GLTFExporter.js 49.8 KB
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/**
 * @author fernandojsg / http://fernandojsg.com
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 * @author Don McCurdy / https://www.donmccurdy.com
 * @author Takahiro / https://github.com/takahirox
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 */

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//------------------------------------------------------------------------------
// Constants
//------------------------------------------------------------------------------
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var WEBGL_CONSTANTS = {
	POINTS: 0x0000,
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	LINES: 0x0001,
	LINE_LOOP: 0x0002,
	LINE_STRIP: 0x0003,
	TRIANGLES: 0x0004,
	TRIANGLE_STRIP: 0x0005,
	TRIANGLE_FAN: 0x0006,
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	UNSIGNED_BYTE: 0x1401,
	UNSIGNED_SHORT: 0x1403,
	FLOAT: 0x1406,
	UNSIGNED_INT: 0x1405,
	ARRAY_BUFFER: 0x8892,
	ELEMENT_ARRAY_BUFFER: 0x8893,

	NEAREST: 0x2600,
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	LINEAR: 0x2601,
	NEAREST_MIPMAP_NEAREST: 0x2700,
	LINEAR_MIPMAP_NEAREST: 0x2701,
	NEAREST_MIPMAP_LINEAR: 0x2702,
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	LINEAR_MIPMAP_LINEAR: 0x2703,
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	CLAMP_TO_EDGE: 33071,
	MIRRORED_REPEAT: 33648,
	REPEAT: 10497
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};
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var THREE_TO_WEBGL = {};

THREE_TO_WEBGL[ THREE.NearestFilter ] = WEBGL_CONSTANTS.NEAREST;
THREE_TO_WEBGL[ THREE.NearestMipMapNearestFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST;
THREE_TO_WEBGL[ THREE.NearestMipMapLinearFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR;
THREE_TO_WEBGL[ THREE.LinearFilter ] = WEBGL_CONSTANTS.LINEAR;
THREE_TO_WEBGL[ THREE.LinearMipMapNearestFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST;
THREE_TO_WEBGL[ THREE.LinearMipMapLinearFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR;

THREE_TO_WEBGL[ THREE.ClampToEdgeWrapping ] = WEBGL_CONSTANTS.CLAMP_TO_EDGE;
THREE_TO_WEBGL[ THREE.RepeatWrapping ] = WEBGL_CONSTANTS.REPEAT;
THREE_TO_WEBGL[ THREE.MirroredRepeatWrapping ] = WEBGL_CONSTANTS.MIRRORED_REPEAT;

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var PATH_PROPERTIES = {
	scale: 'scale',
	position: 'translation',
	quaternion: 'rotation',
	morphTargetInfluences: 'weights'
};

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//------------------------------------------------------------------------------
// GLTF Exporter
//------------------------------------------------------------------------------
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THREE.GLTFExporter = function () {};
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THREE.GLTFExporter.prototype = {

	constructor: THREE.GLTFExporter,
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	/**
	 * Parse scenes and generate GLTF output
	 * @param  {THREE.Scene or [THREE.Scenes]} input   THREE.Scene or Array of THREE.Scenes
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	 * @param  {Function} onDone  Callback on completed
	 * @param  {Object} options options
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	 */
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	parse: function ( input, onDone, options ) {

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		var DEFAULT_OPTIONS = {
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			binary: false,
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			trs: false,
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			onlyVisible: true,
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			truncateDrawRange: true,
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			embedImages: true,
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			animations: [],
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			forceIndices: false,
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			forcePowerOfTwoTextures: false
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		};

		options = Object.assign( {}, DEFAULT_OPTIONS, options );

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		if ( options.animations.length > 0 ) {

			// Only TRS properties, and not matrices, may be targeted by animation.
			options.trs = true;

		}

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		var outputJSON = {
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			asset: {
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				version: "2.0",
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				generator: "THREE.GLTFExporter"
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			}
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		};
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		var byteOffset = 0;
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		var buffers = [];
		var pending = [];
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		var nodeMap = new Map();
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		var skins = [];
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		var extensionsUsed = {};
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		var cachedData = {

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			meshes: new Map(),
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			attributes: new Map(),
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			attributesNormalized: new Map(),
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			materials: new Map(),
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			textures: new Map(),
			images: new Map()
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		};
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		var cachedCanvas;

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		/**
		 * Compare two arrays
		 */
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		/**
		 * Compare two arrays
		 * @param  {Array} array1 Array 1 to compare
		 * @param  {Array} array2 Array 2 to compare
		 * @return {Boolean}        Returns true if both arrays are equal
		 */
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		function equalArray( array1, array2 ) {
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			return ( array1.length === array2.length ) && array1.every( function ( element, index ) {
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				return element === array2[ index ];
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			} );
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		}

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		/**
		 * Converts a string to an ArrayBuffer.
		 * @param  {string} text
		 * @return {ArrayBuffer}
		 */
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		function stringToArrayBuffer( text ) {
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			if ( window.TextEncoder !== undefined ) {

				return new TextEncoder().encode( text ).buffer;

			}

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			var array = new Uint8Array( new ArrayBuffer( text.length ) );
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			for ( var i = 0, il = text.length; i < il; i ++ ) {
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				var value = text.charCodeAt( i );
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				// Replacing multi-byte character with space(0x20).
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				array[ i ] = value > 0xFF ? 0x20 : value;
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			}

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			return array.buffer;
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		}

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		/**
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		 * Get the min and max vectors from the given attribute
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		 * @param  {THREE.BufferAttribute} attribute Attribute to find the min/max in range from start to start + count
		 * @param  {Integer} start
		 * @param  {Integer} count
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		 * @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
		 */
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		function getMinMax( attribute, start, count ) {
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			var output = {
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				min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
				max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
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			};

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			for ( var i = start; i < start + count; i ++ ) {
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				for ( var a = 0; a < attribute.itemSize; a ++ ) {
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					var value = attribute.array[ i * attribute.itemSize + a ];
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					output.min[ a ] = Math.min( output.min[ a ], value );
					output.max[ a ] = Math.max( output.max[ a ], value );

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				}
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			}

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			return output;
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		}

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		/**
		 * Checks if image size is POT.
		 *
		 * @param {Image} image The image to be checked.
		 * @returns {Boolean} Returns true if image size is POT.
		 *
		 */
		function isPowerOfTwo( image ) {

			return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );

		}

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		/**
		 * Checks if normal attribute values are normalized.
		 *
		 * @param {THREE.BufferAttribute} normal
		 * @returns {Boolean}
		 *
		 */
		function isNormalizedNormalAttribute( normal ) {

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			if ( cachedData.attributesNormalized.has( normal ) ) {
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				return false;

			}

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			var v = new THREE.Vector3();
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			for ( var i = 0, il = normal.count; i < il; i ++ ) {
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				// 0.0005 is from glTF-validator
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				if ( Math.abs( v.fromArray( normal.array, i * 3 ).length() - 1.0 ) > 0.0005 ) return false;
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			}

			return true;

		}

		/**
		 * Creates normalized normal buffer attribute.
		 *
		 * @param {THREE.BufferAttribute} normal
		 * @returns {THREE.BufferAttribute}
		 *
		 */
		function createNormalizedNormalAttribute( normal ) {

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			if ( cachedData.attributesNormalized.has( normal ) ) {
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				return cachedData.attributesNormalized.get( normal );
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			}

			var attribute = normal.clone();

			var v = new THREE.Vector3();

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			for ( var i = 0, il = attribute.count; i < il; i ++ ) {
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				v.fromArray( attribute.array, i * 3 );
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				if ( v.x === 0 && v.y === 0 && v.z === 0 ) {

					// if values can't be normalized set (1, 0, 0)
					v.setX( 1.0 );

				} else {

					v.normalize();

				}

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				v.toArray( attribute.array, i * 3 );
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			}

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			cachedData.attributesNormalized.set( normal, attribute );
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			return attribute;

		}

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		/**
		 * Get the required size + padding for a buffer, rounded to the next 4-byte boundary.
		 * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
		 *
		 * @param {Integer} bufferSize The size the original buffer.
		 * @returns {Integer} new buffer size with required padding.
		 *
		 */
		function getPaddedBufferSize( bufferSize ) {

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			return Math.ceil( bufferSize / 4 ) * 4;
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		}
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		/**
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		 * Returns a buffer aligned to 4-byte boundary.
		 *
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		 * @param {ArrayBuffer} arrayBuffer Buffer to pad
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		 * @param {Integer} paddingByte (Optional)
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		 * @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer
		 */
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		function getPaddedArrayBuffer( arrayBuffer, paddingByte ) {
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			paddingByte = paddingByte || 0;
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			var paddedLength = getPaddedBufferSize( arrayBuffer.byteLength );
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			if ( paddedLength !== arrayBuffer.byteLength ) {
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				var array = new Uint8Array( paddedLength );
				array.set( new Uint8Array( arrayBuffer ) );
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				if ( paddingByte !== 0 ) {
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					for ( var i = arrayBuffer.byteLength; i < paddedLength; i ++ ) {
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						array[ i ] = paddingByte;
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					}

				}
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				return array.buffer;
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			}

			return arrayBuffer;

		}

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		/**
		 * Serializes a userData.
		 *
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		 * @param {THREE.Object3D|THREE.Material} object
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		 * @returns {Object}
		 */
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		function serializeUserData( object ) {
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			try {

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				return JSON.parse( JSON.stringify( object.userData ) );
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			} catch ( error ) {
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				console.warn( 'THREE.GLTFExporter: userData of \'' + object.name + '\' ' +
					'won\'t be serialized because of JSON.stringify error - ' + error.message );
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				return {};

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			}

		}

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		/**
		 * Applies a texture transform, if present, to the map definition. Requires
		 * the KHR_texture_transform extension.
		 */
		function applyTextureTransform( mapDef, texture ) {

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			var didTransform = false;
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			var transformDef = {};

			if ( texture.offset.x !== 0 || texture.offset.y !== 0 ) {

				transformDef.offset = texture.offset.toArray();
				didTransform = true;

			}

			if ( texture.rotation !== 0 ) {

				transformDef.rotation = texture.rotation;
				didTransform = true;

			}

			if ( texture.repeat.x !== 1 || texture.repeat.y !== 1 ) {

				transformDef.scale = texture.repeat.toArray();
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				didTransform = true;
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			}

			if ( didTransform ) {

				mapDef.extensions = mapDef.extensions || {};
				mapDef.extensions[ 'KHR_texture_transform' ] = transformDef;
				extensionsUsed[ 'KHR_texture_transform' ] = true;

			}

		}

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		/**
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		 * Process a buffer to append to the default one.
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		 * @param  {ArrayBuffer} buffer
		 * @return {Integer}
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		 */
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		function processBuffer( buffer ) {
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			if ( ! outputJSON.buffers ) {
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				outputJSON.buffers = [ { byteLength: 0 } ];
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			}
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			// All buffers are merged before export.
			buffers.push( buffer );
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			return 0;
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		}
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		/**
		 * Process and generate a BufferView
		 * @param  {THREE.BufferAttribute} attribute
		 * @param  {number} componentType
		 * @param  {number} start
		 * @param  {number} count
		 * @param  {number} target (Optional) Target usage of the BufferView
		 * @return {Object}
		 */
		function processBufferView( attribute, componentType, start, count, target ) {
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			if ( ! outputJSON.bufferViews ) {
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				outputJSON.bufferViews = [];
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			}
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			// Create a new dataview and dump the attribute's array into it
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			var componentSize;

			if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {

				componentSize = 1;

			} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {

				componentSize = 2;

			} else {

				componentSize = 4;

			}

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			var byteLength = getPaddedBufferSize( count * attribute.itemSize * componentSize );
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			var dataView = new DataView( new ArrayBuffer( byteLength ) );
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			var offset = 0;
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			for ( var i = start; i < start + count; i ++ ) {
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				for ( var a = 0; a < attribute.itemSize; a ++ ) {
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					// @TODO Fails on InterleavedBufferAttribute, and could probably be
					// optimized for normal BufferAttribute.
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					var value = attribute.array[ i * attribute.itemSize + a ];
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					if ( componentType === WEBGL_CONSTANTS.FLOAT ) {
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						dataView.setFloat32( offset, value, true );
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					} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_INT ) {
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						dataView.setUint32( offset, value, true );
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					} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
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						dataView.setUint16( offset, value, true );
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					} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {

						dataView.setUint8( offset, value );

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					}
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					offset += componentSize;
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				}
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			}

			var gltfBufferView = {
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				buffer: processBuffer( dataView.buffer ),
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				byteOffset: byteOffset,
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				byteLength: byteLength
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			};

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			if ( target !== undefined ) gltfBufferView.target = target;

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			if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {

				// Only define byteStride for vertex attributes.
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				gltfBufferView.byteStride = attribute.itemSize * componentSize;
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			}

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			byteOffset += byteLength;
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			outputJSON.bufferViews.push( gltfBufferView );
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			// @TODO Merge bufferViews where possible.
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			var output = {
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				id: outputJSON.bufferViews.length - 1,
				byteLength: 0
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			};
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			return output;
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		}

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		/**
		 * Process and generate a BufferView from an image Blob.
		 * @param {Blob} blob
		 * @return {Promise<Integer>}
		 */
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		function processBufferViewImage( blob ) {
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			if ( ! outputJSON.bufferViews ) {

				outputJSON.bufferViews = [];

			}

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			return new Promise( function ( resolve ) {
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				var reader = new window.FileReader();
				reader.readAsArrayBuffer( blob );
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				reader.onloadend = function () {
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					var buffer = getPaddedArrayBuffer( reader.result );

					var bufferView = {
						buffer: processBuffer( buffer ),
						byteOffset: byteOffset,
						byteLength: buffer.byteLength
					};

					byteOffset += buffer.byteLength;

					outputJSON.bufferViews.push( bufferView );

					resolve( outputJSON.bufferViews.length - 1 );

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				};
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			} );

		}

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		/**
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		 * Process attribute to generate an accessor
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		 * @param  {THREE.BufferAttribute} attribute Attribute to process
		 * @param  {THREE.BufferGeometry} geometry (Optional) Geometry used for truncated draw range
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		 * @param  {Integer} start (Optional)
		 * @param  {Integer} count (Optional)
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		 * @return {Integer}           Index of the processed accessor on the "accessors" array
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		 */
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		function processAccessor( attribute, geometry, start, count ) {
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			var types = {
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				1: 'SCALAR',
				2: 'VEC2',
				3: 'VEC3',
				4: 'VEC4',
				16: 'MAT4'
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			};
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			var componentType;

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			// Detect the component type of the attribute array (float, uint or ushort)
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			if ( attribute.array.constructor === Float32Array ) {
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589

590
				componentType = WEBGL_CONSTANTS.FLOAT;
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591

592
			} else if ( attribute.array.constructor === Uint32Array ) {
F
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593

594
				componentType = WEBGL_CONSTANTS.UNSIGNED_INT;
F
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595

596
			} else if ( attribute.array.constructor === Uint16Array ) {
F
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598
				componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT;
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600 601 602 603
			} else if ( attribute.array.constructor === Uint8Array ) {

				componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE;

604
			} else {
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605

606
				throw new Error( 'THREE.GLTFExporter: Unsupported bufferAttribute component type.' );
F
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607

608
			}
F
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609

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610 611
			if ( start === undefined ) start = 0;
			if ( count === undefined ) count = attribute.count;
612 613

			// @TODO Indexed buffer geometry with drawRange not supported yet
614
			if ( options.truncateDrawRange && geometry !== undefined && geometry.index === null ) {
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616 617
				var end = start + count;
				var end2 = geometry.drawRange.count === Infinity
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618 619
					? attribute.count
					: geometry.drawRange.start + geometry.drawRange.count;
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620 621 622 623 624

				start = Math.max( start, geometry.drawRange.start );
				count = Math.min( end, end2 ) - start;

				if ( count < 0 ) count = 0;
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625

626 627
			}

628
			// Skip creating an accessor if the attribute doesn't have data to export
F
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629
			if ( count === 0 ) {
630

631
				return null;
632 633 634

			}

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635 636
			var minMax = getMinMax( attribute, start, count );

637 638 639 640 641 642
			var bufferViewTarget;

			// If geometry isn't provided, don't infer the target usage of the bufferView. For
			// animation samplers, target must not be set.
			if ( geometry !== undefined ) {

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				bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER;
644 645 646 647

			}

			var bufferView = processBufferView( attribute, componentType, start, count, bufferViewTarget );
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648

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649
			var gltfAccessor = {
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650

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651 652 653
				bufferView: bufferView.id,
				byteOffset: bufferView.byteOffset,
				componentType: componentType,
654
				count: count,
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				max: minMax.max,
				min: minMax.min,
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				type: types[ attribute.itemSize ]
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			};

661 662 663 664 665 666
			if ( ! outputJSON.accessors ) {

				outputJSON.accessors = [];

			}

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			outputJSON.accessors.push( gltfAccessor );

			return outputJSON.accessors.length - 1;
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671 672 673
		}

		/**
F
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674
		 * Process image
675
		 * @param  {Image} image to process
676
		 * @param  {Integer} format of the image (e.g. THREE.RGBFormat, THREE.RGBAFormat etc)
677
		 * @param  {Boolean} flipY before writing out the image
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		 * @return {Integer}     Index of the processed texture in the "images" array
		 */
680
		function processImage( image, format, flipY ) {
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682
			if ( ! cachedData.images.has( image ) ) {
683

684 685 686 687 688
				cachedData.images.set( image, {} );

			}

			var cachedImages = cachedData.images.get( image );
689 690
			var mimeType = format === THREE.RGBAFormat ? 'image/png' : 'image/jpeg';
			var key = mimeType + ":flipY/" + flipY.toString();
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692 693 694
			if ( cachedImages[ key ] !== undefined ) {

				return cachedImages[ key ];
695 696

			}
697

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698
			if ( ! outputJSON.images ) {
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				outputJSON.images = [];
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701

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702 703
			}

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			var gltfImage = { mimeType: mimeType };
705

706
			if ( options.embedImages ) {
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707

708
				var canvas = cachedCanvas = cachedCanvas || document.createElement( 'canvas' );
709

710 711
				canvas.width = image.width;
				canvas.height = image.height;
712

713
				if ( options.forcePowerOfTwoTextures && ! isPowerOfTwo( image ) ) {
714

715
					console.warn( 'GLTFExporter: Resized non-power-of-two image.', image );
716 717 718 719 720 721

					canvas.width = THREE.Math.floorPowerOfTwo( canvas.width );
					canvas.height = THREE.Math.floorPowerOfTwo( canvas.height );

				}

722
				var ctx = canvas.getContext( '2d' );
723

724
				if ( flipY === true ) {
725

726
					ctx.translate( 0, canvas.height );
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					ctx.scale( 1, - 1 );
728 729 730

				}

731
				ctx.drawImage( image, 0, 0, canvas.width, canvas.height );
732

733 734 735 736 737 738 739 740 741 742 743
				if ( options.binary === true ) {

					pending.push( new Promise( function ( resolve ) {

						canvas.toBlob( function ( blob ) {

							processBufferViewImage( blob ).then( function ( bufferViewIndex ) {

								gltfImage.bufferView = bufferViewIndex;

								resolve();
744

745 746 747 748 749 750 751 752 753 754 755
							} );

						}, mimeType );

					} ) );

				} else {

					gltfImage.uri = canvas.toDataURL( mimeType );

				}
F
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F
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			} else {
F
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758

759
				gltfImage.uri = image.src;
F
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760

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761 762 763 764
			}

			outputJSON.images.push( gltfImage );

765
			var index = outputJSON.images.length - 1;
766
			cachedImages[ key ] = index;
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768
			return index;
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770 771 772 773 774 775 776
		}

		/**
		 * Process sampler
		 * @param  {Texture} map Texture to process
		 * @return {Integer}     Index of the processed texture in the "samplers" array
		 */
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		function processSampler( map ) {
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778

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779
			if ( ! outputJSON.samplers ) {
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781
				outputJSON.samplers = [];
F
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782

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783 784 785
			}

			var gltfSampler = {
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786

787 788 789 790
				magFilter: THREE_TO_WEBGL[ map.magFilter ],
				minFilter: THREE_TO_WEBGL[ map.minFilter ],
				wrapS: THREE_TO_WEBGL[ map.wrapS ],
				wrapT: THREE_TO_WEBGL[ map.wrapT ]
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			};

			outputJSON.samplers.push( gltfSampler );

			return outputJSON.samplers.length - 1;
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798 799 800 801 802 803 804
		}

		/**
		 * Process texture
		 * @param  {Texture} map Map to process
		 * @return {Integer}     Index of the processed texture in the "textures" array
		 */
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805
		function processTexture( map ) {
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806

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807
			if ( cachedData.textures.has( map ) ) {
T
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808

T
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809
				return cachedData.textures.get( map );
T
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810 811 812

			}

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813
			if ( ! outputJSON.textures ) {
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814

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815
				outputJSON.textures = [];
F
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816

F
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817 818 819
			}

			var gltfTexture = {
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820

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821
				sampler: processSampler( map ),
M
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822
				source: processImage( map.image, map.format, map.flipY )
F
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823

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824 825 826 827
			};

			outputJSON.textures.push( gltfTexture );

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828
			var index = outputJSON.textures.length - 1;
T
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829
			cachedData.textures.set( map, index );
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830 831

			return index;
F
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832

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833 834 835 836 837 838
		}

		/**
		 * Process material
		 * @param  {THREE.Material} material Material to process
		 * @return {Integer}      Index of the processed material in the "materials" array
F
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839
		 */
M
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840
		function processMaterial( material ) {
F
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841

T
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842
			if ( cachedData.materials.has( material ) ) {
843

T
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844
				return cachedData.materials.get( material );
845 846 847

			}

M
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848
			if ( ! outputJSON.materials ) {
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849

F
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850
				outputJSON.materials = [];
F
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851

F
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852
			}
F
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853

854
			if ( material.isShaderMaterial ) {
855 856 857 858 859 860

				console.warn( 'GLTFExporter: THREE.ShaderMaterial not supported.' );
				return null;

			}

F
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861
			// @QUESTION Should we avoid including any attribute that has the default value?
862
			var gltfMaterial = {
F
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863

864
				pbrMetallicRoughness: {}
F
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865

866
			};
867

868
			if ( material.isMeshBasicMaterial ) {
869 870 871 872 873

				gltfMaterial.extensions = { KHR_materials_unlit: {} };

				extensionsUsed[ 'KHR_materials_unlit' ] = true;

874
			} else if ( ! material.isMeshStandardMaterial ) {
875 876 877 878 879

				console.warn( 'GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.' );

			}

880 881
			// pbrMetallicRoughness.baseColorFactor
			var color = material.color.toArray().concat( [ material.opacity ] );
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882

M
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883
			if ( ! equalArray( color, [ 1, 1, 1, 1 ] ) ) {
884

885
				gltfMaterial.pbrMetallicRoughness.baseColorFactor = color;
886 887 888

			}

889
			if ( material.isMeshStandardMaterial ) {
890

891 892
				gltfMaterial.pbrMetallicRoughness.metallicFactor = material.metalness;
				gltfMaterial.pbrMetallicRoughness.roughnessFactor = material.roughness;
893

894
			} else if ( material.isMeshBasicMaterial ) {
895 896 897 898

				gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.0;
				gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.9;

M
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899
			} else {
900

M
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901 902
				gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.5;
				gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.5;
F
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903

904
			}
905

906 907 908 909 910
			// pbrMetallicRoughness.metallicRoughnessTexture
			if ( material.metalnessMap || material.roughnessMap ) {

				if ( material.metalnessMap === material.roughnessMap ) {

911 912 913
					var metalRoughMapDef = { index: processTexture( material.metalnessMap ) };
					applyTextureTransform( metalRoughMapDef, material.metalnessMap );
					gltfMaterial.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef;
914 915 916 917 918 919 920 921 922

				} else {

					console.warn( 'THREE.GLTFExporter: Ignoring metalnessMap and roughnessMap because they are not the same Texture.' );

				}

			}

923 924
			// pbrMetallicRoughness.baseColorTexture
			if ( material.map ) {
925

926 927 928
				var baseColorMapDef = { index: processTexture( material.map ) };
				applyTextureTransform( baseColorMapDef, material.map );
				gltfMaterial.pbrMetallicRoughness.baseColorTexture = baseColorMapDef;
929

930
			}
931

932 933 934
			if ( material.isMeshBasicMaterial ||
				material.isLineBasicMaterial ||
				material.isPointsMaterial ) {
935 936 937 938

			} else {

				// emissiveFactor
939
				var emissive = material.emissive.clone().multiplyScalar( material.emissiveIntensity ).toArray();
F
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940

M
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941
				if ( ! equalArray( emissive, [ 0, 0, 0 ] ) ) {
942 943 944

					gltfMaterial.emissiveFactor = emissive;

F
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945
				}
946 947 948 949

				// emissiveTexture
				if ( material.emissiveMap ) {

950 951 952
					var emissiveMapDef = { index: processTexture( material.emissiveMap ) };
					applyTextureTransform( emissiveMapDef, material.emissiveMap );
					gltfMaterial.emissiveTexture = emissiveMapDef;
953 954 955 956 957 958 959 960

				}

			}

			// normalTexture
			if ( material.normalMap ) {

961
				var normalMapDef = { index: processTexture( material.normalMap ) };
962

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963
				if ( material.normalScale.x !== - 1 ) {
964 965 966

					if ( material.normalScale.x !== material.normalScale.y ) {

M
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967
						console.warn( 'THREE.GLTFExporter: Normal scale components are different, ignoring Y and exporting X.' );
968 969 970

					}

971
					normalMapDef.scale = material.normalScale.x;
972 973 974

				}

975 976 977 978
				applyTextureTransform( normalMapDef, material.normalMap );

				gltfMaterial.normalTexture = normalMapDef;

F
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979 980
			}

981 982 983
			// occlusionTexture
			if ( material.aoMap ) {

M
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984
				var occlusionMapDef = {
985 986 987
					index: processTexture( material.aoMap ),
					texCoord: 1
				};
988

989 990
				if ( material.aoMapIntensity !== 1.0 ) {

991
					occlusionMapDef.strength = material.aoMapIntensity;
992 993 994

				}

995 996 997 998
				applyTextureTransform( occlusionMapDef, material.aoMap );

				gltfMaterial.occlusionTexture = occlusionMapDef;

999 1000 1001
			}

			// alphaMode
1002
			if ( material.transparent || material.alphaTest > 0.0 ) {
1003

1004
				gltfMaterial.alphaMode = material.opacity < 1.0 ? 'BLEND' : 'MASK';
1005

1006 1007
				// Write alphaCutoff if it's non-zero and different from the default (0.5).
				if ( material.alphaTest > 0.0 && material.alphaTest !== 0.5 ) {
1008 1009 1010 1011

					gltfMaterial.alphaCutoff = material.alphaTest;

				}
1012 1013 1014 1015

			}

			// doubleSided
F
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1016
			if ( material.side === THREE.DoubleSide ) {
1017

F
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1018
				gltfMaterial.doubleSided = true;
1019

F
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1020 1021
			}

1022
			if ( material.name !== '' ) {
1023

F
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1024
				gltfMaterial.name = material.name;
1025

F
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1026 1027
			}

1028 1029
			if ( Object.keys( material.userData ).length > 0 ) {

1030
				gltfMaterial.extras = serializeUserData( material );
1031 1032 1033

			}

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1034
			outputJSON.materials.push( gltfMaterial );
F
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1035

1036
			var index = outputJSON.materials.length - 1;
T
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1037
			cachedData.materials.set( material, index );
1038 1039

			return index;
1040

F
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1041 1042 1043
		}

		/**
F
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1044 1045 1046
		 * Process mesh
		 * @param  {THREE.Mesh} mesh Mesh to process
		 * @return {Integer}      Index of the processed mesh in the "meshes" array
F
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1047 1048
		 */
		function processMesh( mesh ) {
F
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1049

1050 1051 1052 1053 1054 1055 1056
			var cacheKey = mesh.geometry.uuid + ':' + mesh.material.uuid;
			if ( cachedData.meshes.has( cacheKey ) ) {

				return cachedData.meshes.get( cacheKey );

			}

F
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1057
			var geometry = mesh.geometry;
F
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1058

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1059 1060
			var mode;

1061
			// Use the correct mode
1062
			if ( mesh.isLineSegments ) {
1063

1064
				mode = WEBGL_CONSTANTS.LINES;
1065

1066
			} else if ( mesh.isLineLoop ) {
1067

1068
				mode = WEBGL_CONSTANTS.LINE_LOOP;
1069

1070
			} else if ( mesh.isLine ) {
1071

1072
				mode = WEBGL_CONSTANTS.LINE_STRIP;
1073

1074
			} else if ( mesh.isPoints ) {
1075

1076
				mode = WEBGL_CONSTANTS.POINTS;
1077 1078 1079

			} else {

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1080
				if ( ! geometry.isBufferGeometry ) {
L
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1081

1082
					console.warn( 'GLTFExporter: Exporting THREE.Geometry will increase file size. Use THREE.BufferGeometry instead.' );
1083 1084 1085 1086 1087 1088 1089

					var geometryTemp = new THREE.BufferGeometry();
					geometryTemp.fromGeometry( geometry );
					geometry = geometryTemp;

				}

1090 1091
				if ( mesh.drawMode === THREE.TriangleFanDrawMode ) {

F
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1092
					console.warn( 'GLTFExporter: TriangleFanDrawMode and wireframe incompatible.' );
1093
					mode = WEBGL_CONSTANTS.TRIANGLE_FAN;
1094 1095 1096

				} else if ( mesh.drawMode === THREE.TriangleStripDrawMode ) {

1097
					mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINE_STRIP : WEBGL_CONSTANTS.TRIANGLE_STRIP;
1098 1099 1100

				} else {

1101
					mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES;
1102 1103 1104 1105

				}

			}
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1106

T
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1107
			var gltfMesh = {};
1108

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1109 1110 1111
			var attributes = {};
			var primitives = [];
			var targets = [];
F
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1112

F
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1113 1114
			// Conversion between attributes names in threejs and gltf spec
			var nameConversion = {
F
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1115

F
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1116 1117
				uv: 'TEXCOORD_0',
				uv2: 'TEXCOORD_1',
1118 1119 1120
				color: 'COLOR_0',
				skinWeight: 'WEIGHTS_0',
				skinIndex: 'JOINTS_0'
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1121

F
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1122 1123
			};

1124 1125 1126 1127 1128 1129 1130 1131 1132 1133
			var originalNormal = geometry.getAttribute( 'normal' );

			if ( originalNormal !== undefined && ! isNormalizedNormalAttribute( originalNormal ) ) {

				console.warn( 'THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );

				geometry.addAttribute( 'normal', createNormalizedNormalAttribute( originalNormal ) );

			}

1134
			// @QUESTION Detect if .vertexColors = THREE.VertexColors?
F
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1135
			// For every attribute create an accessor
D
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1136
			var modifiedAttribute = null;
F
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1137 1138
			for ( var attributeName in geometry.attributes ) {

F
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1139
				var attribute = geometry.attributes[ attributeName ];
F
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1140
				attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase();
D
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1141

1142 1143 1144 1145 1146 1147 1148
				if ( cachedData.attributes.has( attribute ) ) {

					attributes[ attributeName ] = cachedData.attributes.get( attribute );
					continue;

				}

1149
				// JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT.
1150
				modifiedAttribute = null;
1151
				var array = attribute.array;
1152
				if ( attributeName === 'JOINTS_0' &&
1153 1154
					! ( array instanceof Uint16Array ) &&
					! ( array instanceof Uint8Array ) ) {
1155 1156

					console.warn( 'GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.' );
1157
					modifiedAttribute = new THREE.BufferAttribute( new Uint16Array( array ), attribute.itemSize, attribute.normalized );
1158 1159 1160

				}

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				if ( attributeName.substr( 0, 5 ) !== 'MORPH' ) {
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1163
					var accessor = processAccessor( modifiedAttribute || attribute, geometry );
1164
					if ( accessor !== null ) {
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1165

1166
						attributes[ attributeName ] = accessor;
1167
						cachedData.attributes.set( attribute, accessor );
1168 1169

					}
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1170 1171 1172 1173 1174

				}

			}

1175 1176
			if ( originalNormal !== undefined ) geometry.addAttribute( 'normal', originalNormal );

1177 1178 1179 1180 1181 1182 1183
			// Skip if no exportable attributes found
			if ( Object.keys( attributes ).length === 0 ) {

				return null;

			}

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1184 1185 1186
			// Morph targets
			if ( mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0 ) {

1187
				var weights = [];
1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200
				var targetNames = [];
				var reverseDictionary = {};

				if ( mesh.morphTargetDictionary !== undefined ) {

					for ( var key in mesh.morphTargetDictionary ) {

						reverseDictionary[ mesh.morphTargetDictionary[ key ] ] = key;

					}

				}

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1201 1202 1203 1204
				for ( var i = 0; i < mesh.morphTargetInfluences.length; ++ i ) {

					var target = {};

1205 1206
					var warned = false;

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1207 1208
					for ( var attributeName in geometry.morphAttributes ) {

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1209
						// glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
1210
						// Three.js doesn't support TANGENT yet.
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1211 1212 1213

						if ( attributeName !== 'position' && attributeName !== 'normal' ) {

1214 1215 1216 1217 1218 1219 1220
							if ( ! warned ) {

								console.warn( 'GLTFExporter: Only POSITION and NORMAL morph are supported.' );
								warned = true;

							}

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1221 1222 1223 1224
							continue;

						}

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1225
						var attribute = geometry.morphAttributes[ attributeName ][ i ];
1226
						var gltfAttributeName = attributeName.toUpperCase();
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1227

1228
						// Three.js morph attribute has absolute values while the one of glTF has relative values.
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1229 1230 1231 1232 1233
						//
						// glTF 2.0 Specification:
						// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets

						var baseAttribute = geometry.attributes[ attributeName ];
1234

1235
						if ( cachedData.attributes.has( attribute ) ) {
1236

1237
							target[ gltfAttributeName ] = cachedData.attributes.get( attribute );
1238 1239 1240 1241
							continue;

						}

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1242
						// Clones attribute not to override
1243
						var relativeAttribute = attribute.clone();
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1244 1245 1246

						for ( var j = 0, jl = attribute.count; j < jl; j ++ ) {

1247
							relativeAttribute.setXYZ(
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1248 1249 1250 1251 1252 1253 1254 1255
								j,
								attribute.getX( j ) - baseAttribute.getX( j ),
								attribute.getY( j ) - baseAttribute.getY( j ),
								attribute.getZ( j ) - baseAttribute.getZ( j )
							);

						}

1256 1257
						target[ gltfAttributeName ] = processAccessor( relativeAttribute, geometry );
						cachedData.attributes.set( baseAttribute, target[ gltfAttributeName ] );
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1258 1259 1260

					}

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1261
					targets.push( target );
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1262

1263
					weights.push( mesh.morphTargetInfluences[ i ] );
1264
					if ( mesh.morphTargetDictionary !== undefined ) targetNames.push( reverseDictionary[ i ] );
1265

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1266
				}
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1267

1268 1269
				gltfMesh.weights = weights;

1270 1271 1272 1273 1274 1275 1276
				if ( targetNames.length > 0 ) {

					gltfMesh.extras = {};
					gltfMesh.extras.targetNames = targetNames;

				}

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1277 1278
			}

1279 1280
			var extras = ( Object.keys( geometry.userData ).length > 0 ) ? serializeUserData( geometry ) : undefined;

1281
			var forceIndices = options.forceIndices;
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			var isMultiMaterial = Array.isArray( mesh.material );
1283

1284
			if ( isMultiMaterial && geometry.groups.length === 0 ) return null;
1285

1286
			if ( ! forceIndices && geometry.index === null && isMultiMaterial ) {
1287 1288

				// temporal workaround.
1289
				console.warn( 'THREE.GLTFExporter: Creating index for non-indexed multi-material mesh.' );
1290 1291 1292 1293
				forceIndices = true;

			}

1294
			var didForceIndices = false;
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1295

1296
			if ( geometry.index === null && forceIndices ) {
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1297

1298
				var indices = [];
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1299

1300
				for ( var i = 0, il = geometry.attributes.position.count; i < il; i ++ ) {
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1301 1302 1303 1304 1305

					indices[ i ] = i;

				}

1306
				geometry.setIndex( indices );
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1307

1308
				didForceIndices = true;
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1309 1310 1311

			}

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			var materials = isMultiMaterial ? mesh.material : [ mesh.material ];
1313
			var groups = isMultiMaterial ? geometry.groups : [ { materialIndex: 0, start: undefined, count: undefined } ];
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1315
			for ( var i = 0, il = groups.length; i < il; i ++ ) {
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1316 1317 1318 1319 1320 1321

				var primitive = {
					mode: mode,
					attributes: attributes,
				};

1322 1323
				if ( extras ) primitive.extras = extras;

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1324 1325 1326 1327
				if ( targets.length > 0 ) primitive.targets = targets;

				if ( geometry.index !== null ) {

1328 1329 1330 1331 1332 1333 1334 1335 1336 1337
					if ( cachedData.attributes.has( geometry.index ) ) {

						primitive.indices = cachedData.attributes.get( geometry.index );

					} else {

						primitive.indices = processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
						cachedData.attributes.set( geometry.index, primitive.indices );

					}
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1338 1339 1340

				}

1341
				var material = processMaterial( materials[ groups[ i ].materialIndex ] );
1342

1343
				if ( material !== null ) {
1344

1345
					primitive.material = material;
1346 1347

				}
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1348

1349 1350
				primitives.push( primitive );

T
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1351 1352
			}

1353
			if ( didForceIndices ) {
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1354

1355
				geometry.setIndex( null );
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1356 1357 1358 1359 1360

			}

			gltfMesh.primitives = primitives;

1361 1362 1363 1364 1365
			if ( ! outputJSON.meshes ) {

				outputJSON.meshes = [];

			}
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1366

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1367 1368
			outputJSON.meshes.push( gltfMesh );

1369 1370 1371 1372
			var index = outputJSON.meshes.length - 1;
			cachedData.meshes.set( cacheKey, index );

			return index;
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1374 1375
		}

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1376 1377 1378 1379 1380 1381
		/**
		 * Process camera
		 * @param  {THREE.Camera} camera Camera to process
		 * @return {Integer}      Index of the processed mesh in the "camera" array
		 */
		function processCamera( camera ) {
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1382

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			if ( ! outputJSON.cameras ) {
F
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1384

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1385
				outputJSON.cameras = [];
F
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1386

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1387 1388
			}

1389
			var isOrtho = camera.isOrthographicCamera;
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1390 1391

			var gltfCamera = {
F
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1392

F
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1393
				type: isOrtho ? 'orthographic' : 'perspective'
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1394

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1395 1396 1397 1398 1399 1400 1401 1402
			};

			if ( isOrtho ) {

				gltfCamera.orthographic = {

					xmag: camera.right * 2,
					ymag: camera.top * 2,
1403 1404
					zfar: camera.far <= 0 ? 0.001 : camera.far,
					znear: camera.near < 0 ? 0 : camera.near
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1405

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1406
				};
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1407 1408 1409 1410 1411 1412

			} else {

				gltfCamera.perspective = {

					aspectRatio: camera.aspect,
1413
					yfov: THREE.Math.degToRad( camera.fov ),
1414 1415
					zfar: camera.far <= 0 ? 0.001 : camera.far,
					znear: camera.near < 0 ? 0 : camera.near
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1416 1417 1418 1419 1420

				};

			}

1421
			if ( camera.name !== '' ) {
F
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1422

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1423
				gltfCamera.name = camera.type;
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1424

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1425 1426 1427 1428 1429
			}

			outputJSON.cameras.push( gltfCamera );

			return outputJSON.cameras.length - 1;
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1431 1432
		}

1433 1434 1435 1436 1437 1438 1439 1440 1441 1442
		/**
		 * Creates glTF animation entry from AnimationClip object.
		 *
		 * Status:
		 * - Only properties listed in PATH_PROPERTIES may be animated.
		 *
		 * @param {THREE.AnimationClip} clip
		 * @param {THREE.Object3D} root
		 * @return {number}
		 */
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1443
		function processAnimation( clip, root ) {
1444 1445 1446 1447 1448 1449 1450

			if ( ! outputJSON.animations ) {

				outputJSON.animations = [];

			}

1451
			clip = THREE.GLTFExporter.Utils.mergeMorphTargetTracks( clip.clone(), root );
1452 1453

			var tracks = clip.tracks;
1454 1455 1456
			var channels = [];
			var samplers = [];

1457
			for ( var i = 0; i < tracks.length; ++ i ) {
1458

1459
				var track = tracks[ i ];
1460 1461 1462 1463
				var trackBinding = THREE.PropertyBinding.parseTrackName( track.name );
				var trackNode = THREE.PropertyBinding.findNode( root, trackBinding.nodeName );
				var trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];

1464
				if ( trackBinding.objectName === 'bones' ) {
1465

1466 1467 1468 1469 1470 1471 1472 1473 1474
					if ( trackNode.isSkinnedMesh === true ) {

						trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );

					} else {

						trackNode = undefined;

					}
1475 1476 1477

				}

1478 1479 1480
				if ( ! trackNode || ! trackProperty ) {

					console.warn( 'THREE.GLTFExporter: Could not export animation track "%s".', track.name );
1481
					return null;
1482 1483 1484

				}

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1485 1486 1487 1488 1489 1490 1491 1492 1493
				var inputItemSize = 1;
				var outputItemSize = track.values.length / track.times.length;

				if ( trackProperty === PATH_PROPERTIES.morphTargetInfluences ) {

					outputItemSize /= trackNode.morphTargetInfluences.length;

				}

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1494 1495
				var interpolation;

1496 1497
				// @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE

1498
				// Detecting glTF cubic spline interpolant by checking factory method's special property
1499 1500
				// GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return
				// valid value from .getInterpolation().
1501
				if ( track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true ) {
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1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519

					interpolation = 'CUBICSPLINE';

					// itemSize of CUBICSPLINE keyframe is 9
					// (VEC3 * 3: inTangent, splineVertex, and outTangent)
					// but needs to be stored as VEC3 so dividing by 3 here.
					outputItemSize /= 3;

				} else if ( track.getInterpolation() === THREE.InterpolateDiscrete ) {

					interpolation = 'STEP';

				} else {

					interpolation = 'LINEAR';

				}

1520 1521
				samplers.push( {

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1522 1523
					input: processAccessor( new THREE.BufferAttribute( track.times, inputItemSize ) ),
					output: processAccessor( new THREE.BufferAttribute( track.values, outputItemSize ) ),
T
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1524
					interpolation: interpolation
1525 1526 1527 1528 1529 1530 1531

				} );

				channels.push( {

					sampler: samplers.length - 1,
					target: {
T
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1532
						node: nodeMap.get( trackNode ),
1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551
						path: trackProperty
					}

				} );

			}

			outputJSON.animations.push( {

				name: clip.name || 'clip_' + outputJSON.animations.length,
				samplers: samplers,
				channels: channels

			} );

			return outputJSON.animations.length - 1;

		}

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1552 1553
		function processSkin( object ) {

T
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1554
			var node = outputJSON.nodes[ nodeMap.get( object ) ];
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1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565

			var skeleton = object.skeleton;
			var rootJoint = object.skeleton.bones[ 0 ];

			if ( rootJoint === undefined ) return null;

			var joints = [];
			var inverseBindMatrices = new Float32Array( skeleton.bones.length * 16 );

			for ( var i = 0; i < skeleton.bones.length; ++ i ) {

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1566
				joints.push( nodeMap.get( skeleton.bones[ i ] ) );
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1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581

				skeleton.boneInverses[ i ].toArray( inverseBindMatrices, i * 16 );

			}

			if ( outputJSON.skins === undefined ) {

				outputJSON.skins = [];

			}

			outputJSON.skins.push( {

				inverseBindMatrices: processAccessor( new THREE.BufferAttribute( inverseBindMatrices, 16 ) ),
				joints: joints,
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				skeleton: nodeMap.get( rootJoint )
D
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1583 1584 1585 1586 1587 1588 1589 1590 1591

			} );

			var skinIndex = node.skin = outputJSON.skins.length - 1;

			return skinIndex;

		}

1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608
		function processLight( light ) {

			var lightDef = {};

			if ( light.name ) lightDef.name = light.name;

			lightDef.color = light.color.toArray();

			lightDef.intensity = light.intensity;

			if ( light.isDirectionalLight ) {

				lightDef.type = 'directional';

			} else if ( light.isPointLight ) {

				lightDef.type = 'point';
D
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1609
				if ( light.distance > 0 ) lightDef.range = light.distance;
1610 1611 1612 1613

			} else if ( light.isSpotLight ) {

				lightDef.type = 'spot';
D
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1614
				if ( light.distance > 0 ) lightDef.range = light.distance;
1615
				lightDef.spot = {};
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1616
				lightDef.spot.innerConeAngle = ( light.penumbra - 1.0 ) * light.angle * - 1.0;
1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631
				lightDef.spot.outerConeAngle = light.angle;

			}

			if ( light.decay !== undefined && light.decay !== 2 ) {

				console.warn( 'THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, '
					+ 'and expects light.decay=2.' );

			}

			if ( light.target
					&& ( light.target.parent !== light
					 || light.target.position.x !== 0
					 || light.target.position.y !== 0
M
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					 || light.target.position.z !== - 1 ) ) {
1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644

				console.warn( 'THREE.GLTFExporter: Light direction may be lost. For best results, '
					+ 'make light.target a child of the light with position 0,0,-1.' );

			}

			var lights = outputJSON.extensions[ 'KHR_lights_punctual' ].lights;
			lights.push( lightDef );
			return lights.length - 1;

		}

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1645 1646 1647 1648 1649
		/**
		 * Process Object3D node
		 * @param  {THREE.Object3D} node Object3D to processNode
		 * @return {Integer}      Index of the node in the nodes list
		 */
M
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1650
		function processNode( object ) {
F
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1651

M
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1652
			if ( ! outputJSON.nodes ) {
F
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1653

F
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1654
				outputJSON.nodes = [];
F
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1655

F
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1656 1657
			}

F
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1658 1659 1660
			var gltfNode = {};

			if ( options.trs ) {
F
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1661

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1662 1663 1664 1665
				var rotation = object.quaternion.toArray();
				var position = object.position.toArray();
				var scale = object.scale.toArray();

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				if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
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1667

F
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1668
					gltfNode.rotation = rotation;
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1669

F
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1670 1671
				}

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				if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
F
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1673

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					gltfNode.translation = position;
F
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1675

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1676 1677
				}

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				if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
F
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1679

F
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1680
					gltfNode.scale = scale;
F
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1681

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1682 1683 1684
				}

			} else {
F
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1685

F
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1686
				object.updateMatrix();
M
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1687
				if ( ! equalArray( object.matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] ) ) {
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F
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1689
					gltfNode.matrix = object.matrix.elements;
F
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1690

F
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1691
				}
F
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1692

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1693 1694
			}

1695
			// We don't export empty strings name because it represents no-name in Three.js.
1696
			if ( object.name !== '' ) {
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				gltfNode.name = String( object.name );
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1699

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1700 1701
			}

1702 1703
			if ( object.userData && Object.keys( object.userData ).length > 0 ) {

1704
				gltfNode.extras = serializeUserData( object );
1705 1706 1707

			}

1708
			if ( object.isMesh || object.isLine || object.isPoints ) {
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1709

1710 1711
				var mesh = processMesh( object );

1712
				if ( mesh !== null ) {
1713 1714 1715 1716

					gltfNode.mesh = mesh;

				}
F
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1717

1718
			} else if ( object.isCamera ) {
F
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1719

F
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1720
				gltfNode.camera = processCamera( object );
F
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1721

1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739
			} else if ( object.isDirectionalLight || object.isPointLight || object.isSpotLight ) {

				if ( ! extensionsUsed[ 'KHR_lights_punctual' ] ) {

					outputJSON.extensions = outputJSON.extensions || {};
					outputJSON.extensions[ 'KHR_lights_punctual' ] = { lights: [] };
					extensionsUsed[ 'KHR_lights_punctual' ] = true;

				}

				gltfNode.extensions = gltfNode.extensions || {};
				gltfNode.extensions[ 'KHR_lights_punctual' ] = { light: processLight( object ) };

			} else if ( object.isLight ) {

				console.warn( 'THREE.GLTFExporter: Only directional, point, and spot lights are supported.' );
				return null;

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			}

1742
			if ( object.isSkinnedMesh ) {
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				skins.push( object );

			}

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			if ( object.children.length > 0 ) {
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				var children = [];
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				for ( var i = 0, l = object.children.length; i < l; i ++ ) {
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					var child = object.children[ i ];
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					if ( child.visible || options.onlyVisible === false ) {

1758 1759
						var node = processNode( child );

1760
						if ( node !== null ) {
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1762
							children.push( node );
1763 1764

						}
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					}
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				}
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				if ( children.length > 0 ) {

					gltfNode.children = children;

				}


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			}

			outputJSON.nodes.push( gltfNode );

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			var nodeIndex = outputJSON.nodes.length - 1;
			nodeMap.set( object, nodeIndex );
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			return nodeIndex;
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		}

		/**
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		 * Process Scene
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		 * @param  {THREE.Scene} node Scene to process
		 */
		function processScene( scene ) {
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			if ( ! outputJSON.scenes ) {
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				outputJSON.scenes = [];
				outputJSON.scene = 0;
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			}

			var gltfScene = {
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				nodes: []
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			};

1807
			if ( scene.name !== '' ) {
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				gltfScene.name = scene.name;
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			}

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			if ( scene.userData && Object.keys( scene.userData ).length > 0 ) {

				gltfScene.extras = serializeUserData( scene );

			}

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			outputJSON.scenes.push( gltfScene );
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			var nodes = [];

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			for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
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				var child = scene.children[ i ];

1827
				if ( child.visible || options.onlyVisible === false ) {
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					var node = processNode( child );

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					if ( node !== null ) {
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						nodes.push( node );
1834 1835

					}
1836 1837 1838

				}

1839
			}
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			if ( nodes.length > 0 ) {
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				gltfScene.nodes = nodes;
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			}
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		}

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		/**
		 * Creates a THREE.Scene to hold a list of objects and parse it
		 * @param  {Array} objects List of objects to process
		 */
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		function processObjects( objects ) {
1854 1855

			var scene = new THREE.Scene();
1856
			scene.name = 'AuxScene';
1857

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			for ( var i = 0; i < objects.length; i ++ ) {
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				// We push directly to children instead of calling `add` to prevent
				// modify the .parent and break its original scene and hierarchy
				scene.children.push( objects[ i ] );
1863 1864 1865 1866 1867 1868 1869

			}

			processScene( scene );

		}

1870
		function processInput( input ) {
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			input = input instanceof Array ? input : [ input ];
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			var objectsWithoutScene = [];
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			for ( var i = 0; i < input.length; i ++ ) {
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				if ( input[ i ] instanceof THREE.Scene ) {
1879 1880 1881

					processScene( input[ i ] );

1882
				} else {
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					objectsWithoutScene.push( input[ i ] );
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				}
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			}
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			if ( objectsWithoutScene.length > 0 ) {
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				processObjects( objectsWithoutScene );
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			}
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			for ( var i = 0; i < skins.length; ++ i ) {

				processSkin( skins[ i ] );

			}

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			for ( var i = 0; i < options.animations.length; ++ i ) {

				processAnimation( options.animations[ i ], input[ 0 ] );

			}

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		}
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		processInput( input );
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		Promise.all( pending ).then( function () {
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			// Merge buffers.
			var blob = new Blob( buffers, { type: 'application/octet-stream' } );
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1917 1918 1919 1920
			// Declare extensions.
			var extensionsUsedList = Object.keys( extensionsUsed );
			if ( extensionsUsedList.length > 0 ) outputJSON.extensionsUsed = extensionsUsedList;

1921
			if ( outputJSON.buffers && outputJSON.buffers.length > 0 ) {
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				// Update bytelength of the single buffer.
				outputJSON.buffers[ 0 ].byteLength = blob.size;
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				var reader = new window.FileReader();
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				if ( options.binary === true ) {
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1930
					// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
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					var GLB_HEADER_BYTES = 12;
					var GLB_HEADER_MAGIC = 0x46546C67;
					var GLB_VERSION = 2;
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1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949
					var GLB_CHUNK_PREFIX_BYTES = 8;
					var GLB_CHUNK_TYPE_JSON = 0x4E4F534A;
					var GLB_CHUNK_TYPE_BIN = 0x004E4942;

					reader.readAsArrayBuffer( blob );
					reader.onloadend = function () {

						// Binary chunk.
						var binaryChunk = getPaddedArrayBuffer( reader.result );
						var binaryChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
						binaryChunkPrefix.setUint32( 0, binaryChunk.byteLength, true );
						binaryChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_BIN, true );

						// JSON chunk.
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						var jsonChunk = getPaddedArrayBuffer( stringToArrayBuffer( JSON.stringify( outputJSON ) ), 0x20 );
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						var jsonChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
						jsonChunkPrefix.setUint32( 0, jsonChunk.byteLength, true );
						jsonChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_JSON, true );

						// GLB header.
						var header = new ArrayBuffer( GLB_HEADER_BYTES );
						var headerView = new DataView( header );
						headerView.setUint32( 0, GLB_HEADER_MAGIC, true );
						headerView.setUint32( 4, GLB_VERSION, true );
						var totalByteLength = GLB_HEADER_BYTES
							+ jsonChunkPrefix.byteLength + jsonChunk.byteLength
							+ binaryChunkPrefix.byteLength + binaryChunk.byteLength;
						headerView.setUint32( 8, totalByteLength, true );

						var glbBlob = new Blob( [
							header,
							jsonChunkPrefix,
							jsonChunk,
							binaryChunkPrefix,
							binaryChunk
						], { type: 'application/octet-stream' } );

						var glbReader = new window.FileReader();
						glbReader.readAsArrayBuffer( glbBlob );
						glbReader.onloadend = function () {

							onDone( glbReader.result );

						};
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					};

1983
				} else {
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					reader.readAsDataURL( blob );
					reader.onloadend = function () {
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						var base64data = reader.result;
						outputJSON.buffers[ 0 ].uri = base64data;
						onDone( outputJSON );
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					};
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				}
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			} else {
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				onDone( outputJSON );
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			}
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		} );
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	}
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};
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THREE.GLTFExporter.Utils = {

	insertKeyframe: function ( track, time ) {

		var tolerance = 0.001; // 1ms
		var valueSize = track.getValueSize();

		var times = new track.TimeBufferType( track.times.length + 1 );
		var values = new track.ValueBufferType( track.values.length + valueSize );
		var interpolant = track.createInterpolant( new track.ValueBufferType( valueSize ) );

		var index;

		if ( track.times.length === 0 ) {

			times[ 0 ] = time;

			for ( var i = 0; i < valueSize; i ++ ) {

				values[ i ] = 0;

			}

			index = 0;

		} else if ( time < track.times[ 0 ] ) {

			if ( Math.abs( track.times[ 0 ] - time ) < tolerance ) return 0;

			times[ 0 ] = time;
			times.set( track.times, 1 );

			values.set( interpolant.evaluate( time ), 0 );
			values.set( track.values, valueSize );

			index = 0;

		} else if ( time > track.times[ track.times.length - 1 ] ) {

			if ( Math.abs( track.times[ track.times.length - 1 ] - time ) < tolerance ) {

				return track.times.length - 1;

			}

			times[ times.length - 1 ] = time;
			times.set( track.times, 0 );

			values.set( track.values, 0 );
			values.set( interpolant.evaluate( time ), track.values.length );

			index = times.length - 1;

		} else {

			for ( var i = 0; i < track.times.length; i ++ ) {

				if ( Math.abs( track.times[ i ] - time ) < tolerance ) return i;

				if ( track.times[ i ] < time && track.times[ i + 1 ] > time ) {

					times.set( track.times.slice( 0, i + 1 ), 0 );
					times[ i + 1 ] = time;
					times.set( track.times.slice( i + 1 ), i + 2 );

					values.set( track.values.slice( 0, ( i + 1 ) * valueSize ), 0 );
					values.set( interpolant.evaluate( time ), ( i + 1 ) * valueSize );
					values.set( track.values.slice( ( i + 1 ) * valueSize ), ( i + 2 ) * valueSize );

					index = i + 1;

					break;

				}

			}

		}

		track.times = times;
		track.values = values;

		return index;

	},

	mergeMorphTargetTracks: function ( clip, root ) {

		var tracks = [];
		var mergedTracks = {};
		var sourceTracks = clip.tracks;

		for ( var i = 0; i < sourceTracks.length; ++ i ) {

			var sourceTrack = sourceTracks[ i ];
			var sourceTrackBinding = THREE.PropertyBinding.parseTrackName( sourceTrack.name );
			var sourceTrackNode = THREE.PropertyBinding.findNode( root, sourceTrackBinding.nodeName );

2106
			if ( sourceTrackBinding.propertyName !== 'morphTargetInfluences' || sourceTrackBinding.propertyIndex === undefined ) {
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2108
				// Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.
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				tracks.push( sourceTrack );
				continue;

			}

			if ( sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete
				&& sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear ) {

				if ( sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {

					// This should never happen, because glTF morph target animations
					// affect all targets already.
					throw new Error( 'THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );

				}

				console.warn( 'THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );

				sourceTrack = sourceTrack.clone();
				sourceTrack.setInterpolation( InterpolateLinear );

			}

			var targetCount = sourceTrackNode.morphTargetInfluences.length;
			var targetIndex = sourceTrackNode.morphTargetDictionary[ sourceTrackBinding.propertyIndex ];

			if ( targetIndex === undefined ) {

				throw new Error( 'THREE.GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );

			}

			var mergedTrack;

			// If this is the first time we've seen this object, create a new
			// track to store merged keyframe data for each morph target.
			if ( mergedTracks[ sourceTrackNode.uuid ] === undefined ) {

				mergedTrack = sourceTrack.clone();

				var values = new mergedTrack.ValueBufferType( targetCount * mergedTrack.times.length );

				for ( var j = 0; j < mergedTrack.times.length; j ++ ) {

					values[ j * targetCount + targetIndex ] = mergedTrack.values[ j ];

				}

				mergedTrack.name = '.morphTargetInfluences';
				mergedTrack.values = values;

				mergedTracks[ sourceTrackNode.uuid ] = mergedTrack;
				tracks.push( mergedTrack );

				continue;

			}

			var mergedKeyframeIndex = 0;
			var sourceKeyframeIndex = 0;
			var sourceInterpolant = sourceTrack.createInterpolant( new sourceTrack.ValueBufferType( 1 ) );

			mergedTrack = mergedTracks[ sourceTrackNode.uuid ];

			// For every existing keyframe of the merged track, write a (possibly
			// interpolated) value from the source track.
			for ( var j = 0; j < mergedTrack.times.length; j ++ ) {

				mergedTrack.values[ j * targetCount + targetIndex ] = sourceInterpolant.evaluate( mergedTrack.times[ j ] );

			}

			// For every existing keyframe of the source track, write a (possibly
			// new) keyframe to the merged track. Values from the previous loop may
			// be written again, but keyframes are de-duplicated.
			for ( var j = 0; j < sourceTrack.times.length; j ++ ) {

				var keyframeIndex = this.insertKeyframe( mergedTrack, sourceTrack.times[ j ] );
				mergedTrack.values[ keyframeIndex * targetCount + targetIndex ] = sourceTrack.values[ j ];

			}

		}

		clip.tracks = tracks;

		return clip;

	}

};