GLTFExporter.js 52.4 KB
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/**
 * @author fernandojsg / http://fernandojsg.com
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 * @author Don McCurdy / https://www.donmccurdy.com
 * @author Takahiro / https://github.com/takahirox
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 */

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//------------------------------------------------------------------------------
// Constants
//------------------------------------------------------------------------------
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var WEBGL_CONSTANTS = {
	POINTS: 0x0000,
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	LINES: 0x0001,
	LINE_LOOP: 0x0002,
	LINE_STRIP: 0x0003,
	TRIANGLES: 0x0004,
	TRIANGLE_STRIP: 0x0005,
	TRIANGLE_FAN: 0x0006,
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	UNSIGNED_BYTE: 0x1401,
	UNSIGNED_SHORT: 0x1403,
	FLOAT: 0x1406,
	UNSIGNED_INT: 0x1405,
	ARRAY_BUFFER: 0x8892,
	ELEMENT_ARRAY_BUFFER: 0x8893,

	NEAREST: 0x2600,
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	LINEAR: 0x2601,
	NEAREST_MIPMAP_NEAREST: 0x2700,
	LINEAR_MIPMAP_NEAREST: 0x2701,
	NEAREST_MIPMAP_LINEAR: 0x2702,
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	LINEAR_MIPMAP_LINEAR: 0x2703,
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	CLAMP_TO_EDGE: 33071,
	MIRRORED_REPEAT: 33648,
	REPEAT: 10497
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};
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var THREE_TO_WEBGL = {};

THREE_TO_WEBGL[ THREE.NearestFilter ] = WEBGL_CONSTANTS.NEAREST;
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THREE_TO_WEBGL[ THREE.NearestMipmapNearestFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST;
THREE_TO_WEBGL[ THREE.NearestMipmapLinearFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR;
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THREE_TO_WEBGL[ THREE.LinearFilter ] = WEBGL_CONSTANTS.LINEAR;
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THREE_TO_WEBGL[ THREE.LinearMipmapNearestFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST;
THREE_TO_WEBGL[ THREE.LinearMipmapLinearFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR;
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THREE_TO_WEBGL[ THREE.ClampToEdgeWrapping ] = WEBGL_CONSTANTS.CLAMP_TO_EDGE;
THREE_TO_WEBGL[ THREE.RepeatWrapping ] = WEBGL_CONSTANTS.REPEAT;
THREE_TO_WEBGL[ THREE.MirroredRepeatWrapping ] = WEBGL_CONSTANTS.MIRRORED_REPEAT;

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var PATH_PROPERTIES = {
	scale: 'scale',
	position: 'translation',
	quaternion: 'rotation',
	morphTargetInfluences: 'weights'
};

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//------------------------------------------------------------------------------
// GLTF Exporter
//------------------------------------------------------------------------------
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THREE.GLTFExporter = function () {};
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THREE.GLTFExporter.prototype = {

	constructor: THREE.GLTFExporter,
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	/**
	 * Parse scenes and generate GLTF output
	 * @param  {THREE.Scene or [THREE.Scenes]} input   THREE.Scene or Array of THREE.Scenes
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	 * @param  {Function} onDone  Callback on completed
	 * @param  {Object} options options
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	 */
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	parse: function ( input, onDone, options ) {

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		var DEFAULT_OPTIONS = {
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			binary: false,
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			trs: false,
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			onlyVisible: true,
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			truncateDrawRange: true,
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			embedImages: true,
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			maxTextureSize: Infinity,
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			animations: [],
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			forceIndices: false,
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			forcePowerOfTwoTextures: false,
			includeCustomExtensions: false
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		};

		options = Object.assign( {}, DEFAULT_OPTIONS, options );

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		if ( options.animations.length > 0 ) {

			// Only TRS properties, and not matrices, may be targeted by animation.
			options.trs = true;

		}

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		var outputJSON = {
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			asset: {
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				version: "2.0",
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				generator: "THREE.GLTFExporter"
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			}
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		};
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		var byteOffset = 0;
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		var buffers = [];
		var pending = [];
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		var nodeMap = new Map();
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		var skins = [];
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		var extensionsUsed = {};
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		var cachedData = {

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			meshes: new Map(),
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			attributes: new Map(),
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			attributesNormalized: new Map(),
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			materials: new Map(),
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			textures: new Map(),
			images: new Map()
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		};
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		var cachedCanvas;

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		var uids = new Map();
		var uid = 0;

		/**
		 * Assign and return a temporal unique id for an object
		 * especially which doesn't have .uuid
		 * @param  {Object} object
		 * @return {Integer}
		 */
		function getUID( object ) {

			if ( ! uids.has( object ) ) uids.set( object, uid ++ );

			return uids.get( object );

		}

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		/**
		 * Compare two arrays
		 * @param  {Array} array1 Array 1 to compare
		 * @param  {Array} array2 Array 2 to compare
		 * @return {Boolean}        Returns true if both arrays are equal
		 */
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		function equalArray( array1, array2 ) {
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			return ( array1.length === array2.length ) && array1.every( function ( element, index ) {
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				return element === array2[ index ];
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			} );
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		}

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		/**
		 * Converts a string to an ArrayBuffer.
		 * @param  {string} text
		 * @return {ArrayBuffer}
		 */
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		function stringToArrayBuffer( text ) {
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			if ( window.TextEncoder !== undefined ) {

				return new TextEncoder().encode( text ).buffer;

			}

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			var array = new Uint8Array( new ArrayBuffer( text.length ) );
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			for ( var i = 0, il = text.length; i < il; i ++ ) {
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				var value = text.charCodeAt( i );
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				// Replacing multi-byte character with space(0x20).
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				array[ i ] = value > 0xFF ? 0x20 : value;
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			}

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			return array.buffer;
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		}

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		/**
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		 * Get the min and max vectors from the given attribute
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		 * @param  {THREE.BufferAttribute} attribute Attribute to find the min/max in range from start to start + count
		 * @param  {Integer} start
		 * @param  {Integer} count
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		 * @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
		 */
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		function getMinMax( attribute, start, count ) {
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			var output = {
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				min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
				max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
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			};

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			for ( var i = start; i < start + count; i ++ ) {
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				for ( var a = 0; a < attribute.itemSize; a ++ ) {
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					var value = attribute.array[ i * attribute.itemSize + a ];
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					output.min[ a ] = Math.min( output.min[ a ], value );
					output.max[ a ] = Math.max( output.max[ a ], value );

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				}
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			}

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			return output;
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		}

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		/**
		 * Checks if image size is POT.
		 *
		 * @param {Image} image The image to be checked.
		 * @returns {Boolean} Returns true if image size is POT.
		 *
		 */
		function isPowerOfTwo( image ) {

			return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );

		}

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		/**
		 * Checks if normal attribute values are normalized.
		 *
		 * @param {THREE.BufferAttribute} normal
		 * @returns {Boolean}
		 *
		 */
		function isNormalizedNormalAttribute( normal ) {

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			if ( cachedData.attributesNormalized.has( normal ) ) {
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				return false;

			}

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			var v = new THREE.Vector3();
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			for ( var i = 0, il = normal.count; i < il; i ++ ) {
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				// 0.0005 is from glTF-validator
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				if ( Math.abs( v.fromArray( normal.array, i * 3 ).length() - 1.0 ) > 0.0005 ) return false;
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			}

			return true;

		}

		/**
		 * Creates normalized normal buffer attribute.
		 *
		 * @param {THREE.BufferAttribute} normal
		 * @returns {THREE.BufferAttribute}
		 *
		 */
		function createNormalizedNormalAttribute( normal ) {

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			if ( cachedData.attributesNormalized.has( normal ) ) {
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				return cachedData.attributesNormalized.get( normal );
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			}

			var attribute = normal.clone();

			var v = new THREE.Vector3();

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			for ( var i = 0, il = attribute.count; i < il; i ++ ) {
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				v.fromArray( attribute.array, i * 3 );
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				if ( v.x === 0 && v.y === 0 && v.z === 0 ) {

					// if values can't be normalized set (1, 0, 0)
					v.setX( 1.0 );

				} else {

					v.normalize();

				}

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				v.toArray( attribute.array, i * 3 );
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			}

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			cachedData.attributesNormalized.set( normal, attribute );
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			return attribute;

		}

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		/**
		 * Get the required size + padding for a buffer, rounded to the next 4-byte boundary.
		 * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
		 *
		 * @param {Integer} bufferSize The size the original buffer.
		 * @returns {Integer} new buffer size with required padding.
		 *
		 */
		function getPaddedBufferSize( bufferSize ) {

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			return Math.ceil( bufferSize / 4 ) * 4;
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		}
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		/**
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		 * Returns a buffer aligned to 4-byte boundary.
		 *
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		 * @param {ArrayBuffer} arrayBuffer Buffer to pad
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		 * @param {Integer} paddingByte (Optional)
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		 * @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer
		 */
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		function getPaddedArrayBuffer( arrayBuffer, paddingByte ) {
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			paddingByte = paddingByte || 0;
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			var paddedLength = getPaddedBufferSize( arrayBuffer.byteLength );
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			if ( paddedLength !== arrayBuffer.byteLength ) {
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				var array = new Uint8Array( paddedLength );
				array.set( new Uint8Array( arrayBuffer ) );
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				if ( paddingByte !== 0 ) {
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					for ( var i = arrayBuffer.byteLength; i < paddedLength; i ++ ) {
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						array[ i ] = paddingByte;
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					}

				}
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				return array.buffer;
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			}

			return arrayBuffer;

		}

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		/**
		 * Serializes a userData.
		 *
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		 * @param {THREE.Object3D|THREE.Material} object
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		 * @param {Object} gltfProperty
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		 */
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		function serializeUserData( object, gltfProperty ) {

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			if ( Object.keys( object.userData ).length === 0 ) {
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				return;

			}
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			try {

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				var json = JSON.parse( JSON.stringify( object.userData ) );

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				if ( options.includeCustomExtensions && json.gltfExtensions ) {
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					if ( gltfProperty.extensions === undefined ) {

						gltfProperty.extensions = {};

					}

					for ( var extensionName in json.gltfExtensions ) {

						gltfProperty.extensions[ extensionName ] = json.gltfExtensions[ extensionName ];
						extensionsUsed[ extensionName ] = true;

					}

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					delete json.gltfExtensions;
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				}
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				if ( Object.keys( json ).length > 0 ) {

					gltfProperty.extras = json;

				}
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			} catch ( error ) {
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				console.warn( 'THREE.GLTFExporter: userData of \'' + object.name + '\' ' +
					'won\'t be serialized because of JSON.stringify error - ' + error.message );
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			}

		}

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		/**
		 * Applies a texture transform, if present, to the map definition. Requires
		 * the KHR_texture_transform extension.
		 */
		function applyTextureTransform( mapDef, texture ) {

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			var didTransform = false;
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			var transformDef = {};

			if ( texture.offset.x !== 0 || texture.offset.y !== 0 ) {

				transformDef.offset = texture.offset.toArray();
				didTransform = true;

			}

			if ( texture.rotation !== 0 ) {

				transformDef.rotation = texture.rotation;
				didTransform = true;

			}

			if ( texture.repeat.x !== 1 || texture.repeat.y !== 1 ) {

				transformDef.scale = texture.repeat.toArray();
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				didTransform = true;
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			}

			if ( didTransform ) {

				mapDef.extensions = mapDef.extensions || {};
				mapDef.extensions[ 'KHR_texture_transform' ] = transformDef;
				extensionsUsed[ 'KHR_texture_transform' ] = true;

			}

		}

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		/**
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		 * Process a buffer to append to the default one.
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		 * @param  {ArrayBuffer} buffer
		 * @return {Integer}
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		 */
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		function processBuffer( buffer ) {
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			if ( ! outputJSON.buffers ) {
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				outputJSON.buffers = [ { byteLength: 0 } ];
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			}
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			// All buffers are merged before export.
			buffers.push( buffer );
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			return 0;
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		}
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		/**
		 * Process and generate a BufferView
		 * @param  {THREE.BufferAttribute} attribute
		 * @param  {number} componentType
		 * @param  {number} start
		 * @param  {number} count
		 * @param  {number} target (Optional) Target usage of the BufferView
		 * @return {Object}
		 */
		function processBufferView( attribute, componentType, start, count, target ) {
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			if ( ! outputJSON.bufferViews ) {
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				outputJSON.bufferViews = [];
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			}
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			// Create a new dataview and dump the attribute's array into it
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			var componentSize;

			if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {

				componentSize = 1;

			} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {

				componentSize = 2;

			} else {

				componentSize = 4;

			}

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			var byteLength = getPaddedBufferSize( count * attribute.itemSize * componentSize );
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			var dataView = new DataView( new ArrayBuffer( byteLength ) );
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			var offset = 0;
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			for ( var i = start; i < start + count; i ++ ) {
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				for ( var a = 0; a < attribute.itemSize; a ++ ) {
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					// @TODO Fails on InterleavedBufferAttribute, and could probably be
					// optimized for normal BufferAttribute.
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					var value = attribute.array[ i * attribute.itemSize + a ];
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					if ( componentType === WEBGL_CONSTANTS.FLOAT ) {
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						dataView.setFloat32( offset, value, true );
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					} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_INT ) {
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						dataView.setUint32( offset, value, true );
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					} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
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						dataView.setUint16( offset, value, true );
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					} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {

						dataView.setUint8( offset, value );

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					}
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					offset += componentSize;
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				}
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			}

			var gltfBufferView = {
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				buffer: processBuffer( dataView.buffer ),
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				byteOffset: byteOffset,
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				byteLength: byteLength
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			};

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			if ( target !== undefined ) gltfBufferView.target = target;

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			if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {

				// Only define byteStride for vertex attributes.
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				gltfBufferView.byteStride = attribute.itemSize * componentSize;
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			}

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			byteOffset += byteLength;
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			outputJSON.bufferViews.push( gltfBufferView );
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			// @TODO Merge bufferViews where possible.
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			var output = {
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				id: outputJSON.bufferViews.length - 1,
				byteLength: 0
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			};
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			return output;
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		}

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		/**
		 * Process and generate a BufferView from an image Blob.
		 * @param {Blob} blob
		 * @return {Promise<Integer>}
		 */
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		function processBufferViewImage( blob ) {
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			if ( ! outputJSON.bufferViews ) {

				outputJSON.bufferViews = [];

			}

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			return new Promise( function ( resolve ) {
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				var reader = new window.FileReader();
				reader.readAsArrayBuffer( blob );
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				reader.onloadend = function () {
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					var buffer = getPaddedArrayBuffer( reader.result );

					var bufferView = {
						buffer: processBuffer( buffer ),
						byteOffset: byteOffset,
						byteLength: buffer.byteLength
					};

					byteOffset += buffer.byteLength;

					outputJSON.bufferViews.push( bufferView );

					resolve( outputJSON.bufferViews.length - 1 );

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				};
605 606 607 608 609

			} );

		}

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		/**
F
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		 * Process attribute to generate an accessor
612 613
		 * @param  {THREE.BufferAttribute} attribute Attribute to process
		 * @param  {THREE.BufferGeometry} geometry (Optional) Geometry used for truncated draw range
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		 * @param  {Integer} start (Optional)
		 * @param  {Integer} count (Optional)
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		 * @return {Integer}           Index of the processed accessor on the "accessors" array
F
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		 */
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		function processAccessor( attribute, geometry, start, count ) {
F
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619

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			var types = {
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621

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622 623 624 625 626
				1: 'SCALAR',
				2: 'VEC2',
				3: 'VEC3',
				4: 'VEC4',
				16: 'MAT4'
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			};
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629

630 631
			var componentType;

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632
			// Detect the component type of the attribute array (float, uint or ushort)
633
			if ( attribute.array.constructor === Float32Array ) {
F
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634

635
				componentType = WEBGL_CONSTANTS.FLOAT;
F
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636

637
			} else if ( attribute.array.constructor === Uint32Array ) {
F
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638

639
				componentType = WEBGL_CONSTANTS.UNSIGNED_INT;
F
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640

641
			} else if ( attribute.array.constructor === Uint16Array ) {
F
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643
				componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT;
F
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645 646 647 648
			} else if ( attribute.array.constructor === Uint8Array ) {

				componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE;

649
			} else {
F
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650

651
				throw new Error( 'THREE.GLTFExporter: Unsupported bufferAttribute component type.' );
F
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652

653
			}
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			if ( start === undefined ) start = 0;
			if ( count === undefined ) count = attribute.count;
657 658

			// @TODO Indexed buffer geometry with drawRange not supported yet
659
			if ( options.truncateDrawRange && geometry !== undefined && geometry.index === null ) {
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661 662
				var end = start + count;
				var end2 = geometry.drawRange.count === Infinity
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663 664
					? attribute.count
					: geometry.drawRange.start + geometry.drawRange.count;
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				start = Math.max( start, geometry.drawRange.start );
				count = Math.min( end, end2 ) - start;

				if ( count < 0 ) count = 0;
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671 672
			}

673
			// Skip creating an accessor if the attribute doesn't have data to export
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674
			if ( count === 0 ) {
675

676
				return null;
677 678 679

			}

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			var minMax = getMinMax( attribute, start, count );

682 683 684 685 686 687
			var bufferViewTarget;

			// If geometry isn't provided, don't infer the target usage of the bufferView. For
			// animation samplers, target must not be set.
			if ( geometry !== undefined ) {

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				bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER;
689 690 691 692

			}

			var bufferView = processBufferView( attribute, componentType, start, count, bufferViewTarget );
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			var gltfAccessor = {
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696 697 698
				bufferView: bufferView.id,
				byteOffset: bufferView.byteOffset,
				componentType: componentType,
699
				count: count,
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				max: minMax.max,
				min: minMax.min,
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				type: types[ attribute.itemSize ]
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704 705
			};

706 707 708 709 710 711
			if ( ! outputJSON.accessors ) {

				outputJSON.accessors = [];

			}

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			outputJSON.accessors.push( gltfAccessor );

			return outputJSON.accessors.length - 1;
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716 717 718
		}

		/**
F
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719
		 * Process image
720
		 * @param  {Image} image to process
721
		 * @param  {Integer} format of the image (e.g. THREE.RGBFormat, THREE.RGBAFormat etc)
722
		 * @param  {Boolean} flipY before writing out the image
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723 724
		 * @return {Integer}     Index of the processed texture in the "images" array
		 */
725
		function processImage( image, format, flipY ) {
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727
			if ( ! cachedData.images.has( image ) ) {
728

729 730 731 732 733
				cachedData.images.set( image, {} );

			}

			var cachedImages = cachedData.images.get( image );
734 735
			var mimeType = format === THREE.RGBAFormat ? 'image/png' : 'image/jpeg';
			var key = mimeType + ":flipY/" + flipY.toString();
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737 738 739
			if ( cachedImages[ key ] !== undefined ) {

				return cachedImages[ key ];
740 741

			}
742

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743
			if ( ! outputJSON.images ) {
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F
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				outputJSON.images = [];
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746

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747 748
			}

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			var gltfImage = { mimeType: mimeType };
750

751
			if ( options.embedImages ) {
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752

753
				var canvas = cachedCanvas = cachedCanvas || document.createElement( 'canvas' );
754

755 756
				canvas.width = Math.min( image.width, options.maxTextureSize );
				canvas.height = Math.min( image.height, options.maxTextureSize );
757

758
				if ( options.forcePowerOfTwoTextures && ! isPowerOfTwo( canvas ) ) {
759

760
					console.warn( 'GLTFExporter: Resized non-power-of-two image.', image );
761 762 763 764 765 766

					canvas.width = THREE.Math.floorPowerOfTwo( canvas.width );
					canvas.height = THREE.Math.floorPowerOfTwo( canvas.height );

				}

767
				var ctx = canvas.getContext( '2d' );
768

769
				if ( flipY === true ) {
770

771
					ctx.translate( 0, canvas.height );
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					ctx.scale( 1, - 1 );
773 774 775

				}

776
				ctx.drawImage( image, 0, 0, canvas.width, canvas.height );
777

778 779 780 781 782 783 784 785 786 787 788
				if ( options.binary === true ) {

					pending.push( new Promise( function ( resolve ) {

						canvas.toBlob( function ( blob ) {

							processBufferViewImage( blob ).then( function ( bufferViewIndex ) {

								gltfImage.bufferView = bufferViewIndex;

								resolve();
789

790 791 792 793 794 795 796 797 798 799 800
							} );

						}, mimeType );

					} ) );

				} else {

					gltfImage.uri = canvas.toDataURL( mimeType );

				}
F
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F
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802
			} else {
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804
				gltfImage.uri = image.src;
F
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805

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806 807 808 809
			}

			outputJSON.images.push( gltfImage );

810
			var index = outputJSON.images.length - 1;
811
			cachedImages[ key ] = index;
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813
			return index;
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815 816 817 818 819 820 821
		}

		/**
		 * Process sampler
		 * @param  {Texture} map Texture to process
		 * @return {Integer}     Index of the processed texture in the "samplers" array
		 */
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		function processSampler( map ) {
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823

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			if ( ! outputJSON.samplers ) {
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				outputJSON.samplers = [];
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827

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828 829 830
			}

			var gltfSampler = {
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831

832 833 834 835
				magFilter: THREE_TO_WEBGL[ map.magFilter ],
				minFilter: THREE_TO_WEBGL[ map.minFilter ],
				wrapS: THREE_TO_WEBGL[ map.wrapS ],
				wrapT: THREE_TO_WEBGL[ map.wrapT ]
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837 838 839 840 841
			};

			outputJSON.samplers.push( gltfSampler );

			return outputJSON.samplers.length - 1;
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		}

		/**
		 * Process texture
		 * @param  {Texture} map Map to process
		 * @return {Integer}     Index of the processed texture in the "textures" array
		 */
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		function processTexture( map ) {
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			if ( cachedData.textures.has( map ) ) {
T
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854
				return cachedData.textures.get( map );
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855 856 857

			}

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			if ( ! outputJSON.textures ) {
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859

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860
				outputJSON.textures = [];
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861

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862 863 864
			}

			var gltfTexture = {
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865

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866
				sampler: processSampler( map ),
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867
				source: processImage( map.image, map.format, map.flipY )
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868

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869 870
			};

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			if ( map.name ) {
B
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B
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873
				gltfTexture.name = map.name;
B
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875 876
			}

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			outputJSON.textures.push( gltfTexture );

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			var index = outputJSON.textures.length - 1;
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			cachedData.textures.set( map, index );
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881 882

			return index;
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883

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884 885 886 887 888 889
		}

		/**
		 * Process material
		 * @param  {THREE.Material} material Material to process
		 * @return {Integer}      Index of the processed material in the "materials" array
F
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890
		 */
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891
		function processMaterial( material ) {
F
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892

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893
			if ( cachedData.materials.has( material ) ) {
894

T
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895
				return cachedData.materials.get( material );
896 897 898

			}

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899
			if ( ! outputJSON.materials ) {
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900

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901
				outputJSON.materials = [];
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903
			}
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904

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905
			if ( material.isShaderMaterial && ! material.isGLTFSpecularGlossinessMaterial ) {
906 907 908 909 910 911

				console.warn( 'GLTFExporter: THREE.ShaderMaterial not supported.' );
				return null;

			}

F
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912
			// @QUESTION Should we avoid including any attribute that has the default value?
913
			var gltfMaterial = {
F
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914

915
				pbrMetallicRoughness: {}
F
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916

917
			};
918

919
			if ( material.isMeshBasicMaterial ) {
920 921 922 923 924

				gltfMaterial.extensions = { KHR_materials_unlit: {} };

				extensionsUsed[ 'KHR_materials_unlit' ] = true;

925 926 927 928 929
			} else if ( material.isGLTFSpecularGlossinessMaterial ) {

				gltfMaterial.extensions = { KHR_materials_pbrSpecularGlossiness: {} };

				extensionsUsed[ 'KHR_materials_pbrSpecularGlossiness' ] = true;
930 931

			} else if ( ! material.isMeshStandardMaterial ) {
932 933 934 935 936

				console.warn( 'GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.' );

			}

937 938
			// pbrMetallicRoughness.baseColorFactor
			var color = material.color.toArray().concat( [ material.opacity ] );
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939

M
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940
			if ( ! equalArray( color, [ 1, 1, 1, 1 ] ) ) {
941

942
				gltfMaterial.pbrMetallicRoughness.baseColorFactor = color;
943 944 945

			}

946
			if ( material.isMeshStandardMaterial ) {
947

948 949
				gltfMaterial.pbrMetallicRoughness.metallicFactor = material.metalness;
				gltfMaterial.pbrMetallicRoughness.roughnessFactor = material.roughness;
950

951
			} else if ( material.isMeshBasicMaterial ) {
952 953 954 955

				gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.0;
				gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.9;

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956
			} else {
957

M
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958 959
				gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.5;
				gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.5;
F
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960

961
			}
962

963 964
			// pbrSpecularGlossiness diffuse, specular and glossiness factor
			if ( material.isGLTFSpecularGlossinessMaterial ) {
M
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965

966 967 968
				if ( gltfMaterial.pbrMetallicRoughness.baseColorFactor ) {

					gltfMaterial.extensions.KHR_materials_pbrSpecularGlossiness.diffuseFactor = gltfMaterial.pbrMetallicRoughness.baseColorFactor;
M
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969

970
				}
971 972 973 974 975 976

				var specularFactor = [ 1, 1, 1 ];
				material.specular.toArray( specularFactor, 0 );
				gltfMaterial.extensions.KHR_materials_pbrSpecularGlossiness.specularFactor = specularFactor;

				gltfMaterial.extensions.KHR_materials_pbrSpecularGlossiness.glossinessFactor = material.glossiness;
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977

978 979
			}

980 981 982 983 984
			// pbrMetallicRoughness.metallicRoughnessTexture
			if ( material.metalnessMap || material.roughnessMap ) {

				if ( material.metalnessMap === material.roughnessMap ) {

985 986 987
					var metalRoughMapDef = { index: processTexture( material.metalnessMap ) };
					applyTextureTransform( metalRoughMapDef, material.metalnessMap );
					gltfMaterial.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef;
988 989 990 991 992 993 994 995 996

				} else {

					console.warn( 'THREE.GLTFExporter: Ignoring metalnessMap and roughnessMap because they are not the same Texture.' );

				}

			}

997 998 999 1000 1001 1002 1003 1004 1005 1006
			// pbrMetallicRoughness.baseColorTexture or pbrSpecularGlossiness diffuseTexture
			if ( material.map ) {

				var baseColorMapDef = { index: processTexture( material.map ) };
				applyTextureTransform( baseColorMapDef, material.map );

				if ( material.isGLTFSpecularGlossinessMaterial ) {

					gltfMaterial.extensions.KHR_materials_pbrSpecularGlossiness.diffuseTexture = baseColorMapDef;

P
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1007
				}
1008 1009

				gltfMaterial.pbrMetallicRoughness.baseColorTexture = baseColorMapDef;
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1010

P
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1011 1012
			}

1013
			// pbrSpecularGlossiness specular map
1014
			if ( material.isGLTFSpecularGlossinessMaterial && material.specularMap ) {
1015

1016 1017 1018
				var specularMapDef = { index: processTexture( material.specularMap ) };
				applyTextureTransform( specularMapDef, material.specularMap );
				gltfMaterial.extensions.KHR_materials_pbrSpecularGlossiness.specularGlossinessTexture = specularMapDef;
1019

1020
			}
1021

1022 1023 1024
			if ( material.isMeshBasicMaterial ||
				material.isLineBasicMaterial ||
				material.isPointsMaterial ) {
1025 1026 1027 1028

			} else {

				// emissiveFactor
1029
				var emissive = material.emissive.clone().multiplyScalar( material.emissiveIntensity ).toArray();
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1030

M
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1031
				if ( ! equalArray( emissive, [ 0, 0, 0 ] ) ) {
1032 1033 1034

					gltfMaterial.emissiveFactor = emissive;

F
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1035
				}
1036 1037 1038 1039

				// emissiveTexture
				if ( material.emissiveMap ) {

1040 1041 1042
					var emissiveMapDef = { index: processTexture( material.emissiveMap ) };
					applyTextureTransform( emissiveMapDef, material.emissiveMap );
					gltfMaterial.emissiveTexture = emissiveMapDef;
1043 1044 1045 1046 1047 1048 1049 1050

				}

			}

			// normalTexture
			if ( material.normalMap ) {

1051
				var normalMapDef = { index: processTexture( material.normalMap ) };
1052

P
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1053
				if ( material.normalScale && material.normalScale.x !== - 1 ) {
1054 1055 1056

					if ( material.normalScale.x !== material.normalScale.y ) {

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1057
						console.warn( 'THREE.GLTFExporter: Normal scale components are different, ignoring Y and exporting X.' );
1058 1059 1060

					}

1061
					normalMapDef.scale = material.normalScale.x;
1062 1063 1064

				}

1065 1066 1067 1068
				applyTextureTransform( normalMapDef, material.normalMap );

				gltfMaterial.normalTexture = normalMapDef;

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1069 1070
			}

1071 1072 1073
			// occlusionTexture
			if ( material.aoMap ) {

M
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1074
				var occlusionMapDef = {
1075 1076 1077
					index: processTexture( material.aoMap ),
					texCoord: 1
				};
1078

1079 1080
				if ( material.aoMapIntensity !== 1.0 ) {

1081
					occlusionMapDef.strength = material.aoMapIntensity;
1082 1083 1084

				}

1085 1086 1087 1088
				applyTextureTransform( occlusionMapDef, material.aoMap );

				gltfMaterial.occlusionTexture = occlusionMapDef;

1089 1090 1091
			}

			// alphaMode
M
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1092
			if ( material.transparent ) {
1093

M
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1094
				gltfMaterial.alphaMode = 'BLEND';
1095

M
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1096 1097 1098
			} else {

				if ( material.alphaTest > 0.0 ) {
1099

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1100
					gltfMaterial.alphaMode = 'MASK';
1101 1102 1103
					gltfMaterial.alphaCutoff = material.alphaTest;

				}
1104 1105 1106 1107

			}

			// doubleSided
F
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1108
			if ( material.side === THREE.DoubleSide ) {
1109

F
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1110
				gltfMaterial.doubleSided = true;
1111

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1112 1113
			}

1114
			if ( material.name !== '' ) {
1115

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1116
				gltfMaterial.name = material.name;
1117

F
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1118 1119
			}

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1120
			serializeUserData( material, gltfMaterial );
1121

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1122
			outputJSON.materials.push( gltfMaterial );
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1123

1124
			var index = outputJSON.materials.length - 1;
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1125
			cachedData.materials.set( material, index );
1126 1127

			return index;
1128

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1129 1130 1131
		}

		/**
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1132 1133 1134
		 * Process mesh
		 * @param  {THREE.Mesh} mesh Mesh to process
		 * @return {Integer}      Index of the processed mesh in the "meshes" array
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1135 1136
		 */
		function processMesh( mesh ) {
F
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1137

1138 1139 1140 1141 1142 1143 1144
			var cacheKey = mesh.geometry.uuid + ':' + mesh.material.uuid;
			if ( cachedData.meshes.has( cacheKey ) ) {

				return cachedData.meshes.get( cacheKey );

			}

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1145
			var geometry = mesh.geometry;
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1146

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1147 1148
			var mode;

1149
			// Use the correct mode
1150
			if ( mesh.isLineSegments ) {
1151

1152
				mode = WEBGL_CONSTANTS.LINES;
1153

1154
			} else if ( mesh.isLineLoop ) {
1155

1156
				mode = WEBGL_CONSTANTS.LINE_LOOP;
1157

1158
			} else if ( mesh.isLine ) {
1159

1160
				mode = WEBGL_CONSTANTS.LINE_STRIP;
1161

1162
			} else if ( mesh.isPoints ) {
1163

1164
				mode = WEBGL_CONSTANTS.POINTS;
1165 1166 1167

			} else {

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1168
				if ( ! geometry.isBufferGeometry ) {
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1169

1170
					console.warn( 'GLTFExporter: Exporting THREE.Geometry will increase file size. Use THREE.BufferGeometry instead.' );
1171 1172 1173 1174 1175 1176 1177

					var geometryTemp = new THREE.BufferGeometry();
					geometryTemp.fromGeometry( geometry );
					geometry = geometryTemp;

				}

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1178
				mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES;
1179 1180

			}
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1181

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1182
			var gltfMesh = {};
1183

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1184 1185 1186
			var attributes = {};
			var primitives = [];
			var targets = [];
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1187

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1188 1189
			// Conversion between attributes names in threejs and gltf spec
			var nameConversion = {
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1190

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1191 1192
				uv: 'TEXCOORD_0',
				uv2: 'TEXCOORD_1',
1193 1194 1195
				color: 'COLOR_0',
				skinWeight: 'WEIGHTS_0',
				skinIndex: 'JOINTS_0'
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1196

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1197 1198
			};

1199 1200 1201 1202 1203 1204
			var originalNormal = geometry.getAttribute( 'normal' );

			if ( originalNormal !== undefined && ! isNormalizedNormalAttribute( originalNormal ) ) {

				console.warn( 'THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );

1205
				geometry.setAttribute( 'normal', createNormalizedNormalAttribute( originalNormal ) );
1206 1207 1208

			}

1209
			// @QUESTION Detect if .vertexColors = THREE.VertexColors?
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1210
			// For every attribute create an accessor
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1211
			var modifiedAttribute = null;
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1212 1213
			for ( var attributeName in geometry.attributes ) {

1214 1215 1216
				// Ignore morph target attributes, which are exported later.
				if ( attributeName.substr( 0, 5 ) === 'morph' ) continue;

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1217
				var attribute = geometry.attributes[ attributeName ];
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1218
				attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase();
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1219

1220 1221
				// Prefix all geometry attributes except the ones specifically
				// listed in the spec; non-spec attributes are considered custom.
1222 1223 1224 1225 1226 1227
				var validVertexAttributes =
						/^(POSITION|NORMAL|TANGENT|TEXCOORD_\d+|COLOR_\d+|JOINTS_\d+|WEIGHTS_\d+)$/;
				if ( ! validVertexAttributes.test( attributeName ) ) {

					attributeName = '_' + attributeName;

1228 1229
				}

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1230
				if ( cachedData.attributes.has( getUID( attribute ) ) ) {
1231

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1232
					attributes[ attributeName ] = cachedData.attributes.get( getUID( attribute ) );
1233 1234 1235 1236
					continue;

				}

1237
				// JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT.
1238
				modifiedAttribute = null;
1239
				var array = attribute.array;
1240
				if ( attributeName === 'JOINTS_0' &&
1241 1242
					! ( array instanceof Uint16Array ) &&
					! ( array instanceof Uint8Array ) ) {
1243 1244

					console.warn( 'GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.' );
1245
					modifiedAttribute = new THREE.BufferAttribute( new Uint16Array( array ), attribute.itemSize, attribute.normalized );
1246 1247 1248

				}

1249 1250
				var accessor = processAccessor( modifiedAttribute || attribute, geometry );
				if ( accessor !== null ) {
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1251

1252
					attributes[ attributeName ] = accessor;
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1253
					cachedData.attributes.set( getUID( attribute ), accessor );
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1254 1255 1256 1257 1258

				}

			}

1259
			if ( originalNormal !== undefined ) geometry.setAttribute( 'normal', originalNormal );
1260

1261 1262 1263 1264 1265 1266 1267
			// Skip if no exportable attributes found
			if ( Object.keys( attributes ).length === 0 ) {

				return null;

			}

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1268 1269 1270
			// Morph targets
			if ( mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0 ) {

1271
				var weights = [];
1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284
				var targetNames = [];
				var reverseDictionary = {};

				if ( mesh.morphTargetDictionary !== undefined ) {

					for ( var key in mesh.morphTargetDictionary ) {

						reverseDictionary[ mesh.morphTargetDictionary[ key ] ] = key;

					}

				}

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1285 1286 1287 1288
				for ( var i = 0; i < mesh.morphTargetInfluences.length; ++ i ) {

					var target = {};

1289 1290
					var warned = false;

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1291 1292
					for ( var attributeName in geometry.morphAttributes ) {

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1293
						// glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
1294
						// Three.js doesn't support TANGENT yet.
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1295 1296 1297

						if ( attributeName !== 'position' && attributeName !== 'normal' ) {

1298 1299 1300 1301 1302 1303 1304
							if ( ! warned ) {

								console.warn( 'GLTFExporter: Only POSITION and NORMAL morph are supported.' );
								warned = true;

							}

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1305 1306 1307 1308
							continue;

						}

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1309
						var attribute = geometry.morphAttributes[ attributeName ][ i ];
1310
						var gltfAttributeName = attributeName.toUpperCase();
T
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1311

1312
						// Three.js morph attribute has absolute values while the one of glTF has relative values.
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1313 1314 1315 1316 1317
						//
						// glTF 2.0 Specification:
						// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets

						var baseAttribute = geometry.attributes[ attributeName ];
1318

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1319
						if ( cachedData.attributes.has( getUID( attribute ) ) ) {
1320

T
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1321
							target[ gltfAttributeName ] = cachedData.attributes.get( getUID( attribute ) );
1322 1323 1324 1325
							continue;

						}

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1326
						// Clones attribute not to override
1327
						var relativeAttribute = attribute.clone();
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1328

1329
						if ( ! geometry.morphTargetsRelative ) {
1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340

							for ( var j = 0, jl = attribute.count; j < jl; j ++ ) {

								relativeAttribute.setXYZ(
									j,
									attribute.getX( j ) - baseAttribute.getX( j ),
									attribute.getY( j ) - baseAttribute.getY( j ),
									attribute.getZ( j ) - baseAttribute.getZ( j )
									);

							}
T
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1341 1342 1343

						}

1344
						target[ gltfAttributeName ] = processAccessor( relativeAttribute, geometry );
T
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1345
						cachedData.attributes.set( getUID( baseAttribute ), target[ gltfAttributeName ] );
D
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1346 1347 1348

					}

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1349
					targets.push( target );
D
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1350

1351
					weights.push( mesh.morphTargetInfluences[ i ] );
1352
					if ( mesh.morphTargetDictionary !== undefined ) targetNames.push( reverseDictionary[ i ] );
1353

D
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1354
				}
F
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1355

1356 1357
				gltfMesh.weights = weights;

1358 1359 1360 1361 1362 1363 1364
				if ( targetNames.length > 0 ) {

					gltfMesh.extras = {};
					gltfMesh.extras.targetNames = targetNames;

				}

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1365 1366
			}

1367
			var forceIndices = options.forceIndices;
T
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1368
			var isMultiMaterial = Array.isArray( mesh.material );
1369

1370
			if ( isMultiMaterial && geometry.groups.length === 0 ) return null;
1371

1372
			if ( ! forceIndices && geometry.index === null && isMultiMaterial ) {
1373 1374

				// temporal workaround.
1375
				console.warn( 'THREE.GLTFExporter: Creating index for non-indexed multi-material mesh.' );
1376 1377 1378 1379
				forceIndices = true;

			}

1380
			var didForceIndices = false;
T
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1381

1382
			if ( geometry.index === null && forceIndices ) {
T
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1383

1384
				var indices = [];
T
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1385

1386
				for ( var i = 0, il = geometry.attributes.position.count; i < il; i ++ ) {
T
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1387 1388 1389 1390 1391

					indices[ i ] = i;

				}

1392
				geometry.setIndex( indices );
T
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1393

1394
				didForceIndices = true;
T
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1395 1396 1397

			}

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1398
			var materials = isMultiMaterial ? mesh.material : [ mesh.material ];
1399
			var groups = isMultiMaterial ? geometry.groups : [ { materialIndex: 0, start: undefined, count: undefined } ];
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1400

1401
			for ( var i = 0, il = groups.length; i < il; i ++ ) {
T
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1402 1403 1404 1405 1406 1407

				var primitive = {
					mode: mode,
					attributes: attributes,
				};

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1408
				serializeUserData( geometry, primitive );
1409

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1410 1411 1412 1413
				if ( targets.length > 0 ) primitive.targets = targets;

				if ( geometry.index !== null ) {

1414
					var cacheKey = getUID( geometry.index );
T
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1415

T
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1416
					if ( groups[ i ].start !== undefined || groups[ i ].count !== undefined ) {
T
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1417

1418
						cacheKey += ':' + groups[ i ].start + ':' + groups[ i ].count;
T
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1419 1420

					}
1421 1422

					if ( cachedData.attributes.has( cacheKey ) ) {
1423

1424
						primitive.indices = cachedData.attributes.get( cacheKey );
1425 1426 1427 1428

					} else {

						primitive.indices = processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
1429
						cachedData.attributes.set( cacheKey, primitive.indices );
1430 1431

					}
T
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1432

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Gary Oberbrunner 已提交
1433 1434
					if ( primitive.indices === null ) delete primitive.indices;

T
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1435 1436
				}

1437
				var material = processMaterial( materials[ groups[ i ].materialIndex ] );
1438

1439
				if ( material !== null ) {
1440

1441
					primitive.material = material;
1442 1443

				}
T
Takahiro 已提交
1444

1445 1446
				primitives.push( primitive );

T
Takahiro 已提交
1447 1448
			}

1449
			if ( didForceIndices ) {
T
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1450

1451
				geometry.setIndex( null );
T
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1452 1453 1454 1455 1456

			}

			gltfMesh.primitives = primitives;

1457 1458 1459 1460 1461
			if ( ! outputJSON.meshes ) {

				outputJSON.meshes = [];

			}
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1462

F
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1463 1464
			outputJSON.meshes.push( gltfMesh );

1465 1466 1467 1468
			var index = outputJSON.meshes.length - 1;
			cachedData.meshes.set( cacheKey, index );

			return index;
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1469

F
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1470 1471
		}

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1472 1473 1474 1475 1476 1477
		/**
		 * Process camera
		 * @param  {THREE.Camera} camera Camera to process
		 * @return {Integer}      Index of the processed mesh in the "camera" array
		 */
		function processCamera( camera ) {
F
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1478

M
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1479
			if ( ! outputJSON.cameras ) {
F
Fernando Serrano 已提交
1480

F
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1481
				outputJSON.cameras = [];
F
Fernando Serrano 已提交
1482

F
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1483 1484
			}

1485
			var isOrtho = camera.isOrthographicCamera;
F
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1486 1487

			var gltfCamera = {
F
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1488

F
Fernando Serrano 已提交
1489
				type: isOrtho ? 'orthographic' : 'perspective'
F
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1490

F
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1491 1492 1493 1494 1495 1496 1497 1498
			};

			if ( isOrtho ) {

				gltfCamera.orthographic = {

					xmag: camera.right * 2,
					ymag: camera.top * 2,
1499 1500
					zfar: camera.far <= 0 ? 0.001 : camera.far,
					znear: camera.near < 0 ? 0 : camera.near
F
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1501

F
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1502
				};
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1503 1504 1505 1506 1507 1508

			} else {

				gltfCamera.perspective = {

					aspectRatio: camera.aspect,
1509
					yfov: THREE.Math.degToRad( camera.fov ),
1510 1511
					zfar: camera.far <= 0 ? 0.001 : camera.far,
					znear: camera.near < 0 ? 0 : camera.near
F
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1512 1513 1514 1515 1516

				};

			}

1517
			if ( camera.name !== '' ) {
F
Fernando Serrano 已提交
1518

F
Fernando Serrano 已提交
1519
				gltfCamera.name = camera.type;
F
Fernando Serrano 已提交
1520

F
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1521 1522 1523 1524 1525
			}

			outputJSON.cameras.push( gltfCamera );

			return outputJSON.cameras.length - 1;
M
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1526

F
Fernando Serrano 已提交
1527 1528
		}

1529 1530 1531 1532 1533 1534 1535 1536 1537 1538
		/**
		 * Creates glTF animation entry from AnimationClip object.
		 *
		 * Status:
		 * - Only properties listed in PATH_PROPERTIES may be animated.
		 *
		 * @param {THREE.AnimationClip} clip
		 * @param {THREE.Object3D} root
		 * @return {number}
		 */
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1539
		function processAnimation( clip, root ) {
1540 1541 1542 1543 1544 1545 1546

			if ( ! outputJSON.animations ) {

				outputJSON.animations = [];

			}

1547
			clip = THREE.GLTFExporter.Utils.mergeMorphTargetTracks( clip.clone(), root );
1548 1549

			var tracks = clip.tracks;
1550 1551 1552
			var channels = [];
			var samplers = [];

1553
			for ( var i = 0; i < tracks.length; ++ i ) {
1554

1555
				var track = tracks[ i ];
1556 1557 1558 1559
				var trackBinding = THREE.PropertyBinding.parseTrackName( track.name );
				var trackNode = THREE.PropertyBinding.findNode( root, trackBinding.nodeName );
				var trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];

1560
				if ( trackBinding.objectName === 'bones' ) {
1561

1562 1563 1564 1565 1566 1567 1568 1569 1570
					if ( trackNode.isSkinnedMesh === true ) {

						trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );

					} else {

						trackNode = undefined;

					}
1571 1572 1573

				}

1574 1575 1576
				if ( ! trackNode || ! trackProperty ) {

					console.warn( 'THREE.GLTFExporter: Could not export animation track "%s".', track.name );
1577
					return null;
1578 1579 1580

				}

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1581 1582 1583 1584 1585 1586 1587 1588 1589
				var inputItemSize = 1;
				var outputItemSize = track.values.length / track.times.length;

				if ( trackProperty === PATH_PROPERTIES.morphTargetInfluences ) {

					outputItemSize /= trackNode.morphTargetInfluences.length;

				}

T
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1590 1591
				var interpolation;

1592 1593
				// @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE

1594
				// Detecting glTF cubic spline interpolant by checking factory method's special property
1595 1596
				// GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return
				// valid value from .getInterpolation().
1597
				if ( track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true ) {
T
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1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615

					interpolation = 'CUBICSPLINE';

					// itemSize of CUBICSPLINE keyframe is 9
					// (VEC3 * 3: inTangent, splineVertex, and outTangent)
					// but needs to be stored as VEC3 so dividing by 3 here.
					outputItemSize /= 3;

				} else if ( track.getInterpolation() === THREE.InterpolateDiscrete ) {

					interpolation = 'STEP';

				} else {

					interpolation = 'LINEAR';

				}

1616 1617
				samplers.push( {

D
Don McCurdy 已提交
1618 1619
					input: processAccessor( new THREE.BufferAttribute( track.times, inputItemSize ) ),
					output: processAccessor( new THREE.BufferAttribute( track.values, outputItemSize ) ),
T
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1620
					interpolation: interpolation
1621 1622 1623 1624 1625 1626 1627

				} );

				channels.push( {

					sampler: samplers.length - 1,
					target: {
T
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1628
						node: nodeMap.get( trackNode ),
1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647
						path: trackProperty
					}

				} );

			}

			outputJSON.animations.push( {

				name: clip.name || 'clip_' + outputJSON.animations.length,
				samplers: samplers,
				channels: channels

			} );

			return outputJSON.animations.length - 1;

		}

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1648 1649
		function processSkin( object ) {

T
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1650
			var node = outputJSON.nodes[ nodeMap.get( object ) ];
D
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1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661

			var skeleton = object.skeleton;
			var rootJoint = object.skeleton.bones[ 0 ];

			if ( rootJoint === undefined ) return null;

			var joints = [];
			var inverseBindMatrices = new Float32Array( skeleton.bones.length * 16 );

			for ( var i = 0; i < skeleton.bones.length; ++ i ) {

T
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1662
				joints.push( nodeMap.get( skeleton.bones[ i ] ) );
D
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1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677

				skeleton.boneInverses[ i ].toArray( inverseBindMatrices, i * 16 );

			}

			if ( outputJSON.skins === undefined ) {

				outputJSON.skins = [];

			}

			outputJSON.skins.push( {

				inverseBindMatrices: processAccessor( new THREE.BufferAttribute( inverseBindMatrices, 16 ) ),
				joints: joints,
T
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1678
				skeleton: nodeMap.get( rootJoint )
D
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1679 1680 1681 1682 1683 1684 1685 1686 1687

			} );

			var skinIndex = node.skin = outputJSON.skins.length - 1;

			return skinIndex;

		}

1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704
		function processLight( light ) {

			var lightDef = {};

			if ( light.name ) lightDef.name = light.name;

			lightDef.color = light.color.toArray();

			lightDef.intensity = light.intensity;

			if ( light.isDirectionalLight ) {

				lightDef.type = 'directional';

			} else if ( light.isPointLight ) {

				lightDef.type = 'point';
D
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1705
				if ( light.distance > 0 ) lightDef.range = light.distance;
1706 1707 1708 1709

			} else if ( light.isSpotLight ) {

				lightDef.type = 'spot';
D
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1710
				if ( light.distance > 0 ) lightDef.range = light.distance;
1711
				lightDef.spot = {};
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1712
				lightDef.spot.innerConeAngle = ( light.penumbra - 1.0 ) * light.angle * - 1.0;
1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727
				lightDef.spot.outerConeAngle = light.angle;

			}

			if ( light.decay !== undefined && light.decay !== 2 ) {

				console.warn( 'THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, '
					+ 'and expects light.decay=2.' );

			}

			if ( light.target
					&& ( light.target.parent !== light
					 || light.target.position.x !== 0
					 || light.target.position.y !== 0
M
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1728
					 || light.target.position.z !== - 1 ) ) {
1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740

				console.warn( 'THREE.GLTFExporter: Light direction may be lost. For best results, '
					+ 'make light.target a child of the light with position 0,0,-1.' );

			}

			var lights = outputJSON.extensions[ 'KHR_lights_punctual' ].lights;
			lights.push( lightDef );
			return lights.length - 1;

		}

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1741 1742 1743 1744 1745
		/**
		 * Process Object3D node
		 * @param  {THREE.Object3D} node Object3D to processNode
		 * @return {Integer}      Index of the node in the nodes list
		 */
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		function processNode( object ) {
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			if ( ! outputJSON.nodes ) {
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				outputJSON.nodes = [];
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			}

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			var gltfNode = {};

			if ( options.trs ) {
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				var rotation = object.quaternion.toArray();
				var position = object.position.toArray();
				var scale = object.scale.toArray();

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				if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
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					gltfNode.rotation = rotation;
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				}

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				if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
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					gltfNode.translation = position;
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				}

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				if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
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					gltfNode.scale = scale;
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				}

			} else {
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				if ( object.matrixAutoUpdate ) {

					object.updateMatrix();

1786 1787
				}

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				if ( ! equalArray( object.matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] ) ) {
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					gltfNode.matrix = object.matrix.elements;
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				}
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			}

1796
			// We don't export empty strings name because it represents no-name in Three.js.
1797
			if ( object.name !== '' ) {
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				gltfNode.name = String( object.name );
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			}

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			serializeUserData( object, gltfNode );
1804

1805
			if ( object.isMesh || object.isLine || object.isPoints ) {
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1807 1808
				var mesh = processMesh( object );

1809
				if ( mesh !== null ) {
1810 1811 1812 1813

					gltfNode.mesh = mesh;

				}
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1815
			} else if ( object.isCamera ) {
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				gltfNode.camera = processCamera( object );
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1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833
			} else if ( object.isDirectionalLight || object.isPointLight || object.isSpotLight ) {

				if ( ! extensionsUsed[ 'KHR_lights_punctual' ] ) {

					outputJSON.extensions = outputJSON.extensions || {};
					outputJSON.extensions[ 'KHR_lights_punctual' ] = { lights: [] };
					extensionsUsed[ 'KHR_lights_punctual' ] = true;

				}

				gltfNode.extensions = gltfNode.extensions || {};
				gltfNode.extensions[ 'KHR_lights_punctual' ] = { light: processLight( object ) };

			} else if ( object.isLight ) {

1834
				console.warn( 'THREE.GLTFExporter: Only directional, point, and spot lights are supported.', object );
1835 1836
				return null;

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			}

1839
			if ( object.isSkinnedMesh ) {
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				skins.push( object );

			}

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			if ( object.children.length > 0 ) {
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1847
				var children = [];
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				for ( var i = 0, l = object.children.length; i < l; i ++ ) {
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					var child = object.children[ i ];
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1853 1854
					if ( child.visible || options.onlyVisible === false ) {

1855 1856
						var node = processNode( child );

1857
						if ( node !== null ) {
1858

1859
							children.push( node );
1860 1861

						}
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					}
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				}
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1867 1868 1869 1870 1871 1872 1873
				if ( children.length > 0 ) {

					gltfNode.children = children;

				}


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			}

			outputJSON.nodes.push( gltfNode );

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			var nodeIndex = outputJSON.nodes.length - 1;
			nodeMap.set( object, nodeIndex );
1880 1881

			return nodeIndex;
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		}

		/**
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		 * Process Scene
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		 * @param  {THREE.Scene} node Scene to process
		 */
		function processScene( scene ) {
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			if ( ! outputJSON.scenes ) {
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				outputJSON.scenes = [];
				outputJSON.scene = 0;
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			}

			var gltfScene = {
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				nodes: []
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			};

1904
			if ( scene.name !== '' ) {
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				gltfScene.name = scene.name;
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			}

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			if ( scene.userData && Object.keys( scene.userData ).length > 0 ) {

				gltfScene.extras = serializeUserData( scene );

			}

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			outputJSON.scenes.push( gltfScene );
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			var nodes = [];

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			for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
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				var child = scene.children[ i ];

1924
				if ( child.visible || options.onlyVisible === false ) {
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1926 1927
					var node = processNode( child );

1928
					if ( node !== null ) {
1929

1930
						nodes.push( node );
1931 1932

					}
1933 1934 1935

				}

1936
			}
1937

1938
			if ( nodes.length > 0 ) {
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				gltfScene.nodes = nodes;
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			}
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			serializeUserData( scene, gltfScene );

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		}

1948 1949 1950 1951
		/**
		 * Creates a THREE.Scene to hold a list of objects and parse it
		 * @param  {Array} objects List of objects to process
		 */
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		function processObjects( objects ) {
1953 1954

			var scene = new THREE.Scene();
1955
			scene.name = 'AuxScene';
1956

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			for ( var i = 0; i < objects.length; i ++ ) {
1958

1959 1960 1961
				// We push directly to children instead of calling `add` to prevent
				// modify the .parent and break its original scene and hierarchy
				scene.children.push( objects[ i ] );
1962 1963 1964 1965 1966 1967 1968

			}

			processScene( scene );

		}

1969
		function processInput( input ) {
1970

1971
			input = input instanceof Array ? input : [ input ];
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			var objectsWithoutScene = [];
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			for ( var i = 0; i < input.length; i ++ ) {
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				if ( input[ i ] instanceof THREE.Scene ) {
1978 1979 1980

					processScene( input[ i ] );

1981
				} else {
1982

1983
					objectsWithoutScene.push( input[ i ] );
1984

1985
				}
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			}
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1989
			if ( objectsWithoutScene.length > 0 ) {
1990

1991
				processObjects( objectsWithoutScene );
1992 1993

			}
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			for ( var i = 0; i < skins.length; ++ i ) {

				processSkin( skins[ i ] );

			}

2001 2002 2003 2004 2005 2006
			for ( var i = 0; i < options.animations.length; ++ i ) {

				processAnimation( options.animations[ i ], input[ 0 ] );

			}

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		}
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		processInput( input );
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2011
		Promise.all( pending ).then( function () {
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2013 2014
			// Merge buffers.
			var blob = new Blob( buffers, { type: 'application/octet-stream' } );
2015

2016 2017 2018 2019
			// Declare extensions.
			var extensionsUsedList = Object.keys( extensionsUsed );
			if ( extensionsUsedList.length > 0 ) outputJSON.extensionsUsed = extensionsUsedList;

2020
			if ( outputJSON.buffers && outputJSON.buffers.length > 0 ) {
2021

2022 2023
				// Update bytelength of the single buffer.
				outputJSON.buffers[ 0 ].byteLength = blob.size;
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2025
				var reader = new window.FileReader();
2026

2027
				if ( options.binary === true ) {
2028

2029
					// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
2030

2031 2032 2033
					var GLB_HEADER_BYTES = 12;
					var GLB_HEADER_MAGIC = 0x46546C67;
					var GLB_VERSION = 2;
2034

2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048
					var GLB_CHUNK_PREFIX_BYTES = 8;
					var GLB_CHUNK_TYPE_JSON = 0x4E4F534A;
					var GLB_CHUNK_TYPE_BIN = 0x004E4942;

					reader.readAsArrayBuffer( blob );
					reader.onloadend = function () {

						// Binary chunk.
						var binaryChunk = getPaddedArrayBuffer( reader.result );
						var binaryChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
						binaryChunkPrefix.setUint32( 0, binaryChunk.byteLength, true );
						binaryChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_BIN, true );

						// JSON chunk.
2049
						var jsonChunk = getPaddedArrayBuffer( stringToArrayBuffer( JSON.stringify( outputJSON ) ), 0x20 );
2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078
						var jsonChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
						jsonChunkPrefix.setUint32( 0, jsonChunk.byteLength, true );
						jsonChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_JSON, true );

						// GLB header.
						var header = new ArrayBuffer( GLB_HEADER_BYTES );
						var headerView = new DataView( header );
						headerView.setUint32( 0, GLB_HEADER_MAGIC, true );
						headerView.setUint32( 4, GLB_VERSION, true );
						var totalByteLength = GLB_HEADER_BYTES
							+ jsonChunkPrefix.byteLength + jsonChunk.byteLength
							+ binaryChunkPrefix.byteLength + binaryChunk.byteLength;
						headerView.setUint32( 8, totalByteLength, true );

						var glbBlob = new Blob( [
							header,
							jsonChunkPrefix,
							jsonChunk,
							binaryChunkPrefix,
							binaryChunk
						], { type: 'application/octet-stream' } );

						var glbReader = new window.FileReader();
						glbReader.readAsArrayBuffer( glbBlob );
						glbReader.onloadend = function () {

							onDone( glbReader.result );

						};
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					};

2082
				} else {
2083

2084 2085
					reader.readAsDataURL( blob );
					reader.onloadend = function () {
2086

2087 2088 2089
						var base64data = reader.result;
						outputJSON.buffers[ 0 ].uri = base64data;
						onDone( outputJSON );
2090

2091
					};
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				}
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2095
			} else {
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2097
				onDone( outputJSON );
2098

2099
			}
2100

2101
		} );
2102

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	}
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};
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THREE.GLTFExporter.Utils = {

	insertKeyframe: function ( track, time ) {

		var tolerance = 0.001; // 1ms
		var valueSize = track.getValueSize();

		var times = new track.TimeBufferType( track.times.length + 1 );
		var values = new track.ValueBufferType( track.values.length + valueSize );
		var interpolant = track.createInterpolant( new track.ValueBufferType( valueSize ) );

		var index;

		if ( track.times.length === 0 ) {

			times[ 0 ] = time;

			for ( var i = 0; i < valueSize; i ++ ) {

				values[ i ] = 0;

			}

			index = 0;

		} else if ( time < track.times[ 0 ] ) {

			if ( Math.abs( track.times[ 0 ] - time ) < tolerance ) return 0;

			times[ 0 ] = time;
			times.set( track.times, 1 );

			values.set( interpolant.evaluate( time ), 0 );
			values.set( track.values, valueSize );

			index = 0;

		} else if ( time > track.times[ track.times.length - 1 ] ) {

			if ( Math.abs( track.times[ track.times.length - 1 ] - time ) < tolerance ) {

				return track.times.length - 1;

			}

			times[ times.length - 1 ] = time;
			times.set( track.times, 0 );

			values.set( track.values, 0 );
			values.set( interpolant.evaluate( time ), track.values.length );

			index = times.length - 1;

		} else {

			for ( var i = 0; i < track.times.length; i ++ ) {

				if ( Math.abs( track.times[ i ] - time ) < tolerance ) return i;

				if ( track.times[ i ] < time && track.times[ i + 1 ] > time ) {

					times.set( track.times.slice( 0, i + 1 ), 0 );
					times[ i + 1 ] = time;
					times.set( track.times.slice( i + 1 ), i + 2 );

					values.set( track.values.slice( 0, ( i + 1 ) * valueSize ), 0 );
					values.set( interpolant.evaluate( time ), ( i + 1 ) * valueSize );
					values.set( track.values.slice( ( i + 1 ) * valueSize ), ( i + 2 ) * valueSize );

					index = i + 1;

					break;

				}

			}

		}

		track.times = times;
		track.values = values;

		return index;

	},

	mergeMorphTargetTracks: function ( clip, root ) {

		var tracks = [];
		var mergedTracks = {};
		var sourceTracks = clip.tracks;

		for ( var i = 0; i < sourceTracks.length; ++ i ) {

			var sourceTrack = sourceTracks[ i ];
			var sourceTrackBinding = THREE.PropertyBinding.parseTrackName( sourceTrack.name );
			var sourceTrackNode = THREE.PropertyBinding.findNode( root, sourceTrackBinding.nodeName );

2205
			if ( sourceTrackBinding.propertyName !== 'morphTargetInfluences' || sourceTrackBinding.propertyIndex === undefined ) {
2206

2207
				// Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.
2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226
				tracks.push( sourceTrack );
				continue;

			}

			if ( sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete
				&& sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear ) {

				if ( sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {

					// This should never happen, because glTF morph target animations
					// affect all targets already.
					throw new Error( 'THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );

				}

				console.warn( 'THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );

				sourceTrack = sourceTrack.clone();
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				sourceTrack.setInterpolation( THREE.InterpolateLinear );
2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296

			}

			var targetCount = sourceTrackNode.morphTargetInfluences.length;
			var targetIndex = sourceTrackNode.morphTargetDictionary[ sourceTrackBinding.propertyIndex ];

			if ( targetIndex === undefined ) {

				throw new Error( 'THREE.GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );

			}

			var mergedTrack;

			// If this is the first time we've seen this object, create a new
			// track to store merged keyframe data for each morph target.
			if ( mergedTracks[ sourceTrackNode.uuid ] === undefined ) {

				mergedTrack = sourceTrack.clone();

				var values = new mergedTrack.ValueBufferType( targetCount * mergedTrack.times.length );

				for ( var j = 0; j < mergedTrack.times.length; j ++ ) {

					values[ j * targetCount + targetIndex ] = mergedTrack.values[ j ];

				}

				mergedTrack.name = '.morphTargetInfluences';
				mergedTrack.values = values;

				mergedTracks[ sourceTrackNode.uuid ] = mergedTrack;
				tracks.push( mergedTrack );

				continue;

			}

			var sourceInterpolant = sourceTrack.createInterpolant( new sourceTrack.ValueBufferType( 1 ) );

			mergedTrack = mergedTracks[ sourceTrackNode.uuid ];

			// For every existing keyframe of the merged track, write a (possibly
			// interpolated) value from the source track.
			for ( var j = 0; j < mergedTrack.times.length; j ++ ) {

				mergedTrack.values[ j * targetCount + targetIndex ] = sourceInterpolant.evaluate( mergedTrack.times[ j ] );

			}

			// For every existing keyframe of the source track, write a (possibly
			// new) keyframe to the merged track. Values from the previous loop may
			// be written again, but keyframes are de-duplicated.
			for ( var j = 0; j < sourceTrack.times.length; j ++ ) {

				var keyframeIndex = this.insertKeyframe( mergedTrack, sourceTrack.times[ j ] );
				mergedTrack.values[ keyframeIndex * targetCount + targetIndex ] = sourceTrack.values[ j ];

			}

		}

		clip.tracks = tracks;

		return clip;

	}

};