three.min.js 474.5 KB
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!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e(t.THREE=t.THREE||{})}(this,function(t){"use strict";function e(){}function i(t,e){this.x=t||0,this.y=e||0}function n(e,a,o,s,c,h,l,u,p,d){Object.defineProperty(this,"id",{value:r()}),this.uuid=t.Math.generateUUID(),this.name="",this.sourceFile="",this.image=void 0!==e?e:n.DEFAULT_IMAGE,this.mipmaps=[],this.mapping=void 0!==a?a:n.DEFAULT_MAPPING,this.wrapS=void 0!==o?o:xr,this.wrapT=void 0!==s?s:xr,this.magFilter=void 0!==c?c:Er,this.minFilter=void 0!==h?h:Sr,this.anisotropy=void 0!==p?p:1,this.format=void 0!==l?l:Hr,this.type=void 0!==u?u:Ar,this.offset=new i(0,0),this.repeat=new i(1,1),this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=void 0!==d?d:fa,this.version=0,this.onUpdate=null}function r(){return Ea++}function a(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}function o(t,e,i,n){this._x=t||0,this._y=e||0,this._z=i||0,this._w=void 0!==n?n:1}function s(t,e,i){this.x=t||0,this.y=e||0,this.z=i||0}function c(t,e){function i(){var t=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),e=new Uint16Array([0,1,2,0,2,3]);c=f.createBuffer(),h=f.createBuffer(),f.bindBuffer(f.ARRAY_BUFFER,c),f.bufferData(f.ARRAY_BUFFER,t,f.STATIC_DRAW),f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,h),f.bufferData(f.ELEMENT_ARRAY_BUFFER,e,f.STATIC_DRAW),l=r(),u={position:f.getAttribLocation(l,"position"),uv:f.getAttribLocation(l,"uv")},p={uvOffset:f.getUniformLocation(l,"uvOffset"),uvScale:f.getUniformLocation(l,"uvScale"),rotation:f.getUniformLocation(l,"rotation"),scale:f.getUniformLocation(l,"scale"),color:f.getUniformLocation(l,"color"),map:f.getUniformLocation(l,"map"),opacity:f.getUniformLocation(l,"opacity"),modelViewMatrix:f.getUniformLocation(l,"modelViewMatrix"),projectionMatrix:f.getUniformLocation(l,"projectionMatrix"),fogType:f.getUniformLocation(l,"fogType"),fogDensity:f.getUniformLocation(l,"fogDensity"),fogNear:f.getUniformLocation(l,"fogNear"),fogFar:f.getUniformLocation(l,"fogFar"),fogColor:f.getUniformLocation(l,"fogColor"),alphaTest:f.getUniformLocation(l,"alphaTest")};var i=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");i.width=8,i.height=8;var a=i.getContext("2d");a.fillStyle="white",a.fillRect(0,0,8,8),d=new n(i),d.needsUpdate=!0}function r(){var e=f.createProgram(),i=f.createShader(f.VERTEX_SHADER),n=f.createShader(f.FRAGMENT_SHADER);return f.shaderSource(i,["precision "+t.getPrecision()+" float;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform float rotation;","uniform vec2 scale;","uniform vec2 uvOffset;","uniform vec2 uvScale;","attribute vec2 position;","attribute vec2 uv;","varying vec2 vUV;","void main() {","vUV = uvOffset + uv * uvScale;","vec2 alignedPosition = position * scale;","vec2 rotatedPosition;","rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;","rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;","vec4 finalPosition;","finalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );","finalPosition.xy += rotatedPosition;","finalPosition = projectionMatrix * finalPosition;","gl_Position = finalPosition;","}"].join("\n")),f.shaderSource(n,["precision "+t.getPrecision()+" float;","uniform vec3 color;","uniform sampler2D map;","uniform float opacity;","uniform int fogType;","uniform vec3 fogColor;","uniform float fogDensity;","uniform float fogNear;","uniform float fogFar;","uniform float alphaTest;","varying vec2 vUV;","void main() {","vec4 texture = texture2D( map, vUV );","if ( texture.a < alphaTest ) discard;","gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );","if ( fogType > 0 ) {","float depth = gl_FragCoord.z / gl_FragCoord.w;","float fogFactor = 0.0;","if ( fogType == 1 ) {","fogFactor = smoothstep( fogNear, fogFar, depth );","} else {","const float LOG2 = 1.442695;","fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );","fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );","}","gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );","}","}"].join("\n")),f.compileShader(i),f.compileShader(n),f.attachShader(e,i),f.attachShader(e,n),f.linkProgram(e),e}function a(t,e){return t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:e.id-t.id}var c,h,l,u,p,d,f=t.context,m=t.state,v=new s,g=new o,y=new s;this.render=function(n,r){if(0!==e.length){void 0===l&&i(),f.useProgram(l),m.initAttributes(),m.enableAttribute(u.position),m.enableAttribute(u.uv),m.disableUnusedAttributes(),m.disable(f.CULL_FACE),m.enable(f.BLEND),f.bindBuffer(f.ARRAY_BUFFER,c),f.vertexAttribPointer(u.position,2,f.FLOAT,!1,16,0),f.vertexAttribPointer(u.uv,2,f.FLOAT,!1,16,8),f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,h),f.uniformMatrix4fv(p.projectionMatrix,!1,r.projectionMatrix.elements),m.activeTexture(f.TEXTURE0),f.uniform1i(p.map,0);var o=0,s=0,x=n.fog;x?(f.uniform3f(p.fogColor,x.color.r,x.color.g,x.color.b),x&&x.isFog?(f.uniform1f(p.fogNear,x.near),f.uniform1f(p.fogFar,x.far),f.uniform1i(p.fogType,1),o=1,s=1):x&&x.isFogExp2&&(f.uniform1f(p.fogDensity,x.density),f.uniform1i(p.fogType,2),o=2,s=2)):(f.uniform1i(p.fogType,0),o=0,s=0);for(var _=0,b=e.length;_<b;_++){var w=e[_];w.modelViewMatrix.multiplyMatrices(r.matrixWorldInverse,w.matrixWorld),w.z=-w.modelViewMatrix.elements[14]}e.sort(a);for(var M=[],_=0,b=e.length;_<b;_++){var w=e[_],E=w.material;if(E.visible!==!1){f.uniform1f(p.alphaTest,E.alphaTest),f.uniformMatrix4fv(p.modelViewMatrix,!1,w.modelViewMatrix.elements),w.matrixWorld.decompose(v,g,y),M[0]=y.x,M[1]=y.y;var T=0;n.fog&&E.fog&&(T=s),o!==T&&(f.uniform1i(p.fogType,T),o=T),null!==E.map?(f.uniform2f(p.uvOffset,E.map.offset.x,E.map.offset.y),f.uniform2f(p.uvScale,E.map.repeat.x,E.map.repeat.y)):(f.uniform2f(p.uvOffset,0,0),f.uniform2f(p.uvScale,1,1)),f.uniform1f(p.opacity,E.opacity),f.uniform3f(p.color,E.color.r,E.color.g,E.color.b),f.uniform1f(p.rotation,E.rotation),f.uniform2fv(p.scale,M),m.setBlending(E.blending,E.blendEquation,E.blendSrc,E.blendDst),m.setDepthTest(E.depthTest),m.setDepthWrite(E.depthWrite),E.map?t.setTexture2D(E.map,0):t.setTexture2D(d,0),f.drawElements(f.TRIANGLES,6,f.UNSIGNED_SHORT,0)}}m.enable(f.CULL_FACE),t.resetGLState()}}}function h(t,e){this.min=void 0!==t?t:new i((+(1/0)),(+(1/0))),this.max=void 0!==e?e:new i((-(1/0)),(-(1/0)))}function l(t,e){function n(){var t=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),e=new Uint16Array([0,1,2,0,2,3]);a=m.createBuffer(),o=m.createBuffer(),m.bindBuffer(m.ARRAY_BUFFER,a),m.bufferData(m.ARRAY_BUFFER,t,m.STATIC_DRAW),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,o),m.bufferData(m.ELEMENT_ARRAY_BUFFER,e,m.STATIC_DRAW),d=m.createTexture(),f=m.createTexture(),v.bindTexture(m.TEXTURE_2D,d),m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null),m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST),m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST),v.bindTexture(m.TEXTURE_2D,f),m.texImage2D(m.TEXTURE_2D,0,m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null),m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST),m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST),c={vertexShader:["uniform lowp int renderType;","uniform vec3 screenPosition;","uniform vec2 scale;","uniform float rotation;","uniform sampler2D occlusionMap;","attribute vec2 position;","attribute vec2 uv;","varying vec2 vUV;","varying float vVisibility;","void main() {","vUV = uv;","vec2 pos = position;","if ( renderType == 2 ) {","vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );","visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );","visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );","visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );","visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );","visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );","visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );","visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );","visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );","vVisibility =        visibility.r / 9.0;","vVisibility *= 1.0 - visibility.g / 9.0;","vVisibility *=       visibility.b / 9.0;","vVisibility *= 1.0 - visibility.a / 9.0;","pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;","pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;","}","gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );","}"].join("\n"),fragmentShader:["uniform lowp int renderType;","uniform sampler2D map;","uniform float opacity;","uniform vec3 color;","varying vec2 vUV;","varying float vVisibility;","void main() {","if ( renderType == 0 ) {","gl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );","} else if ( renderType == 1 ) {","gl_FragColor = texture2D( map, vUV );","} else {","vec4 texture = texture2D( map, vUV );","texture.a *= opacity * vVisibility;","gl_FragColor = texture;","gl_FragColor.rgb *= color;","}","}"].join("\n")},l=r(c),u={vertex:m.getAttribLocation(l,"position"),uv:m.getAttribLocation(l,"uv")},p={renderType:m.getUniformLocation(l,"renderType"),map:m.getUniformLocation(l,"map"),occlusionMap:m.getUniformLocation(l,"occlusionMap"),opacity:m.getUniformLocation(l,"opacity"),color:m.getUniformLocation(l,"color"),scale:m.getUniformLocation(l,"scale"),rotation:m.getUniformLocation(l,"rotation"),screenPosition:m.getUniformLocation(l,"screenPosition")}}function r(e){var i=m.createProgram(),n=m.createShader(m.FRAGMENT_SHADER),r=m.createShader(m.VERTEX_SHADER),a="precision "+t.getPrecision()+" float;\n";return m.shaderSource(n,a+e.fragmentShader),m.shaderSource(r,a+e.vertexShader),m.compileShader(n),m.compileShader(r),m.attachShader(i,n),m.attachShader(i,r),m.linkProgram(i),i}var a,o,c,l,u,p,d,f,m=t.context,v=t.state;this.render=function(r,c,g){if(0!==e.length){var y=new s,x=g.w/g.z,_=.5*g.z,b=.5*g.w,w=16/g.w,M=new i(w*x,w),E=new s(1,1,0),T=new i(1,1),S=new h;S.min.set(0,0),S.max.set(g.z-16,g.w-16),void 0===l&&n(),m.useProgram(l),v.initAttributes(),v.enableAttribute(u.vertex),v.enableAttribute(u.uv),v.disableUnusedAttributes(),m.uniform1i(p.occlusionMap,0),m.uniform1i(p.map,1),m.bindBuffer(m.ARRAY_BUFFER,a),m.vertexAttribPointer(u.vertex,2,m.FLOAT,!1,16,0),m.vertexAttribPointer(u.uv,2,m.FLOAT,!1,16,8),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,o),v.disable(m.CULL_FACE),v.setDepthWrite(!1);for(var A=0,L=e.length;A<L;A++){w=16/g.w,M.set(w*x,w);var R=e[A];if(y.set(R.matrixWorld.elements[12],R.matrixWorld.elements[13],R.matrixWorld.elements[14]),y.applyMatrix4(c.matrixWorldInverse),y.applyProjection(c.projectionMatrix),E.copy(y),T.x=g.x+E.x*_+_-8,T.y=g.y+E.y*b+b-8,S.containsPoint(T)===!0){v.activeTexture(m.TEXTURE0),v.bindTexture(m.TEXTURE_2D,null),v.activeTexture(m.TEXTURE1),v.bindTexture(m.TEXTURE_2D,d),m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,T.x,T.y,16,16,0),m.uniform1i(p.renderType,0),m.uniform2f(p.scale,M.x,M.y),m.uniform3f(p.screenPosition,E.x,E.y,E.z),v.disable(m.BLEND),v.enable(m.DEPTH_TEST),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0),v.activeTexture(m.TEXTURE0),v.bindTexture(m.TEXTURE_2D,f),m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,T.x,T.y,16,16,0),m.uniform1i(p.renderType,1),v.disable(m.DEPTH_TEST),v.activeTexture(m.TEXTURE1),v.bindTexture(m.TEXTURE_2D,d),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0),R.positionScreen.copy(E),R.customUpdateCallback?R.customUpdateCallback(R):R.updateLensFlares(),m.uniform1i(p.renderType,2),v.enable(m.BLEND);for(var P=0,C=R.lensFlares.length;P<C;P++){var U=R.lensFlares[P];U.opacity>.001&&U.scale>.001&&(E.x=U.x,E.y=U.y,E.z=U.z,w=U.size*U.scale/g.w,M.x=w*x,M.y=w,m.uniform3f(p.screenPosition,E.x,E.y,E.z),m.uniform2f(p.scale,M.x,M.y),m.uniform1f(p.rotation,U.rotation),m.uniform1f(p.opacity,U.opacity),m.uniform3f(p.color,U.color.r,U.color.g,U.color.b),v.setBlending(U.blending,U.blendEquation,U.blendSrc,U.blendDst),t.setTexture2D(U.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}}v.enable(m.CULL_FACE),v.enable(m.DEPTH_TEST),v.setDepthWrite(!0),t.resetGLState()}}}function u(t,e,i,r,a,o,s,c,h,l){t=void 0!==t?t:[],e=void 0!==e?e:ur,n.call(this,t,e,i,r,a,o,s,c,h,l),this.flipY=!1}function p(e,i,n,r,a,o,s){function c(t,e){if(t.width>e||t.height>e){var i=e/Math.max(t.width,t.height),n=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");n.width=Math.floor(t.width*i),n.height=Math.floor(t.height*i);var r=n.getContext("2d");return r.drawImage(t,0,0,t.width,t.height,0,0,n.width,n.height),console.warn("THREE.WebGLRenderer: image is too big ("+t.width+"x"+t.height+"). Resized to "+n.width+"x"+n.height,t),n}return t}function h(e){return t.Math.isPowerOfTwo(e.width)&&t.Math.isPowerOfTwo(e.height)}function l(e){if(e instanceof HTMLImageElement||e instanceof HTMLCanvasElement){var i=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");i.width=t.Math.nearestPowerOfTwo(e.width),i.height=t.Math.nearestPowerOfTwo(e.height);var n=i.getContext("2d");return n.drawImage(e,0,0,i.width,i.height),console.warn("THREE.WebGLRenderer: image is not power of two ("+e.width+"x"+e.height+"). Resized to "+i.width+"x"+i.height,e),i}return e}function u(t){return t.wrapS!==xr||t.wrapT!==xr||t.minFilter!==br&&t.minFilter!==Er}function p(t){return t===br||t===wr||t===Mr?e.NEAREST:e.LINEAR}function d(t){var e=t.target;e.removeEventListener("dispose",d),m(e),L.textures--}function f(t){var e=t.target;e.removeEventListener("dispose",f),v(e),L.textures--}function m(t){var i=r.get(t);if(t.image&&i.__image__webglTextureCube)e.deleteTexture(i.__image__webglTextureCube);else{if(void 0===i.__webglInit)return;e.deleteTexture(i.__webglTexture)}r.delete(t)}function v(t){var i=r.get(t),n=r.get(t.texture);if(t){if(void 0!==n.__webglTexture&&e.deleteTexture(n.__webglTexture),t.depthTexture&&t.depthTexture.dispose(),t&&t.isWebGLRenderTargetCube)for(var a=0;a<6;a++)e.deleteFramebuffer(i.__webglFramebuffer[a]),i.__webglDepthbuffer&&e.deleteRenderbuffer(i.__webglDepthbuffer[a]);else e.deleteFramebuffer(i.__webglFramebuffer),i.__webglDepthbuffer&&e.deleteRenderbuffer(i.__webglDepthbuffer);r.delete(t.texture),r.delete(t)}}function g(t,i){var a=r.get(t);if(t.version>0&&a.__version!==t.version){var o=t.image;if(void 0===o)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",t);else{if(o.complete!==!1)return void b(a,t,i);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",t)}}n.activeTexture(e.TEXTURE0+i),n.bindTexture(e.TEXTURE_2D,a.__webglTexture)}function y(t,i){var s=r.get(t);if(6===t.image.length)if(t.version>0&&s.__version!==t.version){s.__image__webglTextureCube||(t.addEventListener("dispose",d),s.__image__webglTextureCube=e.createTexture(),L.textures++),n.activeTexture(e.TEXTURE0+i),n.bindTexture(e.TEXTURE_CUBE_MAP,s.__image__webglTextureCube),e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,t.flipY);for(var l=t&&t.isCompressedTexture,u=t.image[0]&&t.image[0].isDataTexture,p=[],f=0;f<6;f++)l||u?p[f]=u?t.image[f].image:t.image[f]:p[f]=c(t.image[f],a.maxCubemapSize);var m=p[0],v=h(m),g=o(t.format),y=o(t.type);_(e.TEXTURE_CUBE_MAP,t,v);for(var f=0;f<6;f++)if(l)for(var x,b=p[f].mipmaps,w=0,M=b.length;w<M;w++)x=b[w],t.format!==Hr&&t.format!==Gr?n.getCompressedTextureFormats().indexOf(g)>-1?n.compressedTexImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+f,w,g,x.width,x.height,0,x.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+f,w,g,x.width,x.height,0,g,y,x.data);else u?n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,g,p[f].width,p[f].height,0,g,y,p[f].data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,g,g,y,p[f]);t.generateMipmaps&&v&&e.generateMipmap(e.TEXTURE_CUBE_MAP),s.__version=t.version,t.onUpdate&&t.onUpdate(t)}else n.activeTexture(e.TEXTURE0+i),n.bindTexture(e.TEXTURE_CUBE_MAP,s.__image__webglTextureCube)}function x(t,i){n.activeTexture(e.TEXTURE0+i),n.bindTexture(e.TEXTURE_CUBE_MAP,r.get(t).__webglTexture)}function _(t,n,s){var c;if(s?(e.texParameteri(t,e.TEXTURE_WRAP_S,o(n.wrapS)),e.texParameteri(t,e.TEXTURE_WRAP_T,o(n.wrapT)),e.texParameteri(t,e.TEXTURE_MAG_FILTER,o(n.magFilter)),e.texParameteri(t,e.TEXTURE_MIN_FILTER,o(n.minFilter))):(e.texParameteri(t,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(t,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),n.wrapS===xr&&n.wrapT===xr||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",n),e.texParameteri(t,e.TEXTURE_MAG_FILTER,p(n.magFilter)),e.texParameteri(t,e.TEXTURE_MIN_FILTER,p(n.minFilter)),n.minFilter!==br&&n.minFilter!==Er&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",n)),c=i.get("EXT_texture_filter_anisotropic")){if(n.type===Ir&&null===i.get("OES_texture_float_linear"))return;if(n.type===Dr&&null===i.get("OES_texture_half_float_linear"))return;(n.anisotropy>1||r.get(n).__currentAnisotropy)&&(e.texParameterf(t,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(n.anisotropy,a.getMaxAnisotropy())),r.get(n).__currentAnisotropy=n.anisotropy)}}function b(t,i,r){void 0===t.__webglInit&&(t.__webglInit=!0,i.addEventListener("dispose",d),t.__webglTexture=e.createTexture(),L.textures++),n.activeTexture(e.TEXTURE0+r),n.bindTexture(e.TEXTURE_2D,t.__webglTexture),e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,i.flipY),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,i.premultiplyAlpha),e.pixelStorei(e.UNPACK_ALIGNMENT,i.unpackAlignment);var s=c(i.image,a.maxTextureSize);u(i)&&h(s)===!1&&(s=l(s));var p=h(s),f=o(i.format),m=o(i.type);_(e.TEXTURE_2D,i,p);var v,g=i.mipmaps;if(i&&i.isDepthTexture){var y=e.DEPTH_COMPONENT;if(i.type===Ir){if(!R)throw new Error("Float Depth Texture only supported in WebGL2.0");y=e.DEPTH_COMPONENT32F}else R&&(y=e.DEPTH_COMPONENT16);i.format===Xr&&(y=e.DEPTH_STENCIL),n.texImage2D(e.TEXTURE_2D,0,y,s.width,s.height,0,f,m,null)}else if(i&&i.isDataTexture)if(g.length>0&&p){for(var x=0,b=g.length;x<b;x++)v=g[x],n.texImage2D(e.TEXTURE_2D,x,f,v.width,v.height,0,f,m,v.data);i.generateMipmaps=!1}else n.texImage2D(e.TEXTURE_2D,0,f,s.width,s.height,0,f,m,s.data);else if(i&&i.isCompressedTexture)for(var x=0,b=g.length;x<b;x++)v=g[x],i.format!==Hr&&i.format!==Gr?n.getCompressedTextureFormats().indexOf(f)>-1?n.compressedTexImage2D(e.TEXTURE_2D,x,f,v.width,v.height,0,v.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):n.texImage2D(e.TEXTURE_2D,x,f,v.width,v.height,0,f,m,v.data);else if(g.length>0&&p){for(var x=0,b=g.length;x<b;x++)v=g[x],n.texImage2D(e.TEXTURE_2D,x,f,f,m,v);i.generateMipmaps=!1}else 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if(n){i.__webglDepthbuffer=[];for(var a=0;a<6;a++)e.bindFramebuffer(e.FRAMEBUFFER,i.__webglFramebuffer[a]),i.__webglDepthbuffer[a]=e.createRenderbuffer(),M(i.__webglDepthbuffer[a],t)}else e.bindFramebuffer(e.FRAMEBUFFER,i.__webglFramebuffer),i.__webglDepthbuffer=e.createRenderbuffer(),M(i.__webglDepthbuffer,t);e.bindFramebuffer(e.FRAMEBUFFER,null)}function S(t){var i=r.get(t),a=r.get(t.texture);t.addEventListener("dispose",f),a.__webglTexture=e.createTexture(),L.textures++;var o=t&&t.isWebGLRenderTargetCube,s=h(t);if(o){i.__webglFramebuffer=[];for(var c=0;c<6;c++)i.__webglFramebuffer[c]=e.createFramebuffer()}else i.__webglFramebuffer=e.createFramebuffer();if(o){n.bindTexture(e.TEXTURE_CUBE_MAP,a.__webglTexture),_(e.TEXTURE_CUBE_MAP,t.texture,s);for(var c=0;c<6;c++)w(i.__webglFramebuffer[c],t,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+c);t.texture.generateMipmaps&&s&&e.generateMipmap(e.TEXTURE_CUBE_MAP),n.bindTexture(e.TEXTURE_CUBE_MAP,null)}else 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e===Sn?(this.disable(t.BLEND),void(u=e)):(this.enable(t.BLEND),e===u&&h===w||(e===Ln?h?(t.blendEquationSeparate(t.FUNC_ADD,t.FUNC_ADD),t.blendFuncSeparate(t.ONE,t.ONE,t.ONE,t.ONE)):(t.blendEquation(t.FUNC_ADD),t.blendFunc(t.SRC_ALPHA,t.ONE)):e===Rn?h?(t.blendEquationSeparate(t.FUNC_ADD,t.FUNC_ADD),t.blendFuncSeparate(t.ZERO,t.ZERO,t.ONE_MINUS_SRC_COLOR,t.ONE_MINUS_SRC_ALPHA)):(t.blendEquation(t.FUNC_ADD),t.blendFunc(t.ZERO,t.ONE_MINUS_SRC_COLOR)):e===Pn?h?(t.blendEquationSeparate(t.FUNC_ADD,t.FUNC_ADD),t.blendFuncSeparate(t.ZERO,t.SRC_COLOR,t.ZERO,t.SRC_ALPHA)):(t.blendEquation(t.FUNC_ADD),t.blendFunc(t.ZERO,t.SRC_COLOR)):h?(t.blendEquationSeparate(t.FUNC_ADD,t.FUNC_ADD),t.blendFuncSeparate(t.ONE,t.ONE_MINUS_SRC_ALPHA,t.ONE,t.ONE_MINUS_SRC_ALPHA)):(t.blendEquationSeparate(t.FUNC_ADD,t.FUNC_ADD),t.blendFuncSeparate(t.SRC_ALPHA,t.ONE_MINUS_SRC_ALPHA,t.ONE,t.ONE_MINUS_SRC_ALPHA)),u=e,w=h),void(e===Cn?(o=o||n,s=s||r,c=c||a,n===p&&o===x||(t.blendEquationSeparate(i(n),i(o)),p=n,x=o),r===f&&a===y&&s===_&&c===b||(t.blendFuncSeparate(i(r),i(a),i(s),i(c)),f=r,y=a,_=s,b=c)):(p=null,f=null,y=null,x=null,_=null,b=null)))},this.setColorWrite=function(t){this.buffers.color.setMask(t)},this.setDepthTest=function(t){this.buffers.depth.setTest(t)},this.setDepthWrite=function(t){this.buffers.depth.setMask(t)},this.setDepthFunc=function(t){this.buffers.depth.setFunc(t)},this.setStencilTest=function(t){this.buffers.stencil.setTest(t)},this.setStencilWrite=function(t){this.buffers.stencil.setMask(t)},this.setStencilFunc=function(t,e,i){this.buffers.stencil.setFunc(t,e,i)},this.setStencilOp=function(t,e,i){this.buffers.stencil.setOp(t,e,i)},this.setFlipSided=function(e){M!==e&&(e?t.frontFace(t.CW):t.frontFace(t.CCW),M=e)},this.setCullFace=function(e){e!==hn?(this.enable(t.CULL_FACE),e!==E&&(e===ln?t.cullFace(t.BACK):e===un?t.cullFace(t.FRONT):t.cullFace(t.FRONT_AND_BACK))):this.disable(t.CULL_FACE),E=e},this.setLineWidth=function(e){e!==T&&(t.lineWidth(e),T=e)},this.setPolygonOffset=function(e,i,n){e?(this.enable(t.POLYGON_OFFSET_FILL),S===i&&A===n||(t.polygonOffset(i,n),S=i,A=n)):this.disable(t.POLYGON_OFFSET_FILL)},this.getScissorTest=function(){return L},this.setScissorTest=function(e){L=e,e?this.enable(t.SCISSOR_TEST):this.disable(t.SCISSOR_TEST)},this.activeTexture=function(e){void 0===e&&(e=t.TEXTURE0+R-1),P!==e&&(t.activeTexture(e),P=e)},this.bindTexture=function(e,i){null===P&&r.activeTexture();var n=C[P];void 0===n&&(n={type:void 0,texture:void 0},C[P]=n),n.type===e&&n.texture===i||(t.bindTexture(e,i||D[e]),n.type=e,n.texture=i)},this.compressedTexImage2D=function(){try{t.compressedTexImage2D.apply(t,arguments)}catch(t){console.error(t)}},this.texImage2D=function(){try{t.texImage2D.apply(t,arguments)}catch(t){console.error(t)}},this.clearColor=function(t,e,i,n){this.buffers.color.setClear(t,e,i,n)},this.clearDepth=function(t){this.buffers.depth.setClear(t)},this.clearStencil=function(t){this.buffers.stencil.setClear(t)},this.scissor=function(e){U.equals(e)===!1&&(t.scissor(e.x,e.y,e.z,e.w),U.copy(e))},this.viewport=function(e){I.equals(e)===!1&&(t.viewport(e.x,e.y,e.z,e.w),I.copy(e))},this.reset=function(){for(var e=0;e<s.length;e++)1===s[e]&&(t.disableVertexAttribArray(e),s[e]=0);h={},l=null,P=null,C={},u=null,M=null,E=null,this.buffers.color.reset(),this.buffers.depth.reset(),this.buffers.stencil.reset()}}function m(t,e){var i=!1,n=new d,r=null,a=new d;this.setMask=function(e){r===e||i||(t.colorMask(e,e,e,e),r=e)},this.setLocked=function(t){i=t},this.setClear=function(e,i,r,o){n.set(e,i,r,o),a.equals(n)===!1&&(t.clearColor(e,i,r,o),a.copy(n))},this.reset=function(){i=!1,r=null,a=new d}}function v(t,e){var i=!1,n=null,r=null,a=null;this.setTest=function(i){i?e.enable(t.DEPTH_TEST):e.disable(t.DEPTH_TEST)},this.setMask=function(e){n===e||i||(t.depthMask(e),n=e)},this.setFunc=function(e){if(r!==e){if(e)switch(e){case qn:t.depthFunc(t.NEVER);break;case Zn:t.depthFunc(t.ALWAYS);break;case Jn:t.depthFunc(t.LESS);break;case Qn:t.depthFunc(t.LEQUAL);break;case Kn:t.depthFunc(t.EQUAL);break;case $n:t.depthFunc(t.GEQUAL);break;case tr:t.depthFunc(t.GREATER);break;case 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x(){Object.defineProperty(this,"id",{value:_()}),this.uuid=t.Math.generateUUID(),this.name="",this.type="Material",this.fog=!0,this.lights=!0,this.blending=An,this.side=yn,this.shading=wn,this.vertexColors=Mn,this.opacity=1,this.transparent=!1,this.blendSrc=Hn,this.blendDst=Vn,this.blendEquation=Un,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=Qn,this.depthTest=!0,this.depthWrite=!0,this.clippingPlanes=null,this.clipShadows=!1,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.alphaTest=0,this.premultipliedAlpha=!1,this.overdraw=0,this.visible=!0,this._needsUpdate=!0}function _(){return Ta++}function b(t){x.call(this),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 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h=!1;i.morphTargets&&(a&&a.isBufferGeometry?h=a.morphAttributes&&a.morphAttributes.position&&a.morphAttributes.position.length>0:a&&a.isGeometry&&(h=a.morphTargets&&a.morphTargets.length>0));var l=t&&t.isSkinnedMesh&&i.skinning,u=0;h&&(u|=E),l&&(u|=T),o=s[u]}if(e.localClippingEnabled&&i.clipShadows===!0&&0!==i.clippingPlanes.length){var p=o.uuid,d=i.uuid,f=P[p];void 0===f&&(f={},P[p]=f);var m=f[d];void 0===m&&(m=o.clone(),f[d]=m),o=m}o.visible=i.visible,o.wireframe=i.wireframe;var v=i.side;return V.renderSingleSided&&v==_n&&(v=yn),V.renderReverseSided&&(v===yn?v=xn:v===xn&&(v=yn)),o.side=v,o.clipShadows=i.clipShadows,o.clippingPlanes=i.clippingPlanes,o.wireframeLinewidth=i.wireframeLinewidth,o.linewidth=i.linewidth,n&&void 0!==o.uniforms.lightPos&&o.uniforms.lightPos.value.copy(r),o}function h(t,e,i){if(t.visible!==!1){if(t.layers.test(e.layers)&&(t&&t.isMesh||t&&t.isLine||t&&t.isPoints)&&t.castShadow&&(t.frustumCulled===!1||p.intersectsObject(t)===!0)){var n=t.material;n.visible===!0&&(t.modelViewMatrix.multiplyMatrices(i.matrixWorldInverse,t.matrixWorld),w.push(t))}for(var r=t.children,a=0,o=r.length;a<o;a++)h(r[a],e,i)}}var l=e.context,u=e.state,p=new L,f=new a,m=n.shadows,v=new i,g=new i(o.maxTextureSize,o.maxTextureSize),x=new s,_=new s,w=[],E=1,T=2,S=(E|T)+1,A=new Array(S),R=new Array(S),P={},C=[new s(1,0,0),new s((-1),0,0),new s(0,0,1),new s(0,0,(-1)),new s(0,1,0),new s(0,(-1),0)],U=[new s(0,1,0),new s(0,1,0),new s(0,1,0),new s(0,1,0),new s(0,0,1),new s(0,0,(-1))],I=[new d,new d,new d,new d,new d,new d],D=new M;D.depthPacking=Ma,D.clipping=!0;for(var N=t.ShaderLib.distanceRGBA,O=t.UniformsUtils.clone(N.uniforms),F=0;F!==S;++F){var B=0!==(F&E),z=0!==(F&T),G=D.clone();G.morphTargets=B,G.skinning=z,A[F]=G;var H=new b({defines:{USE_SHADOWMAP:""},uniforms:O,vertexShader:N.vertexShader,fragmentShader:N.fragmentShader,morphTargets:B,skinning:z,clipping:!0});R[F]=H}var V=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=vn,this.renderReverseSided=!0,this.renderSingleSided=!0,this.render=function(t,i){if(V.enabled!==!1&&(V.autoUpdate!==!1||V.needsUpdate!==!1)&&0!==m.length){u.clearColor(1,1,1,1),u.disable(l.BLEND),u.setDepthTest(!0),u.setScissorTest(!1);for(var n,a,o=0,s=m.length;o<s;o++){var d=m[o],b=d.shadow;if(void 0!==b){var M=b.camera;if(v.copy(b.mapSize),v.min(g),d&&d.isPointLight){n=6,a=!0;var E=v.x,T=v.y;I[0].set(2*E,T,E,T),I[1].set(0,T,E,T),I[2].set(3*E,T,E,T),I[3].set(E,T,E,T),I[4].set(3*E,0,E,T),I[5].set(E,0,E,T),v.x*=4,v.y*=2}else n=1,a=!1;if(null===b.map){var S={minFilter:br,magFilter:br,format:Hr};b.map=new y(v.x,v.y,S),M.updateProjectionMatrix()}b&&b.isSpotLightShadow&&b.update(d);var A=b.map,L=b.matrix;_.setFromMatrixPosition(d.matrixWorld),M.position.copy(_),e.setRenderTarget(A),e.clear();for(var R=0;R<n;R++){if(a){x.copy(M.position),x.add(C[R]),M.up.copy(U[R]),M.lookAt(x);var P=I[R];u.viewport(P)}else x.setFromMatrixPosition(d.target.matrixWorld),M.lookAt(x);M.updateMatrixWorld(),M.matrixWorldInverse.getInverse(M.matrixWorld),L.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),L.multiply(M.projectionMatrix),L.multiply(M.matrixWorldInverse),f.multiplyMatrices(M.projectionMatrix,M.matrixWorldInverse),p.setFromMatrix(f),w.length=0,h(t,i,M);for(var D=0,N=w.length;D<N;D++){var O=w[D],F=r.update(O),B=O.material;if(B&&B.isMultiMaterial)for(var z=F.groups,G=B.materials,H=0,k=z.length;H<k;H++){var j=z[H],W=G[j.materialIndex];if(W.visible===!0){var X=c(O,W,a,_);e.renderBufferDirect(M,null,F,X,O,j)}}else{var X=c(O,B,a,_);e.renderBufferDirect(M,null,F,X,O,null)}}}}else console.warn("THREE.WebGLShadowMap:",d,"has no shadow.")}var Y=e.getClearColor(),q=e.getClearAlpha();e.setClearColor(Y,q),V.needsUpdate=!1}}}function P(){var t={};this.get=function(e){var i=e.uuid,n=t[i];return void 0===n&&(n={},t[i]=n),n},this.delete=function(e){delete t[e.uuid]},this.clear=function(){t={}}}function C(e,i){function n(t){if(i.floatVertexTextures&&t&&t.skeleton&&t.skeleton.useVertexTexture)return 1024;var e=i.maxVertexUniforms,n=Math.floor((e-20)/4),r=n;return void 0!==t&&t&&t.isSkinnedMesh&&(r=Math.min(t.skeleton.bones.length,r),r<t.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+t.skeleton.bones.length+", this GPU supports just "+r+" (try OpenGL instead of ANGLE)")),r}function r(t,e){var i;return t?t&&t.isTexture?i=t.encoding:t&&t.isWebGLRenderTarget&&(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),i=t.texture.encoding):i=fa,i===fa&&e&&(i=va),i}var a=[],o={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},s=["precision","supportsVertexTextures","map","mapEncoding","envMap","envMapMode","envMapEncoding","lightMap","aoMap","emissiveMap","emissiveMapEncoding","bumpMap","normalMap","displacementMap","specularMap","roughnessMap","metalnessMap","alphaMap","combine","vertexColors","fog","useFog","fogExp","flatShading","sizeAttenuation","logarithmicDepthBuffer","skinning","maxBones","useVertexTexture","morphTargets","morphNormals","maxMorphTargets","maxMorphNormals","premultipliedAlpha","numDirLights","numPointLights","numSpotLights","numHemiLights","shadowMapEnabled","shadowMapType","toneMapping","physicallyCorrectLights","alphaTest","doubleSided","flipSided","numClippingPlanes","depthPacking"];this.getParameters=function(t,a,s,c,h){var l=o[t.type],u=n(h),p=e.getPrecision();null!==t.precision&&(p=i.getMaxPrecision(t.precision),p!==t.precision&&console.warn("THREE.WebGLProgram.getParameters:",t.precision,"not supported, using",p,"instead."));var d=e.getCurrentRenderTarget(),f={shaderID:l,precision:p,supportsVertexTextures:i.vertexTextures,outputEncoding:r(d?d.texture:null,e.gammaOutput),map:!!t.map,mapEncoding:r(t.map,e.gammaInput),envMap:!!t.envMap,envMapMode:t.envMap&&t.envMap.mapping,envMapEncoding:r(t.envMap,e.gammaInput),envMapCubeUV:!!t.envMap&&(t.envMap.mapping===vr||t.envMap.mapping===gr),lightMap:!!t.lightMap,aoMap:!!t.aoMap,emissiveMap:!!t.emissiveMap,emissiveMapEncoding:r(t.emissiveMap,e.gammaInput),bumpMap:!!t.bumpMap,normalMap:!!t.normalMap,displacementMap:!!t.displacementMap,roughnessMap:!!t.roughnessMap,metalnessMap:!!t.metalnessMap,specularMap:!!t.specularMap,alphaMap:!!t.alphaMap,combine:t.combine,vertexColors:t.vertexColors,fog:!!s,useFog:t.fog,fogExp:s&&s.isFogExp2,flatShading:t.shading===bn,sizeAttenuation:t.sizeAttenuation,logarithmicDepthBuffer:i.logarithmicDepthBuffer,skinning:t.skinning,maxBones:u,useVertexTexture:i.floatVertexTextures&&h&&h.skeleton&&h.skeleton.useVertexTexture,morphTargets:t.morphTargets,morphNormals:t.morphNormals,maxMorphTargets:e.maxMorphTargets,maxMorphNormals:e.maxMorphNormals,numDirLights:a.directional.length,numPointLights:a.point.length,numSpotLights:a.spot.length,numHemiLights:a.hemi.length,numClippingPlanes:c,shadowMapEnabled:e.shadowMap.enabled&&h.receiveShadow&&a.shadows.length>0,shadowMapType:e.shadowMap.type,toneMapping:e.toneMapping,physicallyCorrectLights:e.physicallyCorrectLights,premultipliedAlpha:t.premultipliedAlpha,alphaTest:t.alphaTest,doubleSided:t.side===_n,flipSided:t.side===xn,depthPacking:void 0!==t.depthPacking&&t.depthPacking};return f},this.getProgramCode=function(t,e){var i=[];if(e.shaderID?i.push(e.shaderID):(i.push(t.fragmentShader),i.push(t.vertexShader)),void 0!==t.defines)for(var n in t.defines)i.push(n),i.push(t.defines[n]);for(var r=0;r<s.length;r++)i.push(e[s[r]]);return i.join()},this.acquireProgram=function(i,n,r){for(var o,s=0,c=a.length;s<c;s++){var h=a[s];if(h.code===r){o=h,++o.usedTimes;break}}return void 0===o&&(o=new t.WebGLProgram(e,r,i,n),a.push(o)),o},this.releaseProgram=function(t){if(0===--t.usedTimes){var e=a.indexOf(t);a[e]=a[a.length-1],a.pop(),t.destroy()}},this.programs=a}function U(e,i,n){this.uuid=t.Math.generateUUID(),this.array=e,this.itemSize=i,this.dynamic=!1,this.updateRange={offset:0,count:-1},this.version=0,this.normalized=n===!0}function I(t,e){return new U(new Int8Array(t),e)}function D(t,e){return new U(new Uint8Array(t),e)}function N(t,e){return new U(new Uint8ClampedArray(t),e)}function O(t,e){return new U(new Int16Array(t),e)}function F(t,e){return new U(new Uint16Array(t),e)}function B(t,e){return new U(new Int32Array(t),e)}function z(t,e){return new U(new Uint32Array(t),e)}function G(t,e){return new U(new Float32Array(t),e)}function H(t,e){return new U(new Float64Array(t),e)}function V(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. 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n=t&&t.isInterleavedBufferAttribute?t.data:t,r=e.get(n);void 0===r.__webglBuffer?a(r,n,i):r.version!==n.version&&o(r,n,i)}function a(e,i,n){e.__webglBuffer=t.createBuffer(),t.bindBuffer(n,e.__webglBuffer);var r=i.dynamic?t.DYNAMIC_DRAW:t.STATIC_DRAW;t.bufferData(n,i.array,r),e.version=i.version}function o(e,i,n){t.bindBuffer(n,e.__webglBuffer),i.dynamic===!1||i.updateRange.count===-1?t.bufferSubData(n,0,i.array):0===i.updateRange.count?console.error("THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually."):(t.bufferSubData(n,i.updateRange.offset*i.array.BYTES_PER_ELEMENT,i.array.subarray(i.updateRange.offset,i.updateRange.offset+i.updateRange.count)),i.updateRange.count=0),e.version=i.version}function s(t){return t&&t.isInterleavedBufferAttribute?e.get(t.data).__webglBuffer:e.get(t).__webglBuffer}function c(i){var n=e.get(i);if(void 0!==n.wireframe)return n.wireframe;var a=[],o=i.index,s=i.attributes,c=s.position;if(null!==o)for(var l={},u=o.array,p=0,d=u.length;p<d;p+=3){var f=u[p+0],m=u[p+1],v=u[p+2];h(l,f,m)&&a.push(f,m),h(l,m,v)&&a.push(m,v),h(l,v,f)&&a.push(v,f)}else for(var u=s.position.array,p=0,d=u.length/3-1;p<d;p+=3){var f=p+0,m=p+1,v=p+2;a.push(f,m,m,v,v,f)}var g=c.count>65535?Uint32Array:Uint16Array,y=new U(new g(a),1);return r(y,t.ELEMENT_ARRAY_BUFFER),n.wireframe=y,y}function h(t,e,i){if(e>i){var n=e;e=i,i=n}var r=t[e];return void 0===r?(t[e]=[i],!0):r.indexOf(i)===-1&&(r.push(i),!0)}var l=new K(t,e,i);this.getAttributeBuffer=s,this.getWireframeAttribute=c,this.update=n}function tt(){var t={};this.get=function(e){if(void 0!==t[e.id])return t[e.id];var n;switch(e.type){case"DirectionalLight":n={direction:new s,color:new w,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new i};break;case"SpotLight":n={position:new s,direction:new s,color:new 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0!==i.precision?i.precision:"highp",this.logarithmicDepthBuffer=void 0!==i.logarithmicDepthBuffer&&i.logarithmicDepthBuffer,this.maxTextures=t.getParameter(t.MAX_TEXTURE_IMAGE_UNITS),this.maxVertexTextures=t.getParameter(t.MAX_VERTEX_TEXTURE_IMAGE_UNITS),this.maxTextureSize=t.getParameter(t.MAX_TEXTURE_SIZE),this.maxCubemapSize=t.getParameter(t.MAX_CUBE_MAP_TEXTURE_SIZE),this.maxAttributes=t.getParameter(t.MAX_VERTEX_ATTRIBS),this.maxVertexUniforms=t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),this.maxVaryings=t.getParameter(t.MAX_VARYING_VECTORS),this.maxFragmentUniforms=t.getParameter(t.MAX_FRAGMENT_UNIFORM_VECTORS),this.vertexTextures=this.maxVertexTextures>0,this.floatFragmentTextures=!!e.get("OES_texture_float"),this.floatVertexTextures=this.vertexTextures&&this.floatFragmentTextures;var o=r(this.precision);o!==this.precision&&(console.warn("THREE.WebGLRenderer:",this.precision,"not supported, 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n;switch(i){case"WEBGL_depth_texture":n=t.getExtension("WEBGL_depth_texture")||t.getExtension("MOZ_WEBGL_depth_texture")||t.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":n=t.getExtension("EXT_texture_filter_anisotropic")||t.getExtension("MOZ_EXT_texture_filter_anisotropic")||t.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":n=t.getExtension("WEBGL_compressed_texture_s3tc")||t.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":n=t.getExtension("WEBGL_compressed_texture_pvrtc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;case"WEBGL_compressed_texture_etc1":n=t.getExtension("WEBGL_compressed_texture_etc1");break;default:n=t.getExtension(i)}return null===n&&console.warn("THREE.WebGLRenderer: "+i+" extension not supported."),e[i]=n,n}}function nt(t,e,i){function n(t){s=t}function 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m=a.dynamicUniforms;return null!==m&&(t.WebGLUniforms.evalDynamic(m,p,r,e),t.WebGLUniforms.upload(ee,m,p,At)),l}function F(t,e){t.opacity.value=e.opacity,t.diffuse.value=e.color,e.emissive&&t.emissive.value.copy(e.emissive).multiplyScalar(e.emissiveIntensity),t.map.value=e.map,t.specularMap.value=e.specularMap,t.alphaMap.value=e.alphaMap,e.aoMap&&(t.aoMap.value=e.aoMap,t.aoMapIntensity.value=e.aoMapIntensity);var i;if(e.map?i=e.map:e.specularMap?i=e.specularMap:e.displacementMap?i=e.displacementMap:e.normalMap?i=e.normalMap:e.bumpMap?i=e.bumpMap:e.roughnessMap?i=e.roughnessMap:e.metalnessMap?i=e.metalnessMap:e.alphaMap?i=e.alphaMap:e.emissiveMap&&(i=e.emissiveMap),void 0!==i){i&&i.isWebGLRenderTarget&&(i=i.texture);var n=i.offset,r=i.repeat;t.offsetRepeat.value.set(n.x,n.y,r.x,r.y)}t.envMap.value=e.envMap,t.flipEnvMap.value=e.envMap&&e.envMap.isCubeTexture?-1:1,t.reflectivity.value=e.reflectivity,t.refractionRatio.value=e.refractionRatio}function B(t,e){t.diffuse.value=e.color,t.opacity.value=e.opacity}function z(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}function G(t,e){if(t.diffuse.value=e.color,t.opacity.value=e.opacity,t.size.value=e.size*Vt,t.scale.value=.5*K.clientHeight,t.map.value=e.map,null!==e.map){var i=e.map.offset,n=e.map.repeat;t.offsetRepeat.value.set(i.x,i.y,n.x,n.y)}}function H(t,e){t.fogColor.value=e.color,e&&e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e&&e.isFogExp2&&(t.fogDensity.value=e.density)}function V(t,e){e.lightMap&&(t.lightMap.value=e.lightMap,t.lightMapIntensity.value=e.lightMapIntensity),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}function k(t,e){t.specular.value=e.specular,t.shininess.value=Math.max(e.shininess,1e-4),e.lightMap&&(t.lightMap.value=e.lightMap,t.lightMapIntensity.value=e.lightMapIntensity),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale)),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}function j(t,e){t.roughness.value=e.roughness,t.metalness.value=e.metalness,e.roughnessMap&&(t.roughnessMap.value=e.roughnessMap),e.metalnessMap&&(t.metalnessMap.value=e.metalnessMap),e.lightMap&&(t.lightMap.value=e.lightMap,t.lightMapIntensity.value=e.lightMapIntensity),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale)),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),e.envMap&&(t.envMapIntensity.value=e.envMapIntensity)}function W(t,e){t.clearCoat.value=e.clearCoat,t.clearCoatRoughness.value=e.clearCoatRoughness,j(t,e)}function X(t,e){t.ambientLightColor.needsUpdate=e,t.directionalLights.needsUpdate=e,t.pointLights.needsUpdate=e,t.spotLights.needsUpdate=e,t.hemisphereLights.needsUpdate=e}function Y(t){for(var e=0,i=0,n=t.length;i<n;i++){var r=t[i];r.castShadow&&($t.shadows[e++]=r)}$t.shadows.length=e}function q(t,e){var i,n,r,o,s,c,h,l=0,u=0,p=0,d=e.matrixWorldInverse,f=0,m=0,v=0,g=0;for(i=0,n=t.length;i<n;i++)if(r=t[i],o=r.color,s=r.intensity,c=r.distance,h=r.shadow&&r.shadow.map?r.shadow.map.texture:null,r&&r.isAmbientLight)l+=o.r*s,u+=o.g*s,p+=o.b*s;else if(r&&r.isDirectionalLight){var y=le.get(r);y.color.copy(r.color).multiplyScalar(r.intensity),y.direction.setFromMatrixPosition(r.matrixWorld),Kt.setFromMatrixPosition(r.target.matrixWorld),y.direction.sub(Kt),y.direction.transformDirection(d),y.shadow=r.castShadow,r.castShadow&&(y.shadowBias=r.shadow.bias,y.shadowRadius=r.shadow.radius,y.shadowMapSize=r.shadow.mapSize),$t.directionalShadowMap[f]=h,$t.directionalShadowMatrix[f]=r.shadow.matrix,$t.directional[f++]=y}else if(r&&r.isSpotLight){var y=le.get(r);y.position.setFromMatrixPosition(r.matrixWorld),y.position.applyMatrix4(d),y.color.copy(o).multiplyScalar(s),y.distance=c,y.direction.setFromMatrixPosition(r.matrixWorld),Kt.setFromMatrixPosition(r.target.matrixWorld),y.direction.sub(Kt),y.direction.transformDirection(d),y.coneCos=Math.cos(r.angle),y.penumbraCos=Math.cos(r.angle*(1-r.penumbra)),y.decay=0===r.distance?0:r.decay,y.shadow=r.castShadow,r.castShadow&&(y.shadowBias=r.shadow.bias,y.shadowRadius=r.shadow.radius,y.shadowMapSize=r.shadow.mapSize),$t.spotShadowMap[v]=h,$t.spotShadowMatrix[v]=r.shadow.matrix,$t.spot[v++]=y}else if(r&&r.isPointLight){var y=le.get(r);y.position.setFromMatrixPosition(r.matrixWorld),y.position.applyMatrix4(d),y.color.copy(r.color).multiplyScalar(r.intensity),y.distance=r.distance,y.decay=0===r.distance?0:r.decay,y.shadow=r.castShadow,r.castShadow&&(y.shadowBias=r.shadow.bias,y.shadowRadius=r.shadow.radius,y.shadowMapSize=r.shadow.mapSize),$t.pointShadowMap[m]=h,void 0===$t.pointShadowMatrix[m]&&($t.pointShadowMatrix[m]=new a),Kt.setFromMatrixPosition(r.matrixWorld).negate(),$t.pointShadowMatrix[m].identity().setPosition(Kt),$t.point[m++]=y}else if(r&&r.isHemisphereLight){var y=le.get(r);y.direction.setFromMatrixPosition(r.matrixWorld),y.direction.transformDirection(d),y.direction.normalize(),y.skyColor.copy(r.color).multiplyScalar(s),y.groundColor.copy(r.groundColor).multiplyScalar(s),$t.hemi[g++]=y}$t.ambient[0]=l,$t.ambient[1]=u,$t.ambient[2]=p,$t.directional.length=f,$t.spot.length=v,$t.point.length=m,$t.hemi.length=g,$t.hash=f+","+m+","+v+","+g+","+$t.shadows.length}function Z(){var t=Ft;return t>=re.maxTextures&&console.warn("WebGLRenderer: trying to use "+t+" texture units while this GPU supports only "+re.maxTextures),Ft+=1,t}function J(t){var e;if(t===yr)return ee.REPEAT;if(t===xr)return ee.CLAMP_TO_EDGE;if(t===_r)return ee.MIRRORED_REPEAT;if(t===br)return ee.NEAREST;if(t===wr)return ee.NEAREST_MIPMAP_NEAREST;if(t===Mr)return ee.NEAREST_MIPMAP_LINEAR;if(t===Er)return ee.LINEAR;if(t===Tr)return ee.LINEAR_MIPMAP_NEAREST;if(t===Sr)return ee.LINEAR_MIPMAP_LINEAR;if(t===Ar)return ee.UNSIGNED_BYTE;if(t===Nr)return ee.UNSIGNED_SHORT_4_4_4_4;if(t===Or)return ee.UNSIGNED_SHORT_5_5_5_1;if(t===Fr)return ee.UNSIGNED_SHORT_5_6_5;if(t===Lr)return ee.BYTE;if(t===Rr)return ee.SHORT;if(t===Pr)return ee.UNSIGNED_SHORT;if(t===Cr)return ee.INT;if(t===Ur)return ee.UNSIGNED_INT;if(t===Ir)return ee.FLOAT;if(e=ne.get("OES_texture_half_float"),null!==e&&t===Dr)return e.HALF_FLOAT_OES;if(t===zr)return ee.ALPHA;if(t===Gr)return ee.RGB;if(t===Hr)return ee.RGBA;if(t===Vr)return ee.LUMINANCE;if(t===kr)return ee.LUMINANCE_ALPHA;if(t===Wr)return ee.DEPTH_COMPONENT;if(t===Xr)return ee.DEPTH_STENCIL;if(t===Un)return ee.FUNC_ADD;if(t===In)return ee.FUNC_SUBTRACT;if(t===Dn)return ee.FUNC_REVERSE_SUBTRACT;if(t===Fn)return ee.ZERO;if(t===Bn)return ee.ONE;if(t===zn)return ee.SRC_COLOR;if(t===Gn)return ee.ONE_MINUS_SRC_COLOR;if(t===Hn)return ee.SRC_ALPHA;if(t===Vn)return ee.ONE_MINUS_SRC_ALPHA;if(t===kn)return ee.DST_ALPHA;if(t===jn)return ee.ONE_MINUS_DST_ALPHA;if(t===Wn)return ee.DST_COLOR;if(t===Xn)return ee.ONE_MINUS_DST_COLOR;if(t===Yn)return ee.SRC_ALPHA_SATURATE;if(e=ne.get("WEBGL_compressed_texture_s3tc"),null!==e){if(t===Yr)return e.COMPRESSED_RGB_S3TC_DXT1_EXT;if(t===qr)return e.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(t===Zr)return e.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(t===Jr)return e.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(e=ne.get("WEBGL_compressed_texture_pvrtc"),null!==e){if(t===Qr)return e.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(t===Kr)return e.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(t===$r)return e.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(t===ta)return e.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(e=ne.get("WEBGL_compressed_texture_etc1"),null!==e&&t===ea)return e.COMPRESSED_RGB_ETC1_WEBGL;if(e=ne.get("EXT_blend_minmax"),null!==e){if(t===Nn)return e.MIN_EXT;if(t===On)return e.MAX_EXT}return e=ne.get("WEBGL_depth_texture"),null!==e&&t===THREE.UnsignedInt248Type?e.UNSIGNED_INT_24_8_WEBGL:0}console.log("THREE.WebGLRenderer","80dev"),e=e||{};var K=void 0!==e.canvas?e.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),ot=void 0!==e.context?e.context:null,ct=void 0!==e.alpha&&e.alpha,ht=void 0===e.depth||e.depth,lt=void 0===e.stencil||e.stencil,ft=void 0!==e.antialias&&e.antialias,gt=void 0===e.premultipliedAlpha||e.premultipliedAlpha,yt=void 0!==e.preserveDrawingBuffer&&e.preserveDrawingBuffer,xt=[],_t=[],bt=-1,wt=[],Mt=-1,Et=new Float32Array(8),Tt=[],St=[];this.domElement=K,this.context=null,this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.gammaInput=!1,this.gammaOutput=!1,this.physicallyCorrectLights=!1,this.toneMapping=or,this.toneMappingExposure=1,this.toneMappingWhitePoint=1,this.maxMorphTargets=8,this.maxMorphNormals=4;var At=this,Lt=null,Rt=null,Pt=null,Ct=-1,Ut="",It=null,Dt=new d,Nt=null,Ot=new d,Ft=0,Bt=new w(0),zt=0,Gt=K.width,Ht=K.height,Vt=1,kt=new d(0,0,Gt,Ht),jt=!1,Wt=new d(0,0,Gt,Ht),Xt=new L,Yt=new rt,qt=!1,Zt=!1,Jt=new T,Qt=new a,Kt=new s,$t={hash:"",ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[]},te={calls:0,vertices:0,faces:0,points:0};this.info={render:te,memory:{geometries:0,textures:0},programs:null};var ee;try{var ie={alpha:ct,depth:ht,stencil:lt,antialias:ft,premultipliedAlpha:gt,preserveDrawingBuffer:yt};if(ee=ot||K.getContext("webgl",ie)||K.getContext("experimental-webgl",ie),null===ee)throw null!==K.getContext("webgl")?"Error creating WebGL context with your selected attributes.":"Error creating WebGL context.";void 0===ee.getShaderPrecisionFormat&&(ee.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}}),K.addEventListener("webglcontextlost",h,!1)}catch(t){console.error("THREE.WebGLRenderer: "+t)}var ne=new it(ee);ne.get("WEBGL_depth_texture"),ne.get("OES_texture_float"),ne.get("OES_texture_float_linear"),ne.get("OES_texture_half_float"),ne.get("OES_texture_half_float_linear"),ne.get("OES_standard_derivatives"),ne.get("ANGLE_instanced_arrays"),ne.get("OES_element_index_uint")&&(Q.MaxIndex=4294967296);var re=new et(ee,ne,e),ae=new f(ee,ne,J),oe=new P,se=new p(ee,ne,ae,oe,re,J,this.info),ce=new $(ee,oe,this.info),he=new C(this,re),le=new tt;this.info.programs=he.programs;var ue=new at(ee,ne,te),pe=new nt(ee,ne,te),de=new vt((-1),1,1,(-1),0,1),fe=new mt,me=new pt(new dt(2,2),new ut({depthTest:!1,depthWrite:!1,fog:!1})),ve=t.ShaderLib.cube,ge=new pt(new st(5,5,5),new b({uniforms:ve.uniforms,vertexShader:ve.vertexShader,fragmentShader:ve.fragmentShader,side:xn,depthTest:!1,depthWrite:!1,fog:!1}));r(),this.context=ee,this.capabilities=re,this.extensions=ne,this.properties=oe,this.state=ae;var ye=new R(this,$t,ce,re);this.shadowMap=ye;var xe=new c(this,Tt),_e=new l(this,St);this.getContext=function(){return ee},this.getContextAttributes=function(){return ee.getContextAttributes()},this.forceContextLoss=function(){ne.get("WEBGL_lose_context").loseContext()},this.getMaxAnisotropy=function(){return re.getMaxAnisotropy()},this.getPrecision=function(){return re.precision},this.getPixelRatio=function(){return Vt},this.setPixelRatio=function(t){void 0!==t&&(Vt=t,this.setSize(Wt.z,Wt.w,!1))},this.getSize=function(){return{width:Gt,height:Ht}},this.setSize=function(t,e,i){Gt=t,Ht=e,K.width=t*Vt,K.height=e*Vt,i!==!1&&(K.style.width=t+"px",K.style.height=e+"px"),this.setViewport(0,0,t,e)},this.setViewport=function(t,e,i,n){ae.viewport(Wt.set(t,e,i,n))},this.setScissor=function(t,e,i,n){ae.scissor(kt.set(t,e,i,n))},this.setScissorTest=function(t){ae.setScissorTest(jt=t)},this.getClearColor=function(){return Bt},this.setClearColor=function(t,e){Bt.set(t),zt=void 0!==e?e:1,n(Bt.r,Bt.g,Bt.b,zt)},this.getClearAlpha=function(){return zt},this.setClearAlpha=function(t){zt=t,n(Bt.r,Bt.g,Bt.b,zt)},this.clear=function(t,e,i){var n=0;(void 0===t||t)&&(n|=ee.COLOR_BUFFER_BIT),(void 0===e||e)&&(n|=ee.DEPTH_BUFFER_BIT),(void 0===i||i)&&(n|=ee.STENCIL_BUFFER_BIT),ee.clear(n)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.clearTarget=function(t,e,i,n){this.setRenderTarget(t),this.clear(e,i,n)},this.resetGLState=o,this.dispose=function(){wt=[],Mt=-1,_t=[],bt=-1,K.removeEventListener("webglcontextlost",h,!1)},this.renderBufferImmediate=function(t,e,i){ae.initAttributes();var n=oe.get(t);t.hasPositions&&!n.position&&(n.position=ee.createBuffer()),t.hasNormals&&!n.normal&&(n.normal=ee.createBuffer()),t.hasUvs&&!n.uv&&(n.uv=ee.createBuffer()),t.hasColors&&!n.color&&(n.color=ee.createBuffer());var r=e.getAttributes();if(t.hasPositions&&(ee.bindBuffer(ee.ARRAY_BUFFER,n.position),ee.bufferData(ee.ARRAY_BUFFER,t.positionArray,ee.DYNAMIC_DRAW),ae.enableAttribute(r.position),ee.vertexAttribPointer(r.position,3,ee.FLOAT,!1,0,0)),t.hasNormals){if(ee.bindBuffer(ee.ARRAY_BUFFER,n.normal),"MeshPhongMaterial"!==i.type&&"MeshStandardMaterial"!==i.type&&"MeshPhysicalMaterial"!==i.type&&i.shading===bn)for(var a=0,o=3*t.count;a<o;a+=9){var s=t.normalArray,c=(s[a+0]+s[a+3]+s[a+6])/3,h=(s[a+1]+s[a+4]+s[a+7])/3,l=(s[a+2]+s[a+5]+s[a+8])/3;s[a+0]=c,s[a+1]=h,s[a+2]=l,s[a+3]=c,s[a+4]=h,s[a+5]=l,s[a+6]=c,s[a+7]=h,s[a+8]=l}ee.bufferData(ee.ARRAY_BUFFER,t.normalArray,ee.DYNAMIC_DRAW),ae.enableAttribute(r.normal),ee.vertexAttribPointer(r.normal,3,ee.FLOAT,!1,0,0)}t.hasUvs&&i.map&&(ee.bindBuffer(ee.ARRAY_BUFFER,n.uv),ee.bufferData(ee.ARRAY_BUFFER,t.uvArray,ee.DYNAMIC_DRAW),ae.enableAttribute(r.uv),ee.vertexAttribPointer(r.uv,2,ee.FLOAT,!1,0,0)),t.hasColors&&i.vertexColors!==Mn&&(ee.bindBuffer(ee.ARRAY_BUFFER,n.color),ee.bufferData(ee.ARRAY_BUFFER,t.colorArray,ee.DYNAMIC_DRAW),ae.enableAttribute(r.color),ee.vertexAttribPointer(r.color,3,ee.FLOAT,!1,0,0)),ae.disableUnusedAttributes(),ee.drawArrays(ee.TRIANGLES,0,t.count),t.count=0},this.renderBufferDirect=function(t,e,n,r,a,o){N(r);var s=O(t,e,r,a),c=!1,h=n.id+"_"+s.id+"_"+r.wireframe;h!==Ut&&(Ut=h,c=!0);var l=a.morphTargetInfluences;if(void 0!==l){for(var u=[],p=0,d=l.length;p<d;p++){var f=l[p];u.push([f,p])}u.sort(y),u.length>8&&(u.length=8);for(var m=n.morphAttributes,p=0,d=u.length;p<d;p++){var f=u[p];if(Et[p]=f[0],0!==f[0]){var v=f[1];r.morphTargets===!0&&m.position&&n.addAttribute("morphTarget"+p,m.position[v]),r.morphNormals===!0&&m.normal&&n.addAttribute("morphNormal"+p,m.normal[v])}else r.morphTargets===!0&&n.removeAttribute("morphTarget"+p),r.morphNormals===!0&&n.removeAttribute("morphNormal"+p)}s.getUniforms().setValue(ee,"morphTargetInfluences",Et),c=!0}var v=n.index,x=n.attributes.position;r.wireframe===!0&&(v=ce.getWireframeAttribute(n));var _;null!==v?(_=pe,_.setIndex(v)):_=ue,c&&(g(r,s,n),null!==v&&ee.bindBuffer(ee.ELEMENT_ARRAY_BUFFER,ce.getAttributeBuffer(v)));var b=0,w=1/0;null!==v?w=v.count:void 0!==x&&(w=x.count);var M=n.drawRange.start,E=n.drawRange.count,T=null!==o?o.start:0,S=null!==o?o.count:1/0,A=Math.max(b,M,T),L=Math.min(b+w,M+E,T+S)-1,R=Math.max(0,L-A+1);if(a&&a.isMesh)if(r.wireframe===!0)ae.setLineWidth(r.wireframeLinewidth*i()),_.setMode(ee.LINES);else switch(a.drawMode){case ua:_.setMode(ee.TRIANGLES);break;case pa:_.setMode(ee.TRIANGLE_STRIP);break;case da:_.setMode(ee.TRIANGLE_FAN)}else if(a&&a.isLine){var P=r.linewidth;void 0===P&&(P=1),ae.setLineWidth(P*i()),a&&a.isLineSegments?_.setMode(ee.LINES):_.setMode(ee.LINE_STRIP)}else a&&a.isPoints&&_.setMode(ee.POINTS);n&&n.isInstancedBufferGeometry?n.maxInstancedCount>0&&_.renderInstances(n,A,R):_.render(A,R)},this.render=function(t,e,i,r){if((e&&e.isCamera)===!1)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");var a=t.fog;Ut="",Ct=-1,It=null,t.autoUpdate===!0&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),e.matrixWorldInverse.getInverse(e.matrixWorld),Qt.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),Xt.setFromMatrix(Qt),xt.length=0,bt=-1,Mt=-1,Tt.length=0,St.length=0,Zt=this.localClippingEnabled,qt=Yt.init(this.clippingPlanes,Zt,e),U(t,e),_t.length=bt+1,wt.length=Mt+1,At.sortObjects===!0&&(_t.sort(x),wt.sort(_)),qt&&Yt.beginShadows(),Y(xt),ye.render(t,e),q(xt,e),qt&&Yt.endShadows(),te.calls=0,te.vertices=0,te.faces=0,te.points=0,void 0===i&&(i=null),this.setRenderTarget(i);var o=t.background;if(null===o?n(Bt.r,Bt.g,Bt.b,zt):o&&o.isColor&&n(o.r,o.g,o.b,1),(this.autoClear||r)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil),o&&o.isCubeTexture?(fe.projectionMatrix.copy(e.projectionMatrix),fe.matrixWorld.extractRotation(e.matrixWorld),fe.matrixWorldInverse.getInverse(fe.matrixWorld),ge.material.uniforms.tCube.value=o,ge.modelViewMatrix.multiplyMatrices(fe.matrixWorldInverse,ge.matrixWorld),ce.update(ge),At.renderBufferDirect(fe,null,ge.geometry,ge.material,ge,null)):o&&o.isTexture&&(me.material.map=o,ce.update(me),At.renderBufferDirect(de,null,me.geometry,me.material,me,null)),t.overrideMaterial){var s=t.overrideMaterial;I(_t,e,a,s),I(wt,e,a,s)}else 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wi(t,e,i,n,r,a,o){Q.call(this),this.type="SphereBufferGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:i,phiStart:n,phiLength:r,thetaStart:a,thetaLength:o},t=t||50,e=Math.max(3,Math.floor(e)||8),i=Math.max(2,Math.floor(i)||6),n=void 0!==n?n:0,r=void 0!==r?r:2*Math.PI,a=void 0!==a?a:0,o=void 0!==o?o:Math.PI;for(var c=a+o,h=(e+1)*(i+1),l=new U(new Float32Array(3*h),3),u=new U(new Float32Array(3*h),3),p=new U(new Float32Array(2*h),2),d=0,f=[],m=new s,v=0;v<=i;v++){for(var g=[],y=v/i,x=0;x<=e;x++){var _=x/e,b=-t*Math.cos(n+_*r)*Math.sin(a+y*o),w=t*Math.cos(a+y*o),M=t*Math.sin(n+_*r)*Math.sin(a+y*o);m.set(b,w,M).normalize(),l.setXYZ(d,b,w,M),u.setXYZ(d,m.x,m.y,m.z),p.setXY(d,_,1-y),g.push(d),d++}f.push(g)}for(var E=[],v=0;v<i;v++)for(var x=0;x<e;x++){var S=f[v][x+1],A=f[v][x],L=f[v+1][x],R=f[v+1][x+1];(0!==v||a>0)&&E.push(S,A,R),(v!==i-1||c<Math.PI)&&E.push(A,L,R)}this.setIndex(new(l.count>65535?z:F)(E,1)),this.addAttribute("position",l),this.addAttribute("normal",u),this.addAttribute("uv",p),this.boundingSphere=new T(new s,t)}function Mi(t,e){this.light=t,this.light.updateMatrixWorld();var i=new wi(e,4,2),n=new ut({wireframe:!0,fog:!1});n.color.copy(this.light.color).multiplyScalar(this.light.intensity),pt.call(this,i,n),this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1}function Ei(t,e,i,n,r,a,o){q.call(this),this.type="SphereGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:i,phiStart:n,phiLength:r,thetaStart:a,thetaLength:o},this.fromBufferGeometry(new wi(t,e,i,n,r,a,o))}function Ti(t,e){X.call(this),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.colors=[new w,new w];var i=new Ei(e,4,2);i.rotateX(-Math.PI/2);for(var n=0,r=8;n<r;n++)i.faces[n].color=this.colors[n<4?0:1];var a=new ut({vertexColors:En,wireframe:!0});this.lightSphere=new pt(i,a),this.add(this.lightSphere),this.update()}function Si(t,e,i,n){e=e||1,i=new w(void 0!==i?i:4473924),n=new w(void 0!==n?n:8947848);for(var r=e/2,a=2*t/e,o=[],s=[],c=0,h=0,l=-t;c<=e;c++,l+=a){o.push(-t,0,l,t,0,l),o.push(l,0,-t,l,0,t);var u=c===r?i:n;u.toArray(s,h),h+=3,u.toArray(s,h),h+=3,u.toArray(s,h),h+=3,u.toArray(s,h),h+=3}var p=new Q;p.addAttribute("position",new G(o,3)),p.addAttribute("color",new G(s,3));var d=new Rt({vertexColors:Tn});Ct.call(this,p,d)}function Ai(t,e,i,n){this.object=t,this.size=void 0!==e?e:1;var r=void 0!==i?i:16776960,a=void 0!==n?n:1,o=0,s=this.object.geometry;s&&s.isGeometry?o=s.faces.length:console.warn("THREE.FaceNormalsHelper: only THREE.Geometry is supported. 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Rt({color:n})),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1}function Pi(t,e){X.call(this),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,void 0===e&&(e=1);var i=new Q;i.addAttribute("position",new G([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));var n=new Rt({fog:!1});this.add(new Pt(i,n)),i=new Q,i.addAttribute("position",new G([0,0,0,0,0,1],3)),this.add(new Pt(i,n)),this.update()}function Ci(t){function e(t,e,n){i(t,n),i(e,n)}function i(t,e){n.vertices.push(new s),n.colors.push(new w(e)),void 0===a[t]&&(a[t]=[]),a[t].push(n.vertices.length-1)}var n=new q,r=new 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d,f,m,v,g,y,x,_;for(r=0;r<n;r++)for(a=0;a<e;a++)d=r*p+a,f=r*p+a+1,m=(r+1)*p+a+1,v=(r+1)*p+a,g=new i(a/e,r/n),y=new i((a+1)/e,r/n),x=new i((a+1)/e,(r+1)/n),_=new i(a/e,(r+1)/n),l.push(new k(d,f,v)),u.push([g,y,_]),l.push(new k(f,m,v)),u.push([y.clone(),x,_.clone()]);this.computeFaceNormals(),this.computeVertexNormals()}function Bi(t,e,n,r){function a(t){var e=t.normalize().clone();e.index=p.vertices.push(e)-1;var n=h(t)/2/Math.PI+.5,r=l(t)/Math.PI+.5;return e.uv=new i(n,1-r),e}function o(t,e,i){var n=new k(t.index,e.index,i.index,[t.clone(),e.clone(),i.clone()]);p.faces.push(n),b.copy(t).add(e).add(i).divideScalar(3);var r=h(b);p.faceVertexUvs[0].push([u(t.uv,t,r),u(e.uv,e,r),u(i.uv,i,r)])}function c(t,e){for(var i=Math.pow(2,e),n=a(p.vertices[t.a]),r=a(p.vertices[t.b]),s=a(p.vertices[t.c]),c=[],h=0;h<=i;h++){c[h]=[];for(var l=a(n.clone().lerp(s,h/i)),u=a(r.clone().lerp(s,h/i)),d=i-h,f=0;f<=d;f++)0===f&&h===i?c[h][f]=l:c[h][f]=a(l.clone().lerp(u,f/d))}for(var h=0;h<i;h++)for(var f=0;f<2*(i-h)-1;f++){var m=Math.floor(f/2);f%2===0?o(c[h][m+1],c[h+1][m],c[h][m]):o(c[h][m+1],c[h+1][m+1],c[h+1][m])}}function h(t){return Math.atan2(t.z,-t.x)}function l(t){return Math.atan2(-t.y,Math.sqrt(t.x*t.x+t.z*t.z))}function u(t,e,n){return n<0&&1===t.x&&(t=new i(t.x-1,t.y)),0===e.x&&0===e.z&&(t=new i(n/2/Math.PI+.5,t.y)),t.clone()}q.call(this),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:r},n=n||1,r=r||0;for(var p=this,d=0,f=t.length;d<f;d+=3)a(new s(t[d],t[d+1],t[d+2]));for(var m=this.vertices,v=[],d=0,g=0,f=e.length;d<f;d+=3,g++){var y=m[e[d]],x=m[e[d+1]],_=m[e[d+2]];v[g]=new k(y.index,x.index,_.index,[y.clone(),x.clone(),_.clone()])}for(var b=new s,d=0,f=v.length;d<f;d++)c(v[d],r);for(var d=0,f=this.faceVertexUvs[0].length;d<f;d++){var w=this.faceVertexUvs[0][d],M=w[0].x,E=w[1].x,S=w[2].x,A=Math.max(M,E,S),L=Math.min(M,E,S);A>.9&&L<.1&&(M<.2&&(w[0].x+=1),E<.2&&(w[1].x+=1),S<.2&&(w[2].x+=1))}for(var d=0,f=this.vertices.length;d<f;d++)this.vertices[d].multiplyScalar(n);this.mergeVertices(),this.computeFaceNormals(),this.boundingSphere=new T(new s,n)}function zi(t,e){var i=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],n=[2,1,0,0,3,2,1,3,0,2,3,1];Bi.call(this,i,n,t,e),this.type="TetrahedronGeometry",this.parameters={radius:t,detail:e}}function Gi(t,e){var i=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],n=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];Bi.call(this,i,n,t,e),this.type="OctahedronGeometry",this.parameters={radius:t,detail:e}}function Hi(t,e){var i=(1+Math.sqrt(5))/2,n=[-1,i,0,1,i,0,-1,-i,0,1,-i,0,0,-1,i,0,1,i,0,-1,-i,0,1,-i,i,0,-1,i,0,1,-i,0,-1,-i,0,1],r=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];Bi.call(this,n,r,t,e),this.type="IcosahedronGeometry",this.parameters={radius:t,detail:e}}function Vi(t,e){var i=(1+Math.sqrt(5))/2,n=1/i,r=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-n,-i,0,-n,i,0,n,-i,0,n,i,-n,-i,0,-n,i,0,n,-i,0,n,i,0,-i,0,-n,i,0,-n,-i,0,n,i,0,n],a=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];Bi.call(this,r,a,t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}function ki(t,e,n,r,a,o){function c(t,e,i,n,r){var a=Math.cos(t),o=Math.sin(t),s=i/e*t,c=Math.cos(s);r.x=n*(2+c)*.5*a,r.y=n*(2+c)*o*.5,r.z=n*Math.sin(s)*.5}Q.call(this),this.type="TorusKnotBufferGeometry",this.parameters={radius:t,tube:e,tubularSegments:n,radialSegments:r,p:a,q:o},t=t||100,e=e||40,n=Math.floor(n)||64,r=Math.floor(r)||8,a=a||2,o=o||3;var h,l,u=(r+1)*(n+1),p=r*n*2*3,d=new U(new(p>65535?Uint32Array:Uint16Array)(p),1),f=new U(new 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ji(t,e,i,n,r,a,o){q.call(this),this.type="TorusKnotGeometry",this.parameters={radius:t,tube:e,tubularSegments:i,radialSegments:n,p:r,q:a},void 0!==o&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. 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U(l,1)),this.addAttribute("position",new U(u,3)),this.addAttribute("normal",new U(p,3)),this.addAttribute("uv",new U(d,2))}function Xi(t,e,i,n,r){q.call(this),this.type="TorusGeometry",this.parameters={radius:t,tube:e,radialSegments:i,tubularSegments:n,arc:r},this.fromBufferGeometry(new Wi(t,e,i,n,r))}function Yi(t,e){e=e||{};var i=e.font;if((i&&i.isFont)===!1)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new q;var n=i.generateShapes(t,e.size,e.curveSegments);e.amount=void 0!==e.height?e.height:50,void 0===e.bevelThickness&&(e.bevelThickness=10),void 0===e.bevelSize&&(e.bevelSize=8),void 0===e.bevelEnabled&&(e.bevelEnabled=!1),Fe.call(this,n,e),this.type="TextGeometry"}function qi(t,e,n,r,a,o){Q.call(this),this.type="RingBufferGeometry",this.parameters={innerRadius:t,outerRadius:e,thetaSegments:n,phiSegments:r,thetaStart:a,thetaLength:o},t=t||20,e=e||50,a=void 0!==a?a:0,o=void 0!==o?o:2*Math.PI,n=void 0!==n?Math.max(3,n):8,r=void 0!==r?Math.max(1,r):1;var c,h,l,u=(n+1)*(r+1),p=n*r*2*3,d=new U(new(p>65535?Uint32Array:Uint16Array)(p),1),f=new U(new Float32Array(3*u),3),m=new U(new Float32Array(3*u),3),v=new U(new Float32Array(2*u),2),g=0,y=0,x=t,_=(e-t)/r,b=new s,w=new i;for(h=0;h<=r;h++){for(l=0;l<=n;l++)c=a+l/n*o,b.x=x*Math.cos(c),b.y=x*Math.sin(c),f.setXYZ(g,b.x,b.y,b.z),m.setXYZ(g,0,0,1),w.x=(b.x/e+1)/2,w.y=(b.y/e+1)/2,v.setXY(g,w.x,w.y),g++;x+=_}for(h=0;h<r;h++){var M=h*(n+1);for(l=0;l<n;l++){c=l+M;var E=c,T=c+n+1,S=c+n+2,A=c+1;d.setX(y,E),y++,d.setX(y,T),y++,d.setX(y,S),y++,d.setX(y,E),y++,d.setX(y,S),y++,d.setX(y,A),y++}}this.setIndex(d),this.addAttribute("position",f),this.addAttribute("normal",m),this.addAttribute("uv",v)}function Zi(t,e,i,n,r,a){q.call(this),this.type="RingGeometry",this.parameters={innerRadius:t,outerRadius:e,thetaSegments:i,phiSegments:n,thetaStart:r,thetaLength:a},this.fromBufferGeometry(new qi(t,e,i,n,r,a))}function Ji(t,e,i,n){q.call(this),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:i,heightSegments:n},this.fromBufferGeometry(new dt(t,e,i,n))}function Qi(e,n,r,a){Q.call(this),this.type="LatheBufferGeometry",this.parameters={points:e,segments:n,phiStart:r,phiLength:a},n=Math.floor(n)||12,r=r||0,a=a||2*Math.PI,a=t.Math.clamp(a,0,2*Math.PI);var o,c,h,l=(n+1)*e.length,u=n*e.length*2*3,p=new U(new(u>65535?Uint32Array:Uint16Array)(u),1),d=new U(new Float32Array(3*l),3),f=new U(new Float32Array(2*l),2),m=0,v=0,g=1/n,y=new s,x=new i;for(c=0;c<=n;c++){var _=r+c*g*a,b=Math.sin(_),w=Math.cos(_);for(h=0;h<=e.length-1;h++)y.x=e[h].x*b,y.y=e[h].y,y.z=e[h].x*w,d.setXYZ(m,y.x,y.y,y.z),x.x=c/n,x.y=h/(e.length-1),f.setXY(m,x.x,x.y),m++}for(c=0;c<n;c++)for(h=0;h<e.length-1;h++){o=h+c*e.length;var M=o,E=o+e.length,T=o+e.length+1,S=o+1;p.setX(v,M),v++,p.setX(v,E),v++,p.setX(v,S),v++,p.setX(v,E),v++,p.setX(v,T),v++,p.setX(v,S),v++}if(this.setIndex(p),this.addAttribute("position",d),this.addAttribute("uv",f),this.computeVertexNormals(),a===2*Math.PI){var A=this.attributes.normal.array,L=new s,R=new s,P=new s;for(o=n*e.length*3,c=0,h=0;c<e.length;c++,h+=3)L.x=A[h+0],L.y=A[h+1],L.z=A[h+2],R.x=A[o+h+0],R.y=A[o+h+1],R.z=A[o+h+2],P.addVectors(L,R).normalize(),A[h+0]=A[o+h+0]=P.x,A[h+1]=A[o+h+1]=P.y,A[h+2]=A[o+h+2]=P.z}}function Ki(t,e,i,n){q.call(this),this.type="LatheGeometry",this.parameters={points:t,segments:e,phiStart:i,phiLength:n},this.fromBufferGeometry(new Qi(t,e,i,n)),this.mergeVertices()}function $i(t,e,i,n,r,a,o,s){q.call(this),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:i,radialSegments:n,heightSegments:r,openEnded:a,thetaStart:o,thetaLength:s},this.fromBufferGeometry(new Ni(t,e,i,n,r,a,o,s)),this.mergeVertices()}function tn(t,e,i,n,r,a,o){$i.call(this,0,t,e,i,n,r,a,o),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:i,heightSegments:n,openEnded:r,thetaStart:a,thetaLength:o}}function en(t,e,i,n,r,a,o){Ni.call(this,0,t,e,i,n,r,a,o),this.type="ConeBufferGeometry",this.parameters={radius:t,height:e,radialSegments:i,heightSegments:n,thetaStart:a,thetaLength:o}}function nn(t,e,i,n){Q.call(this),this.type="CircleBufferGeometry",this.parameters={radius:t,segments:e,thetaStart:i,thetaLength:n},t=t||50,e=void 0!==e?Math.max(3,e):8,i=void 0!==i?i:0,n=void 0!==n?n:2*Math.PI;var r=e+2,a=new Float32Array(3*r),o=new Float32Array(3*r),c=new Float32Array(2*r);o[2]=1,c[0]=.5,c[1]=.5;for(var h=0,l=3,u=2;h<=e;h++,l+=3,u+=2){var p=i+h/e*n;a[l]=t*Math.cos(p),a[l+1]=t*Math.sin(p),o[l+2]=1,c[u]=(a[l]/t+1)/2,c[u+1]=(a[l+1]/t+1)/2}for(var d=[],l=1;l<=e;l++)d.push(l,l+1,0);this.setIndex(new U(new Uint16Array(d),1)),this.addAttribute("position",new U(a,3)),this.addAttribute("normal",new 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s,e=new s,i=new s);var o=this.elements;return i.subVectors(n,r).normalize(),0===i.lengthSq()&&(i.z=1),t.crossVectors(a,i).normalize(),0===t.lengthSq()&&(i.z+=1e-4,t.crossVectors(a,i).normalize()),e.crossVectors(i,t),o[0]=t.x,o[4]=e.x,o[8]=i.x,o[1]=t.y,o[5]=e.y,o[9]=i.y,o[2]=t.z,o[6]=e.z,o[10]=i.z,this}}(),multiply:function(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)},premultiply:function(t){return this.multiplyMatrices(t,this)},multiplyMatrices:function(t,e){var i=t.elements,n=e.elements,r=this.elements,a=i[0],o=i[4],s=i[8],c=i[12],h=i[1],l=i[5],u=i[9],p=i[13],d=i[2],f=i[6],m=i[10],v=i[14],g=i[3],y=i[7],x=i[11],_=i[15],b=n[0],w=n[4],M=n[8],E=n[12],T=n[1],S=n[5],A=n[9],L=n[13],R=n[2],P=n[6],C=n[10],U=n[14],I=n[3],D=n[7],N=n[11],O=n[15];return r[0]=a*b+o*T+s*R+c*I,r[4]=a*w+o*S+s*P+c*D,r[8]=a*M+o*A+s*C+c*N,r[12]=a*E+o*L+s*U+c*O,r[1]=h*b+l*T+u*R+p*I,r[5]=h*w+l*S+u*P+p*D,r[9]=h*M+l*A+u*C+p*N,r[13]=h*E+l*L+u*U+p*O,r[2]=d*b+f*T+m*R+v*I,r[6]=d*w+f*S+m*P+v*D,r[10]=d*M+f*A+m*C+v*N,r[14]=d*E+f*L+m*U+v*O,r[3]=g*b+y*T+x*R+_*I,r[7]=g*w+y*S+x*P+_*D,r[11]=g*M+y*A+x*C+_*N,r[15]=g*E+y*L+x*U+_*O,this},multiplyToArray:function(t,e,i){var n=this.elements;return this.multiplyMatrices(t,e),i[0]=n[0],i[1]=n[1],i[2]=n[2],i[3]=n[3],i[4]=n[4],i[5]=n[5],i[6]=n[6],i[7]=n[7],i[8]=n[8],i[9]=n[9],i[10]=n[10],i[11]=n[11],i[12]=n[12],i[13]=n[13],i[14]=n[14],i[15]=n[15],this},multiplyScalar:function(t){var e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this},applyToVector3Array:function(){var t;return function(e,i,n){void 0===t&&(t=new s),void 0===i&&(i=0),void 0===n&&(n=e.length);for(var r=0,a=i;r<n;r+=3,a+=3)t.fromArray(e,a),t.applyMatrix4(this),t.toArray(e,a);return e}}(),applyToBuffer:function(){var t;return function(e,i,n){void 0===t&&(t=new s),void 0===i&&(i=0),void 0===n&&(n=e.length/e.itemSize);for(var r=0,a=i;r<n;r++,a++)t.x=e.getX(a),t.y=e.getY(a),t.z=e.getZ(a),t.applyMatrix4(this),e.setXYZ(t.x,t.y,t.z);return e}}(),determinant:function(){var t=this.elements,e=t[0],i=t[4],n=t[8],r=t[12],a=t[1],o=t[5],s=t[9],c=t[13],h=t[2],l=t[6],u=t[10],p=t[14],d=t[3],f=t[7],m=t[11],v=t[15];return d*(+r*s*l-n*c*l-r*o*u+i*c*u+n*o*p-i*s*p)+f*(+e*s*p-e*c*u+r*a*u-n*a*p+n*c*h-r*s*h)+m*(+e*c*l-e*o*p-r*a*l+i*a*p+r*o*h-i*c*h)+v*(-n*o*h-e*s*l+e*o*u+n*a*l-i*a*u+i*s*h)},transpose:function(){var t,e=this.elements;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this},flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset is deprecated - just use .toArray instead."),this.toArray(t,e)},getPosition:function(){var t;return function(){return void 0===t&&(t=new s),console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),t.setFromMatrixColumn(this,3)}}(),setPosition:function(t){var e=this.elements;return e[12]=t.x,e[13]=t.y,e[14]=t.z,this},getInverse:function(t,e){var i=this.elements,n=t.elements,r=n[0],a=n[1],o=n[2],s=n[3],c=n[4],h=n[5],l=n[6],u=n[7],p=n[8],d=n[9],f=n[10],m=n[11],v=n[12],g=n[13],y=n[14],x=n[15],_=d*y*u-g*f*u+g*l*m-h*y*m-d*l*x+h*f*x,b=v*f*u-p*y*u-v*l*m+c*y*m+p*l*x-c*f*x,w=p*g*u-v*d*u+v*h*m-c*g*m-p*h*x+c*d*x,M=v*d*l-p*g*l-v*h*f+c*g*f+p*h*y-c*d*y,E=r*_+a*b+o*w+s*M;if(0===E){var T="THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0";return e||console.warn(T),this.identity()}var S=1/E;return i[0]=_*S,i[1]=(g*f*s-d*y*s-g*o*m+a*y*m+d*o*x-a*f*x)*S,i[2]=(h*y*s-g*l*s+g*o*u-a*y*u-h*o*x+a*l*x)*S,i[3]=(d*l*s-h*f*s-d*o*u+a*f*u+h*o*m-a*l*m)*S,i[4]=b*S,i[5]=(p*y*s-v*f*s+v*o*m-r*y*m-p*o*x+r*f*x)*S,i[6]=(v*l*s-c*y*s-v*o*u+r*y*u+c*o*x-r*l*x)*S,i[7]=(c*f*s-p*l*s+p*o*u-r*f*u-c*o*m+r*l*m)*S,i[8]=w*S,i[9]=(v*d*s-p*g*s-v*a*m+r*g*m+p*a*x-r*d*x)*S,i[10]=(c*g*s-v*h*s+v*a*u-r*g*u-c*a*x+r*h*x)*S,i[11]=(p*h*s-c*d*s-p*a*u+r*d*u+c*a*m-r*h*m)*S,i[12]=M*S,i[13]=(p*g*o-v*d*o+v*a*f-r*g*f-p*a*y+r*d*y)*S,i[14]=(v*h*o-c*g*o-v*a*l+r*g*l+c*a*y-r*h*y)*S,i[15]=(c*d*o-p*h*o+p*a*l-r*d*l-c*a*f+r*h*f)*S,this},scale:function(t){var e=this.elements,i=t.x,n=t.y,r=t.z;return e[0]*=i,e[4]*=n,e[8]*=r,e[1]*=i,e[5]*=n,e[9]*=r,e[2]*=i,e[6]*=n,e[10]*=r,e[3]*=i,e[7]*=n,e[11]*=r,this},getMaxScaleOnAxis:function(){var t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],i=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],n=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,i,n))},makeTranslation:function(t,e,i){return this.set(1,0,0,t,0,1,0,e,0,0,1,i,0,0,0,1),this},makeRotationX:function(t){var e=Math.cos(t),i=Math.sin(t);return this.set(1,0,0,0,0,e,-i,0,0,i,e,0,0,0,0,1),this},makeRotationY:function(t){var e=Math.cos(t),i=Math.sin(t);return this.set(e,0,i,0,0,1,0,0,-i,0,e,0,0,0,0,1),this},makeRotationZ:function(t){var e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,0,i,e,0,0,0,0,1,0,0,0,0,1),this},makeRotationAxis:function(t,e){var i=Math.cos(e),n=Math.sin(e),r=1-i,a=t.x,o=t.y,s=t.z,c=r*a,h=r*o;return this.set(c*a+i,c*o-n*s,c*s+n*o,0,c*o+n*s,h*o+i,h*s-n*a,0,c*s-n*o,h*s+n*a,r*s*s+i,0,0,0,0,1),this},makeScale:function(t,e,i){return this.set(t,0,0,0,0,e,0,0,0,0,i,0,0,0,0,1),this},compose:function(t,e,i){return this.makeRotationFromQuaternion(e),this.scale(i),this.setPosition(t),this},decompose:function(){var t,e;return function(i,n,r){void 0===t&&(t=new s,e=new a);var o=this.elements,c=t.set(o[0],o[1],o[2]).length(),h=t.set(o[4],o[5],o[6]).length(),l=t.set(o[8],o[9],o[10]).length(),u=this.determinant();u<0&&(c=-c),i.x=o[12],i.y=o[13],i.z=o[14],e.elements.set(this.elements);var p=1/c,d=1/h,f=1/l;return e.elements[0]*=p,e.elements[1]*=p,e.elements[2]*=p,e.elements[4]*=d,e.elements[5]*=d,e.elements[6]*=d,e.elements[8]*=f,e.elements[9]*=f,e.elements[10]*=f,n.setFromRotationMatrix(e),r.x=c,r.y=h,r.z=l,this}}(),makeFrustum:function(t,e,i,n,r,a){var o=this.elements,s=2*r/(e-t),c=2*r/(n-i),h=(e+t)/(e-t),l=(n+i)/(n-i),u=-(a+r)/(a-r),p=-2*a*r/(a-r);return o[0]=s,o[4]=0,o[8]=h,o[12]=0,o[1]=0,o[5]=c,o[9]=l,o[13]=0,o[2]=0,o[6]=0,o[10]=u,o[14]=p,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this},makePerspective:function(e,i,n,r){var a=n*Math.tan(t.Math.DEG2RAD*e*.5),o=-a,s=o*i,c=a*i;return this.makeFrustum(s,c,o,a,n,r)},makeOrthographic:function(t,e,i,n,r,a){var o=this.elements,s=1/(e-t),c=1/(i-n),h=1/(a-r),l=(e+t)*s,u=(i+n)*c,p=(a+r)*h;return o[0]=2*s,o[4]=0,o[8]=0,o[12]=-l,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-u,o[2]=0,o[6]=0,o[10]=-2*h,o[14]=-p,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this},equals:function(t){for(var e=this.elements,i=t.elements,n=0;n<16;n++)if(e[n]!==i[n])return!1;return!0},fromArray:function(t){return this.elements.set(t),this},toArray:function(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);var i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t[e+9]=i[9],t[e+10]=i[10],t[e+11]=i[11],t[e+12]=i[12],t[e+13]=i[13],t[e+14]=i[14],t[e+15]=i[15],t}},o.prototype={constructor:o,get x(){return this._x},set x(t){this._x=t,this.onChangeCallback()},get y(){return this._y},set y(t){this._y=t,this.onChangeCallback()},get z(){return this._z},set z(t){this._z=t,this.onChangeCallback()},get w(){return this._w},set w(t){this._w=t,this.onChangeCallback()},set:function(t,e,i,n){return this._x=t,this._y=e,this._z=i,this._w=n,this.onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this.onChangeCallback(),this},setFromEuler:function(t,e){if((t&&t.isEuler)===!1)throw new Error("THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var i=Math.cos(t._x/2),n=Math.cos(t._y/2),r=Math.cos(t._z/2),a=Math.sin(t._x/2),o=Math.sin(t._y/2),s=Math.sin(t._z/2),c=t.order;return"XYZ"===c?(this._x=a*n*r+i*o*s,this._y=i*o*r-a*n*s,this._z=i*n*s+a*o*r,this._w=i*n*r-a*o*s):"YXZ"===c?(this._x=a*n*r+i*o*s,this._y=i*o*r-a*n*s,this._z=i*n*s-a*o*r,this._w=i*n*r+a*o*s):"ZXY"===c?(this._x=a*n*r-i*o*s,this._y=i*o*r+a*n*s,this._z=i*n*s+a*o*r,this._w=i*n*r-a*o*s):"ZYX"===c?(this._x=a*n*r-i*o*s,this._y=i*o*r+a*n*s,this._z=i*n*s-a*o*r,this._w=i*n*r+a*o*s):"YZX"===c?(this._x=a*n*r+i*o*s,this._y=i*o*r+a*n*s,this._z=i*n*s-a*o*r,this._w=i*n*r-a*o*s):"XZY"===c&&(this._x=a*n*r-i*o*s,this._y=i*o*r-a*n*s,this._z=i*n*s+a*o*r,this._w=i*n*r+a*o*s),e!==!1&&this.onChangeCallback(),this},setFromAxisAngle:function(t,e){var i=e/2,n=Math.sin(i);return this._x=t.x*n,this._y=t.y*n,this._z=t.z*n,this._w=Math.cos(i),this.onChangeCallback(),this},setFromRotationMatrix:function(t){var e,i=t.elements,n=i[0],r=i[4],a=i[8],o=i[1],s=i[5],c=i[9],h=i[2],l=i[6],u=i[10],p=n+s+u;return p>0?(e=.5/Math.sqrt(p+1),this._w=.25/e,this._x=(l-c)*e,this._y=(a-h)*e,this._z=(o-r)*e):n>s&&n>u?(e=2*Math.sqrt(1+n-s-u),this._w=(l-c)/e,this._x=.25*e,this._y=(r+o)/e,this._z=(a+h)/e):s>u?(e=2*Math.sqrt(1+s-n-u),this._w=(a-h)/e,this._x=(r+o)/e,this._y=.25*e,this._z=(c+l)/e):(e=2*Math.sqrt(1+u-n-s),this._w=(o-r)/e,this._x=(a+h)/e,this._y=(c+l)/e,this._z=.25*e),this.onChangeCallback(),this},setFromUnitVectors:function(){var t,e,i=1e-6;return function(n,r){return void 0===t&&(t=new s),e=n.dot(r)+1,e<i?(e=0,Math.abs(n.x)>Math.abs(n.z)?t.set(-n.y,n.x,0):t.set(0,-n.z,n.y)):t.crossVectors(n,r),this._x=t.x,this._y=t.y,this._z=t.z,this._w=e,this.normalize()}}(),inverse:function(){return this.conjugate().normalize()},conjugate:function(){return this._x*=-1,this._y*=-1,this._z*=-1,this.onChangeCallback(),this},dot:function(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this.onChangeCallback(),this},multiply:function(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)},premultiply:function(t){return this.multiplyQuaternions(t,this)},multiplyQuaternions:function(t,e){var i=t._x,n=t._y,r=t._z,a=t._w,o=e._x,s=e._y,c=e._z,h=e._w;return this._x=i*h+a*o+n*c-r*s,this._y=n*h+a*s+r*o-i*c,this._z=r*h+a*c+i*s-n*o,this._w=a*h-i*o-n*s-r*c,this.onChangeCallback(),this},slerp:function(t,e){if(0===e)return this;if(1===e)return this.copy(t);var i=this._x,n=this._y,r=this._z,a=this._w,o=a*t._w+i*t._x+n*t._y+r*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=a,this._x=i,this._y=n,this._z=r,this;var s=Math.sqrt(1-o*o);if(Math.abs(s)<.001)return this._w=.5*(a+this._w),this._x=.5*(i+this._x),this._y=.5*(n+this._y),this._z=.5*(r+this._z),this;var c=Math.atan2(s,o),h=Math.sin((1-e)*c)/s,l=Math.sin(e*c)/s;return this._w=a*h+this._w*l,this._x=i*h+this._x*l,this._y=n*h+this._y*l,this._z=r*h+this._z*l,this.onChangeCallback(),this},equals:function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w},fromArray:function(t,e){return void 0===e&&(e=0),this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this.onChangeCallback(),this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t},onChange:function(t){return this.onChangeCallback=t,this},onChangeCallback:function(){}},Object.assign(o,{slerp:function(t,e,i,n){return i.copy(t).slerp(e,n)},slerpFlat:function(t,e,i,n,r,a,o){var s=i[n+0],c=i[n+1],h=i[n+2],l=i[n+3],u=r[a+0],p=r[a+1],d=r[a+2],f=r[a+3];if(l!==f||s!==u||c!==p||h!==d){var m=1-o,v=s*u+c*p+h*d+l*f,g=v>=0?1:-1,y=1-v*v;if(y>Number.EPSILON){var x=Math.sqrt(y),_=Math.atan2(x,v*g);m=Math.sin(m*_)/x,o=Math.sin(o*_)/x}var b=o*g;if(s=s*m+u*b,c=c*m+p*b,h=h*m+d*b,l=l*m+f*b,m===1-o){var w=1/Math.sqrt(s*s+c*c+h*h+l*l);s*=w,c*=w,h*=w,l*=w}}t[e]=s,t[e+1]=c,t[e+2]=h,t[e+3]=l}}),s.prototype={constructor:s,isVector3:!0,set:function(t,e,i){return this.x=t,this.y=e,this.z=i,this},setScalar:function(t){return this.x=t,this.y=t,this.z=t,this},setX:function(t){return this.x=t,this},setY:function(t){return this.y=t,this},setZ:function(t){return this.z=t,this},setComponent:function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}},getComponent:function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this},add:function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)},addScalar:function(t){return this.x+=t,this.y+=t,this.z+=t,this},addVectors:function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this},addScaledVector:function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this},sub:function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)},subScalar:function(t){return this.x-=t,this.y-=t,this.z-=t,this},subVectors:function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this},multiply:function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)},multiplyScalar:function(t){return isFinite(t)?(this.x*=t,this.y*=t,this.z*=t):(this.x=0,this.y=0,this.z=0),this},multiplyVectors:function(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this},applyEuler:function(){var t;return function(e){return(e&&e.isEuler)===!1&&console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),void 0===t&&(t=new o),this.applyQuaternion(t.setFromEuler(e))}}(),applyAxisAngle:function(){var t;return function(e,i){return void 0===t&&(t=new o),this.applyQuaternion(t.setFromAxisAngle(e,i))}}(),applyMatrix3:function(t){var e=this.x,i=this.y,n=this.z,r=t.elements;return this.x=r[0]*e+r[3]*i+r[6]*n,this.y=r[1]*e+r[4]*i+r[7]*n,this.z=r[2]*e+r[5]*i+r[8]*n,this},applyMatrix4:function(t){var e=this.x,i=this.y,n=this.z,r=t.elements;return this.x=r[0]*e+r[4]*i+r[8]*n+r[12],this.y=r[1]*e+r[5]*i+r[9]*n+r[13],this.z=r[2]*e+r[6]*i+r[10]*n+r[14],this},applyProjection:function(t){var e=this.x,i=this.y,n=this.z,r=t.elements,a=1/(r[3]*e+r[7]*i+r[11]*n+r[15]);return this.x=(r[0]*e+r[4]*i+r[8]*n+r[12])*a,this.y=(r[1]*e+r[5]*i+r[9]*n+r[13])*a,this.z=(r[2]*e+r[6]*i+r[10]*n+r[14])*a,this},applyQuaternion:function(t){var e=this.x,i=this.y,n=this.z,r=t.x,a=t.y,o=t.z,s=t.w,c=s*e+a*n-o*i,h=s*i+o*e-r*n,l=s*n+r*i-a*e,u=-r*e-a*i-o*n;return this.x=c*s+u*-r+h*-o-l*-a,this.y=h*s+u*-a+l*-r-c*-o,this.z=l*s+u*-o+c*-a-h*-r,this},project:function(){var t;return function(e){return void 0===t&&(t=new a),t.multiplyMatrices(e.projectionMatrix,t.getInverse(e.matrixWorld)),this.applyProjection(t)}}(),unproject:function(){var t;return function(e){return void 0===t&&(t=new a),t.multiplyMatrices(e.matrixWorld,t.getInverse(e.projectionMatrix)),this.applyProjection(t)}}(),transformDirection:function(t){var e=this.x,i=this.y,n=this.z,r=t.elements;return this.x=r[0]*e+r[4]*i+r[8]*n,this.y=r[1]*e+r[5]*i+r[9]*n,this.z=r[2]*e+r[6]*i+r[10]*n,this.normalize()},divide:function(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this},divideScalar:function(t){return this.multiplyScalar(1/t)},min:function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this},max:function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this},clamp:function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this},clampScalar:function(){var t,e;return function(i,n){return void 0===t&&(t=new s,e=new s),t.set(i,i,i),e.set(n,n,n),this.clamp(t,e)}}(),clampLength:function(t,e){var i=this.length();return this.multiplyScalar(Math.max(t,Math.min(e,i))/i)},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this},dot:function(t){return this.x*t.x+this.y*t.y+this.z*t.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(t){return this.multiplyScalar(t/this.length())},lerp:function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this},lerpVectors:function(t,e,i){return this.subVectors(e,t).multiplyScalar(i).add(t)},cross:function(t,e){if(void 0!==e)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e);var i=this.x,n=this.y,r=this.z;return this.x=n*t.z-r*t.y,this.y=r*t.x-i*t.z,this.z=i*t.y-n*t.x,this},crossVectors:function(t,e){var i=t.x,n=t.y,r=t.z,a=e.x,o=e.y,s=e.z;return this.x=n*s-r*o,this.y=r*a-i*s,this.z=i*o-n*a,this},projectOnVector:function(t){var e=t.dot(this)/t.lengthSq();return this.copy(t).multiplyScalar(e)},projectOnPlane:function(){var t;return function(e){return void 0===t&&(t=new s),t.copy(this).projectOnVector(e),this.sub(t)}}(),reflect:function(){var t;return function(e){return void 0===t&&(t=new s),this.sub(t.copy(e).multiplyScalar(2*this.dot(e)))}}(),angleTo:function(e){var i=this.dot(e)/Math.sqrt(this.lengthSq()*e.lengthSq());return Math.acos(t.Math.clamp(i,-1,1))},distanceTo:function(t){return Math.sqrt(this.distanceToSquared(t))},distanceToSquared:function(t){var e=this.x-t.x,i=this.y-t.y,n=this.z-t.z;return e*e+i*i+n*n},distanceToManhattan:function(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)},setFromSpherical:function(t){var e=Math.sin(t.phi)*t.radius;return this.x=e*Math.sin(t.theta),this.y=Math.cos(t.phi)*t.radius,this.z=e*Math.cos(t.theta),this},setFromMatrixPosition:function(t){return this.setFromMatrixColumn(t,3)},setFromMatrixScale:function(t){var e=this.setFromMatrixColumn(t,0).length(),i=this.setFromMatrixColumn(t,1).length(),n=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=i,this.z=n,this},setFromMatrixColumn:function(t,e){if("number"==typeof t){console.warn("THREE.Vector3: setFromMatrixColumn now expects ( matrix, index ).");var i=t;t=e,e=i}return this.fromArray(t.elements,4*e)},equals:function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z},fromArray:function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t},fromAttribute:function(t,e,i){return void 0===i&&(i=0),e=e*t.itemSize+i,this.x=t.array[e],this.y=t.array[e+1],this.z=t.array[e+2],this}},h.prototype={constructor:h,set:function(t,e){return this.min.copy(t),this.max.copy(e),this},setFromPoints:function(t){this.makeEmpty();for(var e=0,i=t.length;e<i;e++)this.expandByPoint(t[e]);return this;
},setFromCenterAndSize:function(){var t=new i;return function(e,i){var n=t.copy(i).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.min.copy(t.min),this.max.copy(t.max),this},makeEmpty:function(){return this.min.x=this.min.y=+(1/0),this.max.x=this.max.y=-(1/0),this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},center:function(t){var e=t||new i;return e.addVectors(this.min,this.max).multiplyScalar(.5)},size:function(t){var e=t||new i;return e.subVectors(this.max,this.min)},expandByPoint:function(t){return this.min.min(t),this.max.max(t),this},expandByVector:function(t){return this.min.sub(t),this.max.add(t),this},expandByScalar:function(t){return this.min.addScalar(-t),this.max.addScalar(t),this},containsPoint:function(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y)},containsBox:function(t){return 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0===e.x?t.uniform4fv(this.addr,e):t.uniform4f(this.addr,e.x,e.y,e.z,e.w)},f=function(t,e){t.uniformMatrix2fv(this.addr,!1,e.elements||e)},m=function(t,e){t.uniformMatrix3fv(this.addr,!1,e.elements||e)},v=function(t,e){t.uniformMatrix4fv(this.addr,!1,e.elements||e)},g=function(e,i,n){var r=n.allocTextureUnit();e.uniform1i(this.addr,r),n.setTexture2D(i||t,r)},y=function(t,i,n){var r=n.allocTextureUnit();t.uniform1i(this.addr,r),n.setTextureCube(i||e,r)},x=function(t,e){t.uniform2iv(this.addr,e)},_=function(t,e){t.uniform3iv(this.addr,e)},b=function(t,e){t.uniform4iv(this.addr,e)},w=function(t){switch(t){case 5126:return c;case 35664:return l;case 35665:return p;case 35666:return d;case 35674:return f;case 35675:return m;case 35676:return v;case 35678:return g;case 35680:return y;case 5124:case 35670:return h;case 35667:case 35671:return x;case 35668:case 35672:return _;case 35669:case 35673:return 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this.subVectors(e,t).multiplyScalar(i).add(t)},equals:function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w},fromArray:function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t},fromAttribute:function(t,e,i){return void 0===i&&(i=0),e=e*t.itemSize+i,this.x=t.array[e],this.y=t.array[e+1],this.z=t.array[e+2],this.w=t.array[e+3],this}},Object.assign(y.prototype,e.prototype,{isWebGLRenderTarget:!0,setSize:function(t,e){this.width===t&&this.height===e||(this.width=t,this.height=e,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.width=t.width,this.height=t.height,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),x.prototype={constructor:x,isMaterial:!0,get needsUpdate(){return this._needsUpdate},set needsUpdate(t){t===!0&&this.update(),this._needsUpdate=t},setValues:function(t){if(void 0!==t)for(var e in t){var i=t[e];if(void 0!==i){var n=this[e];void 0!==n?n&&n.isColor?n.set(i):n&&n.isVector3&&i&&i.isVector3?n.copy(i):"overdraw"===e?this[e]=Number(i):this[e]=i:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}else console.warn("THREE.Material: '"+e+"' parameter is undefined.")}},toJSON:function(t){function e(t){var e=[];for(var i in t){var n=t[i];delete n.metadata,e.push(n)}return e}var i=void 0===t;i&&(t={textures:{},images:{}});var n={metadata:{version:4.4,type:"Material",generator:"Material.toJSON"}};if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,n.reflectivity=this.reflectivity),void 0!==this.size&&(n.size=this.size),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==An&&(n.blending=this.blending),this.shading!==wn&&(n.shading=this.shading),this.side!==yn&&(n.side=this.side),this.vertexColors!==Mn&&(n.vertexColors=this.vertexColors),this.opacity<1&&(n.opacity=this.opacity),this.transparent===!0&&(n.transparent=this.transparent),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),i){var r=e(t.textures),a=e(t.images);r.length>0&&(n.textures=r),a.length>0&&(n.images=a)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.lights=t.lights,this.blending=t.blending,this.side=t.side,this.shading=t.shading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.overdraw=t.overdraw,this.visible=t.visible,this.clipShadows=t.clipShadows;var e=t.clippingPlanes,i=null;if(null!==e){var n=e.length;i=new Array(n);for(var r=0;r!==n;++r)i[r]=e[r].clone()}return this.clippingPlanes=i,this},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}},Object.assign(x.prototype,e.prototype);var Ta=0;t.UniformsUtils={merge:function(t){for(var e={},i=0;i<t.length;i++){var n=this.clone(t[i]);for(var r in n)e[r]=n[r]}return e},clone:function(t){var e={};for(var i in t){e[i]={};for(var n in t[i]){var r=t[i][n];r&&r.isColor||r&&r.isVector2||r&&r.isVector3||r&&r.isVector4||r&&r.isMatrix3||r&&r.isMatrix4||r&&r.isTexture?e[i][n]=r.clone():Array.isArray(r)?e[i][n]=r.slice():e[i][n]=r}}return e}},b.prototype=Object.create(x.prototype),b.prototype.constructor=b,b.prototype.isShaderMaterial=!0,b.prototype.copy=function(e){return x.prototype.copy.call(this,e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=t.UniformsUtils.clone(e.uniforms),this.defines=e.defines,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.morphNormals=e.morphNormals,this.extensions=e.extensions,this},b.prototype.toJSON=function(t){var e=x.prototype.toJSON.call(this,t);return e.uniforms=this.uniforms,e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e};var Sa="#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n",Aa="#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n",La="#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n",Ra="#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n",Pa="#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",Ca="\nvec3 transformed = vec3( position );\n",Ua="\nvec3 objectNormal = vec3( normal );\n",Ia="bool testLightInRange( const in float lightDistance, const in float cutoffDistance ) {\n\treturn any( bvec2( cutoffDistance == 0.0, lightDistance < cutoffDistance ) );\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t\t}\n\t\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n",Da="#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = dFdx( surf_pos );\n\t\tvec3 vSigmaY = dFdy( surf_pos );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n",Na="#if NUM_CLIPPING_PLANES > 0\n\tfor ( int i = 0; i < NUM_CLIPPING_PLANES; ++ i ) {\n\t\tvec4 plane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n#endif\n",Oa="#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n",Fa="#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n",Ba="#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n",za="#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",Ga="#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n",Ha="#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",Va="#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",ka="#define PI 3.14159265359\n#define PI2 6.28318530718\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\n",ja="#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1  (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale =  bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ?  a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ?  a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ?  a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ?  0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ?  0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ?  0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n",Wa="#ifdef FLIP_SIDED\n\tobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;\n",Xa="#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n",Ya="#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normal * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n",qa="#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n",Za="#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n",Ja="  gl_FragColor = linearToOutputTexel( gl_FragColor );\n",Qa="\nvec4 LinearToLinear( in vec4 value ) {\n  return value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n  return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n  return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n  return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n  return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n  return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n  float maxComponent = max( max( value.r, value.g ), value.b );\n  float fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n  return vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n  return vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n  float maxRGB = max( value.x, max( value.g, value.b ) );\n  float M      = clamp( maxRGB / maxRange, 0.0, 1.0 );\n  M            = ceil( M * 255.0 ) / 255.0;\n  return vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n    return vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n    float maxRGB = max( value.x, max( value.g, value.b ) );\n    float D      = max( maxRange / maxRGB, 1.0 );\n    D            = min( floor( D ) / 255.0, 1.0 );\n    return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value )  {\n  vec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n  Xp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n  vec4 vResult;\n  vResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n  float Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n  vResult.w = fract(Le);\n  vResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n  return vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n  float Le = value.z * 255.0 + value.w;\n  vec3 Xp_Y_XYZp;\n  Xp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n  Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n  Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n  vec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n  return vec4( max(vRGB, 0.0), 1.0 );\n}\n",Ka="#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\tsampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n\t\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\tvec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n",$a="#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntenstiy;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n",to="#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n",eo="#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n",io="#ifdef USE_FOG\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * depth * depth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n",no="#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",ro="#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n",ao="#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",oo="vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n",so="uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tif ( testLightInRange( lightDistance, pointLight.distance ) ) {\n\t\t\tdirectLight.color = pointLight.color;\n\t\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight  ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( all( bvec2( angleCos > spotLight.coneCos, testLightInRange( lightDistance, spotLight.distance ) ) ) ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\t#include <normal_flip>\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\t#include <normal_flip>\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n\t\t\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n",co="BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n",ho="varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n",lo="PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n",uo="struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material )   GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material )   GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n",po="\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t \tirradiance += getLightProbeIndirectIrradiance( geometry, 8 );\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tvec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n\t#ifndef STANDARD\n\t\tvec3 clearCoatRadiance = getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), 8 );\n\t#else\n\t\tvec3 clearCoatRadiance = vec3( 0.0 );\n\t#endif\n\t\t\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n",fo="#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n#endif",mo="#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n",vo="#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif",go="#ifdef USE_LOGDEPTHBUF\n\tgl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n\t#endif\n#endif\n",yo="#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n",xo="#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n",_o="#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n",bo="#ifdef USE_MAP\n\tuniform vec4 offsetRepeat;\n\tuniform sampler2D map;\n#endif\n",wo="float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.r;\n#endif\n",Mo="#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",Eo="#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n",To="#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",So="#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n",Ao="#ifdef DOUBLE_SIDED\n\tfloat flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n#else\n\tfloat flipNormal = 1.0;\n#endif\n",Lo="#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal ) * flipNormal;\n#endif\n#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n",Ro="#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n",Po="vec3 packNormalToRGB( const in vec3 normal ) {\n  return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n  return 1.0 - 2.0 * rgb.xyz;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256.,  256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n  return ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n  return linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n  return (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n  return ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n",Co="#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n",Uo="#ifdef USE_SKINNING\n\tvec4 mvPosition = modelViewMatrix * skinned;\n#else\n\tvec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;\n",Io="float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.r;\n#endif\n",Do="#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",No="#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn 1.0;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tfloat dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n",Oo="#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n",Fo="#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n",Bo="float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n",zo="#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",Go="#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureWidth;\n\t\tuniform int boneTextureHeight;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureWidth ) );\n\t\t\tfloat y = floor( j / float( boneTextureWidth ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureWidth );\n\t\t\tfloat dy = 1.0 / float( boneTextureHeight );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n",Ho="#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\tskinned  = bindMatrixInverse * skinned;\n#endif\n",Vo="#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix  = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n",ko="float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",jo="#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",Wo="#if defined( TONE_MAPPING )\n  gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n",Xo="#define saturate(a) clamp( a, 0.0, 1.0 )\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n  return toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n  color *= toneMappingExposure;\n  return saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n  color *= toneMappingExposure;\n  return saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n  color *= toneMappingExposure;\n  color = max( vec3( 0.0 ), color - 0.004 );\n  return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n",Yo="#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",qo="#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform vec4 offsetRepeat;\n#endif\n",Zo="#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",Jo="#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",Qo="#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif",Ko="#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",$o="#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( PHYSICAL ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\t#ifdef USE_SKINNING\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\t#else\n\t\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n\t#endif\n#endif\n",ts="uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n",es="varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}\n",is="#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n",ns="#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n",rs="uniform vec3 lightPos;\nvarying vec4 vWorldPosition;\n#include <common>\n#include <packing>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tgl_FragColor = packDepthToRGBA( length( vWorldPosition.xyz - lightPos.xyz ) / 1000.0 );\n}\n",as="varying vec4 vWorldPosition;\n#include <common>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <skinbase_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition;\n}\n",os="uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n",ss="varying vec3 vWorldPosition;\n#include <common>\nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}\n",cs="uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",hs="uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n",ls="uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight;\n\treflectedLight.directDiffuse = vec3( 0.0 );\n\treflectedLight.directSpecular = vec3( 0.0 );\n\treflectedLight.indirectDiffuse = diffuseColor.rgb;\n\treflectedLight.indirectSpecular = vec3( 0.0 );\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <normal_flip>\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",us="#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n}\n",ps="uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <normal_flip>\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",ds="#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n}\n",fs="#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_flip>\n\t#include <normal_fragment>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_template>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",ms="#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n}\n",vs="#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nuniform float envMapIntensity;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <lights_pars>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_flip>\n\t#include <normal_fragment>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_template>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",gs="#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <displacementmap_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n}\n",ys="uniform float opacity;\nvarying vec3 vNormal;\n#include <common>\n#include <packing>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tgl_FragColor = vec4( packNormalToRGB( vNormal ), opacity );\n\t#include <logdepthbuf_fragment>\n}\n",xs="varying vec3 vNormal;\n#include <common>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvNormal = normalize( normalMatrix * normal );\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}\n",_s="uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}\n",bs="uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n}\n",ws="uniform float opacity;\n#include <common>\n#include <packing>\n#include <bsdfs>\n#include <lights_pars>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( 0.0, 0.0, 0.0, opacity * ( 1.0  - getShadowMask() ) );\n}\n",Ms="#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n}\n",Es={
alphamap_fragment:Sa,alphamap_pars_fragment:Aa,alphatest_fragment:La,aomap_fragment:Ra,aomap_pars_fragment:Pa,begin_vertex:Ca,beginnormal_vertex:Ua,bsdfs:Ia,bumpmap_pars_fragment:Da,clipping_planes_fragment:Na,clipping_planes_pars_fragment:Oa,clipping_planes_pars_vertex:Fa,clipping_planes_vertex:Ba,color_fragment:za,color_pars_fragment:Ga,color_pars_vertex:Ha,color_vertex:Va,common:ka,cube_uv_reflection_fragment:ja,defaultnormal_vertex:Wa,displacementmap_pars_vertex:Xa,displacementmap_vertex:Ya,emissivemap_fragment:qa,emissivemap_pars_fragment:Za,encodings_fragment:Ja,encodings_pars_fragment:Qa,envmap_fragment:Ka,envmap_pars_fragment:$a,envmap_pars_vertex:to,envmap_vertex:eo,fog_fragment:io,fog_pars_fragment:no,lightmap_fragment:ro,lightmap_pars_fragment:ao,lights_lambert_vertex:oo,lights_pars:so,lights_phong_fragment:co,lights_phong_pars_fragment:ho,lights_physical_fragment:lo,lights_physical_pars_fragment:uo,lights_template:po,logdepthbuf_fragment:fo,logdepthbuf_pars_fragment:mo,logdepthbuf_pars_vertex:vo,logdepthbuf_vertex:go,map_fragment:yo,map_pars_fragment:xo,map_particle_fragment:_o,map_particle_pars_fragment:bo,metalnessmap_fragment:wo,metalnessmap_pars_fragment:Mo,morphnormal_vertex:Eo,morphtarget_pars_vertex:To,morphtarget_vertex:So,normal_flip:Ao,normal_fragment:Lo,normalmap_pars_fragment:Ro,packing:Po,premultiplied_alpha_fragment:Co,project_vertex:Uo,roughnessmap_fragment:Io,roughnessmap_pars_fragment:Do,shadowmap_pars_fragment:No,shadowmap_pars_vertex:Oo,shadowmap_vertex:Fo,shadowmask_pars_fragment:Bo,skinbase_vertex:zo,skinning_pars_vertex:Go,skinning_vertex:Ho,skinnormal_vertex:Vo,specularmap_fragment:ko,specularmap_pars_fragment:jo,tonemapping_fragment:Wo,tonemapping_pars_fragment:Xo,uv_pars_fragment:Yo,uv_pars_vertex:qo,uv_vertex:Zo,uv2_pars_fragment:Jo,uv2_pars_vertex:Qo,uv2_vertex:Ko,worldpos_vertex:$o,cube_frag:ts,cube_vert:es,depth_frag:is,depth_vert:ns,distanceRGBA_frag:rs,distanceRGBA_vert:as,equirect_frag:os,equirect_vert:ss,linedashed_frag:cs,linedashed_vert:hs,meshbasic_frag:ls,meshbasic_vert:us,meshlambert_frag:ps,meshlambert_vert:ds,meshphong_frag:fs,meshphong_vert:ms,meshphysical_frag:vs,meshphysical_vert:gs,normal_frag:ys,normal_vert:xs,points_frag:_s,points_vert:bs,shadow_frag:ws,shadow_vert:Ms};w.prototype={constructor:w,isColor:!0,r:1,g:1,b:1,set:function(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this},setScalar:function(t){this.r=t,this.g=t,this.b=t},setHex:function(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this},setRGB:function(t,e,i){return this.r=t,this.g=e,this.b=i,this},setHSL:function(){function e(t,e,i){return i<0&&(i+=1),i>1&&(i-=1),i<1/6?t+6*(e-t)*i:i<.5?e:i<2/3?t+6*(e-t)*(2/3-i):t}return function(i,n,r){if(i=t.Math.euclideanModulo(i,1),n=t.Math.clamp(n,0,1),r=t.Math.clamp(r,0,1),0===n)this.r=this.g=this.b=r;else{var a=r<=.5?r*(1+n):r+n-r*n,o=2*r-a;this.r=e(o,a,i+1/3),this.g=e(o,a,i),this.b=e(o,a,i-1/3)}return this}}(),setStyle:function(e){function i(t){void 0!==t&&parseFloat(t)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}var n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(e)){var r,a=n[1],o=n[2];switch(a){case"rgb":case"rgba":if(r=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(o))return this.r=Math.min(255,parseInt(r[1],10))/255,this.g=Math.min(255,parseInt(r[2],10))/255,this.b=Math.min(255,parseInt(r[3],10))/255,i(r[5]),this;if(r=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(o))return this.r=Math.min(100,parseInt(r[1],10))/100,this.g=Math.min(100,parseInt(r[2],10))/100,this.b=Math.min(100,parseInt(r[3],10))/100,i(r[5]),this;break;case"hsl":case"hsla":if(r=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(o)){var s=parseFloat(r[1])/360,c=parseInt(r[2],10)/100,h=parseInt(r[3],10)/100;return i(r[5]),this.setHSL(s,c,h)}}}else if(n=/^\#([A-Fa-f0-9]+)$/.exec(e)){var l=n[1],u=l.length;if(3===u)return this.r=parseInt(l.charAt(0)+l.charAt(0),16)/255,this.g=parseInt(l.charAt(1)+l.charAt(1),16)/255,this.b=parseInt(l.charAt(2)+l.charAt(2),16)/255,this;if(6===u)return 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G;this.getUniforms=function(){return void 0===G&&(G=new t.WebGLUniforms(v,P,e)),G};var H;return this.getAttributes=function(){return void 0===H&&(H=s(v,P)),H},this.destroy=function(){v.deleteProgram(P),this.program=void 0},Object.defineProperties(this,{uniforms:{get:function(){return console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms()."),this.getUniforms()}},attributes:{get:function(){return console.warn("THREE.WebGLProgram: .attributes is now .getAttributes()."),this.getAttributes()}}}),this.id=p++,this.code=d,this.usedTimes=1,this.program=P,this.vertexShader=I,this.fragmentShader=D,this}}(),U.prototype={constructor:U,isBufferAttribute:!0,get count(){return this.array.length/this.itemSize},set needsUpdate(t){t===!0&&this.version++},setDynamic:function(t){return this.dynamic=t,this},copy:function(t){return this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.dynamic=t.dynamic,this},copyAt:function(t,e,i){t*=this.itemSize,i*=e.itemSize;for(var n=0,r=this.itemSize;n<r;n++)this.array[t+n]=e.array[i+n];return this},copyArray:function(t){return this.array.set(t),this},copyColorsArray:function(t){for(var e=this.array,i=0,n=0,r=t.length;n<r;n++){var a=t[n];void 0===a&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",n),a=new w),e[i++]=a.r,e[i++]=a.g,e[i++]=a.b}return this},copyIndicesArray:function(t){for(var e=this.array,i=0,n=0,r=t.length;n<r;n++){var a=t[n];e[i++]=a.a,e[i++]=a.b,e[i++]=a.c}return this},copyVector2sArray:function(t){for(var e=this.array,n=0,r=0,a=t.length;r<a;r++){var o=t[r];void 0===o&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",r),o=new i),e[n++]=o.x,e[n++]=o.y}return this},copyVector3sArray:function(t){for(var e=this.array,i=0,n=0,r=t.length;n<r;n++){var a=t[n];void 0===a&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",n),a=new s),e[i++]=a.x,e[i++]=a.y,e[i++]=a.z}return this},copyVector4sArray:function(t){for(var e=this.array,i=0,n=0,r=t.length;n<r;n++){var a=t[n];void 0===a&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",n),a=new d),e[i++]=a.x,e[i++]=a.y,e[i++]=a.z,e[i++]=a.w}return this},set:function(t,e){return void 0===e&&(e=0),this.array.set(t,e),this},getX:function(t){return this.array[t*this.itemSize]},setX:function(t,e){return this.array[t*this.itemSize]=e,this},getY:function(t){return this.array[t*this.itemSize+1]},setY:function(t,e){return this.array[t*this.itemSize+1]=e,this},getZ:function(t){return this.array[t*this.itemSize+2]},setZ:function(t,e){return this.array[t*this.itemSize+2]=e,this},getW:function(t){return this.array[t*this.itemSize+3]},setW:function(t,e){return this.array[t*this.itemSize+3]=e,this},setXY:function(t,e,i){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=i,this},setXYZ:function(t,e,i,n){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=i,this.array[t+2]=n,this},setXYZW:function(t,e,i,n,r){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=i,this.array[t+2]=n,this.array[t+3]=r,this},clone:function(){return(new this.constructor).copy(this)}},k.prototype={constructor:k,clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.a=t.a,this.b=t.b,this.c=t.c,this.normal.copy(t.normal),this.color.copy(t.color),this.materialIndex=t.materialIndex;for(var e=0,i=t.vertexNormals.length;e<i;e++)this.vertexNormals[e]=t.vertexNormals[e].clone();for(var e=0,i=t.vertexColors.length;e<i;e++)this.vertexColors[e]=t.vertexColors[e].clone();return this}},j.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"],j.DefaultOrder="XYZ",j.prototype={constructor:j,isEuler:!0,get x(){return this._x},set x(t){this._x=t,this.onChangeCallback()},get y(){return this._y},set y(t){this._y=t,this.onChangeCallback()},get z(){return this._z},set z(t){this._z=t,this.onChangeCallback()},get order(){return this._order},set order(t){this._order=t,this.onChangeCallback()},set:function(t,e,i,n){return this._x=t,this._y=e,this._z=i,this._order=n||this._order,this.onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this.onChangeCallback(),this},setFromRotationMatrix:function(e,i,n){var r=t.Math.clamp,a=e.elements,o=a[0],s=a[4],c=a[8],h=a[1],l=a[5],u=a[9],p=a[2],d=a[6],f=a[10];return i=i||this._order,"XYZ"===i?(this._y=Math.asin(r(c,-1,1)),Math.abs(c)<.99999?(this._x=Math.atan2(-u,f),this._z=Math.atan2(-s,o)):(this._x=Math.atan2(d,l),this._z=0)):"YXZ"===i?(this._x=Math.asin(-r(u,-1,1)),Math.abs(u)<.99999?(this._y=Math.atan2(c,f),this._z=Math.atan2(h,l)):(this._y=Math.atan2(-p,o),this._z=0)):"ZXY"===i?(this._x=Math.asin(r(d,-1,1)),Math.abs(d)<.99999?(this._y=Math.atan2(-p,f),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(h,o))):"ZYX"===i?(this._y=Math.asin(-r(p,-1,1)),Math.abs(p)<.99999?(this._x=Math.atan2(d,f),this._z=Math.atan2(h,o)):(this._x=0,this._z=Math.atan2(-s,l))):"YZX"===i?(this._z=Math.asin(r(h,-1,1)),Math.abs(h)<.99999?(this._x=Math.atan2(-u,l),this._y=Math.atan2(-p,o)):(this._x=0,this._y=Math.atan2(c,f))):"XZY"===i?(this._z=Math.asin(-r(s,-1,1)),Math.abs(s)<.99999?(this._x=Math.atan2(d,l),this._y=Math.atan2(c,o)):(this._x=Math.atan2(-u,f),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+i),this._order=i,n!==!1&&this.onChangeCallback(),this},setFromQuaternion:function(){var t;return function(e,i,n){return void 0===t&&(t=new a),t.makeRotationFromQuaternion(e),this.setFromRotationMatrix(t,i,n)}}(),setFromVector3:function(t,e){return this.set(t.x,t.y,t.z,e||this._order)},reorder:function(){var t=new o;return function(e){return t.setFromEuler(this),this.setFromQuaternion(t,e)}}(),equals:function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order},fromArray:function(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this.onChangeCallback(),this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t},toVector3:function(t){return t?t.set(this._x,this._y,this._z):new s(this._x,this._y,this._z)},onChange:function(t){return this.onChangeCallback=t,this},onChangeCallback:function(){}},W.prototype={constructor:W,set:function(t){this.mask=1<<t},enable:function(t){this.mask|=1<<t},toggle:function(t){this.mask^=1<<t},disable:function(t){this.mask&=~(1<<t)},test:function(t){return 0!==(this.mask&t.mask)}},X.DefaultUp=new s(0,1,0),X.DefaultMatrixAutoUpdate=!0,Object.assign(X.prototype,e.prototype,{isObject3D:!0,applyMatrix:function(t){this.matrix.multiplyMatrices(t,this.matrix),this.matrix.decompose(this.position,this.quaternion,this.scale)},setRotationFromAxisAngle:function(t,e){this.quaternion.setFromAxisAngle(t,e)},setRotationFromEuler:function(t){this.quaternion.setFromEuler(t,!0)},setRotationFromMatrix:function(t){this.quaternion.setFromRotationMatrix(t)},setRotationFromQuaternion:function(t){this.quaternion.copy(t)},rotateOnAxis:function(){var t=new o;return function(e,i){return t.setFromAxisAngle(e,i),this.quaternion.multiply(t),this}}(),rotateX:function(){var t=new s(1,0,0);return function(e){return this.rotateOnAxis(t,e)}}(),rotateY:function(){var t=new s(0,1,0);return function(e){return this.rotateOnAxis(t,e)}}(),rotateZ:function(){var t=new s(0,0,1);return function(e){return this.rotateOnAxis(t,e)}}(),translateOnAxis:function(){var t=new s;return function(e,i){return t.copy(e).applyQuaternion(this.quaternion),this.position.add(t.multiplyScalar(i)),this}}(),translateX:function(){var t=new s(1,0,0);return function(e){return this.translateOnAxis(t,e)}}(),translateY:function(){var t=new s(0,1,0);return function(e){return this.translateOnAxis(t,e)}}(),translateZ:function(){var t=new s(0,0,1);return function(e){return this.translateOnAxis(t,e)}}(),localToWorld:function(t){return t.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var t=new a;return function(e){return e.applyMatrix4(t.getInverse(this.matrixWorld))}}(),lookAt:function(){var t=new a;return function(e){t.lookAt(e,this.position,this.up),this.quaternion.setFromRotationMatrix(t)}}(),add:function(t){if(arguments.length>1){for(var e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,t.dispatchEvent({type:"added"}),this.children.push(t)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)},remove:function(t){if(arguments.length>1)for(var e=0;e<arguments.length;e++)this.remove(arguments[e]);var i=this.children.indexOf(t);i!==-1&&(t.parent=null,t.dispatchEvent({type:"removed"}),this.children.splice(i,1))},getObjectById:function(t){return this.getObjectByProperty("id",t)},getObjectByName:function(t){return this.getObjectByProperty("name",t)},getObjectByProperty:function(t,e){if(this[t]===e)return this;for(var i=0,n=this.children.length;i<n;i++){var r=this.children[i],a=r.getObjectByProperty(t,e);if(void 0!==a)return a}},getWorldPosition:function(t){var e=t||new s;return this.updateMatrixWorld(!0),e.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(){var t=new s,e=new s;return function(i){var n=i||new o;return this.updateMatrixWorld(!0),this.matrixWorld.decompose(t,n,e),n}}(),getWorldRotation:function(){var t=new o;return function(e){var i=e||new j;return this.getWorldQuaternion(t),i.setFromQuaternion(t,this.rotation.order,!1)}}(),getWorldScale:function(){var t=new s,e=new o;return function(i){var n=i||new s;return this.updateMatrixWorld(!0),this.matrixWorld.decompose(t,e,n),n}}(),getWorldDirection:function(){var t=new o;return function(e){var i=e||new s;return this.getWorldQuaternion(t),i.set(0,0,1).applyQuaternion(t)}}(),raycast:function(){},traverse:function(t){t(this);for(var e=this.children,i=0,n=e.length;i<n;i++)e[i].traverse(t)},traverseVisible:function(t){if(this.visible!==!1){t(this);for(var e=this.children,i=0,n=e.length;i<n;i++)e[i].traverseVisible(t)}},traverseAncestors:function(t){var e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(t){this.matrixAutoUpdate===!0&&this.updateMatrix(),this.matrixWorldNeedsUpdate!==!0&&t!==!0||(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);for(var e=0,i=this.children.length;e<i;e++)this.children[e].updateMatrixWorld(t)},toJSON:function(t){function e(t){var e=[];for(var i in t){var n=t[i];delete n.metadata,e.push(n)}return e}var i=void 0===t||""===t,n={};i&&(t={geometries:{},materials:{},textures:{},images:{}},n.metadata={version:4.4,type:"Object",generator:"Object3D.toJSON"});var r={};if(r.uuid=this.uuid,r.type=this.type,""!==this.name&&(r.name=this.name),"{}"!==JSON.stringify(this.userData)&&(r.userData=this.userData),this.castShadow===!0&&(r.castShadow=!0),this.receiveShadow===!0&&(r.receiveShadow=!0),this.visible===!1&&(r.visible=!1),r.matrix=this.matrix.toArray(),void 0!==this.geometry&&(void 0===t.geometries[this.geometry.uuid]&&(t.geometries[this.geometry.uuid]=this.geometry.toJSON(t)),r.geometry=this.geometry.uuid),void 0!==this.material&&(void 0===t.materials[this.material.uuid]&&(t.materials[this.material.uuid]=this.material.toJSON(t)),r.material=this.material.uuid),this.children.length>0){r.children=[];for(var a=0;a<this.children.length;a++)r.children.push(this.children[a].toJSON(t).object)}if(i){var o=e(t.geometries),s=e(t.materials),c=e(t.textures),h=e(t.images);o.length>0&&(n.geometries=o),s.length>0&&(n.materials=s),c.length>0&&(n.textures=c),h.length>0&&(n.images=h)}return n.object=r,n},clone:function(t){return(new this.constructor).copy(this,t)},copy:function(t,e){if(void 0===e&&(e=!0),this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),e===!0)for(var i=0;i<t.children.length;i++){var n=t.children[i];this.add(n.clone())}return this}});var Ts=0;Object.assign(q.prototype,e.prototype,{isGeometry:!0,applyMatrix:function(t){for(var e=(new S).getNormalMatrix(t),i=0,n=this.vertices.length;i<n;i++){var r=this.vertices[i];r.applyMatrix4(t)}for(var i=0,n=this.faces.length;i<n;i++){var a=this.faces[i];a.normal.applyMatrix3(e).normalize();for(var o=0,s=a.vertexNormals.length;o<s;o++)a.vertexNormals[o].applyMatrix3(e).normalize()}return null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this.verticesNeedUpdate=!0,this.normalsNeedUpdate=!0,this},rotateX:function(){var t;return function(e){return void 0===t&&(t=new a),t.makeRotationX(e),this.applyMatrix(t),this}}(),rotateY:function(){var t;return function(e){return void 0===t&&(t=new a),t.makeRotationY(e),this.applyMatrix(t),this}}(),rotateZ:function(){var t;return function(e){return void 0===t&&(t=new a),t.makeRotationZ(e),this.applyMatrix(t),this}}(),translate:function(){var t;return function(e,i,n){return void 0===t&&(t=new a),t.makeTranslation(e,i,n),this.applyMatrix(t),this}}(),scale:function(){var t;return function(e,i,n){return void 0===t&&(t=new a),t.makeScale(e,i,n),this.applyMatrix(t),this}}(),lookAt:function(){var t;return function(e){void 0===t&&(t=new X),t.lookAt(e),t.updateMatrix(),this.applyMatrix(t.matrix)}}(),fromBufferGeometry:function(t){function e(t,e,i,r){var a=void 0!==c?[p[t].clone(),p[e].clone(),p[i].clone()]:[],o=void 0!==h?[n.colors[t].clone(),n.colors[e].clone(),n.colors[i].clone()]:[],s=new k(t,e,i,a,o,r);n.faces.push(s),void 0!==l&&n.faceVertexUvs[0].push([d[t].clone(),d[e].clone(),d[i].clone()]),void 0!==u&&n.faceVertexUvs[1].push([f[t].clone(),f[e].clone(),f[i].clone()])}var n=this,r=null!==t.index?t.index.array:void 0,a=t.attributes,o=a.position.array,c=void 0!==a.normal?a.normal.array:void 0,h=void 0!==a.color?a.color.array:void 0,l=void 0!==a.uv?a.uv.array:void 0,u=void 0!==a.uv2?a.uv2.array:void 0;void 0!==u&&(this.faceVertexUvs[1]=[]);for(var p=[],d=[],f=[],m=0,v=0;m<o.length;m+=3,v+=2)n.vertices.push(new s(o[m],o[m+1],o[m+2])),void 0!==c&&p.push(new s(c[m],c[m+1],c[m+2])),void 0!==h&&n.colors.push(new w(h[m],h[m+1],h[m+2])),void 0!==l&&d.push(new i(l[v],l[v+1])),void 0!==u&&f.push(new i(u[v],u[v+1]));if(void 0!==r){var g=t.groups;if(g.length>0)for(var m=0;m<g.length;m++)for(var y=g[m],x=y.start,_=y.count,v=x,b=x+_;v<b;v+=3)e(r[v],r[v+1],r[v+2],y.materialIndex);else for(var m=0;m<r.length;m+=3)e(r[m],r[m+1],r[m+2])}else for(var m=0;m<o.length/3;m+=3)e(m,m+1,m+2);return this.computeFaceNormals(),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),this},center:function(){this.computeBoundingBox();var t=this.boundingBox.center().negate();return this.translate(t.x,t.y,t.z),t},normalize:function(){this.computeBoundingSphere();var t=this.boundingSphere.center,e=this.boundingSphere.radius,i=0===e?1:1/e,n=new a;return n.set(i,0,0,-i*t.x,0,i,0,-i*t.y,0,0,i,-i*t.z,0,0,0,1),this.applyMatrix(n),this},computeFaceNormals:function(){for(var t=new s,e=new s,i=0,n=this.faces.length;i<n;i++){var r=this.faces[i],a=this.vertices[r.a],o=this.vertices[r.b],c=this.vertices[r.c];t.subVectors(c,o),e.subVectors(a,o),t.cross(e),t.normalize(),r.normal.copy(t)}},computeVertexNormals:function(t){void 0===t&&(t=!0);var e,i,n,r,a,o;for(o=new Array(this.vertices.length),e=0,i=this.vertices.length;e<i;e++)o[e]=new s;if(t){var c,h,l,u=new s,p=new s;for(n=0,r=this.faces.length;n<r;n++)a=this.faces[n],c=this.vertices[a.a],h=this.vertices[a.b],l=this.vertices[a.c],u.subVectors(l,h),p.subVectors(c,h),u.cross(p),o[a.a].add(u),o[a.b].add(u),o[a.c].add(u)}else for(n=0,r=this.faces.length;n<r;n++)a=this.faces[n],o[a.a].add(a.normal),o[a.b].add(a.normal),o[a.c].add(a.normal);for(e=0,i=this.vertices.length;e<i;e++)o[e].normalize();for(n=0,r=this.faces.length;n<r;n++){a=this.faces[n];var d=a.vertexNormals;3===d.length?(d[0].copy(o[a.a]),d[1].copy(o[a.b]),d[2].copy(o[a.c])):(d[0]=o[a.a].clone(),d[1]=o[a.b].clone(),d[2]=o[a.c].clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var t,e,i,n,r;for(i=0,n=this.faces.length;i<n;i++)for(r=this.faces[i],r.__originalFaceNormal?r.__originalFaceNormal.copy(r.normal):r.__originalFaceNormal=r.normal.clone(),r.__originalVertexNormals||(r.__originalVertexNormals=[]),t=0,e=r.vertexNormals.length;t<e;t++)r.__originalVertexNormals[t]?r.__originalVertexNormals[t].copy(r.vertexNormals[t]):r.__originalVertexNormals[t]=r.vertexNormals[t].clone();var a=new q;for(a.faces=this.faces,t=0,e=this.morphTargets.length;t<e;t++){if(!this.morphNormals[t]){this.morphNormals[t]={},this.morphNormals[t].faceNormals=[],this.morphNormals[t].vertexNormals=[];var o,c,h=this.morphNormals[t].faceNormals,l=this.morphNormals[t].vertexNormals;for(i=0,n=this.faces.length;i<n;i++)o=new s,c={a:new s,b:new s,c:new s},h.push(o),l.push(c)}var u=this.morphNormals[t];a.vertices=this.morphTargets[t].vertices,a.computeFaceNormals(),a.computeVertexNormals();var o,c;for(i=0,n=this.faces.length;i<n;i++)r=this.faces[i],o=u.faceNormals[i],c=u.vertexNormals[i],o.copy(r.normal),c.a.copy(r.vertexNormals[0]),c.b.copy(r.vertexNormals[1]),c.c.copy(r.vertexNormals[2])}for(i=0,n=this.faces.length;i<n;i++)r=this.faces[i],r.normal=r.__originalFaceNormal,r.vertexNormals=r.__originalVertexNormals},computeTangents:function(){console.warn("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){for(var t=0,e=this.vertices,i=0,n=e.length;i<n;i++)i>0&&(t+=e[i].distanceTo(e[i-1])),this.lineDistances[i]=t},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new E),this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new T),this.boundingSphere.setFromPoints(this.vertices)},merge:function(t,e,i){if((t&&t.isGeometry)===!1)return void console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",t);var n,r=this.vertices.length,a=this.vertices,o=t.vertices,s=this.faces,c=t.faces,h=this.faceVertexUvs[0],l=t.faceVertexUvs[0];void 0===i&&(i=0),void 0!==e&&(n=(new S).getNormalMatrix(e));for(var u=0,p=o.length;u<p;u++){var d=o[u],f=d.clone();void 0!==e&&f.applyMatrix4(e),a.push(f)}for(u=0,p=c.length;u<p;u++){var m,v,g,y=c[u],x=y.vertexNormals,_=y.vertexColors;m=new k(y.a+r,y.b+r,y.c+r),m.normal.copy(y.normal),void 0!==n&&m.normal.applyMatrix3(n).normalize();for(var b=0,w=x.length;b<w;b++)v=x[b].clone(),void 0!==n&&v.applyMatrix3(n).normalize(),m.vertexNormals.push(v);m.color.copy(y.color);for(var b=0,w=_.length;b<w;b++)g=_[b],m.vertexColors.push(g.clone());m.materialIndex=y.materialIndex+i,s.push(m)}for(u=0,p=l.length;u<p;u++){var M=l[u],E=[];if(void 0!==M){for(var b=0,w=M.length;b<w;b++)E.push(M[b].clone());h.push(E)}}},mergeMesh:function(t){return(t&&t.isMesh)===!1?void console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",t):(t.matrixAutoUpdate&&t.updateMatrix(),void this.merge(t.geometry,t.matrix))},mergeVertices:function(){var t,e,i,n,r,a,o,s,c={},h=[],l=[],u=4,p=Math.pow(10,u);for(i=0,n=this.vertices.length;i<n;i++)t=this.vertices[i],e=Math.round(t.x*p)+"_"+Math.round(t.y*p)+"_"+Math.round(t.z*p),void 0===c[e]?(c[e]=i,h.push(this.vertices[i]),l[i]=h.length-1):l[i]=l[c[e]];var d=[];for(i=0,n=this.faces.length;i<n;i++){r=this.faces[i],r.a=l[r.a],r.b=l[r.b],r.c=l[r.c],a=[r.a,r.b,r.c];for(var f=-1,m=0;m<3;m++)if(a[m]===a[(m+1)%3]){f=m,d.push(i);break}}for(i=d.length-1;i>=0;i--){var v=d[i];for(this.faces.splice(v,1),o=0,s=this.faceVertexUvs.length;o<s;o++)this.faceVertexUvs[o].splice(v,1)}var g=this.vertices.length-h.length;return this.vertices=h,g},sortFacesByMaterialIndex:function(){function t(t,e){return t.materialIndex-e.materialIndex}for(var e=this.faces,i=e.length,n=0;n<i;n++)e[n]._id=n;e.sort(t);var r,a,o=this.faceVertexUvs[0],s=this.faceVertexUvs[1];o&&o.length===i&&(r=[]),s&&s.length===i&&(a=[]);for(var n=0;n<i;n++){var c=e[n]._id;r&&r.push(o[c]),a&&a.push(s[c])}r&&(this.faceVertexUvs[0]=r),a&&(this.faceVertexUvs[1]=a)},toJSON:function(){function t(t,e,i){return i?t|1<<e:t&~(1<<e)}function e(t){var e=t.x.toString()+t.y.toString()+t.z.toString();return void 0!==p[e]?p[e]:(p[e]=u.length/3,u.push(t.x,t.y,t.z),p[e])}function i(t){var e=t.r.toString()+t.g.toString()+t.b.toString();return void 0!==f[e]?f[e]:(f[e]=d.length,d.push(t.getHex()),f[e])}function n(t){var e=t.x.toString()+t.y.toString();return void 0!==v[e]?v[e]:(v[e]=m.length/2,m.push(t.x,t.y),v[e])}var r={metadata:{version:4.4,type:"Geometry",generator:"Geometry.toJSON"}};if(r.uuid=this.uuid,r.type=this.type,""!==this.name&&(r.name=this.name),void 0!==this.parameters){var a=this.parameters;for(var o in a)void 0!==a[o]&&(r[o]=a[o]);return r}for(var s=[],c=0;c<this.vertices.length;c++){var h=this.vertices[c];s.push(h.x,h.y,h.z)}for(var l=[],u=[],p={},d=[],f={},m=[],v={},c=0;c<this.faces.length;c++){var g=this.faces[c],y=!0,x=!1,_=void 0!==this.faceVertexUvs[0][c],b=g.normal.length()>0,w=g.vertexNormals.length>0,M=1!==g.color.r||1!==g.color.g||1!==g.color.b,E=g.vertexColors.length>0,T=0;if(T=t(T,0,0),T=t(T,1,y),T=t(T,2,x),T=t(T,3,_),T=t(T,4,b),T=t(T,5,w),T=t(T,6,M),T=t(T,7,E),l.push(T),l.push(g.a,g.b,g.c),l.push(g.materialIndex),_){var S=this.faceVertexUvs[0][c];l.push(n(S[0]),n(S[1]),n(S[2]))}if(b&&l.push(e(g.normal)),w){var A=g.vertexNormals;l.push(e(A[0]),e(A[1]),e(A[2]))}if(M&&l.push(i(g.color)),E){var L=g.vertexColors;l.push(i(L[0]),i(L[1]),i(L[2]))}}return r.data={},r.data.vertices=s,r.data.normals=u,d.length>0&&(r.data.colors=d),m.length>0&&(r.data.uvs=[m]),r.data.faces=l,r},clone:function(){return(new q).copy(this)},copy:function(t){this.vertices=[],this.faces=[],this.faceVertexUvs=[[]];for(var e=t.vertices,i=0,n=e.length;i<n;i++)this.vertices.push(e[i].clone());for(var r=t.faces,i=0,n=r.length;i<n;i++)this.faces.push(r[i].clone());for(var i=0,n=t.faceVertexUvs.length;i<n;i++){var a=t.faceVertexUvs[i];void 0===this.faceVertexUvs[i]&&(this.faceVertexUvs[i]=[]);for(var o=0,s=a.length;o<s;o++){for(var c=a[o],h=[],l=0,u=c.length;l<u;l++){var p=c[l];h.push(p.clone())}this.faceVertexUvs[i].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});var Ss=0;Object.assign(J.prototype,e.prototype,{computeBoundingBox:q.prototype.computeBoundingBox,computeBoundingSphere:q.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(t){for(var e,i,n=[],r=t.faces,a=0;a<r.length;a++){var o=r[a];o.materialIndex!==i&&(i=o.materialIndex,void 0!==e&&(e.count=3*a-e.start,n.push(e)),e={start:3*a,materialIndex:i})}void 0!==e&&(e.count=3*a-e.start,n.push(e)),this.groups=n},fromGeometry:function(t){var e,n=t.faces,r=t.vertices,a=t.faceVertexUvs,o=a[0]&&a[0].length>0,s=a[1]&&a[1].length>0,c=t.morphTargets,h=c.length;if(h>0){e=[];for(var l=0;l<h;l++)e[l]=[];this.morphTargets.position=e}var u,p=t.morphNormals,d=p.length;if(d>0){u=[];for(var l=0;l<d;l++)u[l]=[];this.morphTargets.normal=u}for(var f=t.skinIndices,m=t.skinWeights,v=f.length===r.length,g=m.length===r.length,l=0;l<n.length;l++){var y=n[l];this.vertices.push(r[y.a],r[y.b],r[y.c]);var x=y.vertexNormals;if(3===x.length)this.normals.push(x[0],x[1],x[2]);else{var _=y.normal;this.normals.push(_,_,_)}var b=y.vertexColors;if(3===b.length)this.colors.push(b[0],b[1],b[2]);else{var w=y.color;this.colors.push(w,w,w)}if(o===!0){var M=a[0][l];void 0!==M?this.uvs.push(M[0],M[1],M[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",l),this.uvs.push(new i,new i,new i))}if(s===!0){var M=a[1][l];void 0!==M?this.uvs2.push(M[0],M[1],M[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new i,new i,new i))}for(var E=0;E<h;E++){var T=c[E].vertices;e[E].push(T[y.a],T[y.b],T[y.c])}for(var E=0;E<d;E++){var S=p[E].vertexNormals[l];u[E].push(S.a,S.b,S.c)}v&&this.skinIndices.push(f[y.a],f[y.b],f[y.c]),g&&this.skinWeights.push(m[y.a],m[y.b],m[y.c])}return this.computeGroups(t),this.verticesNeedUpdate=t.verticesNeedUpdate,this.normalsNeedUpdate=t.normalsNeedUpdate,this.colorsNeedUpdate=t.colorsNeedUpdate,this.uvsNeedUpdate=t.uvsNeedUpdate,this.groupsNeedUpdate=t.groupsNeedUpdate,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.assign(Q.prototype,e.prototype,{isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(t){this.index=t},addAttribute:function(t,e){return(e&&e.isBufferAttribute)===!1&&(e&&e.isInterleavedBufferAttribute)===!1?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),void this.addAttribute(t,new U(arguments[1],arguments[2]))):"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),void this.setIndex(e)):(this.attributes[t]=e,this)},getAttribute:function(t){return this.attributes[t]},removeAttribute:function(t){return delete this.attributes[t],this},addGroup:function(t,e,i){this.groups.push({start:t,count:e,materialIndex:void 0!==i?i:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(t,e){this.drawRange.start=t,this.drawRange.count=e},applyMatrix:function(t){var e=this.attributes.position;void 0!==e&&(t.applyToVector3Array(e.array),e.needsUpdate=!0);var i=this.attributes.normal;if(void 0!==i){var n=(new S).getNormalMatrix(t);n.applyToVector3Array(i.array),i.needsUpdate=!0}return null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(){var t;return function(e){return void 0===t&&(t=new a),t.makeRotationX(e),this.applyMatrix(t),this}}(),rotateY:function(){var t;return function(e){return void 0===t&&(t=new a),t.makeRotationY(e),this.applyMatrix(t),this}}(),rotateZ:function(){var t;return function(e){return void 0===t&&(t=new a),t.makeRotationZ(e),this.applyMatrix(t),this}}(),translate:function(){var t;return function(e,i,n){return void 0===t&&(t=new a),t.makeTranslation(e,i,n),this.applyMatrix(t),this}}(),scale:function(){var t;return function(e,i,n){return void 0===t&&(t=new a),t.makeScale(e,i,n),this.applyMatrix(t),this}}(),lookAt:function(){var t;return function(e){void 0===t&&(t=new X),t.lookAt(e),t.updateMatrix(),this.applyMatrix(t.matrix)}}(),center:function(){this.computeBoundingBox();var t=this.boundingBox.center().negate();return this.translate(t.x,t.y,t.z),t},setFromObject:function(t){var e=t.geometry;if(t&&t.isPoints||t&&t.isLine){var i=new G(3*e.vertices.length,3),n=new G(3*e.colors.length,3);if(this.addAttribute("position",i.copyVector3sArray(e.vertices)),this.addAttribute("color",n.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){var r=new G(e.lineDistances.length,1);this.addAttribute("lineDistance",r.copyArray(e.lineDistances))}null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone())}else t&&t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},updateFromObject:function(t){var e=t.geometry;if(t&&t.isMesh){var i=e.__directGeometry;if(void 0===i||e.elementsNeedUpdate===!0)return this.fromGeometry(e);i.verticesNeedUpdate=e.verticesNeedUpdate||e.elementsNeedUpdate,i.normalsNeedUpdate=e.normalsNeedUpdate||e.elementsNeedUpdate,i.colorsNeedUpdate=e.colorsNeedUpdate||e.elementsNeedUpdate,i.uvsNeedUpdate=e.uvsNeedUpdate||e.elementsNeedUpdate,i.groupsNeedUpdate=e.groupsNeedUpdate||e.elementsNeedUpdate,e.elementsNeedUpdate=!1,e.verticesNeedUpdate=!1,e.normalsNeedUpdate=!1,e.colorsNeedUpdate=!1,e.uvsNeedUpdate=!1,e.groupsNeedUpdate=!1,e=i}var n;return e.verticesNeedUpdate===!0&&(n=this.attributes.position,void 0!==n&&(n.copyVector3sArray(e.vertices),n.needsUpdate=!0),e.verticesNeedUpdate=!1),e.normalsNeedUpdate===!0&&(n=this.attributes.normal,void 0!==n&&(n.copyVector3sArray(e.normals),n.needsUpdate=!0),e.normalsNeedUpdate=!1),e.colorsNeedUpdate===!0&&(n=this.attributes.color,void 0!==n&&(n.copyColorsArray(e.colors),n.needsUpdate=!0),e.colorsNeedUpdate=!1),e.uvsNeedUpdate&&(n=this.attributes.uv,void 0!==n&&(n.copyVector2sArray(e.uvs),n.needsUpdate=!0),e.uvsNeedUpdate=!1),e.lineDistancesNeedUpdate&&(n=this.attributes.lineDistance,
void 0!==n&&(n.copyArray(e.lineDistances),n.needsUpdate=!0),e.lineDistancesNeedUpdate=!1),e.groupsNeedUpdate&&(e.computeGroups(t.geometry),this.groups=e.groups,e.groupsNeedUpdate=!1),this},fromGeometry:function(t){return t.__directGeometry=(new J).fromGeometry(t),this.fromDirectGeometry(t.__directGeometry)},fromDirectGeometry:function(t){var e=new Float32Array(3*t.vertices.length);if(this.addAttribute("position",new U(e,3).copyVector3sArray(t.vertices)),t.normals.length>0){var i=new Float32Array(3*t.normals.length);this.addAttribute("normal",new U(i,3).copyVector3sArray(t.normals))}if(t.colors.length>0){var n=new Float32Array(3*t.colors.length);this.addAttribute("color",new U(n,3).copyColorsArray(t.colors))}if(t.uvs.length>0){var r=new Float32Array(2*t.uvs.length);this.addAttribute("uv",new U(r,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){var a=new Float32Array(2*t.uvs2.length);this.addAttribute("uv2",new U(a,2).copyVector2sArray(t.uvs2))}if(t.indices.length>0){var o=t.vertices.length>65535?Uint32Array:Uint16Array,s=new o(3*t.indices.length);this.setIndex(new U(s,1).copyIndicesArray(t.indices))}this.groups=t.groups;for(var c in t.morphTargets){for(var h=[],l=t.morphTargets[c],u=0,p=l.length;u<p;u++){var d=l[u],f=new G(3*d.length,3);h.push(f.copyVector3sArray(d))}this.morphAttributes[c]=h}if(t.skinIndices.length>0){var m=new G(4*t.skinIndices.length,4);this.addAttribute("skinIndex",m.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){var v=new G(4*t.skinWeights.length,4);this.addAttribute("skinWeight",v.copyVector4sArray(t.skinWeights))}return null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new E);var t=this.attributes.position.array;void 0!==t?this.boundingBox.setFromArray(t):this.boundingBox.makeEmpty(),(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){var t=new E,e=new s;return function(){null===this.boundingSphere&&(this.boundingSphere=new T);var i=this.attributes.position;if(i){var n=i.array,r=this.boundingSphere.center;t.setFromArray(n),t.center(r);for(var a=0,o=0,s=n.length;o<s;o+=3)e.fromArray(n,o),a=Math.max(a,r.distanceToSquared(e));this.boundingSphere.radius=Math.sqrt(a),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var t=this.index,e=this.attributes,i=this.groups;if(e.position){var n=e.position.array;if(void 0===e.normal)this.addAttribute("normal",new U(new Float32Array(n.length),3));else for(var r=e.normal.array,a=0,o=r.length;a<o;a++)r[a]=0;var c,h,l,u=e.normal.array,p=new s,d=new s,f=new s,m=new s,v=new s;if(t){var g=t.array;0===i.length&&this.addGroup(0,g.length);for(var y=0,x=i.length;y<x;++y)for(var _=i[y],b=_.start,w=_.count,a=b,o=b+w;a<o;a+=3)c=3*g[a+0],h=3*g[a+1],l=3*g[a+2],p.fromArray(n,c),d.fromArray(n,h),f.fromArray(n,l),m.subVectors(f,d),v.subVectors(p,d),m.cross(v),u[c]+=m.x,u[c+1]+=m.y,u[c+2]+=m.z,u[h]+=m.x,u[h+1]+=m.y,u[h+2]+=m.z,u[l]+=m.x,u[l+1]+=m.y,u[l+2]+=m.z}else for(var a=0,o=n.length;a<o;a+=9)p.fromArray(n,a),d.fromArray(n,a+3),f.fromArray(n,a+6),m.subVectors(f,d),v.subVectors(p,d),m.cross(v),u[a]=m.x,u[a+1]=m.y,u[a+2]=m.z,u[a+3]=m.x,u[a+4]=m.y,u[a+5]=m.z,u[a+6]=m.x,u[a+7]=m.y,u[a+8]=m.z;this.normalizeNormals(),e.normal.needsUpdate=!0}},merge:function(t,e){if((t&&t.isBufferGeometry)===!1)return void console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",t);void 0===e&&(e=0);var i=this.attributes;for(var n in i)if(void 0!==t.attributes[n])for(var r=i[n],a=r.array,o=t.attributes[n],s=o.array,c=o.itemSize,h=0,l=c*e;h<s.length;h++,l++)a[l]=s[h];return this},normalizeNormals:function(){for(var t,e,i,n,r=this.attributes.normal.array,a=0,o=r.length;a<o;a+=3)t=r[a],e=r[a+1],i=r[a+2],n=1/Math.sqrt(t*t+e*e+i*i),r[a]*=n,r[a+1]*=n,r[a+2]*=n},toNonIndexed:function(){if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;var t=new Q,e=this.index.array,i=this.attributes;for(var n in i){for(var r=i[n],a=r.array,o=r.itemSize,s=new a.constructor(e.length*o),c=0,h=0,l=0,u=e.length;l<u;l++){c=e[l]*o;for(var p=0;p<o;p++)s[h++]=a[c++]}t.addAttribute(n,new U(s,o))}return t},toJSON:function(){var t={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),void 0!==this.parameters){var e=this.parameters;for(var i in e)void 0!==e[i]&&(t[i]=e[i]);return t}t.data={attributes:{}};var n=this.index;if(null!==n){var r=Array.prototype.slice.call(n.array);t.data.index={type:n.array.constructor.name,array:r}}var a=this.attributes;for(var i in a){var o=a[i],r=Array.prototype.slice.call(o.array);t.data.attributes[i]={itemSize:o.itemSize,type:o.array.constructor.name,array:r,normalized:o.normalized}}var s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));var c=this.boundingSphere;return null!==c&&(t.data.boundingSphere={center:c.center.toArray(),radius:c.radius}),t},clone:function(){return(new Q).copy(this)},copy:function(t){var e=t.index;null!==e&&this.setIndex(e.clone());var i=t.attributes;for(var n in i){var r=i[n];this.addAttribute(n,r.clone())}for(var a=t.groups,o=0,s=a.length;o<s;o++){var c=a[o];this.addGroup(c.start,c.count,c.materialIndex)}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Q.MaxIndex=65535,ot.prototype=Object.create(y.prototype),ot.prototype.constructor=ot,ot.prototype.isWebGLRenderTargetCube=!0,st.prototype=Object.create(Q.prototype),st.prototype.constructor=st,ct.prototype={constructor:ct,set:function(t,e){return this.origin.copy(t),this.direction.copy(e),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this},at:function(t,e){var i=e||new s;return i.copy(this.direction).multiplyScalar(t).add(this.origin)},lookAt:function(t){return this.direction.copy(t).sub(this.origin).normalize(),this},recast:function(){var t=new s;return function(e){return this.origin.copy(this.at(e,t)),this}}(),closestPointToPoint:function(t,e){var i=e||new s;i.subVectors(t,this.origin);var n=i.dot(this.direction);return n<0?i.copy(this.origin):i.copy(this.direction).multiplyScalar(n).add(this.origin)},distanceToPoint:function(t){return Math.sqrt(this.distanceSqToPoint(t))},distanceSqToPoint:function(){var t=new s;return function(e){var i=t.subVectors(e,this.origin).dot(this.direction);return i<0?this.origin.distanceToSquared(e):(t.copy(this.direction).multiplyScalar(i).add(this.origin),t.distanceToSquared(e))}}(),distanceSqToSegment:function(){var t=new s,e=new s,i=new s;return function(n,r,a,o){t.copy(n).add(r).multiplyScalar(.5),e.copy(r).sub(n).normalize(),i.copy(this.origin).sub(t);var s,c,h,l,u=.5*n.distanceTo(r),p=-this.direction.dot(e),d=i.dot(this.direction),f=-i.dot(e),m=i.lengthSq(),v=Math.abs(1-p*p);if(v>0)if(s=p*f-d,c=p*d-f,l=u*v,s>=0)if(c>=-l)if(c<=l){var g=1/v;s*=g,c*=g,h=s*(s+p*c+2*d)+c*(p*s+c+2*f)+m}else c=u,s=Math.max(0,-(p*c+d)),h=-s*s+c*(c+2*f)+m;else c=-u,s=Math.max(0,-(p*c+d)),h=-s*s+c*(c+2*f)+m;else c<=-l?(s=Math.max(0,-(-p*u+d)),c=s>0?-u:Math.min(Math.max(-u,-f),u),h=-s*s+c*(c+2*f)+m):c<=l?(s=0,c=Math.min(Math.max(-u,-f),u),h=c*(c+2*f)+m):(s=Math.max(0,-(p*u+d)),c=s>0?u:Math.min(Math.max(-u,-f),u),h=-s*s+c*(c+2*f)+m);else c=p>0?-u:u,s=Math.max(0,-(p*c+d)),h=-s*s+c*(c+2*f)+m;return a&&a.copy(this.direction).multiplyScalar(s).add(this.origin),o&&o.copy(e).multiplyScalar(c).add(t),h}}(),intersectSphere:function(){var t=new s;return function(e,i){t.subVectors(e.center,this.origin);var n=t.dot(this.direction),r=t.dot(t)-n*n,a=e.radius*e.radius;if(r>a)return null;var o=Math.sqrt(a-r),s=n-o,c=n+o;return s<0&&c<0?null:s<0?this.at(c,i):this.at(s,i)}}(),intersectsSphere:function(t){return this.distanceToPoint(t.center)<=t.radius},distanceToPlane:function(t){var e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;var i=-(this.origin.dot(t.normal)+t.constant)/e;return i>=0?i:null},intersectPlane:function(t,e){var i=this.distanceToPlane(t);return null===i?null:this.at(i,e)},intersectsPlane:function(t){var e=t.distanceToPoint(this.origin);if(0===e)return!0;var i=t.normal.dot(this.direction);return i*e<0},intersectBox:function(t,e){var i,n,r,a,o,s,c=1/this.direction.x,h=1/this.direction.y,l=1/this.direction.z,u=this.origin;return c>=0?(i=(t.min.x-u.x)*c,n=(t.max.x-u.x)*c):(i=(t.max.x-u.x)*c,n=(t.min.x-u.x)*c),h>=0?(r=(t.min.y-u.y)*h,a=(t.max.y-u.y)*h):(r=(t.max.y-u.y)*h,a=(t.min.y-u.y)*h),i>a||r>n?null:((r>i||i!==i)&&(i=r),(a<n||n!==n)&&(n=a),l>=0?(o=(t.min.z-u.z)*l,s=(t.max.z-u.z)*l):(o=(t.max.z-u.z)*l,s=(t.min.z-u.z)*l),i>s||o>n?null:((o>i||i!==i)&&(i=o),(s<n||n!==n)&&(n=s),n<0?null:this.at(i>=0?i:n,e)))},intersectsBox:function(){var t=new s;return function(e){return null!==this.intersectBox(e,t)}}(),intersectTriangle:function(){var t=new s,e=new s,i=new s,n=new s;return function(r,a,o,s,c){e.subVectors(a,r),i.subVectors(o,r),n.crossVectors(e,i);var h,l=this.direction.dot(n);if(l>0){if(s)return null;h=1}else{if(!(l<0))return null;h=-1,l=-l}t.subVectors(this.origin,r);var u=h*this.direction.dot(i.crossVectors(t,i));if(u<0)return null;var p=h*this.direction.dot(e.cross(t));if(p<0)return null;if(u+p>l)return null;var d=-h*t.dot(n);return d<0?null:this.at(d/l,c)}}(),applyMatrix4:function(t){return this.direction.add(this.origin).applyMatrix4(t),this.origin.applyMatrix4(t),this.direction.sub(this.origin),this.direction.normalize(),this},equals:function(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}},ht.prototype={constructor:ht,set:function(t,e){return this.start.copy(t),this.end.copy(e),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.start.copy(t.start),this.end.copy(t.end),this},center:function(t){var e=t||new s;return e.addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(t){var e=t||new s;return e.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(t,e){var i=e||new s;return this.delta(i).multiplyScalar(t).add(this.start)},closestPointToPointParameter:function(){var e=new s,i=new s;return function(n,r){e.subVectors(n,this.start),i.subVectors(this.end,this.start);var a=i.dot(i),o=i.dot(e),s=o/a;return r&&(s=t.Math.clamp(s,0,1)),s}}(),closestPointToPoint:function(t,e,i){var n=this.closestPointToPointParameter(t,e),r=i||new s;return this.delta(r).multiplyScalar(n).add(this.start)},applyMatrix4:function(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this},equals:function(t){return t.start.equals(this.start)&&t.end.equals(this.end)}},lt.normal=function(){var t=new s;return function(e,i,n,r){var a=r||new s;a.subVectors(n,i),t.subVectors(e,i),a.cross(t);var o=a.lengthSq();return o>0?a.multiplyScalar(1/Math.sqrt(o)):a.set(0,0,0)}}(),lt.barycoordFromPoint=function(){var t=new s,e=new s,i=new s;return function(n,r,a,o,c){t.subVectors(o,r),e.subVectors(a,r),i.subVectors(n,r);var h=t.dot(t),l=t.dot(e),u=t.dot(i),p=e.dot(e),d=e.dot(i),f=h*p-l*l,m=c||new s;if(0===f)return m.set(-2,-1,-1);var v=1/f,g=(p*u-l*d)*v,y=(h*d-l*u)*v;return m.set(1-g-y,y,g)}}(),lt.containsPoint=function(){var t=new s;return function(e,i,n,r){var a=lt.barycoordFromPoint(e,i,n,r,t);return a.x>=0&&a.y>=0&&a.x+a.y<=1}}(),lt.prototype={constructor:lt,set:function(t,e,i){return this.a.copy(t),this.b.copy(e),this.c.copy(i),this},setFromPointsAndIndices:function(t,e,i,n){return this.a.copy(t[e]),this.b.copy(t[i]),this.c.copy(t[n]),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this},area:function(){var t=new s,e=new s;return function(){return t.subVectors(this.c,this.b),e.subVectors(this.a,this.b),.5*t.cross(e).length()}}(),midpoint:function(t){var e=t||new s;return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(t){return lt.normal(this.a,this.b,this.c,t)},plane:function(t){var e=t||new A;return e.setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(t,e){return lt.barycoordFromPoint(t,this.a,this.b,this.c,e)},containsPoint:function(t){return lt.containsPoint(t,this.a,this.b,this.c)},closestPointToPoint:function(){var t,e,i,n;return function(r,a){void 0===t&&(t=new A,e=[new ht,new ht,new ht],i=new s,n=new s);var o=a||new s,c=1/0;if(t.setFromCoplanarPoints(this.a,this.b,this.c),t.projectPoint(r,i),this.containsPoint(i)===!0)o.copy(i);else{e[0].set(this.a,this.b),e[1].set(this.b,this.c),e[2].set(this.c,this.a);for(var h=0;h<e.length;h++){e[h].closestPointToPoint(i,!0,n);var l=i.distanceToSquared(n);l<c&&(c=l,o.copy(n))}}return o}}(),equals:function(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}},ut.prototype=Object.create(x.prototype),ut.prototype.constructor=ut,ut.prototype.isMeshBasicMaterial=!0,ut.prototype.copy=function(t){return x.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this},pt.prototype=Object.assign(Object.create(X.prototype),{constructor:pt,isMesh:!0,setDrawMode:function(t){this.drawMode=t},copy:function(t){return X.prototype.copy.call(this,t),this.drawMode=t.drawMode,this},updateMorphTargets:function(){if(void 0!==this.geometry.morphTargets&&this.geometry.morphTargets.length>0){this.morphTargetBase=-1,this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var t=0,e=this.geometry.morphTargets.length;t<e;t++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[t].name]=t}},getMorphTargetIndexByName:function(t){return void 0!==this.morphTargetDictionary[t]?this.morphTargetDictionary[t]:(console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+t+" does not exist. Returning 0."),0)},raycast:function(){function t(t,e,i,n,r,a,o){return lt.barycoordFromPoint(t,e,i,n,y),r.multiplyScalar(y.x),a.multiplyScalar(y.y),o.multiplyScalar(y.z),r.add(a).add(o),r.clone()}function e(t,e,i,n,r,a,o){var s,c=t.material;if(s=c.side===xn?i.intersectTriangle(a,r,n,!0,o):i.intersectTriangle(n,r,a,c.side!==_n,o),null===s)return null;_.copy(o),_.applyMatrix4(t.matrixWorld);var h=e.ray.origin.distanceTo(_);return h<e.near||h>e.far?null:{distance:h,point:_.clone(),object:t}}function n(i,n,r,a,o,s,c,p){h.fromArray(a,3*s),l.fromArray(a,3*c),u.fromArray(a,3*p);var d=e(i,n,r,h,l,u,x);return d&&(o&&(m.fromArray(o,2*s),v.fromArray(o,2*c),g.fromArray(o,2*p),d.uv=t(x,h,l,u,m,v,g)),d.face=new k(s,c,p,lt.normal(h,l,u)),d.faceIndex=s),d}var r=new a,o=new ct,c=new T,h=new s,l=new s,u=new s,p=new s,d=new s,f=new s,m=new i,v=new i,g=new i,y=new s,x=new s,_=new s;return function(i,a){var s=this.geometry,y=this.material,_=this.matrixWorld;if(void 0!==y&&(null===s.boundingSphere&&s.computeBoundingSphere(),c.copy(s.boundingSphere),c.applyMatrix4(_),i.ray.intersectsSphere(c)!==!1&&(r.getInverse(_),o.copy(i.ray).applyMatrix4(r),null===s.boundingBox||o.intersectsBox(s.boundingBox)!==!1))){var b,w;if(s&&s.isBufferGeometry){var M,E,T,S=s.index,A=s.attributes,L=A.position.array;if(void 0!==A.uv&&(b=A.uv.array),null!==S)for(var R=S.array,P=0,C=R.length;P<C;P+=3)M=R[P],E=R[P+1],T=R[P+2],w=n(this,i,o,L,b,M,E,T),w&&(w.faceIndex=Math.floor(P/3),a.push(w));else for(var P=0,C=L.length;P<C;P+=9)M=P/3,E=M+1,T=M+2,w=n(this,i,o,L,b,M,E,T),w&&(w.index=M,a.push(w))}else if(s&&s.isGeometry){var U,I,D,N=y&&y.isMultiMaterial,O=N===!0?y.materials:null,F=s.vertices,B=s.faces,z=s.faceVertexUvs[0];z.length>0&&(b=z);for(var G=0,H=B.length;G<H;G++){var V=B[G],k=N===!0?O[V.materialIndex]:y;if(void 0!==k){if(U=F[V.a],I=F[V.b],D=F[V.c],k.morphTargets===!0){var j=s.morphTargets,W=this.morphTargetInfluences;h.set(0,0,0),l.set(0,0,0),u.set(0,0,0);for(var X=0,Y=j.length;X<Y;X++){var q=W[X];if(0!==q){var Z=j[X].vertices;h.addScaledVector(p.subVectors(Z[V.a],U),q),l.addScaledVector(d.subVectors(Z[V.b],I),q),u.addScaledVector(f.subVectors(Z[V.c],D),q)}}h.add(U),l.add(I),u.add(D),U=h,I=l,D=u}if(w=e(this,i,o,U,I,D,x)){if(b){var J=b[G];m.copy(J[0]),v.copy(J[1]),g.copy(J[2]),w.uv=t(x,U,I,D,m,v,g)}w.face=V,w.faceIndex=G,a.push(w)}}}}}}}(),clone:function(){return new this.constructor(this.geometry,this.material).copy(this)}}),dt.prototype=Object.create(Q.prototype),dt.prototype.constructor=dt,ft.prototype=Object.create(X.prototype),ft.prototype.constructor=ft,ft.prototype.isCamera=!0,ft.prototype.getWorldDirection=function(){var t=new o;return function(e){var i=e||new s;return this.getWorldQuaternion(t),i.set(0,0,-1).applyQuaternion(t)}}(),ft.prototype.lookAt=function(){var t=new a;return function(e){t.lookAt(this.position,e,this.up),this.quaternion.setFromRotationMatrix(t)}}(),ft.prototype.clone=function(){return(new this.constructor).copy(this)},ft.prototype.copy=function(t){return X.prototype.copy.call(this,t),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this},mt.prototype=Object.assign(Object.create(ft.prototype),{constructor:mt,isPerspectiveCamera:!0,copy:function(t){return ft.prototype.copy.call(this,t),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this},setFocalLength:function(e){var i=.5*this.getFilmHeight()/e;this.fov=2*t.Math.RAD2DEG*Math.atan(i),this.updateProjectionMatrix()},getFocalLength:function(){var e=Math.tan(.5*t.Math.DEG2RAD*this.fov);return.5*this.getFilmHeight()/e},getEffectiveFOV:function(){return 2*t.Math.RAD2DEG*Math.atan(Math.tan(.5*t.Math.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(t,e,i,n,r,a){this.aspect=t/e,this.view={fullWidth:t,fullHeight:e,offsetX:i,offsetY:n,width:r,height:a},this.updateProjectionMatrix()},clearViewOffset:function(){this.view=null,this.updateProjectionMatrix()},updateProjectionMatrix:function(){var e=this.near,i=e*Math.tan(.5*t.Math.DEG2RAD*this.fov)/this.zoom,n=2*i,r=this.aspect*n,a=-.5*r,o=this.view;if(null!==o){var s=o.fullWidth,c=o.fullHeight;a+=o.offsetX*r/s,i-=o.offsetY*n/c,r*=o.width/s,n*=o.height/c}var h=this.filmOffset;0!==h&&(a+=e*h/this.getFilmWidth()),this.projectionMatrix.makeFrustum(a,a+r,i-n,i,e,this.far)},toJSON:function(t){var e=X.prototype.toJSON.call(this,t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}),vt.prototype=Object.assign(Object.create(ft.prototype),{constructor:vt,isOrthographicCamera:!0,copy:function(t){return ft.prototype.copy.call(this,t),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this},setViewOffset:function(t,e,i,n,r,a){this.view={fullWidth:t,fullHeight:e,offsetX:i,offsetY:n,width:r,height:a},this.updateProjectionMatrix()},clearViewOffset:function(){this.view=null,this.updateProjectionMatrix()},updateProjectionMatrix:function(){var t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,n=(this.top+this.bottom)/2,r=i-t,a=i+t,o=n+e,s=n-e;if(null!==this.view){var c=this.zoom/(this.view.width/this.view.fullWidth),h=this.zoom/(this.view.height/this.view.fullHeight),l=(this.right-this.left)/this.view.width,u=(this.top-this.bottom)/this.view.height;r+=l*(this.view.offsetX/c),a=r+l*(this.view.width/c),o-=u*(this.view.offsetY/h),s=o-u*(this.view.height/h)}this.projectionMatrix.makeOrthographic(r,a,o,s,this.near,this.far)},toJSON:function(t){var e=X.prototype.toJSON.call(this,t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}),yt.prototype.isFogExp2=!0,yt.prototype.clone=function(){return new yt(this.color.getHex(),this.density)},yt.prototype.toJSON=function(t){return{type:"FogExp2",color:this.color.getHex(),density:this.density}},xt.prototype.isFog=!0,xt.prototype.clone=function(){return new xt(this.color.getHex(),this.near,this.far)},xt.prototype.toJSON=function(t){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}},_t.prototype=Object.create(X.prototype),_t.prototype.constructor=_t,_t.prototype.copy=function(t,e){return X.prototype.copy.call(this,t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this},_t.prototype.toJSON=function(t){var e=X.prototype.toJSON.call(this,t);return null!=this.fog&&(e.object.fog=this.fog.toJSON()),e},bt.prototype=Object.assign(Object.create(X.prototype),{constructor:bt,isLensFlare:!0,copy:function(t){X.prototype.copy.call(this,t),this.positionScreen.copy(t.positionScreen),this.customUpdateCallback=t.customUpdateCallback;for(var e=0,i=t.lensFlares.length;e<i;e++)this.lensFlares.push(t.lensFlares[e]);return this},add:function(t,e,i,n,r,a){void 0===e&&(e=-1),void 0===i&&(i=0),void 0===a&&(a=1),void 0===r&&(r=new w(16777215)),void 0===n&&(n=An),i=Math.min(i,Math.max(0,i)),this.lensFlares.push({texture:t,size:e,distance:i,x:0,y:0,z:0,scale:1,rotation:0,opacity:a,color:r,blending:n})},updateLensFlares:function(){var t,e,i=this.lensFlares.length,n=2*-this.positionScreen.x,r=2*-this.positionScreen.y;for(t=0;t<i;t++)e=this.lensFlares[t],e.x=this.positionScreen.x+n*e.distance,e.y=this.positionScreen.y+r*e.distance,e.wantedRotation=e.x*Math.PI*.25,e.rotation+=.25*(e.wantedRotation-e.rotation)}}),wt.prototype=Object.create(x.prototype),wt.prototype.constructor=wt,wt.prototype.copy=function(t){return x.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.rotation=t.rotation,this},Mt.prototype=Object.assign(Object.create(X.prototype),{constructor:Mt,isSprite:!0,raycast:function(){var t=new s;return function(e,i){t.setFromMatrixPosition(this.matrixWorld);var n=e.ray.distanceSqToPoint(t),r=this.scale.x*this.scale.y/4;n>r||i.push({distance:Math.sqrt(n),point:this.position,face:null,object:this})}}(),clone:function(){return new this.constructor(this.material).copy(this)}}),Et.prototype=Object.assign(Object.create(X.prototype),{constructor:Et,copy:function(t){X.prototype.copy.call(this,t,!1);for(var e=t.levels,i=0,n=e.length;i<n;i++){var r=e[i];this.addLevel(r.object.clone(),r.distance)}return this},addLevel:function(t,e){void 0===e&&(e=0),e=Math.abs(e);for(var i=this.levels,n=0;n<i.length&&!(e<i[n].distance);n++);i.splice(n,0,{distance:e,object:t}),this.add(t)},getObjectForDistance:function(t){for(var e=this.levels,i=1,n=e.length;i<n&&!(t<e[i].distance);i++);return e[i-1].object},raycast:function(){var t=new s;return function(e,i){t.setFromMatrixPosition(this.matrixWorld);var n=e.ray.origin.distanceTo(t);this.getObjectForDistance(n).raycast(e,i)}}(),update:function(){var t=new s,e=new s;return function(i){var n=this.levels;if(n.length>1){t.setFromMatrixPosition(i.matrixWorld),e.setFromMatrixPosition(this.matrixWorld);var r=t.distanceTo(e);n[0].object.visible=!0;for(var a=1,o=n.length;a<o&&r>=n[a].distance;a++)n[a-1].object.visible=!1,n[a].object.visible=!0;for(;a<o;a++)n[a].object.visible=!1}}}(),toJSON:function(t){var e=X.prototype.toJSON.call(this,t);e.object.levels=[];for(var i=this.levels,n=0,r=i.length;n<r;n++){var a=i[n];e.object.levels.push({object:a.object.uuid,distance:a.distance})}return e}}),Tt.prototype=Object.create(n.prototype),Tt.prototype.constructor=Tt,Tt.prototype.isDataTexture=!0,Object.assign(St.prototype,{calculateInverses:function(){this.boneInverses=[];for(var t=0,e=this.bones.length;t<e;t++){var i=new a;this.bones[t]&&i.getInverse(this.bones[t].matrixWorld),this.boneInverses.push(i)}},pose:function(){for(var t,e=0,i=this.bones.length;e<i;e++)t=this.bones[e],t&&t.matrixWorld.getInverse(this.boneInverses[e]);for(var e=0,i=this.bones.length;e<i;e++)t=this.bones[e],t&&(t.parent&&t.parent.isBone?(t.matrix.getInverse(t.parent.matrixWorld),t.matrix.multiply(t.matrixWorld)):t.matrix.copy(t.matrixWorld),t.matrix.decompose(t.position,t.quaternion,t.scale))},update:function(){var t=new a;return function(){for(var e=0,i=this.bones.length;e<i;e++){var n=this.bones[e]?this.bones[e].matrixWorld:this.identityMatrix;t.multiplyMatrices(n,this.boneInverses[e]),t.toArray(this.boneMatrices,16*e)}this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}}(),clone:function(){return new St(this.bones,this.boneInverses,this.useVertexTexture)}}),At.prototype=Object.assign(Object.create(X.prototype),{constructor:At,isBone:!0,copy:function(t){return X.prototype.copy.call(this,t),this.skin=t.skin,this}}),Lt.prototype=Object.assign(Object.create(pt.prototype),{constructor:Lt,isSkinnedMesh:!0,bind:function(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.getInverse(e)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){if(this.geometry&&this.geometry.isGeometry)for(var t=0;t<this.geometry.skinWeights.length;t++){var e=this.geometry.skinWeights[t],i=1/e.lengthManhattan();i!==1/0?e.multiplyScalar(i):e.set(1,0,0,0)}else if(this.geometry&&this.geometry.isBufferGeometry)for(var n=new d,r=this.geometry.attributes.skinWeight,t=0;t<r.count;t++){n.x=r.getX(t),n.y=r.getY(t),n.z=r.getZ(t),n.w=r.getW(t);var i=1/n.lengthManhattan();i!==1/0?n.multiplyScalar(i):n.set(1,0,0,0),r.setXYZW(t,n.x,n.y,n.z,n.w)}},updateMatrixWorld:function(t){pt.prototype.updateMatrixWorld.call(this,!0),"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh unrecognized bindMode: "+this.bindMode)},clone:function(){return new this.constructor(this.geometry,this.material,this.skeleton.useVertexTexture).copy(this)}}),Rt.prototype=Object.create(x.prototype),Rt.prototype.constructor=Rt,Rt.prototype.isLineBasicMaterial=!0,Rt.prototype.copy=function(t){return x.prototype.copy.call(this,t),this.color.copy(t.color),this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this},Pt.prototype=Object.assign(Object.create(X.prototype),{constructor:Pt,isLine:!0,raycast:function(){var t=new a,e=new ct,i=new T;return function(n,r){var a=n.linePrecision,o=a*a,c=this.geometry,h=this.matrixWorld;if(null===c.boundingSphere&&c.computeBoundingSphere(),i.copy(c.boundingSphere),i.applyMatrix4(h),n.ray.intersectsSphere(i)!==!1){t.getInverse(h),e.copy(n.ray).applyMatrix4(t);var l=new s,u=new s,p=new s,d=new s,f=this&&this.isLineSegments?2:1;if(c&&c.isBufferGeometry){var m=c.index,v=c.attributes,g=v.position.array;if(null!==m)for(var y=m.array,x=0,_=y.length-1;x<_;x+=f){var b=y[x],w=y[x+1];l.fromArray(g,3*b),u.fromArray(g,3*w);var M=e.distanceSqToSegment(l,u,d,p);if(!(M>o)){d.applyMatrix4(this.matrixWorld);var E=n.ray.origin.distanceTo(d);E<n.near||E>n.far||r.push({distance:E,point:p.clone().applyMatrix4(this.matrixWorld),index:x,face:null,faceIndex:null,object:this})}}else for(var x=0,_=g.length/3-1;x<_;x+=f){l.fromArray(g,3*x),u.fromArray(g,3*x+3);var M=e.distanceSqToSegment(l,u,d,p);if(!(M>o)){d.applyMatrix4(this.matrixWorld);var E=n.ray.origin.distanceTo(d);E<n.near||E>n.far||r.push({distance:E,point:p.clone().applyMatrix4(this.matrixWorld),index:x,face:null,faceIndex:null,object:this})}}}else if(c&&c.isGeometry)for(var T=c.vertices,S=T.length,x=0;x<S-1;x+=f){var M=e.distanceSqToSegment(T[x],T[x+1],d,p);if(!(M>o)){d.applyMatrix4(this.matrixWorld);var E=n.ray.origin.distanceTo(d);E<n.near||E>n.far||r.push({distance:E,point:p.clone().applyMatrix4(this.matrixWorld),index:x,face:null,faceIndex:null,object:this})}}}}}(),clone:function(){return new this.constructor(this.geometry,this.material).copy(this)}}),Ct.prototype=Object.assign(Object.create(Pt.prototype),{constructor:Ct,isLineSegments:!0}),Ut.prototype=Object.create(x.prototype),Ut.prototype.constructor=Ut,Ut.prototype.isPointsMaterial=!0,Ut.prototype.copy=function(t){return x.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this},It.prototype=Object.assign(Object.create(X.prototype),{constructor:It,isPoints:!0,raycast:function(){var t=new a,e=new ct,i=new T;return function(n,r){function a(t,i){var a=e.distanceSqToPoint(t);if(a<p){var s=e.closestPointToPoint(t);s.applyMatrix4(h);var c=n.ray.origin.distanceTo(s);if(c<n.near||c>n.far)return;r.push({distance:c,distanceToRay:Math.sqrt(a),point:s.clone(),index:i,face:null,object:o})}}var o=this,c=this.geometry,h=this.matrixWorld,l=n.params.Points.threshold;if(null===c.boundingSphere&&c.computeBoundingSphere(),i.copy(c.boundingSphere),i.applyMatrix4(h),n.ray.intersectsSphere(i)!==!1){t.getInverse(h),e.copy(n.ray).applyMatrix4(t);var u=l/((this.scale.x+this.scale.y+this.scale.z)/3),p=u*u,d=new s;if(c&&c.isBufferGeometry){var f=c.index,m=c.attributes,v=m.position.array;if(null!==f)for(var g=f.array,y=0,x=g.length;y<x;y++){var _=g[y];d.fromArray(v,3*_),a(d,_)}else for(var y=0,b=v.length/3;y<b;y++)d.fromArray(v,3*y),a(d,y)}else for(var w=c.vertices,y=0,b=w.length;y<b;y++)a(w[y],y)}}}(),clone:function(){return new this.constructor(this.geometry,this.material).copy(this)}}),Dt.prototype=Object.assign(Object.create(X.prototype),{constructor:Dt}),Nt.prototype=Object.create(n.prototype),Nt.prototype.constructor=Nt,Ot.prototype=Object.create(n.prototype),Ot.prototype.constructor=Ot,Ot.prototype.isCompressedTexture=!0,Ft.prototype=Object.create(n.prototype),Ft.prototype.constructor=Ft,Bt.prototype=Object.create(n.prototype),Bt.prototype.constructor=Bt,Bt.prototype.isDepthTexture=!0,zt.prototype=Object.create(b.prototype),zt.prototype.constructor=zt,zt.prototype.isShadowMaterial=!0,Gt.prototype=Object.create(b.prototype),Gt.prototype.constructor=Gt,Gt.prototype.isRawShaderMaterial=!0,Ht.prototype={constructor:Ht,isMultiMaterial:!0,toJSON:function(t){for(var e={metadata:{version:4.2,type:"material",generator:"MaterialExporter"},uuid:this.uuid,type:this.type,materials:[]},i=this.materials,n=0,r=i.length;n<r;n++){var a=i[n].toJSON(t);delete a.metadata,e.materials.push(a)}return e.visible=this.visible,e},clone:function(){for(var t=new this.constructor,e=0;e<this.materials.length;e++)t.materials.push(this.materials[e].clone());return t.visible=this.visible,t}},Vt.prototype=Object.create(x.prototype),Vt.prototype.constructor=Vt,Vt.prototype.isMeshStandardMaterial=!0,Vt.prototype.copy=function(t){return x.prototype.copy.call(this,t),this.defines={STANDARD:""},this.color.copy(t.color),
this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},kt.prototype=Object.create(Vt.prototype),kt.prototype.constructor=kt,kt.prototype.isMeshPhysicalMaterial=!0,kt.prototype.copy=function(t){return Vt.prototype.copy.call(this,t),this.defines={PHYSICAL:""},this.reflectivity=t.reflectivity,this.clearCoat=t.clearCoat,this.clearCoatRoughness=t.clearCoatRoughness,this},jt.prototype=Object.create(x.prototype),jt.prototype.constructor=jt,jt.prototype.isMeshPhongMaterial=!0,jt.prototype.copy=function(t){return x.prototype.copy.call(this,t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},Wt.prototype=Object.create(x.prototype),Wt.prototype.constructor=Wt,Wt.prototype.isMeshNormalMaterial=!0,Wt.prototype.copy=function(t){return x.prototype.copy.call(this,t),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this},Xt.prototype=Object.create(x.prototype),Xt.prototype.constructor=Xt,Xt.prototype.isMeshLambertMaterial=!0,Xt.prototype.copy=function(t){return x.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},Yt.prototype=Object.create(x.prototype),Yt.prototype.constructor=Yt,Yt.prototype.isLineDashedMaterial=!0,Yt.prototype.copy=function(t){return x.prototype.copy.call(this,t),this.color.copy(t.color),this.linewidth=t.linewidth,this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this},t.Cache={enabled:!1,files:{},add:function(t,e){this.enabled!==!1&&(this.files[t]=e)},get:function(t){if(this.enabled!==!1)return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}},t.DefaultLoadingManager=new qt,Object.assign(Zt.prototype,{load:function(e,i,n,r){void 0!==this.path&&(e=this.path+e);var a=this,o=t.Cache.get(e);if(void 0!==o)return a.manager.itemStart(e),setTimeout(function(){i&&i(o),a.manager.itemEnd(e)},0),o;var s=new XMLHttpRequest;return s.overrideMimeType("text/plain"),s.open("GET",e,!0),s.addEventListener("load",function(n){var o=n.target.response;t.Cache.add(e,o),200===this.status?(i&&i(o),a.manager.itemEnd(e)):0===this.status?(console.warn("THREE.XHRLoader: HTTP Status 0 received."),i&&i(o),a.manager.itemEnd(e)):(r&&r(n),a.manager.itemError(e))},!1),void 0!==n&&s.addEventListener("progress",function(t){n(t)},!1),s.addEventListener("error",function(t){r&&r(t),a.manager.itemError(e)},!1),void 0!==this.responseType&&(s.responseType=this.responseType),void 0!==this.withCredentials&&(s.withCredentials=this.withCredentials),s.send(null),a.manager.itemStart(e),s},setPath:function(t){return this.path=t,this},setResponseType:function(t){return this.responseType=t,this},setWithCredentials:function(t){return this.withCredentials=t,this}}),Object.assign(Jt.prototype,{load:function(t,e,i,n){function r(r){c.load(t[r],function(t){var i=a._parser(t,!0);o[r]={width:i.width,height:i.height,format:i.format,mipmaps:i.mipmaps},h+=1,6===h&&(1===i.mipmapCount&&(s.minFilter=Er),s.format=i.format,s.needsUpdate=!0,e&&e(s))},i,n)}var a=this,o=[],s=new Ot;s.image=o;var c=new Zt(this.manager);if(c.setPath(this.path),c.setResponseType("arraybuffer"),Array.isArray(t))for(var h=0,l=0,u=t.length;l<u;++l)r(l);else c.load(t,function(t){var i=a._parser(t,!0);if(i.isCubemap)for(var n=i.mipmaps.length/i.mipmapCount,r=0;r<n;r++){o[r]={mipmaps:[]};for(var c=0;c<i.mipmapCount;c++)o[r].mipmaps.push(i.mipmaps[r*i.mipmapCount+c]),o[r].format=i.format,o[r].width=i.width,o[r].height=i.height}else s.image.width=i.width,s.image.height=i.height,s.mipmaps=i.mipmaps;1===i.mipmapCount&&(s.minFilter=Er),s.format=i.format,s.needsUpdate=!0,e&&e(s)},i,n);return s},setPath:function(t){return this.path=t,this}});var As=Qt;Object.assign(Qt.prototype,{load:function(t,e,i,n){var r=this,a=new Tt,o=new Zt(this.manager);return o.setResponseType("arraybuffer"),o.load(t,function(t){var i=r._parser(t);i&&(void 0!==i.image?a.image=i.image:void 0!==i.data&&(a.image.width=i.width,a.image.height=i.height,a.image.data=i.data),a.wrapS=void 0!==i.wrapS?i.wrapS:xr,a.wrapT=void 0!==i.wrapT?i.wrapT:xr,a.magFilter=void 0!==i.magFilter?i.magFilter:Er,a.minFilter=void 0!==i.minFilter?i.minFilter:Sr,a.anisotropy=void 0!==i.anisotropy?i.anisotropy:1,void 0!==i.format&&(a.format=i.format),void 0!==i.type&&(a.type=i.type),void 0!==i.mipmaps&&(a.mipmaps=i.mipmaps),1===i.mipmapCount&&(a.minFilter=Er),a.needsUpdate=!0,e&&e(a,i))},i,n),a}}),Object.assign(Kt.prototype,{load:function(t,e,i,n){var r=this,a=document.createElementNS("http://www.w3.org/1999/xhtml","img");if(a.onload=function(){URL.revokeObjectURL(a.src),e&&e(a),r.manager.itemEnd(t)},0===t.indexOf("data:"))a.src=t;else{var o=new Zt;o.setPath(this.path),o.setResponseType("blob"),o.setWithCredentials(this.withCredentials),o.load(t,function(t){a.src=URL.createObjectURL(t)},i,n)}return r.manager.itemStart(t),a},setCrossOrigin:function(t){return this.crossOrigin=t,this},setWithCredentials:function(t){return this.withCredentials=t,this},setPath:function(t){return this.path=t,this}}),Object.assign($t.prototype,{load:function(t,e,i,n){function r(i){o.load(t[i],function(t){a.images[i]=t,s++,6===s&&(a.needsUpdate=!0,e&&e(a))},void 0,n)}var a=new u,o=new Kt(this.manager);o.setCrossOrigin(this.crossOrigin),o.setPath(this.path);for(var s=0,c=0;c<t.length;++c)r(c);return a},setCrossOrigin:function(t){return this.crossOrigin=t,this},setPath:function(t){return this.path=t,this}}),Object.assign(te.prototype,{load:function(t,e,i,r){var a=new n,o=new Kt(this.manager);return o.setCrossOrigin(this.crossOrigin),o.setWithCredentials(this.withCredentials),o.setPath(this.path),o.load(t,function(i){var n=t.search(/\.(jpg|jpeg)$/)>0||0===t.search(/^data\:image\/jpeg/);a.format=n?Gr:Hr,a.image=i,a.needsUpdate=!0,void 0!==e&&e(a)},i,r),a},setCrossOrigin:function(t){return this.crossOrigin=t,this},setWithCredentials:function(t){return this.withCredentials=t,this},setPath:function(t){return this.path=t,this}}),ee.prototype=Object.assign(Object.create(X.prototype),{constructor:ee,isLight:!0,copy:function(t){return X.prototype.copy.call(this,t),this.color.copy(t.color),this.intensity=t.intensity,this},toJSON:function(t){var e=X.prototype.toJSON.call(this,t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),e}}),ie.prototype=Object.assign(Object.create(ee.prototype),{constructor:ie,isHemisphereLight:!0,copy:function(t){return ee.prototype.copy.call(this,t),this.groundColor.copy(t.groundColor),this}}),Object.assign(ne.prototype,{copy:function(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this},clone:function(){return(new this.constructor).copy(this)}}),re.prototype=Object.assign(Object.create(ne.prototype),{constructor:re,isSpotLightShadow:!0,update:function(e){var i=2*t.Math.RAD2DEG*e.angle,n=this.mapSize.width/this.mapSize.height,r=e.distance||500,a=this.camera;i===a.fov&&n===a.aspect&&r===a.far||(a.fov=i,a.aspect=n,a.far=r,a.updateProjectionMatrix())}}),ae.prototype=Object.assign(Object.create(ee.prototype),{constructor:ae,isSpotLight:!0,copy:function(t){return ee.prototype.copy.call(this,t),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}),oe.prototype=Object.assign(Object.create(ee.prototype),{constructor:oe,isPointLight:!0,copy:function(t){return ee.prototype.copy.call(this,t),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}),se.prototype=Object.assign(Object.create(ne.prototype),{constructor:se}),ce.prototype=Object.assign(Object.create(ee.prototype),{constructor:ce,isDirectionalLight:!0,copy:function(t){return ee.prototype.copy.call(this,t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}),he.prototype=Object.assign(Object.create(ee.prototype),{constructor:he,isAmbientLight:!0}),t.AnimationUtils={arraySlice:function(e,i,n){return t.AnimationUtils.isTypedArray(e)?new e.constructor(e.subarray(i,n)):e.slice(i,n)},convertArray:function(t,e,i){return!t||!i&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){function e(e,i){return t[e]-t[i]}for(var i=t.length,n=new Array(i),r=0;r!==i;++r)n[r]=r;return n.sort(e),n},sortedArray:function(t,e,i){for(var n=t.length,r=new t.constructor(n),a=0,o=0;o!==n;++a)for(var s=i[a]*e,c=0;c!==e;++c)r[o++]=t[s+c];return r},flattenJSON:function(t,e,i,n){for(var r=1,a=t[0];void 0!==a&&void 0===a[n];)a=t[r++];if(void 0!==a){var o=a[n];if(void 0!==o)if(Array.isArray(o)){do o=a[n],void 0!==o&&(e.push(a.time),i.push.apply(i,o)),a=t[r++];while(void 0!==a)}else if(void 0!==o.toArray){do o=a[n],void 0!==o&&(e.push(a.time),o.toArray(i,i.length)),a=t[r++];while(void 0!==a)}else do o=a[n],void 0!==o&&(e.push(a.time),i.push(o)),a=t[r++];while(void 0!==a)}}},le.prototype={constructor:le,evaluate:function(t){var e=this.parameterPositions,i=this._cachedIndex,n=e[i],r=e[i-1];t:{e:{var a;i:{n:if(!(t<n)){for(var o=i+2;;){if(void 0===n){if(t<r)break n;return i=e.length,this._cachedIndex=i,this.afterEnd_(i-1,t,r)}if(i===o)break;if(r=n,n=e[++i],t<n)break e}a=e.length;break i}{if(t>=r)break t;var s=e[1];t<s&&(i=2,r=s);for(var o=i-2;;){if(void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,n);if(i===o)break;if(n=r,r=e[--i-1],t>=r)break e}a=i,i=0}}for(;i<a;){var c=i+a>>>1;t<e[c]?a=c:i=c+1}if(n=e[i],r=e[i-1],void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,n);if(void 0===n)return i=e.length,this._cachedIndex=i,this.afterEnd_(i-1,r,t)}this._cachedIndex=i,this.intervalChanged_(i,r,n)}return this.interpolate_(i,r,t,n)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(t){for(var e=this.resultBuffer,i=this.sampleValues,n=this.valueSize,r=t*n,a=0;a!==n;++a)e[a]=i[r+a];return e},interpolate_:function(t,e,i,n){throw new Error("call to abstract method")},intervalChanged_:function(t,e,i){}},Object.assign(le.prototype,{beforeStart_:le.prototype.copySampleValue_,afterEnd_:le.prototype.copySampleValue_}),ue.prototype=Object.assign(Object.create(le.prototype),{constructor:ue,DefaultSettings_:{endingStart:ca,endingEnd:ca},intervalChanged_:function(t,e,i){var n=this.parameterPositions,r=t-2,a=t+1,o=n[r],s=n[a];if(void 0===o)switch(this.getSettings_().endingStart){case ha:r=t,o=2*e-i;break;case la:r=n.length-2,o=e+n[r]-n[r+1];break;default:r=t,o=i}if(void 0===s)switch(this.getSettings_().endingEnd){case ha:a=t,s=2*i-e;break;case la:a=1,s=i+n[1]-n[0];break;default:a=t-1,s=e}var c=.5*(i-e),h=this.valueSize;this._weightPrev=c/(e-o),this._weightNext=c/(s-i),this._offsetPrev=r*h,this._offsetNext=a*h},interpolate_:function(t,e,i,n){for(var r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=t*o,c=s-o,h=this._offsetPrev,l=this._offsetNext,u=this._weightPrev,p=this._weightNext,d=(i-e)/(n-e),f=d*d,m=f*d,v=-u*m+2*u*f-u*d,g=(1+u)*m+(-1.5-2*u)*f+(-.5+u)*d+1,y=(-1-p)*m+(1.5+p)*f+.5*d,x=p*m-p*f,_=0;_!==o;++_)r[_]=v*a[h+_]+g*a[c+_]+y*a[s+_]+x*a[l+_];return r}}),pe.prototype=Object.assign(Object.create(le.prototype),{constructor:pe,interpolate_:function(t,e,i,n){for(var r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=t*o,c=s-o,h=(i-e)/(n-e),l=1-h,u=0;u!==o;++u)r[u]=a[c+u]*l+a[s+u]*h;return r}}),de.prototype=Object.assign(Object.create(le.prototype),{constructor:de,interpolate_:function(t,e,i,n){return this.copySampleValue_(t-1)}});var Ls;Ls={TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:oa,InterpolantFactoryMethodDiscrete:function(t){return new de(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodLinear:function(t){return new pe(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodSmooth:function(t){return new ue(this.times,this.values,this.getValueSize(),t)},setInterpolation:function(t){var e;switch(t){case aa:e=this.InterpolantFactoryMethodDiscrete;break;case oa:e=this.InterpolantFactoryMethodLinear;break;case sa:e=this.InterpolantFactoryMethodSmooth}if(void 0===e){var i="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(t===this.DefaultInterpolation)throw new Error(i);this.setInterpolation(this.DefaultInterpolation)}return void console.warn(i)}this.createInterpolant=e},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return aa;case this.InterpolantFactoryMethodLinear:return oa;case this.InterpolantFactoryMethodSmooth:return sa}},getValueSize:function(){return this.values.length/this.times.length},shift:function(t){if(0!==t)for(var e=this.times,i=0,n=e.length;i!==n;++i)e[i]+=t;return this},scale:function(t){if(1!==t)for(var e=this.times,i=0,n=e.length;i!==n;++i)e[i]*=t;return this},trim:function(e,i){for(var n=this.times,r=n.length,a=0,o=r-1;a!==r&&n[a]<e;)++a;for(;o!==-1&&n[o]>i;)--o;if(++o,0!==a||o!==r){a>=o&&(o=Math.max(o,1),a=o-1);var s=this.getValueSize();this.times=t.AnimationUtils.arraySlice(n,a,o),this.values=t.AnimationUtils.arraySlice(this.values,a*s,o*s)}return this},validate:function(){var e=!0,i=this.getValueSize();i-Math.floor(i)!==0&&(console.error("invalid value size in track",this),e=!1);var n=this.times,r=this.values,a=n.length;0===a&&(console.error("track is empty",this),e=!1);for(var o=null,s=0;s!==a;s++){var c=n[s];if("number"==typeof c&&isNaN(c)){console.error("time is not a valid number",this,s,c),e=!1;break}if(null!==o&&o>c){console.error("out of order keys",this,s,c,o),e=!1;break}o=c}if(void 0!==r&&t.AnimationUtils.isTypedArray(r))for(var s=0,h=r.length;s!==h;++s){var l=r[s];if(isNaN(l)){console.error("value is not a valid number",this,s,l),e=!1;break}}return e},optimize:function(){for(var e=this.times,i=this.values,n=this.getValueSize(),r=1,a=1,o=e.length-1;a<=o;++a){var s=!1,c=e[a],h=e[a+1];if(c!==h&&(1!==a||c!==c[0]))for(var l=a*n,u=l-n,p=l+n,d=0;d!==n;++d){var f=i[l+d];if(f!==i[u+d]||f!==i[p+d]){s=!0;break}}if(s){if(a!==r){e[r]=e[a];for(var m=a*n,v=r*n,d=0;d!==n;++d)i[v+d]=i[m+d]}++r}}return r!==e.length&&(this.times=t.AnimationUtils.arraySlice(e,0,r),this.values=t.AnimationUtils.arraySlice(i,0,r*n)),this}},me.prototype=Object.assign(Object.create(Ls),{constructor:me,ValueTypeName:"vector"}),ve.prototype=Object.assign(Object.create(le.prototype),{constructor:ve,interpolate_:function(t,e,i,n){for(var r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,c=t*s,h=(i-e)/(n-e),l=c+s;c!==l;c+=4)o.slerpFlat(r,0,a,c-s,a,c,h);return r}}),ge.prototype=Object.assign(Object.create(Ls),{constructor:ge,ValueTypeName:"quaternion",DefaultInterpolation:oa,InterpolantFactoryMethodLinear:function(t){return new ve(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodSmooth:void 0}),ye.prototype=Object.assign(Object.create(Ls),{constructor:ye,ValueTypeName:"number"}),xe.prototype=Object.assign(Object.create(Ls),{constructor:xe,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:aa,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),_e.prototype=Object.assign(Object.create(Ls),{constructor:_e,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:aa,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),be.prototype=Object.assign(Object.create(Ls),{constructor:be,ValueTypeName:"color"}),we.prototype=Ls,Ls.constructor=we,Object.assign(we,{parse:function(e){if(void 0===e.type)throw new Error("track type undefined, can not parse");var i=we._getTrackTypeForValueTypeName(e.type);if(void 0===e.times){var n=[],r=[];t.AnimationUtils.flattenJSON(e.keys,n,r,"value"),e.times=n,e.values=r}return void 0!==i.parse?i.parse(e):new i(e.name,e.times,e.values,e.interpolation)},toJSON:function(e){var i,n=e.constructor;if(void 0!==n.toJSON)i=n.toJSON(e);else{i={name:e.name,times:t.AnimationUtils.convertArray(e.times,Array),values:t.AnimationUtils.convertArray(e.values,Array)};var r=e.getInterpolation();r!==e.DefaultInterpolation&&(i.interpolation=r)}return i.type=e.ValueTypeName,i},_getTrackTypeForValueTypeName:function(t){switch(t.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return ye;case"vector":case"vector2":case"vector3":case"vector4":return me;case"color":return be;case"quaternion":return ge;case"bool":case"boolean":return _e;case"string":return xe}throw new Error("Unsupported typeName: "+t)}}),Me.prototype={constructor:Me,resetDuration:function(){for(var t=this.tracks,e=0,i=0,n=t.length;i!==n;++i){var r=this.tracks[i];e=Math.max(e,r.times[r.times.length-1])}this.duration=e},trim:function(){for(var t=0;t<this.tracks.length;t++)this.tracks[t].trim(0,this.duration);return this},optimize:function(){for(var t=0;t<this.tracks.length;t++)this.tracks[t].optimize();return this}},Object.assign(Me,{parse:function(t){for(var e=[],i=t.tracks,n=1/(t.fps||1),r=0,a=i.length;r!==a;++r)e.push(we.parse(i[r]).scale(n));return new Me(t.name,t.duration,e)},toJSON:function(t){for(var e=[],i=t.tracks,n={name:t.name,duration:t.duration,tracks:e},r=0,a=i.length;r!==a;++r)e.push(we.toJSON(i[r]));return n},CreateFromMorphTargetSequence:function(e,i,n,r){for(var a=i.length,o=[],s=0;s<a;s++){var c=[],h=[];c.push((s+a-1)%a,s,(s+1)%a),h.push(0,1,0);var l=t.AnimationUtils.getKeyframeOrder(c);c=t.AnimationUtils.sortedArray(c,1,l),h=t.AnimationUtils.sortedArray(h,1,l),r||0!==c[0]||(c.push(a),h.push(h[0])),o.push(new ye(".morphTargetInfluences["+i[s].name+"]",c,h).scale(1/n))}return new Me(e,(-1),o)},findByName:function(t,e){var i=t;if(!Array.isArray(t)){var n=t;i=n.geometry&&n.geometry.animations||n.animations}for(var r=0;r<i.length;r++)if(i[r].name===e)return i[r];return null},CreateClipsFromMorphTargetSequences:function(t,e,i){for(var n={},r=/^([\w-]*?)([\d]+)$/,a=0,o=t.length;a<o;a++){var s=t[a],c=s.name.match(r);if(c&&c.length>1){var h=c[1],l=n[h];l||(n[h]=l=[]),l.push(s)}}var u=[];for(var h in n)u.push(Me.CreateFromMorphTargetSequence(h,n[h],e,i));return u},parseAnimation:function(e,i,n){if(!e)return console.error("  no animation in JSONLoader data"),null;for(var r=function(e,i,n,r,a){if(0!==n.length){var o=[],s=[];t.AnimationUtils.flattenJSON(n,o,s,r),0!==o.length&&a.push(new e(i,o,s))}},a=[],o=e.name||"default",s=e.length||-1,c=e.fps||30,h=e.hierarchy||[],l=0;l<h.length;l++){var u=h[l].keys;if(u&&0!==u.length)if(u[0].morphTargets){for(var p={},d=0;d<u.length;d++)if(u[d].morphTargets)for(var f=0;f<u[d].morphTargets.length;f++)p[u[d].morphTargets[f]]=-1;for(var m in p){for(var v=[],g=[],f=0;f!==u[d].morphTargets.length;++f){var y=u[d];v.push(y.time),g.push(y.morphTarget===m?1:0)}a.push(new ye(".morphTargetInfluence["+m+"]",v,g))}s=p.length*(c||1)}else{var x=".bones["+i[l].name+"]";r(me,x+".position",u,"pos",a),r(ge,x+".quaternion",u,"rot",a),r(me,x+".scale",u,"scl",a)}}if(0===a.length)return null;var _=new Me(o,s,a);return _}}),Object.assign(Ee.prototype,{load:function(t,e,i,n){var r=this,a=new Zt(r.manager);a.load(t,function(t){e(r.parse(JSON.parse(t)))},i,n)},setTextures:function(t){this.textures=t},getTexture:function(t){var e=this.textures;return void 0===e[t]&&console.warn("THREE.MaterialLoader: Undefined texture",t),e[t]},parse:function(t){var e=new THREE[t.type];if(void 0!==t.uuid&&(e.uuid=t.uuid),void 0!==t.name&&(e.name=t.name),void 0!==t.color&&e.color.setHex(t.color),void 0!==t.roughness&&(e.roughness=t.roughness),void 0!==t.metalness&&(e.metalness=t.metalness),void 0!==t.emissive&&e.emissive.setHex(t.emissive),void 0!==t.specular&&e.specular.setHex(t.specular),void 0!==t.shininess&&(e.shininess=t.shininess),void 0!==t.uniforms&&(e.uniforms=t.uniforms),void 0!==t.vertexShader&&(e.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(e.fragmentShader=t.fragmentShader),void 0!==t.vertexColors&&(e.vertexColors=t.vertexColors),void 0!==t.fog&&(e.fog=t.fog),void 0!==t.shading&&(e.shading=t.shading),void 0!==t.blending&&(e.blending=t.blending),void 0!==t.side&&(e.side=t.side),void 0!==t.opacity&&(e.opacity=t.opacity),void 0!==t.transparent&&(e.transparent=t.transparent),void 0!==t.alphaTest&&(e.alphaTest=t.alphaTest),void 0!==t.depthTest&&(e.depthTest=t.depthTest),void 0!==t.depthWrite&&(e.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(e.colorWrite=t.colorWrite),void 0!==t.wireframe&&(e.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(e.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.size&&(e.size=t.size),void 0!==t.sizeAttenuation&&(e.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(e.map=this.getTexture(t.map)),void 0!==t.alphaMap&&(e.alphaMap=this.getTexture(t.alphaMap),e.transparent=!0),void 0!==t.bumpMap&&(e.bumpMap=this.getTexture(t.bumpMap)),void 0!==t.bumpScale&&(e.bumpScale=t.bumpScale),void 0!==t.normalMap&&(e.normalMap=this.getTexture(t.normalMap)),void 0!==t.normalScale){var n=t.normalScale;Array.isArray(n)===!1&&(n=[n,n]),e.normalScale=(new i).fromArray(n)}if(void 0!==t.displacementMap&&(e.displacementMap=this.getTexture(t.displacementMap)),void 0!==t.displacementScale&&(e.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(e.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(e.roughnessMap=this.getTexture(t.roughnessMap)),void 0!==t.metalnessMap&&(e.metalnessMap=this.getTexture(t.metalnessMap)),void 0!==t.emissiveMap&&(e.emissiveMap=this.getTexture(t.emissiveMap)),void 0!==t.emissiveIntensity&&(e.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(e.specularMap=this.getTexture(t.specularMap)),void 0!==t.envMap&&(e.envMap=this.getTexture(t.envMap),e.combine=ir),void 0!==t.reflectivity&&(e.reflectivity=t.reflectivity),void 0!==t.lightMap&&(e.lightMap=this.getTexture(t.lightMap)),void 0!==t.lightMapIntensity&&(e.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(e.aoMap=this.getTexture(t.aoMap)),void 0!==t.aoMapIntensity&&(e.aoMapIntensity=t.aoMapIntensity),void 0!==t.materials)for(var r=0,a=t.materials.length;r<a;r++)e.materials.push(this.parse(t.materials[r]));return e}}),Object.assign(Te.prototype,{load:function(t,e,i,n){var r=this,a=new Zt(r.manager);a.load(t,function(t){e(r.parse(JSON.parse(t)))},i,n)},parse:function(t){var e=new Q,i=t.data.index,n={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};if(void 0!==i){var r=new n[i.type](i.array);e.setIndex(new U(r,1))}var a=t.data.attributes;for(var o in a){var c=a[o],r=new n[c.type](c.array);e.addAttribute(o,new U(r,c.itemSize,c.normalized))}var h=t.data.groups||t.data.drawcalls||t.data.offsets;if(void 0!==h)for(var l=0,u=h.length;l!==u;++l){var p=h[l];e.addGroup(p.start,p.count,p.materialIndex)}var d=t.data.boundingSphere;if(void 0!==d){var f=new s;void 0!==d.center&&f.fromArray(d.center),e.boundingSphere=new T(f,d.radius)}return e}}),Se.prototype={constructor:Se,crossOrigin:void 0,extractUrlBase:function(t){var e=t.split("/");return 1===e.length?"./":(e.pop(),e.join("/")+"/")},initMaterials:function(t,e,i){for(var n=[],r=0;r<t.length;++r)n[r]=this.createMaterial(t[r],e,i);return n},createMaterial:function(){var e,i,n;return function(r,a,o){function s(e,n,r,s,h){var l,u=a+e,p=Se.Handlers.get(u);null!==p?l=p.load(u):(i.setCrossOrigin(o),l=i.load(u)),void 0!==n&&(l.repeat.fromArray(n),1!==n[0]&&(l.wrapS=yr),1!==n[1]&&(l.wrapT=yr)),void 0!==r&&l.offset.fromArray(r),void 0!==s&&("repeat"===s[0]&&(l.wrapS=yr),"mirror"===s[0]&&(l.wrapS=_r),"repeat"===s[1]&&(l.wrapT=yr),"mirror"===s[1]&&(l.wrapT=_r)),void 0!==h&&(l.anisotropy=h);var d=t.Math.generateUUID();return c[d]=l,d}void 0===e&&(e=new w),void 0===i&&(i=new te),void 0===n&&(n=new Ee);var c={},h={uuid:t.Math.generateUUID(),type:"MeshLambertMaterial"};for(var l in r){var u=r[l];switch(l){case"DbgColor":case"DbgIndex":case"opticalDensity":case"illumination":break;case"DbgName":h.name=u;break;case"blending":h.blending=THREE[u];break;case"colorAmbient":case"mapAmbient":console.warn("THREE.Loader.createMaterial:",l,"is no longer supported.");break;case"colorDiffuse":h.color=e.fromArray(u).getHex();break;case"colorSpecular":h.specular=e.fromArray(u).getHex();break;case"colorEmissive":h.emissive=e.fromArray(u).getHex();break;case"specularCoef":h.shininess=u;break;case"shading":"basic"===u.toLowerCase()&&(h.type="MeshBasicMaterial"),"phong"===u.toLowerCase()&&(h.type="MeshPhongMaterial"),"standard"===u.toLowerCase()&&(h.type="MeshStandardMaterial");break;case"mapDiffuse":h.map=s(u,r.mapDiffuseRepeat,r.mapDiffuseOffset,r.mapDiffuseWrap,r.mapDiffuseAnisotropy);break;case"mapDiffuseRepeat":case"mapDiffuseOffset":case"mapDiffuseWrap":case"mapDiffuseAnisotropy":break;case"mapEmissive":h.emissiveMap=s(u,r.mapEmissiveRepeat,r.mapEmissiveOffset,r.mapEmissiveWrap,r.mapEmissiveAnisotropy);break;case"mapEmissiveRepeat":case"mapEmissiveOffset":case"mapEmissiveWrap":case"mapEmissiveAnisotropy":break;case"mapLight":h.lightMap=s(u,r.mapLightRepeat,r.mapLightOffset,r.mapLightWrap,r.mapLightAnisotropy);break;case"mapLightRepeat":case"mapLightOffset":case"mapLightWrap":case"mapLightAnisotropy":break;case"mapAO":h.aoMap=s(u,r.mapAORepeat,r.mapAOOffset,r.mapAOWrap,r.mapAOAnisotropy);break;case"mapAORepeat":case"mapAOOffset":case"mapAOWrap":case"mapAOAnisotropy":break;case"mapBump":h.bumpMap=s(u,r.mapBumpRepeat,r.mapBumpOffset,r.mapBumpWrap,r.mapBumpAnisotropy);break;case"mapBumpScale":h.bumpScale=u;break;case"mapBumpRepeat":case"mapBumpOffset":case"mapBumpWrap":case"mapBumpAnisotropy":break;case"mapNormal":h.normalMap=s(u,r.mapNormalRepeat,r.mapNormalOffset,r.mapNormalWrap,r.mapNormalAnisotropy);break;case"mapNormalFactor":h.normalScale=[u,u];break;case"mapNormalRepeat":case"mapNormalOffset":case"mapNormalWrap":case"mapNormalAnisotropy":break;case"mapSpecular":h.specularMap=s(u,r.mapSpecularRepeat,r.mapSpecularOffset,r.mapSpecularWrap,r.mapSpecularAnisotropy);break;case"mapSpecularRepeat":case"mapSpecularOffset":case"mapSpecularWrap":case"mapSpecularAnisotropy":break;case"mapMetalness":h.metalnessMap=s(u,r.mapMetalnessRepeat,r.mapMetalnessOffset,r.mapMetalnessWrap,r.mapMetalnessAnisotropy);break;case"mapMetalnessRepeat":case"mapMetalnessOffset":case"mapMetalnessWrap":case"mapMetalnessAnisotropy":break;case"mapRoughness":h.roughnessMap=s(u,r.mapRoughnessRepeat,r.mapRoughnessOffset,r.mapRoughnessWrap,r.mapRoughnessAnisotropy);break;case"mapRoughnessRepeat":case"mapRoughnessOffset":case"mapRoughnessWrap":case"mapRoughnessAnisotropy":break;case"mapAlpha":h.alphaMap=s(u,r.mapAlphaRepeat,r.mapAlphaOffset,r.mapAlphaWrap,r.mapAlphaAnisotropy);break;case"mapAlphaRepeat":case"mapAlphaOffset":case"mapAlphaWrap":case"mapAlphaAnisotropy":break;case"flipSided":h.side=xn;break;case"doubleSided":h.side=_n;break;case"transparency":console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity"),h.opacity=u;break;case"depthTest":case"depthWrite":case"colorWrite":case"opacity":case"reflectivity":case"transparent":case"visible":case"wireframe":h[l]=u;break;case"vertexColors":u===!0&&(h.vertexColors=Tn),"face"===u&&(h.vertexColors=En);break;default:console.error("THREE.Loader.createMaterial: Unsupported",l,u)}}return"MeshBasicMaterial"===h.type&&delete h.emissive,"MeshPhongMaterial"!==h.type&&delete h.specular,h.opacity<1&&(h.transparent=!0),n.setTextures(c),n.parse(h)}}()},Se.Handlers={handlers:[],add:function(t,e){this.handlers.push(t,e)},get:function(t){for(var e=this.handlers,i=0,n=e.length;i<n;i+=2){var r=e[i],a=e[i+1];if(r.test(t))return a}return null}},Object.assign(Ae.prototype,{load:function(t,e,i,n){var r=this,a=this.texturePath&&"string"==typeof this.texturePath?this.texturePath:Se.prototype.extractUrlBase(t),o=new Zt(this.manager);o.setWithCredentials(this.withCredentials),o.load(t,function(i){var n=JSON.parse(i),o=n.metadata;if(void 0!==o){var s=o.type;if(void 0!==s){if("object"===s.toLowerCase())return void console.error("THREE.JSONLoader: "+t+" should be loaded with THREE.ObjectLoader instead.");if("scene"===s.toLowerCase())return void console.error("THREE.JSONLoader: "+t+" should be loaded with THREE.SceneLoader instead.")}}var c=r.parse(n,a);e(c.geometry,c.materials)},i,n)},setTexturePath:function(t){this.texturePath=t},parse:function(t,e){function n(e){function n(t,e){return t&1<<e}var r,a,o,h,l,u,p,d,f,m,v,g,y,x,_,b,M,E,T,S,A,L,R,P,C,U,I,D=t.faces,N=t.vertices,O=t.normals,F=t.colors,B=0;if(void 0!==t.uvs){for(r=0;r<t.uvs.length;r++)t.uvs[r].length&&B++;for(r=0;r<B;r++)c.faceVertexUvs[r]=[]}for(h=0,l=N.length;h<l;)E=new s,E.x=N[h++]*e,E.y=N[h++]*e,E.z=N[h++]*e,c.vertices.push(E);for(h=0,l=D.length;h<l;)if(m=D[h++],v=n(m,0),g=n(m,1),y=n(m,3),x=n(m,4),_=n(m,5),b=n(m,6),M=n(m,7),v){if(S=new k,S.a=D[h],S.b=D[h+1],S.c=D[h+3],A=new k,A.a=D[h+1],A.b=D[h+2],A.c=D[h+3],h+=4,g&&(f=D[h++],S.materialIndex=f,A.materialIndex=f),o=c.faces.length,y)for(r=0;r<B;r++)for(P=t.uvs[r],c.faceVertexUvs[r][o]=[],c.faceVertexUvs[r][o+1]=[],a=0;a<4;a++)d=D[h++],U=P[2*d],I=P[2*d+1],C=new i(U,I),2!==a&&c.faceVertexUvs[r][o].push(C),0!==a&&c.faceVertexUvs[r][o+1].push(C);if(x&&(p=3*D[h++],S.normal.set(O[p++],O[p++],O[p]),A.normal.copy(S.normal)),_)for(r=0;r<4;r++)p=3*D[h++],R=new s(O[p++],O[p++],O[p]),2!==r&&S.vertexNormals.push(R),0!==r&&A.vertexNormals.push(R);
if(b&&(u=D[h++],L=F[u],S.color.setHex(L),A.color.setHex(L)),M)for(r=0;r<4;r++)u=D[h++],L=F[u],2!==r&&S.vertexColors.push(new w(L)),0!==r&&A.vertexColors.push(new w(L));c.faces.push(S),c.faces.push(A)}else{if(T=new k,T.a=D[h++],T.b=D[h++],T.c=D[h++],g&&(f=D[h++],T.materialIndex=f),o=c.faces.length,y)for(r=0;r<B;r++)for(P=t.uvs[r],c.faceVertexUvs[r][o]=[],a=0;a<3;a++)d=D[h++],U=P[2*d],I=P[2*d+1],C=new i(U,I),c.faceVertexUvs[r][o].push(C);if(x&&(p=3*D[h++],T.normal.set(O[p++],O[p++],O[p])),_)for(r=0;r<3;r++)p=3*D[h++],R=new s(O[p++],O[p++],O[p]),T.vertexNormals.push(R);if(b&&(u=D[h++],T.color.setHex(F[u])),M)for(r=0;r<3;r++)u=D[h++],T.vertexColors.push(new w(F[u]));c.faces.push(T)}}function r(){var e=void 0!==t.influencesPerVertex?t.influencesPerVertex:2;if(t.skinWeights)for(var i=0,n=t.skinWeights.length;i<n;i+=e){var r=t.skinWeights[i],a=e>1?t.skinWeights[i+1]:0,o=e>2?t.skinWeights[i+2]:0,s=e>3?t.skinWeights[i+3]:0;c.skinWeights.push(new d(r,a,o,s))}if(t.skinIndices)for(var i=0,n=t.skinIndices.length;i<n;i+=e){var h=t.skinIndices[i],l=e>1?t.skinIndices[i+1]:0,u=e>2?t.skinIndices[i+2]:0,p=e>3?t.skinIndices[i+3]:0;c.skinIndices.push(new d(h,l,u,p))}c.bones=t.bones,c.bones&&c.bones.length>0&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")}function a(e){if(void 0!==t.morphTargets)for(var i=0,n=t.morphTargets.length;i<n;i++){c.morphTargets[i]={},c.morphTargets[i].name=t.morphTargets[i].name,c.morphTargets[i].vertices=[];for(var r=c.morphTargets[i].vertices,a=t.morphTargets[i].vertices,o=0,h=a.length;o<h;o+=3){var l=new s;l.x=a[o]*e,l.y=a[o+1]*e,l.z=a[o+2]*e,r.push(l)}}if(void 0!==t.morphColors&&t.morphColors.length>0){console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.');for(var u=c.faces,p=t.morphColors[0].colors,i=0,n=u.length;i<n;i++)u[i].color.fromArray(p,3*i)}}function o(){var e=[],i=[];void 0!==t.animation&&i.push(t.animation),void 0!==t.animations&&(t.animations.length?i=i.concat(t.animations):i.push(t.animations));for(var n=0;n<i.length;n++){var r=Me.parseAnimation(i[n],c.bones);r&&e.push(r)}if(c.morphTargets){var a=Me.CreateClipsFromMorphTargetSequences(c.morphTargets,10);e=e.concat(a)}e.length>0&&(c.animations=e)}var c=new q,h=void 0!==t.scale?1/t.scale:1;if(n(h),r(),a(h),o(),c.computeFaceNormals(),c.computeBoundingSphere(),void 0===t.materials||0===t.materials.length)return{geometry:c};var l=Se.prototype.initMaterials(t.materials,e,this.crossOrigin);return{geometry:c,materials:l}}}),Object.assign(Le.prototype,{load:function(t,e,i,n){""===this.texturePath&&(this.texturePath=t.substring(0,t.lastIndexOf("/")+1));var r=this,a=new Zt(r.manager);a.load(t,function(t){r.parse(JSON.parse(t),e)},i,n)},setTexturePath:function(t){this.texturePath=t},setCrossOrigin:function(t){this.crossOrigin=t},parse:function(t,e){var i=this.parseGeometries(t.geometries),n=this.parseImages(t.images,function(){void 0!==e&&e(o)}),r=this.parseTextures(t.textures,n),a=this.parseMaterials(t.materials,r),o=this.parseObject(t.object,i,a);return t.animations&&(o.animations=this.parseAnimations(t.animations)),void 0!==t.images&&0!==t.images.length||void 0!==e&&e(o),o},parseGeometries:function(t){var e={};if(void 0!==t)for(var i=new Ae,n=new Te,r=0,a=t.length;r<a;r++){var o,s=t[r];switch(s.type){case"PlaneGeometry":case"PlaneBufferGeometry":o=new THREE[s.type](s.width,s.height,s.widthSegments,s.heightSegments);break;case"BoxGeometry":case"BoxBufferGeometry":case"CubeGeometry":o=new THREE[s.type](s.width,s.height,s.depth,s.widthSegments,s.heightSegments,s.depthSegments);break;case"CircleGeometry":case"CircleBufferGeometry":o=new THREE[s.type](s.radius,s.segments,s.thetaStart,s.thetaLength);break;case"CylinderGeometry":case"CylinderBufferGeometry":o=new THREE[s.type](s.radiusTop,s.radiusBottom,s.height,s.radialSegments,s.heightSegments,s.openEnded,s.thetaStart,s.thetaLength);break;case"ConeGeometry":case"ConeBufferGeometry":o=new THREE[s.type](s.radius,s.height,s.radialSegments,s.heightSegments,s.openEnded,s.thetaStart,s.thetaLength);break;case"SphereGeometry":case"SphereBufferGeometry":o=new THREE[s.type](s.radius,s.widthSegments,s.heightSegments,s.phiStart,s.phiLength,s.thetaStart,s.thetaLength);break;case"DodecahedronGeometry":case"IcosahedronGeometry":case"OctahedronGeometry":case"TetrahedronGeometry":o=new THREE[s.type](s.radius,s.detail);break;case"RingGeometry":case"RingBufferGeometry":o=new THREE[s.type](s.innerRadius,s.outerRadius,s.thetaSegments,s.phiSegments,s.thetaStart,s.thetaLength);break;case"TorusGeometry":case"TorusBufferGeometry":o=new THREE[s.type](s.radius,s.tube,s.radialSegments,s.tubularSegments,s.arc);break;case"TorusKnotGeometry":case"TorusKnotBufferGeometry":o=new THREE[s.type](s.radius,s.tube,s.tubularSegments,s.radialSegments,s.p,s.q);break;case"LatheGeometry":case"LatheBufferGeometry":o=new THREE[s.type](s.points,s.segments,s.phiStart,s.phiLength);break;case"BufferGeometry":o=n.parse(s);break;case"Geometry":o=i.parse(s.data,this.texturePath).geometry;break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+s.type+'"');continue}o.uuid=s.uuid,void 0!==s.name&&(o.name=s.name),e[s.uuid]=o}return e},parseMaterials:function(t,e){var i={};if(void 0!==t){var n=new Ee;n.setTextures(e);for(var r=0,a=t.length;r<a;r++){var o=n.parse(t[r]);i[o.uuid]=o}}return i},parseAnimations:function(t){for(var e=[],i=0;i<t.length;i++){var n=Me.parse(t[i]);e.push(n)}return e},parseImages:function(t,e){function i(t){return n.manager.itemStart(t),o.load(t,function(){n.manager.itemEnd(t)})}var n=this,r={};if(void 0!==t&&t.length>0){var a=new qt(e),o=new Kt(a);o.setCrossOrigin(this.crossOrigin);for(var s=0,c=t.length;s<c;s++){var h=t[s],l=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(h.url)?h.url:n.texturePath+h.url;r[h.uuid]=i(l)}}return r},parseTextures:function(t,e){function i(t){return"number"==typeof t?t:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",t),THREE[t])}var r={};if(void 0!==t)for(var a=0,o=t.length;a<o;a++){var s=t[a];void 0===s.image&&console.warn('THREE.ObjectLoader: No "image" specified for',s.uuid),void 0===e[s.image]&&console.warn("THREE.ObjectLoader: Undefined image",s.image);var c=new n(e[s.image]);c.needsUpdate=!0,c.uuid=s.uuid,void 0!==s.name&&(c.name=s.name),void 0!==s.mapping&&(c.mapping=i(s.mapping)),void 0!==s.offset&&c.offset.fromArray(s.offset),void 0!==s.repeat&&c.repeat.fromArray(s.repeat),void 0!==s.wrap&&(c.wrapS=i(s.wrap[0]),c.wrapT=i(s.wrap[1])),void 0!==s.minFilter&&(c.minFilter=i(s.minFilter)),void 0!==s.magFilter&&(c.magFilter=i(s.magFilter)),void 0!==s.anisotropy&&(c.anisotropy=s.anisotropy),void 0!==s.flipY&&(c.flipY=s.flipY),r[s.uuid]=c}return r},parseObject:function(){var t=new a;return function(e,i,n){function r(t){return void 0===i[t]&&console.warn("THREE.ObjectLoader: Undefined geometry",t),i[t]}function a(t){if(void 0!==t)return void 0===n[t]&&console.warn("THREE.ObjectLoader: Undefined material",t),n[t]}var o;switch(e.type){case"Scene":o=new _t,void 0!==e.fog&&("FogExp2"===e.fog.type?o.fog=new yt(e.fog.color,e.fog.density):"Fog"===e.fog.type&&(o.fog=new xt(e.fog.color,e.fog.near,e.fog.far)));break;case"PerspectiveCamera":o=new mt(e.fov,e.aspect,e.near,e.far),void 0!==e.focus&&(o.focus=e.focus),void 0!==e.zoom&&(o.zoom=e.zoom),void 0!==e.filmGauge&&(o.filmGauge=e.filmGauge),void 0!==e.filmOffset&&(o.filmOffset=e.filmOffset),void 0!==e.view&&(o.view=Object.assign({},e.view));break;case"OrthographicCamera":o=new vt(e.left,e.right,e.top,e.bottom,e.near,e.far);break;case"AmbientLight":o=new he(e.color,e.intensity);break;case"DirectionalLight":o=new ce(e.color,e.intensity);break;case"PointLight":o=new oe(e.color,e.intensity,e.distance,e.decay);break;case"SpotLight":o=new ae(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":o=new ie(e.color,e.groundColor,e.intensity);break;case"Mesh":var s=r(e.geometry),c=a(e.material);o=s.bones&&s.bones.length>0?new Lt(s,c):new pt(s,c);break;case"LOD":o=new Et;break;case"Line":o=new Pt(r(e.geometry),a(e.material),e.mode);break;case"LineSegments":o=new Ct(r(e.geometry),a(e.material));break;case"PointCloud":case"Points":o=new It(r(e.geometry),a(e.material));break;case"Sprite":o=new Mt(a(e.material));break;case"Group":o=new Dt;break;default:o=new X}if(o.uuid=e.uuid,void 0!==e.name&&(o.name=e.name),void 0!==e.matrix?(t.fromArray(e.matrix),t.decompose(o.position,o.quaternion,o.scale)):(void 0!==e.position&&o.position.fromArray(e.position),void 0!==e.rotation&&o.rotation.fromArray(e.rotation),void 0!==e.quaternion&&o.quaternion.fromArray(e.quaternion),void 0!==e.scale&&o.scale.fromArray(e.scale)),void 0!==e.castShadow&&(o.castShadow=e.castShadow),void 0!==e.receiveShadow&&(o.receiveShadow=e.receiveShadow),void 0!==e.visible&&(o.visible=e.visible),void 0!==e.userData&&(o.userData=e.userData),void 0!==e.children)for(var h in e.children)o.add(this.parseObject(e.children[h],i,n));if("LOD"===e.type)for(var l=e.levels,u=0;u<l.length;u++){var p=l[u],h=o.getObjectByProperty("uuid",p.object);void 0!==h&&o.addLevel(h,p.distance)}return o}}()}),t.ShapeUtils={area:function(t){for(var e=t.length,i=0,n=e-1,r=0;r<e;n=r++)i+=t[n].x*t[r].y-t[r].x*t[n].y;return.5*i},triangulate:function(){function e(t,e,i,n,r,a){var o,s,c,h,l,u,p,d,f;if(s=t[a[e]].x,c=t[a[e]].y,h=t[a[i]].x,l=t[a[i]].y,u=t[a[n]].x,p=t[a[n]].y,Number.EPSILON>(h-s)*(p-c)-(l-c)*(u-s))return!1;var m,v,g,y,x,_,b,w,M,E,T,S,A,L,R;for(m=u-h,v=p-l,g=s-u,y=c-p,x=h-s,_=l-c,o=0;o<r;o++)if(d=t[a[o]].x,f=t[a[o]].y,!(d===s&&f===c||d===h&&f===l||d===u&&f===p)&&(b=d-s,w=f-c,M=d-h,E=f-l,T=d-u,S=f-p,R=m*E-v*M,A=x*w-_*b,L=g*S-y*T,R>=-Number.EPSILON&&L>=-Number.EPSILON&&A>=-Number.EPSILON))return!1;return!0}return function(i,n){var r=i.length;if(r<3)return null;var a,o,s,c=[],h=[],l=[];if(t.ShapeUtils.area(i)>0)for(o=0;o<r;o++)h[o]=o;else for(o=0;o<r;o++)h[o]=r-1-o;var u=r,p=2*u;for(o=u-1;u>2;){if(p--<=0)return console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()"),n?l:c;if(a=o,u<=a&&(a=0),o=a+1,u<=o&&(o=0),s=o+1,u<=s&&(s=0),e(i,a,o,s,u,h)){var d,f,m,v,g;for(d=h[a],f=h[o],m=h[s],c.push([i[d],i[f],i[m]]),l.push([h[a],h[o],h[s]]),v=o,g=o+1;g<u;v++,g++)h[v]=h[g];u--,p=2*u}}return n?l:c}}(),triangulateShape:function(e,i){function n(t){var e=t.length;e>2&&t[e-1].equals(t[0])&&t.pop()}function r(t,e,i){return t.x!==e.x?t.x<e.x?t.x<=i.x&&i.x<=e.x:e.x<=i.x&&i.x<=t.x:t.y<e.y?t.y<=i.y&&i.y<=e.y:e.y<=i.y&&i.y<=t.y}function a(t,e,i,n,a){var o=e.x-t.x,s=e.y-t.y,c=n.x-i.x,h=n.y-i.y,l=t.x-i.x,u=t.y-i.y,p=s*c-o*h,d=s*l-o*u;if(Math.abs(p)>Number.EPSILON){var f;if(p>0){if(d<0||d>p)return[];if(f=h*l-c*u,f<0||f>p)return[]}else{if(d>0||d<p)return[];if(f=h*l-c*u,f>0||f<p)return[]}if(0===f)return!a||0!==d&&d!==p?[t]:[];if(f===p)return!a||0!==d&&d!==p?[e]:[];if(0===d)return[i];if(d===p)return[n];var m=f/p;return[{x:t.x+m*o,y:t.y+m*s}]}if(0!==d||h*l!==c*u)return[];var v=0===o&&0===s,g=0===c&&0===h;if(v&&g)return t.x!==i.x||t.y!==i.y?[]:[t];if(v)return r(i,n,t)?[t]:[];if(g)return r(t,e,i)?[i]:[];var y,x,_,b,w,M,E,T;return 0!==o?(t.x<e.x?(y=t,_=t.x,x=e,b=e.x):(y=e,_=e.x,x=t,b=t.x),i.x<n.x?(w=i,E=i.x,M=n,T=n.x):(w=n,E=n.x,M=i,T=i.x)):(t.y<e.y?(y=t,_=t.y,x=e,b=e.y):(y=e,_=e.y,x=t,b=t.y),i.y<n.y?(w=i,E=i.y,M=n,T=n.y):(w=n,E=n.y,M=i,T=i.y)),_<=E?b<E?[]:b===E?a?[]:[w]:b<=T?[w,x]:[w,M]:_>T?[]:_===T?a?[]:[y]:b<=T?[y,x]:[y,M]}function o(t,e,i,n){var r=e.x-t.x,a=e.y-t.y,o=i.x-t.x,s=i.y-t.y,c=n.x-t.x,h=n.y-t.y,l=r*s-a*o,u=r*h-a*c;if(Math.abs(l)>Number.EPSILON){var p=c*s-h*o;return l>0?u>=0&&p>=0:u>=0||p>=0}return u>0}function s(t,e){function i(t,e){var i=y.length-1,n=t-1;n<0&&(n=i);var r=t+1;r>i&&(r=0);var a=o(y[t],y[n],y[r],s[e]);if(!a)return!1;var c=s.length-1,h=e-1;h<0&&(h=c);var l=e+1;return l>c&&(l=0),a=o(s[e],s[h],s[l],y[t]),!!a}function n(t,e){var i,n,r;for(i=0;i<y.length;i++)if(n=i+1,n%=y.length,r=a(t,e,y[i],y[n],!0),r.length>0)return!0;return!1}function r(t,i){var n,r,o,s,c;for(n=0;n<x.length;n++)for(r=e[x[n]],o=0;o<r.length;o++)if(s=o+1,s%=r.length,c=a(t,i,r[o],r[s],!0),c.length>0)return!0;return!1}for(var s,c,h,l,u,p,d,f,m,v,g,y=t.concat(),x=[],_=[],b=0,w=e.length;b<w;b++)x.push(b);for(var M=0,E=2*x.length;x.length>0;){if(E--,E<0){console.log("Infinite Loop! Holes left:"+x.length+", Probably Hole outside Shape!");break}for(h=M;h<y.length;h++){l=y[h],c=-1;for(var b=0;b<x.length;b++)if(p=x[b],d=l.x+":"+l.y+":"+p,void 0===_[d]){s=e[p];for(var T=0;T<s.length;T++)if(u=s[T],i(h,T)&&!n(l,u)&&!r(l,u)){c=T,x.splice(b,1),f=y.slice(0,h+1),m=y.slice(h),v=s.slice(c),g=s.slice(0,c+1),y=f.concat(v).concat(g).concat(m),M=h;break}if(c>=0)break;_[d]=!0}if(c>=0)break}}return y}n(e),i.forEach(n);for(var c,h,l,u,p,d,f={},m=e.concat(),v=0,g=i.length;v<g;v++)Array.prototype.push.apply(m,i[v]);for(c=0,h=m.length;c<h;c++)p=m[c].x+":"+m[c].y,void 0!==f[p]&&console.warn("THREE.ShapeUtils: Duplicate point",p,c),f[p]=c;var y=s(e,i),x=t.ShapeUtils.triangulate(y,!1);for(c=0,h=x.length;c<h;c++)for(u=x[c],l=0;l<3;l++)p=u[l].x+":"+u[l].y,d=f[p],void 0!==d&&(u[l]=d);return x.concat()},isClockWise:function(e){return t.ShapeUtils.area(e)<0},b2:function(){function t(t,e){var i=1-t;return i*i*e}function e(t,e){return 2*(1-t)*t*e}function i(t,e){return t*t*e}return function(n,r,a,o){return t(n,r)+e(n,a)+i(n,o)}}(),b3:function(){function t(t,e){var i=1-t;return i*i*i*e}function e(t,e){var i=1-t;return 3*i*i*t*e}function i(t,e){var i=1-t;return 3*i*t*t*e}function n(t,e){return t*t*t*e}return function(r,a,o,s,c){return t(r,a)+e(r,o)+i(r,s)+n(r,c)}}()},Re.prototype={constructor:Re,getPoint:function(t){return console.warn("THREE.Curve: Warning, getPoint() not implemented!"),null},getPointAt:function(t){var e=this.getUtoTmapping(t);return this.getPoint(e)},getPoints:function(t){t||(t=5);for(var e=[],i=0;i<=t;i++)e.push(this.getPoint(i/t));return e},getSpacedPoints:function(t){t||(t=5);for(var e=[],i=0;i<=t;i++)e.push(this.getPointAt(i/t));return e},getLength:function(){var t=this.getLengths();return t[t.length-1]},getLengths:function(t){if(t||(t=this.__arcLengthDivisions?this.__arcLengthDivisions:200),this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var e,i,n=[],r=this.getPoint(0),a=0;for(n.push(0),i=1;i<=t;i++)e=this.getPoint(i/t),a+=e.distanceTo(r),n.push(a),r=e;return this.cacheArcLengths=n,n},updateArcLengths:function(){this.needsUpdate=!0,this.getLengths()},getUtoTmapping:function(t,e){var i,n=this.getLengths(),r=0,a=n.length;i=e?e:t*n[a-1];for(var o,s=0,c=a-1;s<=c;)if(r=Math.floor(s+(c-s)/2),o=n[r]-i,o<0)s=r+1;else{if(!(o>0)){c=r;break}c=r-1}if(r=c,n[r]===i){var h=r/(a-1);return h}var l=n[r],u=n[r+1],p=u-l,d=(i-l)/p,h=(r+d)/(a-1);return h},getTangent:function(t){var e=1e-4,i=t-e,n=t+e;i<0&&(i=0),n>1&&(n=1);var r=this.getPoint(i),a=this.getPoint(n),o=a.clone().sub(r);return o.normalize()},getTangentAt:function(t){var e=this.getUtoTmapping(t);return this.getTangent(e)}},Re.create=function(t,e){return t.prototype=Object.create(Re.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Pe.prototype=Object.create(Re.prototype),Pe.prototype.constructor=Pe,Pe.prototype.isLineCurve=!0,Pe.prototype.getPoint=function(t){if(1===t)return this.v2.clone();var e=this.v2.clone().sub(this.v1);return e.multiplyScalar(t).add(this.v1),e},Pe.prototype.getPointAt=function(t){return this.getPoint(t)},Pe.prototype.getTangent=function(t){var e=this.v2.clone().sub(this.v1);return e.normalize()},Ce.prototype=Object.assign(Object.create(Re.prototype),{constructor:Ce,add:function(t){this.curves.push(t)},closePath:function(){var t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new Pe(e,t))},getPoint:function(t){for(var e=t*this.getLength(),i=this.getCurveLengths(),n=0;n<i.length;){if(i[n]>=e){var r=i[n]-e,a=this.curves[n],o=a.getLength(),s=0===o?0:1-r/o;return a.getPointAt(s)}n++}return null},getLength:function(){var t=this.getCurveLengths();return t[t.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var t=[],e=0,i=0,n=this.curves.length;i<n;i++)e+=this.curves[i].getLength(),t.push(e);return this.cacheLengths=t,t},getSpacedPoints:function(t){t||(t=40);for(var e=[],i=0;i<=t;i++)e.push(this.getPoint(i/t));return this.autoClose&&e.push(e[0]),e},getPoints:function(t){t=t||12;for(var e,i=[],n=0,r=this.curves;n<r.length;n++)for(var a=r[n],o=a&&a.isEllipseCurve?2*t:a&&a.isLineCurve?1:a&&a.isSplineCurve?t*a.points.length:t,s=a.getPoints(o),c=0;c<s.length;c++){var h=s[c];e&&e.equals(h)||(i.push(h),e=h)}return this.autoClose&&i.length>1&&!i[i.length-1].equals(i[0])&&i.push(i[0]),i},createPointsGeometry:function(t){var e=this.getPoints(t);return this.createGeometry(e)},createSpacedPointsGeometry:function(t){var e=this.getSpacedPoints(t);return this.createGeometry(e)},createGeometry:function(t){for(var e=new q,i=0,n=t.length;i<n;i++){var r=t[i];e.vertices.push(new s(r.x,r.y,r.z||0))}return e}}),Ue.prototype=Object.create(Re.prototype),Ue.prototype.constructor=Ue,Ue.prototype.isEllipseCurve=!0,Ue.prototype.getPoint=function(t){for(var e=2*Math.PI,n=this.aEndAngle-this.aStartAngle,r=Math.abs(n)<Number.EPSILON;n<0;)n+=e;for(;n>e;)n-=e;n<Number.EPSILON&&(n=r?0:e),this.aClockwise!==!0||r||(n===e?n=-e:n-=e);var a=this.aStartAngle+t*n,o=this.aX+this.xRadius*Math.cos(a),s=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){var c=Math.cos(this.aRotation),h=Math.sin(this.aRotation),l=o-this.aX,u=s-this.aY;o=l*c-u*h+this.aX,s=l*h+u*c+this.aY}return new i(o,s)},t.CurveUtils={tangentQuadraticBezier:function(t,e,i,n){return 2*(1-t)*(i-e)+2*t*(n-i)},tangentCubicBezier:function(t,e,i,n,r){return-3*e*(1-t)*(1-t)+3*i*(1-t)*(1-t)-6*t*i*(1-t)+6*t*n*(1-t)-3*t*t*n+3*t*t*r},tangentSpline:function(t,e,i,n,r){var a=6*t*t-6*t,o=3*t*t-4*t+1,s=-6*t*t+6*t,c=3*t*t-2*t;return a+o+s+c},interpolate:function(t,e,i,n,r){var a=.5*(i-t),o=.5*(n-e),s=r*r,c=r*s;return(2*e-2*i+a+o)*c+(-3*e+3*i-2*a-o)*s+a*r+e}},Ie.prototype=Object.create(Re.prototype),Ie.prototype.constructor=Ie,Ie.prototype.isSplineCurve=!0,Ie.prototype.getPoint=function(e){var n=this.points,r=(n.length-1)*e,a=Math.floor(r),o=r-a,s=n[0===a?a:a-1],c=n[a],h=n[a>n.length-2?n.length-1:a+1],l=n[a>n.length-3?n.length-1:a+2],u=t.CurveUtils.interpolate;return new i(u(s.x,c.x,h.x,l.x,o),u(s.y,c.y,h.y,l.y,o))},De.prototype=Object.create(Re.prototype),De.prototype.constructor=De,De.prototype.getPoint=function(e){var n=t.ShapeUtils.b3;return new i(n(e,this.v0.x,this.v1.x,this.v2.x,this.v3.x),n(e,this.v0.y,this.v1.y,this.v2.y,this.v3.y))},De.prototype.getTangent=function(e){var n=t.CurveUtils.tangentCubicBezier;return new i(n(e,this.v0.x,this.v1.x,this.v2.x,this.v3.x),n(e,this.v0.y,this.v1.y,this.v2.y,this.v3.y)).normalize()},Ne.prototype=Object.create(Re.prototype),Ne.prototype.constructor=Ne,Ne.prototype.getPoint=function(e){var n=t.ShapeUtils.b2;return new i(n(e,this.v0.x,this.v1.x,this.v2.x),n(e,this.v0.y,this.v1.y,this.v2.y))},Ne.prototype.getTangent=function(e){var n=t.CurveUtils.tangentQuadraticBezier;return new i(n(e,this.v0.x,this.v1.x,this.v2.x),n(e,this.v0.y,this.v1.y,this.v2.y)).normalize()};var Rs=Object.assign(Object.create(Ce.prototype),{fromPoints:function(t){this.moveTo(t[0].x,t[0].y);for(var e=1,i=t.length;e<i;e++)this.lineTo(t[e].x,t[e].y)},moveTo:function(t,e){this.currentPoint.set(t,e)},lineTo:function(t,e){var n=new Pe(this.currentPoint.clone(),new i(t,e));this.curves.push(n),this.currentPoint.set(t,e)},quadraticCurveTo:function(t,e,n,r){var a=new Ne(this.currentPoint.clone(),new i(t,e),new i(n,r));this.curves.push(a),this.currentPoint.set(n,r)},bezierCurveTo:function(t,e,n,r,a,o){var s=new De(this.currentPoint.clone(),new i(t,e),new i(n,r),new i(a,o));this.curves.push(s),this.currentPoint.set(a,o)},splineThru:function(t){var e=[this.currentPoint.clone()].concat(t),i=new Ie(e);this.curves.push(i),this.currentPoint.copy(t[t.length-1])},arc:function(t,e,i,n,r,a){var o=this.currentPoint.x,s=this.currentPoint.y;this.absarc(t+o,e+s,i,n,r,a)},absarc:function(t,e,i,n,r,a){this.absellipse(t,e,i,i,n,r,a)},ellipse:function(t,e,i,n,r,a,o,s){var c=this.currentPoint.x,h=this.currentPoint.y;this.absellipse(t+c,e+h,i,n,r,a,o,s)},absellipse:function(t,e,i,n,r,a,o,s){var c=new Ue(t,e,i,n,r,a,o,s);if(this.curves.length>0){var h=c.getPoint(0);h.equals(this.currentPoint)||this.lineTo(h.x,h.y)}this.curves.push(c);var l=c.getPoint(1);this.currentPoint.copy(l)}});Oe.prototype=Object.create(q.prototype),Oe.prototype.constructor=Oe,Oe.NoTaper=function(t){return 1},Oe.SinusoidalTaper=function(t){return Math.sin(Math.PI*t)},Oe.FrenetFrames=function(e,i,n){function r(){v[0]=new s,g[0]=new s,c=Number.MAX_VALUE,h=Math.abs(m[0].x),l=Math.abs(m[0].y),u=Math.abs(m[0].z),h<=c&&(c=h,f.set(1,0,0)),l<=c&&(c=l,f.set(0,1,0)),u<=c&&f.set(0,0,1),y.crossVectors(m[0],f).normalize(),v[0].crossVectors(m[0],y),g[0].crossVectors(m[0],v[0])}var o,c,h,l,u,p,d,f=new s,m=[],v=[],g=[],y=new s,x=new a,_=i+1;for(this.tangents=m,this.normals=v,this.binormals=g,p=0;p<_;p++)d=p/(_-1),m[p]=e.getTangentAt(d),m[p].normalize();for(r(),p=1;p<_;p++)v[p]=v[p-1].clone(),g[p]=g[p-1].clone(),y.crossVectors(m[p-1],m[p]),y.length()>Number.EPSILON&&(y.normalize(),o=Math.acos(t.Math.clamp(m[p-1].dot(m[p]),-1,1)),v[p].applyMatrix4(x.makeRotationAxis(y,o))),g[p].crossVectors(m[p],v[p]);if(n)for(o=Math.acos(t.Math.clamp(v[0].dot(v[_-1]),-1,1)),o/=_-1,m[0].dot(y.crossVectors(v[0],v[_-1]))>0&&(o=-o),p=1;p<_;p++)v[p].applyMatrix4(x.makeRotationAxis(m[p],o*p)),g[p].crossVectors(m[p],v[p])},Fe.prototype=Object.create(q.prototype),Fe.prototype.constructor=Fe,Fe.prototype.addShapeList=function(t,e){for(var i=t.length,n=0;n<i;n++){var r=t[n];this.addShape(r,e)}},Fe.prototype.addShape=function(e,n){function r(t,e,i){return e||console.error("THREE.ExtrudeGeometry: vec does not exist"),e.clone().multiplyScalar(i).add(t)}function a(t,e,n){var r,a,o=1,s=t.x-e.x,c=t.y-e.y,h=n.x-t.x,l=n.y-t.y,u=s*s+c*c,p=s*l-c*h;if(Math.abs(p)>Number.EPSILON){var d=Math.sqrt(u),f=Math.sqrt(h*h+l*l),m=e.x-c/d,v=e.y+s/d,g=n.x-l/f,y=n.y+h/f,x=((g-m)*l-(y-v)*h)/(s*l-c*h);r=m+s*x-t.x,a=v+c*x-t.y;var _=r*r+a*a;if(_<=2)return new i(r,a);o=Math.sqrt(_/2)}else{var b=!1;s>Number.EPSILON?h>Number.EPSILON&&(b=!0):s<-Number.EPSILON?h<-Number.EPSILON&&(b=!0):Math.sign(c)===Math.sign(l)&&(b=!0),b?(r=-c,a=s,o=Math.sqrt(u)):(r=s,a=c,o=Math.sqrt(u/2))}return new i(r/o,a/o)}function o(){if(w){var t=0,e=X*t;for(Z=0;Z<Y;Z++)W=F[Z],u(W[2]+e,W[1]+e,W[0]+e);for(t=E+2*b,e=X*t,Z=0;Z<Y;Z++)W=F[Z],u(W[0]+e,W[1]+e,W[2]+e)}else{for(Z=0;Z<Y;Z++)W=F[Z],u(W[2],W[1],W[0]);for(Z=0;Z<Y;Z++)W=F[Z],u(W[0]+X*E,W[1]+X*E,W[2]+X*E)}}function c(){var t=0;for(h(B,t),t+=B.length,R=0,P=N.length;R<P;R++)L=N[R],h(L,t),t+=L.length}function h(t,e){var i,n;for(Z=t.length;--Z>=0;){i=Z,n=Z-1,n<0&&(n=t.length-1);var r=0,a=E+2*b;for(r=0;r<a;r++){var o=X*r,s=X*(r+1),c=e+i+o,h=e+n+o,l=e+n+s,u=e+i+s;p(c,h,l,u,t,r,a,i,n)}}}function l(t,e,i){C.vertices.push(new s(t,e,i))}function u(t,e,i){t+=U,e+=U,i+=U,C.faces.push(new k(t,e,i,null,null,0));var n=A.generateTopUV(C,t,e,i);C.faceVertexUvs[0].push(n)}function p(t,e,i,n,r,a,o,s,c){t+=U,e+=U,i+=U,n+=U,C.faces.push(new k(t,e,n,null,null,1)),C.faces.push(new k(e,i,n,null,null,1));var h=A.generateSideWallUV(C,t,e,i,n);C.faceVertexUvs[0].push([h[0],h[1],h[3]]),C.faceVertexUvs[0].push([h[1],h[2],h[3]])}var d,f,m,v,g,y=void 0!==n.amount?n.amount:100,x=void 0!==n.bevelThickness?n.bevelThickness:6,_=void 0!==n.bevelSize?n.bevelSize:x-2,b=void 0!==n.bevelSegments?n.bevelSegments:3,w=void 0===n.bevelEnabled||n.bevelEnabled,M=void 0!==n.curveSegments?n.curveSegments:12,E=void 0!==n.steps?n.steps:1,T=n.extrudePath,S=!1,A=void 0!==n.UVGenerator?n.UVGenerator:Fe.WorldUVGenerator;T&&(d=T.getSpacedPoints(E),S=!0,w=!1,f=void 0!==n.frames?n.frames:new Oe.FrenetFrames(T,E,(!1)),m=new s,v=new s,g=new s),w||(b=0,x=0,_=0);var L,R,P,C=this,U=this.vertices.length,I=e.extractPoints(M),D=I.shape,N=I.holes,O=!t.ShapeUtils.isClockWise(D);if(O){for(D=D.reverse(),R=0,P=N.length;R<P;R++)L=N[R],t.ShapeUtils.isClockWise(L)&&(N[R]=L.reverse());O=!1}var F=t.ShapeUtils.triangulateShape(D,N),B=D;for(R=0,P=N.length;R<P;R++)L=N[R],D=D.concat(L);for(var z,G,H,V,j,W,X=D.length,Y=F.length,q=[],Z=0,J=B.length,Q=J-1,K=Z+1;Z<J;Z++,Q++,K++)Q===J&&(Q=0),K===J&&(K=0),q[Z]=a(B[Z],B[Q],B[K]);var $,tt=[],et=q.concat();for(R=0,P=N.length;R<P;R++){for(L=N[R],$=[],Z=0,J=L.length,Q=J-1,K=Z+1;Z<J;Z++,Q++,K++)Q===J&&(Q=0),K===J&&(K=0),$[Z]=a(L[Z],L[Q],L[K]);tt.push($),et=et.concat($)}for(z=0;z<b;z++){for(H=z/b,V=x*Math.cos(H*Math.PI/2),G=_*Math.sin(H*Math.PI/2),Z=0,J=B.length;Z<J;Z++)j=r(B[Z],q[Z],G),l(j.x,j.y,-V);for(R=0,P=N.length;R<P;R++)for(L=N[R],$=tt[R],Z=0,J=L.length;Z<J;Z++)j=r(L[Z],$[Z],G),l(j.x,j.y,-V)}for(G=_,Z=0;Z<X;Z++)j=w?r(D[Z],et[Z],G):D[Z],S?(v.copy(f.normals[0]).multiplyScalar(j.x),m.copy(f.binormals[0]).multiplyScalar(j.y),g.copy(d[0]).add(v).add(m),l(g.x,g.y,g.z)):l(j.x,j.y,0);var it;for(it=1;it<=E;it++)for(Z=0;Z<X;Z++)j=w?r(D[Z],et[Z],G):D[Z],S?(v.copy(f.normals[it]).multiplyScalar(j.x),m.copy(f.binormals[it]).multiplyScalar(j.y),g.copy(d[it]).add(v).add(m),l(g.x,g.y,g.z)):l(j.x,j.y,y/E*it);for(z=b-1;z>=0;z--){for(H=z/b,V=x*Math.cos(H*Math.PI/2),G=_*Math.sin(H*Math.PI/2),Z=0,J=B.length;Z<J;Z++)j=r(B[Z],q[Z],G),l(j.x,j.y,y+V);for(R=0,P=N.length;R<P;R++)for(L=N[R],$=tt[R],Z=0,J=L.length;Z<J;Z++)j=r(L[Z],$[Z],G),S?l(j.x,j.y+d[E-1].y,d[E-1].x+V):l(j.x,j.y,y+V)}o(),c()},Fe.WorldUVGenerator={generateTopUV:function(t,e,n,r){var a=t.vertices,o=a[e],s=a[n],c=a[r];return[new i(o.x,o.y),new i(s.x,s.y),new i(c.x,c.y)]},generateSideWallUV:function(t,e,n,r,a){var o=t.vertices,s=o[e],c=o[n],h=o[r],l=o[a];return Math.abs(s.y-c.y)<.01?[new i(s.x,1-s.z),new i(c.x,1-c.z),new i(h.x,1-h.z),new i(l.x,1-l.z)]:[new i(s.y,1-s.z),new i(c.y,1-c.z),new i(h.y,1-h.z),new i(l.y,1-l.z)]}},Be.prototype=Object.create(q.prototype),Be.prototype.constructor=Be,Be.prototype.addShapeList=function(t,e){for(var i=0,n=t.length;i<n;i++)this.addShape(t[i],e);return this},Be.prototype.addShape=function(e,i){void 0===i&&(i={});var n,r,a,o=void 0!==i.curveSegments?i.curveSegments:12,c=i.material,h=void 0===i.UVGenerator?Fe.WorldUVGenerator:i.UVGenerator,l=this.vertices.length,u=e.extractPoints(o),p=u.shape,d=u.holes,f=!t.ShapeUtils.isClockWise(p);if(f){for(p=p.reverse(),n=0,r=d.length;n<r;n++)a=d[n],t.ShapeUtils.isClockWise(a)&&(d[n]=a.reverse());f=!1}var m=t.ShapeUtils.triangulateShape(p,d);for(n=0,r=d.length;n<r;n++)a=d[n],p=p.concat(a);var v,g,y=p.length,x=m.length;for(n=0;n<y;n++)v=p[n],this.vertices.push(new s(v.x,v.y,0));for(n=0;n<x;n++){g=m[n];var _=g[0]+l,b=g[1]+l,w=g[2]+l;this.faces.push(new k(_,b,w,null,null,c)),this.faceVertexUvs[0].push(h.generateTopUV(this,_,b,w))}},ze.prototype=Object.assign(Object.create(Rs),{constructor:ze,extrude:function(t){return new Fe(this,t)},makeGeometry:function(t){return new Be(this,t)},getPointsHoles:function(t){for(var e=[],i=0,n=this.holes.length;i<n;i++)e[i]=this.holes[i].getPoints(t);return e},extractAllPoints:function(t){return{shape:this.getPoints(t),holes:this.getPointsHoles(t)}},extractPoints:function(t){return this.extractAllPoints(t)}}),Ge.prototype=Rs,Rs.constructor=Ge,He.prototype={moveTo:function(t,e){this.currentPath=new Ge,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e)},lineTo:function(t,e){this.currentPath.lineTo(t,e)},quadraticCurveTo:function(t,e,i,n){this.currentPath.quadraticCurveTo(t,e,i,n)},bezierCurveTo:function(t,e,i,n,r,a){this.currentPath.bezierCurveTo(t,e,i,n,r,a)},splineThru:function(t){this.currentPath.splineThru(t)},toShapes:function(e,i){function n(t){for(var e=[],i=0,n=t.length;i<n;i++){var r=t[i],a=new ze;a.curves=r.curves,e.push(a)}return e}function r(t,e){for(var i=e.length,n=!1,r=i-1,a=0;a<i;r=a++){var o=e[r],s=e[a],c=s.x-o.x,h=s.y-o.y;if(Math.abs(h)>Number.EPSILON){if(h<0&&(o=e[a],c=-c,s=e[r],h=-h),t.y<o.y||t.y>s.y)continue;if(t.y===o.y){if(t.x===o.x)return!0}else{var l=h*(t.x-o.x)-c*(t.y-o.y);if(0===l)return!0;if(l<0)continue;n=!n}}else{if(t.y!==o.y)continue;if(s.x<=t.x&&t.x<=o.x||o.x<=t.x&&t.x<=s.x)return!0}}return n}var a=t.ShapeUtils.isClockWise,o=this.subPaths;if(0===o.length)return[];if(i===!0)return n(o);var s,c,h,l=[];if(1===o.length)return c=o[0],h=new ze,h.curves=c.curves,l.push(h),l;var u=!a(o[0].getPoints());u=e?!u:u;var p,d=[],f=[],m=[],v=0;f[v]=void 0,m[v]=[];for(var g=0,y=o.length;g<y;g++)c=o[g],p=c.getPoints(),s=a(p),s=e?!s:s,s?(!u&&f[v]&&v++,f[v]={s:new ze,p:p},f[v].s.curves=c.curves,u&&v++,m[v]=[]):m[v].push({h:c,p:p[0]});if(!f[0])return n(o);if(f.length>1){for(var x=!1,_=[],b=0,w=f.length;b<w;b++)d[b]=[];for(var b=0,w=f.length;b<w;b++)for(var M=m[b],E=0;E<M.length;E++){for(var T=M[E],S=!0,A=0;A<f.length;A++)r(T.p,f[A].p)&&(b!==A&&_.push({froms:b,tos:A,hole:E}),S?(S=!1,d[A].push(T)):x=!0);S&&d[b].push(T)}_.length>0&&(x||(m=d))}for(var L,g=0,R=f.length;g<R;g++){h=f[g].s,l.push(h),L=m[g];for(var P=0,C=L.length;P<C;P++)h.holes.push(L[P].h)}return l}},Object.assign(Ve.prototype,{isFont:!0,generateShapes:function(e,i,n){function r(t){for(var e=String(t).split(""),n=i/o.resolution,r=0,s=[],c=0;c<e.length;c++){var h=a(e[c],n,r);r+=h.offset,s.push(h.path)}return s}function a(e,i,r){var a=o.glyphs[e]||o.glyphs["?"];if(a){var s,c,h,l,u,p,d,f,m,v,g,y=new He,x=[],_=t.ShapeUtils.b2,b=t.ShapeUtils.b3;if(a.o)for(var w=a._cachedOutline||(a._cachedOutline=a.o.split(" ")),M=0,E=w.length;M<E;){var T=w[M++];switch(T){case"m":s=w[M++]*i+r,c=w[M++]*i,y.moveTo(s,c);break;case"l":s=w[M++]*i+r,c=w[M++]*i,y.lineTo(s,c);break;case"q":if(h=w[M++]*i+r,l=w[M++]*i,d=w[M++]*i+r,f=w[M++]*i,y.quadraticCurveTo(d,f,h,l),g=x[x.length-1]){u=g.x,p=g.y;for(var S=1;S<=n;S++){var A=S/n;_(A,u,d,h),_(A,p,f,l)}}break;case"b":if(h=w[M++]*i+r,l=w[M++]*i,d=w[M++]*i+r,f=w[M++]*i,m=w[M++]*i+r,v=w[M++]*i,y.bezierCurveTo(d,f,m,v,h,l),g=x[x.length-1]){u=g.x,p=g.y;for(var S=1;S<=n;S++){var A=S/n;b(A,u,d,m,h),b(A,p,f,v,l)}}}}return{offset:a.ha*i,path:y}}}void 0===i&&(i=100),void 0===n&&(n=4);for(var o=this.data,s=r(e),c=[],h=0,l=s.length;h<l;h++)Array.prototype.push.apply(c,s[h].toShapes());return c}}),Object.assign(ke.prototype,{load:function(t,e,i,n){var r=this,a=new Zt(this.manager);a.load(t,function(t){var i;try{i=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),i=JSON.parse(t.substring(65,t.length-2))}var n=r.parse(i);e&&e(n)},i,n)},parse:function(t){return new Ve(t)}});var Ps;Object.assign(We.prototype,{load:function(t,e,i,n){var r=new Zt(this.manager);r.setResponseType("arraybuffer"),r.load(t,function(t){var i=je();i.decodeAudioData(t,function(t){e(t)})},i,n)}}),Object.assign(Xe.prototype,{update:function(){var e,i,n,r,o,s=new a,c=new a;return function(a){var h=e!==a.focus||i!==a.fov||n!==a.aspect*this.aspect||r!==a.near||o!==a.far;if(h){e=a.focus,i=a.fov,n=a.aspect*this.aspect,r=a.near,o=a.far;var l,u,p=a.projectionMatrix.clone(),d=.032,f=d*r/e,m=r*Math.tan(t.Math.DEG2RAD*i*.5);c.elements[12]=-d,s.elements[12]=d,l=-m*n+f,u=m*n+f,p.elements[0]=2*r/(u-l),p.elements[8]=(u+l)/(u-l),this.cameraL.projectionMatrix.copy(p),l=-m*n-f,u=m*n-f,p.elements[0]=2*r/(u-l),p.elements[8]=(u+l)/(u-l),this.cameraR.projectionMatrix.copy(p)}this.cameraL.matrixWorld.copy(a.matrixWorld).multiply(c),this.cameraR.matrixWorld.copy(a.matrixWorld).multiply(s)}}()}),Ye.prototype=Object.create(X.prototype),Ye.prototype.constructor=Ye,qe.prototype=Object.assign(Object.create(X.prototype),{constructor:qe,getInput:function(){return this.gain},removeFilter:function(){null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null)},getFilter:function(){return this.filter},setFilter:function(t){null!==this.filter?(this.gain.disconnect(this.filter),
this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination)},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(t){this.gain.gain.value=t},updateMatrixWorld:function(){var t=new s,e=new o,i=new s,n=new s;return function(r){X.prototype.updateMatrixWorld.call(this,r);var a=this.context.listener,o=this.up;this.matrixWorld.decompose(t,e,i),n.set(0,0,-1).applyQuaternion(e),a.setPosition(t.x,t.y,t.z),a.setOrientation(n.x,n.y,n.z,o.x,o.y,o.z)}}()}),Ze.prototype=Object.assign(Object.create(X.prototype),{constructor:Ze,getOutput:function(){return this.gain},setNodeSource:function(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this},setBuffer:function(t){return this.source.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this},play:function(){if(this.isPlaying===!0)return void console.warn("THREE.Audio: Audio is already playing.");if(this.hasPlaybackControl===!1)return void console.warn("THREE.Audio: this Audio has no playback control.");var t=this.context.createBufferSource();return t.buffer=this.source.buffer,t.loop=this.source.loop,t.onended=this.source.onended,t.start(0,this.startTime),t.playbackRate.value=this.playbackRate,this.isPlaying=!0,this.source=t,this.connect()},pause:function(){return this.hasPlaybackControl===!1?void console.warn("THREE.Audio: this Audio has no playback control."):(this.source.stop(),this.startTime=this.context.currentTime,this.isPlaying=!1,this)},stop:function(){return this.hasPlaybackControl===!1?void console.warn("THREE.Audio: this Audio has no playback control."):(this.source.stop(),this.startTime=0,this.isPlaying=!1,this)},connect:function(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(var t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(var t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(t){return t||(t=[]),this.isPlaying===!0?(this.disconnect(),this.filters=t,this.connect()):this.filters=t,this},getFilter:function(){return this.getFilters()[0]},setFilter:function(t){return this.setFilters(t?[t]:[])},setPlaybackRate:function(t){return this.hasPlaybackControl===!1?void console.warn("THREE.Audio: this Audio has no playback control."):(this.playbackRate=t,this.isPlaying===!0&&(this.source.playbackRate.value=this.playbackRate),this)},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return this.hasPlaybackControl===!1?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.source.loop},setLoop:function(t){return this.hasPlaybackControl===!1?void console.warn("THREE.Audio: this Audio has no playback control."):void(this.source.loop=t)},getVolume:function(){return this.gain.gain.value},setVolume:function(t){return this.gain.gain.value=t,this}}),Je.prototype=Object.assign(Object.create(Ze.prototype),{constructor:Je,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},setRefDistance:function(t){this.panner.refDistance=t},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(t){this.panner.rolloffFactor=t},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(t){this.panner.distanceModel=t},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(t){this.panner.maxDistance=t},updateMatrixWorld:function(){var t=new s;return function(e){X.prototype.updateMatrixWorld.call(this,e),t.setFromMatrixPosition(this.matrixWorld),this.panner.setPosition(t.x,t.y,t.z)}}()}),Object.assign(Qe.prototype,{getFrequencyData:function(){return this.analyser.getByteFrequencyData(this.data),this.data},getAverageFrequency:function(){for(var t=0,e=this.getFrequencyData(),i=0;i<e.length;i++)t+=e[i];return t/e.length}}),Ke.prototype={constructor:Ke,accumulate:function(t,e){var i=this.buffer,n=this.valueSize,r=t*n+n,a=this.cumulativeWeight;if(0===a){for(var o=0;o!==n;++o)i[r+o]=i[o];a=e}else{a+=e;var s=e/a;this._mixBufferRegion(i,r,0,s,n)}this.cumulativeWeight=a},apply:function(t){var e=this.valueSize,i=this.buffer,n=t*e+e,r=this.cumulativeWeight,a=this.binding;if(this.cumulativeWeight=0,r<1){var o=3*e;this._mixBufferRegion(i,n,o,1-r,e)}for(var s=e,c=e+e;s!==c;++s)if(i[s]!==i[s+e]){a.setValue(i,n);break}},saveOriginalState:function(){var t=this.binding,e=this.buffer,i=this.valueSize,n=3*i;t.getValue(e,n);for(var r=i,a=n;r!==a;++r)e[r]=e[n+r%i];this.cumulativeWeight=0},restoreOriginalState:function(){var t=3*this.valueSize;this.binding.setValue(this.buffer,t)},_select:function(t,e,i,n,r){if(n>=.5)for(var a=0;a!==r;++a)t[e+a]=t[i+a]},_slerp:function(t,e,i,n,r){o.slerpFlat(t,e,t,e,t,i,n)},_lerp:function(t,e,i,n,r){for(var a=1-n,o=0;o!==r;++o){var s=e+o;t[s]=t[s]*a+t[i+o]*n}}},$e.prototype={constructor:$e,getValue:function(t,e){this.bind(),this.getValue(t,e)},setValue:function(t,e){this.bind(),this.setValue(t,e)},bind:function(){var t=this.node,e=this.parsedPath,i=e.objectName,n=e.propertyName,r=e.propertyIndex;if(t||(t=$e.findNode(this.rootNode,e.nodeName)||this.rootNode,this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t)return void console.error("  trying to update node for track: "+this.path+" but it wasn't found.");if(i){var a=e.objectIndex;switch(i){case"materials":if(!t.material)return void console.error("  can not bind to material as node does not have a material",this);if(!t.material.materials)return void console.error("  can not bind to material.materials as node.material does not have a materials array",this);t=t.material.materials;break;case"bones":if(!t.skeleton)return void console.error("  can not bind to bones as node does not have a skeleton",this);t=t.skeleton.bones;for(var o=0;o<t.length;o++)if(t[o].name===a){a=o;break}break;default:if(void 0===t[i])return void console.error("  can not bind to objectName of node, undefined",this);t=t[i]}if(void 0!==a){if(void 0===t[a])return void console.error("  trying to bind to objectIndex of objectName, but is undefined:",this,t);t=t[a]}}var s=t[n];if(void 0===s){var c=e.nodeName;return void console.error("  trying to update property for track: "+c+"."+n+" but it wasn't found.",t)}var h=this.Versioning.None;void 0!==t.needsUpdate?(h=this.Versioning.NeedsUpdate,this.targetObject=t):void 0!==t.matrixWorldNeedsUpdate&&(h=this.Versioning.MatrixWorldNeedsUpdate,this.targetObject=t);var l=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===n){if(!t.geometry)return void console.error("  can not bind to morphTargetInfluences becasuse node does not have a geometry",this);if(!t.geometry.morphTargets)return void console.error("  can not bind to morphTargetInfluences becasuse node does not have a geometry.morphTargets",this);for(var o=0;o<this.node.geometry.morphTargets.length;o++)if(t.geometry.morphTargets[o].name===r){r=o;break}}l=this.BindingType.ArrayElement,this.resolvedProperty=s,this.propertyIndex=r}else void 0!==s.fromArray&&void 0!==s.toArray?(l=this.BindingType.HasFromToArray,this.resolvedProperty=s):void 0!==s.length?(l=this.BindingType.EntireArray,this.resolvedProperty=s):this.propertyName=n;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][h]},unbind:function(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}},Object.assign($e.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},_getValue_unbound:$e.prototype.getValue,_setValue_unbound:$e.prototype.setValue,BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(t,e){t[e]=this.node[this.propertyName]},function(t,e){for(var i=this.resolvedProperty,n=0,r=i.length;n!==r;++n)t[e++]=i[n]},function(t,e){t[e]=this.resolvedProperty[this.propertyIndex]},function(t,e){this.resolvedProperty.toArray(t,e)}],SetterByBindingTypeAndVersioning:[[function(t,e){this.node[this.propertyName]=t[e]},function(t,e){this.node[this.propertyName]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.node[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){for(var i=this.resolvedProperty,n=0,r=i.length;n!==r;++n)i[n]=t[e++]},function(t,e){for(var i=this.resolvedProperty,n=0,r=i.length;n!==r;++n)i[n]=t[e++];this.targetObject.needsUpdate=!0},function(t,e){for(var i=this.resolvedProperty,n=0,r=i.length;n!==r;++n)i[n]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty[this.propertyIndex]=t[e]},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty.fromArray(t,e)},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}]]}),$e.Composite=function(t,e,i){var n=i||$e.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,n)},$e.Composite.prototype={constructor:$e.Composite,getValue:function(t,e){this.bind();var i=this._targetGroup.nCachedObjects_,n=this._bindings[i];void 0!==n&&n.getValue(t,e)},setValue:function(t,e){for(var i=this._bindings,n=this._targetGroup.nCachedObjects_,r=i.length;n!==r;++n)i[n].setValue(t,e)},bind:function(){for(var t=this._bindings,e=this._targetGroup.nCachedObjects_,i=t.length;e!==i;++e)t[e].bind()},unbind:function(){for(var t=this._bindings,e=this._targetGroup.nCachedObjects_,i=t.length;e!==i;++e)t[e].unbind()}},$e.create=function(t,e,i){return t&&t.isAnimationObjectGroup?new $e.Composite(t,e,i):new $e(t,e,i)},$e.parseTrackName=function(t){var e=/^(([\w]+\/)*)([\w-\d]+)?(\.([\w]+)(\[([\w\d\[\]\_.:\- ]+)\])?)?(\.([\w.]+)(\[([\w\d\[\]\_. ]+)\])?)$/,i=e.exec(t);if(!i)throw new Error("cannot parse trackName at all: "+t);i.index===e.lastIndex&&e.lastIndex++;var n={nodeName:i[3],objectName:i[5],objectIndex:i[7],propertyName:i[9],propertyIndex:i[11]};if(null===n.propertyName||0===n.propertyName.length)throw new Error("can not parse propertyName from trackName: "+t);return n},$e.findNode=function(t,e){if(!e||""===e||"root"===e||"."===e||e===-1||e===t.name||e===t.uuid)return t;if(t.skeleton){var i=function(t){for(var i=0;i<t.bones.length;i++){var n=t.bones[i];if(n.name===e)return n}return null},n=i(t.skeleton);if(n)return n}if(t.children){var r=function(t){for(var i=0;i<t.length;i++){var n=t[i];if(n.name===e||n.uuid===e)return n;var a=r(n.children);if(a)return a}return null},a=r(t.children);if(a)return a}return null},ti.prototype={constructor:ti,isAnimationObjectGroup:!0,add:function(t){for(var e=this._objects,i=e.length,n=this.nCachedObjects_,r=this._indicesByUUID,a=this._paths,o=this._parsedPaths,s=this._bindings,c=s.length,h=0,l=arguments.length;h!==l;++h){var u=arguments[h],p=u.uuid,d=r[p];if(void 0===d){d=i++,r[p]=d,e.push(u);for(var f=0,m=c;f!==m;++f)s[f].push(new $e(u,a[f],o[f]))}else if(d<n){var v=e[d],g=--n,y=e[g];r[y.uuid]=d,e[d]=y,r[p]=g,e[g]=u;for(var f=0,m=c;f!==m;++f){var x=s[f],_=x[g],b=x[d];x[d]=_,void 0===b&&(b=new $e(u,a[f],o[f])),x[g]=b}}else e[d]!==v&&console.error("Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes...")}this.nCachedObjects_=n},remove:function(t){for(var e=this._objects,i=this.nCachedObjects_,n=this._indicesByUUID,r=this._bindings,a=r.length,o=0,s=arguments.length;o!==s;++o){var c=arguments[o],h=c.uuid,l=n[h];if(void 0!==l&&l>=i){var u=i++,p=e[u];n[p.uuid]=l,e[l]=p,n[h]=u,e[u]=c;for(var d=0,f=a;d!==f;++d){var m=r[d],v=m[u],g=m[l];m[l]=v,m[u]=g}}}this.nCachedObjects_=i},uncache:function(t){for(var e=this._objects,i=e.length,n=this.nCachedObjects_,r=this._indicesByUUID,a=this._bindings,o=a.length,s=0,c=arguments.length;s!==c;++s){var h=arguments[s],l=h.uuid,u=r[l];if(void 0!==u)if(delete r[l],u<n){var p=--n,d=e[p],f=--i,m=e[f];r[d.uuid]=u,e[u]=d,r[m.uuid]=p,e[p]=m,e.pop();for(var v=0,g=o;v!==g;++v){var y=a[v],x=y[p],_=y[f];y[u]=x,y[p]=_,y.pop()}}else{var f=--i,m=e[f];r[m.uuid]=u,e[u]=m,e.pop();for(var v=0,g=o;v!==g;++v){var y=a[v];y[u]=y[f],y.pop()}}}this.nCachedObjects_=n},subscribe_:function(t,e){var i=this._bindingsIndicesByPath,n=i[t],r=this._bindings;if(void 0!==n)return r[n];var a=this._paths,o=this._parsedPaths,s=this._objects,c=s.length,h=this.nCachedObjects_,l=new Array(c);n=r.length,i[t]=n,a.push(t),o.push(e),r.push(l);for(var u=h,p=s.length;u!==p;++u){var d=s[u];l[u]=new $e(d,t,e)}return l},unsubscribe_:function(t){var e=this._bindingsIndicesByPath,i=e[t];if(void 0!==i){var n=this._paths,r=this._parsedPaths,a=this._bindings,o=a.length-1,s=a[o],c=t[o];e[c]=i,a[i]=s,a.pop(),r[i]=r[o],r.pop(),n[i]=n[o],n.pop()}}},ei._new=function(t,e,i){this._mixer=t,this._clip=e,this._localRoot=i||null;for(var n=e.tracks,r=n.length,a=new Array(r),o={endingStart:ca,endingEnd:ca},s=0;s!==r;++s){var c=n[s].createInterpolant(null);a[s]=c,c.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(r),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=na,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0},ei._new.prototype={constructor:ei._new,play:function(){return this._mixer._activateAction(this),this},stop:function(){return this._mixer._deactivateAction(this),this.reset()},reset:function(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()},isRunning:function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(t){return this._startTime=t,this},setLoop:function(t,e){return this.loop=t,this.repetitions=e,this},setEffectiveWeight:function(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(t){return this._scheduleFading(t,0,1)},fadeOut:function(t){return this._scheduleFading(t,1,0)},crossFadeFrom:function(t,e,i){if(t.fadeOut(e),this.fadeIn(e),i){var n=this._clip.duration,r=t._clip.duration,a=r/n,o=n/r;t.warp(1,a,e),this.warp(o,1,e)}return this},crossFadeTo:function(t,e,i){return t.crossFadeFrom(this,e,i)},stopFading:function(){var t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this},setEffectiveTimeScale:function(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},setDuration:function(t){return this.timeScale=this._clip.duration/t,this.stopWarping()},syncWith:function(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()},halt:function(t){return this.warp(this._effectiveTimeScale,0,t)},warp:function(t,e,i){var n=this._mixer,r=n.time,a=this._timeScaleInterpolant,o=this.timeScale;null===a&&(a=n._lendControlInterpolant(),this._timeScaleInterpolant=a);var s=a.parameterPositions,c=a.sampleValues;return s[0]=r,s[1]=r+i,c[0]=t/o,c[1]=e/o,this},stopWarping:function(){var t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||this._mixer._root},_update:function(t,e,i,n){var r=this._startTime;if(null!==r){var a=(t-r)*i;if(a<0||0===i)return;this._startTime=null,e=i*a}e*=this._updateTimeScale(t);var o=this._updateTime(e),s=this._updateWeight(t);if(s>0)for(var c=this._interpolants,h=this._propertyBindings,l=0,u=c.length;l!==u;++l)c[l].evaluate(o),h[l].accumulate(n,s)},_updateWeight:function(t){var e=0;if(this.enabled){e=this.weight;var i=this._weightInterpolant;if(null!==i){var n=i.evaluate(t)[0];e*=n,t>i.parameterPositions[1]&&(this.stopFading(),0===n&&(this.enabled=!1))}}return this._effectiveWeight=e,e},_updateTimeScale:function(t){var e=0;if(!this.paused){e=this.timeScale;var i=this._timeScaleInterpolant;if(null!==i){var n=i.evaluate(t)[0];e*=n,t>i.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e},_updateTime:function(t){var e=this.time+t;if(0===t)return e;var i=this._clip.duration,n=this.loop,r=this._loopCount;if(n===ia){r===-1&&(this.loopCount=0,this._setEndings(!0,!0,!1));t:{if(e>=i)e=i;else{if(!(e<0))break t;e=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{var a=n===ra;if(r===-1&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,a)):this._setEndings(0===this.repetitions,!0,a)),e>=i||e<0){var o=Math.floor(e/i);e-=i*o,r+=Math.abs(o);var s=this.repetitions-r;if(s<0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,e=t>0?i:0,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(0===s){var c=t<0;this._setEndings(c,!c,a)}else this._setEndings(!1,!1,a);this._loopCount=r,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:o})}}if(a&&1===(1&r))return this.time=e,i-e}return this.time=e,e},_setEndings:function(t,e,i){var n=this._interpolantSettings;i?(n.endingStart=ha,n.endingEnd=ha):(t?n.endingStart=this.zeroSlopeAtStart?ha:ca:n.endingStart=la,e?n.endingEnd=this.zeroSlopeAtEnd?ha:ca:n.endingEnd=la)},_scheduleFading:function(t,e,i){var n=this._mixer,r=n.time,a=this._weightInterpolant;null===a&&(a=n._lendControlInterpolant(),this._weightInterpolant=a);var o=a.parameterPositions,s=a.sampleValues;return o[0]=r,s[0]=e,o[1]=r+t,s[1]=i,this}},Object.assign(ii.prototype,e.prototype,{clipAction:function(t,e){var i=e||this._root,n=i.uuid,r="string"==typeof t?Me.findByName(i,t):t,a=null!==r?r.uuid:t,o=this._actionsByClip[a],s=null;if(void 0!==o){var c=o.actionByRoot[n];if(void 0!==c)return c;s=o.knownActions[0],null===r&&(r=s._clip)}if(null===r)return null;var h=new ii._Action(this,r,e);return this._bindAction(h,s),this._addInactiveAction(h,a,n),h},existingAction:function(t,e){var i=e||this._root,n=i.uuid,r="string"==typeof t?Me.findByName(i,t):t,a=r?r.uuid:t,o=this._actionsByClip[a];return void 0!==o?o.actionByRoot[n]||null:null},stopAllAction:function(){var t=this._actions,e=this._nActiveActions,i=this._bindings,n=this._nActiveBindings;this._nActiveActions=0,this._nActiveBindings=0;for(var r=0;r!==e;++r)t[r].reset();for(var r=0;r!==n;++r)i[r].useCount=0;return this},update:function(t){t*=this.timeScale;for(var e=this._actions,i=this._nActiveActions,n=this.time+=t,r=Math.sign(t),a=this._accuIndex^=1,o=0;o!==i;++o){var s=e[o];s.enabled&&s._update(n,t,r,a)}for(var c=this._bindings,h=this._nActiveBindings,o=0;o!==h;++o)c[o].apply(a);return this},getRoot:function(){return this._root},uncacheClip:function(t){var e=this._actions,i=t.uuid,n=this._actionsByClip,r=n[i];if(void 0!==r){for(var a=r.knownActions,o=0,s=a.length;o!==s;++o){var c=a[o];this._deactivateAction(c);var h=c._cacheIndex,l=e[e.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,l._cacheIndex=h,e[h]=l,e.pop(),this._removeInactiveBindingsForAction(c)}delete n[i]}},uncacheRoot:function(t){var e=t.uuid,i=this._actionsByClip;for(var n in i){var r=i[n].actionByRoot,a=r[e];void 0!==a&&(this._deactivateAction(a),this._removeInactiveAction(a))}var o=this._bindingsByRootAndName,s=o[e];if(void 0!==s)for(var c in s){var h=s[c];h.restoreOriginalState(),this._removeInactiveBinding(h)}},uncacheAction:function(t,e){var i=this.existingAction(t,e);null!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}}),ii._Action=ei._new,Object.assign(ii.prototype,{_bindAction:function(t,e){var i=t._localRoot||this._root,n=t._clip.tracks,r=n.length,a=t._propertyBindings,o=t._interpolants,s=i.uuid,c=this._bindingsByRootAndName,h=c[s];void 0===h&&(h={},c[s]=h);for(var l=0;l!==r;++l){var u=n[l],p=u.name,d=h[p];if(void 0!==d)a[l]=d;else{if(d=a[l],void 0!==d){null===d._cacheIndex&&(++d.referenceCount,this._addInactiveBinding(d,s,p));continue}var f=e&&e._propertyBindings[l].binding.parsedPath;d=new Ke($e.create(i,p,f),u.ValueTypeName,u.getValueSize()),++d.referenceCount,this._addInactiveBinding(d,s,p),a[l]=d}o[l].resultBuffer=d.buffer}},_activateAction:function(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){var e=(t._localRoot||this._root).uuid,i=t._clip.uuid,n=this._actionsByClip[i];this._bindAction(t,n&&n.knownActions[0]),this._addInactiveAction(t,i,e)}for(var r=t._propertyBindings,a=0,o=r.length;a!==o;++a){var s=r[a];0===s.useCount++&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(t)}},_deactivateAction:function(t){if(this._isActiveAction(t)){for(var e=t._propertyBindings,i=0,n=e.length;i!==n;++i){var r=e[i];0===--r.useCount&&(r.restoreOriginalState(),this._takeBackBinding(r))}this._takeBackAction(t)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;var t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}},_isActiveAction:function(t){var e=t._cacheIndex;return null!==e&&e<this._nActiveActions},_addInactiveAction:function(t,e,i){var n=this._actions,r=this._actionsByClip,a=r[e];if(void 0===a)a={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,r[e]=a;else{var o=a.knownActions;t._byClipCacheIndex=o.length,o.push(t)}t._cacheIndex=n.length,n.push(t),a.actionByRoot[i]=t},_removeInactiveAction:function(t){var e=this._actions,i=e[e.length-1],n=t._cacheIndex;i._cacheIndex=n,e[n]=i,e.pop(),t._cacheIndex=null;var r=t._clip.uuid,a=this._actionsByClip,o=a[r],s=o.knownActions,c=s[s.length-1],h=t._byClipCacheIndex;c._byClipCacheIndex=h,s[h]=c,s.pop(),t._byClipCacheIndex=null;var l=o.actionByRoot,u=(e._localRoot||this._root).uuid;delete l[u],0===s.length&&delete a[r],this._removeInactiveBindingsForAction(t)},_removeInactiveBindingsForAction:function(t){for(var e=t._propertyBindings,i=0,n=e.length;i!==n;++i){var r=e[i];0===--r.referenceCount&&this._removeInactiveBinding(r)}},_lendAction:function(t){var e=this._actions,i=t._cacheIndex,n=this._nActiveActions++,r=e[n];t._cacheIndex=n,e[n]=t,r._cacheIndex=i,e[i]=r},_takeBackAction:function(t){var e=this._actions,i=t._cacheIndex,n=--this._nActiveActions,r=e[n];t._cacheIndex=n,e[n]=t,r._cacheIndex=i,e[i]=r},_addInactiveBinding:function(t,e,i){var n=this._bindingsByRootAndName,r=n[e],a=this._bindings;void 0===r&&(r={},n[e]=r),r[i]=t,t._cacheIndex=a.length,a.push(t)},_removeInactiveBinding:function(t){var e=this._bindings,i=t.binding,n=i.rootNode.uuid,r=i.path,a=this._bindingsByRootAndName,o=a[n],s=e[e.length-1],c=t._cacheIndex;s._cacheIndex=c,e[c]=s,e.pop(),delete o[r];t:{for(var h in o)break t;delete a[n]}},_lendBinding:function(t){var e=this._bindings,i=t._cacheIndex,n=this._nActiveBindings++,r=e[n];t._cacheIndex=n,e[n]=t,r._cacheIndex=i,e[i]=r},_takeBackBinding:function(t){var e=this._bindings,i=t._cacheIndex,n=--this._nActiveBindings,r=e[n];t._cacheIndex=n,e[n]=t,r._cacheIndex=i,e[i]=r},_lendControlInterpolant:function(){var t=this._controlInterpolants,e=this._nActiveControlInterpolants++,i=t[e];return void 0===i&&(i=new pe(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),i.__cacheIndex=e,t[e]=i),i},_takeBackControlInterpolant:function(t){var e=this._controlInterpolants,i=t.__cacheIndex,n=--this._nActiveControlInterpolants,r=e[n];t.__cacheIndex=n,e[n]=t,r.__cacheIndex=i,e[i]=r},_controlInterpolantsResultBuffer:new Float32Array(1)}),ni.prototype={constructor:ni,onUpdate:function(t){return this.dynamic=!0,this.onUpdateCallback=t,this}},ri.prototype=Object.create(Q.prototype),ri.prototype.constructor=ri,ri.prototype.isBufferGeometry=!0,ri.prototype.addGroup=function(t,e,i){this.groups.push({start:t,count:e,instances:i})},ri.prototype.copy=function(t){var e=t.index;null!==e&&this.setIndex(e.clone());var i=t.attributes;for(var n in i){var r=i[n];this.addAttribute(n,r.clone())}for(var a=t.groups,o=0,s=a.length;o<s;o++){var c=a[o];this.addGroup(c.start,c.count,c.instances)}return this},ai.prototype={constructor:ai,isInterleavedBufferAttribute:!0,get length(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Please use .count."),this.array.length},get count(){return this.data.count},get array(){return this.data.array},setX:function(t,e){return this.data.array[t*this.data.stride+this.offset]=e,this},setY:function(t,e){return this.data.array[t*this.data.stride+this.offset+1]=e,this},setZ:function(t,e){return this.data.array[t*this.data.stride+this.offset+2]=e,this},setW:function(t,e){return this.data.array[t*this.data.stride+this.offset+3]=e,this},getX:function(t){return this.data.array[t*this.data.stride+this.offset]},getY:function(t){return this.data.array[t*this.data.stride+this.offset+1]},getZ:function(t){return this.data.array[t*this.data.stride+this.offset+2]},getW:function(t){return this.data.array[t*this.data.stride+this.offset+3]},setXY:function(t,e,i){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=i,this},setXYZ:function(t,e,i,n){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=i,this.data.array[t+2]=n,this},setXYZW:function(t,e,i,n,r){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=i,this.data.array[t+2]=n,this.data.array[t+3]=r,this}},oi.prototype={constructor:oi,isInterleavedBuffer:!0,get length(){return this.array.length},get count(){return this.array.length/this.stride},set needsUpdate(t){t===!0&&this.version++},setDynamic:function(t){return this.dynamic=t,this},copy:function(t){return this.array=new t.array.constructor(t.array),this.stride=t.stride,this.dynamic=t.dynamic,this},copyAt:function(t,e,i){t*=this.stride,i*=e.stride;for(var n=0,r=this.stride;n<r;n++)this.array[t+n]=e.array[i+n];return this},set:function(t,e){return void 0===e&&(e=0),this.array.set(t,e),this},clone:function(){return(new this.constructor).copy(this)}},si.prototype=Object.create(oi.prototype),si.prototype.constructor=si,si.prototype.isInstancedInterleavedBuffer=!0,si.prototype.copy=function(t){return oi.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},ci.prototype=Object.create(U.prototype),ci.prototype.constructor=ci,ci.prototype.isInstancedBufferAttribute=!0,ci.prototype.copy=function(t){return U.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},hi.prototype={constructor:hi,linePrecision:1,set:function(t,e){this.ray.set(t,e)},setFromCamera:function(t,e){e&&e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize()):e&&e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld)):console.error("THREE.Raycaster: Unsupported camera type.")},intersectObject:function(t,e){var i=[];return ui(t,this,i,e),i.sort(li),i},intersectObjects:function(t,e){var i=[];if(Array.isArray(t)===!1)return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),i;for(var n=0,r=t.length;n<r;n++)ui(t[n],this,i,e);return i.sort(li),i}},pi.prototype={constructor:pi,start:function(){this.startTime=(performance||Date).now(),this.oldTime=this.startTime,this.running=!0},stop:function(){this.getElapsedTime(),this.running=!1},getElapsedTime:function(){return this.getDelta(),this.elapsedTime},getDelta:function(){var t=0;if(this.autoStart&&!this.running&&this.start(),this.running){var e=(performance||Date).now();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}},fi.prototype={constructor:fi,set:function(t,e,i){return this.radius=t,this.phi=e,this.theta=i,this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.radius.copy(t.radius),this.phi.copy(t.phi),this.theta.copy(t.theta),this},makeSafe:function(){var t=1e-6;return this.phi=Math.max(t,Math.min(Math.PI-t,this.phi)),this},setFromVector3:function(e){return this.radius=e.length(),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e.x,e.z),this.phi=Math.acos(t.Math.clamp(e.y/this.radius,-1,1))),this}},mi.prototype=Object.create(pt.prototype),mi.prototype.constructor=mi,mi.prototype.createAnimation=function(t,e,i,n){var r={start:e,end:i,length:i-e+1,fps:n,duration:(i-e)/n,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[t]=r,this.animationsList.push(r)},mi.prototype.autoCreateAnimations=function(t){for(var e,i=/([a-z]+)_?(\d+)/i,n={},r=this.geometry,a=0,o=r.morphTargets.length;a<o;a++){var s=r.morphTargets[a],c=s.name.match(i);if(c&&c.length>1){var h=c[1];n[h]||(n[h]={start:1/0,end:-(1/0)});var l=n[h];a<l.start&&(l.start=a),a>l.end&&(l.end=a),e||(e=h)}}for(var h in n){var l=n[h];this.createAnimation(h,l.start,l.end,t)}this.firstAnimation=e},mi.prototype.setAnimationDirectionForward=function(t){var e=this.animationsMap[t];e&&(e.direction=1,e.directionBackwards=!1)},mi.prototype.setAnimationDirectionBackward=function(t){var e=this.animationsMap[t];e&&(e.direction=-1,e.directionBackwards=!0)},mi.prototype.setAnimationFPS=function(t,e){var i=this.animationsMap[t];i&&(i.fps=e,i.duration=(i.end-i.start)/i.fps)},mi.prototype.setAnimationDuration=function(t,e){var i=this.animationsMap[t];i&&(i.duration=e,i.fps=(i.end-i.start)/i.duration)},mi.prototype.setAnimationWeight=function(t,e){var i=this.animationsMap[t];i&&(i.weight=e)},mi.prototype.setAnimationTime=function(t,e){var i=this.animationsMap[t];i&&(i.time=e)},mi.prototype.getAnimationTime=function(t){var e=0,i=this.animationsMap[t];return i&&(e=i.time),e},mi.prototype.getAnimationDuration=function(t){var e=-1,i=this.animationsMap[t];return i&&(e=i.duration),e},mi.prototype.playAnimation=function(t){var e=this.animationsMap[t];e?(e.time=0,e.active=!0):console.warn("THREE.MorphBlendMesh: animation["+t+"] undefined in .playAnimation()")},mi.prototype.stopAnimation=function(t){var e=this.animationsMap[t];e&&(e.active=!1)},mi.prototype.update=function(e){for(var i=0,n=this.animationsList.length;i<n;i++){var r=this.animationsList[i];if(r.active){var a=r.duration/r.length;r.time+=r.direction*e,r.mirroredLoop?(r.time>r.duration||r.time<0)&&(r.direction*=-1,r.time>r.duration&&(r.time=r.duration,r.directionBackwards=!0),r.time<0&&(r.time=0,r.directionBackwards=!1)):(r.time=r.time%r.duration,r.time<0&&(r.time+=r.duration));var o=r.start+t.Math.clamp(Math.floor(r.time/a),0,r.length-1),s=r.weight;o!==r.currentFrame&&(this.morphTargetInfluences[r.lastFrame]=0,this.morphTargetInfluences[r.currentFrame]=1*s,this.morphTargetInfluences[o]=0,r.lastFrame=r.currentFrame,
r.currentFrame=o);var c=r.time%a/a;r.directionBackwards&&(c=1-c),r.currentFrame!==r.lastFrame?(this.morphTargetInfluences[r.currentFrame]=c*s,this.morphTargetInfluences[r.lastFrame]=(1-c)*s):this.morphTargetInfluences[r.currentFrame]=s}}},vi.prototype=Object.create(X.prototype),vi.prototype.constructor=vi,vi.prototype.isImmediateRenderObject=!0,gi.prototype=Object.create(Q.prototype),gi.prototype.constructor=gi,yi.prototype=Object.create(Ct.prototype),yi.prototype.constructor=yi,xi.prototype=Object.create(Ct.prototype),xi.prototype.constructor=xi,xi.prototype.update=function(){var t=new s,e=new s,i=new S;return function(){var n=["a","b","c"];this.object.updateMatrixWorld(!0),i.getNormalMatrix(this.object.matrixWorld);var r=this.object.matrixWorld,a=this.geometry.attributes.position,o=this.object.geometry;if(o&&o.isGeometry)for(var s=o.vertices,c=o.faces,h=0,l=0,u=c.length;l<u;l++)for(var p=c[l],d=0,f=p.vertexNormals.length;d<f;d++){var m=s[p[n[d]]],v=p.vertexNormals[d];t.copy(m).applyMatrix4(r),e.copy(v).applyMatrix3(i).normalize().multiplyScalar(this.size).add(t),a.setXYZ(h,t.x,t.y,t.z),h+=1,a.setXYZ(h,e.x,e.y,e.z),h+=1}else if(o&&o.isBufferGeometry)for(var g=o.attributes.position,y=o.attributes.normal,h=0,d=0,f=g.count;d<f;d++)t.set(g.getX(d),g.getY(d),g.getZ(d)).applyMatrix4(r),e.set(y.getX(d),y.getY(d),y.getZ(d)),e.applyMatrix3(i).normalize().multiplyScalar(this.size).add(t),a.setXYZ(h,t.x,t.y,t.z),h+=1,a.setXYZ(h,e.x,e.y,e.z),h+=1;return a.needsUpdate=!0,this}}(),_i.prototype=Object.create(X.prototype),_i.prototype.constructor=_i,_i.prototype.dispose=function(){this.cone.geometry.dispose(),this.cone.material.dispose()},_i.prototype.update=function(){var t=new s,e=new s;return function(){var i=this.light.distance?this.light.distance:1e3,n=i*Math.tan(this.light.angle);this.cone.scale.set(n,n,i),t.setFromMatrixPosition(this.light.matrixWorld),e.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(e.sub(t)),this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}(),bi.prototype=Object.create(Ct.prototype),bi.prototype.constructor=bi,bi.prototype.getBoneList=function(t){var e=[];t&&t.isBone&&e.push(t);for(var i=0;i<t.children.length;i++)e.push.apply(e,this.getBoneList(t.children[i]));return e},bi.prototype.update=function(){for(var t=this.geometry,e=(new a).getInverse(this.root.matrixWorld),i=new a,n=0,r=0;r<this.bones.length;r++){var o=this.bones[r];o.parent&&o.parent.isBone&&(i.multiplyMatrices(e,o.matrixWorld),t.vertices[n].setFromMatrixPosition(i),i.multiplyMatrices(e,o.parent.matrixWorld),t.vertices[n+1].setFromMatrixPosition(i),n+=2)}t.verticesNeedUpdate=!0,t.computeBoundingSphere()},wi.prototype=Object.create(Q.prototype),wi.prototype.constructor=wi,Mi.prototype=Object.create(pt.prototype),Mi.prototype.constructor=Mi,Mi.prototype.dispose=function(){this.geometry.dispose(),this.material.dispose()},Mi.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)},Ei.prototype=Object.create(q.prototype),Ei.prototype.constructor=Ei,Ti.prototype=Object.create(X.prototype),Ti.prototype.constructor=Ti,Ti.prototype.dispose=function(){this.lightSphere.geometry.dispose(),this.lightSphere.material.dispose()},Ti.prototype.update=function(){var t=new s;return function(){this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity),this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity),this.lightSphere.lookAt(t.setFromMatrixPosition(this.light.matrixWorld).negate()),this.lightSphere.geometry.colorsNeedUpdate=!0}}(),Si.prototype=Object.create(Ct.prototype),Si.prototype.constructor=Si,Si.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},Ai.prototype=Object.create(Ct.prototype),Ai.prototype.constructor=Ai,Ai.prototype.update=function(){var t=new s,e=new s,i=new S;return function(){this.object.updateMatrixWorld(!0),i.getNormalMatrix(this.object.matrixWorld);for(var n=this.object.matrixWorld,r=this.geometry.attributes.position,a=this.object.geometry,o=a.vertices,s=a.faces,c=0,h=0,l=s.length;h<l;h++){var u=s[h],p=u.normal;t.copy(o[u.a]).add(o[u.b]).add(o[u.c]).divideScalar(3).applyMatrix4(n),e.copy(p).applyMatrix3(i).normalize().multiplyScalar(this.size).add(t),r.setXYZ(c,t.x,t.y,t.z),c+=1,r.setXYZ(c,e.x,e.y,e.z),c+=1}return r.needsUpdate=!0,this}}(),Li.prototype=Object.create(Q.prototype),Li.prototype.constructor=Li,Ri.prototype=Object.create(Ct.prototype),Ri.prototype.constructor=Ri,Pi.prototype=Object.create(X.prototype),Pi.prototype.constructor=Pi,Pi.prototype.dispose=function(){var t=this.children[0],e=this.children[1];t.geometry.dispose(),t.material.dispose(),e.geometry.dispose(),e.material.dispose()},Pi.prototype.update=function(){var t=new s,e=new s,i=new s;return function(){t.setFromMatrixPosition(this.light.matrixWorld),e.setFromMatrixPosition(this.light.target.matrixWorld),i.subVectors(e,t);var n=this.children[0],r=this.children[1];n.lookAt(i),n.material.color.copy(this.light.color).multiplyScalar(this.light.intensity),r.lookAt(i),r.scale.z=i.length()}}(),Ci.prototype=Object.create(Ct.prototype),Ci.prototype.constructor=Ci,Ci.prototype.update=function(){function t(t,a,o,s){n.set(a,o,s).unproject(r);var c=i[t];if(void 0!==c)for(var h=0,l=c.length;h<l;h++)e.vertices[c[h]].copy(n)}var e,i,n=new s,r=new ft;return function(){e=this.geometry,i=this.pointMap;var n=1,a=1;r.projectionMatrix.copy(this.camera.projectionMatrix),t("c",0,0,-1),t("t",0,0,1),t("n1",-n,-a,-1),t("n2",n,-a,-1),t("n3",-n,a,-1),t("n4",n,a,-1),t("f1",-n,-a,1),t("f2",n,-a,1),t("f3",-n,a,1),t("f4",n,a,1),t("u1",.7*n,1.1*a,-1),t("u2",.7*-n,1.1*a,-1),t("u3",0,2*a,-1),t("cf1",-n,0,1),t("cf2",n,0,1),t("cf3",0,-a,1),t("cf4",0,a,1),t("cn1",-n,0,-1),t("cn2",n,0,-1),t("cn3",0,-a,-1),t("cn4",0,a,-1),e.verticesNeedUpdate=!0}}(),Ui.prototype=Object.create(q.prototype),Ui.prototype.constructor=Ui,t.CubeGeometry=Ui,Ii.prototype=Object.create(pt.prototype),Ii.prototype.constructor=Ii,Ii.prototype.update=function(){this.box.setFromObject(this.object),this.box.size(this.scale),this.box.center(this.position)},Di.prototype=Object.create(Ct.prototype),Di.prototype.constructor=Di,Di.prototype.update=function(){var t=new E;return function(e){if(e&&e.isBox3?t.copy(e):t.setFromObject(e),!t.isEmpty()){var i=t.min,n=t.max,r=this.geometry.attributes.position,a=r.array;a[0]=n.x,a[1]=n.y,a[2]=n.z,a[3]=i.x,a[4]=n.y,a[5]=n.z,a[6]=i.x,a[7]=i.y,a[8]=n.z,a[9]=n.x,a[10]=i.y,a[11]=n.z,a[12]=n.x,a[13]=n.y,a[14]=i.z,a[15]=i.x,a[16]=n.y,a[17]=i.z,a[18]=i.x,a[19]=i.y,a[20]=i.z,a[21]=n.x,a[22]=i.y,a[23]=i.z,r.needsUpdate=!0,this.geometry.computeBoundingSphere()}}}(),Ni.prototype=Object.create(Q.prototype),Ni.prototype.constructor=Ni,t.ArrowHelper=function(){var t=new Q;t.addAttribute("position",new G([0,0,0,0,1,0],3));var e=new Ni(0,.5,1,5,1);return e.translate(0,-.5,0),function(i,n,r,a,o,s){X.call(this),void 0===a&&(a=16776960),void 0===r&&(r=1),void 0===o&&(o=.2*r),void 0===s&&(s=.2*o),this.position.copy(n),this.line=new Pt(t,new Rt({color:a})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new pt(e,new ut({color:a})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(i),this.setLength(r,o,s)}}(),t.ArrowHelper.prototype=Object.create(X.prototype),t.ArrowHelper.prototype.constructor=t.ArrowHelper,t.ArrowHelper.prototype.setDirection=function(){var t,e=new s;return function(i){i.y>.99999?this.quaternion.set(0,0,0,1):i.y<-.99999?this.quaternion.set(1,0,0,0):(e.set(i.z,0,-i.x).normalize(),t=Math.acos(i.y),this.quaternion.setFromAxisAngle(e,t))}}(),t.ArrowHelper.prototype.setLength=function(t,e,i){void 0===e&&(e=.2*t),void 0===i&&(i=.2*e),this.line.scale.set(1,Math.max(0,t-e),1),this.line.updateMatrix(),this.cone.scale.set(i,e,i),this.cone.position.y=t,this.cone.updateMatrix()},t.ArrowHelper.prototype.setColor=function(t){this.line.material.color.copy(t),this.cone.material.color.copy(t)},Oi.prototype=Object.create(Ct.prototype),Oi.prototype.constructor=Oi,Fi.prototype=Object.create(q.prototype),Fi.prototype.constructor=Fi,Bi.prototype=Object.create(q.prototype),Bi.prototype.constructor=Bi,zi.prototype=Object.create(Bi.prototype),zi.prototype.constructor=zi,Gi.prototype=Object.create(Bi.prototype),Gi.prototype.constructor=Gi,Hi.prototype=Object.create(Bi.prototype),Hi.prototype.constructor=Hi,Vi.prototype=Object.create(Bi.prototype),Vi.prototype.constructor=Vi,ki.prototype=Object.create(Q.prototype),ki.prototype.constructor=ki,ji.prototype=Object.create(q.prototype),ji.prototype.constructor=ji,Wi.prototype=Object.create(Q.prototype),Wi.prototype.constructor=Wi,Xi.prototype=Object.create(q.prototype),Xi.prototype.constructor=Xi,Yi.prototype=Object.create(Fe.prototype),Yi.prototype.constructor=Yi,qi.prototype=Object.create(Q.prototype),qi.prototype.constructor=qi,Zi.prototype=Object.create(q.prototype),Zi.prototype.constructor=Zi,Ji.prototype=Object.create(q.prototype),Ji.prototype.constructor=Ji,Qi.prototype=Object.create(Q.prototype),Qi.prototype.constructor=Qi,Ki.prototype=Object.create(q.prototype),Ki.prototype.constructor=Ki,$i.prototype=Object.create(q.prototype),$i.prototype.constructor=$i,tn.prototype=Object.create($i.prototype),tn.prototype.constructor=tn,en.prototype=Object.create(Q.prototype),en.prototype.constructor=en,nn.prototype=Object.create(Q.prototype),nn.prototype.constructor=nn,rn.prototype=Object.create(q.prototype),rn.prototype.constructor=rn,t.CatmullRomCurve3=function(){function t(){}var e=new s,i=new t,n=new t,r=new t;return t.prototype.init=function(t,e,i,n){this.c0=t,this.c1=i,this.c2=-3*t+3*e-2*i-n,this.c3=2*t-2*e+i+n},t.prototype.initNonuniformCatmullRom=function(t,e,i,n,r,a,o){var s=(e-t)/r-(i-t)/(r+a)+(i-e)/a,c=(i-e)/a-(n-e)/(a+o)+(n-i)/o;s*=a,c*=a,this.init(e,i,s,c)},t.prototype.initCatmullRom=function(t,e,i,n,r){this.init(e,i,r*(i-t),r*(n-e))},t.prototype.calc=function(t){var e=t*t,i=e*t;return this.c0+this.c1*t+this.c2*e+this.c3*i},Re.create(function(t){this.points=t||[],this.closed=!1},function(t){var a,o,c,h,l=this.points;h=l.length,h<2&&console.log("duh, you need at least 2 points"),a=(h-(this.closed?0:1))*t,o=Math.floor(a),c=a-o,this.closed?o+=o>0?0:(Math.floor(Math.abs(o)/l.length)+1)*l.length:0===c&&o===h-1&&(o=h-2,c=1);var u,p,d,f;if(this.closed||o>0?u=l[(o-1)%h]:(e.subVectors(l[0],l[1]).add(l[0]),u=e),p=l[o%h],d=l[(o+1)%h],this.closed||o+2<h?f=l[(o+2)%h]:(e.subVectors(l[h-1],l[h-2]).add(l[h-1]),f=e),void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var m="chordal"===this.type?.5:.25,v=Math.pow(u.distanceToSquared(p),m),g=Math.pow(p.distanceToSquared(d),m),y=Math.pow(d.distanceToSquared(f),m);g<1e-4&&(g=1),v<1e-4&&(v=g),y<1e-4&&(y=g),i.initNonuniformCatmullRom(u.x,p.x,d.x,f.x,v,g,y),n.initNonuniformCatmullRom(u.y,p.y,d.y,f.y,v,g,y),r.initNonuniformCatmullRom(u.z,p.z,d.z,f.z,v,g,y)}else if("catmullrom"===this.type){var x=void 0!==this.tension?this.tension:.5;i.initCatmullRom(u.x,p.x,d.x,f.x,x),n.initCatmullRom(u.y,p.y,d.y,f.y,x),r.initCatmullRom(u.z,p.z,d.z,f.z,x)}var _=new s(i.calc(c),n.calc(c),r.calc(c));return _})}(),an.prototype=Object.create(t.CatmullRomCurve3.prototype);var Cs=Re.create(function(t){console.warn("THREE.SplineCurve3 will be deprecated. Please use THREE.CatmullRomCurve3"),this.points=void 0==t?[]:t},function(e){var i=this.points,n=(i.length-1)*e,r=Math.floor(n),a=n-r,o=i[0==r?r:r-1],c=i[r],h=i[r>i.length-2?i.length-1:r+1],l=i[r>i.length-3?i.length-1:r+2],u=t.CurveUtils.interpolate;return new s(u(o.x,c.x,h.x,l.x,a),u(o.y,c.y,h.y,l.y,a),u(o.z,c.z,h.z,l.z,a))});t.CubicBezierCurve3=Re.create(function(t,e,i,n){this.v0=t,this.v1=e,this.v2=i,this.v3=n},function(e){var i=t.ShapeUtils.b3;return new s(i(e,this.v0.x,this.v1.x,this.v2.x,this.v3.x),i(e,this.v0.y,this.v1.y,this.v2.y,this.v3.y),i(e,this.v0.z,this.v1.z,this.v2.z,this.v3.z))}),t.QuadraticBezierCurve3=Re.create(function(t,e,i){this.v0=t,this.v1=e,this.v2=i},function(e){var i=t.ShapeUtils.b2;return new s(i(e,this.v0.x,this.v1.x,this.v2.x),i(e,this.v0.y,this.v1.y,this.v2.y),i(e,this.v0.z,this.v1.z,this.v2.z))}),t.LineCurve3=Re.create(function(t,e){this.v1=t,this.v2=e},function(t){if(1===t)return this.v2.clone();var e=new s;return e.subVectors(this.v2,this.v1),e.multiplyScalar(t),e.add(this.v1),e}),on.prototype=Object.create(Ue.prototype),on.prototype.constructor=on,t.SceneUtils={createMultiMaterialObject:function(t,e){for(var i=new Dt,n=0,r=e.length;n<r;n++)i.add(new pt(t,e[n]));return i},detach:function(t,e,i){t.applyMatrix(e.matrixWorld),e.remove(t),i.add(t)},attach:function(t,e,i){var n=new a;n.getInverse(i.matrixWorld),t.applyMatrix(n),e.remove(t),i.add(t)}},Object.defineProperty(t,"AudioContext",{get:function(){return t.getAudioContext()}}),t.SpritePlugin=c,t.LensFlarePlugin=l,t.WebGLTextures=p,t.WebGLStencilBuffer=g,t.WebGLDepthBuffer=v,t.WebGLColorBuffer=m,t.WebGLState=f,t.WebGLShadowMap=R,t.WebGLProperties=P,t.WebGLPrograms=C,t.WebGLObjects=$,t.WebGLLights=tt,t.WebGLGeometries=K,t.WebGLCapabilities=et,t.WebGLExtensions=it,t.WebGLIndexedBufferRenderer=nt,t.WebGLClipping=rt,t.WebGLBufferRenderer=at,t.WebGLRenderTargetCube=ot,t.WebGLRenderTarget=y,t.WebGLRenderer=gt,t.ShaderChunk=Es,t.FogExp2=yt,t.Fog=xt,t.Scene=_t,t.LensFlare=bt,t.Sprite=Mt,t.LOD=Et,t.SkinnedMesh=Lt,t.Skeleton=St,t.Bone=At,t.Mesh=pt,t.LineSegments=Ct,t.Line=Pt,t.Points=It,t.Group=Dt,t.VideoTexture=Nt,t.DataTexture=Tt,t.CompressedTexture=Ot,t.CubeTexture=u,t.CanvasTexture=Ft,t.DepthTexture=Bt,t.TextureIdCount=r,t.Texture=n,t.ShadowMaterial=zt,t.SpriteMaterial=wt,t.RawShaderMaterial=Gt,t.ShaderMaterial=b,t.PointsMaterial=Ut,t.MultiMaterial=Ht,t.MeshPhysicalMaterial=kt,t.MeshStandardMaterial=Vt,t.MeshPhongMaterial=jt,t.MeshNormalMaterial=Wt,t.MeshLambertMaterial=Xt,t.MeshDepthMaterial=M,t.MeshBasicMaterial=ut,t.LineDashedMaterial=Yt,t.LineBasicMaterial=Rt,t.MaterialIdCount=_,t.Material=x,t.CompressedTextureLoader=Jt,t.BinaryTextureLoader=Qt,t.DataTextureLoader=As,t.CubeTextureLoader=$t,t.TextureLoader=te,t.ObjectLoader=Le,t.MaterialLoader=Ee,t.BufferGeometryLoader=Te,t.LoadingManager=qt,t.JSONLoader=Ae,t.ImageLoader=Kt,t.FontLoader=ke,t.XHRLoader=Zt,t.Loader=Se,t.AudioLoader=We,t.SpotLightShadow=re,t.SpotLight=ae,t.PointLight=oe,t.HemisphereLight=ie,t.DirectionalLightShadow=se,t.DirectionalLight=ce,t.AmbientLight=he,t.LightShadow=ne,t.Light=ee,t.StereoCamera=Xe,t.PerspectiveCamera=mt,t.OrthographicCamera=vt,t.CubeCamera=Ye,t.Camera=ft,t.AudioListener=qe,t.PositionalAudio=Je,t.getAudioContext=je,t.AudioAnalyser=Qe,t.Audio=Ze,t.VectorKeyframeTrack=me,t.StringKeyframeTrack=xe,t.QuaternionKeyframeTrack=ge,t.NumberKeyframeTrack=ye,t.ColorKeyframeTrack=be,t.BooleanKeyframeTrack=_e,t.PropertyMixer=Ke,t.PropertyBinding=$e,t.KeyframeTrack=we,t.AnimationObjectGroup=ti,t.AnimationMixer=ii,t.AnimationClip=Me,t.AnimationAction=ei,t.Uniform=ni,t.InstancedBufferGeometry=ri,t.BufferGeometry=Q,t.DirectGeometry=J,t.GeometryIdCount=Z,t.Geometry=q,t.InterleavedBufferAttribute=ai,t.InstancedInterleavedBuffer=si,t.InterleavedBuffer=oi,t.InstancedBufferAttribute=ci,t.DynamicBufferAttribute=V,t.Float64Attribute=H,t.Float32Attribute=G,t.Uint32Attribute=z,t.Int32Attribute=B,t.Uint16Attribute=F,t.Int16Attribute=O,t.Uint8ClampedAttribute=N,t.Uint8Attribute=D,t.Int8Attribute=I,t.BufferAttribute=U,t.Face3=k,t.Object3DIdCount=Y,t.Object3D=X,t.Raycaster=hi,t.Layers=W,t.EventDispatcher=e,t.Clock=pi,t.QuaternionLinearInterpolant=ve,t.LinearInterpolant=pe,t.DiscreteInterpolant=de,t.CubicInterpolant=ue,t.Interpolant=le,t.Triangle=lt,t.Spline=di,t.Spherical=fi,t.Plane=A,t.Frustum=L,t.Sphere=T,t.Ray=ct,t.Matrix4=a,t.Matrix3=S,t.Box3=E,t.Box2=h,t.Line3=ht,t.Euler=j,t.Vector4=d,t.Vector3=s,t.Vector2=i,t.Quaternion=o,t.Color=w,t.MorphBlendMesh=mi,t.ImmediateRenderObject=vi,t.WireframeHelper=yi,t.VertexNormalsHelper=xi,t.SpotLightHelper=_i,t.SkeletonHelper=bi,t.PointLightHelper=Mi,t.HemisphereLightHelper=Ti,t.GridHelper=Si,t.FaceNormalsHelper=Ai,t.EdgesHelper=Ri,t.DirectionalLightHelper=Pi,t.CameraHelper=Ci,t.BoundingBoxHelper=Ii,t.BoxHelper=Di,t.AxisHelper=Oi,t.WireframeGeometry=gi,t.ParametricGeometry=Fi,t.TetrahedronGeometry=zi,t.OctahedronGeometry=Gi,t.IcosahedronGeometry=Hi,t.DodecahedronGeometry=Vi,t.PolyhedronGeometry=Bi,t.TubeGeometry=Oe,t.TorusKnotGeometry=ji,t.TorusKnotBufferGeometry=ki,t.TorusGeometry=Xi,t.TorusBufferGeometry=Wi,t.TextGeometry=Yi,t.SphereBufferGeometry=wi,t.SphereGeometry=Ei,t.RingGeometry=Zi,t.RingBufferGeometry=qi,t.PlaneBufferGeometry=dt;t.PlaneGeometry=Ji;t.LatheGeometry=Ki,t.LatheBufferGeometry=Qi,t.ShapeGeometry=Be,t.ExtrudeGeometry=Fe,t.EdgesGeometry=Li,t.ConeGeometry=tn,t.ConeBufferGeometry=en,t.CylinderGeometry=$i,t.CylinderBufferGeometry=Ni,t.CircleBufferGeometry=nn,t.CircleGeometry=rn,t.BoxBufferGeometry=st,t.BoxGeometry=Ui,t.ClosedSplineCurve3=an,t.SplineCurve3=Cs,t.ArcCurve=on,t.EllipseCurve=Ue,t.SplineCurve=Ie,t.CubicBezierCurve=De,t.QuadraticBezierCurve=Ne,t.LineCurve=Pe,t.Shape=ze,t.ShapePath=He,t.Path=Ge,t.Font=Ve,t.CurvePath=Ce,t.Curve=Re,t.REVISION=sn,t.MOUSE=cn,t.CullFaceNone=hn,t.CullFaceBack=ln,t.CullFaceFront=un,t.CullFaceFrontBack=pn,t.FrontFaceDirectionCW=dn,t.FrontFaceDirectionCCW=fn,t.BasicShadowMap=mn,t.PCFShadowMap=vn,t.PCFSoftShadowMap=gn,t.FrontSide=yn,t.BackSide=xn,t.DoubleSide=_n,t.FlatShading=bn,t.SmoothShading=wn,t.NoColors=Mn,t.FaceColors=En,t.VertexColors=Tn,t.NoBlending=Sn,t.NormalBlending=An,t.AdditiveBlending=Ln,t.SubtractiveBlending=Rn,t.MultiplyBlending=Pn,t.CustomBlending=Cn,t.AddEquation=Un,t.SubtractEquation=In,t.ReverseSubtractEquation=Dn,t.MinEquation=Nn,t.MaxEquation=On,t.ZeroFactor=Fn,t.OneFactor=Bn,t.SrcColorFactor=zn,t.OneMinusSrcColorFactor=Gn,t.SrcAlphaFactor=Hn,t.OneMinusSrcAlphaFactor=Vn,t.DstAlphaFactor=kn,t.OneMinusDstAlphaFactor=jn,t.DstColorFactor=Wn,t.OneMinusDstColorFactor=Xn,t.SrcAlphaSaturateFactor=Yn,t.NeverDepth=qn,t.AlwaysDepth=Zn,t.LessDepth=Jn,t.LessEqualDepth=Qn,t.EqualDepth=Kn,t.GreaterEqualDepth=$n,t.GreaterDepth=tr,t.NotEqualDepth=er,t.MultiplyOperation=ir,t.MixOperation=nr,t.AddOperation=rr,t.NoToneMapping=ar,t.LinearToneMapping=or,t.ReinhardToneMapping=sr,t.Uncharted2ToneMapping=cr,t.CineonToneMapping=hr,t.UVMapping=lr,t.CubeReflectionMapping=ur,t.CubeRefractionMapping=pr,t.EquirectangularReflectionMapping=dr,t.EquirectangularRefractionMapping=fr,t.SphericalReflectionMapping=mr,t.CubeUVReflectionMapping=vr,t.CubeUVRefractionMapping=gr,t.RepeatWrapping=yr,t.ClampToEdgeWrapping=xr,t.MirroredRepeatWrapping=_r,t.NearestFilter=br,t.NearestMipMapNearestFilter=wr,t.NearestMipMapLinearFilter=Mr,t.LinearFilter=Er,t.LinearMipMapNearestFilter=Tr,t.LinearMipMapLinearFilter=Sr,t.UnsignedByteType=Ar,t.ByteType=Lr,t.ShortType=Rr,t.UnsignedShortType=Pr,t.IntType=Cr,t.UnsignedIntType=Ur,t.FloatType=Ir,t.HalfFloatType=Dr,t.UnsignedShort4444Type=Nr,t.UnsignedShort5551Type=Or,t.UnsignedShort565Type=Fr,t.UnsignedInt248Type=Br,t.AlphaFormat=zr,t.RGBFormat=Gr,t.RGBAFormat=Hr,t.LuminanceFormat=Vr,t.LuminanceAlphaFormat=kr,t.RGBEFormat=jr,t.DepthFormat=Wr,t.DepthStencilFormat=Xr,t.RGB_S3TC_DXT1_Format=Yr,t.RGBA_S3TC_DXT1_Format=qr,t.RGBA_S3TC_DXT3_Format=Zr,t.RGBA_S3TC_DXT5_Format=Jr,t.RGB_PVRTC_4BPPV1_Format=Qr,t.RGB_PVRTC_2BPPV1_Format=Kr,t.RGBA_PVRTC_4BPPV1_Format=$r,t.RGBA_PVRTC_2BPPV1_Format=ta,t.RGB_ETC1_Format=ea,t.LoopOnce=ia,t.LoopRepeat=na,t.LoopPingPong=ra,t.InterpolateDiscrete=aa,t.InterpolateLinear=oa,t.InterpolateSmooth=sa,t.ZeroCurvatureEnding=ca,t.ZeroSlopeEnding=ha,t.WrapAroundEnding=la,t.TrianglesDrawMode=ua,t.TriangleStripDrawMode=pa,t.TriangleFanDrawMode=da,t.LinearEncoding=fa,t.sRGBEncoding=ma,t.GammaEncoding=va,t.RGBEEncoding=ga,t.LogLuvEncoding=ya,t.RGBM7Encoding=xa,t.RGBM16Encoding=_a,t.RGBDEncoding=ba,t.BasicDepthPacking=wa,t.RGBADepthPacking=Ma,Object.defineProperty(t,"__esModule",{value:!0})}),Object.assign(THREE,{Face4:function(t,e,i,n,r,a,o){return console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead."),new THREE.Face3(t,e,i,r,a,o)},LineStrip:0,LinePieces:1,MeshFaceMaterial:THREE.MultiMaterial,PointCloud:function(t,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new THREE.Points(t,e)},Particle:THREE.Sprite,ParticleSystem:function(t,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new THREE.Points(t,e)},PointCloudMaterial:function(t){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new THREE.PointsMaterial(t)},ParticleBasicMaterial:function(t){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new THREE.PointsMaterial(t)},ParticleSystemMaterial:function(t){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new THREE.PointsMaterial(t)},Vertex:function(t,e,i){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new THREE.Vector3(t,e,i)}}),Object.assign(THREE.Box2.prototype,{empty:function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)}}),Object.assign(THREE.Box3.prototype,{empty:function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionSphere:function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)}}),Object.assign(THREE.Matrix3.prototype,{multiplyVector3:function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},multiplyVector3Array:function(t){return console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead."),this.applyToVector3Array(t)}}),Object.assign(THREE.Matrix4.prototype,{extractPosition:function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},setRotationFromQuaternion:function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},multiplyVector3:function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead."),t.applyProjection(this)},multiplyVector4:function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector3Array:function(t){return console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead."),this.applyToVector3Array(t)},rotateAxis:function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},crossVector:function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},translate:function(t){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(t){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(t){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(t){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(t,e){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")}}),Object.assign(THREE.Plane.prototype,{isIntersectionLine:function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)}}),Object.assign(THREE.Quaternion.prototype,{multiplyVector3:function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)}}),Object.assign(THREE.Ray.prototype,{isIntersectionBox:function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionPlane:function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},isIntersectionSphere:function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)}}),Object.assign(THREE.Vector3.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},getScaleFromMatrix:function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},getColumnFromMatrix:function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)}}),Object.assign(THREE.Object3D.prototype,{getChildByName:function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},renderDepth:function(t){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)}}),Object.defineProperties(THREE.Object3D.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(t){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Object.defineProperties(THREE.LOD.prototype,{objects:{get:function(){return console.warn("THREE.LOD: .objects has been renamed to .levels."),this.levels}}}),THREE.PerspectiveCamera.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(THREE.Light.prototype,{onlyShadow:{set:function(t){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(t){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(t){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(THREE.BufferAttribute.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Please use .count."),this.array.length}}}),Object.assign(THREE.BufferGeometry.prototype,{addIndex:function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},addDrawCall:function(t,e,i){void 0!==i&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")}}),Object.defineProperties(THREE.BufferGeometry.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Object.defineProperties(THREE.Material.prototype,{wrapAround:{get:function(){console.warn("THREE."+this.type+": .wrapAround has been removed.")},set:function(t){console.warn("THREE."+this.type+": .wrapAround has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE."+this.type+": .wrapRGB has been removed."),new THREE.Color}}}),Object.defineProperties(THREE.MeshPhongMaterial.prototype,{metal:{get:function(){return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),!1},set:function(t){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}}),Object.defineProperties(THREE.ShaderMaterial.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),THREE.EventDispatcher.prototype=Object.assign(Object.create({constructor:THREE.EventDispatcher,apply:function(t){console.warn("THREE.EventDispatcher: .apply is deprecated, just inherit or Object.assign the prototype to mix-in."),Object.assign(t,this)}}),THREE.EventDispatcher.prototype),Object.assign(THREE.WebGLRenderer.prototype,{supportsFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),
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this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return this.capabilities.vertexTextures},supportsInstancedArrays:function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}}),Object.defineProperties(THREE.WebGLRenderer.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){return this.shadowMap.cullFace},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace."),this.shadowMap.cullFace=t}}}),Object.defineProperties(THREE.WebGLShadowMap.prototype,{cullFace:{get:function(){return this.renderReverseSided?THREE.CullFaceFront:THREE.CullFaceBack},set:function(t){var e=t!==THREE.CullFaceBack;console.warn("WebGLRenderer: .shadowMap.cullFace is deprecated. Set .shadowMap.renderReverseSided to "+e+"."),this.renderReverseSided=e}}}),Object.defineProperties(THREE.WebGLRenderTarget.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),Object.assign(THREE.Audio.prototype,{load:function(t){console.warn("THREE.Audio: .load has been deprecated. Please use THREE.AudioLoader.");var e=this,i=new THREE.AudioLoader;return i.load(t,function(t){e.setBuffer(t)}),this}}),Object.assign(THREE.AudioAnalyser.prototype,{getData:function(t){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()}}),THREE.GeometryUtils={merge:function(t,e,i){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var n;e instanceof THREE.Mesh&&(e.matrixAutoUpdate&&e.updateMatrix(),n=e.matrix,e=e.geometry),t.merge(e,n,i)},center:function(t){return console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead."),t.center()}},THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(t,e,i,n){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");var r=new THREE.TextureLoader;r.setCrossOrigin(this.crossOrigin);var a=r.load(t,i,void 0,n);return e&&(a.mapping=e),a},loadTextureCube:function(t,e,i,n){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");var r=new THREE.CubeTextureLoader;r.setCrossOrigin(this.crossOrigin);var a=r.load(t,i,void 0,n);return e&&(a.mapping=e),a},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")}},THREE.Projector=function(){console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js."),this.projectVector=function(t,e){console.warn("THREE.Projector: .projectVector() is now vector.project()."),t.project(e)},this.unprojectVector=function(t,e){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject()."),t.unproject(e)},this.pickingRay=function(t,e){console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().")}},THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js"),this.domElement=document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),this.clear=function(){},this.render=function(){},this.setClearColor=function(){},this.setSize=function(){}};