Three.js 295.4 KB
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// Three.js r42 - http://github.com/mrdoob/three.js
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var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(b){this.setHex(b)};
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THREE.Color.prototype={copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex},setHex:function(b){this.hex=~~b&16777215;this.updateRGB()},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;this.updateHex()},setHSV:function(b,c,e){var f,g,k,h,m,o;if(e==0)f=g=k=0;else switch(h=Math.floor(b*6),m=b*6-h,b=e*(1-c),o=e*(1-c*m),c=e*(1-c*(1-m)),h){case 1:f=o;g=e;k=b;break;case 2:f=b;g=e;k=c;break;case 3:f=b;g=o;k=e;break;case 4:f=c;g=b;k=e;break;case 5:f=e;g=b;k=o;break;case 6:case 0:f=e,g=c,k=b}this.setRGB(f,
g,k)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,c){this.set(b||0,c||0)};
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THREE.Vector2.prototype={set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this},divideScalar:function(b){b?
(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)},
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unit:function(){return this.normalize()},equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,e){this.set(b||0,c||0,e||0)};
THREE.Vector3.prototype={set:function(b,c,e){this.x=b;this.y=c;this.z=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-=
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b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){return this.divide(this,b)},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*
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b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*
b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};
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THREE.Vector4=function(b,c,e,f){this.set(b||0,c||0,e||0,f||1)};
THREE.Vector4.prototype={set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){return this.set(b.x,b.y,b.z,b.w||1)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-=
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b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},
setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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THREE.Ray.prototype={intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c<e;c++)f=f.concat(this.intersectObject(b[c]));f.sort(function(b,e){return b.distance-e.distance});return f},intersectObject:function(b){function c(b,e,c){var f,c=c.matrixWorld.getPosition();f=c.clone().subSelf(b).dot(e);b=b.clone().addSelf(e.clone().multiplyScalar(f));return c.distanceTo(b)}function e(b,e,c,f){var f=f.clone().subSelf(e),c=c.clone().subSelf(e),
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g=b.clone().subSelf(e),b=f.dot(f),e=f.dot(c),f=f.dot(g),h=c.dot(c),c=c.dot(g),g=1/(b*h-e*e),h=(h*f-e*c)*g,b=(b*c-e*f)*g;return h>0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,k,h,m,o,t,n,p,u,v,x=b.geometry,
z=x.vertices,y=[],f=0;for(g=x.faces.length;f<g;f++)if(k=x.faces[f],u=this.origin.clone(),v=this.direction.clone(),t=b.matrixWorld,h=t.multiplyVector3(z[k.a].position.clone()),m=t.multiplyVector3(z[k.b].position.clone()),o=t.multiplyVector3(z[k.c].position.clone()),t=k instanceof THREE.Face4?t.multiplyVector3(z[k.d].position.clone()):null,n=b.matrixRotationWorld.multiplyVector3(k.normal.clone()),p=v.dot(n),b.doubleSided||(b.flipSided?p>0:p<0))if(n=n.dot((new THREE.Vector3).sub(h,u))/p,u=u.addSelf(v.multiplyScalar(n)),
k instanceof THREE.Face3)e(u,h,m,o)&&(k={distance:this.origin.distanceTo(u),point:u,face:k,object:b},y.push(k));else if(k instanceof THREE.Face4&&(e(u,h,m,t)||e(u,m,o,t)))k={distance:this.origin.distanceTo(u),point:u,face:k,object:b},y.push(k);return y}else return[]}};
THREE.Rectangle=function(){function b(){k=f-c;h=g-e}var c,e,f,g,k,h,m=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return k};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(h,k,n,p){m=!1;c=h;e=k;f=n;g=p;b()};this.addPoint=function(h,k){m?(m=!1,c=h,e=k,f=h,g=k):(c=c<h?c:h,e=e<k?e:k,f=f>h?f:h,g=g>k?g:k);b()};this.add3Points=
function(h,k,n,p,u,v){m?(m=!1,c=h<n?h<u?h:u:n<u?n:u,e=k<p?k<v?k:v:p<v?p:v,f=h>n?h>u?h:u:n>u?n:u,g=k>p?k>v?k:v:p>v?p:v):(c=h<n?h<u?h<c?h:c:u<c?u:c:n<u?n<c?n:c:u<c?u:c,e=k<p?k<v?k<e?k:e:v<e?v:e:p<v?p<e?p:e:v<e?v:e,f=h>n?h>u?h>f?h:f:u>f?u:f:n>u?n>f?n:f:u>f?u:f,g=k>p?k>v?k>g?k:g:v>g?v:g:p>v?p>g?p:g:v>g?v:g);b()};this.addRectangle=function(h){m?(m=!1,c=h.getLeft(),e=h.getTop(),f=h.getRight(),g=h.getBottom()):(c=c<h.getLeft()?c:h.getLeft(),e=e<h.getTop()?e:h.getTop(),f=f>h.getRight()?f:h.getRight(),g=g>
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h.getBottom()?g:h.getBottom());b()};this.inflate=function(h){c-=h;e-=h;f+=h;g+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f<h.getRight()?f:h.getRight();g=g<h.getBottom()?g:h.getBottom();b()};this.instersects=function(b){return Math.min(f,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(g,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){m=!0;g=f=e=c=0;b()};this.isEmpty=function(){return m}};THREE.Matrix3=function(){this.m=[]};
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THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,g,k,h,m,o,t,n,p,u,v,x,z){this.set(b||1,c||0,e||0,f||0,g||0,k||1,h||0,m||0,o||0,t||0,n||1,p||0,u||0,v||0,x||0,z||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={set:function(b,c,e,f,g,k,h,m,o,t,n,p,u,v,x,z){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=k;this.n23=h;this.n24=m;this.n31=o;this.n32=t;this.n33=n;this.n34=p;this.n41=u;this.n42=v;this.n43=x;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,e){var f=THREE.Matrix4.__v1,
g=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;k.sub(b,c).normalize();if(k.length()===0)k.z=1;f.cross(e,k).normalize();f.length()===0&&(k.x+=1.0E-4,f.cross(e,k).normalize());g.cross(k,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=k.x;this.n21=f.y;this.n22=g.y;this.n23=k.y;this.n31=f.z;this.n32=g.z;this.n33=k.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g;b.y=(this.n21*c+this.n22*e+this.n23*
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f+this.n24)*g;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+e*this.n32+f*this.n33;b.normalize();
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return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,k=b.n14,h=b.n21,m=b.n22,o=b.n23,t=b.n24,n=b.n31,p=b.n32,u=b.n33,v=b.n34,x=b.n41,z=b.n42,y=b.n43,w=b.n44,H=c.n11,A=c.n12,J=c.n13,G=c.n14,C=c.n21,P=c.n22,
F=c.n23,K=c.n24,I=c.n31,V=c.n32,E=c.n33,$=c.n34,Q=c.n41,S=c.n42,T=c.n43,j=c.n44;this.n11=e*H+f*C+g*I+k*Q;this.n12=e*A+f*P+g*V+k*S;this.n13=e*J+f*F+g*E+k*T;this.n14=e*G+f*K+g*$+k*j;this.n21=h*H+m*C+o*I+t*Q;this.n22=h*A+m*P+o*V+t*S;this.n23=h*J+m*F+o*E+t*T;this.n24=h*G+m*K+o*$+t*j;this.n31=n*H+p*C+u*I+v*Q;this.n32=n*A+p*P+u*V+v*S;this.n33=n*J+p*F+u*E+v*T;this.n34=n*G+p*K+u*$+v*j;this.n41=x*H+z*C+y*I+w*Q;this.n42=x*A+z*P+y*V+w*S;this.n43=x*J+z*F+y*E+w*T;this.n44=x*G+z*K+y*$+w*j;return this},multiplyToArray:function(b,
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c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=
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b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,k=this.n22,h=this.n23,m=this.n24,o=this.n31,t=this.n32,n=this.n33,p=this.n34,u=this.n41,v=this.n42,x=this.n43,z=this.n44;return f*h*t*u-e*m*t*u-f*k*n*u+c*m*n*u+e*k*p*u-c*h*p*u-f*h*o*v+e*m*o*v+f*g*n*v-b*m*n*v-e*g*p*v+b*h*p*v+f*k*o*x-c*m*o*x-f*g*t*x+b*m*t*x+c*g*p*x-b*k*p*x-e*k*o*z+c*h*o*z+e*g*t*z-b*h*t*z-c*g*n*z+b*k*n*z},transpose:function(){var b;b=this.n21;this.n21=
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this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=
this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=
this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,
c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,
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c){var e=Math.cos(c),f=Math.sin(c),g=1-e,k=b.x,h=b.y,m=b.z,o=g*k,t=g*h;this.set(o*k+e,o*h-f*m,o*m+f*h,0,o*h+f*m,t*h+e,t*m-f*k,0,o*m-f*h,t*m+f*k,g*m*m+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);
return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,g=b.z,k=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),m=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var o=h*m,t=h*g,n=f*m,p=f*g;this.n11=o+p*e;this.n12=
n*e-t;this.n13=k*f;this.n21=k*g;this.n22=k*m;this.n23=-e;this.n31=t*e-n;this.n32=p+o*e;this.n33=k*h;break;case "ZXY":o=h*m;t=h*g;n=f*m;p=f*g;this.n11=o-p*e;this.n12=-k*g;this.n13=n+t*e;this.n21=t+n*e;this.n22=k*m;this.n23=p-o*e;this.n31=-k*f;this.n32=e;this.n33=k*h;break;case "ZYX":o=k*m;t=k*g;n=e*m;p=e*g;this.n11=h*m;this.n12=n*f-t;this.n13=o*f+p;this.n21=h*g;this.n22=p*f+o;this.n23=t*f-n;this.n31=-f;this.n32=e*h;this.n33=k*h;break;case "YZX":o=k*h;t=k*f;n=e*h;p=e*f;this.n11=h*m;this.n12=p-o*g;this.n13=
n*g+t;this.n21=g;this.n22=k*m;this.n23=-e*m;this.n31=-f*m;this.n32=t*g+n;this.n33=o-p*g;break;case "XZY":o=k*h;t=k*f;n=e*h;p=e*f;this.n11=h*m;this.n12=-g;this.n13=f*m;this.n21=o*g+p;this.n22=k*m;this.n23=t*g-n;this.n31=n*g-t;this.n32=e*m;this.n33=p*g+o;break;default:o=k*m,t=k*g,n=e*m,p=e*g,this.n11=h*m,this.n12=-h*g,this.n13=f,this.n21=t+n*f,this.n22=o-p*f,this.n23=-e*h,this.n31=p-o*f,this.n32=n+t*f,this.n33=k*h}return this},setRotationFromQuaternion:function(b){var c=b.x,e=b.y,f=b.z,g=b.w,k=c+c,
h=e+e,m=f+f,b=c*k,o=c*h;c*=m;var t=e*h;e*=m;f*=m;k*=g;h*=g;g*=m;this.n11=1-(t+f);this.n12=o-g;this.n13=c+h;this.n21=o+g;this.n22=1-(b+f);this.n23=e-k;this.n31=c-h;this.n32=e+k;this.n33=1-(b+t);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,
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c){var e=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}};
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THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,g=b.n13,k=b.n14,h=b.n21,m=b.n22,o=b.n23,t=b.n24,n=b.n31,p=b.n32,u=b.n33,v=b.n34,x=b.n41,z=b.n42,y=b.n43,w=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=o*v*z-t*u*z+t*p*y-m*v*y-o*p*w+m*u*w;c.n12=k*u*z-g*v*z-k*p*y+f*v*y+g*p*w-f*u*w;c.n13=g*t*z-k*o*z+k*m*y-f*t*y-g*m*w+f*o*w;c.n14=k*o*p-g*t*p-k*m*u+f*t*u+g*m*v-f*o*v;c.n21=t*u*x-o*v*x-t*n*y+h*v*y+o*n*w-h*u*w;c.n22=g*v*x-k*u*x+k*n*y-e*v*y-g*n*w+e*u*w;c.n23=k*o*x-g*t*x-k*h*y+e*t*y+g*h*w-e*o*w;c.n24=
g*t*n-k*o*n+k*h*u-e*t*u-g*h*v+e*o*v;c.n31=m*v*x-t*p*x+t*n*z-h*v*z-m*n*w+h*p*w;c.n32=k*p*x-f*v*x-k*n*z+e*v*z+f*n*w-e*p*w;c.n33=g*t*x-k*m*x+k*h*z-e*t*z-f*h*w+e*m*w;c.n34=k*m*n-f*t*n-k*h*p+e*t*p+f*h*v-e*m*v;c.n41=o*p*x-m*u*x-o*n*z+h*u*z+m*n*y-h*p*y;c.n42=f*u*x-g*p*x+g*n*z-e*u*z-f*n*y+e*p*y;c.n43=g*m*x-f*o*x-g*h*z+e*o*z+f*h*y-e*m*y;c.n44=f*o*n-g*m*n+g*h*p-e*o*p-f*h*u+e*m*u;c.multiplyScalar(1/b.determinant());return c};
THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,k=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,m=b.n33*b.n11-b.n31*b.n13,o=-b.n32*b.n11+b.n31*b.n12,t=b.n23*b.n12-b.n22*b.n13,n=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*t;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*k;e[3]=b*h;e[4]=b*m;e[5]=b*o;e[6]=b*t;e[7]=b*n;e[8]=b*p;return c};
THREE.Matrix4.makeFrustum=function(b,c,e,f,g,k){var h;h=new THREE.Matrix4;h.n11=2*g/(c-b);h.n12=0;h.n13=(c+b)/(c-b);h.n14=0;h.n21=0;h.n22=2*g/(f-e);h.n23=(f+e)/(f-e);h.n24=0;h.n31=0;h.n32=0;h.n33=-(k+g)/(k-g);h.n34=-2*k*g/(k-g);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(b,c,e,f){var g,b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,e,f)};
THREE.Matrix4.makeOrtho=function(b,c,e,f,g,k){var h,m,o,t;h=new THREE.Matrix4;m=c-b;o=e-f;t=k-g;h.n11=2/m;h.n12=0;h.n13=0;h.n14=-((c+b)/m);h.n21=0;h.n22=2/o;h.n23=0;h.n24=-((e+f)/o);h.n31=0;h.n32=0;h.n33=-2/t;h.n34=-((k+g)/t);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
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THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;
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this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this._vector=new THREE.Vector3;this.name=""};
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THREE.Object3D.prototype={translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===
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-1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var e,f,g;e=0;for(f=this.children.length;e<f;e++){g=this.children[e];if(g.name===b)return g;if(c&&(g=g.getChildByName(b,c),g!==void 0))return g}},updateMatrix:function(){this.matrix.setPosition(this.position);
this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,e){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),
this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b<f;b++)this.children[b].update(this.matrixWorld,c,e)}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)};
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THREE.Quaternion.prototype={set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,e=b.x*c,f=b.y*c,g=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-g),g=Math.sin(-g),k=Math.cos(e),e=Math.sin(e),h=b*c,m=f*g;this.w=h*k-m*e;this.x=h*e+m*k;this.y=f*c*k+b*g*e;this.z=b*g*k-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e);this.x=b.x*f;this.y=b.y*
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f;this.z=b.z*f;this.w=Math.cos(e);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},
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multiplySelf:function(b){var c=this.x,e=this.y,f=this.z,g=this.w,k=b.x,h=b.y,m=b.z,b=b.w;this.x=c*b+g*k+e*m-f*h;this.y=e*b+g*h+f*k-c*m;this.z=f*b+g*m+c*h-e*k;this.w=g*b-c*k-e*h-f*m;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,g=b.z,k=this.x,h=this.y,m=this.z,o=this.w,t=o*e+h*g-m*f,n=
o*f+m*e-k*g,p=o*g+k*f-h*e,e=-k*e-h*f-m*g;c.x=t*o+e*-k+n*-m-p*-h;c.y=n*o+e*-h+p*-k-t*-m;c.z=p*o+e*-m+t*-h-n*-k;return c}};
THREE.Quaternion.slerp=function(b,c,e,f){var g=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(g)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var k=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;g=Math.sin((1-f)*k)/h;f=Math.sin(f*k)/h;e.w=b.w*g+c.w*f;e.x=b.x*g+c.x*f;e.y=b.y*g+c.y*f;e.z=b.z*g+c.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
THREE.Face3=function(b,c,e,f,g,k){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3};
THREE.Face4=function(b,c,e,f,g,k,h){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)};
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THREE.UV.prototype={set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
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THREE.Geometry.prototype={computeCentroids:function(){var b,c,e;b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e.centroid.set(0,0,0),e instanceof THREE.Face3?(e.centroid.addSelf(this.vertices[e.a].position),e.centroid.addSelf(this.vertices[e.b].position),e.centroid.addSelf(this.vertices[e.c].position),e.centroid.divideScalar(3)):e instanceof THREE.Face4&&(e.centroid.addSelf(this.vertices[e.a].position),e.centroid.addSelf(this.vertices[e.b].position),e.centroid.addSelf(this.vertices[e.c].position),
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e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,e,f,g,k,h,m=new THREE.Vector3,o=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){k=this.faces[f];if(b&&k.vertexNormals.length){m.set(0,0,0);c=0;for(e=k.vertexNormals.length;c<e;c++)m.addSelf(k.vertexNormals[c]);m.divideScalar(3)}else c=this.vertices[k.a],e=this.vertices[k.b],h=this.vertices[k.c],m.sub(h.position,e.position),o.sub(c.position,e.position),m.crossSelf(o);m.isZero()||
m.normalize();k.normal.copy(m)}},computeVertexNormals:function(){var b,c,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=
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this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]),
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e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,e,c,f,g,k,F){m=b.vertices[e].position;o=b.vertices[c].position;t=b.vertices[f].position;n=h[g];p=h[k];u=h[F];v=o.x-m.x;x=t.x-m.x;z=o.y-m.y;y=t.y-m.y;w=o.z-m.z;H=t.z-m.z;A=p.u-n.u;J=u.u-n.u;G=p.v-n.v;C=u.v-n.v;P=1/(A*C-J*G);V.set((C*v-G*x)*
P,(C*z-G*y)*P,(C*w-G*H)*P);E.set((A*x-J*v)*P,(A*y-J*z)*P,(A*H-J*w)*P);K[e].addSelf(V);K[c].addSelf(V);K[f].addSelf(V);I[e].addSelf(E);I[c].addSelf(E);I[f].addSelf(E)}var c,e,f,g,k,h,m,o,t,n,p,u,v,x,z,y,w,H,A,J,G,C,P,F,K=[],I=[],V=new THREE.Vector3,E=new THREE.Vector3,$=new THREE.Vector3,Q=new THREE.Vector3,S=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)K[c]=new THREE.Vector3,I[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)k=this.faces[c],h=this.faceVertexUvs[0][c],k instanceof
THREE.Face3?b(this,k.a,k.b,k.c,0,1,2):k instanceof THREE.Face4&&(b(this,k.a,k.b,k.c,0,1,2),b(this,k.a,k.b,k.d,0,1,3));var T=["a","b","c","d"];c=0;for(e=this.faces.length;c<e;c++){k=this.faces[c];for(f=0;f<k.vertexNormals.length;f++)S.copy(k.vertexNormals[f]),g=k[T[f]],F=K[g],$.copy(F),$.subSelf(S.multiplyScalar(S.dot(F))).normalize(),Q.cross(k.vertexNormals[f],F),g=Q.dot(I[g]),g=g<0?-1:1,k.vertexTangents[f]=new THREE.Vector4($.x,$.y,$.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var b;
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if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;c<e;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;c<e;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,e){return Math.min(b,e)+"_"+Math.max(b,e)}function c(b,e,c){b[e]===
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void 0?(b[e]={set:{},array:[]},b[e].set[c]=1,b[e].array.push(c)):b[e].set[c]===void 0&&(b[e].set[c]=1,b[e].array.push(c))}var e,f,g,k,h,m={};e=0;for(f=this.faces.length;e<f;e++)h=this.faces[e],h instanceof THREE.Face3?(g=b(h.a,h.b),c(m,g,e),g=b(h.b,h.c),c(m,g,e),g=b(h.a,h.c),c(m,g,e)):h instanceof THREE.Face4&&(g=b(h.b,h.d),c(m,g,e),g=b(h.a,h.b),c(m,g,e),g=b(h.a,h.d),c(m,g,e),g=b(h.b,h.c),c(m,g,e),g=b(h.c,h.d),c(m,g,e));e=0;for(f=this.edges.length;e<f;e++){h=this.edges[e];g=h.vertexIndices[0];k=h.vertexIndices[1];
h.faceIndices=m[b(g,k)].array;for(g=0;g<h.faceIndices.length;g++)k=h.faceIndices[g],h.faces.push(this.faces[k])}}};THREE.GeometryIdCounter=0;
THREE.Spline=function(b){function c(b,e,c,f,h,g,k){b=(c-b)*0.5;f=(f-e)*0.5;return(2*(e-c)+b+f)*k+(-3*(e-c)-2*b-f)*g+b*h+e}this.points=b;var e=[],f={x:0,y:0,z:0},g,k,h,m,o,t,n,p,u;this.initFromArray=function(b){this.points=[];for(var e=0;e<b.length;e++)this.points[e]={x:b[e][0],y:b[e][1],z:b[e][2]}};this.getPoint=function(b){g=(this.points.length-1)*b;k=Math.floor(g);h=g-k;e[0]=k==0?k:k-1;e[1]=k;e[2]=k>this.points.length-2?k:k+1;e[3]=k>this.points.length-3?k:k+2;t=this.points[e[0]];n=this.points[e[1]];
p=this.points[e[2]];u=this.points[e[3]];m=h*h;o=h*m;f.x=c(t.x,n.x,p.x,u.x,h,m,o);f.y=c(t.y,n.y,p.y,u.y,h,m,o);f.z=c(t.z,n.z,p.z,u.z,h,m,o);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;b<c;b++)e=this.points[b],f[b]=[e.x,e.y,e.z];return f};this.getLength=function(b){var e,c,f=e=e=0,h=new THREE.Vector3,g=new THREE.Vector3,k=[],m=0;k[0]=0;b||(b=100);c=this.points.length*b;h.copy(this.points[0]);for(b=1;b<c;b++)e=b/c,position=this.getPoint(e),g.copy(position),
m+=g.distanceTo(h),h.copy(position),e*=this.points.length-1,e=Math.floor(e),e!=f&&(k[e]=m,f=e);k[k.length]=m;return{chunks:k,total:m}};this.reparametrizeByArcLength=function(b){var e,c,f,h,g,k,m=[],o=new THREE.Vector3,t=this.getLength();m.push(o.copy(this.points[0]).clone());for(e=1;e<this.points.length;e++){c=t.chunks[e]-t.chunks[e-1];k=Math.ceil(b*c/t.total);h=(e-1)/(this.points.length-1);g=e/(this.points.length-1);for(c=1;c<k-1;c++)f=h+c*(1/k)*(g-h),position=this.getPoint(f),m.push(o.copy(position).clone());
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m.push(o.copy(this.points[e]).clone())}this.points=m}};THREE.Edge=function(b,c,e,f){this.vertices=[b,c];this.vertexIndices=[e,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,e,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=e||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
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THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);c.multiplyScalar(b);this.position.addSelf(c);this.target.position.addSelf(c)};
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THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,e=-c,f=b*e,b=Math.abs(b*c-f),e=Math.abs(c-e);this.projectionMatrix=THREE.Matrix4.makeFrustum(f+this.x*b/this.fullWidth,f+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*e/this.fullHeight,c-this.y*e/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
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THREE.Camera.prototype.setViewOffset=function(b,c,e,f,g,k){this.fullWidth=b;this.fullHeight=c;this.x=e;this.y=f;this.width=g;this.height=k;this.updateProjectionMatrix()};
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THREE.Camera.prototype.update=function(b,c,e){if(this.useTarget)this.matrix.lookAt(this.position,this.target.position,this.up),this.matrix.setPosition(this.position),b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse),c=!0;else if(this.matrixAutoUpdate&&this.updateMatrix(),c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=
!1,c=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,e)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;
THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(b,c,e,f){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1;this.distance=e||0;this.castShadow=f!==void 0?f:!1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,c,e){THREE.Light.call(this,b);this.position=new THREE.Vector3;this.intensity=c||1;this.distance=e||0};
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THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(b,c,e,f){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=c||1;this.distance=e||0;this.castShadow=f!==void 0?f:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
THREE.LensFlare=function(b,c,e,f){THREE.Object3D.call(this);this.positionScreen=new THREE.Vector3;this.lensFlares=[];this.customUpdateCallback=void 0;b!==void 0&&this.add(b,c,e,f)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
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THREE.LensFlare.prototype.add=function(b,c,e,f){c===void 0&&(c=-1);e===void 0&&(e=0);if(f===void 0)f=THREE.BillboardBlending;e=Math.min(e,Math.max(0,e));this.lensFlares.push({texture:b,size:c,distance:e,x:0,y:0,z:0,scale:1,rotation:1,opacity:1,blending:f})};
THREE.LensFlare.prototype.updateLensFlares=function(){var b,c=this.lensFlares.length,e,f=-this.positionScreen.x*2,g=-this.positionScreen.y*2;for(b=0;b<c;b++)e=this.lensFlares[b],e.x=this.positionScreen.x+f*e.distance,e.y=this.positionScreen.y+g*e.distance,e.wantedRotation=e.x*Math.PI*0.25,e.rotation+=(e.wantedRotation-e.rotation)*0.25};
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THREE.Material=function(b){this.id=THREE.MaterialCounter.value++;b=b||{};this.opacity=b.opacity!==void 0?b.opacity:1;this.transparent=b.transparent!==void 0?b.transparent:!1;this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==void 0?b.depthTest:!0;this.polygonOffset=b.polygonOffset!==void 0?b.polygonOffset:!1;this.polygonOffsetFactor=b.polygonOffsetFactor!==void 0?b.polygonOffsetFactor:0;this.polygonOffsetUnits=b.polygonOffsetUnits!==void 0?b.polygonOffsetUnits:
0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};
THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.LineBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.linewidth=b.linewidth!==void 0?b.linewidth:1;this.linecap=b.linecap!==void 0?b.linecap:"round";this.linejoin=b.linejoin!==void 0?b.linejoin:"round";this.vertexColors=b.vertexColors?b.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;
THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
THREE.MeshBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.shading=b.shading!==
void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};
THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
THREE.MeshLambertMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.shading=b.shading!==
void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};
THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
THREE.MeshPhongMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.ambient=b.ambient!==void 0?new THREE.Color(b.ambient):new THREE.Color(328965);this.specular=b.specular!==void 0?new THREE.Color(b.specular):new THREE.Color(1118481);this.shininess=b.shininess!==void 0?b.shininess:30;this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;
this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==
void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
THREE.MeshDepthMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
THREE.MeshNormalMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading?b.shading:THREE.FlatShading;this.wireframe=b.wireframe?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth?b.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
THREE.MeshShaderMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.fragmentShader=b.fragmentShader!==void 0?b.fragmentShader:"void main() {}";this.vertexShader=b.vertexShader!==void 0?b.vertexShader:"void main() {}";this.uniforms=b.uniforms!==void 0?b.uniforms:{};this.attributes=b.attributes;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.fog=
b.fog!==void 0?b.fog:!1;this.lights=b.lights!==void 0?b.lights:!1;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};THREE.MeshShaderMaterial.prototype=new THREE.Material;THREE.MeshShaderMaterial.prototype.constructor=THREE.MeshShaderMaterial;
THREE.ShadowVolumeDynamicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.shading=b.shading!==
void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};
THREE.ShadowVolumeDynamicMaterial.prototype=new THREE.Material;THREE.ShadowVolumeDynamicMaterial.prototype.constructor=THREE.ShadowVolumeDynamicMaterial;
THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.size=b.size!==void 0?b.size:1;this.sizeAttenuation=b.sizeAttenuation!==void 0?b.sizeAttenuation:!0;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
THREE.ParticleCanvasMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.program=b.program!==void 0?b.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(b){THREE.Material.call(this);this.domElement=b};
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THREE.Texture=function(b,c,e,f,g,k){this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=e!==void 0?e:THREE.ClampToEdgeWrapping;this.wrapT=f!==void 0?f:THREE.ClampToEdgeWrapping;this.magFilter=g!==void 0?g:THREE.LinearFilter;this.minFilter=k!==void 0?k:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
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THREE.Texture.prototype={clone:function(){var b=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;
THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
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THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,c,e){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=e!=void 0?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
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THREE.Line.prototype.constructor=THREE.Line;
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THREE.Mesh=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c&&c.length?c:[c];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=b.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var e=0;e<this.geometry.morphTargets.length;e++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[e].name]=
e}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(b){if(this.morphTargetDictionary[b]!==void 0)return this.morphTargetDictionary[b];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+b+" does not exist. Returning 0.");return 0};
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THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
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THREE.Bone.prototype.update=function(b,c,e){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,g=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(f=0;f<g;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.skinMatrix,c,e):b.update(this.matrixWorld,!0,e)}else for(f=0;f<g;f++)this.children[f].update(this.skinMatrix,
c,e)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1&&(b.parent!==void 0&&b.parent.removeChild(b),b.parent=this,this.children.push(b),!(b instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};
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THREE.SkinnedMesh=function(b,c){THREE.Mesh.call(this,b,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var e,f,g,k,h,m;if(this.geometry.bones!==void 0){for(e=0;e<this.geometry.bones.length;e++)g=this.geometry.bones[e],k=g.pos,h=g.rotq,m=g.scl,f=this.addBone(),f.name=g.name,f.position.set(k[0],k[1],k[2]),f.quaternion.set(h[0],h[1],h[2],h[3]),f.useQuaternion=!0,m!==void 0?f.scale.set(m[0],m[1],m[2]):f.scale.set(1,1,1);for(e=0;e<this.bones.length;e++)g=this.geometry.bones[e],
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f=this.bones[e],g.parent===-1?this.addChild(f):this.bones[g.parent].addChild(f);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
THREE.SkinnedMesh.prototype.update=function(b,c,e){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,g=this.children.length;for(f=0;f<g;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.identityMatrix,!1,e):b.update(this.matrixWorld,c,e);e=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<e;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
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c*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===void 0&&(b=new THREE.Bone(this));this.bones.push(b);return b};
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THREE.SkinnedMesh.prototype.pose=function(){this.update(void 0,!0);for(var b,c=[],e=0;e<this.bones.length;e++)b=this.bones[e],c.push(THREE.Matrix4.makeInvert(b.skinMatrix)),b.skinMatrix.flattenToArrayOffset(this.boneMatrices,e*16);if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var f;for(b=0;b<this.geometry.skinIndices.length;b++){var e=this.geometry.vertices[b].position,g=this.geometry.skinIndices[b].x,k=this.geometry.skinIndices[b].y;f=new THREE.Vector3(e.x,
e.y,e.z);this.geometry.skinVerticesA.push(c[g].multiplyVector3(f));f=new THREE.Vector3(e.x,e.y,e.z);this.geometry.skinVerticesB.push(c[k].multiplyVector3(f));this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1&&(e=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5,this.geometry.skinWeights[b].x+=e,this.geometry.skinWeights[b].y+=e)}}};THREE.Ribbon=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c]};
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THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(b,c){c===void 0&&(c=0);for(var c=Math.abs(c),e=0;e<this.LODs.length;e++)if(c<this.LODs[e].visibleAtDistance)break;this.LODs.splice(e,0,{visibleAtDistance:c,object3D:b});this.addChild(b)};
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THREE.LOD.prototype.update=function(b,c,e){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;if(this.LODs.length>1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1,
this.LODs[f].object3D.visible=!0;else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,e)};THREE.ShadowVolume=function(b,c){b instanceof THREE.Mesh?(THREE.Mesh.call(this,b.geometry,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]),b.addChild(this)):THREE.Mesh.call(this,b,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);this.calculateShadowVolumeGeometry()};
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THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
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THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,c,e,f,g,k,h,m,o,t,n,p,u,v,x=new THREE.Geometry;x.vertices=this.geometry.vertices;f=x.faces=this.geometry.faces;var z=x.egdes=this.geometry.edges,y=x.edgeFaces=[];g=0;var w=[];b=0;for(c=f.length;b<c;b++)if(e=f[b],w.push(g),g+=e instanceof THREE.Face3?3:4,e.vertexNormals[0]=e.normal,e.vertexNormals[1]=e.normal,e.vertexNormals[2]=e.normal,e instanceof THREE.Face4)e.vertexNormals[3]=
e.normal;b=0;for(c=z.length;b<c;b++)m=z[b],e=m.faces[0],f=m.faces[1],g=m.faceIndices[0],k=m.faceIndices[1],h=m.vertexIndices[0],m=m.vertexIndices[1],e.a===h?(o="a",n=w[g]+0):e.b===h?(o="b",n=w[g]+1):e.c===h?(o="c",n=w[g]+2):e.d===h&&(o="d",n=w[g]+3),e.a===m?(o+="a",p=w[g]+0):e.b===m?(o+="b",p=w[g]+1):e.c===m?(o+="c",p=w[g]+2):e.d===m&&(o+="d",p=w[g]+3),f.a===h?(t="a",u=w[k]+0):f.b===h?(t="b",u=w[k]+1):f.c===h?(t="c",u=w[k]+2):f.d===h&&(t="d",u=w[k]+3),f.a===m?(t+="a",v=w[k]+0):f.b===m?(t+="b",v=w[k]+
1):f.c===m?(t+="c",v=w[k]+2):f.d===m&&(t+="d",v=w[k]+3),o==="ac"||o==="ad"||o==="ca"||o==="da"?n>p&&(e=n,n=p,p=e):n<p&&(e=n,n=p,p=e),t==="ac"||t==="ad"||t==="ca"||t==="da"?u>v&&(e=u,u=v,v=e):u<v&&(e=u,u=v,v=e),e=new THREE.Face4(n,p,u,v),e.normal.set(1,0,0),y.push(e);this.geometry=x}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
THREE.ShadowVolume.prototype.calculateShadowVolumeGeometryWithoutEdgeInfo=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var c=this.geometry.vertices,e=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces,b=b.vertices,k=g.length,h,m,o,t,n,p=["a","b","c","d"];for(o=0;o<k;o++){m=c.length;h=g[o];h instanceof THREE.Face4?(t=4,m=new THREE.Face4(m,m+1,m+2,m+3)):(t=3,m=new THREE.Face3(m,m+1,m+2));m.normal.copy(h.normal);e.push(m);
for(m=0;m<t;m++)n=b[h[p[m]]],c.push(new THREE.Vertex(n.position.clone()))}for(k=0;k<g.length-1;k++){b=e[k];for(h=k+1;h<g.length;h++)m=e[h],m=this.facesShareEdge(c,b,m),m!==void 0&&(m=new THREE.Face4(m.indices[0],m.indices[3],m.indices[2],m.indices[1]),m.normal.set(1,0,0),f.push(m))}};
THREE.ShadowVolume.prototype.facesShareEdge=function(b,c,e){var f,g,k,h,m,o,t,n,p,u,v,x,z,y=0,w=["a","b","c","d"];f=c instanceof THREE.Face4?4:3;g=e instanceof THREE.Face4?4:3;for(x=0;x<f;x++){k=c[w[x]];m=b[k];for(z=0;z<g;z++)if(h=e[w[z]],o=b[h],Math.abs(m.position.x-o.position.x)<1.0E-4&&Math.abs(m.position.y-o.position.y)<1.0E-4&&Math.abs(m.position.z-o.position.z)<1.0E-4&&(y++,y===1&&(t=m,n=o,p=k,u=h,v=w[x]),y===2))return v+=w[x],v==="ad"||v==="ac"?{faces:[c,e],vertices:[t,n,o,m],indices:[p,u,
h,k],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,e],vertices:[t,m,o,n],indices:[p,k,h,u],vertexTypes:[1,1,2,2],extrudable:!0}}};
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THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==void 0)this.material=b.material,this.map=void 0,this.blending=material.blending;else if(b.map!==void 0)this.map=b.map instanceof THREE.Texture?b.map:THREE.ImageUtils.loadTexture(b.map),this.material=void 0,this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.useScreenCoordinates=b.useScreenCoordinates!==void 0?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==void 0?b.mergeWith3D:!this.useScreenCoordinates;
this.affectedByDistance=b.affectedByDistance!==void 0?b.affectedByDistance:!this.useScreenCoordinates;this.scaleByViewport=b.scaleByViewport!==void 0?b.scaleByViewport:!this.affectedByDistance;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;
THREE.Sprite.prototype.supr=THREE.Object3D.prototype;THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);
THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
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THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.collisions=this.overrideMaterial=this.fog=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};
THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1)this.objects.push(b),this.__objectsAdded.push(b);for(var c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};
THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;
THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,e){this.color=new THREE.Color(b);this.near=c||1;this.far=e||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
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THREE.Projector=function(){function b(){var b=o[m]=o[m]||new THREE.RenderableVertex;m++;return b}function c(b,e){return e.z-b.z}function e(b,e){var c=0,f=1,h=b.z+b.w,g=e.z+e.w,j=-b.z+b.w,k=-e.z+e.w;return h>=0&&g>=0&&j>=0&&k>=0?!0:h<0&&g<0||j<0&&k<0?!1:(h<0?c=Math.max(c,h/(h-g)):g<0&&(f=Math.min(f,h/(h-g))),j<0?c=Math.max(c,j/(j-k)):k<0&&(f=Math.min(f,j/(j-k))),f<c?!1:(b.lerpSelf(e,c),e.lerpSelf(b,1-f),!0))}var f,g,k=[],h,m,o=[],t,n,p=[],u,v=[],x,z,y=[],w,H,A=[],J=new THREE.Vector4,G=new THREE.Vector4,
C=new THREE.Matrix4,P=new THREE.Matrix4,F=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],K=new THREE.Vector4,I=new THREE.Vector4;this.projectVector=function(b,e){C.multiply(e.projectionMatrix,e.matrixWorldInverse);C.multiplyVector3(b);return b};this.unprojectVector=function(b,e){C.multiply(e.matrixWorld,THREE.Matrix4.makeInvert(e.projectionMatrix));C.multiplyVector3(b);return b};this.projectObjects=function(b,e,h){var e=[],m,o,t;g=0;o=
b.objects;b=0;for(m=o.length;b<m;b++){t=o[b];var j;if(!(j=!t.visible))if(j=t instanceof THREE.Mesh){a:{j=void 0;for(var n=t.matrixWorld,p=-t.geometry.boundingSphere.radius*Math.max(t.scale.x,Math.max(t.scale.y,t.scale.z)),u=0;u<6;u++)if(j=F[u].x*n.n14+F[u].y*n.n24+F[u].z*n.n34+F[u].w,j<=p){j=!1;break a}j=!0}j=!j}if(!j)j=k[g]=k[g]||new THREE.RenderableObject,g++,f=j,J.copy(t.position),C.multiplyVector3(J),f.object=t,f.z=J.z,e.push(f)}h&&e.sort(c);return e};this.projectScene=function(f,g,k){var J=[],
S=g.near,T=g.far,j,L,fa,Y,ga,ea,ia,qa,ha,M,ma,aa,ca,ja,U,W,oa;H=z=u=n=0;g.matrixAutoUpdate&&g.update(void 0,!0);f.update(void 0,!1,g);C.multiply(g.projectionMatrix,g.matrixWorldInverse);F[0].set(C.n41-C.n11,C.n42-C.n12,C.n43-C.n13,C.n44-C.n14);F[1].set(C.n41+C.n11,C.n42+C.n12,C.n43+C.n13,C.n44+C.n14);F[2].set(C.n41+C.n21,C.n42+C.n22,C.n43+C.n23,C.n44+C.n24);F[3].set(C.n41-C.n21,C.n42-C.n22,C.n43-C.n23,C.n44-C.n24);F[4].set(C.n41-C.n31,C.n42-C.n32,C.n43-C.n33,C.n44-C.n34);F[5].set(C.n41+C.n31,C.n42+
C.n32,C.n43+C.n33,C.n44+C.n34);for(j=0;j<6;j++)ha=F[j],ha.divideScalar(Math.sqrt(ha.x*ha.x+ha.y*ha.y+ha.z*ha.z));ha=this.projectObjects(f,g,!0);f=0;for(j=ha.length;f<j;f++)if(M=ha[f].object,M.visible)if(ma=M.matrixWorld,aa=M.matrixRotationWorld,ca=M.materials,ja=M.overdraw,m=0,M instanceof THREE.Mesh){U=M.geometry;Y=U.vertices;W=U.faces;U=U.faceVertexUvs;L=0;for(fa=Y.length;L<fa;L++)h=b(),h.positionWorld.copy(Y[L].position),ma.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),
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C.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>S&&h.positionScreen.z<T;Y=0;for(L=W.length;Y<L;Y++){fa=W[Y];if(fa instanceof THREE.Face3)if(ga=o[fa.a],ea=o[fa.b],ia=o[fa.c],ga.visible&&ea.visible&&ia.visible&&(M.doubleSided||M.flipSided!=(ia.positionScreen.x-ga.positionScreen.x)*(ea.positionScreen.y-ga.positionScreen.y)-(ia.positionScreen.y-ga.positionScreen.y)*(ea.positionScreen.x-ga.positionScreen.x)<
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176
0))qa=p[n]=p[n]||new THREE.RenderableFace3,n++,t=qa,t.v1.copy(ga),t.v2.copy(ea),t.v3.copy(ia);else continue;else if(fa instanceof THREE.Face4)if(ga=o[fa.a],ea=o[fa.b],ia=o[fa.c],qa=o[fa.d],ga.visible&&ea.visible&&ia.visible&&qa.visible&&(M.doubleSided||M.flipSided!=((qa.positionScreen.x-ga.positionScreen.x)*(ea.positionScreen.y-ga.positionScreen.y)-(qa.positionScreen.y-ga.positionScreen.y)*(ea.positionScreen.x-ga.positionScreen.x)<0||(ea.positionScreen.x-ia.positionScreen.x)*(qa.positionScreen.y-
ia.positionScreen.y)-(ea.positionScreen.y-ia.positionScreen.y)*(qa.positionScreen.x-ia.positionScreen.x)<0)))oa=v[u]=v[u]||new THREE.RenderableFace4,u++,t=oa,t.v1.copy(ga),t.v2.copy(ea),t.v3.copy(ia),t.v4.copy(qa);else continue;t.normalWorld.copy(fa.normal);aa.multiplyVector3(t.normalWorld);t.centroidWorld.copy(fa.centroid);ma.multiplyVector3(t.centroidWorld);t.centroidScreen.copy(t.centroidWorld);C.multiplyVector3(t.centroidScreen);ia=fa.vertexNormals;ga=0;for(ea=ia.length;ga<ea;ga++)qa=t.vertexNormalsWorld[ga],
qa.copy(ia[ga]),aa.multiplyVector3(qa);ga=0;for(ea=U.length;ga<ea;ga++)if(oa=U[ga][Y]){ia=0;for(qa=oa.length;ia<qa;ia++)t.uvs[ga][ia]=oa[ia]}t.meshMaterials=ca;t.faceMaterials=fa.materials;t.overdraw=ja;t.z=t.centroidScreen.z;J.push(t)}}else if(M instanceof THREE.Line){P.multiply(C,ma);Y=M.geometry.vertices;ga=b();ga.positionScreen.copy(Y[0].position);P.multiplyVector4(ga.positionScreen);L=1;for(fa=Y.length;L<fa;L++)if(ga=b(),ga.positionScreen.copy(Y[L].position),P.multiplyVector4(ga.positionScreen),
ea=o[m-2],K.copy(ga.positionScreen),I.copy(ea.positionScreen),e(K,I))K.multiplyScalar(1/K.w),I.multiplyScalar(1/I.w),ma=y[z]=y[z]||new THREE.RenderableLine,z++,x=ma,x.v1.positionScreen.copy(K),x.v2.positionScreen.copy(I),x.z=Math.max(K.z,I.z),x.materials=M.materials,J.push(x)}else if(M instanceof THREE.Particle&&(G.set(M.matrixWorld.n14,M.matrixWorld.n24,M.matrixWorld.n34,1),C.multiplyVector4(G),G.z/=G.w,G.z>0&&G.z<1))ma=A[H]=A[H]||new THREE.RenderableParticle,H++,w=ma,w.x=G.x/G.w,w.y=G.y/G.w,w.z=
G.z,w.rotation=M.rotation.z,w.scale.x=M.scale.x*Math.abs(w.x-(G.x+g.projectionMatrix.n11)/(G.w+g.projectionMatrix.n14)),w.scale.y=M.scale.y*Math.abs(w.y-(G.y+g.projectionMatrix.n22)/(G.w+g.projectionMatrix.n24)),w.materials=M.materials,J.push(w);k&&J.sort(c);return J}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,k;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;k=f/2};this.render=function(e,f){var o,t,n,p,u,v,x,z;b=c.projectScene(e,f);o=0;for(t=b.length;o<t;o++)if(u=b[o],u instanceof THREE.RenderableParticle){x=u.x*g+g;z=u.y*k+k;n=0;for(p=u.material.length;n<p;n++)if(v=u.material[n],v instanceof THREE.ParticleDOMMaterial)v=v.domElement,v.style.left=x+"px",v.style.top=z+"px"}}};
THREE.CanvasRenderer=function(b){function c(b){if(w!=b)x.globalAlpha=w=b}function e(b){if(H!=b){switch(b){case THREE.NormalBlending:x.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:x.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:x.globalCompositeOperation="darker"}H=b}}function f(b){if(A!=b.hex)A=b.hex,x.strokeStyle="#"+k(A.toString(16))}function g(b){if(J!=b.hex)J=b.hex,x.fillStyle="#"+k(J.toString(16))}function k(b){for(;b.length<6;)b="0"+b;return b}
var h=this,m=null,o=new THREE.Projector,b=b||{},t=b.canvas!==void 0?b.canvas:document.createElement("canvas"),n,p,u,v,x=t.getContext("2d"),z=new THREE.Color(0),y=0,w=1,H=0,A=null,J=null,G=null,C=null,P=null,F,K,I,V,E=new THREE.RenderableVertex,$=new THREE.RenderableVertex,Q,S,T,j,L,fa,Y,ga,ea,ia,qa,ha,M=new THREE.Color(0),ma=new THREE.Color(0),aa=new THREE.Color(0),ca=new THREE.Color(0),ja=new THREE.Color(0),U,W,oa,ka,na,xa,Aa,Ia,Ba,Pa,Z=new THREE.Rectangle,la=new THREE.Rectangle,ra=new THREE.Rectangle,
ta=!1,ua=new THREE.Color,wa=new THREE.Color,Da=new THREE.Color,ya=new THREE.Color,sa=new THREE.Vector3,Ea,X,R,va,N,za,b=16;Ea=document.createElement("canvas");Ea.width=Ea.height=2;X=Ea.getContext("2d");X.fillStyle="rgba(0,0,0,1)";X.fillRect(0,0,2,2);R=X.getImageData(0,0,2,2);va=R.data;N=document.createElement("canvas");N.width=N.height=b;za=N.getContext("2d");za.translate(-b/2,-b/2);za.scale(b,b);b--;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};
this.setSize=function(b,e){n=b;p=e;u=n/2;v=p/2;t.width=n;t.height=p;Z.set(-u,-v,u,v);la.set(-u,-v,u,v);w=1;H=0;P=C=G=J=A=null};this.setClearColor=function(b,e){z=b;y=e;la.set(-u,-v,u,v)};this.setClearColorHex=function(b,e){z.setHex(b);y=e;la.set(-u,-v,u,v)};this.clear=function(){x.setTransform(1,0,0,-1,u,v);if(!la.isEmpty())la.inflate(1),la.minSelf(Z),y==0?x.clearRect(la.getX(),la.getY(),la.getWidth(),la.getHeight()):(e(THREE.NormalBlending),c(1),J="rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+
","+Math.floor(z.b*255)+","+y+")",x.fillStyle=J,x.fillRect(la.getX(),la.getY(),la.getWidth(),la.getHeight())),la.empty()};this.render=function(b,k){function t(b){var e,c,f,h=b.lights;wa.setRGB(0,0,0);Da.setRGB(0,0,0);ya.setRGB(0,0,0);b=0;for(e=h.length;b<e;b++)c=h[b],f=c.color,c instanceof THREE.AmbientLight?(wa.r+=f.r,wa.g+=f.g,wa.b+=f.b):c instanceof THREE.DirectionalLight?(Da.r+=f.r,Da.g+=f.g,Da.b+=f.b):c instanceof THREE.PointLight&&(ya.r+=f.r,ya.g+=f.g,ya.b+=f.b)}function n(b,e,c,f){var h,g,
j,k,m=b.lights,b=0;for(h=m.length;b<h;b++)g=m[b],j=g.color,g instanceof THREE.DirectionalLight?(k=c.dot(g.position),k<=0||(k*=g.intensity,f.r+=j.r*k,f.g+=j.g*k,f.b+=j.b*k)):g instanceof THREE.PointLight&&(k=c.dot(sa.sub(g.position,e).normalize()),k<=0||(k*=g.distance==0?1:1-Math.min(e.distanceTo(g.position)/g.distance,1),k!=0&&(k*=g.intensity,f.r+=j.r*k,f.g+=j.g*k,f.b+=j.b*k)))}function p(b,h,j){c(j.opacity);e(j.blending);var k,m,o,t,n,da;if(j instanceof THREE.ParticleBasicMaterial){if(j.map)t=j.map.image,
n=t.width>>1,da=t.height>>1,j=h.scale.x*u,o=h.scale.y*v,k=j*n,m=o*da,ra.set(b.x-k,b.y-m,b.x+k,b.y+m),Z.instersects(ra)&&(x.save(),x.translate(b.x,b.y),x.rotate(-h.rotation),x.scale(j,-o),x.translate(-n,-da),x.drawImage(t,0,0),x.restore())}else j instanceof THREE.ParticleCanvasMaterial&&(k=h.scale.x*u,m=h.scale.y*v,ra.set(b.x-k,b.y-m,b.x+k,b.y+m),Z.instersects(ra)&&(f(j.color),g(j.color),x.save(),x.translate(b.x,b.y),x.rotate(-h.rotation),x.scale(k,m),j.program(x),x.restore()))}function z(b,h,g,j){c(j.opacity);
e(j.blending);x.beginPath();x.moveTo(b.positionScreen.x,b.positionScreen.y);x.lineTo(h.positionScreen.x,h.positionScreen.y);x.closePath();if(j instanceof THREE.LineBasicMaterial){b=j.linewidth;if(G!=b)x.lineWidth=G=b;b=j.linecap;if(C!=b)x.lineCap=C=b;b=j.linejoin;if(P!=b)x.lineJoin=P=b;f(j.color);x.stroke();ra.inflate(j.linewidth*2)}}function w(b,f,g,m,o,t,da,p,u){h.data.vertices+=3;h.data.faces++;c(p.opacity);e(p.blending);Q=b.positionScreen.x;S=b.positionScreen.y;T=f.positionScreen.x;j=f.positionScreen.y;
L=g.positionScreen.x;fa=g.positionScreen.y;A(Q,S,T,j,L,fa);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(ka=da.uvs[0],Ga(Q,S,T,j,L,fa,p.map.image,ka[m].u,ka[m].v,ka[o].u,ka[o].v,ka[t].u,ka[t].v));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=k.matrixWorldInverse,sa.copy(da.vertexNormalsWorld[0]),na=(sa.x*b.n11+sa.y*b.n12+sa.z*b.n13)*0.5+0.5,xa=-(sa.x*b.n21+sa.y*b.n22+sa.z*b.n23)*0.5+0.5,sa.copy(da.vertexNormalsWorld[1]),
Aa=(sa.x*b.n11+sa.y*b.n12+sa.z*b.n13)*0.5+0.5,Ia=-(sa.x*b.n21+sa.y*b.n22+sa.z*b.n23)*0.5+0.5,sa.copy(da.vertexNormalsWorld[2]),Ba=(sa.x*b.n11+sa.y*b.n12+sa.z*b.n13)*0.5+0.5,Pa=-(sa.x*b.n21+sa.y*b.n22+sa.z*b.n23)*0.5+0.5,Ga(Q,S,T,j,L,fa,p.envMap.image,na,xa,Aa,Ia,Ba,Pa)}else p.wireframe?Ja(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):J(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof THREE.UVMapping&&(ka=da.uvs[0],Ga(Q,S,
T,j,L,fa,p.map.image,ka[m].u,ka[m].v,ka[o].u,ka[o].v,ka[t].u,ka[t].v)),e(THREE.SubtractiveBlending)),ta?!p.wireframe&&p.shading==THREE.SmoothShading&&da.vertexNormalsWorld.length==3?(ma.r=aa.r=ca.r=wa.r,ma.g=aa.g=ca.g=wa.g,ma.b=aa.b=ca.b=wa.b,n(u,da.v1.positionWorld,da.vertexNormalsWorld[0],ma),n(u,da.v2.positionWorld,da.vertexNormalsWorld[1],aa),n(u,da.v3.positionWorld,da.vertexNormalsWorld[2],ca),ja.r=(aa.r+ca.r)*0.5,ja.g=(aa.g+ca.g)*0.5,ja.b=(aa.b+ca.b)*0.5,oa=Sa(ma,aa,ca,ja),Ga(Q,S,T,j,L,fa,oa,
0,0,1,0,0,1)):(ua.r=wa.r,ua.g=wa.g,ua.b=wa.b,n(u,da.centroidWorld,da.normalWorld,ua),M.r=Math.max(0,Math.min(p.color.r*ua.r,1)),M.g=Math.max(0,Math.min(p.color.g*ua.g,1)),M.b=Math.max(0,Math.min(p.color.b*ua.b,1)),M.updateHex(),p.wireframe?Ja(M,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):J(M)):p.wireframe?Ja(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):J(p.color);else if(p instanceof THREE.MeshDepthMaterial)U=k.near,W=k.far,ma.r=ma.g=ma.b=1-Na(b.positionScreen.z,
U,W),aa.r=aa.g=aa.b=1-Na(f.positionScreen.z,U,W),ca.r=ca.g=ca.b=1-Na(g.positionScreen.z,U,W),ja.r=(aa.r+ca.r)*0.5,ja.g=(aa.g+ca.g)*0.5,ja.b=(aa.b+ca.b)*0.5,oa=Sa(ma,aa,ca,ja),Ga(Q,S,T,j,L,fa,oa,0,0,1,0,0,1);else if(p instanceof THREE.MeshNormalMaterial)M.r=Qa(da.normalWorld.x),M.g=Qa(da.normalWorld.y),M.b=Qa(da.normalWorld.z),M.updateHex(),p.wireframe?Ja(M,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):J(M)}function y(b,f,g,m,o,t,p,da,u){h.data.vertices+=4;h.data.faces++;c(da.opacity);
e(da.blending);if(da.map||da.envMap)w(b,f,m,0,1,3,p,da,u),w(o,g,t,1,2,3,p,da,u);else if(Q=b.positionScreen.x,S=b.positionScreen.y,T=f.positionScreen.x,j=f.positionScreen.y,L=g.positionScreen.x,fa=g.positionScreen.y,Y=m.positionScreen.x,ga=m.positionScreen.y,ea=o.positionScreen.x,ia=o.positionScreen.y,qa=t.positionScreen.x,ha=t.positionScreen.y,da instanceof THREE.MeshBasicMaterial)H(Q,S,T,j,L,fa,Y,ga),da.wireframe?Ja(da.color,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):J(da.color);
else if(da instanceof THREE.MeshLambertMaterial)ta?!da.wireframe&&da.shading==THREE.SmoothShading&&p.vertexNormalsWorld.length==4?(ma.r=aa.r=ca.r=ja.r=wa.r,ma.g=aa.g=ca.g=ja.g=wa.g,ma.b=aa.b=ca.b=ja.b=wa.b,n(u,p.v1.positionWorld,p.vertexNormalsWorld[0],ma),n(u,p.v2.positionWorld,p.vertexNormalsWorld[1],aa),n(u,p.v4.positionWorld,p.vertexNormalsWorld[3],ca),n(u,p.v3.positionWorld,p.vertexNormalsWorld[2],ja),oa=Sa(ma,aa,ca,ja),A(Q,S,T,j,Y,ga),Ga(Q,S,T,j,Y,ga,oa,0,0,1,0,0,1),A(ea,ia,L,fa,qa,ha),Ga(ea,
ia,L,fa,qa,ha,oa,1,0,1,1,0,1)):(ua.r=wa.r,ua.g=wa.g,ua.b=wa.b,n(u,p.centroidWorld,p.normalWorld,ua),M.r=Math.max(0,Math.min(da.color.r*ua.r,1)),M.g=Math.max(0,Math.min(da.color.g*ua.g,1)),M.b=Math.max(0,Math.min(da.color.b*ua.b,1)),M.updateHex(),H(Q,S,T,j,L,fa,Y,ga),da.wireframe?Ja(M,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):J(M)):(H(Q,S,T,j,L,fa,Y,ga),da.wireframe?Ja(da.color,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):J(da.color));else if(da instanceof THREE.MeshNormalMaterial)M.r=
Qa(p.normalWorld.x),M.g=Qa(p.normalWorld.y),M.b=Qa(p.normalWorld.z),M.updateHex(),H(Q,S,T,j,L,fa,Y,ga),da.wireframe?Ja(M,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):J(M);else if(da instanceof THREE.MeshDepthMaterial)U=k.near,W=k.far,ma.r=ma.g=ma.b=1-Na(b.positionScreen.z,U,W),aa.r=aa.g=aa.b=1-Na(f.positionScreen.z,U,W),ca.r=ca.g=ca.b=1-Na(m.positionScreen.z,U,W),ja.r=ja.g=ja.b=1-Na(g.positionScreen.z,U,W),oa=Sa(ma,aa,ca,ja),A(Q,S,T,j,Y,ga),Ga(Q,S,T,j,Y,ga,oa,0,0,1,0,0,1),A(ea,
ia,L,fa,qa,ha),Ga(ea,ia,L,fa,qa,ha,oa,1,0,1,1,0,1)}function A(b,e,c,f,h,g){x.beginPath();x.moveTo(b,e);x.lineTo(c,f);x.lineTo(h,g);x.lineTo(b,e);x.closePath()}function H(b,e,c,f,h,g,j,k){x.beginPath();x.moveTo(b,e);x.lineTo(c,f);x.lineTo(h,g);x.lineTo(j,k);x.lineTo(b,e);x.closePath()}function Ja(b,e,c,h){if(G!=e)x.lineWidth=G=e;if(C!=c)x.lineCap=C=c;if(P!=h)x.lineJoin=P=h;f(b);x.stroke();ra.inflate(e*2)}function J(b){g(b);x.fill()}function Ga(b,e,c,f,h,g,j,k,m,o,t,da,p){var n,u;n=j.width-1;u=j.height-
1;k*=n;m*=u;o*=n;t*=u;da*=n;p*=u;c-=b;f-=e;h-=b;g-=e;o-=k;t-=m;da-=k;p-=m;n=o*p-da*t;if(!((n<0?-n:n)<1))u=1/n,n=(p*c-t*h)*u,t=(p*f-t*g)*u,c=(o*h-da*c)*u,f=(o*g-da*f)*u,b=b-n*k-c*m,e=e-t*k-f*m,x.save(),x.transform(n,t,c,f,b,e),x.clip(),x.drawImage(j,0,0),x.restore()}function Sa(b,e,c,f){var h=~~(b.r*255),g=~~(b.g*255),b=~~(b.b*255),j=~~(e.r*255),k=~~(e.g*255),e=~~(e.b*255),m=~~(c.r*255),o=~~(c.g*255),c=~~(c.b*255),t=~~(f.r*255),da=~~(f.g*255),f=~~(f.b*255);va[0]=h<0?0:h>255?255:h;va[1]=g<0?0:g>255?
255:g;va[2]=b<0?0:b>255?255:b;va[4]=j<0?0:j>255?255:j;va[5]=k<0?0:k>255?255:k;va[6]=e<0?0:e>255?255:e;va[8]=m<0?0:m>255?255:m;va[9]=o<0?0:o>255?255:o;va[10]=c<0?0:c>255?255:c;va[12]=t<0?0:t>255?255:t;va[13]=da<0?0:da>255?255:da;va[14]=f<0?0:f>255?255:f;X.putImageData(R,0,0);za.drawImage(Ea,0,0);return N}function Na(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Qa(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Ka(b,e){var c=e.x-b.x,f=e.y-b.y,h=c*c+f*f;h!=0&&(h=1/Math.sqrt(h),c*=h,f*=h,e.x+=c,e.y+=
f,b.x-=c,b.y-=f)}var Ta,Va,pa,Ca,La,Ra,Ua,D;this.autoClear?this.clear():x.setTransform(1,0,0,-1,u,v);h.data.vertices=0;h.data.faces=0;m=o.projectScene(b,k,this.sortElements);(ta=b.lights.length>0)&&t(b);Ta=0;for(Va=m.length;Ta<Va;Ta++){pa=m[Ta];ra.empty();if(pa instanceof THREE.RenderableParticle){F=pa;F.x*=u;F.y*=v;Ca=0;for(La=pa.materials.length;Ca<La;)D=pa.materials[Ca++],D.opacity!=0&&p(F,pa,D,b)}else if(pa instanceof THREE.RenderableLine){if(F=pa.v1,K=pa.v2,F.positionScreen.x*=u,F.positionScreen.y*=
v,K.positionScreen.x*=u,K.positionScreen.y*=v,ra.addPoint(F.positionScreen.x,F.positionScreen.y),ra.addPoint(K.positionScreen.x,K.positionScreen.y),Z.instersects(ra)){Ca=0;for(La=pa.materials.length;Ca<La;)D=pa.materials[Ca++],D.opacity!=0&&z(F,K,pa,D,b)}}else if(pa instanceof THREE.RenderableFace3){if(F=pa.v1,K=pa.v2,I=pa.v3,F.positionScreen.x*=u,F.positionScreen.y*=v,K.positionScreen.x*=u,K.positionScreen.y*=v,I.positionScreen.x*=u,I.positionScreen.y*=v,pa.overdraw&&(Ka(F.positionScreen,K.positionScreen),
Ka(K.positionScreen,I.positionScreen),Ka(I.positionScreen,F.positionScreen)),ra.add3Points(F.positionScreen.x,F.positionScreen.y,K.positionScreen.x,K.positionScreen.y,I.positionScreen.x,I.positionScreen.y),Z.instersects(ra)){Ca=0;for(La=pa.meshMaterials.length;Ca<La;)if(D=pa.meshMaterials[Ca++],D instanceof THREE.MeshFaceMaterial){Ra=0;for(Ua=pa.faceMaterials.length;Ra<Ua;)(D=pa.faceMaterials[Ra++])&&D.opacity!=0&&w(F,K,I,0,1,2,pa,D,b)}else D.opacity!=0&&w(F,K,I,0,1,2,pa,D,b)}}else if(pa instanceof
177
THREE.RenderableFace4&&(F=pa.v1,K=pa.v2,I=pa.v3,V=pa.v4,F.positionScreen.x*=u,F.positionScreen.y*=v,K.positionScreen.x*=u,K.positionScreen.y*=v,I.positionScreen.x*=u,I.positionScreen.y*=v,V.positionScreen.x*=u,V.positionScreen.y*=v,E.positionScreen.copy(K.positionScreen),$.positionScreen.copy(V.positionScreen),pa.overdraw&&(Ka(F.positionScreen,K.positionScreen),Ka(K.positionScreen,V.positionScreen),Ka(V.positionScreen,F.positionScreen),Ka(I.positionScreen,E.positionScreen),Ka(I.positionScreen,$.positionScreen)),
178
ra.addPoint(F.positionScreen.x,F.positionScreen.y),ra.addPoint(K.positionScreen.x,K.positionScreen.y),ra.addPoint(I.positionScreen.x,I.positionScreen.y),ra.addPoint(V.positionScreen.x,V.positionScreen.y),Z.instersects(ra))){Ca=0;for(La=pa.meshMaterials.length;Ca<La;)if(D=pa.meshMaterials[Ca++],D instanceof THREE.MeshFaceMaterial){Ra=0;for(Ua=pa.faceMaterials.length;Ra<Ua;)(D=pa.faceMaterials[Ra++])&&D.opacity!=0&&y(F,K,I,V,E,$,pa,D,b)}else D.opacity!=0&&y(F,K,I,V,E,$,pa,D,b)}la.addRectangle(ra)}x.setTransform(1,
179
0,0,1,0,0)}};
180 181 182 183 184 185 186 187 188 189 190 191 192
THREE.SVGRenderer=function(){function b(b,e,c){var f,h,g,j;f=0;for(h=b.lights.length;f<h;f++)g=b.lights[f],g instanceof THREE.DirectionalLight?(j=e.normalWorld.dot(g.position)*g.intensity,j>0&&(c.r+=g.color.r*j,c.g+=g.color.g*j,c.b+=g.color.b*j)):g instanceof THREE.PointLight&&(V.sub(g.position,e.centroidWorld),V.normalize(),j=e.normalWorld.dot(V)*g.intensity,j>0&&(c.r+=g.color.r*j,c.g+=g.color.g*j,c.b+=g.color.b*j))}function c(e,c,j,m,o,p){h.data.vertices+=3;h.data.faces++;Q=f(S++);Q.setAttribute("d",
"M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+"z");o instanceof THREE.MeshBasicMaterial?G.hex=o.color.hex:o instanceof THREE.MeshLambertMaterial?J?(C.r=P.r,C.g=P.g,C.b=P.b,b(p,m,C),G.r=Math.max(0,Math.min(o.color.r*C.r,1)),G.g=Math.max(0,Math.min(o.color.g*C.g,1)),G.b=Math.max(0,Math.min(o.color.b*C.b,1)),G.updateHex()):G.hex=o.color.hex:o instanceof THREE.MeshDepthMaterial?(I=1-o.__2near/(o.__farPlusNear-
m.z*o.__farMinusNear),G.setRGB(I,I,I)):o instanceof THREE.MeshNormalMaterial&&G.setRGB(g(m.normalWorld.x),g(m.normalWorld.y),g(m.normalWorld.z));o.wireframe?Q.setAttribute("style","fill: none; stroke: #"+k(G.hex.toString(16))+"; stroke-width: "+o.wireframeLinewidth+"; stroke-opacity: "+o.opacity+"; stroke-linecap: "+o.wireframeLinecap+"; stroke-linejoin: "+o.wireframeLinejoin):Q.setAttribute("style","fill: #"+k(G.hex.toString(16))+"; fill-opacity: "+o.opacity);t.appendChild(Q)}function e(e,c,j,m,
o,p,n){h.data.vertices+=4;h.data.faces++;Q=f(S++);Q.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?G.hex=p.color.hex:p instanceof THREE.MeshLambertMaterial?J?(C.r=P.r,C.g=P.g,C.b=P.b,b(n,o,C),G.r=Math.max(0,Math.min(p.color.r*C.r,1)),G.g=Math.max(0,Math.min(p.color.g*C.g,1)),G.b=Math.max(0,Math.min(p.color.b*
C.b,1)),G.updateHex()):G.hex=p.color.hex:p instanceof THREE.MeshDepthMaterial?(I=1-p.__2near/(p.__farPlusNear-o.z*p.__farMinusNear),G.setRGB(I,I,I)):p instanceof THREE.MeshNormalMaterial&&G.setRGB(g(o.normalWorld.x),g(o.normalWorld.y),g(o.normalWorld.z));p.wireframe?Q.setAttribute("style","fill: none; stroke: #"+k(G.hex.toString(16))+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):Q.setAttribute("style",
"fill: #"+k(G.hex.toString(16))+"; fill-opacity: "+p.opacity);t.appendChild(Q)}function f(b){E[b]==null&&(E[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),j==0&&E[b].setAttribute("shape-rendering","crispEdges"));return E[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function k(b){for(;b.length<6;)b="0"+b;return b}var h=this,m=null,o=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,p,u,v,x,z,y,w,H=new THREE.Rectangle,A=new THREE.Rectangle,J=
!1,G=new THREE.Color(16777215),C=new THREE.Color(16777215),P=new THREE.Color(0),F=new THREE.Color(0),K=new THREE.Color(0),I,V=new THREE.Vector3,E=[],$=[],Q,S,T,j=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":j=1;break;case "low":j=0}};this.setSize=function(b,e){n=b;p=e;u=n/2;v=p/2;t.setAttribute("viewBox",-u+" "+-v+" "+n+" "+p);t.setAttribute("width",n);t.setAttribute("height",p);H.set(-u,-v,
u,v)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(b,f){var g,p,n,C,G,I,M,E;this.autoClear&&this.clear();h.data.vertices=0;h.data.faces=0;m=o.projectScene(b,f,this.sortElements);T=S=0;if(J=b.lights.length>0){M=b.lights;P.setRGB(0,0,0);F.setRGB(0,0,0);K.setRGB(0,0,0);g=0;for(p=M.length;g<p;g++)n=M[g],C=n.color,n instanceof THREE.AmbientLight?(P.r+=C.r,P.g+=C.g,P.b+=C.b):n instanceof THREE.DirectionalLight?(F.r+=C.r,F.g+=C.g,F.b+=C.b):n instanceof
THREE.PointLight&&(K.r+=C.r,K.g+=C.g,K.b+=C.b)}g=0;for(p=m.length;g<p;g++)if(M=m[g],A.empty(),M instanceof THREE.RenderableParticle){x=M;x.x*=u;x.y*=-v;n=0;for(C=M.materials.length;n<C;)n++}else if(M instanceof THREE.RenderableLine){if(x=M.v1,z=M.v2,x.positionScreen.x*=u,x.positionScreen.y*=-v,z.positionScreen.x*=u,z.positionScreen.y*=-v,A.addPoint(x.positionScreen.x,x.positionScreen.y),A.addPoint(z.positionScreen.x,z.positionScreen.y),H.instersects(A)){n=0;for(C=M.materials.length;n<C;)if((E=M.materials[n++])&&
E.opacity!=0){G=x;I=z;var V=T++;$[V]==null&&($[V]=document.createElementNS("http://www.w3.org/2000/svg","line"),j==0&&$[V].setAttribute("shape-rendering","crispEdges"));Q=$[V];Q.setAttribute("x1",G.positionScreen.x);Q.setAttribute("y1",G.positionScreen.y);Q.setAttribute("x2",I.positionScreen.x);Q.setAttribute("y2",I.positionScreen.y);E instanceof THREE.LineBasicMaterial&&(Q.setAttribute("style","fill: none; stroke: ##"+k(E.color.hex.toString(16))+"; stroke-width: "+E.linewidth+"; stroke-opacity: "+
E.opacity+"; stroke-linecap: "+E.linecap+"; stroke-linejoin: "+E.linejoin),t.appendChild(Q))}}}else if(M instanceof THREE.RenderableFace3){if(x=M.v1,z=M.v2,y=M.v3,x.positionScreen.x*=u,x.positionScreen.y*=-v,z.positionScreen.x*=u,z.positionScreen.y*=-v,y.positionScreen.x*=u,y.positionScreen.y*=-v,A.addPoint(x.positionScreen.x,x.positionScreen.y),A.addPoint(z.positionScreen.x,z.positionScreen.y),A.addPoint(y.positionScreen.x,y.positionScreen.y),H.instersects(A)){n=0;for(C=M.meshMaterials.length;n<
C;)if(E=M.meshMaterials[n++],E instanceof THREE.MeshFaceMaterial){G=0;for(I=M.faceMaterials.length;G<I;)(E=M.faceMaterials[G++])&&E.opacity!=0&&c(x,z,y,M,E,b)}else E&&E.opacity!=0&&c(x,z,y,M,E,b)}}else if(M instanceof THREE.RenderableFace4&&(x=M.v1,z=M.v2,y=M.v3,w=M.v4,x.positionScreen.x*=u,x.positionScreen.y*=-v,z.positionScreen.x*=u,z.positionScreen.y*=-v,y.positionScreen.x*=u,y.positionScreen.y*=-v,w.positionScreen.x*=u,w.positionScreen.y*=-v,A.addPoint(x.positionScreen.x,x.positionScreen.y),A.addPoint(z.positionScreen.x,
z.positionScreen.y),A.addPoint(y.positionScreen.x,y.positionScreen.y),A.addPoint(w.positionScreen.x,w.positionScreen.y),H.instersects(A))){n=0;for(C=M.meshMaterials.length;n<C;)if(E=M.meshMaterials[n++],E instanceof THREE.MeshFaceMaterial){G=0;for(I=M.faceMaterials.length;G<I;)(E=M.faceMaterials[G++])&&E.opacity!=0&&e(x,z,y,w,M,E,b)}else E&&E.opacity!=0&&e(x,z,y,w,M,E,b)}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
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envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
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lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
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lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}",
lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
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color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
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default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",
shadowmap_fragment:"#ifdef USE_SHADOWMAP\nvec4 shadowColor = vec4( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) && ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif",
shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif"};
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THREE.UniformsUtils={merge:function(b){var c,e,f,g={};for(c=0;c<b.length;c++)for(e in f=this.clone(b[c]),f)g[e]=f[e];return g},clone:function(b){var c,e,f,g={};for(c in b)for(e in g[c]={},b[c])f=b[c][e],g[c][e]=f instanceof THREE.Color||f instanceof THREE.Vector2||f instanceof THREE.Vector3||f instanceof THREE.Vector4||f instanceof THREE.Matrix4||f instanceof THREE.Texture?f.clone():f instanceof Array?f.slice():f;return g}};
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THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",
value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",
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value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:3,texture:[]},shadowMatrix:{type:"m4v",value:[]},shadowBias:{type:"f",value:0.0039},shadowDarkness:{type:"f",value:0.2}}};
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THREE.ShaderLib={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 UV;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * vVisibility;\ngl_FragColor = color;\n}\n}"},
lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 UV;\nvarying vec2 vUV;\nvoid main() {\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * visibility;\ngl_FragColor = color;\n}\n}"},
sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}"},shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main() {\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main() {\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"},
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shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos      = objectMatrix * vec4( position, 1.0 );\nvec3 norm     = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm ) ), 0.0 );\ngl_Position   = projectionMatrix * viewMatrix * ( pos + extruded );\n}",fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0 );\n}"},
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depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},
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fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),
vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,
THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,
THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,
THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,
THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,
THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,
"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},depthRGBA:{uniforms:{},fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}",
vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")}};
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THREE.WebGLRenderer=function(b){function c(b,e,c){var f,h,g,k=b.vertices,m=k.length,o=b.colors,p=o.length,t=b.__vertexArray,n=b.__colorArray,u=b.__sortArray,v=b.__dirtyVertices,x=b.__dirtyColors,w=b.__webglCustomAttributes,z,y;if(w)for(z in w)w[z].offset=0;if(c.sortParticles){ka.multiplySelf(c.matrixWorld);for(f=0;f<m;f++)h=k[f].position,Aa.copy(h),ka.multiplyVector3(Aa),u[f]=[Aa.z,f];u.sort(function(b,e){return e[0]-b[0]});for(f=0;f<m;f++)h=k[u[f][1]].position,g=f*3,t[g]=h.x,t[g+1]=h.y,t[g+2]=h.z;
for(f=0;f<p;f++)g=f*3,color=o[u[f][1]],n[g]=color.r,n[g+1]=color.g,n[g+2]=color.b;if(w)for(z in w){f=w[z];o=f.value.length;for(g=0;g<o;g++){index=u[g][1];p=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[p]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")y=f.value[index];f.size===2?(f.array[p]=y.x,f.array[p+1]=y.y):f.size===3?f.type==="c"?(f.array[p]=y.r,f.array[p+1]=y.g,f.array[p+2]=y.b):(f.array[p]=y.x,f.array[p+1]=y.y,f.array[p+2]=y.z):(f.array[p]=
y.x,f.array[p+1]=y.y,f.array[p+2]=y.z,f.array[p+3]=y.w)}f.offset+=f.size}}}else{if(v)for(f=0;f<m;f++)h=k[f].position,g=f*3,t[g]=h.x,t[g+1]=h.y,t[g+2]=h.z;if(x)for(f=0;f<p;f++)color=o[f],g=f*3,n[g]=color.r,n[g+1]=color.g,n[g+2]=color.b;if(w)for(z in w)if(f=w[z],f.__original.needsUpdate){o=f.value.length;for(g=0;g<o;g++){p=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[p]=f.value[g]}else{if(f.boundTo===void 0||f.boundTo==="vertices")y=f.value[g];f.size===2?(f.array[p]=
y.x,f.array[p+1]=y.y):f.size===3?f.type==="c"?(f.array[p]=y.r,f.array[p+1]=y.g,f.array[p+2]=y.b):(f.array[p]=y.x,f.array[p+1]=y.y,f.array[p+2]=y.z):(f.array[p]=y.x,f.array[p+1]=y.y,f.array[p+2]=y.z,f.array[p+3]=y.w)}f.offset+=f.size}}}if(v||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,b.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,t,e);if(x||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,b.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,n,e);if(w)for(z in w)if(f=w[z],f.__original.needsUpdate||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,
f.buffer),j.bufferData(j.ARRAY_BUFFER,f.array,e)}function e(b,e,c,f,g){f.program||T.initMaterial(f,e,c,g);if(f.morphTargets&&!g.__webglMorphTargetInfluences){g.__webglMorphTargetInfluences=new Float32Array(T.maxMorphTargets);for(var h=0,k=this.maxMorphTargets;h<k;h++)g.__webglMorphTargetInfluences[h]=0}var h=f.program,k=h.uniforms,m=f.uniforms;h!=fa&&(j.useProgram(h),fa=h);j.uniformMatrix4fv(k.projectionMatrix,!1,na);if(c&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||
f instanceof THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(m.fogColor.value=c.color,c instanceof THREE.Fog)m.fogNear.value=c.near,m.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)m.fogDensity.value=c.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){var p,o,t,n=0,u=0,v=0,x,w,y,z=Ia,A=z.directional.colors,C=z.directional.positions,H=z.point.colors,G=z.point.positions,J=z.point.distances,
U=0,D=0,c=o=y=0;for(p=e.length;c<p;c++)if(o=e[c],t=o.color,x=o.position,w=o.intensity,y=o.distance,o instanceof THREE.AmbientLight)n+=t.r,u+=t.g,v+=t.b;else if(o instanceof THREE.DirectionalLight)y=U*3,A[y]=t.r*w,A[y+1]=t.g*w,A[y+2]=t.b*w,C[y]=x.x,C[y+1]=x.y,C[y+2]=x.z,U+=1;else if(o instanceof THREE.SpotLight)y=U*3,A[y]=t.r*w,A[y+1]=t.g*w,A[y+2]=t.b*w,t=1/x.length(),C[y]=x.x*t,C[y+1]=x.y*t,C[y+2]=x.z*t,U+=1;else if(o instanceof THREE.PointLight)o=D*3,H[o]=t.r*w,H[o+1]=t.g*w,H[o+2]=t.b*w,G[o]=x.x,
G[o+1]=x.y,G[o+2]=x.z,J[D]=y,D+=1;for(c=U*3;c<A.length;c++)A[c]=0;for(c=D*3;c<H.length;c++)H[c]=0;z.point.length=D;z.directional.length=U;z.ambient[0]=n;z.ambient[1]=u;z.ambient[2]=v;c=Ia;m.enableLighting.value=c.directional.length+c.point.length;m.ambientLightColor.value=c.ambient;m.directionalLightColor.value=c.directional.colors;m.directionalLightDirection.value=c.directional.positions;m.pointLightColor.value=c.point.colors;m.pointLightPosition.value=c.point.positions;m.pointLightDistance.value=
236 237
c.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)m.diffuse.value=f.color,m.opacity.value=f.opacity,(m.map.texture=f.map)&&m.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),m.lightMap.texture=f.lightMap,m.envMap.texture=f.envMap,m.reflectivity.value=f.reflectivity,m.refractionRatio.value=f.refractionRatio,m.combine.value=f.combine,m.useRefract.value=f.envMap&&f.envMap.mapping instanceof
THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)m.diffuse.value=f.color,m.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)m.psColor.value=f.color,m.opacity.value=f.opacity,m.size.value=f.size,m.scale.value=Ba.height/2,m.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)m.ambient.value=f.ambient,m.specular.value=f.specular,m.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)m.mNear.value=b.near,m.mFar.value=b.far,m.opacity.value=
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f.opacity;else if(f instanceof THREE.MeshNormalMaterial)m.opacity.value=f.opacity;if(g.receiveShadow&&!f._shadowPass&&m.shadowMatrix){for(c=0;c<ua.length;c++)m.shadowMatrix.value[c]=ua[c],m.shadowMap.texture[c]=T.shadowMap[c];m.shadowDarkness.value=T.shadowMapDarkness;m.shadowBias.value=T.shadowMapBias}for(var F in m)if(n=h.uniforms[F])if(p=m[F],u=p.type,c=p.value,u=="i")j.uniform1i(n,c);else if(u=="f")j.uniform1f(n,c);else if(u=="fv1")j.uniform1fv(n,c);else if(u=="fv")j.uniform3fv(n,c);else if(u==
"v2")j.uniform2f(n,c.x,c.y);else if(u=="v3")j.uniform3f(n,c.x,c.y,c.z);else if(u=="v4")j.uniform4f(n,c.x,c.y,c.z,c.w);else if(u=="m4"){if(!p._array)p._array=new Float32Array(16);c.flattenToArray(p._array);j.uniformMatrix4fv(n,!1,p._array)}else if(u=="m4v"){if(!p._array)p._array=new Float32Array(16*c.length);u=0;for(v=c.length;u<v;u++)c[u].flattenToArrayOffset(p._array,u*16);j.uniformMatrix4fv(n,!1,p._array)}else if(u=="c")j.uniform3f(n,c.r,c.g,c.b);else if(u=="t"){if(j.uniform1i(n,c),n=p.texture)if(n.image instanceof
Array&&n.image.length==6){if(p=n,p.image.length==6){if(p.needsUpdate){if(p.__webglInit){j.bindTexture(j.TEXTURE_CUBE_MAP,p.image.__webglTextureCube);for(n=0;n<6;++n)j.texSubImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,0,0,j.RGBA,j.UNSIGNED_BYTE,p.image[n])}else{p.image.__webglTextureCube=j.createTexture();j.bindTexture(j.TEXTURE_CUBE_MAP,p.image.__webglTextureCube);for(n=0;n<6;++n)j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,p.image[n]);p.__webglInit=!0}I(j.TEXTURE_CUBE_MAP,
p,p.image[0]);j.bindTexture(j.TEXTURE_CUBE_MAP,null);p.needsUpdate=!1}j.activeTexture(j.TEXTURE0+c);j.bindTexture(j.TEXTURE_CUBE_MAP,p.image.__webglTextureCube)}}else V(n,c)}else if(u=="tv"){if(!p._array){p._array=[];u=0;for(v=p.texture.length;u<v;u++)p._array[u]=c+u}j.uniform1iv(n,p._array);u=0;for(v=p.texture.length;u<v;u++)(n=p.texture[u])&&V(n,p._array[u])}j.uniformMatrix4fv(k.modelViewMatrix,!1,g._modelViewMatrixArray);j.uniformMatrix3fv(k.normalMatrix,!1,g._normalMatrixArray);(f instanceof THREE.MeshShaderMaterial||
f instanceof THREE.MeshPhongMaterial||f.envMap)&&k.cameraPosition!==null&&j.uniform3f(k.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof THREE.MeshShaderMaterial||f.envMap||f.skinning||g.receiveShadow)&&k.objectMatrix!==null&&j.uniformMatrix4fv(k.objectMatrix,!1,g._objectMatrixArray);(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshShaderMaterial||f.skinning)&&k.viewMatrix!==null&&j.uniformMatrix4fv(k.viewMatrix,!1,xa);if(f instanceof
THREE.ShadowVolumeDynamicMaterial)b=m.directionalLightDirection.value,b[0]=-e[1].position.x,b[1]=-e[1].position.y,b[2]=-e[1].position.z,j.uniform3fv(k.directionalLightDirection,b),j.uniformMatrix4fv(k.objectMatrix,!1,g._objectMatrixArray),j.uniformMatrix4fv(k.viewMatrix,!1,xa);f.skinning&&(j.uniformMatrix4fv(k.cameraInverseMatrix,!1,xa),j.uniformMatrix4fv(k.boneGlobalMatrices,!1,g.boneMatrices));return h}function f(b,c,f,g,h,k){if(g.opacity!=0){var m,b=e(b,c,f,g,k).attributes;if(!g.morphTargets&&
b.position>=0)j.bindBuffer(j.ARRAY_BUFFER,h.__webglVertexBuffer),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0);else if(k.morphTargetBase){c=g.program.attributes;k.morphTargetBase!==-1?(j.bindBuffer(j.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[k.morphTargetBase]),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):c.position>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglVertexBuffer),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length)for(var f=0,p=k.morphTargetForcedOrder,
o=k.morphTargetInfluences;f<g.numSupportedMorphTargets&&f<p.length;)j.bindBuffer(j.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[p[f]]),j.vertexAttribPointer(c["morphTarget"+f],3,j.FLOAT,!1,0,0),k.__webglMorphTargetInfluences[f]=o[p[f]],f++;else{var p=[],t=-1,n=0,o=k.morphTargetInfluences,u,v=o.length,f=0;for(k.morphTargetBase!==-1&&(p[k.morphTargetBase]=!0);f<g.numSupportedMorphTargets;){for(u=0;u<v;u++)!p[u]&&o[u]>t&&(n=u,t=o[n]);j.bindBuffer(j.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[n]);j.vertexAttribPointer(c["morphTarget"+
f],3,j.FLOAT,!1,0,0);k.__webglMorphTargetInfluences[f]=t;p[n]=1;t=-1;f++}}g.program.uniforms.morphTargetInfluences!==null&&j.uniform1fv(g.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(m in h.__webglCustomAttributes)b[m]>=0&&(c=h.__webglCustomAttributes[m],j.bindBuffer(j.ARRAY_BUFFER,c.buffer),j.vertexAttribPointer(b[m],c.size,j.FLOAT,!1,0,0));b.color>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglColorBuffer),j.vertexAttribPointer(b.color,3,j.FLOAT,
!1,0,0));b.normal>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglNormalBuffer),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));b.tangent>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglTangentBuffer),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(j.bindBuffer(j.ARRAY_BUFFER,h.__webglUVBuffer),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv)):j.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(j.bindBuffer(j.ARRAY_BUFFER,h.__webglUV2Buffer),
j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv2)):j.disableVertexAttribArray(b.uv2));g.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinVertexABuffer),j.vertexAttribPointer(b.skinVertexA,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),j.vertexAttribPointer(b.skinIndex,
4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0));k instanceof THREE.Mesh?(g.wireframe?(j.lineWidth(g.wireframeLinewidth),j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),j.drawElements(j.LINES,h.__webglLineCount,j.UNSIGNED_SHORT,0)):(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),j.drawElements(j.TRIANGLES,h.__webglFaceCount,j.UNSIGNED_SHORT,0)),T.data.vertices+=h.__webglFaceCount,T.data.faces+=h.__webglFaceCount/
3,T.data.drawCalls++):k instanceof THREE.Line?(k=k.type==THREE.LineStrip?j.LINE_STRIP:j.LINES,j.lineWidth(g.linewidth),j.drawArrays(k,0,h.__webglLineCount),T.data.drawCalls++):k instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,h.__webglParticleCount),T.data.drawCalls++):k instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,h.__webglVertexCount),T.data.drawCalls++)}}function g(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=j.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=
j.createBuffer();b.hasPos&&(j.bindBuffer(j.ARRAY_BUFFER,b.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,b.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(e.attributes.position),j.vertexAttribPointer(e.attributes.position,3,j.FLOAT,!1,0,0));if(b.hasNormal){j.bindBuffer(j.ARRAY_BUFFER,b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,h,g,k,m,p,o,t,n,u,v=b.count*3;for(u=0;u<v;u+=9)c=b.normalArray,f=c[u],h=c[u+1],g=c[u+2],k=c[u+3],p=c[u+4],t=c[u+5],m=c[u+6],o=c[u+7],n=c[u+8],f=(f+k+m)/
3,h=(h+p+o)/3,g=(g+t+n)/3,c[u]=f,c[u+1]=h,c[u+2]=g,c[u+3]=f,c[u+4]=h,c[u+5]=g,c[u+6]=f,c[u+7]=h,c[u+8]=g}j.bufferData(j.ARRAY_BUFFER,b.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(e.attributes.normal);j.vertexAttribPointer(e.attributes.normal,3,j.FLOAT,!1,0,0)}j.drawArrays(j.TRIANGLES,0,b.count);b.count=0}function k(b){if(ea!=b.doubleSided)b.doubleSided?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),ea=b.doubleSided;if(ia!=b.flipSided)b.flipSided?j.frontFace(j.CW):j.frontFace(j.CCW),ia=b.flipSided}
function h(b){ha!=b&&(b?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),ha=b)}function m(b,e,c){M!=b&&(b?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),M=b);if(b&&(ma!=e||aa!=c))j.polygonOffset(e,c),ma=e,aa=c}function o(b){oa[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);oa[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);oa[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);oa[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);oa[4].set(b.n41-b.n31,b.n42-
b.n32,b.n43-b.n33,b.n44-b.n34);oa[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var e,b=0;b<6;b++)e=oa[b],e.divideScalar(Math.sqrt(e.x*e.x+e.y*e.y+e.z*e.z))}function t(b){for(var e=b.matrixWorld,c=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),f=0;f<6;f++)if(b=oa[f].x*e.n14+oa[f].y*e.n24+oa[f].z*e.n34+oa[f].w,b<=c)return!1;return!0}function n(b,e){b.list[b.count]=e;b.count+=1}function p(b){var e,c,f=b.object,h=b.opaque,g=b.transparent;g.count=0;b=
h.count=0;for(e=f.materials.length;b<e;b++)c=f.materials[b],c.transparent?n(g,c):n(h,c)}function u(b){var e,c,f,h,g=b.object,k=b.buffer,j=b.opaque,m=b.transparent;m.count=0;b=j.count=0;for(f=g.materials.length;b<f;b++)if(e=g.materials[b],e instanceof THREE.MeshFaceMaterial){e=0;for(c=k.materials.length;e<c;e++)(h=k.materials[e])&&(h.transparent?n(m,h):n(j,h))}else(h=e)&&(h.transparent?n(m,h):n(j,h))}function v(b,e){return e.z-b.z}function x(b,c){var m,p,n,u=0,v,x,y,w,z=b.lights;ta||(ta=new THREE.Camera(T.shadowCameraFov,
c.aspect,T.shadowCameraNear,T.shadowCameraFar));m=0;for(p=z.length;m<p;m++)if(n=z[m],n instanceof THREE.SpotLight&&n.castShadow){T.shadowMap[u]||(T.shadowMap[u]=new THREE.WebGLRenderTarget(T.shadowMapWidth,T.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));ua[u]||(ua[u]=new THREE.Matrix4);v=T.shadowMap[u];x=ua[u];ta.position.copy(n.position);ta.target.position.copy(n.target.position);ta.update(void 0,!0);b.update(void 0,!1,ta);x.set(0.5,0,0,0.5,
0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);x.multiplySelf(ta.projectionMatrix);x.multiplySelf(ta.matrixWorldInverse);ta.matrixWorldInverse.flattenToArray(xa);ta.projectionMatrix.flattenToArray(na);ka.multiply(ta.projectionMatrix,ta.matrixWorldInverse);o(ka);T.initWebGLObjects(b);E(v);j.clearColor(1,1,1,1);T.clear();j.clearColor(la.r,la.g,la.b,ra);x=b.__webglObjects.length;n=b.__webglObjectsImmediate.length;for(v=0;v<x;v++)y=b.__webglObjects[v],w=y.object,w.visible&&w.castShadow?!(w instanceof THREE.Mesh)||
t(w)?(w.matrixWorld.flattenToArray(w._objectMatrixArray),H(w,ta,!1),y.render=!0):y.render=!1:y.render=!1;h(!0);K(THREE.NormalBlending);for(v=0;v<x;v++)if(y=b.__webglObjects[v],y.render)w=y.object,buffer=y.buffer,k(w),y=w.geometry.morphTargets.length?ya:Da,f(ta,z,null,y,buffer,w);for(v=0;v<n;v++)y=b.__webglObjectsImmediate[v],w=y.object,w.visible&&w.castShadow&&(w.matrixAutoUpdate&&w.matrixWorld.flattenToArray(w._objectMatrixArray),H(w,ta,!1),k(w),program=e(ta,z,null,Da,w),w.render(function(b){g(b,
program,Da.shading)}));u++}}function z(b){j.enable(j.POLYGON_OFFSET_FILL);j.polygonOffset(0.1,1);j.enable(j.STENCIL_TEST);j.enable(j.DEPTH_TEST);j.depthMask(!1);j.colorMask(!1,!1,!1,!1);j.stencilFunc(j.ALWAYS,1,255);j.stencilOpSeparate(j.BACK,j.KEEP,j.INCR,j.KEEP);j.stencilOpSeparate(j.FRONT,j.KEEP,j.DECR,j.KEEP);var e,c=b.lights.length,f,h=b.lights,g=[],k,m,p,o,t,n=b.__webglShadowVolumes.length;for(e=0;e<c;e++)if(f=b.lights[e],f instanceof THREE.DirectionalLight&&f.castShadow){g[0]=-f.position.x;
g[1]=-f.position.y;g[2]=-f.position.z;for(t=0;t<n;t++)f=b.__webglShadowVolumes[t].object,k=b.__webglShadowVolumes[t].buffer,m=f.materials[0],m.program||T.initMaterial(m,h,void 0,f),m=m.program,p=m.uniforms,o=m.attributes,fa!==m&&(j.useProgram(m),fa=m,j.uniformMatrix4fv(p.projectionMatrix,!1,na),j.uniformMatrix4fv(p.viewMatrix,!1,xa),j.uniform3fv(p.directionalLightDirection,g)),f.matrixWorld.flattenToArray(f._objectMatrixArray),j.uniformMatrix4fv(p.objectMatrix,!1,f._objectMatrixArray),j.bindBuffer(j.ARRAY_BUFFER,
k.__webglVertexBuffer),j.vertexAttribPointer(o.position,3,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,k.__webglNormalBuffer),j.vertexAttribPointer(o.normal,3,j.FLOAT,!1,0,0),j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,k.__webglFaceBuffer),j.cullFace(j.FRONT),j.drawElements(j.TRIANGLES,k.__webglFaceCount,j.UNSIGNED_SHORT,0),j.cullFace(j.BACK),j.drawElements(j.TRIANGLES,k.__webglFaceCount,j.UNSIGNED_SHORT,0)}j.disable(j.POLYGON_OFFSET_FILL);j.colorMask(!0,!0,!0,!0);j.stencilFunc(j.NOTEQUAL,0,255);j.stencilOp(j.KEEP,
j.KEEP,j.KEEP);j.disable(j.DEPTH_TEST);ha=qa=-1;fa=X.program;j.useProgram(X.program);j.uniformMatrix4fv(X.projectionLocation,!1,na);j.uniform1f(X.darknessLocation,X.darkness);j.bindBuffer(j.ARRAY_BUFFER,X.vertexBuffer);j.vertexAttribPointer(X.vertexLocation,3,j.FLOAT,!1,0,0);j.enableVertexAttribArray(X.vertexLocation);j.blendFunc(j.ONE,j.ONE_MINUS_SRC_ALPHA);j.blendEquation(j.FUNC_ADD);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,X.elementBuffer);j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0);j.disable(j.STENCIL_TEST);
j.enable(j.DEPTH_TEST);j.depthMask(ga)}function y(b,e){var c,f,h;c=N.attributes;var g=N.uniforms,k=W/U,m,p=[],o=U*0.5,t=W*0.5,n=!0;j.useProgram(N.program);fa=N.program;ha=qa=-1;za||(j.enableVertexAttribArray(N.attributes.position),j.enableVertexAttribArray(N.attributes.uv),za=!0);j.disable(j.CULL_FACE);j.enable(j.BLEND);j.depthMask(!0);j.bindBuffer(j.ARRAY_BUFFER,N.vertexBuffer);j.vertexAttribPointer(c.position,2,j.FLOAT,!1,16,0);j.vertexAttribPointer(c.uv,2,j.FLOAT,!1,16,8);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,
N.elementBuffer);j.uniformMatrix4fv(g.projectionMatrix,!1,na);j.activeTexture(j.TEXTURE0);j.uniform1i(g.map,0);c=0;for(f=b.__webglSprites.length;c<f;c++)h=b.__webglSprites[c],h.useScreenCoordinates?h.z=-h.position.z:(h._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,h.matrixWorld,h._modelViewMatrixArray),h.z=-h._modelViewMatrix.n34);b.__webglSprites.sort(v);c=0;for(f=b.__webglSprites.length;c<f;c++)h=b.__webglSprites[c],h.material===void 0&&h.map&&h.map.image&&h.map.image.width&&(h.useScreenCoordinates?
(j.uniform1i(g.useScreenCoordinates,1),j.uniform3f(g.screenPosition,(h.position.x-o)/o,(t-h.position.y)/t,Math.max(0,Math.min(1,h.position.z)))):(j.uniform1i(g.useScreenCoordinates,0),j.uniform1i(g.affectedByDistance,h.affectedByDistance?1:0),j.uniformMatrix4fv(g.modelViewMatrix,!1,h._modelViewMatrixArray)),m=h.map.image.width/(h.scaleByViewport?W:1),p[0]=m*k*h.scale.x,p[1]=m*h.scale.y,j.uniform2f(g.uvScale,h.uvScale.x,h.uvScale.y),j.uniform2f(g.uvOffset,h.uvOffset.x,h.uvOffset.y),j.uniform2f(g.alignment,
h.alignment.x,h.alignment.y),j.uniform1f(g.opacity,h.opacity),j.uniform1f(g.rotation,h.rotation),j.uniform2fv(g.scale,p),h.mergeWith3D&&!n?(j.enable(j.DEPTH_TEST),n=!0):!h.mergeWith3D&&n&&(j.disable(j.DEPTH_TEST),n=!1),K(h.blending),V(h.map,0),j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0));j.enable(j.CULL_FACE);j.enable(j.DEPTH_TEST);j.depthMask(ga)}function w(b,e){var c,f,h=b.__webglLensFlares.length,g,k,m,p=new THREE.Vector3,o=W/U,t=U*0.5,n=W*0.5,u=16/W,v=[u*o,u],x=[1,1,0],w=[1,1],y=R.uniforms;
c=R.attributes;j.useProgram(R.program);fa=R.program;ha=qa=-1;va||(j.enableVertexAttribArray(R.attributes.vertex),j.enableVertexAttribArray(R.attributes.uv),va=!0);j.uniform1i(y.occlusionMap,0);j.uniform1i(y.map,1);j.bindBuffer(j.ARRAY_BUFFER,R.vertexBuffer);j.vertexAttribPointer(c.vertex,2,j.FLOAT,!1,16,0);j.vertexAttribPointer(c.uv,2,j.FLOAT,!1,16,8);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,R.elementBuffer);j.disable(j.CULL_FACE);j.depthMask(!1);j.activeTexture(j.TEXTURE0);j.bindTexture(j.TEXTURE_2D,
R.occlusionTexture);j.activeTexture(j.TEXTURE1);for(f=0;f<h;f++)if(c=b.__webglLensFlares[f].object,p.set(c.matrixWorld.n14,c.matrixWorld.n24,c.matrixWorld.n34),e.matrixWorldInverse.multiplyVector3(p),e.projectionMatrix.multiplyVector3(p),x[0]=p.x,x[1]=p.y,x[2]=p.z,w[0]=x[0]*t+t,w[1]=x[1]*n+n,R.hasVertexTexture||w[0]>0&&w[0]<U&&w[1]>0&&w[1]<W){j.bindTexture(j.TEXTURE_2D,R.tempTexture);j.copyTexImage2D(j.TEXTURE_2D,0,j.RGB,w[0]-8,w[1]-8,16,16,0);j.uniform1i(y.renderType,0);j.uniform2fv(y.scale,v);j.uniform3fv(y.screenPosition,
x);j.disable(j.BLEND);j.enable(j.DEPTH_TEST);j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0);j.bindTexture(j.TEXTURE_2D,R.occlusionTexture);j.copyTexImage2D(j.TEXTURE_2D,0,j.RGBA,w[0]-8,w[1]-8,16,16,0);j.uniform1i(y.renderType,1);j.disable(j.DEPTH_TEST);j.bindTexture(j.TEXTURE_2D,R.tempTexture);j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0);c.positionScreen.x=x[0];c.positionScreen.y=x[1];c.positionScreen.z=x[2];c.customUpdateCallback?c.customUpdateCallback(c):c.updateLensFlares();j.uniform1i(y.renderType,
2);j.enable(j.BLEND);g=0;for(k=c.lensFlares.length;g<k;g++)if(m=c.lensFlares[g],m.opacity>0.0010&&m.scale>0.0010)x[0]=m.x,x[1]=m.y,x[2]=m.z,u=m.size*m.scale/W,v[0]=u*o,v[1]=u,j.uniform3fv(y.screenPosition,x),j.uniform2fv(y.scale,v),j.uniform1f(y.rotation,m.rotation),j.uniform1f(y.opacity,m.opacity),K(m.blending),V(m.texture,1),j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0)}j.enable(j.CULL_FACE);j.enable(j.DEPTH_TEST);j.depthMask(ga)}function H(b,e,c){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,
b.matrixWorld,b._modelViewMatrixArray);c&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function A(b){var e,c,f,h;h=b.__materials;b=0;for(c=h.length;b<c;b++)if(f=h[b],f.attributes)for(e in f.attributes)if(f.attributes[e].needsUpdate)return!0;return!1}function J(b){var e,c,f,h;h=b.__materials;b=0;for(c=h.length;b<c;b++)if(f=h[b],f.attributes)for(e in f.attributes)f.attributes[e].needsUpdate=!1}function G(b){var e,f,h,g;if(b instanceof THREE.Mesh){f=b.geometry;
for(e in f.geometryGroups)if(h=f.geometryGroups[e],g=A(h),f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||g){g=h;var k=b,m=j.DYNAMIC_DRAW;if(g.__inittedArrays){var p=void 0,o=void 0,t=void 0,n=void 0,u=t=void 0,v=void 0,x=void 0,w=void 0,y=void 0,z=void 0,C=void 0,H=void 0,G=void 0,U=void 0,F=void 0,W=void 0,K=void 0,D=n=w=n=x=v=void 0,E=void 0,B=E=D=v=void 0,L=void 0,oa=B=E=D=t=t=u=w=n=B=E=D=L=B=E=D=L=B=E=D=void 0,I=
0,M=0,Q=0,ga=0,P=0,R=0,N=0,S=0,ka=0,O=0,V=0,E=D=0,T=g.__vertexArray,fa=g.__uvArray,$=g.__uv2Array,Z=g.__normalArray,Y=g.__tangentArray,X=g.__colorArray,na=g.__skinVertexAArray,ea=g.__skinVertexBArray,aa=g.__skinIndexArray,ca=g.__skinWeightArray,ma=g.__morphTargetsArrays,ja=g.__webglCustomAttributes,B=void 0,ia=g.__faceArray,la=g.__lineArray,qa=g.__needsSmoothNormals,z=g.__vertexColorType,y=g.__uvType,C=g.__normalType,ha=k.geometry,ra=ha.__dirtyVertices,sa=ha.__dirtyElements,xa=ha.__dirtyUvs,ta=ha.__dirtyNormals,
ua=ha.__dirtyTangents,wa=ha.__dirtyColors,Aa=ha.__dirtyMorphTargets,va=ha.vertices,Ba=g.faces,Da=ha.faces,Ia=ha.faceVertexUvs[0],Ea=ha.faceVertexUvs[1],ya=ha.skinVerticesA,za=ha.skinVerticesB,Oa=ha.skinIndices,Ha=ha.skinWeights,Ma=k instanceof THREE.ShadowVolume?ha.edgeFaces:void 0,Fa=ha.morphTargets;if(ja)for(oa in ja)ja[oa].offset=0,ja[oa].offsetSrc=0;p=0;for(o=Ba.length;p<o;p++)if(t=Ba[p],n=Da[t],Ia&&(H=Ia[t]),Ea&&(G=Ea[t]),t=n.vertexNormals,u=n.normal,v=n.vertexColors,x=n.color,w=n.vertexTangents,
n instanceof THREE.Face3){if(ra)U=va[n.a].position,F=va[n.b].position,W=va[n.c].position,T[M]=U.x,T[M+1]=U.y,T[M+2]=U.z,T[M+3]=F.x,T[M+4]=F.y,T[M+5]=F.z,T[M+6]=W.x,T[M+7]=W.y,T[M+8]=W.z,M+=9;if(ja)for(oa in ja)if(B=ja[oa],B.__original.needsUpdate)D=B.offset,E=B.offsetSrc,B.size===1?(B.boundTo===void 0||B.boundTo==="vertices"?(B.array[D+0]=B.value[n.a],B.array[D+1]=B.value[n.b],B.array[D+2]=B.value[n.c]):B.boundTo==="faces"?(B.array[D+0]=B.value[E],B.array[D+1]=B.value[E],B.array[D+2]=B.value[E],B.offsetSrc++):
B.boundTo==="faceVertices"&&(B.array[D+0]=B.value[E+0],B.array[D+1]=B.value[E+1],B.array[D+2]=B.value[E+2],B.offsetSrc+=3),B.offset+=3):(B.boundTo===void 0||B.boundTo==="vertices"?(U=B.value[n.a],F=B.value[n.b],W=B.value[n.c]):B.boundTo==="faces"?(U=B.value[E],F=B.value[E],W=B.value[E],B.offsetSrc++):B.boundTo==="faceVertices"&&(U=B.value[E+0],F=B.value[E+1],W=B.value[E+2],B.offsetSrc+=3),B.size===2?(B.array[D+0]=U.x,B.array[D+1]=U.y,B.array[D+2]=F.x,B.array[D+3]=F.y,B.array[D+4]=W.x,B.array[D+5]=
W.y,B.offset+=6):B.size===3?(B.type==="c"?(B.array[D+0]=U.r,B.array[D+1]=U.g,B.array[D+2]=U.b,B.array[D+3]=F.r,B.array[D+4]=F.g,B.array[D+5]=F.b,B.array[D+6]=W.r,B.array[D+7]=W.g,B.array[D+8]=W.b):(B.array[D+0]=U.x,B.array[D+1]=U.y,B.array[D+2]=U.z,B.array[D+3]=F.x,B.array[D+4]=F.y,B.array[D+5]=F.z,B.array[D+6]=W.x,B.array[D+7]=W.y,B.array[D+8]=W.z),B.offset+=9):(B.array[D+0]=U.x,B.array[D+1]=U.y,B.array[D+2]=U.z,B.array[D+3]=U.w,B.array[D+4]=F.x,B.array[D+5]=F.y,B.array[D+6]=F.z,B.array[D+7]=F.w,
B.array[D+8]=W.x,B.array[D+9]=W.y,B.array[D+10]=W.z,B.array[D+11]=W.w,B.offset+=12));if(Aa){D=0;for(E=Fa.length;D<E;D++)U=Fa[D].vertices[n.a].position,F=Fa[D].vertices[n.b].position,W=Fa[D].vertices[n.c].position,B=ma[D],B[V+0]=U.x,B[V+1]=U.y,B[V+2]=U.z,B[V+3]=F.x,B[V+4]=F.y,B[V+5]=F.z,B[V+6]=W.x,B[V+7]=W.y,B[V+8]=W.z;V+=9}if(Ha.length)D=Ha[n.a],E=Ha[n.b],B=Ha[n.c],ca[O]=D.x,ca[O+1]=D.y,ca[O+2]=D.z,ca[O+3]=D.w,ca[O+4]=E.x,ca[O+5]=E.y,ca[O+6]=E.z,ca[O+7]=E.w,ca[O+8]=B.x,ca[O+9]=B.y,ca[O+10]=B.z,ca[O+
11]=B.w,D=Oa[n.a],E=Oa[n.b],B=Oa[n.c],aa[O]=D.x,aa[O+1]=D.y,aa[O+2]=D.z,aa[O+3]=D.w,aa[O+4]=E.x,aa[O+5]=E.y,aa[O+6]=E.z,aa[O+7]=E.w,aa[O+8]=B.x,aa[O+9]=B.y,aa[O+10]=B.z,aa[O+11]=B.w,D=ya[n.a],E=ya[n.b],B=ya[n.c],na[O]=D.x,na[O+1]=D.y,na[O+2]=D.z,na[O+3]=1,na[O+4]=E.x,na[O+5]=E.y,na[O+6]=E.z,na[O+7]=1,na[O+8]=B.x,na[O+9]=B.y,na[O+10]=B.z,na[O+11]=1,D=za[n.a],E=za[n.b],B=za[n.c],ea[O]=D.x,ea[O+1]=D.y,ea[O+2]=D.z,ea[O+3]=1,ea[O+4]=E.x,ea[O+5]=E.y,ea[O+6]=E.z,ea[O+7]=1,ea[O+8]=B.x,ea[O+9]=B.y,ea[O+10]=
B.z,ea[O+11]=1,O+=12;if(wa&&z)v.length==3&&z==THREE.VertexColors?(n=v[0],D=v[1],E=v[2]):E=D=n=x,X[ka]=n.r,X[ka+1]=n.g,X[ka+2]=n.b,X[ka+3]=D.r,X[ka+4]=D.g,X[ka+5]=D.b,X[ka+6]=E.r,X[ka+7]=E.g,X[ka+8]=E.b,ka+=9;if(ua&&ha.hasTangents)v=w[0],x=w[1],n=w[2],Y[N]=v.x,Y[N+1]=v.y,Y[N+2]=v.z,Y[N+3]=v.w,Y[N+4]=x.x,Y[N+5]=x.y,Y[N+6]=x.z,Y[N+7]=x.w,Y[N+8]=n.x,Y[N+9]=n.y,Y[N+10]=n.z,Y[N+11]=n.w,N+=12;if(ta&&C)if(t.length==3&&qa)for(w=0;w<3;w++)u=t[w],Z[R]=u.x,Z[R+1]=u.y,Z[R+2]=u.z,R+=3;else for(w=0;w<3;w++)Z[R]=
u.x,Z[R+1]=u.y,Z[R+2]=u.z,R+=3;if(xa&&H!==void 0&&y)for(w=0;w<3;w++)t=H[w],fa[Q]=t.u,fa[Q+1]=t.v,Q+=2;if(xa&&G!==void 0&&y)for(w=0;w<3;w++)t=G[w],$[ga]=t.u,$[ga+1]=t.v,ga+=2;sa&&(ia[P]=I,ia[P+1]=I+1,ia[P+2]=I+2,P+=3,la[S]=I,la[S+1]=I+1,la[S+2]=I,la[S+3]=I+2,la[S+4]=I+1,la[S+5]=I+2,S+=6,I+=3)}else if(n instanceof THREE.Face4){if(ra)U=va[n.a].position,F=va[n.b].position,W=va[n.c].position,K=va[n.d].position,T[M]=U.x,T[M+1]=U.y,T[M+2]=U.z,T[M+3]=F.x,T[M+4]=F.y,T[M+5]=F.z,T[M+6]=W.x,T[M+7]=W.y,T[M+8]=
W.z,T[M+9]=K.x,T[M+10]=K.y,T[M+11]=K.z,M+=12;if(ja)for(oa in ja)if(B=ja[oa],B.__original.needsUpdate)D=B.offset,E=B.offsetSrc,B.size===1?(B.boundTo===void 0||B.boundTo==="vertices"?(B.array[D+0]=B.value[n.a],B.array[D+1]=B.value[n.b],B.array[D+2]=B.value[n.c],B.array[D+3]=B.value[n.d]):B.boundTo==="faces"?(B.array[D+0]=B.value[E],B.array[D+1]=B.value[E],B.array[D+2]=B.value[E],B.array[D+3]=B.value[E],B.offsetSrc++):B.boundTo==="faceVertices"&&(B.array[D+0]=B.value[E+0],B.array[D+1]=B.value[E+1],B.array[D+
2]=B.value[E+2],B.array[D+3]=B.value[E+3],B.offsetSrc+=4),B.offset+=4):(B.boundTo===void 0||B.boundTo==="vertices"?(U=B.value[n.a],F=B.value[n.b],W=B.value[n.c],K=B.value[n.d]):B.boundTo==="faces"?(U=B.value[E],F=B.value[E],W=B.value[E],K=B.value[E],B.offsetSrc++):B.boundTo==="faceVertices"&&(U=B.value[E+0],F=B.value[E+1],W=B.value[E+2],K=B.value[E+3],B.offsetSrc+=4),B.size===2?(B.array[D+0]=U.x,B.array[D+1]=U.y,B.array[D+2]=F.x,B.array[D+3]=F.y,B.array[D+4]=W.x,B.array[D+5]=W.y,B.array[D+6]=K.x,
B.array[D+7]=K.y,B.offset+=8):B.size===3?(B.type==="c"?(B.array[D+0]=U.r,B.array[D+1]=U.g,B.array[D+2]=U.b,B.array[D+3]=F.r,B.array[D+4]=F.g,B.array[D+5]=F.b,B.array[D+6]=W.r,B.array[D+7]=W.g,B.array[D+8]=W.b,B.array[D+9]=K.r,B.array[D+10]=K.g,B.array[D+11]=K.b):(B.array[D+0]=U.x,B.array[D+1]=U.y,B.array[D+2]=U.z,B.array[D+3]=F.x,B.array[D+4]=F.y,B.array[D+5]=F.z,B.array[D+6]=W.x,B.array[D+7]=W.y,B.array[D+8]=W.z,B.array[D+9]=K.x,B.array[D+10]=K.y,B.array[D+11]=K.z),B.offset+=12):(B.array[D+0]=U.x,
B.array[D+1]=U.y,B.array[D+2]=U.z,B.array[D+3]=U.w,B.array[D+4]=F.x,B.array[D+5]=F.y,B.array[D+6]=F.z,B.array[D+7]=F.w,B.array[D+8]=W.x,B.array[D+9]=W.y,B.array[D+10]=W.z,B.array[D+11]=W.w,B.array[D+12]=K.x,B.array[D+13]=K.y,B.array[D+14]=K.z,B.array[D+15]=K.w,B.offset+=16));if(Aa){D=0;for(E=Fa.length;D<E;D++)U=Fa[D].vertices[n.a].position,F=Fa[D].vertices[n.b].position,W=Fa[D].vertices[n.c].position,K=Fa[D].vertices[n.d].position,B=ma[D],B[V+0]=U.x,B[V+1]=U.y,B[V+2]=U.z,B[V+3]=F.x,B[V+4]=F.y,B[V+
5]=F.z,B[V+6]=W.x,B[V+7]=W.y,B[V+8]=W.z,B[V+9]=K.x,B[V+10]=K.y,B[V+11]=K.z;V+=12}if(Ha.length)D=Ha[n.a],E=Ha[n.b],B=Ha[n.c],L=Ha[n.d],ca[O]=D.x,ca[O+1]=D.y,ca[O+2]=D.z,ca[O+3]=D.w,ca[O+4]=E.x,ca[O+5]=E.y,ca[O+6]=E.z,ca[O+7]=E.w,ca[O+8]=B.x,ca[O+9]=B.y,ca[O+10]=B.z,ca[O+11]=B.w,ca[O+12]=L.x,ca[O+13]=L.y,ca[O+14]=L.z,ca[O+15]=L.w,D=Oa[n.a],E=Oa[n.b],B=Oa[n.c],L=Oa[n.d],aa[O]=D.x,aa[O+1]=D.y,aa[O+2]=D.z,aa[O+3]=D.w,aa[O+4]=E.x,aa[O+5]=E.y,aa[O+6]=E.z,aa[O+7]=E.w,aa[O+8]=B.x,aa[O+9]=B.y,aa[O+10]=B.z,
aa[O+11]=B.w,aa[O+12]=L.x,aa[O+13]=L.y,aa[O+14]=L.z,aa[O+15]=L.w,D=ya[n.a],E=ya[n.b],B=ya[n.c],L=ya[n.d],na[O]=D.x,na[O+1]=D.y,na[O+2]=D.z,na[O+3]=1,na[O+4]=E.x,na[O+5]=E.y,na[O+6]=E.z,na[O+7]=1,na[O+8]=B.x,na[O+9]=B.y,na[O+10]=B.z,na[O+11]=1,na[O+12]=L.x,na[O+13]=L.y,na[O+14]=L.z,na[O+15]=1,D=za[n.a],E=za[n.b],B=za[n.c],n=za[n.d],ea[O]=D.x,ea[O+1]=D.y,ea[O+2]=D.z,ea[O+3]=1,ea[O+4]=E.x,ea[O+5]=E.y,ea[O+6]=E.z,ea[O+7]=1,ea[O+8]=B.x,ea[O+9]=B.y,ea[O+10]=B.z,ea[O+11]=1,ea[O+12]=n.x,ea[O+13]=n.y,ea[O+
14]=n.z,ea[O+15]=1,O+=16;if(wa&&z)v.length==4&&z==THREE.VertexColors?(n=v[0],D=v[1],E=v[2],v=v[3]):v=E=D=n=x,X[ka]=n.r,X[ka+1]=n.g,X[ka+2]=n.b,X[ka+3]=D.r,X[ka+4]=D.g,X[ka+5]=D.b,X[ka+6]=E.r,X[ka+7]=E.g,X[ka+8]=E.b,X[ka+9]=v.r,X[ka+10]=v.g,X[ka+11]=v.b,ka+=12;if(ua&&ha.hasTangents)v=w[0],x=w[1],n=w[2],w=w[3],Y[N]=v.x,Y[N+1]=v.y,Y[N+2]=v.z,Y[N+3]=v.w,Y[N+4]=x.x,Y[N+5]=x.y,Y[N+6]=x.z,Y[N+7]=x.w,Y[N+8]=n.x,Y[N+9]=n.y,Y[N+10]=n.z,Y[N+11]=n.w,Y[N+12]=w.x,Y[N+13]=w.y,Y[N+14]=w.z,Y[N+15]=w.w,N+=16;if(ta&&
C)if(t.length==4&&qa)for(w=0;w<4;w++)u=t[w],Z[R]=u.x,Z[R+1]=u.y,Z[R+2]=u.z,R+=3;else for(w=0;w<4;w++)Z[R]=u.x,Z[R+1]=u.y,Z[R+2]=u.z,R+=3;if(xa&&H!==void 0&&y)for(w=0;w<4;w++)t=H[w],fa[Q]=t.u,fa[Q+1]=t.v,Q+=2;if(xa&&G!==void 0&&y)for(w=0;w<4;w++)t=G[w],$[ga]=t.u,$[ga+1]=t.v,ga+=2;sa&&(ia[P]=I,ia[P+1]=I+1,ia[P+2]=I+3,ia[P+3]=I+1,ia[P+4]=I+2,ia[P+5]=I+3,P+=6,la[S]=I,la[S+1]=I+1,la[S+2]=I,la[S+3]=I+3,la[S+4]=I+1,la[S+5]=I+2,la[S+6]=I+2,la[S+7]=I+3,S+=8,I+=4)}if(Ma){p=0;for(o=Ma.length;p<o;p++)ia[P]=Ma[p].a,
ia[P+1]=Ma[p].b,ia[P+2]=Ma[p].c,ia[P+3]=Ma[p].a,ia[P+4]=Ma[p].c,ia[P+5]=Ma[p].d,P+=6}ra&&(j.bindBuffer(j.ARRAY_BUFFER,g.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,T,m));if(ja)for(oa in ja)B=ja[oa],B.__original.needsUpdate&&(j.bindBuffer(j.ARRAY_BUFFER,B.buffer),j.bufferData(j.ARRAY_BUFFER,B.array,m));if(Aa){D=0;for(E=Fa.length;D<E;D++)j.bindBuffer(j.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[D]),j.bufferData(j.ARRAY_BUFFER,ma[D],m)}wa&&ka>0&&(j.bindBuffer(j.ARRAY_BUFFER,g.__webglColorBuffer),
j.bufferData(j.ARRAY_BUFFER,X,m));ta&&(j.bindBuffer(j.ARRAY_BUFFER,g.__webglNormalBuffer),j.bufferData(j.ARRAY_BUFFER,Z,m));ua&&ha.hasTangents&&(j.bindBuffer(j.ARRAY_BUFFER,g.__webglTangentBuffer),j.bufferData(j.ARRAY_BUFFER,Y,m));xa&&Q>0&&(j.bindBuffer(j.ARRAY_BUFFER,g.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,fa,m));xa&&ga>0&&(j.bindBuffer(j.ARRAY_BUFFER,g.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,$,m));sa&&(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,
ia,m),j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,la,m));O>0&&(j.bindBuffer(j.ARRAY_BUFFER,g.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,na,m),j.bindBuffer(j.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),j.bufferData(j.ARRAY_BUFFER,ea,m),j.bindBuffer(j.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,aa,m),j.bindBuffer(j.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,ca,m));k.dynamic||(delete g.__inittedArrays,
delete g.__colorArray,delete g.__normalArray,delete g.__tangentArray,delete g.__uvArray,delete g.__uv2Array,delete g.__faceArray,delete g.__vertexArray,delete g.__lineArray,delete g.__skinVertexAArray,delete g.__skinVertexBArray,delete g.__skinIndexArray,delete g.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;J(h)}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||
f.__dirtyColors){b=f;e=j.DYNAMIC_DRAW;y=b.vertices;g=b.colors;z=y.length;k=g.length;C=b.__vertexArray;m=b.__colorArray;H=b.__dirtyColors;if(b.__dirtyVertices){for(p=0;p<z;p++)o=y[p].position,h=p*3,C[h]=o.x,C[h+1]=o.y,C[h+2]=o.z;j.bindBuffer(j.ARRAY_BUFFER,b.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,C,e)}if(H){for(p=0;p<k;p++)color=g[p],h=p*3,m[h]=color.r,m[h+1]=color.g,m[h+2]=color.b;j.bindBuffer(j.ARRAY_BUFFER,b.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,m,e)}}f.__dirtyVertices=!1;f.__dirtyColors=
!1}else if(b instanceof THREE.Line){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=j.DYNAMIC_DRAW;y=b.vertices;g=b.colors;z=y.length;k=g.length;C=b.__vertexArray;m=b.__colorArray;H=b.__dirtyColors;if(b.__dirtyVertices){for(p=0;p<z;p++)o=y[p].position,h=p*3,C[h]=o.x,C[h+1]=o.y,C[h+2]=o.z;j.bindBuffer(j.ARRAY_BUFFER,b.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,C,e)}if(H){for(p=0;p<k;p++)color=g[p],h=p*3,m[h]=color.r,m[h+1]=color.g,m[h+2]=color.b;j.bindBuffer(j.ARRAY_BUFFER,b.__webglColorBuffer);
j.bufferData(j.ARRAY_BUFFER,m,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)f=b.geometry,g=A(f),(f.__dirtyVertices||f.__dirtyColors||b.sortParticles||g)&&c(f,j.DYNAMIC_DRAW,b),f.__dirtyVertices=!1,f.__dirtyColors=!1,J(f)}function C(b,e){var c;for(c=b.length-1;c>=0;c--)b[c].object==e&&b.splice(c,1)}function P(b){function e(b){var h=[];c=0;for(f=b.length;c<f;c++)b[c]==void 0?h.push("undefined"):h.push(b[c].id);return h.join("_")}var c,f,h,g,k,j,m,p,n={},o=b.morphTargets!==
void 0?b.morphTargets.length:0;b.geometryGroups={};h=0;for(g=b.faces.length;h<g;h++)k=b.faces[h],j=k.materials,m=e(j),n[m]==void 0&&(n[m]={hash:m,counter:0}),p=n[m].hash+"_"+n[m].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[],materials:j,vertices:0,numMorphTargets:o}),k=k instanceof THREE.Face3?3:4,b.geometryGroups[p].vertices+k>65535&&(n[m].counter+=1,p=n[m].hash+"_"+n[m].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[],materials:j,vertices:0,numMorphTargets:o})),
b.geometryGroups[p].faces.push(h),b.geometryGroups[p].vertices+=k}function F(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function K(b){if(b!=qa){switch(b){case THREE.AdditiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE);break;case THREE.SubtractiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.SRC_COLOR);break;default:j.blendEquationSeparate(j.FUNC_ADD,
j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)}qa=b}}function I(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(j.texParameteri(b,j.TEXTURE_WRAP_S,S(e.wrapS)),j.texParameteri(b,j.TEXTURE_WRAP_T,S(e.wrapT)),j.texParameteri(b,j.TEXTURE_MAG_FILTER,S(e.magFilter)),j.texParameteri(b,j.TEXTURE_MIN_FILTER,S(e.minFilter)),j.generateMipmap(b)):(j.texParameteri(b,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(b,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(b,
j.TEXTURE_MAG_FILTER,Q(e.magFilter)),j.texParameteri(b,j.TEXTURE_MIN_FILTER,Q(e.minFilter)))}function V(b,e){if(b.needsUpdate)b.__webglInit?(j.bindTexture(j.TEXTURE_2D,b.__webglTexture),j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,b.image)):(b.__webglTexture=j.createTexture(),j.bindTexture(j.TEXTURE_2D,b.__webglTexture),j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,b.image),b.__webglInit=!0),I(j.TEXTURE_2D,b,b.image),j.bindTexture(j.TEXTURE_2D,null),b.needsUpdate=!1;j.activeTexture(j.TEXTURE0+
e);j.bindTexture(j.TEXTURE_2D,b.__webglTexture)}function E(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=j.createFramebuffer();b.__webglRenderbuffer=j.createRenderbuffer();b.__webglTexture=j.createTexture();j.bindTexture(j.TEXTURE_2D,b.__webglTexture);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_S,S(b.wrapS));j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_T,S(b.wrapT));j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER,
S(b.magFilter));j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,S(b.minFilter));j.texImage2D(j.TEXTURE_2D,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type),null);j.bindRenderbuffer(j.RENDERBUFFER,b.__webglRenderbuffer);j.bindFramebuffer(j.FRAMEBUFFER,b.__webglFramebuffer);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,j.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,
j.DEPTH_ATTACHMENT,j.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,b.__webglRenderbuffer)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height);j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,null);j.bindFramebuffer(j.FRAMEBUFFER,null)}var e,c;b?(e=b.__webglFramebuffer,c=b.width,b=b.height):(e=null,
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function S(b){switch(b){case THREE.RepeatWrapping:return j.REPEAT;case THREE.ClampToEdgeWrapping:return j.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return j.MIRRORED_REPEAT;case THREE.NearestFilter:return j.NEAREST;case THREE.NearestMipMapNearestFilter:return j.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return j.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return j.LINEAR;case THREE.LinearMipMapNearestFilter:return j.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return j.LINEAR_MIPMAP_LINEAR;
case THREE.ByteType:return j.BYTE;case THREE.UnsignedByteType:return j.UNSIGNED_BYTE;case THREE.ShortType:return j.SHORT;case THREE.UnsignedShortType:return j.UNSIGNED_SHORT;case THREE.IntType:return j.INT;case THREE.UnsignedShortType:return j.UNSIGNED_INT;case THREE.FloatType:return j.FLOAT;case THREE.AlphaFormat:return j.ALPHA;case THREE.RGBFormat:return j.RGB;case THREE.RGBAFormat:return j.RGBA;case THREE.LuminanceFormat:return j.LUMINANCE;case THREE.LuminanceAlphaFormat:return j.LUMINANCE_ALPHA}return 0}
var T=this,j,L=[],fa=null,Y=null,ga=!0,ea=null,ia=null,qa=null,ha=null,M=null,ma=null,aa=null,ca=0,ja=0,U=0,W=0,oa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ka=new THREE.Matrix4,na=new Float32Array(16),xa=new Float32Array(16),Aa=new THREE.Vector4,Ia={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Ba=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
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!1;var ta,ua=[],b=THREE.ShaderLib.depthRGBA,wa=THREE.UniformsUtils.clone(b.uniforms),Da=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:wa}),ya=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:wa,morphTargets:!0});Da._shadowPass=!0;ya._shadowPass=!0;try{if(!(j=Ba.getContext("experimental-webgl",{antialias:Z,stencil:Pa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+j.getParameter(j.VERSION)+
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"darkness")}var R={};R.vertices=new Float32Array(16);R.faces=new Uint16Array(6);Z=0;R.vertices[Z++]=-1;R.vertices[Z++]=-1;R.vertices[Z++]=0;R.vertices[Z++]=0;R.vertices[Z++]=1;R.vertices[Z++]=-1;R.vertices[Z++]=1;R.vertices[Z++]=0;R.vertices[Z++]=1;R.vertices[Z++]=1;R.vertices[Z++]=1;R.vertices[Z++]=1;R.vertices[Z++]=-1;R.vertices[Z++]=1;R.vertices[Z++]=0;R.vertices[Z++]=1;Z=0;R.faces[Z++]=0;R.faces[Z++]=1;R.faces[Z++]=2;R.faces[Z++]=0;R.faces[Z++]=2;R.faces[Z++]=3;R.vertexBuffer=j.createBuffer();
R.elementBuffer=j.createBuffer();R.tempTexture=j.createTexture();R.occlusionTexture=j.createTexture();j.bindBuffer(j.ARRAY_BUFFER,R.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,R.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,R.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,R.faces,j.STATIC_DRAW);j.bindTexture(j.TEXTURE_2D,R.tempTexture);j.texImage2D(j.TEXTURE_2D,0,j.RGB,16,16,0,j.RGB,j.UNSIGNED_BYTE,null);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,
j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER,j.NEAREST);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,j.NEAREST);j.bindTexture(j.TEXTURE_2D,R.occlusionTexture);j.texImage2D(j.TEXTURE_2D,0,j.RGBA,16,16,0,j.RGBA,j.UNSIGNED_BYTE,null);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER,j.NEAREST);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,
j.NEAREST);j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(R.hasVertexTexture=!1,R.program=j.createProgram(),j.attachShader(R.program,$("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),j.attachShader(R.program,$("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(R.hasVertexTexture=!0,R.program=j.createProgram(),j.attachShader(R.program,$("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),j.attachShader(R.program,$("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));
j.linkProgram(R.program);R.attributes={};R.uniforms={};R.attributes.vertex=j.getAttribLocation(R.program,"position");R.attributes.uv=j.getAttribLocation(R.program,"UV");R.uniforms.renderType=j.getUniformLocation(R.program,"renderType");R.uniforms.map=j.getUniformLocation(R.program,"map");R.uniforms.occlusionMap=j.getUniformLocation(R.program,"occlusionMap");R.uniforms.opacity=j.getUniformLocation(R.program,"opacity");R.uniforms.scale=j.getUniformLocation(R.program,"scale");R.uniforms.rotation=j.getUniformLocation(R.program,
"rotation");R.uniforms.screenPosition=j.getUniformLocation(R.program,"screenPosition");var va=!1,N={};N.vertices=new Float32Array(16);N.faces=new Uint16Array(6);Z=0;N.vertices[Z++]=-1;N.vertices[Z++]=-1;N.vertices[Z++]=0;N.vertices[Z++]=1;N.vertices[Z++]=1;N.vertices[Z++]=-1;N.vertices[Z++]=1;N.vertices[Z++]=1;N.vertices[Z++]=1;N.vertices[Z++]=1;N.vertices[Z++]=1;N.vertices[Z++]=0;N.vertices[Z++]=-1;N.vertices[Z++]=1;N.vertices[Z++]=0;Z=N.vertices[Z++]=0;N.faces[Z++]=0;N.faces[Z++]=1;N.faces[Z++]=
2;N.faces[Z++]=0;N.faces[Z++]=2;N.faces[Z++]=3;N.vertexBuffer=j.createBuffer();N.elementBuffer=j.createBuffer();j.bindBuffer(j.ARRAY_BUFFER,N.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,N.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,N.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,N.faces,j.STATIC_DRAW);N.program=j.createProgram();j.attachShader(N.program,$("fragment",THREE.ShaderLib.sprite.fragmentShader));j.attachShader(N.program,$("vertex",THREE.ShaderLib.sprite.vertexShader));
j.linkProgram(N.program);N.attributes={};N.uniforms={};N.attributes.position=j.getAttribLocation(N.program,"position");N.attributes.uv=j.getAttribLocation(N.program,"uv");N.uniforms.uvOffset=j.getUniformLocation(N.program,"uvOffset");N.uniforms.uvScale=j.getUniformLocation(N.program,"uvScale");N.uniforms.rotation=j.getUniformLocation(N.program,"rotation");N.uniforms.scale=j.getUniformLocation(N.program,"scale");N.uniforms.alignment=j.getUniformLocation(N.program,"alignment");N.uniforms.map=j.getUniformLocation(N.program,
"map");N.uniforms.opacity=j.getUniformLocation(N.program,"opacity");N.uniforms.useScreenCoordinates=j.getUniformLocation(N.program,"useScreenCoordinates");N.uniforms.affectedByDistance=j.getUniformLocation(N.program,"affectedByDistance");N.uniforms.screenPosition=j.getUniformLocation(N.program,"screenPosition");N.uniforms.modelViewMatrix=j.getUniformLocation(N.program,"modelViewMatrix");N.uniforms.projectionMatrix=j.getUniformLocation(N.program,"projectionMatrix");var za=!1;this.setSize=function(b,
e){Ba.width=b;Ba.height=e;this.setViewport(0,0,Ba.width,Ba.height)};this.setViewport=function(b,e,c,f){ca=b;ja=e;U=c;W=f;j.viewport(ca,ja,U,W)};this.setScissor=function(b,e,c,f){j.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ga=b;j.depthMask(b)};this.setClearColorHex=function(b,e){la.setHex(b);ra=e;j.clearColor(la.r,la.g,la.b,ra)};this.setClearColor=function(b,e){la.copy(b);ra=e;j.clearColor(la.r,
la.g,la.b,ra)};this.clear=function(){j.clear(j.COLOR_BUFFER_BIT|j.DEPTH_BUFFER_BIT|j.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){X.darkness=b};this.getContext=function(){return j};this.initMaterial=function(b,e,c,f){var h,g,k;b instanceof THREE.MeshDepthMaterial?k="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?k="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?k="normal":b instanceof THREE.MeshBasicMaterial?k="basic":b instanceof THREE.MeshLambertMaterial?k="lambert":
b instanceof THREE.MeshPhongMaterial?k="phong":b instanceof THREE.LineBasicMaterial?k="basic":b instanceof THREE.ParticleBasicMaterial&&(k="particle_basic");if(k){var m=THREE.ShaderLib[k];b.uniforms=THREE.UniformsUtils.clone(m.uniforms);b.vertexShader=m.vertexShader;b.fragmentShader=m.fragmentShader}var p,n,o;p=o=m=0;for(n=e.length;p<n;p++)g=e[p],g instanceof THREE.SpotLight&&o++,g instanceof THREE.DirectionalLight&&o++,g instanceof THREE.PointLight&&m++;m+o<=4?p=o:(p=Math.ceil(4*o/(m+o)),m=4-p);
g={directional:p,point:m};m=o=0;for(p=e.length;m<p;m++)n=e[m],n instanceof THREE.SpotLight&&n.castShadow&&o++;var t=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)t=f.bones.length;var u;a:{p=b.fragmentShader;n=b.vertexShader;var m=b.uniforms,e=b.attributes,c={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:c,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:g.directional,maxPointLights:g.point,
maxBones:t,shadowMapEnabled:this.shadowMapEnabled&&f.receiveShadow,maxShadows:o},v,f=[];k?f.push(k):(f.push(p),f.push(n));for(v in c)f.push(v),f.push(c[v]);k=f.join();v=0;for(f=L.length;v<f;v++)if(L[v].code==k){u=L[v].program;break a}v=j.createProgram();f=[Ea?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",
c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
g=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.fog?"#define USE_FOG":"",c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
j.attachShader(v,$("fragment",g+p));j.attachShader(v,$("vertex",f+n));j.linkProgram(v);j.getProgramParameter(v,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(v,j.VALIDATE_STATUS)+", gl error ["+j.getError()+"]");v.uniforms={};v.attributes={};var w,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(w in m)f.push(w);w=f;f=0;for(m=
w.length;f<m;f++)p=w[f],v.uniforms[p]=j.getUniformLocation(v,p);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(w=0;w<c.maxMorphTargets;w++)f.push("morphTarget"+w);for(u in e)f.push(u);u=f;w=0;for(e=u.length;w<e;w++)c=u[w],v.attributes[c]=j.getAttribLocation(v,c);L.push({program:v,code:k});u=v}b.program=u;u=b.program.attributes;u.position>=0&&j.enableVertexAttribArray(u.position);u.color>=0&&j.enableVertexAttribArray(u.color);u.normal>=
0&&j.enableVertexAttribArray(u.normal);u.tangent>=0&&j.enableVertexAttribArray(u.tangent);b.skinning&&u.skinVertexA>=0&&u.skinVertexB>=0&&u.skinIndex>=0&&u.skinWeight>=0&&(j.enableVertexAttribArray(u.skinVertexA),j.enableVertexAttribArray(u.skinVertexB),j.enableVertexAttribArray(u.skinIndex),j.enableVertexAttribArray(u.skinWeight));if(b.attributes)for(h in b.attributes)u[h]!==void 0&&u[h]>=0&&j.enableVertexAttribArray(u[h]);if(b.morphTargets)b.numSupportedMorphTargets=0,u.morphTarget0>=0&&(j.enableVertexAttribArray(u.morphTarget0),
b.numSupportedMorphTargets++),u.morphTarget1>=0&&(j.enableVertexAttribArray(u.morphTarget1),b.numSupportedMorphTargets++),u.morphTarget2>=0&&(j.enableVertexAttribArray(u.morphTarget2),b.numSupportedMorphTargets++),u.morphTarget3>=0&&(j.enableVertexAttribArray(u.morphTarget3),b.numSupportedMorphTargets++),u.morphTarget4>=0&&(j.enableVertexAttribArray(u.morphTarget4),b.numSupportedMorphTargets++),u.morphTarget5>=0&&(j.enableVertexAttribArray(u.morphTarget5),b.numSupportedMorphTargets++),u.morphTarget6>=
0&&(j.enableVertexAttribArray(u.morphTarget6),b.numSupportedMorphTargets++),u.morphTarget7>=0&&(j.enableVertexAttribArray(u.morphTarget7),b.numSupportedMorphTargets++)};this.render=function(b,c,n,C){var A,U,G,F,W,J,I,L,M=b.lights,N=b.fog;this.shadowMapEnabled&&x(b,c);T.data.vertices=0;T.data.faces=0;T.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,!1,c);c.matrixWorldInverse.flattenToArray(xa);c.projectionMatrix.flattenToArray(na);ka.multiply(c.projectionMatrix,c.matrixWorldInverse);
o(ka);this.initWebGLObjects(b);E(n);(this.autoClear||C)&&this.clear();W=b.__webglObjects.length;for(C=0;C<W;C++)if(A=b.__webglObjects[C],I=A.object,I.visible)if(!(I instanceof THREE.Mesh)||t(I)){if(I.matrixWorld.flattenToArray(I._objectMatrixArray),H(I,c,!0),u(A),A.render=!0,this.sortObjects)A.object.renderDepth?A.z=A.object.renderDepth:(Aa.copy(I.position),ka.multiplyVector3(Aa),A.z=Aa.z)}else A.render=!1;else A.render=!1;this.sortObjects&&b.__webglObjects.sort(v);J=b.__webglObjectsImmediate.length;
for(C=0;C<J;C++)A=b.__webglObjectsImmediate[C],I=A.object,I.visible&&(I.matrixAutoUpdate&&I.matrixWorld.flattenToArray(I._objectMatrixArray),H(I,c,!0),p(A));if(b.overrideMaterial){h(b.overrideMaterial.depthTest);K(b.overrideMaterial.blending);for(C=0;C<W;C++)if(A=b.__webglObjects[C],A.render)I=A.object,L=A.buffer,k(I),f(c,M,N,b.overrideMaterial,L,I);for(C=0;C<J;C++)A=b.__webglObjectsImmediate[C],I=A.object,I.visible&&(k(I),U=e(c,M,N,b.overrideMaterial,I),I.render(function(e){g(e,U,b.overrideMaterial.shading)}))}else{K(THREE.NormalBlending);
for(C=0;C<W;C++)if(A=b.__webglObjects[C],A.render){I=A.object;L=A.buffer;G=A.opaque;k(I);for(A=0;A<G.count;A++)F=G.list[A],h(F.depthTest),m(F.polygonOffset,F.polygonOffsetFactor,F.polygonOffsetUnits),f(c,M,N,F,L,I)}for(C=0;C<J;C++)if(A=b.__webglObjectsImmediate[C],I=A.object,I.visible){G=A.opaque;k(I);for(A=0;A<G.count;A++)F=G.list[A],h(F.depthTest),m(F.polygonOffset,F.polygonOffsetFactor,F.polygonOffsetUnits),U=e(c,M,N,F,I),I.render(function(b){g(b,U,F.shading)})}for(C=0;C<W;C++)if(A=b.__webglObjects[C],
A.render){I=A.object;L=A.buffer;G=A.transparent;k(I);for(A=0;A<G.count;A++)F=G.list[A],K(F.blending),h(F.depthTest),m(F.polygonOffset,F.polygonOffsetFactor,F.polygonOffsetUnits),f(c,M,N,F,L,I)}for(C=0;C<J;C++)if(A=b.__webglObjectsImmediate[C],I=A.object,I.visible){G=A.transparent;k(I);for(A=0;A<G.count;A++)F=G.list[A],K(F.blending),h(F.depthTest),m(F.polygonOffset,F.polygonOffsetFactor,F.polygonOffsetUnits),U=e(c,M,N,F,I),I.render(function(b){g(b,U,F.shading)})}}b.__webglSprites.length&&y(b,c);Pa&&
b.__webglShadowVolumes.length&&b.lights.length&&z(b);b.__webglLensFlares.length&&w(b,c);n&&n.minFilter!==THREE.NearestFilter&&n.minFilter!==THREE.LinearFilter&&(j.bindTexture(j.TEXTURE_2D,n.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglShadowVolumes=[],b.__webglLensFlares=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var e=b.__objectsAdded[0],
c=b,f=void 0,h=void 0,g=void 0;if(e._modelViewMatrix==void 0)e._modelViewMatrix=new THREE.Matrix4,e._normalMatrixArray=new Float32Array(9),e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray);if(e instanceof THREE.Mesh)for(f in h=e.geometry,h.geometryGroups==void 0&&P(h),h.geometryGroups){g=h.geometryGroups[f];if(!g.__webglVertexBuffer){var k=g;k.__webglVertexBuffer=j.createBuffer();k.__webglNormalBuffer=j.createBuffer();
k.__webglTangentBuffer=j.createBuffer();k.__webglColorBuffer=j.createBuffer();k.__webglUVBuffer=j.createBuffer();k.__webglUV2Buffer=j.createBuffer();k.__webglSkinVertexABuffer=j.createBuffer();k.__webglSkinVertexBBuffer=j.createBuffer();k.__webglSkinIndicesBuffer=j.createBuffer();k.__webglSkinWeightsBuffer=j.createBuffer();k.__webglFaceBuffer=j.createBuffer();k.__webglLineBuffer=j.createBuffer();if(k.numMorphTargets){var m=void 0,p=void 0;k.__webglMorphTargetsBuffers=[];m=0;for(p=k.numMorphTargets;m<
p;m++)k.__webglMorphTargetsBuffers.push(j.createBuffer())}for(var k=g,m=e,n=void 0,o=void 0,t=void 0,u=t=void 0,v=void 0,w=void 0,x=w=p=0,y=t=o=void 0,z=y=o=n=void 0,t=void 0,u=m.geometry,v=u.faces,y=k.faces,n=0,o=y.length;n<o;n++)t=y[n],t=v[t],t instanceof THREE.Face3?(p+=3,w+=1,x+=3):t instanceof THREE.Face4&&(p+=4,w+=2,x+=4);for(var n=k,o=m,A=y=v=void 0,U=void 0,A=void 0,t=[],v=0,y=o.materials.length;v<y;v++)if(A=o.materials[v],A instanceof THREE.MeshFaceMaterial){A=0;for(l=n.materials.length;A<
l;A++)(U=n.materials[A])&&t.push(U)}else(U=A)&&t.push(U);n=t;k.__materials=n;a:{v=o=void 0;y=n.length;for(o=0;o<y;o++)if(v=n[o],v.map||v.lightMap||v instanceof THREE.MeshShaderMaterial){o=!0;break a}o=!1}a:{y=v=void 0;t=n.length;for(v=0;v<t;v++)if(y=n[v],!(y instanceof THREE.MeshBasicMaterial&&!y.envMap||y instanceof THREE.MeshDepthMaterial)){y=y&&y.shading!=void 0&&y.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}y=!1}a:{t=v=void 0;A=n.length;for(v=0;v<A;v++)if(t=n[v],
t.vertexColors){t=t.vertexColors;break a}t=!1}k.__vertexArray=new Float32Array(p*3);if(y)k.__normalArray=new Float32Array(p*3);if(u.hasTangents)k.__tangentArray=new Float32Array(p*4);if(t)k.__colorArray=new Float32Array(p*3);if(o){if(u.faceUvs.length>0||u.faceVertexUvs.length>0)k.__uvArray=new Float32Array(p*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(p*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(p*4),
k.__skinVertexBArray=new Float32Array(p*4),k.__skinIndexArray=new Float32Array(p*4),k.__skinWeightArray=new Float32Array(p*4);k.__faceArray=new Uint16Array(w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));k.__lineArray=new Uint16Array(x*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];u=0;for(v=k.numMorphTargets;u<v;u++)k.__morphTargetsArrays.push(new Float32Array(p*3))}k.__needsSmoothNormals=y==THREE.SmoothShading;k.__uvType=o;k.__vertexColorType=t;k.__normalType=y;k.__webglFaceCount=
w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0);k.__webglLineCount=x*2;u=0;for(v=n.length;u<v;u++)if(o=n[u],o.attributes){if(k.__webglCustomAttributes===void 0)k.__webglCustomAttributes={};for(a in o.attributes){t=o.attributes[a];y={};for(z in t)y[z]=t[z];if(!y.__webglInitialized||y.createUniqueBuffers)y.__webglInitialized=!0,w=1,y.type==="v2"?w=2:y.type==="v3"?w=3:y.type==="v4"?w=4:y.type==="c"&&(w=3),y.size=w,y.array=new Float32Array(p*w),y.buffer=j.createBuffer(),y.buffer.belongsToAttribute=
a,t.needsUpdate=!0,y.__original=t;k.__webglCustomAttributes[a]=y}}k.__inittedArrays=!0;h.__dirtyVertices=!0;h.__dirtyMorphTargets=!0;h.__dirtyElements=!0;h.__dirtyUvs=!0;h.__dirtyNormals=!0;h.__dirtyTangents=!0;h.__dirtyColors=!0}e instanceof THREE.ShadowVolume?F(c.__webglShadowVolumes,g,e):F(c.__webglObjects,g,e)}else if(e instanceof THREE.LensFlare)F(c.__webglLensFlares,void 0,e);else if(e instanceof THREE.Ribbon){h=e.geometry;if(!h.__webglVertexBuffer)f=h,f.__webglVertexBuffer=j.createBuffer(),
f.__webglColorBuffer=j.createBuffer(),f=h,g=f.vertices.length,f.__vertexArray=new Float32Array(g*3),f.__colorArray=new Float32Array(g*3),f.__webglVertexCount=g,h.__dirtyVertices=!0,h.__dirtyColors=!0;F(c.__webglObjects,h,e)}else if(e instanceof THREE.Line){h=e.geometry;if(!h.__webglVertexBuffer)f=h,f.__webglVertexBuffer=j.createBuffer(),f.__webglColorBuffer=j.createBuffer(),f=h,g=f.vertices.length,f.__vertexArray=new Float32Array(g*3),f.__colorArray=new Float32Array(g*3),f.__webglLineCount=g,h.__dirtyVertices=
!0,h.__dirtyColors=!0;F(c.__webglObjects,h,e)}else if(e instanceof THREE.ParticleSystem){h=e.geometry;if(!h.__webglVertexBuffer){f=h;f.__webglVertexBuffer=j.createBuffer();f.__webglColorBuffer=j.createBuffer();f=h;g=e;k=f.vertices.length;f.__vertexArray=new Float32Array(k*3);f.__colorArray=new Float32Array(k*3);f.__sortArray=[];f.__webglParticleCount=k;f.__materials=g.materials;z=p=m=void 0;m=0;for(p=g.materials.length;m<p;m++)if(z=g.materials[m],z.attributes){if(f.__webglCustomAttributes===void 0)f.__webglCustomAttributes=
{};for(a in z.attributes){originalAttribute=z.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(k*size),attribute.buffer=j.createBuffer(),attribute.buffer.belongsToAttribute=
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a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;f.__webglCustomAttributes[a]=attribute}}h.__dirtyVertices=!0;h.__dirtyColors=!0}F(c.__webglObjects,h,e)}else THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes?c.__webglObjectsImmediate.push({object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}}):e instanceof THREE.Sprite&&c.__webglSprites.push(e);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){c=b.__objectsRemoved[0];e=b;if(c instanceof
THREE.ShadowVolume)C(e.__webglShadowVolumes,c);else if(c instanceof THREE.Mesh||c instanceof THREE.ParticleSystem||c instanceof THREE.Ribbon||c instanceof THREE.Line)C(e.__webglObjects,c);else if(c instanceof THREE.Sprite){e=e.__webglSprites;h=void 0;for(h=e.length-1;h>=0;h--)e[h]==c&&e.splice(h,1)}else c instanceof THREE.LensFlare?C(e.__webglLensFlares,c):c instanceof THREE.MarchingCubes&&C(e.__webglObjectsImmediate,c);b.__objectsRemoved.splice(0,1)}e=0;for(c=b.__webglObjects.length;e<c;e++)G(b.__webglObjects[e].object,
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b);e=0;for(c=b.__webglShadowVolumes.length;e<c;e++)G(b.__webglShadowVolumes[e].object,b);e=0;for(c=b.__webglLensFlares.length;e<c;e++)G(b.__webglLensFlares[e].object,b)};this.setFaceCulling=function(b,e){b?(!e||e=="ccw"?j.frontFace(j.CCW):j.frontFace(j.CW),b=="back"?j.cullFace(j.BACK):b=="front"?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE)):j.disable(j.CULL_FACE)};this.supportsVertexTextures=function(){return Ea}};
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THREE.WebGLRenderTarget=function(b,c,e){this.width=b;this.height=c;e=e||{};this.wrapS=e.wrapS!==void 0?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==void 0?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==void 0?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==void 0?e.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=e.format!==void 0?e.format:THREE.RGBAFormat;this.type=e.type!==void 0?e.type:
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THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==void 0?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==void 0?e.stencilBuffer:!0};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(b){this.positionWorld.copy(b.positionWorld);this.positionScreen.copy(b.positionScreen)};
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THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
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THREE.ColorUtils={adjustHSV:function(b,c,e,f){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,g);g.h=THREE.ColorUtils.clamp(g.h+c,0,1);g.s=THREE.ColorUtils.clamp(g.s+e,0,1);g.v=THREE.ColorUtils.clamp(g.v+f,0,1);b.setHSV(g.h,g.s,g.v)},rgbToHsv:function(b,c){var e=b.r,f=b.g,g=b.b,k=Math.max(Math.max(e,f),g),h=Math.min(Math.min(e,f),g);if(h==k)h=e=0;else{var m=k-h,h=m/k,e=e==k?(f-g)/m:f==k?2+(g-e)/m:4+(e-f)/m;e/=6;e<0&&(e+=1);e>1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=h;c.v=k;return c},
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clamp:function(b,c,e){return b<c?c:b>e?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
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THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,g=e?c.geometry:c,k=b.vertices,h=g.vertices,m=b.faces,o=g.faces,t=b.faceVertexUvs[0],g=g.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var n=0,p=h.length;n<p;n++){var u=new THREE.Vertex(h[n].position.clone());e&&c.matrix.multiplyVector3(u.position);k.push(u)}n=0;for(p=o.length;n<p;n++){var h=o[n],v,x,z=h.vertexNormals,u=h.vertexColors;h instanceof THREE.Face3?v=new THREE.Face3(h.a+f,h.b+f,h.c+
f):h instanceof THREE.Face4&&(v=new THREE.Face4(h.a+f,h.b+f,h.c+f,h.d+f));v.normal.copy(h.normal);e=0;for(k=z.length;e<k;e++)x=z[e],v.vertexNormals.push(x.clone());v.color.copy(h.color);e=0;for(k=u.length;e<k;e++)x=u[e],v.vertexColors.push(x.clone());v.materials=h.materials.slice();v.centroid.copy(h.centroid);m.push(v)}n=0;for(p=g.length;n<p;n++){f=g[n];m=[];e=0;for(k=f.length;e<k;e++)m.push(new THREE.UV(f[e].u,f[e].v));t.push(m)}},clone:function(b){var c=new THREE.Geometry,e,f=b.vertices,g=b.faces,
k=b.faceVertexUvs[0],b=0;for(e=f.length;b<e;b++){var h=new THREE.Vertex(f[b].position.clone());c.vertices.push(h)}b=0;for(e=g.length;b<e;b++){var m=g[b],o,t,n=m.vertexNormals,p=m.vertexColors;m instanceof THREE.Face3?o=new THREE.Face3(m.a,m.b,m.c):m instanceof THREE.Face4&&(o=new THREE.Face4(m.a,m.b,m.c,m.d));o.normal.copy(m.normal);f=0;for(h=n.length;f<h;f++)t=n[f],o.vertexNormals.push(t.clone());o.color.copy(m.color);f=0;for(h=p.length;f<h;f++)t=p[f],o.vertexColors.push(t.clone());o.materials=m.materials.slice();
o.centroid.copy(m.centroid);c.faces.push(o)}b=0;for(e=k.length;b<e;b++){g=k[b];o=[];f=0;for(h=g.length;f<h;f++)o.push(new THREE.UV(g[f].u,g[f].v));c.faceVertexUvs[0].push(o)}return c}};
THREE.ImageUtils={loadTexture:function(b,c,e){var f=new Image,g=new THREE.Texture(f,c);f.onload=function(){g.needsUpdate=!0;e&&e(this)};f.crossOrigin="";f.src=b;return g},loadTextureCube:function(b,c,e){var f,g=[],k=new THREE.Texture(g,c),c=g.loadCount=0;for(f=b.length;c<f;++c)g[c]=new Image,g[c].onload=function(){g.loadCount+=1;if(g.loadCount==6)k.needsUpdate=!0;e&&e(this)},g[c].crossOrigin="",g[c].src=b[c];return k}};
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THREE.SceneUtils={showHierarchy:function(b,c){THREE.SceneUtils.traverseHierarchy(b,function(b){b.visible=c})},traverseHierarchy:function(b,c){var e,f,g=b.children.length;for(f=0;f<g;f++)e=b.children[f],c(e),THREE.SceneUtils.traverseHierarchy(e,c)}};
if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:5,texture:null},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",
value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;",
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THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( 1.0 );\nvec4 mColor = vec4( uDiffuseColor, uOpacity );\nvec4 mSpecular = vec4( uSpecularColor, uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor = gl_FragColor * texture2D( tAO, vUv );\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointTotal  = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointTotal  += pointDistance * vec4( pointLightColor[ i ], 1.0 ) * ( mColor * pointDiffuseWeight + mSpecular * pointSpecularWeight * pointDiffuseWeight );\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirTotal  = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirTotal  += vec4( directionalLightColor[ i ], 1.0 ) * ( mColor * dirDiffuseWeight + mSpecular * dirSpecularWeight * dirDiffuseWeight );\n}\n#endif\nvec4 totalLight = vec4( ambientLightColor * uAmbientColor, uOpacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirTotal;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointTotal;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
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THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:"attribute vec4 tangent;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"},
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cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t",
value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
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fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(b){var c,e,f,g,k=2*Math.ceil(b*3)+1;k>25&&(k=25);g=(k-1)*0.5;e=Array(k);for(c=f=0;c<k;++c)e[c]=Math.exp(-((c-g)*(c-g))/(2*b*b)),f+=e[c];for(c=0;c<k;++c)e[c]/=f;return e}};
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THREE.AnimationHandler=function(){var b=[],c={},e={update:function(e){for(var c=0;c<b.length;c++)b[c].update(e)},addToUpdate:function(e){b.indexOf(e)===-1&&b.push(e)},removeFromUpdate:function(e){e=b.indexOf(e);e!==-1&&b.splice(e,1)},add:function(b){c[b.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+b.name+" already exists in library. Overwriting.");c[b.name]=b;if(b.initialized!==!0){for(var e=0;e<b.hierarchy.length;e++){for(var f=0;f<b.hierarchy[e].keys.length;f++){if(b.hierarchy[e].keys[f].time<
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0)b.hierarchy[e].keys[f].time=0;if(b.hierarchy[e].keys[f].rot!==void 0&&!(b.hierarchy[e].keys[f].rot instanceof THREE.Quaternion)){var m=b.hierarchy[e].keys[f].rot;b.hierarchy[e].keys[f].rot=new THREE.Quaternion(m[0],m[1],m[2],m[3])}}if(b.hierarchy[e].keys[0].morphTargets!==void 0){m={};for(f=0;f<b.hierarchy[e].keys.length;f++)for(var o=0;o<b.hierarchy[e].keys[f].morphTargets.length;o++){var t=b.hierarchy[e].keys[f].morphTargets[o];m[t]=-1}b.hierarchy[e].usedMorphTargets=m;for(f=0;f<b.hierarchy[e].keys.length;f++){var n=
{};for(t in m){for(o=0;o<b.hierarchy[e].keys[f].morphTargets.length;o++)if(b.hierarchy[e].keys[f].morphTargets[o]===t){n[t]=b.hierarchy[e].keys[f].morphTargetsInfluences[o];break}o===b.hierarchy[e].keys[f].morphTargets.length&&(n[t]=0)}b.hierarchy[e].keys[f].morphTargetsInfluences=n}}for(f=1;f<b.hierarchy[e].keys.length;f++)b.hierarchy[e].keys[f].time===b.hierarchy[e].keys[f-1].time&&(b.hierarchy[e].keys.splice(f,1),f--);for(f=1;f<b.hierarchy[e].keys.length;f++)b.hierarchy[e].keys[f].index=f}f=parseInt(b.length*
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b.fps,10);b.JIT={};b.JIT.hierarchy=[];for(e=0;e<b.hierarchy.length;e++)b.JIT.hierarchy.push(Array(f));b.initialized=!0}},get:function(b){if(typeof b==="string")return c[b]?c[b]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+b),null)},parse:function(b){var e=[];if(b instanceof THREE.SkinnedMesh)for(var c=0;c<b.bones.length;c++)e.push(b.bones[c]);else f(b,e);return e}},f=function(b,e){e.push(b);for(var c=0;c<b.children.length;c++)f(b.children[c],e)};e.LINEAR=0;e.CATMULLROM=1;e.CATMULLROM_FORWARD=
2;return e}();THREE.Animation=function(b,c,e,f){this.root=b;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(b);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=e!==void 0?e:THREE.AnimationHandler.LINEAR;this.JITCompile=f!==void 0?f:!0;this.points=[];this.target=new THREE.Vector3};
THREE.Animation.prototype.play=function(b,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=b!==void 0?b:!0;this.currentTime=c!==void 0?c:0;var e,f=this.hierarchy.length,g;for(e=0;e<f;e++){g=this.hierarchy[e];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)g.useQuaternion=!0;g.matrixAutoUpdate=!0;if(g.animationCache===void 0)g.animationCache={},g.animationCache.prevKey={pos:0,rot:0,scl:0},g.animationCache.nextKey={pos:0,rot:0,scl:0},g.animationCache.originalMatrix=g instanceof
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THREE.Bone?g.skinMatrix:g.matrix;var k=g.animationCache.prevKey;g=g.animationCache.nextKey;k.pos=this.data.hierarchy[e].keys[0];k.rot=this.data.hierarchy[e].keys[0];k.scl=this.data.hierarchy[e].keys[0];g.pos=this.getNextKeyWith("pos",e,1);g.rot=this.getNextKeyWith("rot",e,1);g.scl=this.getNextKeyWith("scl",e,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==void 0)this.hierarchy[b]instanceof THREE.Bone?this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix:this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix,delete this.hierarchy[b].animationCache};
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THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],e,f,g,k,h,m,o,t,n=this.data.JIT.hierarchy,p,u;this.currentTime+=b*this.timeScale;u=this.currentTime;p=this.currentTime%=this.data.length;t=parseInt(Math.min(p*this.data.fps,this.data.length*this.data.fps),10);for(var v=0,x=this.hierarchy.length;v<x;v++)if(b=this.hierarchy[v],o=b.animationCache,this.JITCompile&&n[v][t]!==void 0)b instanceof THREE.Bone?(b.skinMatrix=n[v][t],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=
!1):(b.matrix=n[v][t],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)b instanceof THREE.Bone?b.skinMatrix=b.animationCache.originalMatrix:b.matrix=b.animationCache.originalMatrix;for(var z=0;z<3;z++){e=c[z];h=o.prevKey[e];m=o.nextKey[e];if(m.time<=u){if(p<u)if(this.loop){h=this.data.hierarchy[v].keys[0];for(m=this.getNextKeyWith(e,v,1);m.time<p;)h=m,m=this.getNextKeyWith(e,v,m.index+1)}else{this.stop();return}else{do h=m,m=this.getNextKeyWith(e,v,m.index+1);while(m.time<
p)}o.prevKey[e]=h;o.nextKey[e]=m}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(p-h.time)/(m.time-h.time);g=h[e];k=m[e];if(f<0||f>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=g[0]+(k[0]-g[0])*f,e.y=g[1]+(k[1]-g[1])*f,e.z=g[2]+(k[2]-g[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
this.getPrevKeyWith("pos",v,h.index-1).pos,this.points[1]=g,this.points[2]=k,this.points[3]=this.getNextKeyWith("pos",v,m.index+1).pos,f=f*0.33+0.33,g=this.interpolateCatmullRom(this.points,f),e.x=g[0],e.y=g[1],e.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e===
"rot")THREE.Quaternion.slerp(g,k,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=g[0]+(k[0]-g[0])*f,e.y=g[1]+(k[1]-g[1])*f,e.z=g[2]+(k[2]-g[2])*f}}if(this.JITCompile&&n[0][t]===void 0){this.hierarchy[0].update(void 0,!0);for(v=0;v<this.hierarchy.length;v++)n[v][t]=this.hierarchy[v]instanceof THREE.Bone?this.hierarchy[v].skinMatrix.clone():this.hierarchy[v].matrix.clone()}}};
THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var e=[],f=[],g,k,h,m,o,t;g=(b.length-1)*c;k=Math.floor(g);g-=k;e[0]=k==0?k:k-1;e[1]=k;e[2]=k>b.length-2?k:k+1;e[3]=k>b.length-3?k:k+2;k=b[e[0]];m=b[e[1]];o=b[e[2]];t=b[e[3]];e=g*g;h=g*e;f[0]=this.interpolate(k[0],m[0],o[0],t[0],g,e,h);f[1]=this.interpolate(k[1],m[1],o[1],t[1],g,e,h);f[2]=this.interpolate(k[2],m[2],o[2],t[2],g,e,h);return f};
THREE.Animation.prototype.interpolate=function(b,c,e,f,g,k,h){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*h+(-3*(c-e)-2*b-f)*k+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e<f.length-1?e:f.length-1:e%=f.length;e<f.length;e++)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[0]};
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THREE.Animation.prototype.getPrevKeyWith=function(b,c,e){for(var f=this.data.hierarchy[c].keys,e=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e>0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]};
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THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=
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b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!==
void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this.verticalMin=b.verticalMin;if(b.verticalMax!==void 0)this.verticalMax=b.verticalMax;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();
b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=
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!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=!1;break;case 70:this.moveDown=!1}};this.update=
function(){var b=(new Date).getTime();this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?this.tdiff*((this.position.y<this.heightMin?this.heightMin:this.position.y>this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.translateZ(c);this.moveLeft&&this.translateX(-c);
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this.moveRight&&this.translateX(c);this.moveUp&&this.translateY(c);this.moveDown&&this.translateY(-c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}b=
1;this.constrainVertical&&(b=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*
Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};
THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))};
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THREE.PathCamera=function(b){function c(b,e,c,f){var h={name:c,fps:0.6,length:f,hierarchy:[]},g,k=e.getControlPointsArray(),m=e.getLength(),o=k.length,H=0;g=o-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:k[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[g]={time:f,pos:k[g],rot:[0,0,0,1],scl:[1,1,1]};for(g=1;g<o-1;g++)H=f*m.chunks[g]/m.total,e.keys[g]={time:H,pos:k[g]};h.hierarchy[0]=e;THREE.AnimationHandler.add(h);return new THREE.Animation(b,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function e(b,e){var c,
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f,h=new THREE.Geometry;for(c=0;c<b.points.length*e;c++)f=c/(b.points.length*e),f=b.getPoint(f),h.vertices[c]=new THREE.Vertex(new THREE.Vector3(f.x,f.y,f.z));return h}function f(b,c){var f=e(c,10),h=e(c,10),g=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(f,g);particleObj=new THREE.ParticleSystem(h,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.addChild(lineObj);particleObj.scale.set(1,1,1);b.addChild(particleObj);h=new THREE.SphereGeometry(1,
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16,8);g=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<c.points.length;i++)f=new THREE.Mesh(h,g),f.position.copy(c.points[i]),f.updateMatrix(),b.addChild(f)}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=
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this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==void 0)this.duration=b.duration*1E3;if(b.waypoints!==void 0)this.waypoints=b.waypoints;if(b.useConstantSpeed!==void 0)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==void 0)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==void 0)this.createDebugPath=b.createDebugPath;if(b.createDebugDummy!==
void 0)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==void 0)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==void 0)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==void 0)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=
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window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,k=Math.PI/180;this.update=function(b,e,c){var f,h;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*k;this.theta=this.lon*k;f=this.phi%g;this.phi=f>=0?f:f+g;f=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var m=h[1]-h[0];this.phi=
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TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/m)*m+h[0];f=this.horizontalAngleMap.srcRange;h=this.horizontalAngleMap.dstRange;m=h[1]-h[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/m)*m+h[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,e,c)};this.onMouseMove=function(b){this.mouseX=
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b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),h=new THREE.MeshLambertMaterial({color:65280}),m=new THREE.CubeGeometry(10,10,20),o=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(m,b);b=new THREE.Mesh(o,h);b.position.set(0,10,0);this.animation=
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c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,e){return function(){e.apply(b,arguments)}}(this,this.onMouseMove),
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!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
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THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward=
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b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier=
0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};
this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;
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case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),g=c.size[0]/2,k=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-g)/g;this.moveState.pitchDown=(b.clientY-
c.offset[1]-k)/k;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff*
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this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVector.y*b);this.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var b=this.moveState.forward||
this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this,
this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
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THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,k=new THREE.Vector3,h=new THREE.Vector3,m=new THREE.Matrix4,o=!1,t=1,n=0,p=0,u=0,v=0,x=0,z=window.innerWidth/2,y=window.innerHeight/2;this.update=
function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*v),this.rotateVertically(b*x));b=this.delta*this.movementSpeed;this.translateZ(b*(n>0||this.autoForward&&!(n<0)?1:n));this.translateX(b*p);this.translateY(b*u);o&&(this.roll+=this.rollSpeed*this.delta*t);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();h.copy(this.forward);k.set(0,1,0);g.cross(k,h).normalize();k.cross(h,g).normalize();this.matrix.n11=g.x;this.matrix.n12=k.x;this.matrix.n13=h.x;this.matrix.n21=g.y;this.matrix.n22=k.y;this.matrix.n23=h.y;this.matrix.n31=g.z;this.matrix.n32=k.z;this.matrix.n33=h.z;m.identity();m.n11=Math.cos(this.roll);m.n12=-Math.sin(this.roll);m.n21=Math.sin(this.roll);m.n22=Math.cos(this.roll);this.matrix.multiplySelf(m);
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this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(b){this.position.x+=this.matrix.n11*b;this.position.y+=this.matrix.n21*b;this.position.z+=this.matrix.n31*b};this.translateY=function(b){this.position.x+=this.matrix.n12*b;this.position.y+=this.matrix.n22*b;this.position.z+=this.matrix.n32*b};this.translateZ=function(b){this.position.x-=this.matrix.n13*b;this.position.y-=
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this.matrix.n23*b;this.position.z-=this.matrix.n33*b};this.rotateHorizontally=function(b){g.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);g.multiplyScalar(b);this.forward.subSelf(g);this.forward.normalize()};this.rotateVertically=function(b){k.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);k.multiplyScalar(b);this.forward.addSelf(k);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
function(b){v=(b.clientX-z)/window.innerWidth;x=(b.clientY-y)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:n=1;break;case 2:n=-1}},!1);this.domElement.addEventListener("mouseup",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:n=0;break;case 2:n=0}},!1);this.domElement.addEventListener("keydown",function(b){switch(b.keyCode){case 38:case 87:n=1;break;case 37:case 65:p=-1;break;
case 40:case 83:n=-1;break;case 39:case 68:p=1;break;case 81:o=!0;t=1;break;case 69:o=!0;t=-1;break;case 82:u=1;break;case 70:u=-1}},!1);this.domElement.addEventListener("keyup",function(b){switch(b.keyCode){case 38:case 87:n=0;break;case 37:case 65:p=0;break;case 40:case 83:n=0;break;case 39:case 68:p=0;break;case 81:o=!1;break;case 69:o=!1;break;case 82:u=0;break;case 70:u=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
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THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
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THREE.TrackballCamera=function(b){function c(b,e){return function(){e.apply(b,arguments)}}b=b||{};THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.domElement=b.domElement||document;this.screen=b.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=b.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=b.rotateSpeed||1;this.zoomSpeed=b.zoomSpeed||1.2;this.panSpeed=b.panSpeed||0.3;this.noZoom=b.noZoom||!1;this.noPan=b.noPan||
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!1;this.staticMoving=b.staticMoving||!1;this.dynamicDampingFactor=b.dynamicDampingFactor||0.2;this.minDistance=b.minDistance||0;this.maxDistance=b.maxDistance||Infinity;this.keys=b.keys||[65,83,68];this.useTarget=!0;var e=!1,f=this.STATE.NONE,g=new THREE.Vector3,k=new THREE.Vector3,h=new THREE.Vector3,m=new THREE.Vector2,o=new THREE.Vector2,t=new THREE.Vector2,n=new THREE.Vector2;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.getMouseOnScreen=function(b,e){return new THREE.Vector2((b-
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this.screen.offsetLeft)/this.radius*0.5,(e-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(b,e){var c=new THREE.Vector3((b-this.screen.width*0.5-this.screen.offsetLeft)/this.radius,(this.screen.height*0.5+this.screen.offsetTop-e)/this.radius,0),f=c.length();f>1?c.normalize():c.z=Math.sqrt(1-f*f);g=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(c.y);f.addSelf(this.up.clone().crossSelf(g).setLength(c.x));f.addSelf(g.setLength(c.z));return f};
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this.rotateCamera=function(){var b=Math.acos(k.dot(h)/k.length()/h.length());if(b){var e=(new THREE.Vector3).cross(k,h).normalize(),c=new THREE.Quaternion;b*=this.rotateSpeed;c.setFromAxisAngle(e,-b);c.multiplyVector3(g);c.multiplyVector3(this.up);c.multiplyVector3(h);this.staticMoving?k=h:(c.setFromAxisAngle(e,b*(this.dynamicDampingFactor-1)),c.multiplyVector3(k))}};this.zoomCamera=function(){var b=1+(o.y-m.y)*this.zoomSpeed;b!==1&&b>0&&(g.multiplyScalar(b),this.staticMoving?m=o:m.y+=(o.y-m.y)*this.dynamicDampingFactor)};
this.panCamera=function(){var b=n.clone().subSelf(t);if(b.lengthSq()){b.multiplyScalar(g.length()*this.panSpeed);var e=g.clone().crossSelf(this.up).setLength(b.x);e.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(e);this.target.position.addSelf(e);this.staticMoving?t=n:t.addSelf(b.sub(n,t).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance),
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g.lengthSq()<this.minDistance*this.minDistance&&this.position.add(this.target.position,g.setLength(this.minDistance))};this.update=function(b,e,c){g=this.position.clone().subSelf(this.target.position);this.rotateCamera();this.noZoom||this.zoomCamera();this.noPan||this.panCamera();this.position.add(this.target.position,g);this.checkDistances();this.supr.update.call(this,b,e,c)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
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c(this,function(b){e&&(k=h=this.getMouseProjectionOnBall(b.clientX,b.clientY),m=o=this.getMouseOnScreen(b.clientX,b.clientY),t=n=this.getMouseOnScreen(b.clientX,b.clientY),e=!1);f!==this.STATE.NONE&&(f===this.STATE.ROTATE?h=this.getMouseProjectionOnBall(b.clientX,b.clientY):f===this.STATE.ZOOM&&!this.noZoom?o=this.getMouseOnScreen(b.clientX,b.clientY):f===this.STATE.PAN&&!this.noPan&&(n=this.getMouseOnScreen(b.clientX,b.clientY)))}),!1);this.domElement.addEventListener("mousedown",c(this,function(b){b.preventDefault();
b.stopPropagation();if(f===this.STATE.NONE)f=b.button,f===this.STATE.ROTATE?k=h=this.getMouseProjectionOnBall(b.clientX,b.clientY):f===this.STATE.ZOOM&&!this.noZoom?m=o=this.getMouseOnScreen(b.clientX,b.clientY):this.noPan||(t=n=this.getMouseOnScreen(b.clientX,b.clientY))}),!1);this.domElement.addEventListener("mouseup",c(this,function(b){b.preventDefault();b.stopPropagation();f=this.STATE.NONE}),!1);window.addEventListener("keydown",c(this,function(b){if(f===this.STATE.NONE){if(b.keyCode===this.keys[this.STATE.ROTATE])f=
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this.STATE.ROTATE;else if(b.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)f=this.STATE.ZOOM;else if(b.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)f=this.STATE.PAN;f!==this.STATE.NONE&&(e=!0)}}),!1);window.addEventListener("keyup",c(this,function(){if(f!==this.STATE.NONE)f=this.STATE.NONE}),!1)};THREE.TrackballCamera.prototype=new THREE.Camera;THREE.TrackballCamera.prototype.constructor=THREE.TrackballCamera;THREE.TrackballCamera.prototype.supr=THREE.Camera.prototype;
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THREE.TrackballCamera.prototype.STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};THREE.QuakeCamera=THREE.FirstPersonCamera;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(b){return this.getPoint(this.getUtoTmapping(b))};THREE.Curve.prototype.getPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPoint(c/b));return e};
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THREE.Curve.prototype.getSpacedPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPointAt(c/b));return e};THREE.Curve.prototype.getLength=function(){var b=this.getLengths();return b[b.length-1]};THREE.Curve.prototype.getLengths=function(b){b||(b=200);if(this.cacheLengths&&this.cacheLengths.length==b)return this.cacheLengths;var c=[],e,f=this.getPoint(0),g,k=0;for(g=1;g<=b;g++)e=this.getPoint(g/b),k+=e.distanceTo(f),c.push(k),f=e;return this.cacheLengths=c};
THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,g=e.length,k;for(k=c?c:b*e[g-1];f<g;){if(e[f]>k)break;f++}return f/g};THREE.LineCurve=function(b,c,e,f){this.x1=b;this.y1=c;this.x2=e;this.y2=f};THREE.LineCurve.prototype=new THREE.Curve;THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(b){return new THREE.Vector2(this.x1+(this.x2-this.x1)*b,this.y1+(this.y2-this.y1)*b)};
THREE.QuadraticBezierCurve=function(b,c,e,f,g,k){this.x0=b;this.y0=c;this.x1=e;this.y1=f;this.x2=g;this.y2=k};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;THREE.QuadraticBezierCurve.prototype.getPoint=function(b){var c;c=THREE.FontUtils.b2(b,this.x0,this.x1,this.x2);b=THREE.FontUtils.b2(b,this.y0,this.y1,this.y2);return new THREE.Vector2(c,b)};
THREE.QuadraticBezierCurve.prototype.getNormalVector=function(b){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(b,this.x0,this.x1,this.x2);b=THREE.Curve.Utils.tangentQuadraticBezier(b,this.y0,this.y1,this.y2);return(new THREE.Vector2(-b,c)).unit()};THREE.CubicBezierCurve=function(b,c,e,f,g,k,h,m){this.x0=b;this.y0=c;this.x1=e;this.y1=f;this.x2=g;this.y2=k;this.x3=h;this.y3=m};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve;
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THREE.CubicBezierCurve.prototype.getPoint=function(b){var c;c=THREE.FontUtils.b3(b,this.x0,this.x1,this.x2,this.x3);b=THREE.FontUtils.b3(b,this.y0,this.y1,this.y2,this.y3);return new THREE.Vector2(c,b)};THREE.SplineCurve=function(b){this.points=b};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve;
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THREE.SplineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2,e=[],f=this.points,g;g=(f.length-1)*b;b=Math.floor(g);g-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,g);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,g);return c};THREE.ArcCurve=function(b,c,e,f,g,k){this.aX=b;this.aY=c;this.aRadius=e;this.aStartAngle=f;this.aEndAngle=g;this.aClockwise=k};
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THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(b){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(b=1-b);b=this.aStartAngle+b*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(b),this.aY+this.aRadius*Math.sin(b))};
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THREE.Curve.Utils={tangentQuadraticBezier:function(b,c,e,f){return 2*(1-b)*(e-c)+2*b*(f-e)},tangentSpline:function(){},interpolate:function(b,c,e,f,g){var b=(e-b)*0.5,f=(f-c)*0.5,k=g*g;return(2*c-2*e+b+f)*g*k+(-3*c+3*e-2*b-f)*k+b*g+c}};THREE.Path=function(b){this.actions=[];this.curves=[];b&&this.fromPoints(b)};THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc"};
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THREE.Path.prototype.fromPoints=function(b){this.moveTo(b[0].x,b[0].y);var c,e=b.length;for(c=1;c<e;c++)this.lineTo(b[c].x,b[c].y)};THREE.Path.prototype.moveTo=function(){var b=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:b})};
THREE.Path.prototype.lineTo=function(b,c){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args,f=new THREE.LineCurve(f[f.length-2],f[f.length-1],b,c);this.curves.push(f);this.actions.push({action:THREE.PathActions.LINE_TO,args:e,curve:f})};
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THREE.Path.prototype.quadraticCurveTo=function(b,c,e,f){var g=Array.prototype.slice.call(arguments),k=this.actions[this.actions.length-1].args,k=new THREE.QuadraticBezierCurve(k[k.length-2],k[k.length-1],b,c,e,f);this.curves.push(k);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:g,curve:k})};
THREE.Path.prototype.bezierCurveTo=function(b,c,e,f,g,k){var h=Array.prototype.slice.call(arguments),m=this.actions[this.actions.length-1].args,m=new THREE.CubicBezierCurve(m[m.length-2],m[m.length-1],b,c,e,f,g,k);this.curves.push(m);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:h,curve:m})};
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THREE.Path.prototype.splineThru=function(b){var c=Array.prototype.slice.call(arguments),e=this.actions[this.actions.length-1].args,e=[new THREE.Vector2(e[e.length-2],e[e.length-1])],e=e.concat(b),e=new THREE.SplineCurve(e);this.curves.push(e);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:c,curve:e})};
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THREE.Path.prototype.arc=function(b,c,e,f,g,k){var h=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(b,c,e,f,g,k));this.actions.push({action:THREE.PathActions.ARC,args:h})};THREE.Path.prototype.getSpacedPoints=function(b,c){b||(b=40);for(var e=[],f=0;f<b;f++)e.push(this.getPoint(f/b));c&&e.push(e[0]);return e};
THREE.Path.prototype.getPoints=function(b,c){var b=b||12,e=[],f,g,k,h,m,o,t,n,p,u,v,x,z;f=0;for(g=this.actions.length;f<g;f++)switch(k=this.actions[f],h=k.action,k=k.args,h){case THREE.PathActions.LINE_TO:e.push(new THREE.Vector2(k[0],k[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:m=k[2];o=k[3];p=k[0];u=k[1];e.length>0?(h=e[e.length-1],v=h.x,x=h.y):(h=this.actions[f-1].args,v=h[h.length-2],x=h[h.length-1]);for(h=1;h<=b;h++)z=h/b,k=THREE.FontUtils.b2(z,v,p,m),z=THREE.FontUtils.b2(z,x,u,o),
e.push(new THREE.Vector2(k,z));break;case THREE.PathActions.BEZIER_CURVE_TO:m=k[4];o=k[5];p=k[0];u=k[1];t=k[2];n=k[3];e.length>0?(h=e[e.length-1],v=h.x,x=h.y):(h=this.actions[f-1].args,v=h[h.length-2],x=h[h.length-1]);for(h=1;h<=b;h++)z=h/b,k=THREE.FontUtils.b3(z,v,p,t,m),z=THREE.FontUtils.b3(z,x,u,n,o),e.push(new THREE.Vector2(k,z));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[f-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];z=b*k[0].length;h=h.concat(k[0]);k=new THREE.SplineCurve(h);
for(h=1;h<=z;h++)e.push(k.getPointAt(h/z));break;case THREE.PathActions.ARC:h=this.actions[f-1].args;m=k[0];o=k[1];t=k[2];p=k[3];z=k[4];u=!!k[5];n=h[h.length-2];v=h[h.length-1];h.length==0&&(n=v=0);x=z-p;var y=b*2;for(h=1;h<=y;h++)z=h/y,u||(z=1-z),z=p+z*x,k=n+m+t*Math.cos(z),z=v+o+t*Math.sin(z),e.push(new THREE.Vector2(k,z))}c&&e.push(e[0]);return e};
THREE.Path.prototype.getMinAndMax=function(){var b=this.getPoints(),c,e,f,g;c=e=Number.NEGATIVE_INFINITY;f=g=Number.POSITIVE_INFINITY;var k,h,m;h=0;for(m=b.length;h<m;h++){k=b[h];if(k.x>c)c=k.x;else if(k.x<f)f=k.x;if(k.y>e)e=k.y;else if(k.y<e)g=k.y}return{minX:f,minY:g,maxX:c,maxY:e}};THREE.Path.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.sums,b=0;b<e.length;){if(e[b]>=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};
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THREE.Path.prototype.getLength=function(){var b=[],c=0,e,f=this.curves.length;for(e=0;e<f;e++)c+=this.curves[e].getLength(),b.push(c);this.sums=b;return c};THREE.Path.prototype.createPointsGeometry=function(b){return this.createGeometry(this.getPoints(b,!0))};THREE.Path.prototype.createSpacedPointsGeometry=function(b){return this.createGeometry(this.getSpacedPoints(b,!0))};
THREE.Path.prototype.createGeometry=function(b){for(var c=new THREE.Geometry,e=0;e<b.length;e++)c.vertices.push(new THREE.Vertex(new THREE.Vector3(b[e].x,b[e].y,0)));return c};
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THREE.Path.prototype.transform=function(b){b=new THREE.Path;b.moveTo(0,0);b.quadraticCurveTo(100,20,140,80);console.log(b.cacheArcLengths());var c=this.getMinAndMax(),e=this.getPoints(),f,g,k,h,m,o;f=0;for(g=e.length;f<g;f++)k=e[f],h=k.x,m=k.y,o=h/c.maxX,h=b.getPoint(o),m=b.getNormalVector(o).multiplyScalar(m),k.x=h.x+m.x,k.y=h.y+m.y;return e};
THREE.Path.prototype.nltransform=function(b,c,e,f,g,k){var h=this.getPoints(),m,o,t,n,p;m=0;for(o=h.length;m<o;m++)t=h[m],n=t.x,p=t.y,t.x=b*n+c*p+e,t.y=f*p+g*n+k;return h};
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THREE.Path.prototype.debug=function(b){var c=this.getMinAndMax();b||(b=document.createElement("canvas"),b.setAttribute("width",c.maxX+100),b.setAttribute("height",c.maxY+100),document.body.appendChild(b));c=b.getContext("2d");c.fillStyle="white";c.fillRect(0,0,b.width,b.height);c.strokeStyle="black";c.beginPath();var e,f,g,b=0;for(e=this.actions.length;b<e;b++)f=this.actions[b],g=f.args,f=f.action,f!=THREE.PathActions.CSPLINE_THRU&&c[f].apply(c,g);c.stroke();c.closePath();c.strokeStyle="red";f=this.transform(0.866,
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-0.866,0,0.5,0.5,-50);b=0;for(e=f.length;b<e;b++)g=f[b],c.beginPath(),c.arc(g.x,g.y,1.5,0,Math.PI*2,!1),c.stroke(),c.closePath()};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(b){return new THREE.ExtrudeGeometry(this,b)};THREE.Shape.prototype.getPointsHoles=function(){var b,c=this.holes.length,e=[];for(b=0;b<c;b++)e[b]=this.holes[b].getPoints();return e};
THREE.Shape.prototype.getSpacedPointsHoles=function(){var b,c=this.holes.length,e=[];for(b=0;b<c;b++)e[b]=this.holes[b].getSpacedPoints();return e};THREE.Shape.prototype.extractAllPoints=function(){return{shape:this.getPoints(),holes:this.getPointsHoles()}};THREE.Shape.prototype.extractAllSpacedPoints=function(){return{shape:this.getSpacedPoints(),holes:this.getSpacedPointsHoles()}};
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THREE.Shape.Utils={removeHoles:function(b,c){var e=b.concat(),f=e.concat(),g,k,h,m,o,t,n,p,u,v,x=[];for(o=0;o<c.length;o++){t=c[o];f=f.concat(t);k=Number.POSITIVE_INFINITY;for(g=0;g<t.length;g++){u=t[g];v=[];for(p=0;p<e.length;p++)n=e[p],n=u.distanceTo(n),v.push(n),n<k&&(k=n,h=g,m=p)}g=m-1>=0?m-1:e.length-1;k=h-1>=0?h-1:t.length-1;var z=[t[h],e[m],e[g]];p=THREE.FontUtils.Triangulate.area(z);var y=[t[h],t[k],e[m]];u=THREE.FontUtils.Triangulate.area(y);v=m;n=h;m+=1;h+=-1;m<0&&(m+=e.length);m%=e.length;
h<0&&(h+=t.length);h%=t.length;g=m-1>=0?m-1:e.length-1;k=h-1>=0?h-1:t.length-1;z=[t[h],e[m],e[g]];z=THREE.FontUtils.Triangulate.area(z);y=[t[h],t[k],e[m]];y=THREE.FontUtils.Triangulate.area(y);p+u>z+y&&(m=v,h=n,m<0&&(m+=e.length),m%=e.length,h<0&&(h+=t.length),h%=t.length,g=m-1>=0?m-1:e.length-1,k=h-1>=0?h-1:t.length-1);p=e.slice(0,m);u=e.slice(m);v=t.slice(h);n=t.slice(0,h);k=[t[h],t[k],e[m]];x.push([t[h],e[m],e[g]]);x.push(k);e=p.concat(v).concat(n).concat(u)}return{shape:e,isolatedPts:x,allpoints:f}},
triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,g=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),k,h,m,o;for(k=0;k<e.length;k++){o=e[k];for(h=0;h<3;h++)for(m=0;m<f.length;m++)f[m].equals(o[h])&&(o[h]=m)}for(k=0;k<g.length;k++){o=g[k];for(h=0;h<3;h++)for(m=0;m<f.length;m++)f[m].equals(o[h])&&(o[h]=m)}return e.concat(g)},isClockWise:function(b){return THREE.FontUtils.Triangulate.area(b)<0}};
THREE.CubeGeometry=function(b,c,e,f,g,k,h,m,o){function t(b,e,c,h,m,o,p,t){var u,v,x=f||1,z=g||1,E=m/2,$=o/2,Q=n.vertices.length;if(b=="x"&&e=="y"||b=="y"&&e=="x")u="z";else if(b=="x"&&e=="z"||b=="z"&&e=="x")u="y",z=k||1;else if(b=="z"&&e=="y"||b=="y"&&e=="z")u="x",x=k||1;var S=x+1,T=z+1;m/=x;var j=o/z;for(v=0;v<T;v++)for(o=0;o<S;o++){var L=new THREE.Vector3;L[b]=(o*m-E)*c;L[e]=(v*j-$)*h;L[u]=p;n.vertices.push(new THREE.Vertex(L))}for(v=0;v<z;v++)for(o=0;o<x;o++)n.faces.push(new THREE.Face4(o+S*v+
Q,o+S*(v+1)+Q,o+1+S*(v+1)+Q,o+1+S*v+Q,null,null,t)),n.faceVertexUvs[0].push([new THREE.UV(o/x,v/z),new THREE.UV(o/x,(v+1)/z),new THREE.UV((o+1)/x,(v+1)/z),new THREE.UV((o+1)/x,v/z)])}THREE.Geometry.call(this);var n=this,p=b/2,u=c/2,v=e/2,m=m?-1:1;if(h!==void 0)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var x=0;x<6;x++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(o!=void 0)for(var z in o)this.sides[z]!=void 0&&(this.sides[z]=
o[z]);this.sides.px&&t("z","y",1*m,-1,e,c,-p,this.materials[0]);this.sides.nx&&t("z","y",-1*m,-1,e,c,p,this.materials[1]);this.sides.py&&t("x","z",1*m,1,b,e,u,this.materials[2]);this.sides.ny&&t("x","z",1*m,-1,b,e,-u,this.materials[3]);this.sides.pz&&t("x","y",1*m,-1,b,c,v,this.materials[4]);this.sides.nz&&t("x","y",-1*m,-1,b,c,-v,this.materials[5]);(function(){for(var b=[],e=[],c=0,f=n.vertices.length;c<f;c++){for(var h=n.vertices[c],g=!1,k=0,m=b.length;k<m;k++){var o=b[k];if(h.position.x==o.position.x&&
h.position.y==o.position.y&&h.position.z==o.position.z){e[c]=k;g=!0;break}}if(!g)e[c]=b.length,b.push(new THREE.Vertex(h.position.clone()))}c=0;for(f=n.faces.length;c<f;c++)h=n.faces[c],h.a=e[h.a],h.b=e[h.b],h.c=e[h.c],h.d=e[h.d];n.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
THREE.CylinderGeometry=function(b,c,e,f,g,k){function h(b,e,c){m.vertices.push(new THREE.Vertex(new THREE.Vector3(b,e,c)))}THREE.Geometry.call(this);var m=this,o,t=Math.PI*2,n=f/2;for(o=0;o<b;o++)h(Math.sin(t*o/b)*c,Math.cos(t*o/b)*c,-n);for(o=0;o<b;o++)h(Math.sin(t*o/b)*e,Math.cos(t*o/b)*e,n);for(o=0;o<b;o++)m.faces.push(new THREE.Face4(o,o+b,b+(o+1)%b,(o+1)%b));if(e>0){h(0,0,-n-(k||0));for(o=b;o<b+b/2;o++)m.faces.push(new THREE.Face4(2*b,(2*o-2*b)%b,(2*o-2*b+1)%b,(2*o-2*b+2)%b))}if(c>0){h(0,0,n+
(g||0));for(o=b+b/2;o<2*b;o++)m.faces.push(new THREE.Face4(2*b+1,(2*o-2*b+2)%b+b,(2*o-2*b+1)%b+b,(2*o-2*b)%b+b))}o=0;for(b=this.faces.length;o<b;o++){var c=[],e=this.faces[o],g=this.vertices[e.a],k=this.vertices[e.b],n=this.vertices[e.c],p=this.vertices[e.d];c.push(new THREE.UV(0.5+Math.atan2(g.position.x,g.position.y)/t,0.5+g.position.z/f));c.push(new THREE.UV(0.5+Math.atan2(k.position.x,k.position.y)/t,0.5+k.position.z/f));c.push(new THREE.UV(0.5+Math.atan2(n.position.x,n.position.y)/t,0.5+n.position.z/
f));e instanceof THREE.Face4&&c.push(new THREE.UV(0.5+Math.atan2(p.position.x,p.position.y)/t,0.5+p.position.z/f));this.faceVertexUvs[0].push(c)}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
THREE.ExtrudeGeometry=function(b,c){function e(b,e,c,f){b=b.clone().subSelf(e);c/=b.length();return b.multiplyScalar(f?1+c:1-c).addSelf(e)}function f(b){for(C=b.length;--C>=0;){T=C;j=C-1;j<0&&(j=b.length-1);for(var e=0,e=0;e<p+n*2;e++){var c=S*e,f=S*(e+1);H.faces.push(new THREE.Face4(L+T+c,L+j+c,L+j+f,L+T+f))}}}function g(b,e,c){H.vertices.push(new THREE.Vertex(new THREE.Vector3(b,e,c)))}function k(b,e,c){H.faces.push(new THREE.Face3(b,e,c))}var h=c.amount!==void 0?c.amount:100,m=c.bevelThickness!==
void 0?c.bevelThickness:8,o=c.bevelSize!==void 0?c.bevelSize:m,t=c.bevelEnabled!==void 0?c.bevelEnabled:!0,n=c.bevelSegments!==void 0?c.bevelSegments:3;t||(n=0);var p=c.steps!==void 0?c.steps:1,u=c.path!==void 0?c.path:null,v,x=!1;if(u)v=u.getPoints(),p=v.length,x=!0;THREE.Geometry.call(this);var z,y,w,H=this,u=b.extractAllPoints(),A=u.shape,u=u.holes,J=!THREE.Shape.Utils.isClockWise(A);if(J){A=A.reverse();y=0;for(w=u.length;y<w;y++)z=u[y],THREE.Shape.Utils.isClockWise(z)&&(u[y]=z.reverse());J=!1}var J=
THREE.Shape.Utils.triangulateShape(A,u),G=A;y=0;for(w=u.length;y<w;y++)z=u[y],A=A.concat(z);var C,P,F=new THREE.Vector2;C=0;for(P=G.length;C<P;C++)F.addSelf(G[C]);var K=F.divideScalar(G.length),I=[];y=0;for(w=u.length;y<w;y++){F=new THREE.Vector2;z=u[y];C=0;for(P=z.length;C<P;C++)F.addSelf(z[C]);I[y]=F.divideScalar(z.length)}var V,E,$,Q,S=A.length,F=J.length;for(V=n;V>0;V--){z=V/n;$=m*z;E=o*(1-Math.sin((1-z)*Math.PI/2));C=0;for(P=G.length;C<P;C++)Q=e(G[C],K,E,!1),g(Q.x,Q.y,-$);y=0;for(w=u.length;y<
w;y++){z=u[y];C=0;for(P=z.length;C<P;C++)Q=e(z[C],I[y],E,!0),g(Q.x,Q.y,-$)}}for(C=0;C<S;C++)Q=A[C],x?g(Q.x,Q.y+v[0].y,v[0].x):g(Q.x,Q.y,0);for(z=1;z<=p;z++)for(C=0;C<S;C++)Q=A[C],x?g(Q.x,Q.y+v[z-1].y,v[z-1].x):g(Q.x,Q.y,h/p*z);for(V=1;V<=n;V++){z=V/n;$=m*z;E=o*(1-Math.sin((1-z)*Math.PI/2));C=0;for(P=G.length;C<P;C++)Q=e(G[C],K,E,!1),g(Q.x,Q.y,h+$);y=0;for(w=u.length;y<w;y++){z=u[y];C=0;for(P=z.length;C<P;C++)Q=e(z[C],I[y],E,!0),x?g(Q.x,Q.y+v[p-1].y,v[p-1].x+$):g(Q.x,Q.y,h+$)}}if(t){m=S*0;for(C=0;C<
F;C++)h=J[C],k(h[2]+m,h[1]+m,h[0]+m);m=S*(p+n*2);for(C=0;C<F;C++)h=J[C],k(h[0]+m,h[1]+m,h[2]+m)}else{for(C=0;C<F;C++)h=J[C],k(h[2],h[1],h[0]);for(C=0;C<F;C++)h=J[C],k(h[0]+S*p,h[1]+S*p,h[2]+S*p)}var T,j,L=0;f(G);L+=G.length;y=0;for(w=u.length;y<w;y++)z=u[y],f(z),L+=z.length;this.computeCentroids();this.computeFaceNormals()};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
THREE.IcosahedronGeometry=function(b){function c(b,e,c){var f=Math.sqrt(b*b+e*e+c*c);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(b/f,e/f,c/f)))-1}function e(b,e,c,f){f.faces.push(new THREE.Face3(b,e,c))}function f(b,e){var f=g.vertices[b].position,h=g.vertices[e].position;return c((f.x+h.x)/2,(f.y+h.y)/2,(f.z+h.z)/2)}var g=this,k=new THREE.Geometry,h;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,
-b);c(0,1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);e(0,11,5,k);e(0,5,1,k);e(0,1,7,k);e(0,7,10,k);e(0,10,11,k);e(1,5,9,k);e(5,11,4,k);e(11,10,2,k);e(10,7,6,k);e(7,1,8,k);e(3,9,4,k);e(3,4,2,k);e(3,2,6,k);e(3,6,8,k);e(3,8,9,k);e(4,9,5,k);e(2,4,11,k);e(6,2,10,k);e(8,6,7,k);e(9,8,1,k);for(b=0;b<this.subdivisions;b++){h=new THREE.Geometry;for(var m in k.faces){var o=f(k.faces[m].a,k.faces[m].b),t=f(k.faces[m].b,k.faces[m].c),n=f(k.faces[m].c,k.faces[m].a);e(k.faces[m].a,o,n,h);e(k.faces[m].b,t,o,h);
e(k.faces[m].c,n,t,h);e(o,t,n,h)}k.faces=h.faces}g.faces=k.faces;delete k;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
THREE.LatheGeometry=function(b,c,e){THREE.Geometry.call(this);this.steps=c||12;this.angle=e||2*Math.PI;for(var c=this.angle/this.steps,e=[],f=[],g=[],k=[],h=(new THREE.Matrix4).setRotationZ(c),m=0;m<b.length;m++)this.vertices.push(new THREE.Vertex(b[m])),e[m]=b[m].clone(),f[m]=this.vertices.length-1;for(var o=0;o<=this.angle+0.0010;o+=c){for(m=0;m<e.length;m++)o<this.angle?(e[m]=h.multiplyVector3(e[m].clone()),this.vertices.push(new THREE.Vertex(e[m])),g[m]=this.vertices.length-1):g=k;o==0&&(k=f);
485
for(m=0;m<f.length-1;m++)this.faces.push(new THREE.Face4(g[m],g[m+1],f[m+1],f[m])),this.faceVertexUvs[0].push([new THREE.UV(1-o/this.angle,m/b.length),new THREE.UV(1-o/this.angle,(m+1)/b.length),new THREE.UV(1-(o-c)/this.angle,(m+1)/b.length),new THREE.UV(1-(o-c)/this.angle,m/b.length)]);f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
486
THREE.PlaneGeometry=function(b,c,e,f){THREE.Geometry.call(this);var g,k=b/2,h=c/2,e=e||1,f=f||1,m=e+1,o=f+1;b/=e;var t=c/f;for(g=0;g<o;g++)for(c=0;c<m;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-k,-(g*t-h),0)));for(g=0;g<f;g++)for(c=0;c<e;c++)this.faces.push(new THREE.Face4(c+m*g,c+m*(g+1),c+1+m*(g+1),c+1+m*g)),this.faceVertexUvs[0].push([new THREE.UV(c/e,g/f),new THREE.UV(c/e,(g+1)/f),new THREE.UV((c+1)/e,(g+1)/f),new THREE.UV((c+1)/e,g/f)]);this.computeCentroids();this.computeFaceNormals()};
487
THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
488 489 490
THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,g=Math.PI,k=Math.max(3,c||8),h=Math.max(2,e||6),c=[],e=0;e<h+1;e++){f=e/h;var m=b*Math.cos(f*g),o=b*Math.sin(f*g),t=[],n=0;for(f=0;f<k;f++){var p=2*f/k,u=o*Math.sin(p*g),p=o*Math.cos(p*g);(e==0||e==h)&&f>0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,m,u)))-1);t.push(n)}c.push(t)}for(var v,x,z,g=c.length,e=0;e<g;e++)if(k=c[e].length,e>0)for(f=0;f<k;f++){t=f==k-1;h=c[e][t?0:f+1];m=c[e][t?k-1:f];o=c[e-1][t?
k-1:f];t=c[e-1][t?0:f+1];u=e/(g-1);v=(e-1)/(g-1);x=(f+1)/k;var p=f/k,n=new THREE.UV(1-x,u),u=new THREE.UV(1-p,u),p=new THREE.UV(1-p,v),y=new THREE.UV(1-x,v);e<c.length-1&&(v=this.vertices[h].position.clone(),x=this.vertices[m].position.clone(),z=this.vertices[o].position.clone(),v.normalize(),x.normalize(),z.normalize(),this.faces.push(new THREE.Face3(h,m,o,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([n,u,p]));e>1&&(v=
this.vertices[h].position.clone(),x=this.vertices[o].position.clone(),z=this.vertices[t].position.clone(),v.normalize(),x.normalize(),z.normalize(),this.faces.push(new THREE.Face3(h,o,t,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([n,p,y]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry;
491
THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(b,c){THREE.Geometry.call(this);this.parameters=c||{};this.set(b)};THREE.TextGeometry.prototype=new THREE.Geometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
492 493 494 495
THREE.TextGeometry.prototype.set=function(b,c){function e(b,e,c){x.vertices.push(new THREE.Vertex(new THREE.Vector3(b,e,c)))}function f(b,e,c,f){x.faces.push(new THREE.Face4(b,e,c,f))}this.text=b;var c=c||this.parameters,g=c.height!==void 0?c.height:50,k=c.curveSegments!==void 0?c.curveSegments:4,h=c.font!==void 0?c.font:"helvetiker",m=c.weight!==void 0?c.weight:"normal",o=c.style!==void 0?c.style:"normal",t=c.bevelThickness!==void 0?c.bevelThickness:10,n=c.bevelSize!==void 0?c.bevelSize:8,p=c.bevelEnabled!==
void 0?c.bevelEnabled:!1;THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=k;THREE.FontUtils.face=h;THREE.FontUtils.weight=m;THREE.FontUtils.style=o;THREE.FontUtils.bevelSize=n;var m=THREE.FontUtils.drawText(b),k=m.points,u=m.faces,h=m.contour,v=m.bevel,x=this;x.vertices=[];x.faces=[];for(var z,o=k.length,y=u.length,n=v.length,m=0;m<o;m++)z=k[m],e(z.x,z.y,0);for(m=0;m<o;m++)z=k[m],e(z.x,z.y,g);if(p){for(m=0;m<n;m++)z=v[m],e(z.x,z.y,t);for(m=0;m<n;m++)z=v[m],e(z.x,z.y,g-t)}for(m=
0;m<y;m++)g=u[m],x.faces.push(new THREE.Face3(g[2],g[1],g[0]));for(m=0;m<y;m++)g=u[m],x.faces.push(new THREE.Face3(g[0]+o,g[1]+o,g[2]+o));var w;if(p)for(m=v.length;--m>0;){if(w){if(w.equals(h[m])){w=null;continue}}else w=h[m];t=o*2+m;u=t-1;f(t,u,u+n,t+n);for(p=0;p<o;p++)if(k[p].equals(h[m]))break;for(g=0;g<o;g++)if(k[g].equals(h[m-1]))break;f(p,g,u,t);f(t+n,u+n,g+o,p+o)}else for(m=h.length;--m>0;){if(w){if(w.equals(h[m])){w=null;continue}}else w=h[m];for(p=0;p<o;p++)if(k[p].equals(h[m]))break;for(g=
0;g<o;g++)if(k[g].equals(h[m-1]))break;f(p,g,g+o,p+o)}this.computeCentroids();this.computeFaceNormals()};
496
THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},extractPoints:function(b,c){if(b.length<3)return console.log("not valid polygon"),
497 498 499 500 501 502 503 504 505 506 507 508
{points:b,faces:[]};for(var e,f,g,k,h,m=[],o=0;o<c.length;o++){h=c[o];k=[];for(e=0;e<h.length;e++)f=h[e],k.push(f.x+","+f.y);var t;e=k.slice(1).indexOf(k[0]);var n=this.Triangulate.area(h.slice(0,e+1))<0;f=[];for(e=-1;e<k.length;){t=e+1;e=k[t];e=k.slice(t+1).indexOf(e)+t;if(e<=t)break;var p=h.slice(t,e+1);n?this.Triangulate.area(p)<0?(t>0&&m.push({shape:g,holes:f}),g=p,f=[]):f.push(p):this.Triangulate.area(p)<0?(m.push({shape:p,holes:f}),f=[]):f.push(p);e++}n&&m.push({shape:g,holes:f})}var u,v,x,
z,y,w;k=[];for(h=0;h<m.length;h++){o=m[h];g=o.shape;f=o.holes;for(t=0;t<f.length;t++){n=f[t];x=Number.POSITIVE_INFINITY;for(p=0;p<n.length;p++){y=n[p];for(e=0;e<g.length;e++)z=g[e],z=y.distanceTo(z),z<x&&(x=z,u=p,v=e)}e=v-1>=0?v-1:g.length-1;var p=u-1>=0?u-1:n.length-1,H=[];H.push(n[u]);H.push(g[v]);H.push(g[e]);x=this.Triangulate.area(H);var A=[];A.push(n[u]);A.push(n[p]);A.push(g[v]);y=this.Triangulate.area(A);z=v;w=u;v+=1;u+=-1;v<0&&(v+=g.length);v%=g.length;u<0&&(u+=n.length);u%=g.length;e=v-
1>=0?v-1:g.length-1;p=u-1>=0?u-1:n.length-1;H=[];H.push(n[u]);H.push(g[v]);H.push(g[e]);H=this.Triangulate.area(H);A=[];A.push(n[u]);A.push(n[p]);A.push(g[v]);A=this.Triangulate.area(A);x+y>H+A&&(v=z,u=w,v<0&&(v+=g.length),v%=g.length,u<0&&(u+=n.length),u%=g.length,e=v-1>=0?v-1:g.length-1,p=u-1>=0?u-1:n.length-1);x=g.slice(0,v);y=g.slice(v);z=n.slice(u);w=n.slice(0,u);k.push(n[u]);k.push(g[v]);k.push(g[e]);k.push(n[u]);k.push(n[p]);k.push(g[v]);g=x.concat(z).concat(w).concat(y)}o.shape=g}u=[];v=[];
for(h=t=0;h<m.length;h++){o=m[h];g=o.shape;u=u.concat(g);n=THREE.FontUtils.Triangulate(g,!0);for(f=0;f<n.length;f++)o=n[f],o[0]+=t,o[1]+=t,o[2]+=t;v=v.concat(n);t+=g.length}var J;for(f=0;f<k.length/3;f++){o=[];for(m=0;m<3;m++){h=!1;for(g=0;g<u.length&&!h;g++)J=f*3+m,u[g].equals(k[J])&&(o.push(g),h=!0);h||(u.push(k[J]),o.push(u.length-1),console.log("not found"))}v.push(o)}return{points:u,faces:v}},drawText:function(b){var c=[],e=[],f,g=this.getFace(),k=this.size/g.resolution,h=0;f=String(b).split("");
for(var m=f.length,o=new THREE.Path,b=0;b<m;b++){var t=this.extractGlyphPoints(f[b],g,k,h,o);h+=t.offset;c.push(t.points);e=e.concat(t.points)}b=h/2;for(f=0;f<e.length;f++)e[f].x-=b;c=this.extractPoints(e,c);c.contour=e;g=[];k=[];f=[];for(var h=[],m=new THREE.Vector2,n,b=e.length;--b>=0;){if(n){if(n.equals(e[b])){n=null;o=this.Triangulate.area(f)>0;h.push(o);k.push(m.divideScalar(f.length));f=[];m=new THREE.Vector2;continue}}else n=e[b];m.addSelf(e[b]);f.push(e[b])}b=e.length;for(f=0;--b>=0;)o=e[b],
m=k[f],o=o.clone().subSelf(m),t=this.bevelSize/o.length(),h[f]?t+=1:t=1-t,t=o.multiplyScalar(t).addSelf(m),g.unshift(t),n?n.equals(e[b])&&(n=null,f++):n=e[b];c.bevel=g;return c},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,
c){return b*b*b*c},b3:function(b,c,e,f,g){return this.b3p0(b,c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,g)},extractGlyphPoints:function(b,c,e,f,g){var k=[],h,m,o,t,n,p,u,v,x,z,y=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(y){if(y.o){c=y._cachedOutline||(y._cachedOutline=y.o.split(" "));o=c.length;for(b=0;b<o;)switch(m=c[b++],m){case "m":m=c[b++]*e+f;t=c[b++]*e;k.push(new THREE.Vector2(m,t));g.moveTo(m,t);break;case "l":m=c[b++]*e+f;t=c[b++]*e;k.push(new THREE.Vector2(m,t));g.lineTo(m,
t);break;case "q":m=c[b++]*e+f;t=c[b++]*e;u=c[b++]*e+f;v=c[b++]*e;g.quadraticCurveTo(u,v,m,t);if(h=k[k.length-1]){n=h.x;p=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++){var w=h/divisions,H=THREE.FontUtils.b2(w,n,u,m),w=THREE.FontUtils.b2(w,p,v,t);k.push(new THREE.Vector2(H,w))}}break;case "b":if(m=c[b++]*e+f,t=c[b++]*e,u=c[b++]*e+f,v=c[b++]*-e,x=c[b++]*e+f,z=c[b++]*-e,g.bezierCurveTo(m,t,u,v,x,z),h=k[k.length-1]){n=h.x;p=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++)w=h/divisions,
H=THREE.FontUtils.b3(w,n,u,x,m),w=THREE.FontUtils.b3(w,p,v,z,t),k.push(new THREE.Vector2(H,w))}}}return{offset:y.ha*e,points:k,path:g}}}};
(function(b){var c=function(b){for(var c=b.length,g=0,k=c-1,h=0;h<c;k=h++)g+=b[k].x*b[h].y-b[h].x*b[k].y;return g*0.5};b.Triangulate=function(b,f){var g=b.length;if(g<3)return null;var k=[],h=[],m=[],o,t,n;if(c(b)>0)for(t=0;t<g;t++)h[t]=t;else for(t=0;t<g;t++)h[t]=g-1-t;var p=2*g;for(t=g-1;g>2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return m;return k}o=t;g<=o&&(o=0);t=o+1;g<=t&&(t=0);n=t+1;g<=n&&(n=0);var u;a:{u=b;var v=o,x=t,z=n,y=g,w=h,H=void 0,A=void 0,J=void 0,
G=void 0,C=void 0,P=void 0,F=void 0,K=void 0,I=void 0,A=u[w[v]].x,J=u[w[v]].y,G=u[w[x]].x,C=u[w[x]].y,P=u[w[z]].x,F=u[w[z]].y;if(1.0E-10>(G-A)*(F-J)-(C-J)*(P-A))u=!1;else{for(H=0;H<y;H++)if(!(H==v||H==x||H==z)){var K=u[w[H]].x,I=u[w[H]].y,V=void 0,E=void 0,$=void 0,Q=void 0,S=void 0,T=void 0,j=void 0,L=void 0,fa=void 0,Y=void 0,ga=void 0,ea=void 0,V=$=S=void 0,V=P-G,E=F-C,$=A-P,Q=J-F,S=G-A,T=C-J,j=K-A,L=I-J,fa=K-G,Y=I-C,ga=K-P,ea=I-F,V=V*Y-E*fa,S=S*L-T*j,$=$*ea-Q*ga;if(V>=0&&$>=0&&S>=0){u=!1;break a}}u=
!0}}if(u){k.push([b[h[o]],b[h[t]],b[h[n]]]);m.push([h[o],h[t],h[n]]);o=t;for(n=t+1;n<g;o++,n++)h[o]=h[n];g--;p=2*g}}if(f)return m;return k};b.Triangulate.area=c;return b})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
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THREE.TorusGeometry=function(b,c,e,f){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=e||8;this.segmentsT=f||6;b=[];for(c=0;c<=this.segmentsR;++c)for(e=0;e<=this.segmentsT;++e){var f=e/this.segmentsT*2*Math.PI,g=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([e/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(e=
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1;e<=this.segmentsT;++e){var f=(this.segmentsT+1)*c+e,g=(this.segmentsT+1)*c+e-1,k=(this.segmentsT+1)*(c-1)+e-1,h=(this.segmentsT+1)*(c-1)+e;this.faces.push(new THREE.Face4(f,g,k,h));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[k][0],b[k][1]),new THREE.UV(b[h][0],b[h][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
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THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
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THREE.TorusKnotGeometry=function(b,c,e,f,g,k,h){function m(b,e,c,f,h,g){e=c/f*b;c=Math.cos(e);return new THREE.Vector3(h*(2+c)*0.5*Math.cos(b),h*(2+c)*Math.sin(b)*0.5,g*h*Math.sin(e)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=e||64;this.segmentsT=f||8;this.p=g||2;this.q=k||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);e=new THREE.Vector3;f=new THREE.Vector3;k=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(c=0;c<
this.segmentsT;++c){var o=b/this.segmentsR*2*this.p*Math.PI,h=c/this.segmentsT*2*Math.PI,g=m(o,h,this.q,this.p,this.radius,this.heightScale),o=m(o+0.01,h,this.q,this.p,this.radius,this.heightScale);e.x=o.x-g.x;e.y=o.y-g.y;e.z=o.z-g.z;f.x=o.x+g.x;f.y=o.y+g.y;f.z=o.z+g.z;k.cross(e,f);f.cross(k,e);k.normalize();f.normalize();o=-this.tube*Math.cos(h);h=this.tube*Math.sin(h);g.x+=o*f.x+h*k.x;g.y+=o*f.y+h*k.y;g.z+=o*f.z+h*k.z;this.grid[b][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,
g.z)))-1}}for(b=0;b<this.segmentsR;++b)for(c=0;c<this.segmentsT;++c){var f=(b+1)%this.segmentsR,k=(c+1)%this.segmentsT,g=this.grid[b][c],e=this.grid[f][c],f=this.grid[f][k],k=this.grid[b][k],h=new THREE.UV(b/this.segmentsR,c/this.segmentsT),o=new THREE.UV((b+1)/this.segmentsR,c/this.segmentsT),t=new THREE.UV((b+1)/this.segmentsR,(c+1)/this.segmentsT),n=new THREE.UV(b/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face4(g,e,f,k));this.faceVertexUvs[0].push([h,o,t,n])}this.computeCentroids();
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this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var c="Loaded ";c+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
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this.statusDomElement.innerHTML=c},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,c,e){b.materials=[];for(var f=0;f<c.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(c[f],e)]},hasNormals:function(b){var c,e,f=b.materials.length;for(e=0;e<f;e++)if(c=b.materials[e][0],c instanceof THREE.MeshShaderMaterial)return!0;return!1},createMaterial:function(b,c){function e(b){b=Math.log(b)/Math.LN2;return Math.floor(b)==b}function f(b,c){var f=
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new Image;f.onload=function(){if(!e(this.width)||!e(this.height)){var c=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),f=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));b.image.width=c;b.image.height=f;b.image.getContext("2d").drawImage(this,0,0,c,f)}else b.image=this;b.needsUpdate=!0};f.src=c}function g(b,e,h,g,k,m){var n=document.createElement("canvas");b[e]=new THREE.Texture(n);b[e].sourceFile=h;if(g){b[e].repeat.set(g[0],g[1]);if(g[0]!=1)b[e].wrapS=THREE.RepeatWrapping;if(g[1]!=
1)b[e].wrapT=THREE.RepeatWrapping}k&&b[e].offset.set(k[0],k[1]);if(m){g={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(g[m[0]]!==void 0)b[e].wrapS=g[m[0]];if(g[m[1]]!==void 0)b[e].wrapT=g[m[1]]}f(b[e],c+"/"+h)}function k(b){return(b[0]*255<<16)+(b[1]*255<<8)+b[2]*255}var h,m,o;m="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:b.wireframe};b.shading&&(b.shading=="Phong"?m="MeshPhongMaterial":b.shading=="Basic"&&(m="MeshBasicMaterial"));
if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=THREE.SubtractiveBlending;else if(b.blending=="Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==void 0||b.opacity<1)h.transparent=b.transparent;if(b.depthTest!==void 0)h.depthTest=b.depthTest;if(b.vertexColors!==void 0)if(b.vertexColors=="face")h.vertexColors=THREE.FaceColors;else if(b.vertexColors)h.vertexColors=THREE.VertexColors;if(b.colorDiffuse)h.color=k(b.colorDiffuse);
else if(b.DbgColor)h.color=b.DbgColor;if(b.colorSpecular)h.specular=k(b.colorSpecular);if(b.colorAmbient)h.ambient=k(b.colorAmbient);if(b.transparency)h.opacity=b.transparency;if(b.specularCoef)h.shininess=b.specularCoef;b.mapDiffuse&&c&&g(h,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap);b.mapLight&&c&&g(h,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap);b.mapNormal&&c&&g(h,"normalMap",b.mapNormal,b.mapNormalRepeat,b.mapNormalOffset,b.mapNormalWrap);
b.mapSpecular&&c&&g(h,"specularMap",b.mapSpecular,b.mapSpecularRepeat,b.mapSpecularOffset,b.mapSpecularWrap);if(b.mapNormal){var t=THREE.ShaderUtils.lib.normal,n=THREE.UniformsUtils.clone(t.uniforms),p=h.color;m=h.specular;o=h.ambient;var u=h.shininess;n.tNormal.texture=h.normalMap;if(b.mapNormalFactor)n.uNormalScale.value=b.mapNormalFactor;if(h.map)n.tDiffuse.texture=h.map,n.enableDiffuse.value=!0;if(h.specularMap)n.tSpecular.texture=h.specularMap,n.enableSpecular.value=!0;if(h.lightMap)n.tAO.texture=
h.lightMap,n.enableAO.value=!0;n.uDiffuseColor.value.setHex(p);n.uSpecularColor.value.setHex(m);n.uAmbientColor.value.setHex(o);n.uShininess.value=u;if(h.opacity)n.uOpacity.value=h.opacity;h=new THREE.MeshShaderMaterial({fragmentShader:t.fragmentShader,vertexShader:t.vertexShader,uniforms:n,lights:!0,fog:!0})}else h=new THREE[m](h);return h}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
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THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(b){var c=this,e=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(e),b=new Worker(e);b.onmessage=function(b){c.createModel(b.data,f,g);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
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THREE.JSONLoader.prototype.createModel=function(b,c,e){var f=new THREE.Geometry,g=b.scale!==void 0?1/b.scale:1;this.init_materials(f,b.materials,e);(function(e){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var c,g,o,t,n,p,u,v,x,z,y,w,H,A,J=b.faces;p=b.vertices;var G=b.normals,C=b.colors,P=0;for(c=0;c<b.uvs.length;c++)b.uvs[c].length&&P++;for(c=0;c<P;c++)f.faceUvs[c]=[],f.faceVertexUvs[c]=[];t=0;for(n=p.length;t<n;)u=new THREE.Vertex,u.position.x=p[t++]*e,u.position.y=
p[t++]*e,u.position.z=p[t++]*e,f.vertices.push(u);t=0;for(n=J.length;t<n;){e=J[t++];p=e&1;o=e&2;c=e&4;g=e&8;v=e&16;u=e&32;z=e&64;e&=128;p?(y=new THREE.Face4,y.a=J[t++],y.b=J[t++],y.c=J[t++],y.d=J[t++],p=4):(y=new THREE.Face3,y.a=J[t++],y.b=J[t++],y.c=J[t++],p=3);if(o)o=J[t++],y.materials=f.materials[o];o=f.faces.length;if(c)for(c=0;c<P;c++)w=b.uvs[c],x=J[t++],A=w[x*2],x=w[x*2+1],f.faceUvs[c][o]=new THREE.UV(A,x);if(g)for(c=0;c<P;c++){w=b.uvs[c];H=[];for(g=0;g<p;g++)x=J[t++],A=w[x*2],x=w[x*2+1],H[g]=
new THREE.UV(A,x);f.faceVertexUvs[c][o]=H}if(v)v=J[t++]*3,g=new THREE.Vector3,g.x=G[v++],g.y=G[v++],g.z=G[v],y.normal=g;if(u)for(c=0;c<p;c++)v=J[t++]*3,g=new THREE.Vector3,g.x=G[v++],g.y=G[v++],g.z=G[v],y.vertexNormals.push(g);if(z)u=J[t++],u=new THREE.Color(C[u]),y.color=u;if(e)for(c=0;c<p;c++)u=J[t++],u=new THREE.Color(C[u]),y.vertexColors.push(u);f.faces.push(y)}}})(g);(function(){var c,e,g,o;if(b.skinWeights){c=0;for(e=b.skinWeights.length;c<e;c+=2)g=b.skinWeights[c],o=b.skinWeights[c+1],f.skinWeights.push(new THREE.Vector4(g,
o,0,0))}if(b.skinIndices){c=0;for(e=b.skinIndices.length;c<e;c+=2)g=b.skinIndices[c],o=b.skinIndices[c+1],f.skinIndices.push(new THREE.Vector4(g,o,0,0))}f.bones=b.bones;f.animation=b.animation})();(function(c){if(b.morphTargets!==void 0){var e,g,o,t,n,p,u,v,x;e=0;for(g=b.morphTargets.length;e<g;e++){f.morphTargets[e]={};f.morphTargets[e].name=b.morphTargets[e].name;f.morphTargets[e].vertices=[];v=f.morphTargets[e].vertices;x=b.morphTargets[e].vertices;o=0;for(t=x.length;o<t;o+=3)n=x[o]*c,p=x[o+1]*
c,u=x[o+2]*c,v.push(new THREE.Vertex(new THREE.Vector3(n,p,u)))}}if(b.morphColors!==void 0){e=0;for(g=b.morphColors.length;e<g;e++){f.morphColors[e]={};f.morphColors[e].name=b.morphColors[e].name;f.morphColors[e].colors=[];t=f.morphColors[e].colors;n=b.morphColors[e].colors;c=0;for(o=n.length;c<o;c+=3)p=new THREE.Color(16755200),p.setRGB(n[c],n[c+1],n[c+2]),t.push(p)}}})(g);(function(){if(b.edges!==void 0){var c,e,g;for(c=0;c<b.edges.length;c+=2)e=b.edges[c],g=b.edges[c+1],f.edges.push(new THREE.Edge(f.vertices[e],
f.vertices[g],e,g))}})();f.computeCentroids();f.computeFaceNormals();this.hasNormals(f)&&f.computeTangents();c(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
THREE.BinaryLoader.prototype={load:function(b){var c=b.model,e=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c),b=(new Date).getTime(),c=new Worker(c),k=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.BinaryLoader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,e,g,f,k)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};
c.postMessage(b)},loadAjaxBuffers:function(b,c,e,f,g,k){var h=new XMLHttpRequest,m=f+"/"+b,o=0;h.onreadystatechange=function(){h.readyState==4?h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,e,g,c):alert("Couldn't load ["+m+"] ["+h.status+"]"):h.readyState==3?k&&(o==0&&(o=h.getResponseHeader("Content-Length")),k({total:o,loaded:h.responseText.length})):h.readyState==2&&(o=h.getResponseHeader("Content-Length"))};h.open("GET",m,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(b,c,e,f){var g=function(c){function e(b,c){var f=n(b,c),g=n(b,c+1),h=n(b,c+2),k=n(b,c+3),j=(k<<1&255|h>>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&j==-127)return 0;return(1-2*(k>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,j)}function g(b,c){var e=n(b,c),f=n(b,c+1),h=n(b,c+2);return(n(b,c+3)<<24)+(h<<16)+(f<<8)+e}function o(b,c){var e=n(b,c);return(n(b,c+1)<<8)+e}function t(b,c){var e=n(b,c);return e>127?e-256:e}function n(b,
c){return b.charCodeAt(c)&255}function p(c){var e,f,h;e=g(b,c);f=g(b,c+C);h=g(b,c+P);c=o(b,c+F);THREE.BinaryLoader.prototype.f3(w,e,f,h,c)}function u(c){var e,f,h,k,j,n;e=g(b,c);f=g(b,c+C);h=g(b,c+P);k=o(b,c+F);j=g(b,c+K);n=g(b,c+I);c=g(b,c+V);THREE.BinaryLoader.prototype.f3n(w,J,e,f,h,k,j,n,c)}function v(c){var e,f,h,k;e=g(b,c);f=g(b,c+E);h=g(b,c+$);k=g(b,c+Q);c=o(b,c+S);THREE.BinaryLoader.prototype.f4(w,e,f,h,k,c)}function x(c){var e,f,h,k,n,p,t,u;e=g(b,c);f=g(b,c+E);h=g(b,c+$);k=g(b,c+Q);n=o(b,
c+S);p=g(b,c+T);t=g(b,c+j);u=g(b,c+L);c=g(b,c+fa);THREE.BinaryLoader.prototype.f4n(w,J,e,f,h,k,n,p,t,u,c)}function z(c){var e,f;e=g(b,c);f=g(b,c+Y);c=g(b,c+ga);THREE.BinaryLoader.prototype.uv3(w.faceVertexUvs[0],G[e*2],G[e*2+1],G[f*2],G[f*2+1],G[c*2],G[c*2+1])}function y(c){var e,f,h;e=g(b,c);f=g(b,c+ea);h=g(b,c+ia);c=g(b,c+qa);THREE.BinaryLoader.prototype.uv4(w.faceVertexUvs[0],G[e*2],G[e*2+1],G[f*2],G[f*2+1],G[h*2],G[h*2+1],G[c*2],G[c*2+1])}var w=this,H=0,A,J=[],G=[],C,P,F,K,I,V,E,$,Q,S,T,j,L,fa,
Y,ga,ea,ia,qa,ha,M,ma,aa,ca,ja;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,f,c);A={signature:b.substr(H,8),header_bytes:n(b,H+8),vertex_coordinate_bytes:n(b,H+9),normal_coordinate_bytes:n(b,H+10),uv_coordinate_bytes:n(b,H+11),vertex_index_bytes:n(b,H+12),normal_index_bytes:n(b,H+13),uv_index_bytes:n(b,H+14),material_index_bytes:n(b,H+15),nvertices:g(b,H+16),nnormals:g(b,H+16+4),nuvs:g(b,H+16+8),ntri_flat:g(b,H+16+12),ntri_smooth:g(b,H+16+16),ntri_flat_uv:g(b,H+16+20),ntri_smooth_uv:g(b,
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H+16+24),nquad_flat:g(b,H+16+28),nquad_smooth:g(b,H+16+32),nquad_flat_uv:g(b,H+16+36),nquad_smooth_uv:g(b,H+16+40)};H+=A.header_bytes;C=A.vertex_index_bytes;P=A.vertex_index_bytes*2;F=A.vertex_index_bytes*3;K=A.vertex_index_bytes*3+A.material_index_bytes;I=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;V=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*2;E=A.vertex_index_bytes;$=A.vertex_index_bytes*2;Q=A.vertex_index_bytes*3;S=A.vertex_index_bytes*4;T=A.vertex_index_bytes*
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4+A.material_index_bytes;j=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;L=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;fa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;Y=A.uv_index_bytes;ga=A.uv_index_bytes*2;ea=A.uv_index_bytes;ia=A.uv_index_bytes*2;qa=A.uv_index_bytes*3;c=A.vertex_index_bytes*3+A.material_index_bytes;ja=A.vertex_index_bytes*4+A.material_index_bytes;ha=A.ntri_flat*c;M=A.ntri_smooth*(c+A.normal_index_bytes*3);ma=
A.ntri_flat_uv*(c+A.uv_index_bytes*3);aa=A.ntri_smooth_uv*(c+A.normal_index_bytes*3+A.uv_index_bytes*3);ca=A.nquad_flat*ja;c=A.nquad_smooth*(ja+A.normal_index_bytes*4);ja=A.nquad_flat_uv*(ja+A.uv_index_bytes*4);H+=function(c){for(var f,g,k,j=A.vertex_coordinate_bytes*3,m=c+A.nvertices*j;c<m;c+=j)f=e(b,c),g=e(b,c+A.vertex_coordinate_bytes),k=e(b,c+A.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(w,f,g,k);return A.nvertices*j}(H);H+=function(c){for(var e,f,g,h=A.normal_coordinate_bytes*3,
k=c+A.nnormals*h;c<k;c+=h)e=t(b,c),f=t(b,c+A.normal_coordinate_bytes),g=t(b,c+A.normal_coordinate_bytes*2),J.push(e/127,f/127,g/127);return A.nnormals*h}(H);H+=function(c){for(var f,g,k=A.uv_coordinate_bytes*2,j=c+A.nuvs*k;c<j;c+=k)f=e(b,c),g=e(b,c+A.uv_coordinate_bytes),G.push(f,g);return A.nuvs*k}(H);ha=H+ha;M=ha+M;ma=M+ma;aa=ma+aa;ca=aa+ca;c=ca+c;ja=c+ja;(function(b){var c,e=A.vertex_index_bytes*3+A.material_index_bytes,f=e+A.uv_index_bytes*3,g=b+A.ntri_flat_uv*f;for(c=b;c<g;c+=f)p(c),z(c+e);return g-
b})(M);(function(b){var c,e=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,f=e+A.uv_index_bytes*3,g=b+A.ntri_smooth_uv*f;for(c=b;c<g;c+=f)u(c),z(c+e);return g-b})(ma);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes,f=e+A.uv_index_bytes*4,g=b+A.nquad_flat_uv*f;for(c=b;c<g;c+=f)v(c),y(c+e);return g-b})(c);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*4,f=e+A.uv_index_bytes*4,g=b+A.nquad_smooth_uv*f;for(c=b;c<g;c+=f)x(c),
y(c+e);return g-b})(ja);(function(b){var c,e=A.vertex_index_bytes*3+A.material_index_bytes,f=b+A.ntri_flat*e;for(c=b;c<f;c+=e)p(c);return f-b})(H);(function(b){var c,e=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,f=b+A.ntri_smooth*e;for(c=b;c<f;c+=e)u(c);return f-b})(ha);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes,f=b+A.nquad_flat*e;for(c=b;c<f;c+=e)v(c);return f-b})(aa);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*
4,f=b+A.nquad_smooth*e;for(c=b;c<f;c+=e)x(c);return f-b})(ca);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(e))},v:function(b,c,e,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,e,f)))},f3:function(b,c,e,f,g){b.faces.push(new THREE.Face3(c,e,f,null,null,b.materials[g]))},f4:function(b,c,e,f,g,k){b.faces.push(new THREE.Face4(c,e,f,g,null,null,b.materials[k]))},
f3n:function(b,c,e,f,g,k,h,m,o){var k=b.materials[k],t=c[m*3],n=c[m*3+1],m=c[m*3+2],p=c[o*3],u=c[o*3+1],o=c[o*3+2];b.faces.push(new THREE.Face3(e,f,g,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(t,n,m),new THREE.Vector3(p,u,o)],null,k))},f4n:function(b,c,e,f,g,k,h,m,o,t,n){var h=b.materials[h],p=c[o*3],u=c[o*3+1],o=c[o*3+2],v=c[t*3],x=c[t*3+1],t=c[t*3+2],z=c[n*3],y=c[n*3+1],n=c[n*3+2];b.faces.push(new THREE.Face4(e,f,g,k,[new THREE.Vector3(c[m*3],c[m*3+1],c[m*3+2]),new THREE.Vector3(p,
u,o),new THREE.Vector3(v,x,t),new THREE.Vector3(z,y,n)],null,h))},uv3:function(b,c,e,f,g,k,h){var m=[];m.push(new THREE.UV(c,e));m.push(new THREE.UV(f,g));m.push(new THREE.UV(k,h));b.push(m)},uv4:function(b,c,e,f,g,k,h,m,o){var t=[];t.push(new THREE.UV(c,e));t.push(new THREE.UV(f,g));t.push(new THREE.UV(k,h));t.push(new THREE.UV(m,o));b.push(t)}};
M
Mr.doob 已提交
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THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
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THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:g+"/"+b}function m(){for(v in E.objects)if(!L.objects[v])if(H=E.objects[v],H.geometry!==void 0){if(C=L.geometries[H.geometry]){var b=!1;I=[];for(Y=0;Y<H.materials.length;Y++)I[Y]=L.materials[H.materials[Y]],b=I[Y]instanceof THREE.MeshShaderMaterial;b&&C.computeTangents();A=H.position;r=H.rotation;
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q=H.quaternion;s=H.scale;q=0;I.length==0&&(I[0]=new THREE.MeshFaceMaterial);I.length>1&&(I=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(C,I);object.name=v;object.position.set(A[0],A[1],A[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=H.visible;L.scene.addObject(object);L.objects[v]=object;H.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),L.scene.collisions.colliders.push(b));
if(H.castsShadow)b=new THREE.ShadowVolume(C),L.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;H.trigger&&H.trigger.toLowerCase()!="none"&&(b={type:H.trigger,object:H},L.triggers[object.name]=b)}}else A=H.position,r=H.rotation,q=H.quaternion,s=H.scale,q=0,object=new THREE.Object3D,object.name=v,object.position.set(A[0],A[1],A[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
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s[1],s[2]),object.visible=H.visible!==void 0?H.visible:!1,L.scene.addObject(object),L.objects[v]=object,L.empties[v]=object,H.trigger&&H.trigger.toLowerCase()!="none"&&(b={type:H.trigger,object:H},L.triggers[object.name]=b)}function o(b){return function(c){L.geometries[b]=c;m();Q-=1;e.onLoadComplete();n()}}function t(b){return function(c){L.geometries[b]=c}}function n(){e.callbackProgress({totalModels:T,totalTextures:j,loadedModels:T-Q,loadedTextures:j-S},L);e.onLoadProgress();Q==0&&S==0&&c(L)}var p,
u,v,x,z,y,w,H,A,J,G,C,P,F,K,I,V,E,$,Q,S,T,j,L;E=b.data;K=new THREE.BinaryLoader;$=new THREE.JSONLoader;S=Q=0;L={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(v in E.objects)if(H=E.objects[v],H.meshCollider){b=!0;break}if(b)L.scene.collisions=new THREE.CollisionSystem;if(E.transform){b=E.transform.position;J=E.transform.rotation;var fa=E.transform.scale;b&&L.scene.position.set(b[0],b[1],b[2]);J&&L.scene.rotation.set(J[0],
J[1],J[2]);fa&&L.scene.scale.set(fa[0],fa[1],fa[2]);(b||J||fa)&&L.scene.updateMatrix()}b=function(){S-=1;n();e.onLoadComplete()};for(z in E.cameras){J=E.cameras[z];if(J.type=="perspective")P=new THREE.Camera(J.fov,J.aspect,J.near,J.far);else if(J.type=="ortho")P=new THREE.Camera,P.projectionMatrix=THREE.Matrix4.makeOrtho(J.left,J.right,J.top,J.bottom,J.near,J.far);A=J.position;J=J.target;P.position.set(A[0],A[1],A[2]);P.target.position.set(J[0],J[1],J[2]);L.cameras[z]=P}for(x in E.lights)z=E.lights[x],
P=z.color!==void 0?z.color:16777215,J=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(A=z.direction,V=new THREE.DirectionalLight(P,J),V.position.set(A[0],A[1],A[2]),V.position.normalize()):z.type=="point"?(A=z.position,d=z.distance,V=new THREE.PointLight(P,J,d),V.position.set(A[0],A[1],A[2])):z.type=="ambient"&&(V=new THREE.AmbientLight(P)),L.scene.addLight(V),L.lights[x]=V;for(y in E.fogs)x=E.fogs[y],x.type=="linear"?F=new THREE.Fog(0,x.near,x.far):x.type=="exp2"&&(F=new THREE.FogExp2(0,
x.density)),J=x.color,F.color.setRGB(J[0],J[1],J[2]),L.fogs[y]=F;if(L.cameras&&E.defaults.camera)L.currentCamera=L.cameras[E.defaults.camera];if(L.fogs&&E.defaults.fog)L.scene.fog=L.fogs[E.defaults.fog];J=E.defaults.bgcolor;L.bgColor=new THREE.Color;L.bgColor.setRGB(J[0],J[1],J[2]);L.bgColorAlpha=E.defaults.bgalpha;for(p in E.geometries)if(y=E.geometries[p],y.type=="bin_mesh"||y.type=="ascii_mesh")Q+=1,e.onLoadStart();T=Q;for(p in E.geometries)y=E.geometries[p],y.type=="cube"?(C=new THREE.CubeGeometry(y.width,
y.height,y.depth,y.segmentsWidth,y.segmentsHeight,y.segmentsDepth,null,y.flipped,y.sides),L.geometries[p]=C):y.type=="plane"?(C=new THREE.PlaneGeometry(y.width,y.height,y.segmentsWidth,y.segmentsHeight),L.geometries[p]=C):y.type=="sphere"?(C=new THREE.SphereGeometry(y.radius,y.segmentsWidth,y.segmentsHeight),L.geometries[p]=C):y.type=="cylinder"?(C=new THREE.CylinderGeometry(y.numSegs,y.topRad,y.botRad,y.height,y.topOffset,y.botOffset),L.geometries[p]=C):y.type=="torus"?(C=new THREE.TorusGeometry(y.radius,
y.tube,y.segmentsR,y.segmentsT),L.geometries[p]=C):y.type=="icosahedron"?(C=new THREE.IcosahedronGeometry(y.subdivisions),L.geometries[p]=C):y.type=="bin_mesh"?K.load({model:f(y.url,E.urlBaseType),callback:o(p)}):y.type=="ascii_mesh"?$.load({model:f(y.url,E.urlBaseType),callback:o(p)}):y.type=="embedded_mesh"&&(y=E.embeds[y.id])&&$.createModel(y,t(p),"");for(w in E.textures)if(p=E.textures[w],p.url instanceof Array){S+=p.url.length;for(K=0;K<p.url.length;K++)e.onLoadStart()}else S+=1,e.onLoadStart();
j=S;for(w in E.textures){p=E.textures[w];if(p.mapping!=void 0&&THREE[p.mapping]!=void 0)p.mapping=new THREE[p.mapping];if(p.url instanceof Array){K=[];for(var Y=0;Y<p.url.length;Y++)K[Y]=f(p.url[Y],E.urlBaseType);K=THREE.ImageUtils.loadTextureCube(K,p.mapping,b)}else{K=THREE.ImageUtils.loadTexture(f(p.url,E.urlBaseType),p.mapping,b);if(THREE[p.minFilter]!=void 0)K.minFilter=THREE[p.minFilter];if(THREE[p.magFilter]!=void 0)K.magFilter=THREE[p.magFilter];if(p.repeat){K.repeat.set(p.repeat[0],p.repeat[1]);
if(p.repeat[0]!=1)K.wrapS=THREE.RepeatWrapping;if(p.repeat[1]!=1)K.wrapT=THREE.RepeatWrapping}p.offset&&K.offset.set(p.offset[0],p.offset[1]);if(p.wrap){$={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if($[p.wrap[0]]!==void 0)K.wrapS=$[p.wrap[0]];if($[p.wrap[1]]!==void 0)K.wrapT=$[p.wrap[1]]}}L.textures[w]=K}for(u in E.materials){w=E.materials[u];for(G in w.parameters)if(G=="envMap"||G=="map"||G=="lightMap")w.parameters[G]=L.textures[w.parameters[G]];else if(G=="shading")w.parameters[G]=
w.parameters[G]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(G=="blending")w.parameters[G]=THREE[w.parameters[G]]?THREE[w.parameters[G]]:THREE.NormalBlending;else if(G=="combine")w.parameters[G]=w.parameters[G]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(G=="vertexColors")if(w.parameters[G]=="face")w.parameters[G]=THREE.FaceColors;else if(w.parameters[G])w.parameters[G]=THREE.VertexColors;if(w.parameters.opacity!==void 0&&w.parameters.opacity<1)w.parameters.transparent=
!0;if(w.parameters.normalMap){p=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(p.uniforms);K=w.parameters.color;$=w.parameters.specular;y=w.parameters.ambient;F=w.parameters.shininess;b.tNormal.texture=L.textures[w.parameters.normalMap];if(w.parameters.normalMapFactor)b.uNormalScale.value=w.parameters.normalMapFactor;if(w.parameters.map)b.tDiffuse.texture=w.parameters.map,b.enableDiffuse.value=!0;if(w.parameters.lightMap)b.tAO.texture=w.parameters.lightMap,b.enableAO.value=!0;if(w.parameters.specularMap)b.tSpecular.texture=
L.textures[w.parameters.specularMap],b.enableSpecular.value=!0;b.uDiffuseColor.value.setHex(K);b.uSpecularColor.value.setHex($);b.uAmbientColor.value.setHex(y);b.uShininess.value=F;if(w.parameters.opacity)b.uOpacity.value=w.parameters.opacity;w=new THREE.MeshShaderMaterial({fragmentShader:p.fragmentShader,vertexShader:p.vertexShader,uniforms:b,lights:!0,fog:!0})}else w=new THREE[w.type](w.parameters);L.materials[u]=w}m();e.callbackSync(L)}}};
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THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,g){return b+(c-b)*g};this.VIntX=function(b,c,g,k,h,m,o,t,n,p){h=(h-n)/(p-n);n=this.normal_cache;c[k]=m+h*this.delta;c[k+1]=o;c[k+2]=t;g[k]=this.lerp(n[b],n[b+3],h);g[k+1]=this.lerp(n[b+1],n[b+4],h);g[k+2]=this.lerp(n[b+2],n[b+5],h)};this.VIntY=function(b,c,g,k,h,m,o,t,n,p){h=(h-n)/(p-n);n=this.normal_cache;c[k]=m;c[k+1]=o+h*this.delta;c[k+
2]=t;c=b+this.yd*3;g[k]=this.lerp(n[b],n[c],h);g[k+1]=this.lerp(n[b+1],n[c+1],h);g[k+2]=this.lerp(n[b+2],n[c+2],h)};this.VIntZ=function(b,c,g,k,h,m,o,t,n,p){h=(h-n)/(p-n);n=this.normal_cache;c[k]=m;c[k+1]=o;c[k+2]=t+h*this.delta;c=b+this.zd*3;g[k]=this.lerp(n[b],n[c],h);g[k+1]=this.lerp(n[b+1],n[c+1],h);g[k+2]=this.lerp(n[b+2],n[c+2],h)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+
this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,g,k,h,m){var o=k+1,t=k+this.yd,n=k+this.zd,p=o+this.yd,u=o+this.zd,v=k+this.yd+this.zd,x=o+this.yd+this.zd,z=0,y=this.field[k],w=this.field[o],H=this.field[t],A=this.field[p],J=this.field[n],G=this.field[u],C=this.field[v],P=this.field[x];y<h&&(z|=1);w<h&&(z|=2);H<h&&(z|=8);A<h&&(z|=4);J<h&&(z|=16);G<h&&(z|=32);C<h&&(z|=128);P<h&&(z|=64);var F=THREE.edgeTable[z];if(F==0)return 0;var K=this.delta,
I=b+K,V=c+K,K=g+K;F&1&&(this.compNorm(k),this.compNorm(o),this.VIntX(k*3,this.vlist,this.nlist,0,h,b,c,g,y,w));F&2&&(this.compNorm(o),this.compNorm(p),this.VIntY(o*3,this.vlist,this.nlist,3,h,I,c,g,w,A));F&4&&(this.compNorm(t),this.compNorm(p),this.VIntX(t*3,this.vlist,this.nlist,6,h,b,V,g,H,A));F&8&&(this.compNorm(k),this.compNorm(t),this.VIntY(k*3,this.vlist,this.nlist,9,h,b,c,g,y,H));F&16&&(this.compNorm(n),this.compNorm(u),this.VIntX(n*3,this.vlist,this.nlist,12,h,b,c,K,J,G));F&32&&(this.compNorm(u),
this.compNorm(x),this.VIntY(u*3,this.vlist,this.nlist,15,h,I,c,K,G,P));F&64&&(this.compNorm(v),this.compNorm(x),this.VIntX(v*3,this.vlist,this.nlist,18,h,b,V,K,C,P));F&128&&(this.compNorm(n),this.compNorm(v),this.VIntY(n*3,this.vlist,this.nlist,21,h,b,c,K,J,C));F&256&&(this.compNorm(k),this.compNorm(n),this.VIntZ(k*3,this.vlist,this.nlist,24,h,b,c,g,y,J));F&512&&(this.compNorm(o),this.compNorm(u),this.VIntZ(o*3,this.vlist,this.nlist,27,h,I,c,g,w,G));F&1024&&(this.compNorm(p),this.compNorm(x),this.VIntZ(p*
3,this.vlist,this.nlist,30,h,I,V,g,A,P));F&2048&&(this.compNorm(t),this.compNorm(v),this.VIntZ(t*3,this.vlist,this.nlist,33,h,b,V,g,H,C));z<<=4;for(h=k=0;THREE.triTable[z+h]!=-1;)b=z+h,c=b+1,g=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[g],m),h+=3,k++;return k};this.posnormtriv=function(b,c,g,k,h,m){var o=this.count*3;this.positionArray[o]=b[g];this.positionArray[o+1]=b[g+1];this.positionArray[o+2]=b[g+2];this.positionArray[o+3]=b[k];this.positionArray[o+
4]=b[k+1];this.positionArray[o+5]=b[k+2];this.positionArray[o+6]=b[h];this.positionArray[o+7]=b[h+1];this.positionArray[o+8]=b[h+2];this.normalArray[o]=c[g];this.normalArray[o+1]=c[g+1];this.normalArray[o+2]=c[g+2];this.normalArray[o+3]=c[k];this.normalArray[o+4]=c[k+1];this.normalArray[o+5]=c[k+2];this.normalArray[o+6]=c[h];this.normalArray[o+7]=c[h+1];this.normalArray[o+8]=c[h+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&m(this)};this.begin=function(){this.count=0;
this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;b(this)}};this.addBall=function(b,c,g,k,h){var m=this.size*Math.sqrt(k/h),o=g*this.size,t=c*this.size,n=b*this.size,p=Math.floor(o-m);p<1&&(p=1);o=Math.floor(o+m);o>this.size-1&&(o=this.size-1);var u=Math.floor(t-m);u<1&&(u=1);t=Math.floor(t+m);t>this.size-1&&(t=this.size-1);var v=Math.floor(n-m);v<1&&(v=1);m=Math.floor(n+m);m>this.size-1&&(m=this.size-
1);for(var x,z,y,w,H,A;p<o;p++){n=this.size2*p;z=p/this.size-g;H=z*z;for(z=u;z<t;z++){y=n+this.size*z;x=z/this.size-c;A=x*x;for(x=v;x<m;x++)w=x/this.size-b,w=k/(1.0E-6+w*w+A+H)-h,w>0&&(this.field[y+x]+=w)}}};this.addPlaneX=function(b,c){var g,k,h,m,o,t=this.size,n=this.yd,p=this.zd,u=this.field,v=t*Math.sqrt(b/c);v>t&&(v=t);for(g=0;g<v;g++)if(k=g/t,k*=k,m=b/(1.0E-4+k)-c,m>0)for(k=0;k<t;k++){o=g+k*n;for(h=0;h<t;h++)u[p*h+o]+=m}};this.addPlaneY=function(b,c){var g,k,h,m,o,t,n=this.size,p=this.yd,u=
this.zd,v=this.field,x=n*Math.sqrt(b/c);x>n&&(x=n);for(k=0;k<x;k++)if(g=k/n,g*=g,m=b/(1.0E-4+g)-c,m>0){o=k*p;for(g=0;g<n;g++){t=o+g;for(h=0;h<n;h++)v[u*h+t]+=m}}};this.addPlaneZ=function(b,c){var g,k,h,m,o,t;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/c);dist>size&&(dist=size);for(h=0;h<dist;h++)if(g=h/size,g*=g,m=b/(1.0E-4+g)-c,m>0){o=zd*h;for(k=0;k<size;k++){t=o+k*yd;for(g=0;g<size;g++)field[t+g]+=m}}};this.reset=function(){var b;for(b=0;b<this.size3;b++)this.normal_cache[b*
3]=0,this.field[b]=0};this.render=function(b){this.begin();var c,g,k,h,m,o,t,n,p,u=this.size-2;for(h=1;h<u;h++){p=this.size2*h;t=(h-this.halfsize)/this.halfsize;for(k=1;k<u;k++){n=p+this.size*k;o=(k-this.halfsize)/this.halfsize;for(g=1;g<u;g++)m=(g-this.halfsize)/this.halfsize,c=n+g,this.polygonize(m,o,t,c,this.isolation,b)}}this.end(b)};this.generateGeometry=function(){var b=0,c=new THREE.Geometry,g=[];this.render(function(k){var h,m,o,t,n,p,u,v;for(h=0;h<k.count;h++)u=h*3,n=u+1,v=u+2,m=k.positionArray[u],
o=k.positionArray[n],t=k.positionArray[v],p=new THREE.Vector3(m,o,t),m=k.normalArray[u],o=k.normalArray[n],t=k.normalArray[v],u=new THREE.Vector3(m,o,t),u.normalize(),n=new THREE.Vertex(p),c.vertices.push(n),g.push(u);nfaces=k.count/3;for(h=0;h<nfaces;h++)u=(b+h)*3,n=u+1,v=u+2,p=g[u],m=g[n],o=g[v],u=new THREE.Face3(u,n,v,[p,m,o]),c.faces.push(u);b+=nfaces;k.count=0});return c};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
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1,3,6,1,6,10,3,8,6,5,6,9,8,9,6,-1,10,1,0,10,0,6,9,5,0,5,6,0,-1,-1,-1,-1,0,3,8,5,6,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,5,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,5,10,7,5,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,5,10,11,7,5,8,3,0,-1,-1,-1,-1,-1,-1,-1,5,11,7,5,10,11,1,9,0,-1,-1,-1,-1,-1,-1,-1,10,7,5,10,11,7,9,8,1,8,3,1,-1,-1,-1,-1,11,1,2,11,7,1,7,5,1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,7,1,7,5,7,2,11,-1,-1,-1,-1,9,7,5,9,2,7,9,0,2,2,11,7,-1,-1,-1,-1,7,5,2,7,2,11,5,9,2,3,2,8,9,8,2,-1,2,5,10,2,3,5,3,7,5,-1,-1,
-1,-1,-1,-1,-1,8,2,0,8,5,2,8,7,5,10,2,5,-1,-1,-1,-1,9,0,1,5,10,3,5,3,7,3,10,2,-1,-1,-1,-1,9,8,2,9,2,1,8,7,2,10,2,5,7,5,2,-1,1,3,5,3,7,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,7,0,7,1,1,7,5,-1,-1,-1,-1,-1,-1,-1,9,0,3,9,3,5,5,3,7,-1,-1,-1,-1,-1,-1,-1,9,8,7,5,9,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,8,4,5,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,5,0,4,5,11,0,5,10,11,11,3,0,-1,-1,-1,-1,0,1,9,8,4,10,8,10,11,10,4,5,-1,-1,-1,-1,10,11,4,10,4,5,11,3,4,9,4,1,3,1,4,-1,2,5,1,2,8,5,2,11,8,4,5,8,-1,-1,-1,-1,0,4,11,0,11,3,4,5,11,
2,11,1,5,1,11,-1,0,2,5,0,5,9,2,11,5,4,5,8,11,8,5,-1,9,4,5,2,11,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,5,10,3,5,2,3,4,5,3,8,4,-1,-1,-1,-1,5,10,2,5,2,4,4,2,0,-1,-1,-1,-1,-1,-1,-1,3,10,2,3,5,10,3,8,5,4,5,8,0,1,9,-1,5,10,2,5,2,4,1,9,2,9,4,2,-1,-1,-1,-1,8,4,5,8,5,3,3,5,1,-1,-1,-1,-1,-1,-1,-1,0,4,5,1,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,4,5,8,5,3,9,0,5,0,3,5,-1,-1,-1,-1,9,4,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,11,7,4,9,11,9,10,11,-1,-1,-1,-1,-1,-1,-1,0,8,3,4,9,7,9,11,7,9,10,11,-1,-1,-1,-1,1,10,11,1,11,
4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
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2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);
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THREE.Trident=function(b){function c(c){return new THREE.Mesh(new THREE.CylinderGeometry(30,0.1,b.length/20,b.length/5),new THREE.MeshBasicMaterial({color:c}))}function e(b,c){var e=new THREE.Geometry;e.vertices=[new THREE.Vertex,new THREE.Vertex(b)];return new THREE.Line(e,new THREE.LineBasicMaterial({color:c}))}THREE.Object3D.call(this);var f=Math.PI/2,g,b=b||THREE.Trident.defaultParams;if(b!==THREE.Trident.defaultParams)for(g in THREE.Trident.defaultParams)b.hasOwnProperty(g)||(b[g]=THREE.Trident.defaultParams[g]);
this.scale=new THREE.Vector3(b.scale,b.scale,b.scale);this.addChild(e(new THREE.Vector3(b.length,0,0),b.xAxisColor));this.addChild(e(new THREE.Vector3(0,b.length,0),b.yAxisColor));this.addChild(e(new THREE.Vector3(0,0,b.length),b.zAxisColor));if(b.showArrows)g=c(b.xAxisColor),g.rotation.y=-f,g.position.x=b.length,this.addChild(g),g=c(b.yAxisColor),g.rotation.x=f,g.position.y=b.length,this.addChild(g),g=c(b.zAxisColor),g.rotation.y=Math.PI,g.position.z=b.length,this.addChild(g)};
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THREE.Trident.prototype=new THREE.Object3D;THREE.Trident.prototype.constructor=THREE.Trident;THREE.Trident.defaultParams={xAxisColor:16711680,yAxisColor:65280,zAxisColor:255,showArrows:!0,length:100,scale:1};THREE.PlaneCollider=function(b,c){this.point=b;this.normal=c};THREE.SphereCollider=function(b,c){this.center=b;this.radius=c;this.radiusSq=c*c};THREE.BoxCollider=function(b,c){this.min=b;this.max=c;this.dynamic=!0;this.normal=new THREE.Vector3};
THREE.MeshCollider=function(b,c){this.mesh=b;this.box=c;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;THREE.CollisionSystem.prototype.merge=function(b){this.colliders=this.colliders.concat(b.colliders);this.hits=this.hits.concat(b.hits)};
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THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var c,e,f,g,k=0;c=0;for(e=this.colliders.length;c<e;c++)if(g=this.colliders[c],f=this.rayCast(b,g),f<Number.MAX_VALUE)g.distance=f,f>k?this.hits.push(g):this.hits.unshift(g),k=f;return this.hits};
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THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.dist<Number.MAX_VALUE){c[e].distance=f.dist;c[e].faceIndex=f.faceIndex;break}e++}if(e>c.length)return null;return c[e]};
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THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)};
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THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,g,k=0;k<c.numFaces;k++){var h=c.mesh.geometry.faces[k],m=c.mesh.geometry.vertices[h.a].position,o=c.mesh.geometry.vertices[h.b].position,t=c.mesh.geometry.vertices[h.c].position,n=h instanceof THREE.Face4?c.mesh.geometry.vertices[h.d].position:null;h instanceof THREE.Face3?(h=this.rayTriangle(e,m,o,t,f,this.collisionNormal,c.mesh),h<f&&(f=h,g=k,c.normal.copy(this.collisionNormal),c.normal.normalize())):
h instanceof THREE.Face4&&(h=this.rayTriangle(e,m,o,n,f,this.collisionNormal,c.mesh),h<f&&(f=h,g=k,c.normal.copy(this.collisionNormal),c.normal.normalize()),h=this.rayTriangle(e,o,t,n,f,this.collisionNormal,c.mesh),h<f&&(f=h,g=k,c.normal.copy(this.collisionNormal),c.normal.normalize()))}return{dist:f,faceIndex:g}};
THREE.CollisionSystem.prototype.rayTriangle=function(b,c,e,f,g,k,h){var m=THREE.CollisionSystem.__v1,o=THREE.CollisionSystem.__v2;k.set(0,0,0);m.sub(e,c);o.sub(f,e);k.cross(m,o);m=k.dot(b.direction);if(!(m<0))if(h.doubleSided||h.flipSided)k.multiplyScalar(-1),m*=-1;else return Number.MAX_VALUE;h=k.dot(c)-k.dot(b.origin);if(!(h<=0))return Number.MAX_VALUE;if(!(h>=m*g))return Number.MAX_VALUE;h/=m;m=THREE.CollisionSystem.__v3;m.copy(b.direction);m.multiplyScalar(h);m.addSelf(b.origin);Math.abs(k.x)>
Math.abs(k.y)?Math.abs(k.x)>Math.abs(k.z)?(b=m.y-c.y,k=e.y-c.y,g=f.y-c.y,m=m.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=m.x-c.x,k=e.x-c.x,g=f.x-c.x,m=m.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(k.y)>Math.abs(k.z)?(b=m.x-c.x,k=e.x-c.x,g=f.x-c.x,m=m.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=m.x-c.x,k=e.x-c.x,g=f.x-c.x,m=m.y-c.y,e=e.y-c.y,f=f.y-c.y);c=k*f-e*g;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-m*g)*c;if(!(f>=0))return Number.MAX_VALUE;c*=k*m-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return h};
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THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f};
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THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,g=0,k=0,h=0,m=0,o=0,t=!0;e.origin.x<c.min.x?(f=c.min.x-e.origin.x,f/=e.direction.x,t=!1,h=-1):e.origin.x>c.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,t=!1,h=1);e.origin.y<c.min.y?(g=c.min.y-e.origin.y,g/=e.direction.y,t=!1,m=-1):e.origin.y>c.max.y&&(g=c.max.y-e.origin.y,g/=e.direction.y,
t=!1,m=1);e.origin.z<c.min.z?(k=c.min.z-e.origin.z,k/=e.direction.z,t=!1,o=-1):e.origin.z>c.max.z&&(k=c.max.z-e.origin.z,k/=e.direction.z,t=!1,o=1);if(t)return-1;t=0;g>f&&(t=1,f=g);k>f&&(t=2,f=k);switch(t){case 0:m=e.origin.y+e.direction.y*f;if(m<c.min.y||m>c.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(e<c.min.z||e>c.max.z)return Number.MAX_VALUE;c.normal.set(h,0,0);break;case 1:h=e.origin.x+e.direction.x*f;if(h<c.min.x||h>c.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*
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f;if(e<c.min.z||e>c.max.z)return Number.MAX_VALUE;c.normal.set(0,m,0);break;case 2:h=e.origin.x+e.direction.x*f;if(h<c.min.x||h>c.max.x)return Number.MAX_VALUE;m=e.origin.y+e.direction.y*f;if(m<c.min.y||m>c.max.y)return Number.MAX_VALUE;c.normal.set(0,0,o)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE};
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THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq<c.radiusSq)return-1;var f=e.dot(b.direction.clone());if(f<=0)return Number.MAX_VALUE;e=c.radiusSq-(e.lengthSq()-f*f);if(e>=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c};
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THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))};
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if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,g=new THREE.Camera,k=new THREE.Camera,h=new THREE.Matrix4,m=new THREE.Matrix4,o,t,n;g.useTarget=k.useTarget=!1;g.matrixAutoUpdate=k.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},p=new THREE.WebGLRenderTarget(512,512,b),u=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.Camera(53,1,1,1E4);v.position.z=
2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:p},mapRight:{type:"t",value:1,texture:u}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
var x=new THREE.Scene;x.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);p.width=b;p.height=f;u.width=b;u.height=f};this.render=function(b,e){e.update(null,!0);if(o!==e.aspect||t!==e.near||n!==e.fov){o=e.aspect;t=e.near;n=e.fov;var w=e.projectionMatrix.clone(),H=125/30*0.5,A=H*t/125,J=t*Math.tan(n*Math.PI/360),G;h.n14=H;m.n14=-H;H=-J*o+A;G=J*o+A;w.n11=2*t/(G-H);w.n13=(G+H)/(G-H);g.projectionMatrix=w.clone();H=-J*o-A;G=J*o-A;w.n11=2*t/(G-H);
w.n13=(G+H)/(G-H);k.projectionMatrix=w.clone()}g.matrix=e.matrixWorld.clone().multiplySelf(m);g.update(null,!0);g.position.copy(e.position);g.near=t;g.far=e.far;f.call(c,b,g,p,!0);k.matrix=e.matrixWorld.clone().multiplySelf(h);k.update(null,!0);k.position.copy(e.position);k.near=t;k.far=e.far;f.call(c,b,k,u,!0);f.call(c,x,v)}};
if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,g,k,h=new THREE.Camera,m=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);g=b/2;k=f};this.render=function(b,e){this.clear();h.fov=e.fov;h.aspect=0.5*e.aspect;h.near=e.near;h.far=e.far;
h.updateProjectionMatrix();h.position.copy(e.position);h.target.position.copy(e.target.position);h.translateX(c.separation);m.projectionMatrix=h.projectionMatrix;m.position.copy(e.position);m.target.position.copy(e.target.position);m.translateX(-c.separation);this.setViewport(0,0,g,k);f.call(c,b,h);this.setViewport(g,0,g,k);f.call(c,b,m,!1)}};