render.vertices=0;L.info.render.faces=0;L.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof
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THREE.ParticleSystem)||!g.frustumCulled||ta.intersectsObject(g))){var m=g;m._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,m.matrixWorld);m._normalMatrix.getNormalMatrix(m._modelViewMatrix);var m=f,q=m.buffer,r=void 0,t=r=void 0,t=m.object.material;if(t instanceof THREE.MeshFaceMaterial)r=q.materialIndex,r=t.materials[r],r.transparent?(m.transparent=r,m.opaque=null):(m.opaque=r,m.transparent=null);else if(r=t)r.transparent?(m.transparent=r,m.opaque=null):(m.opaque=r,m.transparent=null);f.render=
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!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(pa.setFromMatrixPosition(g.matrixWorld),pa.applyProjection(Aa),f.z=pa.z))}this.sortObjects&&h.sort(j);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,
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this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),G(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),l(a.__webglObjects,!1,"",b,i,n,!0,d),s(a.__webglObjectsImmediate,"",b,i,n,!1,d)):(d=null,this.setBlending(THREE.NoBlending),l(a.__webglObjects,!0,"opaque",b,i,n,!1,d),s(a.__webglObjectsImmediate,"opaque",b,i,n,!1,d),l(a.__webglObjects,!1,"transparent",b,i,n,!0,d),s(a.__webglObjectsImmediate,"transparent",b,
i,n,!0,d));p(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,
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b,c,d,e){var f=x(a,b,c,d,e);ua=-1;L.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,ta):e.render(function(a){L.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)t(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)r(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,g=
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a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&r(h,a),t(h,a));var i=h,j=i.geometry,l=void 0,m=void 0,p=void 0;if(j instanceof THREE.BufferGeometry){var s=k.DYNAMIC_DRAW,v=!j.dynamic,w=j.attributes,z=void 0,D=void 0;for(z in w)D=w[z],D.needsUpdate&&("index"===z?(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,D.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,D.array,s)):(k.bindBuffer(k.ARRAY_BUFFER,D.buffer),k.bufferData(k.ARRAY_BUFFER,D.array,
s)),D.needsUpdate=!1),v&&!D.dynamic&&(D.array=null)}else if(i instanceof THREE.Mesh){for(var A=0,y=j.geometryGroupsList.length;A<y;A++)if(l=j.geometryGroupsList[A],p=d(i,l),j.buffersNeedUpdate&&c(l,i),m=p.attributes&&q(p),j.verticesNeedUpdate||j.morphTargetsNeedUpdate||j.elementsNeedUpdate||j.uvsNeedUpdate||j.normalsNeedUpdate||j.colorsNeedUpdate||j.tangentsNeedUpdate||m){var x=l,C=i,G=k.DYNAMIC_DRAW,E=!j.dynamic,I=p;if(x.__inittedArrays){var F=e(I),L=I.vertexColors?I.vertexColors:!1,K=f(I),N=F===
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THREE.SmoothShading,B=void 0,H=void 0,P=void 0,O=void 0,R=void 0,da=void 0,ea=void 0,aa=void 0,S=void 0,U=void 0,ua=void 0,W=void 0,X=void 0,V=void 0,Y=void 0,za=void 0,$=void 0,ba=void 0,Ia=void 0,Ga=void 0,ga=void 0,Ba=void 0,ja=void 0,qa=void 0,ra=void 0,ma=void 0,oa=void 0,sa=void 0,ta=void 0,Ja=void 0,Ca=void 0,ya=void 0,Ha=void 0,Na=void 0,ia=void 0,La=void 0,va=void 0,Da=void 0,Ma=void 0,Xa=void 0,wa=0,xa=0,Oa=0,Ua=0,Va=0,ib=0,Ya=0,Ka=0,eb=0,na=0,Ea=0,M=0,Wa=void 0,jb=x.__vertexArray,Za=x.__uvArray,
db=x.__uv2Array,Ta=x.__normalArray,$a=x.__tangentArray,kb=x.__colorArray,ab=x.__skinIndexArray,bb=x.__skinWeightArray,hb=x.__morphTargetsArrays,xb=x.__morphNormalsArrays,tb=x.__webglCustomAttributesList,J=void 0,Ob=x.__faceArray,ub=x.__lineArray,Qa=C.geometry,Bb=Qa.elementsNeedUpdate,Ab=Qa.uvsNeedUpdate,Kb=Qa.normalsNeedUpdate,Lb=Qa.tangentsNeedUpdate,Mb=Qa.colorsNeedUpdate,Nb=Qa.morphTargetsNeedUpdate,cc=Qa.vertices,ca=x.faces3,lb=Qa.faces,Cb=Qa.faceVertexUvs[0],Db=Qa.faceVertexUvs[1],dc=Qa.skinIndices,
Pb=Qa.skinWeights,Qb=Qa.morphTargets,Eb=Qa.morphNormals;if(Qa.verticesNeedUpdate){B=0;for(H=ca.length;B<H;B++)O=lb[ca[B]],W=cc[O.a],X=cc[O.b],V=cc[O.c],jb[xa]=W.x,jb[xa+1]=W.y,jb[xa+2]=W.z,jb[xa+3]=X.x,jb[xa+4]=X.y,jb[xa+5]=X.z,jb[xa+6]=V.x,jb[xa+7]=V.y,jb[xa+8]=V.z,xa+=9;k.bindBuffer(k.ARRAY_BUFFER,x.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,jb,G)}if(Nb){ia=0;for(La=Qb.length;ia<La;ia++){B=Ea=0;for(H=ca.length;B<H;B++)Ma=ca[B],O=lb[Ma],W=Qb[ia].vertices[O.a],X=Qb[ia].vertices[O.b],V=Qb[ia].vertices[O.c],
va=hb[ia],va[Ea]=W.x,va[Ea+1]=W.y,va[Ea+2]=W.z,va[Ea+3]=X.x,va[Ea+4]=X.y,va[Ea+5]=X.z,va[Ea+6]=V.x,va[Ea+7]=V.y,va[Ea+8]=V.z,I.morphNormals&&(N?(Xa=Eb[ia].vertexNormals[Ma],ba=Xa.a,Ia=Xa.b,Ga=Xa.c):Ga=Ia=ba=Eb[ia].faceNormals[Ma],Da=xb[ia],Da[Ea]=ba.x,Da[Ea+1]=ba.y,Da[Ea+2]=ba.z,Da[Ea+3]=Ia.x,Da[Ea+4]=Ia.y,Da[Ea+5]=Ia.z,Da[Ea+6]=Ga.x,Da[Ea+7]=Ga.y,Da[Ea+8]=Ga.z),Ea+=9;k.bindBuffer(k.ARRAY_BUFFER,x.__webglMorphTargetsBuffers[ia]);k.bufferData(k.ARRAY_BUFFER,hb[ia],G);I.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,
x.__webglMorphNormalsBuffers[ia]),k.bufferData(k.ARRAY_BUFFER,xb[ia],G))}}if(Pb.length){B=0;for(H=ca.length;B<H;B++)O=lb[ca[B]],qa=Pb[O.a],ra=Pb[O.b],ma=Pb[O.c],bb[na]=qa.x,bb[na+1]=qa.y,bb[na+2]=qa.z,bb[na+3]=qa.w,bb[na+4]=ra.x,bb[na+5]=ra.y,bb[na+6]=ra.z,bb[na+7]=ra.w,bb[na+8]=ma.x,bb[na+9]=ma.y,bb[na+10]=ma.z,bb[na+11]=ma.w,oa=dc[O.a],sa=dc[O.b],ta=dc[O.c],ab[na]=oa.x,ab[na+1]=oa.y,ab[na+2]=oa.z,ab[na+3]=oa.w,ab[na+4]=sa.x,ab[na+5]=sa.y,ab[na+6]=sa.z,ab[na+7]=sa.w,ab[na+8]=ta.x,ab[na+9]=ta.y,ab[na+
10]=ta.z,ab[na+11]=ta.w,na+=12;0<na&&(k.bindBuffer(k.ARRAY_BUFFER,x.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,ab,G),k.bindBuffer(k.ARRAY_BUFFER,x.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,bb,G))}if(Mb&&L){B=0;for(H=ca.length;B<H;B++)O=lb[ca[B]],ea=O.vertexColors,aa=O.color,3===ea.length&&L===THREE.VertexColors?(ga=ea[0],Ba=ea[1],ja=ea[2]):ja=Ba=ga=aa,kb[eb]=ga.r,kb[eb+1]=ga.g,kb[eb+2]=ga.b,kb[eb+3]=Ba.r,kb[eb+4]=Ba.g,kb[eb+5]=Ba.b,kb[eb+6]=ja.r,kb[eb+7]=ja.g,kb[eb+8]=ja.b,
eb+=9;0<eb&&(k.bindBuffer(k.ARRAY_BUFFER,x.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,kb,G))}if(Lb&&Qa.hasTangents){B=0;for(H=ca.length;B<H;B++)O=lb[ca[B]],S=O.vertexTangents,Y=S[0],za=S[1],$=S[2],$a[Ya]=Y.x,$a[Ya+1]=Y.y,$a[Ya+2]=Y.z,$a[Ya+3]=Y.w,$a[Ya+4]=za.x,$a[Ya+5]=za.y,$a[Ya+6]=za.z,$a[Ya+7]=za.w,$a[Ya+8]=$.x,$a[Ya+9]=$.y,$a[Ya+10]=$.z,$a[Ya+11]=$.w,Ya+=12;k.bindBuffer(k.ARRAY_BUFFER,x.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,$a,G)}if(Kb&&F){B=0;for(H=ca.length;B<H;B++)if(O=lb[ca[B]],
R=O.vertexNormals,da=O.normal,3===R.length&&N)for(Ja=0;3>Ja;Ja++)ya=R[Ja],Ta[ib]=ya.x,Ta[ib+1]=ya.y,Ta[ib+2]=ya.z,ib+=3;else for(Ja=0;3>Ja;Ja++)Ta[ib]=da.x,Ta[ib+1]=da.y,Ta[ib+2]=da.z,ib+=3;k.bindBuffer(k.ARRAY_BUFFER,x.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Ta,G)}if(Ab&&Cb&&K){B=0;for(H=ca.length;B<H;B++)if(P=ca[B],U=Cb[P],void 0!==U)for(Ja=0;3>Ja;Ja++)Ha=U[Ja],Za[Oa]=Ha.x,Za[Oa+1]=Ha.y,Oa+=2;0<Oa&&(k.bindBuffer(k.ARRAY_BUFFER,x.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,Za,G))}if(Ab&&
Db&&K){B=0;for(H=ca.length;B<H;B++)if(P=ca[B],ua=Db[P],void 0!==ua)for(Ja=0;3>Ja;Ja++)Na=ua[Ja],db[Ua]=Na.x,db[Ua+1]=Na.y,Ua+=2;0<Ua&&(k.bindBuffer(k.ARRAY_BUFFER,x.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,db,G))}if(Bb){B=0;for(H=ca.length;B<H;B++)Ob[Va]=wa,Ob[Va+1]=wa+1,Ob[Va+2]=wa+2,Va+=3,ub[Ka]=wa,ub[Ka+1]=wa+1,ub[Ka+2]=wa,ub[Ka+3]=wa+2,ub[Ka+4]=wa+1,ub[Ka+5]=wa+2,Ka+=6,wa+=3;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,x.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Ob,G);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
x.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ub,G)}if(tb){Ja=0;for(Ca=tb.length;Ja<Ca;Ja++)if(J=tb[Ja],J.__original.needsUpdate){M=0;if(1===J.size)if(void 0===J.boundTo||"vertices"===J.boundTo){B=0;for(H=ca.length;B<H;B++)O=lb[ca[B]],J.array[M]=J.value[O.a],J.array[M+1]=J.value[O.b],J.array[M+2]=J.value[O.c],M+=3}else{if("faces"===J.boundTo){B=0;for(H=ca.length;B<H;B++)Wa=J.value[ca[B]],J.array[M]=Wa,J.array[M+1]=Wa,J.array[M+2]=Wa,M+=3}}else if(2===J.size)if(void 0===J.boundTo||"vertices"===
J.boundTo){B=0;for(H=ca.length;B<H;B++)O=lb[ca[B]],W=J.value[O.a],X=J.value[O.b],V=J.value[O.c],J.array[M]=W.x,J.array[M+1]=W.y,J.array[M+2]=X.x,J.array[M+3]=X.y,J.array[M+4]=V.x,J.array[M+5]=V.y,M+=6}else{if("faces"===J.boundTo){B=0;for(H=ca.length;B<H;B++)V=X=W=Wa=J.value[ca[B]],J.array[M]=W.x,J.array[M+1]=W.y,J.array[M+2]=X.x,J.array[M+3]=X.y,J.array[M+4]=V.x,J.array[M+5]=V.y,M+=6}}else if(3===J.size){var la;la="c"===J.type?["r","g","b"]:["x","y","z"];if(void 0===J.boundTo||"vertices"===J.boundTo){B=
0;for(H=ca.length;B<H;B++)O=lb[ca[B]],W=J.value[O.a],X=J.value[O.b],V=J.value[O.c],J.array[M]=W[la[0]],J.array[M+1]=W[la[1]],J.array[M+2]=W[la[2]],J.array[M+3]=X[la[0]],J.array[M+4]=X[la[1]],J.array[M+5]=X[la[2]],J.array[M+6]=V[la[0]],J.array[M+7]=V[la[1]],J.array[M+8]=V[la[2]],M+=9}else if("faces"===J.boundTo){B=0;for(H=ca.length;B<H;B++)V=X=W=Wa=J.value[ca[B]],J.array[M]=W[la[0]],J.array[M+1]=W[la[1]],J.array[M+2]=W[la[2]],J.array[M+3]=X[la[0]],J.array[M+4]=X[la[1]],J.array[M+5]=X[la[2]],J.array[M+
6]=V[la[0]],J.array[M+7]=V[la[1]],J.array[M+8]=V[la[2]],M+=9}else if("faceVertices"===J.boundTo){B=0;for(H=ca.length;B<H;B++)Wa=J.value[ca[B]],W=Wa[0],X=Wa[1],V=Wa[2],J.array[M]=W[la[0]],J.array[M+1]=W[la[1]],J.array[M+2]=W[la[2]],J.array[M+3]=X[la[0]],J.array[M+4]=X[la[1]],J.array[M+5]=X[la[2]],J.array[M+6]=V[la[0]],J.array[M+7]=V[la[1]],J.array[M+8]=V[la[2]],M+=9}}else if(4===J.size)if(void 0===J.boundTo||"vertices"===J.boundTo){B=0;for(H=ca.length;B<H;B++)O=lb[ca[B]],W=J.value[O.a],X=J.value[O.b],
V=J.value[O.c],J.array[M]=W.x,J.array[M+1]=W.y,J.array[M+2]=W.z,J.array[M+3]=W.w,J.array[M+4]=X.x,J.array[M+5]=X.y,J.array[M+6]=X.z,J.array[M+7]=X.w,J.array[M+8]=V.x,J.array[M+9]=V.y,J.array[M+10]=V.z,J.array[M+11]=V.w,M+=12}else if("faces"===J.boundTo){B=0;for(H=ca.length;B<H;B++)V=X=W=Wa=J.value[ca[B]],J.array[M]=W.x,J.array[M+1]=W.y,J.array[M+2]=W.z,J.array[M+3]=W.w,J.array[M+4]=X.x,J.array[M+5]=X.y,J.array[M+6]=X.z,J.array[M+7]=X.w,J.array[M+8]=V.x,J.array[M+9]=V.y,J.array[M+10]=V.z,J.array[M+
11]=V.w,M+=12}else if("faceVertices"===J.boundTo){B=0;for(H=ca.length;B<H;B++)Wa=J.value[ca[B]],W=Wa[0],X=Wa[1],V=Wa[2],J.array[M]=W.x,J.array[M+1]=W.y,J.array[M+2]=W.z,J.array[M+3]=W.w,J.array[M+4]=X.x,J.array[M+5]=X.y,J.array[M+6]=X.z,J.array[M+7]=X.w,J.array[M+8]=V.x,J.array[M+9]=V.y,J.array[M+10]=V.z,J.array[M+11]=V.w,M+=12}k.bindBuffer(k.ARRAY_BUFFER,J.buffer);k.bufferData(k.ARRAY_BUFFER,J.array,G)}}E&&(delete x.__inittedArrays,delete x.__colorArray,delete x.__normalArray,delete x.__tangentArray,
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delete x.__uvArray,delete x.__uv2Array,delete x.__faceArray,delete x.__vertexArray,delete x.__lineArray,delete x.__skinIndexArray,delete x.__skinWeightArray)}}j.verticesNeedUpdate=!1;j.morphTargetsNeedUpdate=!1;j.elementsNeedUpdate=!1;j.uvsNeedUpdate=!1;j.normalsNeedUpdate=!1;j.colorsNeedUpdate=!1;j.tangentsNeedUpdate=!1;j.buffersNeedUpdate=!1;p.attributes&&u(p)}else if(i instanceof THREE.Line){p=d(i,j);m=p.attributes&&q(p);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.lineDistancesNeedUpdate||m){var cb=
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j,Rb=k.DYNAMIC_DRAW,Gb=void 0,Hb=void 0,Ib=void 0,Sb=void 0,ka=void 0,Tb=void 0,Fb=cb.vertices,ic=cb.colors,jc=cb.lineDistances,Yb=Fb.length,Zb=ic.length,$b=jc.length,Ub=cb.__vertexArray,Vb=cb.__colorArray,kc=cb.__lineDistanceArray,ac=cb.colorsNeedUpdate,bc=cb.lineDistancesNeedUpdate,ec=cb.__webglCustomAttributesList,Wb=void 0,lc=void 0,Fa=void 0,yb=void 0,Ra=void 0,ha=void 0;if(cb.verticesNeedUpdate){for(Gb=0;Gb<Yb;Gb++)Sb=Fb[Gb],ka=3*Gb,Ub[ka]=Sb.x,Ub[ka+1]=Sb.y,Ub[ka+2]=Sb.z;k.bindBuffer(k.ARRAY_BUFFER,
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cb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ub,Rb)}if(ac){for(Hb=0;Hb<Zb;Hb++)Tb=ic[Hb],ka=3*Hb,Vb[ka]=Tb.r,Vb[ka+1]=Tb.g,Vb[ka+2]=Tb.b;k.bindBuffer(k.ARRAY_BUFFER,cb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Vb,Rb)}if(bc){for(Ib=0;Ib<$b;Ib++)kc[Ib]=jc[Ib];k.bindBuffer(k.ARRAY_BUFFER,cb.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,kc,Rb)}if(ec){Wb=0;for(lc=ec.length;Wb<lc;Wb++)if(ha=ec[Wb],ha.needsUpdate&&(void 0===ha.boundTo||"vertices"===ha.boundTo)){ka=0;yb=ha.value.length;
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if(1===ha.size)for(Fa=0;Fa<yb;Fa++)ha.array[Fa]=ha.value[Fa];else if(2===ha.size)for(Fa=0;Fa<yb;Fa++)Ra=ha.value[Fa],ha.array[ka]=Ra.x,ha.array[ka+1]=Ra.y,ka+=2;else if(3===ha.size)if("c"===ha.type)for(Fa=0;Fa<yb;Fa++)Ra=ha.value[Fa],ha.array[ka]=Ra.r,ha.array[ka+1]=Ra.g,ha.array[ka+2]=Ra.b,ka+=3;else for(Fa=0;Fa<yb;Fa++)Ra=ha.value[Fa],ha.array[ka]=Ra.x,ha.array[ka+1]=Ra.y,ha.array[ka+2]=Ra.z,ka+=3;else if(4===ha.size)for(Fa=0;Fa<yb;Fa++)Ra=ha.value[Fa],ha.array[ka]=Ra.x,ha.array[ka+1]=Ra.y,ha.array[ka+
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2]=Ra.z,ha.array[ka+3]=Ra.w,ka+=4;k.bindBuffer(k.ARRAY_BUFFER,ha.buffer);k.bufferData(k.ARRAY_BUFFER,ha.array,Rb)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.lineDistancesNeedUpdate=!1;p.attributes&&u(p)}else if(i instanceof THREE.ParticleSystem){p=d(i,j);m=p.attributes&&q(p);if(j.verticesNeedUpdate||j.colorsNeedUpdate||i.sortParticles||m){var mb=j,fc=k.DYNAMIC_DRAW,Jb=i,Sa=void 0,nb=void 0,ob=void 0,T=void 0,pb=void 0,sb=void 0,Xb=mb.vertices,gc=Xb.length,hc=mb.colors,mc=hc.length,vb=mb.__vertexArray,
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wb=mb.__colorArray,qb=mb.__sortArray,nc=mb.verticesNeedUpdate,oc=mb.colorsNeedUpdate,rb=mb.__webglCustomAttributesList,fb=void 0,zb=void 0,Z=void 0,gb=void 0,fa=void 0,Q=void 0;if(Jb.sortParticles){Pa.copy(Aa);Pa.multiply(Jb.matrixWorld);for(Sa=0;Sa<gc;Sa++)ob=Xb[Sa],pa.copy(ob),pa.applyProjection(Pa),qb[Sa]=[pa.z,Sa];qb.sort(n);for(Sa=0;Sa<gc;Sa++)ob=Xb[qb[Sa][1]],T=3*Sa,vb[T]=ob.x,vb[T+1]=ob.y,vb[T+2]=ob.z;for(nb=0;nb<mc;nb++)T=3*nb,sb=hc[qb[nb][1]],wb[T]=sb.r,wb[T+1]=sb.g,wb[T+2]=sb.b;if(rb){fb=
0;for(zb=rb.length;fb<zb;fb++)if(Q=rb[fb],void 0===Q.boundTo||"vertices"===Q.boundTo)if(T=0,gb=Q.value.length,1===Q.size)for(Z=0;Z<gb;Z++)pb=qb[Z][1],Q.array[Z]=Q.value[pb];else if(2===Q.size)for(Z=0;Z<gb;Z++)pb=qb[Z][1],fa=Q.value[pb],Q.array[T]=fa.x,Q.array[T+1]=fa.y,T+=2;else if(3===Q.size)if("c"===Q.type)for(Z=0;Z<gb;Z++)pb=qb[Z][1],fa=Q.value[pb],Q.array[T]=fa.r,Q.array[T+1]=fa.g,Q.array[T+2]=fa.b,T+=3;else for(Z=0;Z<gb;Z++)pb=qb[Z][1],fa=Q.value[pb],Q.array[T]=fa.x,Q.array[T+1]=fa.y,Q.array[T+
2]=fa.z,T+=3;else if(4===Q.size)for(Z=0;Z<gb;Z++)pb=qb[Z][1],fa=Q.value[pb],Q.array[T]=fa.x,Q.array[T+1]=fa.y,Q.array[T+2]=fa.z,Q.array[T+3]=fa.w,T+=4}}else{if(nc)for(Sa=0;Sa<gc;Sa++)ob=Xb[Sa],T=3*Sa,vb[T]=ob.x,vb[T+1]=ob.y,vb[T+2]=ob.z;if(oc)for(nb=0;nb<mc;nb++)sb=hc[nb],T=3*nb,wb[T]=sb.r,wb[T+1]=sb.g,wb[T+2]=sb.b;if(rb){fb=0;for(zb=rb.length;fb<zb;fb++)if(Q=rb[fb],Q.needsUpdate&&(void 0===Q.boundTo||"vertices"===Q.boundTo))if(gb=Q.value.length,T=0,1===Q.size)for(Z=0;Z<gb;Z++)Q.array[Z]=Q.value[Z];
else if(2===Q.size)for(Z=0;Z<gb;Z++)fa=Q.value[Z],Q.array[T]=fa.x,Q.array[T+1]=fa.y,T+=2;else if(3===Q.size)if("c"===Q.type)for(Z=0;Z<gb;Z++)fa=Q.value[Z],Q.array[T]=fa.r,Q.array[T+1]=fa.g,Q.array[T+2]=fa.b,T+=3;else for(Z=0;Z<gb;Z++)fa=Q.value[Z],Q.array[T]=fa.x,Q.array[T+1]=fa.y,Q.array[T+2]=fa.z,T+=3;else if(4===Q.size)for(Z=0;Z<gb;Z++)fa=Q.value[Z],Q.array[T]=fa.x,Q.array[T+1]=fa.y,Q.array[T+2]=fa.z,Q.array[T+3]=fa.w,T+=4}}if(nc||Jb.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,mb.__webglVertexBuffer),
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k.bufferData(k.ARRAY_BUFFER,vb,fc);if(oc||Jb.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,mb.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,wb,fc);if(rb){fb=0;for(zb=rb.length;fb<zb;fb++)if(Q=rb[fb],Q.needsUpdate||Jb.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Q.buffer),k.bufferData(k.ARRAY_BUFFER,Q.array,fc)}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;p.attributes&&u(p)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Fb);var i,j,l,n,p;a instanceof THREE.MeshDepthMaterial?
p="depth":a instanceof THREE.MeshNormalMaterial?p="normal":a instanceof THREE.MeshBasicMaterial?p="basic":a instanceof THREE.MeshLambertMaterial?p="lambert":a instanceof THREE.MeshPhongMaterial?p="phong":a instanceof THREE.LineBasicMaterial?p="basic":a instanceof THREE.LineDashedMaterial?p="dashed":a instanceof THREE.ParticleSystemMaterial&&(p="particle_basic");if(p){var m=THREE.ShaderLib[p];a.uniforms=THREE.UniformsUtils.clone(m.uniforms);a.vertexShader=m.vertexShader;a.fragmentShader=m.fragmentShader}var q=
e=0,r=0,s=m=0;for(f=b.length;s<f;s++)g=b[s],g.onlyShadow||(g instanceof THREE.DirectionalLight&&e++,g instanceof THREE.PointLight&&q++,g instanceof THREE.SpotLight&&r++,g instanceof THREE.HemisphereLight&&m++);f=q;g=r;h=m;r=m=0;for(q=b.length;r<q;r++)s=b[r],s.castShadow&&(s instanceof THREE.SpotLight&&m++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&m++);n=m;tb&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&
(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{var r=a.fragmentShader,q=a.vertexShader,m=a.uniforms,b=a.attributes,s=a.defines,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,
skinning:a.skinning,maxBones:l,useVertexTexture:tb&&d&&d.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,wrapAround:a.wrapAround,
doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},d=a.index0AttributeName,t,u,v;e=[];p?e.push(p):(e.push(r),e.push(q));for(u in s)e.push(u),e.push(s[u]);for(t in c)e.push(t),e.push(c[t]);p=e.join();t=0;for(u=O.length;t<u;t++)if(e=O[t],e.code===p){e.usedTimes++;j=e.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");u=[];for(v in s)e=s[v],!1!==e&&(e="#define "+
v+" "+e,u.push(e));e=u.join("\n");v=k.createProgram();u=["precision "+R+" float;","precision "+R+" int;",e,xb?"#define VERTEX_TEXTURES":"",L.gammaInput?"#define GAMMA_INPUT":"",L.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":
"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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t=["precision "+R+" float;","precision "+R+" int;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",e,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",L.gammaInput?"#define GAMMA_INPUT":"",L.gammaOutput?"#define GAMMA_OUTPUT":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&
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c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:
"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=E("vertex",u+q);t=E("fragment",t+r);k.attachShader(v,u);k.attachShader(v,t);void 0!==d?k.bindAttribLocation(v,0,d):k.bindAttribLocation(v,0,"position");k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||(console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+", gl error ["+
k.getError()+"]"),console.error("Program Info Log: "+k.getProgramInfoLog(v)));k.deleteShader(t);k.deleteShader(u);v.uniforms={};v.attributes={};var w;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?(t.push("boneTexture"),t.push("boneTextureWidth"),t.push("boneTextureHeight")):t.push("boneGlobalMatrices");for(w in m)t.push(w);w=t;t=0;for(u=w.length;t<u;t++)m=w[t],v.uniforms[m]=k.getUniformLocation(v,m);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");
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for(w=0;w<c.maxMorphTargets;w++)t.push("morphTarget"+w);for(w=0;w<c.maxMorphNormals;w++)t.push("morphNormal"+w);for(j in b)t.push(j);j=t;w=0;for(b=j.length;w<b;w++)t=j[w],v.attributes[t]=k.getAttribLocation(v,t);v.id=ea++;O.push({program:v,code:p,usedTimes:1});L.info.memory.programs=O.length;j=v}a.program=j;w=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)v=b+j,0<=w[v]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=
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0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)v=b+j,0<=w[v]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?k.disable(k.CULL_FACE):(b===THREE.FrontFaceDirectionCW?k.frontFace(k.CW):k.frontFace(k.CCW),a===THREE.CullFaceBack?k.cullFace(k.BACK):a===THREE.CullFaceFront?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE))};this.setMaterialFaces=function(a){var b=
a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;qa!==b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),qa=b);ra!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),ra=a)};this.setDepthTest=function(a){Ua!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),Ua=a)};this.setDepthWrite=function(a){Oa!==a&&(k.depthMask(a),Oa=a)};this.setBlending=function(a,b,c,d){a!==Na&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,
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k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),Na=a);if(a===THREE.CustomBlending){if(b!==Da&&(k.blendEquation(y(b)),Da=b),
c!==Xa||d!==Ta)k.blendFunc(y(c),y(d)),Xa=c,Ta=d}else Ta=Xa=Da=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Bb),a.__webglTexture=k.createTexture(),L.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);k.pixelStorei(k.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&
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THREE.Math.isPowerOfTwo(c.height),e=y(a.format),f=y(a.type);C(k.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){h=0;for(i=g.length;h<i;h++)c=g[h],a.format!==THREE.RGBAFormat?k.compressedTexImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,
c.data):k.texImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data)}else if(0<g.length&&d){h=0;for(i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===
a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Cb);a.__webglTexture=k.createTexture();L.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=y(a.format),e=y(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);C(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();
k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);A(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),
C(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):
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A(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=La,a=wa,d=oa,e=Ha);b!==da&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),da=b);Ka=c;va=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
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this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;
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return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.position=new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=this.color=null;this.uvs=[[]];this.z=
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0};THREE.RenderableObject=function(){this.id=0;this.object=null;this.z=0};THREE.RenderableSprite=function(){this.id=0;this.object=null;this.rotation=this.z=this.y=this.x=0;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null;this.z=0};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,h=a.vertices,i=g.vertices,j=a.faces,n=g.faces,a=a.faceVertexUvs[0],g=g.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));for(var b=0,p=i.length;b<p;b++){var l=i[b].clone();d&&l.applyMatrix4(d);h.push(l)}b=0;for(p=n.length;b<p;b++){var l=n[b],s,t,m=l.vertexNormals,q=l.vertexColors;s=new THREE.Face3(l.a+
f,l.b+f,l.c+f);s.normal.copy(l.normal);e&&s.normal.applyMatrix3(e).normalize();h=0;for(i=m.length;h<i;h++)t=m[h].clone(),e&&t.applyMatrix3(e).normalize(),s.vertexNormals.push(t);s.color.copy(l.color);h=0;for(i=q.length;h<i;h++)t=q[h],s.vertexColors.push(t.clone());s.materialIndex=l.materialIndex+c;s.centroid.copy(l.centroid);d&&s.centroid.applyMatrix4(d);j.push(s)}b=0;for(p=g.length;b<p;b++){c=g[b];d=[];h=0;for(i=c.length;h<i;h++)d.push(new THREE.Vector2(c[h].x,c[h].y));a.push(d)}},randomPointInTriangle:function(){var a=
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new THREE.Vector3;return function(b,c,d){var e=new THREE.Vector3,f=THREE.Math.random16(),g=THREE.Math.random16();1<f+g&&(f=1-f,g=1-g);var h=1-f-g;e.copy(b);e.multiplyScalar(f);a.copy(c);a.multiplyScalar(g);e.add(a);a.copy(d);a.multiplyScalar(h);e.add(a);return e}}(),randomPointInFace:function(a,b){return THREE.GeometryUtils.randomPointInTriangle(b.vertices[a.a],b.vertices[a.b],b.vertices[a.c])},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-
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c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,j=[],n,p,l;for(e=0;e<h;e++)d=f[e],n=g[d.a],p=g[d.b],l=g[d.c],d._area=THREE.GeometryUtils.triangleArea(n,p,l),i+=d._area,j[e]=i;d=[];for(e=0;e<b;e++)g=THREE.Math.random16()*i,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){a.subVectors(d,c);b.subVectors(e,c);a.cross(b);return 0.5*
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a.length()}}(),center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.addVectors(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},triangulateQuads:function(a){var b,c,d,e,f=[],g=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faces.length;b<c;b++){f.push(a.faces[b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)g[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceVertexUvs=g;a.computeCentroids();
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a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()}};THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c){var d=new THREE.ImageLoader;d.crossOrigin=this.crossOrigin;var e=new THREE.Texture(void 0,b),b=d.load(a,function(){e.needsUpdate=!0;c&&c(e)});e.image=b;e.sourceFile=a;return e},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,!0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=a.height;
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e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;for(var b=0,g=a.length;b<g;++b){var h=new Image;e[b]=h;h.onload=function(){e.loadCount+=1;6===e.loadCount&&(f.needsUpdate=!0,c&&c(f))};h.onerror=d;h.crossOrigin=this.crossOrigin;h.src=a[b]}return f},loadCompressedTextureCube:function(a,b,c,d){var e=
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[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,!0);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount+=1;6===e.loadCount&&(f.format=d.format,f.needsUpdate=!0,c&&c(f))}};if(a instanceof Array)for(var g=0,h=a.length;g<h;++g){var i={};e[g]=i;var j=new XMLHttpRequest;j.onload=b(j,i);j.onerror=d;i=a[g];j.open("GET",i,!0);j.responseType=
"arraybuffer";j.send(null)}else j=new XMLHttpRequest,j.onload=function(){var a=THREE.ImageUtils.parseDDS(j.response,!0);if(a.isCubemap){for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var g=0;g<a.mipmapCount;g++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+g]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}f.format=a.format;f.needsUpdate=!0;c&&c(f)}},j.onerror=d,j.open("GET",a,!0),j.responseType="arraybuffer",j.send(null);return f},loadDDSTexture:function(a,
b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;var g=new XMLHttpRequest;g.onload=function(){var a=THREE.ImageUtils.parseDDS(g.response,!0);if(a.isCubemap)for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var n=0;n<a.mipmapCount;n++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+n]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}else f.image.width=a.width,f.image.height=a.height,
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f.mipmaps=a.mipmaps;f.format=a.format;f.needsUpdate=!0;c&&c(f)};g.onerror=d;g.open("GET",a,!0);g.responseType="arraybuffer";g.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},e=c("DXT1"),f=c("DXT3"),g=c("DXT5"),h=new Int32Array(a,0,31);if(542327876!==h[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!h[20]&
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4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),d;var i=h[21],j=!1;switch(i){case e:e=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case f:e=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case g:e=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:if(32==h[22]&&h[23]&16711680&&h[24]&65280&&h[25]&255&&h[26]&4278190080)j=!0,e=64,d.format=THREE.RGBAFormat;else return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&
255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;h[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,h[7]));d.isCubemap=h[28]&512?!0:!1;d.width=h[4];d.height=h[3];for(var h=h[1]+4,f=d.width,g=d.height,i=d.isCubemap?6:1,n=0;n<i;n++){for(var p=0;p<d.mipmapCount;p++){if(j){var l;l=f;for(var s=g,t=4*l*s,m=new Uint8Array(a,h,t),t=new Uint8Array(t),q=0,u=0,r=0;r<s;r++)for(var v=0;v<l;v++){var w=m[u];u++;var x=m[u];u++;var K=m[u];u++;var D=m[u];u++;t[q]=K;q++;t[q]=x;q++;t[q]=w;q++;t[q]=D;q++}l=t;s=l.length}else s=
Math.max(4,f)/4*Math.max(4,g)/4*e,l=new Uint8Array(a,h,s);d.mipmaps.push({data:l,width:f,height:g});h+=s;f=Math.max(0.5*f,1);g=Math.max(0.5*g,1)}f=d.width;g=d.height}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,i=g.createImageData(d,e),j=i.data,n=0;n<
d;n++)for(var p=0;p<e;p++){var l=0>p-1?0:p-1,s=p+1>e-1?e-1:p+1,t=0>n-1?0:n-1,m=n+1>d-1?d-1:n+1,q=[],u=[0,0,h[4*(p*d+n)]/255*b];q.push([-1,0,h[4*(p*d+t)]/255*b]);q.push([-1,-1,h[4*(l*d+t)]/255*b]);q.push([0,-1,h[4*(l*d+n)]/255*b]);q.push([1,-1,h[4*(l*d+m)]/255*b]);q.push([1,0,h[4*(p*d+m)]/255*b]);q.push([1,1,h[4*(s*d+m)]/255*b]);q.push([0,1,h[4*(s*d+n)]/255*b]);q.push([-1,1,h[4*(s*d+t)]/255*b]);l=[];t=q.length;for(s=0;s<t;s++){var m=q[s],r=q[(s+1)%t],m=[m[0]-u[0],m[1]-u[1],m[2]-u[2]],r=[r[0]-u[0],
r[1]-u[1],r[2]-u[2]];l.push(c([m[1]*r[2]-m[2]*r[1],m[2]*r[0]-m[0]*r[2],m[0]*r[1]-m[1]*r[0]]))}q=[0,0,0];for(s=0;s<l.length;s++)q[0]+=l[s][0],q[1]+=l[s][1],q[2]+=l[s][2];q[0]/=l.length;q[1]/=l.length;q[2]/=l.length;u=4*(p*d+n);j[u]=255*((q[0]+1)/2)|0;j[u+1]=255*((q[1]+1)/2)|0;j[u+2]=255*q[2]|0;j[u+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+
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1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
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0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,n,p,l,s,t,m,q,u=b.glyphs[a]||b.glyphs["?"];if(u){if(u.o){b=u._cachedOutline||(u._cachedOutline=u.o.split(" "));j=b.length;for(a=0;a<j;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;n=b[a++]*c;e.moveTo(i,n);break;case "l":i=b[a++]*c+d;n=b[a++]*c;e.lineTo(i,n);break;case "q":i=b[a++]*
c+d;n=b[a++]*c;s=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(s,t,i,n);if(g=f[f.length-1]){p=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){var r=g/h;THREE.Shape.Utils.b2(r,p,s,i);THREE.Shape.Utils.b2(r,l,t,n)}}break;case "b":if(i=b[a++]*c+d,n=b[a++]*c,s=b[a++]*c+d,t=b[a++]*-c,m=b[a++]*c+d,q=b[a++]*-c,e.bezierCurveTo(i,n,s,t,m,q),g=f[f.length-1]){p=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++)r=g/h,THREE.Shape.Utils.b3(r,p,s,m,i),THREE.Shape.Utils.b3(r,l,t,q,n)}}}return{offset:u.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,j,n;if(0<b(a))for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var p=2*e;for(j=e-1;2<e;){if(0>=p--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);n=j+1;e<=n&&(n=0);var l;a:{var s=l=void 0,t=void 0,m=void 0,q=void 0,u=void 0,r=void 0,v=void 0,w=
void 0,s=a[g[i]].x,t=a[g[i]].y,m=a[g[j]].x,q=a[g[j]].y,u=a[g[n]].x,r=a[g[n]].y;if(1E-10>(m-s)*(r-t)-(q-t)*(u-s))l=!1;else{var x=void 0,K=void 0,D=void 0,I=void 0,z=void 0,G=void 0,N=void 0,E=void 0,C=void 0,A=void 0,C=E=N=w=v=void 0,x=u-m,K=r-q,D=s-u,I=t-r,z=m-s,G=q-t;for(l=0;l<e;l++)if(v=a[g[l]].x,w=a[g[l]].y,!(v===s&&w===t||v===m&&w===q||v===u&&w===r))if(N=v-s,E=w-t,C=v-m,A=w-q,v-=u,w-=r,C=x*A-K*C,N=z*E-G*N,E=D*w-I*v,-1E-10<=C&&-1E-10<=E&&-1E-10<=N){l=!1;break a}l=!0}}if(l){f.push([a[g[i]],a[g[j]],
a[g[n]]]);h.push([g[i],g[j],g[n]]);i=j;for(n=j+1;n<e;i++,n++)g[i]=g[n];e--;p=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
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THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;)if(d=Math.floor(g+(h-g)/2),i=c[d]-f,0>i)g=d+1;else if(0<i)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
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THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};
THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){var a=0.5*(c-a),d=0.5*(d-b),f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
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THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,i,j,n,p=a[0]instanceof THREE.Vector3;n=p?new THREE.Vector3:new THREE.Vector2;i=0;for(j=a.length;i<j;i++)h=a[i],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),p&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),n.add(h);a={minX:e,minY:f,maxX:b,maxY:c,centroid:n.divideScalar(j)};p&&(a.maxZ=d,a.minZ=g);return a};
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THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
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THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,i;d=0;for(e=a.length;d<e;d++)f=a[d],g=f.x,h=f.y,i=g/c.maxX,i=b.getUtoTmapping(i,g),g=b.getPoint(i),i=b.getTangent(i),i.set(-i.y,i.x).multiplyScalar(h),f.x=g.x+i.x,f.y=g.y+i.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(this.translationWorld,this.quaternionWorld,this.scaleWorld),this.matrix.decompose(this.translationObject,this.quaternionObject,this.scaleObject),this.matrixWorld.compose(this.translationWorld,this.quaternionObject,this.scaleWorld)):this.matrixWorld.copy(this.matrix),
this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.quaternionWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.quaternionObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args,d=new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b));this.curves.push(d);this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args,f=new THREE.QuadraticBezierCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(f);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
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THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args,h=new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,f));this.curves.push(h);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:g})};
THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var h=Array.prototype.slice.call(arguments),i=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(i);i=i.getPoint(1);h.push(i.x);h.push(i.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
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THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
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THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,g,h,i,j,n,p,l,s,t,m;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];i=f[3];p=f[0];l=f[1];0<c.length?(g=c[c.length-1],s=g.x,
t=g.y):(g=this.actions[d-1].args,s=g[g.length-2],t=g[g.length-1]);for(f=1;f<=a;f++)m=f/a,g=THREE.Shape.Utils.b2(m,s,p,h),m=THREE.Shape.Utils.b2(m,t,l,i),c.push(new THREE.Vector2(g,m));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];p=f[0];l=f[1];j=f[2];n=f[3];0<c.length?(g=c[c.length-1],s=g.x,t=g.y):(g=this.actions[d-1].args,s=g[g.length-2],t=g[g.length-1]);for(f=1;f<=a;f++)m=f/a,g=THREE.Shape.Utils.b3(m,s,p,j,h),m=THREE.Shape.Utils.b3(m,t,l,n,i),c.push(new THREE.Vector2(g,m));break;case THREE.PathActions.CSPLINE_THRU:g=
this.actions[d-1].args;m=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;m=m.concat(f[0]);m=new THREE.SplineCurve(m);for(f=1;f<=g;f++)c.push(m.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];i=f[1];l=f[2];j=f[3];g=f[4];p=!!f[5];s=g-j;t=2*a;for(f=1;f<=t;f++)m=f/t,p||(m=1-m),m=j+m*s,g=h+l*Math.cos(m),m=i+l*Math.sin(m),c.push(new THREE.Vector2(g,m));break;case THREE.PathActions.ELLIPSE:h=f[0];i=f[1];l=f[2];n=f[3];j=f[4];g=f[5];p=!!f[6];s=g-j;t=2*a;for(f=1;f<=t;f++)m=f/t,p||
(m=1-m),m=j+m*s,g=h+l*Math.cos(m),m=i+n*Math.sin(m),c.push(new THREE.Vector2(g,m))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
THREE.Path.prototype.toShapes=function(a){function b(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],i=h.x-g.x,j=h.y-g.y;if(1E-10<Math.abs(j)){if(0>j&&(g=b[f],i=-i,h=b[e],j=-j),!(a.y<g.y||a.y>h.y))if(a.y==g.y){if(a.x==g.x)return!0}else{e=j*(a.x-g.x)-i*(a.y-g.y);if(0==e)return!0;0>e||(d=!d)}}else if(a.y==g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var c,d,e,f,g=[],h=new THREE.Path;c=0;for(d=this.actions.length;c<d;c++)e=this.actions[c],f=e.args,e=e.action,e==
THREE.PathActions.MOVE_TO&&0!=h.actions.length&&(g.push(h),h=new THREE.Path),h[e].apply(h,f);0!=h.actions.length&&g.push(h);if(0==g.length)return[];var i,j,n;f=[];if(1==g.length)return j=g[0],n=new THREE.Shape,n.actions=j.actions,n.curves=j.curves,f.push(n),f;var p=!THREE.Shape.Utils.isClockWise(g[0].getPoints()),p=a?!p:p;n=[];h=[];e=[];var l=0,s;h[l]=void 0;e[l]=[];c=0;for(d=g.length;c<d;c++)j=g[c],s=j.getPoints(),i=THREE.Shape.Utils.isClockWise(s),(i=a?!i:i)?(!p&&h[l]&&l++,h[l]={s:new THREE.Shape,
p:s},h[l].s.actions=j.actions,h[l].s.curves=j.curves,p&&l++,e[l]=[]):e[l].push({h:j,p:s[0]});if(1<h.length){c=!1;d=[];a=0;for(g=h.length;a<g;a++)n[a]=[];a=0;for(g=h.length;a<g;a++){j=e[a];for(i=0;i<j.length;i++){p=j[i];l=!0;for(s=0;s<h.length;s++)b(p.p,h[s].p)&&(a!=s&&d.push({froms:a,tos:s,hole:i}),l?(l=!1,n[s].push(p)):c=!0);l&&n[a].push(p)}}0<d.length&&(c||(e=n))}c=0;for(d=h.length;c<d;c++){n=h[c].s;f.push(n);a=e[c];g=0;for(j=a.length;g<j;g++)n.holes.push(a[g].h)}return f};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
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THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,i=e.x-d.x,j=e.y-d.y,l=a.x-d.x,n=a.y-d.y,p=h*i-g*j,m=h*l-g*n;if(1E-10<Math.abs(p)){if(0<p){if(0>m||m>p)return[];i=j*l-i*n;if(0>i||i>p)return[]}else{if(0<m||m<p)return[];i=j*l-i*n;if(0<i||i<p)return[]}if(0==i)return f&&(0==m||m==p)?[]:[a];if(i==p)return f&&(0==m||m==p)?[]:[b];if(0==
m)return[d];if(m==p)return[e];f=i/p;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=m||j*l!=i*n)return[];h=0==g&&0==h;i=0==i&&0==j;if(h&&i)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return!c(d,e,a)?[]:[a];if(i)return!c(a,b,d)?[]:[d];0!=g?(a.x<b.x?(g=a,i=a.x,h=b,a=b.x):(g=b,i=b.x,h=a,a=a.x),d.x<e.x?(b=d,p=d.x,j=e,d=e.x):(b=e,p=e.x,j=d,d=d.x)):(a.y<b.y?(g=a,i=a.y,h=b,a=b.y):(g=b,i=b.y,h=a,a=a.y),d.y<e.y?(b=d,p=d.y,j=e,d=e.y):(b=e,p=e.y,j=d,d=d.y));return i<=p?a<p?[]:a==p?f?[]:[b]:a<=d?[b,h]:[b,j]:i>d?[]:i==d?f?[]:[g]:
a<=d?[g,h]:[g,j]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y,b=c.x-a.x,c=c.y-a.y,g=d.x-a.x,d=d.y-a.y,a=e*c-f*b,e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,i,j,n={};i=a.concat();for(f in b)Array.prototype.push.apply(i,b[f]);f=0;for(g=i.length;f<g;f++)j=i[f].x+":"+i[f].y,void 0!==n[j]&&console.log("Duplicate point",j),n[j]=f;var p=a.concat(),l;f=[];var s,t,m,q=[];for(h in b)f.push(h);for(var u=2*f.length;0<f.length;){u--;if(0>u){console.log("Infinite Loop! Holes left:"+
f.length+", Probably Hole outside Shape!");break}for(j=0;j<p.length;j++){i=p[j];g=-1;for(h=0;h<f.length;h++)if(l=f[h],m=i.x+":"+i.y+":"+l,void 0===q[m]){l=b[l];for(s=0;s<l.length;s++){t=l[s];var r;r=j;var v=s,w=p.length-1,x=r-1;0>x&&(x=w);var K=r+1;K>w&&(K=0);(w=e(p[r],p[x],p[K],l[v]))?(w=l.length-1,x=v-1,0>x&&(x=w),K=v+1,K>w&&(K=0),w=e(l[v],l[x],l[K],p[r]),r=!w?!1:!0):r=!1;if(r){a:{r=i;v=t;x=x=w=void 0;for(w=0;w<p.length;w++)if(x=w+1,x%=p.length,x=d(r,v,p[w],p[x],!0),0<x.length){r=!0;break a}r=!1}if(r=
!r){a:{r=i;K=K=x=w=v=void 0;for(v=0;v<f.length;v++){w=b[f[v]];for(x=0;x<w.length;x++)if(K=x+1,K%=w.length,K=d(r,t,w[x],w[K],!0),0<K.length){t=!0;break a}}t=!1}r=!t}}if(r){g=s;f.splice(h,1);s=p.slice(0,j+1);p=p.slice(j);t=l.slice(g);l=l.slice(0,g+1);p=s.concat(t).concat(l).concat(p);break}}if(0<=g)break;q[m]=!0}if(0<=g)break}}m=THREE.FontUtils.Triangulate(p,!1);f=0;for(g=m.length;f<g;f++){i=m[f];for(h=0;3>h;h++)j=i[h].x+":"+i[h].y,j=n[j],void 0!==j&&(i[h]=j)}return m.concat()},isClockWise:function(a){return 0>
THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
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THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
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THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};THREE.EllipseCurve=function(a,b,c,d,e,f,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);
THREE.EllipseCurve.prototype.getPoint=function(a){var b;b=this.aEndAngle-this.aStartAngle;0>b&&(b+=2*Math.PI);b>2*Math.PI&&(b-=2*Math.PI);b=!0===this.aClockwise?this.aEndAngle+(1-a)*(2*Math.PI-b):this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)};THREE.ArcCurve=function(a,b,c,d,e,f){THREE.EllipseCurve.call(this,a,b,c,c,d,e,f)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b});THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e,a=(d.length-1)*a;e=Math.floor(a);a-=e;c[0]=0==e?e:e-1;c[1]=e;c[2]=e>d.length-2?d.length-1:e+1;c[3]=e>d.length-3?d.length-1:e+2;e=d[c[0]];var f=d[c[1]],g=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(e.x,f.x,g.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(e.y,f.y,g.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(e.z,f.z,g.z,c.z,a);return b});THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-0)*a;a=Math.floor(e);e-=a;a+=0<a?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length;c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,
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d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++)if(0>a.hierarchy[c].keys[d].time&&
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(a.hierarchy[c].keys[d].time=0),void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++){var j=a.hierarchy[c].keys[d].morphTargets[i];h[j]=-1}a.hierarchy[c].usedMorphTargets=h;
for(d=0;d<a.hierarchy[c].keys.length;d++){var n={};for(j in h){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===j){n[j]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(n[j]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=n}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=
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d}d=parseInt(a.length*a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if("string"===typeof a){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],
b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=void 0!==c?c:THREE.AnimationHandler.LINEAR;this.points=[];this.target=new THREE.Vector3};
THREE.Animation.prototype.play=function(a,b){if(!1===this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];e.matrixAutoUpdate=!0;void 0===e.animationCache&&(e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:e.matrix);var f=e.animationCache.prevKey;e=e.animationCache.nextKey;
f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)};
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THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,i,j,n;for(n=this.currentTime+=a*this.timeScale;this.currentTime>this.data.length;)this.currentTime-=this.data.length;j=this.currentTime%=this.data.length;parseInt(Math.min(j*this.data.fps,this.data.length*this.data.fps),10);for(var p=0,l=this.hierarchy.length;p<l;p++){a=this.hierarchy[p];i=a.animationCache;for(var s=0;3>s;s++){c=b[s];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=n){if(j<=n)if(this.loop){g=
this.data.hierarchy[p].keys[0];for(h=this.getNextKeyWith(c,p,1);null!==h&&h.time<j&&h.index>g.index;)g=h,h=this.getNextKeyWith(c,p,h.index+1)}else{this.stop();return}else{do g=h,h=this.getNextKeyWith(c,p,h.index+1);while(null!==h&&h.time<j&&h.index>g.index)}i.prevKey[c]=g;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(j-g.time)/(h.time-g.time);e=g[c];f=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+p),d=0>d?0:1;if("pos"===c)if(c=
a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",p,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",p,h.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],
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this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d),this.target.set(d[0],d[1],d[2]),this.target.sub(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0))}else"rot"===c?THREE.Quaternion.slerp(e,f,a.quaternion,d):"scl"===c&&(c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d)}}}};
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THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,i,j;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];i=a[c[2]];j=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],j[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],j[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],j[2],e,c,g);return d};
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THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
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d.matrixWorldNeedsUpdate=!0}}};
THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++)e=this.hierarchy[c],f=this.data.hierarchy[c],void 0===f.animationCache&&(f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:e.matrix),e=this.data.hierarchy[c].keys,
e.length&&(f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}};
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THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,g,h,i;h=this.currentTime+=a*this.timeScale;g=this.currentTime%=this.data.length;g<this.startTimeMs&&(g=this.currentTime=this.startTimeMs+g);e=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((i=g<h)&&!this.loop){for(var a=0,j=this.hierarchy.length;a<j;a++){var n=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=n.length-1;e=this.hierarchy[a];if(n.length){for(n=
0;n<f.length;n++)g=f[n],(h=this.getPrevKeyWith(g,a,d))&&h.apply(g);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(g<this.startTime)){a=0;for(j=this.hierarchy.length;a<j;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var n=b.keys,p=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(n.length){this.JITCompile&&p&&(d instanceof
THREE.Bone?d.skinMatrix=p.originalMatrix:d.matrix=p.originalMatrix);b=p.prevKey;c=p.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=n[0];for(c=n[1];c.time<g;)b=c,c=n[b.index+1]}else if(!i)for(var l=n.length-1;c.time<g&&c.index!==l;)b=c,c=n[b.index+1];p.prevKey=b;p.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]=
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this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90,
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1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,l=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=l;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);
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THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=!0;this.inOrthographicMode=!1};
THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=!1;this.inOrthographicMode=!0};
THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,m){var q,u=h.widthSegments,r=h.heightSegments,v=e/2,w=f/2,x=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)q="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)q="y",r=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)q="x",u=h.depthSegments;var K=u+1,D=r+1,I=e/u,z=f/r,G=new THREE.Vector3;G[q]=0<g?1:-1;for(e=0;e<D;e++)for(f=0;f<K;f++){var N=new THREE.Vector3;N[a]=(f*I-v)*c;N[b]=(e*z-w)*d;N[q]=g;h.vertices.push(N)}for(e=
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0;e<r;e++)for(f=0;f<u;f++)w=f+K*e,a=f+K*(e+1),b=f+1+K*(e+1),c=f+1+K*e,d=new THREE.Vector2(f/u,1-e/r),g=new THREE.Vector2(f/u,1-(e+1)/r),q=new THREE.Vector2((f+1)/u,1-(e+1)/r),v=new THREE.Vector2((f+1)/u,1-e/r),w=new THREE.Face3(w+x,a+x,c+x),w.normal.copy(G),w.vertexNormals.push(G.clone(),G.clone(),G.clone()),w.materialIndex=m,h.faces.push(w),h.faceVertexUvs[0].push([d,g,v]),w=new THREE.Face3(a+x,b+x,c+x),w.normal.copy(G),w.vertexNormals.push(G.clone(),G.clone(),G.clone()),w.materialIndex=m,h.faces.push(w),
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h.faceVertexUvs[0].push([g.clone(),q,v.clone()])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,
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5);this.computeCentroids();this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.radius=a=a||50;this.segments=b=void 0!==b?Math.max(3,b):8;this.thetaStart=c=void 0!==c?c:0;this.thetaLength=d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,i=c+e/b*d;h.x=a*Math.cos(i);h.y=a*Math.sin(i);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,
e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone(),f[e+1].clone(),g.clone()]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=THREE.BoxGeometry;THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radialSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var g=c/2,h,i,j=[],n=[];for(i=0;i<=e;i++){var p=[],l=[],s=i/e,t=s*(b-a)+a;for(h=0;h<=d;h++){var m=h/d,q=new THREE.Vector3;q.x=t*Math.sin(2*m*Math.PI);q.y=-s*c+g;q.z=t*Math.cos(2*m*Math.PI);this.vertices.push(q);p.push(this.vertices.length-1);l.push(new THREE.Vector2(m,
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1-s))}j.push(p);n.push(l)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(p=this.vertices[j[0][h]].clone(),l=this.vertices[j[0][h+1]].clone()):(p=this.vertices[j[1][h]].clone(),l=this.vertices[j[1][h+1]].clone());p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize();l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();for(i=0;i<e;i++){var s=j[i][h],t=j[i+1][h],m=j[i+1][h+1],q=j[i][h+1],u=p.clone(),r=p.clone(),v=l.clone(),w=l.clone(),x=n[i][h].clone(),K=n[i+1][h].clone(),D=n[i+1][h+1].clone(),I=n[i][h+1].clone();this.faces.push(new THREE.Face3(s,
t,q,[u,r,w]));this.faceVertexUvs[0].push([x,K,I]);this.faces.push(new THREE.Face3(t,m,q,[r.clone(),v,w.clone()]));this.faceVertexUvs[0].push([K.clone(),D,I.clone()])}}if(!1===f&&0<a){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++)s=j[0][h],t=j[0][h+1],m=this.vertices.length-1,u=new THREE.Vector3(0,1,0),r=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),x=n[0][h].clone(),K=n[0][h+1].clone(),D=new THREE.Vector2(K.x,0),this.faces.push(new THREE.Face3(s,t,m,[u,r,v])),this.faceVertexUvs[0].push([x,
K,D])}if(!1===f&&0<b){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++)s=j[i][h+1],t=j[i][h],m=this.vertices.length-1,u=new THREE.Vector3(0,-1,0),r=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),x=n[i][h+1].clone(),K=n[i][h].clone(),D=new THREE.Vector2(K.x,1),this.faces.push(new THREE.Face3(s,t,m,[u,r,v])),this.faceVertexUvs[0].push([x,K,D])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.Math.sign,e=1,e=a.x-b.x,f=a.y-b.y,g=c.x-a.x,h=c.y-a.y,i=e*e+f*f;if(1E-10<Math.abs(e*h-f*g)){var j=Math.sqrt(i),d=Math.sqrt(g*g+h*h),i=b.x-f/j,b=b.y+e/j,g=((c.x-h/d-i)*h-(c.y+g/d-b)*g)/(e*h-f*g),c=i+e*g-a.x,a=b+f*g-a.y,e=c*c+a*a;if(2>=e)return new THREE.Vector2(c,a);e=Math.sqrt(e/2)}else 0!=e&&d(e)!=d(g)||0==e&&d(f)!=d(h)?(c=e,a=f,e=
Math.sqrt(i/2)):(c=-f,a=e,e=Math.sqrt(i));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(H=c.length;0<=--H;){e=H;f=H-1;0>f&&(f=c.length-1);for(var g=0,h=s+2*n,g=0;g<h;g++){var i=R*g,j=R*(g+1),l=d+e+i,i=d+f+i,m=d+f+j,j=d+e+j,p=c,q=g,t=h,u=e,w=f,l=l+E,i=i+E,m=m+E,j=j+E;N.faces.push(new THREE.Face3(l,i,j,null,null,r));N.faces.push(new THREE.Face3(i,m,j,null,null,r));l=v.generateSideWallUV(N,a,p,b,l,i,m,j,q,t,u,w);N.faceVertexUvs[0].push([l[0],l[1],l[3]]);N.faceVertexUvs[0].push([l[1],
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l[2],l[3]])}}}function f(a,b,c){N.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=E;d+=E;e+=E;N.faces.push(new THREE.Face3(c,d,e,null,null,u));c=f?v.generateBottomUV(N,a,b,c,d,e):v.generateTopUV(N,a,b,c,d,e);N.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,l=void 0!==b.curveSegments?b.curveSegments:
12,s=void 0!==b.steps?b.steps:1,t=b.extrudePath,m,q=!1,u=b.material,r=b.extrudeMaterial,v=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,x,K,D;t&&(m=t.getSpacedPoints(s),q=!0,p=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,s,!1),x=new THREE.Vector3,K=new THREE.Vector3,D=new THREE.Vector3);p||(j=i=n=0);var I,z,G,N=this,E=this.vertices.length,l=a.extractPoints(l),C=l.shape,l=l.holes;if(t=!THREE.Shape.Utils.isClockWise(C)){C=C.reverse();z=0;for(G=
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l.length;z<G;z++)I=l[z],THREE.Shape.Utils.isClockWise(I)&&(l[z]=I.reverse());t=!1}var A=THREE.Shape.Utils.triangulateShape(C,l),t=C;z=0;for(G=l.length;z<G;z++)I=l[z],C=C.concat(I);var F,y,P,B,R=C.length,ba=A.length,Ca=[],H=0,S=t.length;F=S-1;for(y=H+1;H<S;H++,F++,y++)F===S&&(F=0),y===S&&(y=0),Ca[H]=d(t[H],t[F],t[y]);var ia=[],ga,U=Ca.concat();z=0;for(G=l.length;z<G;z++){I=l[z];ga=[];H=0;S=I.length;F=S-1;for(y=H+1;H<S;H++,F++,y++)F===S&&(F=0),y===S&&(y=0),ga[H]=d(I[H],I[F],I[y]);ia.push(ga);U=U.concat(ga)}for(F=
0;F<n;F++){I=F/n;P=i*(1-I);y=j*Math.sin(I*Math.PI/2);H=0;for(S=t.length;H<S;H++)B=c(t[H],Ca[H],y),f(B.x,B.y,-P);z=0;for(G=l.length;z<G;z++){I=l[z];ga=ia[z];H=0;for(S=I.length;H<S;H++)B=c(I[H],ga[H],y),f(B.x,B.y,-P)}}y=j;for(H=0;H<R;H++)B=p?c(C[H],U[H],y):C[H],q?(K.copy(w.normals[0]).multiplyScalar(B.x),x.copy(w.binormals[0]).multiplyScalar(B.y),D.copy(m[0]).add(K).add(x),f(D.x,D.y,D.z)):f(B.x,B.y,0);for(I=1;I<=s;I++)for(H=0;H<R;H++)B=p?c(C[H],U[H],y):C[H],q?(K.copy(w.normals[I]).multiplyScalar(B.x),
x.copy(w.binormals[I]).multiplyScalar(B.y),D.copy(m[I]).add(K).add(x),f(D.x,D.y,D.z)):f(B.x,B.y,h/s*I);for(F=n-1;0<=F;F--){I=F/n;P=i*(1-I);y=j*Math.sin(I*Math.PI/2);H=0;for(S=t.length;H<S;H++)B=c(t[H],Ca[H],y),f(B.x,B.y,h+P);z=0;for(G=l.length;z<G;z++){I=l[z];ga=ia[z];H=0;for(S=I.length;H<S;H++)B=c(I[H],ga[H],y),q?f(B.x,B.y+m[s-1].y,m[s-1].x+P):f(B.x,B.y,h+P)}}if(p){i=0*R;for(H=0;H<ba;H++)h=A[H],g(h[2]+i,h[1]+i,h[0]+i,!0);i=R*(s+2*n);for(H=0;H<ba;H++)h=A[H],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(H=0;H<
ba;H++)h=A[H],g(h[2],h[1],h[0],!0);for(H=0;H<ba;H++)h=A[H],g(h[0]+R*s,h[1]+R*s,h[2]+R*s,!1)}h=0;e(t,h);h+=t.length;z=0;for(G=l.length;z<G;z++)I=l[z],e(I,h),h+=I.length};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,
n=a.vertices[g].y,g=a.vertices[g].z,p=a.vertices[h].x,l=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(j,1-g),new THREE.Vector2(p,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(n,1-g),new THREE.Vector2(l,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var i=e.shape,j=e.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();e=0;for(f=j.length;e<f;e++)g=j[e],THREE.Shape.Utils.isClockWise(g)&&(j[e]=g.reverse())}var n=THREE.Shape.Utils.triangulateShape(i,j);e=0;for(f=j.length;e<f;e++)g=j[e],
i=i.concat(g);j=i.length;f=n.length;for(e=0;e<j;e++)g=i[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)j=n[e],i=j[0]+h,g=j[1]+h,j=j[2]+h,this.faces.push(new THREE.Face3(i,g,j,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,g,j))};THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var b=b||12,c=c||0,d=d||2*Math.PI,e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var i=c+g*f*d,j=Math.cos(i),n=Math.sin(i),i=0,p=a.length;i<p;i++){var l=a[i],s=new THREE.Vector3;s.x=j*l.x-n*l.y;s.y=n*l.x+j*l.y;s.z=l.z;this.vertices.push(s)}c=a.length;g=0;for(h=b;g<h;g++){i=0;for(p=a.length-1;i<p;i++){var b=n=i+c*g,d=n+c,j=n+1+c,n=n+1,l=g*f,s=i*e,t=l+f,m=s+e;this.faces.push(new THREE.Face3(b,d,n));this.faceVertexUvs[0].push([new THREE.Vector2(l,
s),new THREE.Vector2(t,s),new THREE.Vector2(l,m)]);this.faces.push(new THREE.Face3(d,j,n));this.faceVertexUvs[0].push([new THREE.Vector2(t,s),new THREE.Vector2(t,m),new THREE.Vector2(l,m)])}}this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var e=a/2,f=b/2,c=this.widthSegments,d=this.heightSegments,g=c+1,h=d+1,i=this.width/c,j=this.height/d,n=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-e,-(a*j-f),0));for(a=0;a<d;a++)for(b=0;b<c;b++){var p=b+g*a,e=b+g*(a+1),f=b+1+g*(a+1),h=b+1+g*a,i=new THREE.Vector2(b/c,1-a/d),j=new THREE.Vector2(b/c,1-(a+1)/
d),l=new THREE.Vector2((b+1)/c,1-(a+1)/d),s=new THREE.Vector2((b+1)/c,1-a/d),p=new THREE.Face3(p,e,h);p.normal.copy(n);p.vertexNormals.push(n.clone(),n.clone(),n.clone());this.faces.push(p);this.faceVertexUvs[0].push([i,j,s]);p=new THREE.Face3(e,f,h);p.normal.copy(n);p.vertexNormals.push(n.clone(),n.clone(),n.clone());this.faces.push(p);this.faceVertexUvs[0].push([j.clone(),l,s.clone()])}this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);for(var a=a||0,b=b||50,e=void 0!==e?e:0,f=void 0!==f?f:2*Math.PI,c=void 0!==c?Math.max(3,c):8,d=void 0!==d?Math.max(3,d):8,g,h=[],i=a,j=(b-a)/d,a=0;a<=d;a++){for(g=0;g<=c;g++){var n=new THREE.Vector3,p=e+g/c*f;n.x=i*Math.cos(p);n.y=i*Math.sin(p);this.vertices.push(n);h.push(new THREE.Vector2((n.x/b+1)/2,(n.y/b+1)/2))}i+=j}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++){e=a*c;for(g=0;g<=c;g++)p=g+e,f=p+a,j=p+c+a,n=p+c+1+a,this.faces.push(new THREE.Face3(f,
j,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[j].clone(),h[n].clone()]),f=p+a,j=p+c+1+a,n=p+1+a,this.faces.push(new THREE.Face3(f,j,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[j].clone(),h[n].clone()])}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,i)};THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a=a||50;this.widthSegments=b=Math.max(3,Math.floor(b)||8);this.heightSegments=c=Math.max(2,Math.floor(c)||6);this.phiStart=d=void 0!==d?d:0;this.phiLength=e=void 0!==e?e:2*Math.PI;this.thetaStart=f=void 0!==f?f:0;this.thetaLength=g=void 0!==g?g:Math.PI;var h,i,j=[],n=[];for(i=0;i<=c;i++){var p=[],l=[];for(h=0;h<=b;h++){var s=h/b,t=i/c,m=new THREE.Vector3;m.x=-a*Math.cos(d+s*e)*Math.sin(f+t*g);m.y=a*Math.cos(f+t*g);
m.z=a*Math.sin(d+s*e)*Math.sin(f+t*g);this.vertices.push(m);p.push(this.vertices.length-1);l.push(new THREE.Vector2(s,1-t))}j.push(p);n.push(l)}for(i=0;i<this.heightSegments;i++)for(h=0;h<this.widthSegments;h++){var b=j[i][h+1],c=j[i][h],d=j[i+1][h],e=j[i+1][h+1],f=this.vertices[b].clone().normalize(),g=this.vertices[c].clone().normalize(),p=this.vertices[d].clone().normalize(),l=this.vertices[e].clone().normalize(),s=n[i][h+1].clone(),t=n[i][h].clone(),m=n[i+1][h].clone(),q=n[i+1][h+1].clone();Math.abs(this.vertices[b].y)===
this.radius?(s.x=(s.x+t.x)/2,this.faces.push(new THREE.Face3(b,d,e,[f,p,l])),this.faceVertexUvs[0].push([s,m,q])):Math.abs(this.vertices[d].y)===this.radius?(m.x=(m.x+q.x)/2,this.faces.push(new THREE.Face3(b,c,d,[f,g,p])),this.faceVertexUvs[0].push([s,t,m])):(this.faces.push(new THREE.Face3(b,c,e,[f,g,l])),this.faceVertexUvs[0].push([s,t,q]),this.faces.push(new THREE.Face3(c,d,e,[g.clone(),p,l.clone()])),this.faceVertexUvs[0].push([t.clone(),m,q.clone()]))}this.computeCentroids();this.computeFaceNormals();
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this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){var b=b||{},c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var f=d/this.tubularSegments*this.arc,g=2*c/this.radialSegments*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*
Math.cos(g))*Math.sin(f);h.z=this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.Vector2(d/this.tubularSegments,c/this.radialSegments));b.push(h.clone().sub(e).normalize())}for(c=1;c<=this.radialSegments;c++)for(d=1;d<=this.tubularSegments;d++){var e=(this.tubularSegments+1)*c+d-1,f=(this.tubularSegments+1)*(c-1)+d-1,g=(this.tubularSegments+1)*(c-1)+d,h=(this.tubularSegments+1)*c+d,i=new THREE.Face3(e,f,h,[b[e].clone(),b[f].clone(),b[h].clone()]);this.faces.push(i);this.faceVertexUvs[0].push([a[e].clone(),
a[f].clone(),a[h].clone()]);i=new THREE.Face3(f,g,h,[b[f].clone(),b[g].clone(),b[h].clone()]);this.faces.push(i);this.faceVertexUvs[0].push([a[f].clone(),a[g].clone(),a[h].clone()])}this.computeCentroids();this.computeFaceNormals()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a),a=b/c*a,b=Math.cos(a),f=0.5*(d*(2+b))*f,g=0.5*d*(2+b)*g,d=0.5*e*d*Math.sin(a);return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||64;this.tubularSegments=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.radialSegments);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.radialSegments;++a){this.grid[a]=
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Array(this.tubularSegments);b=2*(a/this.radialSegments)*this.p*Math.PI;f=h(b,this.q,this.p,this.radius,this.heightScale);b=h(b+0.01,this.q,this.p,this.radius,this.heightScale);c.subVectors(b,f);d.addVectors(b,f);e.crossVectors(c,d);d.crossVectors(e,c);e.normalize();d.normalize();for(b=0;b<this.tubularSegments;++b){var i=2*(b/this.tubularSegments)*Math.PI,g=-this.tube*Math.cos(i),i=this.tube*Math.sin(i),j=new THREE.Vector3;j.x=f.x+g*d.x+i*e.x;j.y=f.y+g*d.y+i*e.y;j.z=f.z+g*d.z+i*e.z;this.grid[a][b]=
this.vertices.push(j)-1}}for(a=0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var e=(a+1)%this.radialSegments,f=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.Vector2(a/this.radialSegments,b/this.tubularSegments),i=new THREE.Vector2((a+1)/this.radialSegments,b/this.tubularSegments),j=new THREE.Vector2((a+1)/this.radialSegments,(b+1)/this.tubularSegments),n=new THREE.Vector2(a/this.radialSegments,(b+1)/this.tubularSegments);
this.faces.push(new THREE.Face3(c,d,f));this.faceVertexUvs[0].push([g,i,n]);this.faces.push(new THREE.Face3(d,e,f));this.faceVertexUvs[0].push([i.clone(),j,n.clone()])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radialSegments=d||8;this.closed=e||!1;this.grid=[];var f,g,d=this.segments+1,h,i,j,e=new THREE.Vector3,n,p,b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);n=b.normals;p=b.binormals;this.tangents=b.tangents;this.normals=n;this.binormals=p;for(b=0;b<d;b++){this.grid[b]=[];c=b/(d-1);j=a.getPointAt(c);f=n[b];g=p[b];for(c=0;c<this.radialSegments;c++)h=2*(c/this.radialSegments)*
Math.PI,i=-this.radius*Math.cos(h),h=this.radius*Math.sin(h),e.copy(j),e.x+=i*f.x+h*g.x,e.y+=i*f.y+h*g.y,e.z+=i*f.z+h*g.z,this.grid[b][c]=this.vertices.push(new THREE.Vector3(e.x,e.y,e.z))-1}for(b=0;b<this.segments;b++)for(c=0;c<this.radialSegments;c++)e=this.closed?(b+1)%this.segments:b+1,n=(c+1)%this.radialSegments,a=this.grid[b][c],d=this.grid[e][c],e=this.grid[e][n],n=this.grid[b][n],p=new THREE.Vector2(b/this.segments,c/this.radialSegments),f=new THREE.Vector2((b+1)/this.segments,c/this.radialSegments),
g=new THREE.Vector2((b+1)/this.segments,(c+1)/this.radialSegments),i=new THREE.Vector2(b/this.segments,(c+1)/this.radialSegments),this.faces.push(new THREE.Face3(a,d,n)),this.faceVertexUvs[0].push([p,f,i]),this.faces.push(new THREE.Face3(d,e,n)),this.faceVertexUvs[0].push([f.clone(),g,i.clone()]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,j,n,p;this.tangents=e;this.normals=f;this.binormals=g;for(j=0;j<b;j++)n=j/(b-1),e[j]=a.getTangentAt(n),e[j].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(e[0].x);n=Math.abs(e[0].y);p=Math.abs(e[0].z);j<=a&&(a=j,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],
d).normalize();f[0].crossVectors(e[0],h);g[0].crossVectors(e[0],f[0]);for(j=1;j<b;j++)f[j]=f[j-1].clone(),g[j]=g[j-1].clone(),h.crossVectors(e[j-1],e[j]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[j-1].dot(e[j]),-1,1)),f[j].applyMatrix4(i.makeRotationAxis(h,d))),g[j].crossVectors(e[j],f[j]);if(c){d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1));d/=b-1;0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d);for(j=1;j<b;j++)f[j].applyMatrix4(i.makeRotationAxis(e[j],d*j)),g[j].crossVectors(e[j],
f[j])}};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=h.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.add(a).add(b).add(c).divideScalar(3);h.faces.push(d);d=Math.atan2(d.centroid.z,-d.centroid.x);h.faceVertexUvs[0].push([g(a.uv,a,d),g(b.uv,b,d),
g(c.uv,c,d)])}function g(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);for(var c=c||1,d=d||0,h=this,i=0,j=a.length;i<j;i++)e(new THREE.Vector3(a[i][0],a[i][1],a[i][2]));for(var n=this.vertices,a=[],i=0,j=b.length;i<j;i++){var p=n[b[i][0]],l=n[b[i][1]],s=n[b[i][2]];a[i]=new THREE.Face3(p.index,l.index,s.index,[p.clone(),l.clone(),s.clone()])}i=0;for(j=a.length;i<j;i++){l=a[i];n=d;b=Math.pow(2,
n);Math.pow(4,n);for(var n=e(h.vertices[l.a]),p=e(h.vertices[l.b]),t=e(h.vertices[l.c]),l=[],s=0;s<=b;s++){l[s]=[];for(var m=e(n.clone().lerp(t,s/b)),q=e(p.clone().lerp(t,s/b)),u=b-s,r=0;r<=u;r++)l[s][r]=0==r&&s==b?m:e(m.clone().lerp(q,r/u))}for(s=0;s<b;s++)for(r=0;r<2*(b-s)-1;r++)n=Math.floor(r/2),0==r%2?f(l[s][n+1],l[s+1][n],l[s][n]):f(l[s][n+1],l[s+1][n+1],l[s+1][n])}i=0;for(j=this.faceVertexUvs[0].length;i<j;i++)d=this.faceVertexUvs[0][i],a=d[0].x,b=d[1].x,n=d[2].x,p=Math.max(a,Math.max(b,n)),
l=Math.min(a,Math.min(b,n)),0.9<p&&0.1>l&&(0.2>a&&(d[0].x+=1),0.2>b&&(d[1].x+=1),0.2>n&&(d[2].x+=1));i=0;for(j=this.vertices.length;i<j;i++)this.vertices[i].multiplyScalar(c);this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){this.radius=a;this.detail=b;var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],g,h,i,j,n=b+1;for(g=0;g<=c;g++){j=g/c;for(h=0;h<=b;h++)i=h/b,i=a(i,j),d.push(i)}var p,l,s,t;for(g=0;g<c;g++)for(h=0;h<b;h++)a=g*n+h,d=g*n+h+1,j=(g+1)*n+h+1,i=(g+1)*n+h,p=new THREE.Vector2(h/b,g/c),l=new THREE.Vector2((h+1)/b,g/c),s=new THREE.Vector2((h+1)/b,(g+1)/c),t=new THREE.Vector2(h/b,(g+1)/c),e.push(new THREE.Face3(a,d,i)),f.push([p,l,t]),e.push(new THREE.Face3(d,j,i)),
f.push([l.clone(),s,t.clone()]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){var a=a||1,b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a,0,0),new THREE.Vector3,new THREE.Vector3(0,a,0),new THREE.Vector3,new THREE.Vector3(0,0,a));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
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THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);THREE.ArrowHelper=function(a,b,c,d,e,f){THREE.Object3D.call(this);void 0===d&&(d=16776960);void 0===c&&(c=1);void 0===e&&(e=0.2*c);void 0===f&&(f=0.2*e);this.position=b;b=new THREE.Geometry;b.vertices.push(new THREE.Vector3(0,0,0));b.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(b,new THREE.LineBasicMaterial({color:d}));this.line.matrixAutoUpdate=!1;this.add(this.line);b=new THREE.CylinderGeometry(0,0.5,1,5,1);b.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));this.cone=
new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:d}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c,e,f)};THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){0.99999<c.y?this.quaternion.set(0,0,0,1):-0.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();
THREE.ArrowHelper.prototype.setLength=function(a,b,c){void 0===b&&(b=0.2*a);void 0===c&&(c=0.2*b);this.line.scale.set(1,a,1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.setHex(a);this.cone.material.color.setHex(a)};THREE.BoxHelper=function(a){var b=[new THREE.Vector3(1,1,1),new THREE.Vector3(-1,1,1),new THREE.Vector3(-1,-1,1),new THREE.Vector3(1,-1,1),new THREE.Vector3(1,1,-1),new THREE.Vector3(-1,1,-1),new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,-1,-1)];this.vertices=b;var c=new THREE.Geometry;c.vertices.push(b[0],b[1],b[1],b[2],b[2],b[3],b[3],b[0],b[4],b[5],b[5],b[6],b[6],b[7],b[7],b[4],b[0],b[4],b[1],b[5],b[2],b[6],b[3],b[7]);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:16776960}),THREE.LinePieces);
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void 0!==a&&this.update(a)};THREE.BoxHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.BoxHelper.prototype.update=function(a){var b=a.geometry;null===b.boundingBox&&b.computeBoundingBox();var c=b.boundingBox.min,b=b.boundingBox.max,d=this.vertices;d[0].set(b.x,b.y,b.z);d[1].set(c.x,b.y,b.z);d[2].set(c.x,c.y,b.z);d[3].set(b.x,c.y,b.z);d[4].set(b.x,b.y,c.z);d[5].set(c.x,b.y,c.z);d[6].set(c.x,c.y,c.z);d[7].set(b.x,c.y,c.z);this.geometry.computeBoundingSphere();this.geometry.verticesNeedUpdate=!0;this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.BoundingBoxHelper=function(a,b){var c=void 0!==b?b:8947848;this.object=a;this.box=new THREE.Box3;THREE.Mesh.call(this,new THREE.BoxGeometry(1,1,1),new THREE.MeshBasicMaterial({color:c,wireframe:!0}))};THREE.BoundingBoxHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.BoundingBoxHelper.prototype.update=function(){this.box.setFromObject(this.object);this.box.size(this.scale);this.box.center(this.position)};THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.vertices.push(new THREE.Vector3);d.colors.push(new THREE.Color(b));void 0===f[a]&&(f[a]=[]);f[a].push(d.vertices.length-1)}var d=new THREE.Geometry,e=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors}),f={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);
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b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);THREE.Line.call(this,d,e,THREE.LinePieces);this.camera=a;this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=f;this.update()};
THREE.CameraHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.CameraHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Camera,c=new THREE.Projector;return function(){function d(d,g,h,i){a.set(g,h,i);c.unprojectVector(a,b);d=e.pointMap[d];if(void 0!==d){g=0;for(h=d.length;g<h;g++)e.geometry.vertices[d[g]].copy(a)}}var e=this;b.projectionMatrix.copy(this.camera.projectionMatrix);d("c",0,0,-1);d("t",0,0,1);d("n1",-1,-1,-1);d("n2",1,-1,-1);d("n3",-1,1,-1);d("n4",1,1,-1);d("f1",-1,-1,1);d("f2",1,-1,1);d("f3",-1,1,1);d("f4",1,1,1);d("u1",
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0.7,1.1,-1);d("u2",-0.7,1.1,-1);d("u3",0,2,-1);d("cf1",-1,0,1);d("cf2",1,0,1);d("cf3",0,-1,1);d("cf4",0,1,1);d("cn1",-1,0,-1);d("cn2",1,0,-1);d("cn3",0,-1,-1);d("cn4",0,1,-1);this.geometry.verticesNeedUpdate=!0}}();THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;var b=b||1,c=new THREE.PlaneGeometry(b,b),d=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightPlane=new THREE.Mesh(c,d);this.add(this.lightPlane);c=new THREE.Geometry;c.vertices.push(new THREE.Vector3);c.vertices.push(new THREE.Vector3);d=new THREE.LineBasicMaterial({fog:!1});
d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine);this.update()};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.DirectionalLightHelper.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};
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THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);this.lightPlane.lookAt(c);this.lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.vertices[1].copy(c);this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.lightPlane.material.color)}}();THREE.EdgesHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry,i=a.geometry.clone();i.mergeVertices();i.computeFaceNormals();for(var j=i.vertices,i=i.faces,n=0,p=0,l=i.length;p<l;p++)for(var s=i[p],t=0;3>t;t++){d[0]=s[g[t]];d[1]=s[g[(t+1)%3]];d.sort(f);var m=d.toString();void 0===e[m]?(e[m]={vert1:d[0],vert2:d[1],face1:p,face2:void 0},n++):e[m].face2=p}h.addAttribute("position",Float32Array,2*n,3);d=h.attributes.position.array;
f=0;for(m in e)if(g=e[m],void 0===g.face2||0.9999>i[g.face1].normal.dot(i[g.face2].normal))n=j[g.vert1],d[f++]=n.x,d[f++]=n.y,d[f++]=n.z,n=j[g.vert2],d[f++]=n.x,d[f++]=n.y,d[f++]=n.z;THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.EdgesHelper.prototype=Object.create(THREE.Line.prototype);THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;for(var a=void 0!==c?c:16776960,d=void 0!==d?d:1,b=new THREE.Geometry,c=0,e=this.object.geometry.faces.length;c<e;c++)b.vertices.push(new THREE.Vector3),b.vertices.push(new THREE.Vector3);THREE.Line.call(this,b,new THREE.LineBasicMaterial({color:a,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.FaceNormalsHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.FaceNormalsHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var b=this.geometry.vertices,c=this.object.geometry.faces,d=this.object.matrixWorld,e=0,f=c.length;e<f;e++){var g=c[e];a.copy(g.normal).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);var h=2*e;b[h].copy(g.centroid).applyMatrix4(d);b[h+1].addVectors(b[h],a)}this.geometry.verticesNeedUpdate=
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!0;return this}}();THREE.GridHelper=function(a,b){var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});this.color1=new THREE.Color(4473924);this.color2=new THREE.Color(8947848);for(var e=-a;e<=a;e+=b){c.vertices.push(new THREE.Vector3(-a,0,e),new THREE.Vector3(a,0,e),new THREE.Vector3(e,0,-a),new THREE.Vector3(e,0,a));var f=0===e?this.color1:this.color2;c.colors.push(f,f,f,f)}THREE.Line.call(this,c,d,THREE.LinePieces)};THREE.GridHelper.prototype=Object.create(THREE.Line.prototype);
THREE.GridHelper.prototype.setColors=function(a,b){this.color1.set(a);this.color2.set(b);this.geometry.colorsNeedUpdate=!0};THREE.HemisphereLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.colors=[new THREE.Color,new THREE.Color];var c=new THREE.SphereGeometry(b,4,2);c.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));for(var d=0;8>d;d++)c.faces[d].color=this.colors[4>d?0:1];d=new THREE.MeshBasicMaterial({vertexColors:THREE.FaceColors,wireframe:!0});this.lightSphere=new THREE.Mesh(c,d);this.add(this.lightSphere);
this.update()};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.dispose=function(){this.lightSphere.geometry.dispose();this.lightSphere.material.dispose()};
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THREE.HemisphereLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity);this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity);this.lightSphere.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate());this.lightSphere.geometry.colorsNeedUpdate=!0}}();THREE.PointLightHelper=function(a,b){this.light=a;this.light.updateMatrixWorld();var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);THREE.Mesh.call(this,c,d);this.matrixWorld=this.light.matrixWorld;this.matrixAutoUpdate=!1};THREE.PointLightHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.PointLightHelper.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};
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THREE.PointLightHelper.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.SpotLightHelper=function(a){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;a=new THREE.CylinderGeometry(0,1,1,8,1,!0);a.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));var b=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});this.cone=new THREE.Mesh(a,b);this.add(this.cone);this.update()};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype);
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THREE.SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;for(var b=void 0!==c?c:16711680,d=void 0!==d?d:1,c=new THREE.Geometry,a=a.geometry.faces,e=0,f=a.length;e<f;e++)for(var g=0,h=a[e].vertexNormals.length;g<h;g++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};
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THREE.VertexNormalsHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.VertexNormalsHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){var b=["a","b","c","d"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var c=this.geometry.vertices,d=this.object.geometry.vertices,e=this.object.geometry.faces,f=this.object.matrixWorld,g=0,h=0,i=e.length;h<i;h++)for(var j=e[h],n=0,p=j.vertexNormals.length;n<p;n++){var l=j.vertexNormals[n];c[g].copy(d[j[b[n]]]).applyMatrix4(f);a.copy(l).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);
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a.add(c[g]);g+=1;c[g].copy(a);g+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.VertexTangentsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;for(var b=void 0!==c?c:255,d=void 0!==d?d:1,c=new THREE.Geometry,a=a.geometry.faces,e=0,f=a.length;e<f;e++)for(var g=0,h=a[e].vertexTangents.length;g<h;g++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.update()};THREE.VertexTangentsHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.VertexTangentsHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){var b=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var c=this.geometry.vertices,d=this.object.geometry.vertices,e=this.object.geometry.faces,f=this.object.matrixWorld,g=0,h=0,i=e.length;h<i;h++)for(var j=e[h],n=0,p=j.vertexTangents.length;n<p;n++){var l=j.vertexTangents[n];c[g].copy(d[j[b[n]]]).applyMatrix4(f);a.copy(l).transformDirection(f).multiplyScalar(this.size);a.add(c[g]);g+=1;c[g].copy(a);
g+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry;if(a.geometry instanceof THREE.Geometry){for(var i=a.geometry.vertices,j=a.geometry.faces,n=0,p=new Uint32Array(6*j.length),l=0,s=j.length;l<s;l++)for(var t=j[l],m=0;3>m;m++){d[0]=t[g[m]];d[1]=t[g[(m+1)%3]];d.sort(f);var q=d.toString();void 0===e[q]&&(p[2*n]=d[0],p[2*n+1]=d[1],e[q]=!0,n++)}h.addAttribute("position",Float32Array,2*n,3);d=h.attributes.position.array;
l=0;for(s=n;l<s;l++)for(m=0;2>m;m++)n=i[p[2*l+m]],g=6*l+3*m,d[g+0]=n.x,d[g+1]=n.y,d[g+2]=n.z}else if(a.geometry instanceof THREE.BufferGeometry&&void 0!==a.geometry.attributes.index){for(var i=a.geometry.attributes.position.array,s=a.geometry.attributes.index.array,j=a.geometry.offsets,n=0,p=new Uint32Array(2*s.length),t=0,u=j.length;t<u;++t)for(var m=j[t].start,q=j[t].count,g=j[t].index,l=m,r=m+q;l<r;l+=3)for(m=0;3>m;m++)d[0]=g+s[l+m],d[1]=g+s[l+(m+1)%3],d.sort(f),q=d.toString(),void 0===e[q]&&(p[2*
n]=d[0],p[2*n+1]=d[1],e[q]=!0,n++);h.addAttribute("position",Float32Array,2*n,3);d=h.attributes.position.array;l=0;for(s=n;l<s;l++)for(m=0;2>m;m++)g=6*l+3*m,n=3*p[2*l+m],d[g+0]=i[n],d[g+1]=i[n+1],d[g+2]=i[n+2]}else if(a.geometry instanceof THREE.BufferGeometry){i=a.geometry.attributes.position.array;n=i.length/3;p=n/3;h.addAttribute("position",Float32Array,2*n,3);d=h.attributes.position.array;l=0;for(s=p;l<s;l++)for(m=0;3>m;m++)g=18*l+6*m,p=9*l+3*m,d[g+0]=i[p],d[g+1]=i[p+1],d[g+2]=i[p+2],n=9*l+3*
((m+1)%3),d[g+3]=i[n],d[g+4]=i[n+1],d[g+5]=i[n+2]}THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);
THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
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THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)(\d+)/,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;f<g;f++){var h=e.morphTargets[f].name.match(b);if(h&&1<h.length){var i=h[1];d[i]||(d[i]={start:Infinity,end:-Infinity});h=d[i];f<h.start&&(h.start=f);f>h.end&&(h.end=f);c||(c=i)}}for(i in d)h=d[i],this.createAnimation(i,h.start,h.end,a);this.firstAnimation=c};
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THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};
THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
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THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;
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f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,g,h,i,j,n,p,l,s;this.init=function(t){b=t.context;c=t;d=t.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);t=0;e[t++]=-1;e[t++]=-1;
e[t++]=0;e[t++]=0;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;t=0;f[t++]=0;f[t++]=1;f[t++]=2;f[t++]=0;f[t++]=2;f[t++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);i=b.createTexture();j=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(n=!1,p=a(THREE.ShaderFlares.lensFlare,d)):(n=!0,p=a(THREE.ShaderFlares.lensFlareVertexTexture,d));l={};s={};l.vertex=b.getAttribLocation(p,"position");l.uv=b.getAttribLocation(p,"uv");s.renderType=b.getUniformLocation(p,"renderType");s.map=b.getUniformLocation(p,"map");s.occlusionMap=b.getUniformLocation(p,"occlusionMap");s.opacity=
b.getUniformLocation(p,"opacity");s.color=b.getUniformLocation(p,"color");s.scale=b.getUniformLocation(p,"scale");s.rotation=b.getUniformLocation(p,"rotation");s.screenPosition=b.getUniformLocation(p,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,r=a.length;if(r){var v=new THREE.Vector3,w=f/e,x=0.5*e,K=0.5*f,D=16/f,I=new THREE.Vector2(D*w,D),z=new THREE.Vector3(1,1,0),G=new THREE.Vector2(1,1),N=s,D=l;b.useProgram(p);b.enableVertexAttribArray(l.vertex);b.enableVertexAttribArray(l.uv);
b.uniform1i(N.occlusionMap,0);b.uniform1i(N.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(D.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(D.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var E,C,A,F,y;for(E=0;E<r;E++)if(D=16/f,I.set(D*w,D),F=a[E],v.set(F.matrixWorld.elements[12],F.matrixWorld.elements[13],F.matrixWorld.elements[14]),v.applyMatrix4(d.matrixWorldInverse),v.applyProjection(d.projectionMatrix),z.copy(v),G.x=z.x*x+x,
G.y=z.y*K+K,n||0<G.x&&G.x<e&&0<G.y&&G.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,G.x-8,G.y-8,16,16,0);b.uniform1i(N.renderType,0);b.uniform2f(N.scale,I.x,I.y);b.uniform3f(N.screenPosition,z.x,z.y,z.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,G.x-8,G.y-8,16,16,0);b.uniform1i(N.renderType,1);b.disable(b.DEPTH_TEST);
b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);F.positionScreen.copy(z);F.customUpdateCallback?F.customUpdateCallback(F):F.updateLensFlares();b.uniform1i(N.renderType,2);b.enable(b.BLEND);C=0;for(A=F.lensFlares.length;C<A;C++)y=F.lensFlares[C],0.001<y.opacity&&0.001<y.scale&&(z.x=y.x,z.y=y.y,z.z=y.z,D=y.size*y.scale/f,I.x=D*w,I.y=D,b.uniform3f(N.screenPosition,z.x,z.y,z.z),b.uniform2f(N.scale,I.x,I.y),b.uniform1f(N.rotation,y.rotation),b.uniform1f(N.opacity,
y.opacity),b.uniform3f(N.color,y.color.r,y.color.g,y.color.b),c.setBlending(y.blending,y.blendEquation,y.blendSrc,y.blendDst),c.setTexture(y.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3,n=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(p,l){var s,t,m,q,u,r,v,w,x,K=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);s=0;for(t=p.__lights.length;s<t;s++)if(m=p.__lights[s],m.castShadow)if(m instanceof THREE.DirectionalLight&&m.shadowCascade)for(u=0;u<m.shadowCascadeCount;u++){var D;if(m.shadowCascadeArray[u])D=m.shadowCascadeArray[u];else{x=m;v=u;D=new THREE.DirectionalLight;D.isVirtual=!0;D.onlyShadow=!0;D.castShadow=!0;D.shadowCameraNear=x.shadowCameraNear;D.shadowCameraFar=x.shadowCameraFar;D.shadowCameraLeft=x.shadowCameraLeft;D.shadowCameraRight=x.shadowCameraRight;
D.shadowCameraBottom=x.shadowCameraBottom;D.shadowCameraTop=x.shadowCameraTop;D.shadowCameraVisible=x.shadowCameraVisible;D.shadowDarkness=x.shadowDarkness;D.shadowBias=x.shadowCascadeBias[v];D.shadowMapWidth=x.shadowCascadeWidth[v];D.shadowMapHeight=x.shadowCascadeHeight[v];D.pointsWorld=[];D.pointsFrustum=[];w=D.pointsWorld;r=D.pointsFrustum;for(var I=0;8>I;I++)w[I]=new THREE.Vector3,r[I]=new THREE.Vector3;w=x.shadowCascadeNearZ[v];x=x.shadowCascadeFarZ[v];r[0].set(-1,-1,w);r[1].set(1,-1,w);r[2].set(-1,
1,w);r[3].set(1,1,w);r[4].set(-1,-1,x);r[5].set(1,-1,x);r[6].set(-1,1,x);r[7].set(1,1,x);D.originalCamera=l;r=new THREE.Gyroscope;r.position=m.shadowCascadeOffset;r.add(D);r.add(D.target);l.add(r);m.shadowCascadeArray[u]=D;console.log("Created virtualLight",D)}v=m;w=u;x=v.shadowCascadeArray[w];x.position.copy(v.position);x.target.position.copy(v.target.position);x.lookAt(x.target);x.shadowCameraVisible=v.shadowCameraVisible;x.shadowDarkness=v.shadowDarkness;x.shadowBias=v.shadowCascadeBias[w];r=v.shadowCascadeNearZ[w];
v=v.shadowCascadeFarZ[w];x=x.pointsFrustum;x[0].z=r;x[1].z=r;x[2].z=r;x[3].z=r;x[4].z=v;x[5].z=v;x[6].z=v;x[7].z=v;K[q]=D;q++}else K[q]=m,q++;s=0;for(t=K.length;s<t;s++){m=K[s];m.shadowMap||(u=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(u=THREE.NearestFilter),m.shadowMap=new THREE.WebGLRenderTarget(m.shadowMapWidth,m.shadowMapHeight,{minFilter:u,magFilter:u,format:THREE.RGBAFormat}),m.shadowMapSize=new THREE.Vector2(m.shadowMapWidth,m.shadowMapHeight),m.shadowMatrix=new THREE.Matrix4);
if(!m.shadowCamera){if(m instanceof THREE.SpotLight)m.shadowCamera=new THREE.PerspectiveCamera(m.shadowCameraFov,m.shadowMapWidth/m.shadowMapHeight,m.shadowCameraNear,m.shadowCameraFar);else if(m instanceof THREE.DirectionalLight)m.shadowCamera=new THREE.OrthographicCamera(m.shadowCameraLeft,m.shadowCameraRight,m.shadowCameraTop,m.shadowCameraBottom,m.shadowCameraNear,m.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}p.add(m.shadowCamera);!0===p.autoUpdate&&p.updateMatrixWorld()}m.shadowCameraVisible&&
!m.cameraHelper&&(m.cameraHelper=new THREE.CameraHelper(m.shadowCamera),m.shadowCamera.add(m.cameraHelper));if(m.isVirtual&&D.originalCamera==l){u=l;q=m.shadowCamera;r=m.pointsFrustum;x=m.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(v=0;8>v;v++)w=x[v],w.copy(r[v]),THREE.ShadowMapPlugin.__projector.unprojectVector(w,u),w.applyMatrix4(q.matrixWorldInverse),w.x<i.x&&(i.x=w.x),w.x>j.x&&(j.x=w.x),w.y<i.y&&(i.y=w.y),w.y>j.y&&(j.y=w.y),w.z<i.z&&(i.z=w.z),w.z>j.z&&
(j.z=w.z);q.left=i.x;q.right=j.x;q.top=j.y;q.bottom=i.y;q.updateProjectionMatrix()}q=m.shadowMap;r=m.shadowMatrix;u=m.shadowCamera;u.position.setFromMatrixPosition(m.matrixWorld);n.setFromMatrixPosition(m.target.matrixWorld);u.lookAt(n);u.updateMatrixWorld();u.matrixWorldInverse.getInverse(u.matrixWorld);m.cameraHelper&&(m.cameraHelper.visible=m.shadowCameraVisible);m.shadowCameraVisible&&m.cameraHelper.update();r.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);r.multiply(u.projectionMatrix);r.multiply(u.matrixWorldInverse);
h.multiplyMatrices(u.projectionMatrix,u.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();x=p.__webglObjects;m=0;for(q=x.length;m<q;m++)if(v=x[m],r=v.object,v.render=!1,r.visible&&r.castShadow&&(!(r instanceof THREE.Mesh||r instanceof THREE.ParticleSystem)||!r.frustumCulled||g.intersectsObject(r)))r._modelViewMatrix.multiplyMatrices(u.matrixWorldInverse,r.matrixWorld),v.render=!0;m=0;for(q=x.length;m<q;m++)v=x[m],v.render&&(r=v.object,v=v.buffer,I=r.material instanceof THREE.MeshFaceMaterial?
r.material.materials[0]:r.material,w=0<r.geometry.morphTargets.length&&I.morphTargets,I=r instanceof THREE.SkinnedMesh&&I.skinning,w=r.customDepthMaterial?r.customDepthMaterial:I?w?f:e:w?d:c,v instanceof THREE.BufferGeometry?b.renderBufferDirect(u,p.__lights,null,w,v,r):b.renderBuffer(u,p.__lights,null,w,v,r));x=p.__webglObjectsImmediate;m=0;for(q=x.length;m<q;m++)v=x[m],r=v.object,r.visible&&r.castShadow&&(r._modelViewMatrix.multiplyMatrices(u.matrixWorldInverse,r.matrixWorld),b.renderImmediateObject(u,
p.__lights,null,c,r))}s=b.getClearColor();t=b.getClearAlpha();a.clearColor(s.r,s.g,s.b,t);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){var a,b,c,d,e,f,g,h,i,j,n,p,l,s,t,m,q;function u(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var r,v,w,x,K,D,I,z;this.init=function(u){r=u.context;v=u;x=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);K=new Uint16Array([0,1,2,0,2,3]);D=r.createBuffer();I=r.createBuffer();r.bindBuffer(r.ARRAY_BUFFER,D);r.bufferData(r.ARRAY_BUFFER,x,r.STATIC_DRAW);r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,I);r.bufferData(r.ELEMENT_ARRAY_BUFFER,K,r.STATIC_DRAW);var u=r.createProgram(),
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N=r.createShader(r.VERTEX_SHADER),E=r.createShader(r.FRAGMENT_SHADER);r.shaderSource(N,["precision "+v.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
r.shaderSource(E,["precision "+v.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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Mr.doob 已提交
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r.compileShader(N);r.compileShader(E);r.attachShader(u,N);r.attachShader(u,E);r.linkProgram(u);z=u;m=r.getAttribLocation(z,"position");q=r.getAttribLocation(z,"uv");a=r.getUniformLocation(z,"uvOffset");b=r.getUniformLocation(z,"uvScale");c=r.getUniformLocation(z,"rotation");d=r.getUniformLocation(z,"scale");e=r.getUniformLocation(z,"color");f=r.getUniformLocation(z,"map");g=r.getUniformLocation(z,"opacity");h=r.getUniformLocation(z,"modelViewMatrix");i=r.getUniformLocation(z,"projectionMatrix");j=
r.getUniformLocation(z,"fogType");n=r.getUniformLocation(z,"fogDensity");p=r.getUniformLocation(z,"fogNear");l=r.getUniformLocation(z,"fogFar");s=r.getUniformLocation(z,"fogColor");t=r.getUniformLocation(z,"alphaTest");u=document.createElement("canvas");u.width=8;u.height=8;N=u.getContext("2d");N.fillStyle="#ffffff";N.fillRect(0,0,u.width,u.height);w=new THREE.Texture(u);w.needsUpdate=!0};this.render=function(x,K){var E=x.__webglSprites,C=E.length;if(C){r.useProgram(z);r.enableVertexAttribArray(m);
r.enableVertexAttribArray(q);r.disable(r.CULL_FACE);r.enable(r.BLEND);r.bindBuffer(r.ARRAY_BUFFER,D);r.vertexAttribPointer(m,2,r.FLOAT,!1,16,0);r.vertexAttribPointer(q,2,r.FLOAT,!1,16,8);r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,I);r.uniformMatrix4fv(i,!1,K.projectionMatrix.elements);r.activeTexture(r.TEXTURE0);r.uniform1i(f,0);var A=0,F=0,y=x.fog;y?(r.uniform3f(s,y.color.r,y.color.g,y.color.b),y instanceof THREE.Fog?(r.uniform1f(p,y.near),r.uniform1f(l,y.far),r.uniform1i(j,1),F=A=1):y instanceof THREE.FogExp2&&
(r.uniform1f(n,y.density),r.uniform1i(j,2),F=A=2)):(r.uniform1i(j,0),F=A=0);for(var P,B,R=[],y=0;y<C;y++)P=E[y],!1!==P.visible&&(P._modelViewMatrix.multiplyMatrices(K.matrixWorldInverse,P.matrixWorld),P.z=-P._modelViewMatrix.elements[14]);E.sort(u);for(y=0;y<C;y++)P=E[y],!1!==P.visible&&(B=P.material,r.uniform1f(t,B.alphaTest),r.uniformMatrix4fv(h,!1,P._modelViewMatrix.elements),R[0]=P.scale.x,R[1]=P.scale.y,P=x.fog&&B.fog?F:0,A!==P&&(r.uniform1i(j,P),A=P),null!==B.map?(r.uniform2f(a,B.map.offset.x,
B.map.offset.y),r.uniform2f(b,B.map.repeat.x,B.map.repeat.y)):(r.uniform2f(a,0,0),r.uniform2f(b,1,1)),r.uniform1f(g,B.opacity),r.uniform3f(e,B.color.r,B.color.g,B.color.b),r.uniform1f(c,B.rotation),r.uniform2fv(d,R),v.setBlending(B.blending,B.blendEquation,B.blendSrc,B.blendDst),v.setDepthTest(B.depthTest),v.setDepthWrite(B.depthWrite),B.map&&B.map.image&&B.map.image.width?v.setTexture(B.map,0):v.setTexture(w,0),r.drawElements(r.TRIANGLES,6,r.UNSIGNED_SHORT,0));r.enable(r.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,j){var n,p,l,s,t,m;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===i.autoUpdate&&i.updateMatrixWorld();j.matrixWorldInverse.getInverse(j.matrixWorld);h.multiplyMatrices(j.projectionMatrix,
j.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();m=i.__webglObjects;n=0;for(p=m.length;n<p;n++)if(l=m[n],t=l.object,l.render=!1,t.visible&&(!(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)||!t.frustumCulled||g.intersectsObject(t)))t._modelViewMatrix.multiplyMatrices(j.matrixWorldInverse,t.matrixWorld),l.render=!0;var q;n=0;for(p=m.length;n<p;n++)if(l=m[n],l.render&&(t=l.object,l=l.buffer,!(t instanceof THREE.ParticleSystem)||t.customDepthMaterial))(q=
t.material instanceof THREE.MeshFaceMaterial?t.material.materials[0]:t.material)&&b.setMaterialFaces(t.material),s=0<t.geometry.morphTargets.length&&q.morphTargets,q=t instanceof THREE.SkinnedMesh&&q.skinning,s=t.customDepthMaterial?t.customDepthMaterial:q?s?f:e:s?d:c,l instanceof THREE.BufferGeometry?b.renderBufferDirect(j,i.__lights,null,s,l,t):b.renderBuffer(j,i.__lights,null,s,l,t);m=i.__webglObjectsImmediate;n=0;for(p=m.length;n<p;n++)l=m[n],t=l.object,t.visible&&(t._modelViewMatrix.multiplyMatrices(j.matrixWorldInverse,
t.matrixWorld),b.renderImmediateObject(j,i.__lights,null,c,t));n=b.getClearColor();p=b.getClearAlpha();a.clearColor(n.r,n.g,n.b,p);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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Mr.doob 已提交
709
fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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Mr.doob 已提交
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fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};