OBJLoader.js 18.9 KB
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/**
 * @author mrdoob / http://mrdoob.com/
 */

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THREE.OBJLoader = ( function () {
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	// o object_name | g group_name
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	var object_pattern = /^[og]\s*(.+)?/;
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	// mtllib file_reference
	var material_library_pattern = /^mtllib /;
	// usemtl material_name
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	var material_use_pattern = /^usemtl /;
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	// usemap map_name
	var map_use_pattern = /^usemap /;
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	function ParserState() {
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		var state = {
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			objects: [],
			object: {},
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			vertices: [],
			normals: [],
			colors: [],
			uvs: [],
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			materialLibraries: [],
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			startObject: function ( name, fromDeclaration ) {
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				// If the current object (initial from reset) is not from a g/o declaration in the parsed
				// file. We need to use it for the first parsed g/o to keep things in sync.
				if ( this.object && this.object.fromDeclaration === false ) {
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					this.object.name = name;
					this.object.fromDeclaration = ( fromDeclaration !== false );
					return;
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				}
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				var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );

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				if ( this.object && typeof this.object._finalize === 'function' ) {

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					this.object._finalize( true );
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				}

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				this.object = {
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					name: name || '',
					fromDeclaration: ( fromDeclaration !== false ),

					geometry: {
						vertices: [],
						normals: [],
						colors: [],
						uvs: []
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					},
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					materials: [],
					smooth: true,
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					startMaterial: function ( name, libraries ) {
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						var previous = this._finalize( false );

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						// New usemtl declaration overwrites an inherited material, except if faces were declared
						// after the material, then it must be preserved for proper MultiMaterial continuation.
						if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {

							this.materials.splice( previous.index, 1 );

						}

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						var material = {
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							index: this.materials.length,
							name: name || '',
							mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
							smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
							groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
							groupEnd: - 1,
							groupCount: - 1,
							inherited: false,
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							clone: function ( index ) {
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								var cloned = {
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									index: ( typeof index === 'number' ? index : this.index ),
									name: this.name,
									mtllib: this.mtllib,
									smooth: this.smooth,
									groupStart: 0,
									groupEnd: - 1,
									groupCount: - 1,
									inherited: false
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								};
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								cloned.clone = this.clone.bind( cloned );
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								return cloned;
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							}
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						};

						this.materials.push( material );

						return material;

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					},
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					currentMaterial: function () {
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						if ( this.materials.length > 0 ) {
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							return this.materials[ this.materials.length - 1 ];
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						}

						return undefined;

					},

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					_finalize: function ( end ) {
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						var lastMultiMaterial = this.currentMaterial();
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						if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
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							lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
							lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
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							lastMultiMaterial.inherited = false;
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						}

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						// Ignore objects tail materials if no face declarations followed them before a new o/g started.
						if ( end && this.materials.length > 1 ) {

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							for ( var mi = this.materials.length - 1; mi >= 0; mi -- ) {

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								if ( this.materials[ mi ].groupCount <= 0 ) {
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									this.materials.splice( mi, 1 );
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								}
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							}

						}

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						// Guarantee at least one empty material, this makes the creation later more straight forward.
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						if ( end && this.materials.length === 0 ) {

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							this.materials.push( {
								name: '',
								smooth: this.smooth
							} );
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						}

						return lastMultiMaterial;

					}
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				};
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				// Inherit previous objects material.
				// Spec tells us that a declared material must be set to all objects until a new material is declared.
				// If a usemtl declaration is encountered while this new object is being parsed, it will
				// overwrite the inherited material. Exception being that there was already face declarations
				// to the inherited material, then it will be preserved for proper MultiMaterial continuation.

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				if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
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					var declared = previousMaterial.clone( 0 );
					declared.inherited = true;
					this.object.materials.push( declared );

				}

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				this.objects.push( this.object );
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			},
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			finalize: function () {
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				if ( this.object && typeof this.object._finalize === 'function' ) {

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					this.object._finalize( true );
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				}

			},

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			parseVertexIndex: function ( value, len ) {
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				var index = parseInt( value, 10 );
				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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			},
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			parseNormalIndex: function ( value, len ) {
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				var index = parseInt( value, 10 );
				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
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			},
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			parseUVIndex: function ( value, len ) {
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				var index = parseInt( value, 10 );
				return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
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			},
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			addVertex: function ( a, b, c ) {
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				var src = this.vertices;
				var dst = this.object.geometry.vertices;
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				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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			},
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			addVertexPoint: function ( a ) {

				var src = this.vertices;
				var dst = this.object.geometry.vertices;

				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );

			},

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			addVertexLine: function ( a ) {
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				var src = this.vertices;
				var dst = this.object.geometry.vertices;
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				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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			},
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			addNormal: function ( a, b, c ) {
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				var src = this.normals;
				var dst = this.object.geometry.normals;
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				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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			},
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			addColor: function ( a, b, c ) {

				var src = this.colors;
				var dst = this.object.geometry.colors;

				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );

			},

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			addUV: function ( a, b, c ) {
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				var src = this.uvs;
				var dst = this.object.geometry.uvs;
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				dst.push( src[ a + 0 ], src[ a + 1 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ] );
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			},
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			addUVLine: function ( a ) {
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				var src = this.uvs;
				var dst = this.object.geometry.uvs;

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				dst.push( src[ a + 0 ], src[ a + 1 ] );
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			},
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			addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
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				var vLen = this.vertices.length;

				var ia = this.parseVertexIndex( a, vLen );
				var ib = this.parseVertexIndex( b, vLen );
				var ic = this.parseVertexIndex( c, vLen );
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				this.addVertex( ia, ib, ic );
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				if ( this.colors.length > 0 ) {

					this.addColor( ia, ib, ic );

				}

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				if ( ua !== undefined && ua !== '' ) {
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					var uvLen = this.uvs.length;
					ia = this.parseUVIndex( ua, uvLen );
					ib = this.parseUVIndex( ub, uvLen );
					ic = this.parseUVIndex( uc, uvLen );
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					this.addUV( ia, ib, ic );
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				}

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				if ( na !== undefined && na !== '' ) {
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					// Normals are many times the same. If so, skip function call and parseInt.
					var nLen = this.normals.length;
					ia = this.parseNormalIndex( na, nLen );

					ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
					ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );

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					this.addNormal( ia, ib, ic );
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				}

			},

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			addPointGeometry: function ( vertices ) {

				this.object.geometry.type = 'Points';

				var vLen = this.vertices.length;

				for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {

					this.addVertexPoint( this.parseVertexIndex( vertices[ vi ], vLen ) );

				}

			},

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			addLineGeometry: function ( vertices, uvs ) {

				this.object.geometry.type = 'Line';

				var vLen = this.vertices.length;
				var uvLen = this.uvs.length;

				for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {

					this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
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				}

				for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
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					this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
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				}

			}
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		};

		state.startObject( '', false );

		return state;

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	}
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	//
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	function OBJLoader( manager ) {
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		THREE.Loader.call( this, manager );
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		this.materials = null;
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	}
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	OBJLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
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		constructor: OBJLoader,
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		load: function ( url, onLoad, onProgress, onError ) {
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			var scope = this;
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			var loader = new THREE.FileLoader( scope.manager );
			loader.setPath( this.path );
			loader.load( url, function ( text ) {
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				onLoad( scope.parse( text ) );
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			}, onProgress, onError );
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		},
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		setMaterials: function ( materials ) {
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			this.materials = materials;
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			return this;
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		},
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		parse: function ( text ) {
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			console.time( 'OBJLoader' );
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			var state = new ParserState();
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			if ( text.indexOf( '\r\n' ) !== - 1 ) {
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				// This is faster than String.split with regex that splits on both
				text = text.replace( /\r\n/g, '\n' );
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			}
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			if ( text.indexOf( '\\\n' ) !== - 1 ) {
M
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				// join lines separated by a line continuation character (\)
				text = text.replace( /\\\n/g, '' );
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419
			}
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421 422 423 424
			var lines = text.split( '\n' );
			var line = '', lineFirstChar = '';
			var lineLength = 0;
			var result = [];
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426 427
			// Faster to just trim left side of the line. Use if available.
			var trimLeft = ( typeof ''.trimLeft === 'function' );
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429 430 431
			for ( var i = 0, l = lines.length; i < l; i ++ ) {

				line = lines[ i ];
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				line = trimLeft ? line.trimLeft() : line.trim();
M
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M
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435
				lineLength = line.length;
M
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M
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437
				if ( lineLength === 0 ) continue;
M
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M
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439
				lineFirstChar = line.charAt( 0 );
M
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				// @todo invoke passed in handler if any
				if ( lineFirstChar === '#' ) continue;
M
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444
				if ( lineFirstChar === 'v' ) {
M
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445

M
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446
					var data = line.split( /\s+/ );
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447

M
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448
					switch ( data[ 0 ] ) {
M
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450 451 452 453 454 455
						case 'v':
							state.vertices.push(
								parseFloat( data[ 1 ] ),
								parseFloat( data[ 2 ] ),
								parseFloat( data[ 3 ] )
							);
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							if ( data.length >= 7 ) {
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457 458 459 460 461 462 463 464 465

								state.colors.push(
									parseFloat( data[ 4 ] ),
									parseFloat( data[ 5 ] ),
									parseFloat( data[ 6 ] )

								);

							}
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466 467 468 469 470 471 472 473 474 475 476 477 478 479
							break;
						case 'vn':
							state.normals.push(
								parseFloat( data[ 1 ] ),
								parseFloat( data[ 2 ] ),
								parseFloat( data[ 3 ] )
							);
							break;
						case 'vt':
							state.uvs.push(
								parseFloat( data[ 1 ] ),
								parseFloat( data[ 2 ] )
							);
							break;
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481
					}
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M
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483
				} else if ( lineFirstChar === 'f' ) {
M
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485 486 487
					var lineData = line.substr( 1 ).trim();
					var vertexData = lineData.split( /\s+/ );
					var faceVertices = [];
M
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488

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489
					// Parse the face vertex data into an easy to work with format
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					for ( var j = 0, jl = vertexData.length; j < jl; j ++ ) {
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						var vertex = vertexData[ j ];
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M
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						if ( vertex.length > 0 ) {
M
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							var vertexParts = vertex.split( '/' );
							faceVertices.push( vertexParts );
M
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500
						}
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M
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502
					}
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					// Draw an edge between the first vertex and all subsequent vertices to form an n-gon
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505

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					var v1 = faceVertices[ 0 ];
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507

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					for ( var j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
M
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509

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510 511
						var v2 = faceVertices[ j ];
						var v3 = faceVertices[ j + 1 ];
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M
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						state.addFace(
							v1[ 0 ], v2[ 0 ], v3[ 0 ],
							v1[ 1 ], v2[ 1 ], v3[ 1 ],
							v1[ 2 ], v2[ 2 ], v3[ 2 ]
						);
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519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539
					}

				} else if ( lineFirstChar === 'l' ) {

					var lineParts = line.substring( 1 ).trim().split( " " );
					var lineVertices = [], lineUVs = [];

					if ( line.indexOf( "/" ) === - 1 ) {

						lineVertices = lineParts;

					} else {

						for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {

							var parts = lineParts[ li ].split( "/" );

							if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
							if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );

						}
M
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540 541

					}
M
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542
					state.addLineGeometry( lineVertices, lineUVs );
M
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543

M
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544 545 546 547 548 549 550
				} else if ( lineFirstChar === 'p' ) {

					var lineData = line.substr( 1 ).trim();
					var pointData = lineData.split( " " );

					state.addPointGeometry( pointData );

M
r87  
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551
				} else if ( ( result = object_pattern.exec( line ) ) !== null ) {
M
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M
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553 554 555
					// o object_name
					// or
					// g group_name
M
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556

M
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557 558 559
					// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
					// var name = result[ 0 ].substr( 1 ).trim();
					var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
M
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560

M
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561
					state.startObject( name );
M
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562

M
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563
				} else if ( material_use_pattern.test( line ) ) {
M
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564

M
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565
					// material
M
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566

M
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567
					state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
M
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568

M
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569
				} else if ( material_library_pattern.test( line ) ) {
M
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570

M
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571
					// mtl file
M
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572

M
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573
					state.materialLibraries.push( line.substring( 7 ).trim() );
M
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574

M
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575 576 577 578 579 580 581
				} else if ( map_use_pattern.test( line ) ) {

					// the line is parsed but ignored since the loader assumes textures are defined MTL files
					// (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)

					console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );

M
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582
				} else if ( lineFirstChar === 's' ) {
M
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583

M
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584
					result = line.split( ' ' );
M
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585

M
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586
					// smooth shading
M
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587

M
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588 589 590 591 592 593
					// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
					// but does not define a usemtl for each face set.
					// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
					// This requires some care to not create extra material on each smooth value for "normal" obj files.
					// where explicit usemtl defines geometry groups.
					// Example asset: examples/models/obj/cerberus/Cerberus.obj
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M
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595 596 597 598 599 600 601 602 603 604 605 606
					/*
					 * http://paulbourke.net/dataformats/obj/
					 * or
					 * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
					 *
					 * From chapter "Grouping" Syntax explanation "s group_number":
					 * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
					 * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
					 * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
					 * than 0."
					 */
					if ( result.length > 1 ) {
M
r77  
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607

M
r87  
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608 609
						var value = result[ 1 ].trim().toLowerCase();
						state.object.smooth = ( value !== '0' && value !== 'off' );
M
r77  
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610

M
r87  
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611
					} else {
M
r77  
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612

M
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613 614
						// ZBrush can produce "s" lines #11707
						state.object.smooth = true;
M
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615

M
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616 617 618
					}
					var material = state.object.currentMaterial();
					if ( material ) material.smooth = state.object.smooth;
M
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619

M
r87  
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620
				} else {
M
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621

M
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622 623 624
					// Handle null terminated files without exception
					if ( line === '\0' ) continue;

M
r88  
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625
					throw new Error( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
M
r87  
Mr.doob 已提交
626 627

				}
M
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628 629 630

			}

M
r87  
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631
			state.finalize();
M
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632

M
r87  
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633 634
			var container = new THREE.Group();
			container.materialLibraries = [].concat( state.materialLibraries );
M
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635

M
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636
			for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
M
r66  
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637

M
r87  
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638 639 640 641
				var object = state.objects[ i ];
				var geometry = object.geometry;
				var materials = object.materials;
				var isLine = ( geometry.type === 'Line' );
M
r90  
Mr.doob 已提交
642 643
				var isPoints = ( geometry.type === 'Points' );
				var hasVertexColors = false;
M
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644

M
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645 646
				// Skip o/g line declarations that did not follow with any faces
				if ( geometry.vertices.length === 0 ) continue;
M
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647

M
r87  
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648
				var buffergeometry = new THREE.BufferGeometry();
M
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649

M
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650
				buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) );
M
r69  
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651

M
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652
				if ( geometry.normals.length > 0 ) {
M
r69  
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653

M
r110  
Mr.doob 已提交
654
					buffergeometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) );
M
r72  
Mr.doob 已提交
655

M
r87  
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656
				} else {
M
r72  
Mr.doob 已提交
657

M
r87  
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658
					buffergeometry.computeVertexNormals();
M
r74  
Mr.doob 已提交
659

M
r87  
Mr.doob 已提交
660
				}
M
r74  
Mr.doob 已提交
661

M
r88  
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662 663
				if ( geometry.colors.length > 0 ) {

M
r90  
Mr.doob 已提交
664
					hasVertexColors = true;
M
r110  
Mr.doob 已提交
665
					buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) );
M
r88  
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666 667 668

				}

M
r87  
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669
				if ( geometry.uvs.length > 0 ) {
M
r69  
Mr.doob 已提交
670

M
r110  
Mr.doob 已提交
671
					buffergeometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) );
M
r72  
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672

M
r87  
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673
				}
M
r72  
Mr.doob 已提交
674

M
r87  
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675
				// Create materials
M
r69  
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676

M
r87  
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677
				var createdMaterials = [];
M
r77  
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678

M
r88  
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679
				for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
M
r77  
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680

M
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681 682
					var sourceMaterial = materials[ mi ];
					var material = undefined;
M
r77  
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683

M
r87  
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684
					if ( this.materials !== null ) {
M
r74  
Mr.doob 已提交
685

M
r87  
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686
						material = this.materials.create( sourceMaterial.name );
M
r74  
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687

M
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688 689
						// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
						if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
M
r74  
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690

M
r87  
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691
							var materialLine = new THREE.LineBasicMaterial();
M
r99  
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692 693
							THREE.Material.prototype.copy.call( materialLine, material );
							materialLine.color.copy( material.color );
M
r87  
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694
							material = materialLine;
M
r76  
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695

M
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696 697 698
						} else if ( isPoints && material && ! ( material instanceof THREE.PointsMaterial ) ) {

							var materialPoints = new THREE.PointsMaterial( { size: 10, sizeAttenuation: false } );
M
r99  
Mr.doob 已提交
699 700 701
							THREE.Material.prototype.copy.call( materialPoints, material );
							materialPoints.color.copy( material.color );
							materialPoints.map = material.map;
M
r90  
Mr.doob 已提交
702 703
							material = materialPoints;

M
r87  
Mr.doob 已提交
704
						}
M
r77  
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705 706

					}
M
r76  
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707

M
r87  
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708 709
					if ( ! material ) {

M
r90  
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710 711 712 713 714 715 716 717 718 719 720 721 722 723
						if ( isLine ) {

							material = new THREE.LineBasicMaterial();

						} else if ( isPoints ) {

							material = new THREE.PointsMaterial( { size: 1, sizeAttenuation: false } );

						} else {

							material = new THREE.MeshPhongMaterial();

						}

M
r87  
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724 725 726
						material.name = sourceMaterial.name;

					}
M
r76  
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727

M
r87  
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728
					material.flatShading = sourceMaterial.smooth ? false : true;
M
r90  
Mr.doob 已提交
729
					material.vertexColors = hasVertexColors ? THREE.VertexColors : THREE.NoColors;
M
r74  
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730

M
r88  
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731
					createdMaterials.push( material );
M
r74  
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732

M
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733 734
				}

M
r87  
Mr.doob 已提交
735
				// Create mesh
M
r77  
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736

M
r87  
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737
				var mesh;
M
r74  
Mr.doob 已提交
738

M
r87  
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739
				if ( createdMaterials.length > 1 ) {
M
r74  
Mr.doob 已提交
740

M
r88  
Mr.doob 已提交
741
					for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
M
r77  
Mr.doob 已提交
742

M
r87  
Mr.doob 已提交
743 744
						var sourceMaterial = materials[ mi ];
						buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
M
r77  
Mr.doob 已提交
745

M
r87  
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746
					}
M
r77  
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747

M
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748 749 750 751 752 753 754 755 756 757 758 759 760
					if ( isLine ) {

						mesh = new THREE.LineSegments( buffergeometry, createdMaterials );

					} else if ( isPoints ) {

						mesh = new THREE.Points( buffergeometry, createdMaterials );

					} else {

						mesh = new THREE.Mesh( buffergeometry, createdMaterials );

					}
M
r77  
Mr.doob 已提交
761

M
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762
				} else {
M
r77  
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763

M
r90  
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764 765 766 767 768 769 770 771 772 773 774 775 776
					if ( isLine ) {

						mesh = new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] );

					} else if ( isPoints ) {

						mesh = new THREE.Points( buffergeometry, createdMaterials[ 0 ] );

					} else {

						mesh = new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] );

					}
M
r88  
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777

M
r77  
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778 779
				}

M
r87  
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780
				mesh.name = object.name;
M
r77  
Mr.doob 已提交
781

M
r87  
Mr.doob 已提交
782
				container.add( mesh );
M
r77  
Mr.doob 已提交
783 784

			}
M
r69  
Mr.doob 已提交
785

M
r87  
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786
			console.timeEnd( 'OBJLoader' );
M
r69  
Mr.doob 已提交
787

M
r87  
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788
			return container;
M
r61  
Mr.doob 已提交
789 790

		}
M
r69  
Mr.doob 已提交
791

M
r109  
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792
	} );
M
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793

M
r87  
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794
	return OBJLoader;
M
Mr.doob 已提交
795

M
r87  
Mr.doob 已提交
796
} )();