GLTFExporter.js 52.3 KB
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/**
 * @author fernandojsg / http://fernandojsg.com
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 * @author Don McCurdy / https://www.donmccurdy.com
 * @author Takahiro / https://github.com/takahirox
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 */

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//------------------------------------------------------------------------------
// Constants
//------------------------------------------------------------------------------
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var WEBGL_CONSTANTS = {
	POINTS: 0x0000,
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	LINES: 0x0001,
	LINE_LOOP: 0x0002,
	LINE_STRIP: 0x0003,
	TRIANGLES: 0x0004,
	TRIANGLE_STRIP: 0x0005,
	TRIANGLE_FAN: 0x0006,
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	UNSIGNED_BYTE: 0x1401,
	UNSIGNED_SHORT: 0x1403,
	FLOAT: 0x1406,
	UNSIGNED_INT: 0x1405,
	ARRAY_BUFFER: 0x8892,
	ELEMENT_ARRAY_BUFFER: 0x8893,

	NEAREST: 0x2600,
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	LINEAR: 0x2601,
	NEAREST_MIPMAP_NEAREST: 0x2700,
	LINEAR_MIPMAP_NEAREST: 0x2701,
	NEAREST_MIPMAP_LINEAR: 0x2702,
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	LINEAR_MIPMAP_LINEAR: 0x2703,
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	CLAMP_TO_EDGE: 33071,
	MIRRORED_REPEAT: 33648,
	REPEAT: 10497
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};
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var THREE_TO_WEBGL = {};

THREE_TO_WEBGL[ THREE.NearestFilter ] = WEBGL_CONSTANTS.NEAREST;
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THREE_TO_WEBGL[ THREE.NearestMipmapNearestFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST;
THREE_TO_WEBGL[ THREE.NearestMipmapLinearFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR;
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THREE_TO_WEBGL[ THREE.LinearFilter ] = WEBGL_CONSTANTS.LINEAR;
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THREE_TO_WEBGL[ THREE.LinearMipmapNearestFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST;
THREE_TO_WEBGL[ THREE.LinearMipmapLinearFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR;
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THREE_TO_WEBGL[ THREE.ClampToEdgeWrapping ] = WEBGL_CONSTANTS.CLAMP_TO_EDGE;
THREE_TO_WEBGL[ THREE.RepeatWrapping ] = WEBGL_CONSTANTS.REPEAT;
THREE_TO_WEBGL[ THREE.MirroredRepeatWrapping ] = WEBGL_CONSTANTS.MIRRORED_REPEAT;

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var PATH_PROPERTIES = {
	scale: 'scale',
	position: 'translation',
	quaternion: 'rotation',
	morphTargetInfluences: 'weights'
};

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//------------------------------------------------------------------------------
// GLTF Exporter
//------------------------------------------------------------------------------
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THREE.GLTFExporter = function () {};
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THREE.GLTFExporter.prototype = {

	constructor: THREE.GLTFExporter,
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	/**
	 * Parse scenes and generate GLTF output
	 * @param  {THREE.Scene or [THREE.Scenes]} input   THREE.Scene or Array of THREE.Scenes
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	 * @param  {Function} onDone  Callback on completed
	 * @param  {Object} options options
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	 */
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	parse: function ( input, onDone, options ) {

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		var DEFAULT_OPTIONS = {
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			binary: false,
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			trs: false,
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			onlyVisible: true,
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			truncateDrawRange: true,
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			embedImages: true,
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			maxTextureSize: Infinity,
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			animations: [],
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			forceIndices: false,
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			forcePowerOfTwoTextures: false,
			includeCustomExtensions: false
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		};

		options = Object.assign( {}, DEFAULT_OPTIONS, options );

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		if ( options.animations.length > 0 ) {

			// Only TRS properties, and not matrices, may be targeted by animation.
			options.trs = true;

		}

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		var outputJSON = {
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			asset: {
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				version: "2.0",
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				generator: "THREE.GLTFExporter"
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			}
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		};
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		var byteOffset = 0;
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		var buffers = [];
		var pending = [];
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		var nodeMap = new Map();
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		var skins = [];
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		var extensionsUsed = {};
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		var cachedData = {

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			meshes: new Map(),
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			attributes: new Map(),
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			attributesNormalized: new Map(),
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			materials: new Map(),
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			textures: new Map(),
			images: new Map()
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		};
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		var cachedCanvas;

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		var uids = new Map();
		var uid = 0;

		/**
		 * Assign and return a temporal unique id for an object
		 * especially which doesn't have .uuid
		 * @param  {Object} object
		 * @return {Integer}
		 */
		function getUID( object ) {

			if ( ! uids.has( object ) ) uids.set( object, uid ++ );

			return uids.get( object );

		}

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		/**
		 * Compare two arrays
		 * @param  {Array} array1 Array 1 to compare
		 * @param  {Array} array2 Array 2 to compare
		 * @return {Boolean}        Returns true if both arrays are equal
		 */
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		function equalArray( array1, array2 ) {
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			return ( array1.length === array2.length ) && array1.every( function ( element, index ) {
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				return element === array2[ index ];
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			} );
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		}

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		/**
		 * Converts a string to an ArrayBuffer.
		 * @param  {string} text
		 * @return {ArrayBuffer}
		 */
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		function stringToArrayBuffer( text ) {
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			if ( window.TextEncoder !== undefined ) {

				return new TextEncoder().encode( text ).buffer;

			}

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			var array = new Uint8Array( new ArrayBuffer( text.length ) );
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			for ( var i = 0, il = text.length; i < il; i ++ ) {
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				var value = text.charCodeAt( i );
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				// Replacing multi-byte character with space(0x20).
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				array[ i ] = value > 0xFF ? 0x20 : value;
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			}

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			return array.buffer;
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		}

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		/**
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		 * Get the min and max vectors from the given attribute
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		 * @param  {THREE.BufferAttribute} attribute Attribute to find the min/max in range from start to start + count
		 * @param  {Integer} start
		 * @param  {Integer} count
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		 * @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
		 */
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		function getMinMax( attribute, start, count ) {
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			var output = {
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				min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
				max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
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			};

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			for ( var i = start; i < start + count; i ++ ) {
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				for ( var a = 0; a < attribute.itemSize; a ++ ) {
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					var value = attribute.array[ i * attribute.itemSize + a ];
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					output.min[ a ] = Math.min( output.min[ a ], value );
					output.max[ a ] = Math.max( output.max[ a ], value );

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				}
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			}

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			return output;
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		}

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		/**
		 * Checks if image size is POT.
		 *
		 * @param {Image} image The image to be checked.
		 * @returns {Boolean} Returns true if image size is POT.
		 *
		 */
		function isPowerOfTwo( image ) {

			return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );

		}

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		/**
		 * Checks if normal attribute values are normalized.
		 *
		 * @param {THREE.BufferAttribute} normal
		 * @returns {Boolean}
		 *
		 */
		function isNormalizedNormalAttribute( normal ) {

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			if ( cachedData.attributesNormalized.has( normal ) ) {
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				return false;

			}

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			var v = new THREE.Vector3();
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			for ( var i = 0, il = normal.count; i < il; i ++ ) {
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				// 0.0005 is from glTF-validator
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				if ( Math.abs( v.fromArray( normal.array, i * 3 ).length() - 1.0 ) > 0.0005 ) return false;
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			}

			return true;

		}

		/**
		 * Creates normalized normal buffer attribute.
		 *
		 * @param {THREE.BufferAttribute} normal
		 * @returns {THREE.BufferAttribute}
		 *
		 */
		function createNormalizedNormalAttribute( normal ) {

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			if ( cachedData.attributesNormalized.has( normal ) ) {
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				return cachedData.attributesNormalized.get( normal );
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			}

			var attribute = normal.clone();

			var v = new THREE.Vector3();

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			for ( var i = 0, il = attribute.count; i < il; i ++ ) {
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				v.fromArray( attribute.array, i * 3 );
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				if ( v.x === 0 && v.y === 0 && v.z === 0 ) {

					// if values can't be normalized set (1, 0, 0)
					v.setX( 1.0 );

				} else {

					v.normalize();

				}

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				v.toArray( attribute.array, i * 3 );
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			}

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			cachedData.attributesNormalized.set( normal, attribute );
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			return attribute;

		}

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		/**
		 * Get the required size + padding for a buffer, rounded to the next 4-byte boundary.
		 * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
		 *
		 * @param {Integer} bufferSize The size the original buffer.
		 * @returns {Integer} new buffer size with required padding.
		 *
		 */
		function getPaddedBufferSize( bufferSize ) {

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			return Math.ceil( bufferSize / 4 ) * 4;
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		}
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		/**
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		 * Returns a buffer aligned to 4-byte boundary.
		 *
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		 * @param {ArrayBuffer} arrayBuffer Buffer to pad
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		 * @param {Integer} paddingByte (Optional)
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		 * @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer
		 */
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		function getPaddedArrayBuffer( arrayBuffer, paddingByte ) {
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			paddingByte = paddingByte || 0;
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			var paddedLength = getPaddedBufferSize( arrayBuffer.byteLength );
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			if ( paddedLength !== arrayBuffer.byteLength ) {
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				var array = new Uint8Array( paddedLength );
				array.set( new Uint8Array( arrayBuffer ) );
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				if ( paddingByte !== 0 ) {
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					for ( var i = arrayBuffer.byteLength; i < paddedLength; i ++ ) {
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						array[ i ] = paddingByte;
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					}

				}
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				return array.buffer;
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			}

			return arrayBuffer;

		}

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		/**
		 * Serializes a userData.
		 *
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		 * @param {THREE.Object3D|THREE.Material} object
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		 * @param {Object} gltfProperty
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		 */
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		function serializeUserData( object, gltfProperty ) {

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			if ( Object.keys( object.userData ).length === 0 ) {
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				return;

			}
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			try {

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				var json = JSON.parse( JSON.stringify( object.userData ) );

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				if ( options.includeCustomExtensions && json.gltfExtensions ) {
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					if ( gltfProperty.extensions === undefined ) {

						gltfProperty.extensions = {};

					}

					for ( var extensionName in json.gltfExtensions ) {

						gltfProperty.extensions[ extensionName ] = json.gltfExtensions[ extensionName ];
						extensionsUsed[ extensionName ] = true;

					}

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					delete json.gltfExtensions;
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				}
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				if ( Object.keys( json ).length > 0 ) {

					gltfProperty.extras = json;

				}
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			} catch ( error ) {
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				console.warn( 'THREE.GLTFExporter: userData of \'' + object.name + '\' ' +
					'won\'t be serialized because of JSON.stringify error - ' + error.message );
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			}

		}

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		/**
		 * Applies a texture transform, if present, to the map definition. Requires
		 * the KHR_texture_transform extension.
		 */
		function applyTextureTransform( mapDef, texture ) {

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			var didTransform = false;
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			var transformDef = {};

			if ( texture.offset.x !== 0 || texture.offset.y !== 0 ) {

				transformDef.offset = texture.offset.toArray();
				didTransform = true;

			}

			if ( texture.rotation !== 0 ) {

				transformDef.rotation = texture.rotation;
				didTransform = true;

			}

			if ( texture.repeat.x !== 1 || texture.repeat.y !== 1 ) {

				transformDef.scale = texture.repeat.toArray();
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				didTransform = true;
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			}

			if ( didTransform ) {

				mapDef.extensions = mapDef.extensions || {};
				mapDef.extensions[ 'KHR_texture_transform' ] = transformDef;
				extensionsUsed[ 'KHR_texture_transform' ] = true;

			}

		}

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		/**
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		 * Process a buffer to append to the default one.
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		 * @param  {ArrayBuffer} buffer
		 * @return {Integer}
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		 */
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		function processBuffer( buffer ) {
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			if ( ! outputJSON.buffers ) {
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				outputJSON.buffers = [ { byteLength: 0 } ];
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			}
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			// All buffers are merged before export.
			buffers.push( buffer );
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			return 0;
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		}
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		/**
		 * Process and generate a BufferView
		 * @param  {THREE.BufferAttribute} attribute
		 * @param  {number} componentType
		 * @param  {number} start
		 * @param  {number} count
		 * @param  {number} target (Optional) Target usage of the BufferView
		 * @return {Object}
		 */
		function processBufferView( attribute, componentType, start, count, target ) {
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			if ( ! outputJSON.bufferViews ) {
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				outputJSON.bufferViews = [];
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			}
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			// Create a new dataview and dump the attribute's array into it
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			var componentSize;

			if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {

				componentSize = 1;

			} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {

				componentSize = 2;

			} else {

				componentSize = 4;

			}

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			var byteLength = getPaddedBufferSize( count * attribute.itemSize * componentSize );
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			var dataView = new DataView( new ArrayBuffer( byteLength ) );
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			var offset = 0;
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			for ( var i = start; i < start + count; i ++ ) {
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				for ( var a = 0; a < attribute.itemSize; a ++ ) {
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					// @TODO Fails on InterleavedBufferAttribute, and could probably be
					// optimized for normal BufferAttribute.
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					var value = attribute.array[ i * attribute.itemSize + a ];
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					if ( componentType === WEBGL_CONSTANTS.FLOAT ) {
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						dataView.setFloat32( offset, value, true );
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					} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_INT ) {
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						dataView.setUint32( offset, value, true );
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					} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
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						dataView.setUint16( offset, value, true );
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					} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {

						dataView.setUint8( offset, value );

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					}
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					offset += componentSize;
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				}
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			}

			var gltfBufferView = {
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				buffer: processBuffer( dataView.buffer ),
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				byteOffset: byteOffset,
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				byteLength: byteLength
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			};

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			if ( target !== undefined ) gltfBufferView.target = target;

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			if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {

				// Only define byteStride for vertex attributes.
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				gltfBufferView.byteStride = attribute.itemSize * componentSize;
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			}

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			byteOffset += byteLength;
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			outputJSON.bufferViews.push( gltfBufferView );
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			// @TODO Merge bufferViews where possible.
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			var output = {
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				id: outputJSON.bufferViews.length - 1,
				byteLength: 0
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			};
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			return output;
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		}

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		/**
		 * Process and generate a BufferView from an image Blob.
		 * @param {Blob} blob
		 * @return {Promise<Integer>}
		 */
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		function processBufferViewImage( blob ) {
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			if ( ! outputJSON.bufferViews ) {

				outputJSON.bufferViews = [];

			}

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			return new Promise( function ( resolve ) {
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				var reader = new window.FileReader();
				reader.readAsArrayBuffer( blob );
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				reader.onloadend = function () {
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					var buffer = getPaddedArrayBuffer( reader.result );

					var bufferView = {
						buffer: processBuffer( buffer ),
						byteOffset: byteOffset,
						byteLength: buffer.byteLength
					};

					byteOffset += buffer.byteLength;

					outputJSON.bufferViews.push( bufferView );

					resolve( outputJSON.bufferViews.length - 1 );

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				};
605 606 607 608 609

			} );

		}

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		/**
F
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		 * Process attribute to generate an accessor
612 613
		 * @param  {THREE.BufferAttribute} attribute Attribute to process
		 * @param  {THREE.BufferGeometry} geometry (Optional) Geometry used for truncated draw range
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		 * @param  {Integer} start (Optional)
		 * @param  {Integer} count (Optional)
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		 * @return {Integer}           Index of the processed accessor on the "accessors" array
F
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		 */
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		function processAccessor( attribute, geometry, start, count ) {
F
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619

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			var types = {
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621

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622 623 624 625 626
				1: 'SCALAR',
				2: 'VEC2',
				3: 'VEC3',
				4: 'VEC4',
				16: 'MAT4'
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			};
F
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629

630 631
			var componentType;

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632
			// Detect the component type of the attribute array (float, uint or ushort)
633
			if ( attribute.array.constructor === Float32Array ) {
F
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634

635
				componentType = WEBGL_CONSTANTS.FLOAT;
F
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636

637
			} else if ( attribute.array.constructor === Uint32Array ) {
F
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638

639
				componentType = WEBGL_CONSTANTS.UNSIGNED_INT;
F
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640

641
			} else if ( attribute.array.constructor === Uint16Array ) {
F
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642

643
				componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT;
F
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644

645 646 647 648
			} else if ( attribute.array.constructor === Uint8Array ) {

				componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE;

649
			} else {
F
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650

651
				throw new Error( 'THREE.GLTFExporter: Unsupported bufferAttribute component type.' );
F
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652

653
			}
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			if ( start === undefined ) start = 0;
			if ( count === undefined ) count = attribute.count;
657 658

			// @TODO Indexed buffer geometry with drawRange not supported yet
659
			if ( options.truncateDrawRange && geometry !== undefined && geometry.index === null ) {
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661 662
				var end = start + count;
				var end2 = geometry.drawRange.count === Infinity
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663 664
					? attribute.count
					: geometry.drawRange.start + geometry.drawRange.count;
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				start = Math.max( start, geometry.drawRange.start );
				count = Math.min( end, end2 ) - start;

				if ( count < 0 ) count = 0;
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671 672
			}

673
			// Skip creating an accessor if the attribute doesn't have data to export
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674
			if ( count === 0 ) {
675

676
				return null;
677 678 679

			}

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680 681
			var minMax = getMinMax( attribute, start, count );

682 683 684 685 686 687
			var bufferViewTarget;

			// If geometry isn't provided, don't infer the target usage of the bufferView. For
			// animation samplers, target must not be set.
			if ( geometry !== undefined ) {

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				bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER;
689 690 691 692

			}

			var bufferView = processBufferView( attribute, componentType, start, count, bufferViewTarget );
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F
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			var gltfAccessor = {
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696 697 698
				bufferView: bufferView.id,
				byteOffset: bufferView.byteOffset,
				componentType: componentType,
699
				count: count,
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				max: minMax.max,
				min: minMax.min,
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				type: types[ attribute.itemSize ]
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704 705
			};

706 707 708 709 710 711
			if ( ! outputJSON.accessors ) {

				outputJSON.accessors = [];

			}

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712 713 714
			outputJSON.accessors.push( gltfAccessor );

			return outputJSON.accessors.length - 1;
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716 717 718
		}

		/**
F
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719
		 * Process image
720
		 * @param  {Image} image to process
721
		 * @param  {Integer} format of the image (e.g. THREE.RGBFormat, THREE.RGBAFormat etc)
722
		 * @param  {Boolean} flipY before writing out the image
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723 724
		 * @return {Integer}     Index of the processed texture in the "images" array
		 */
725
		function processImage( image, format, flipY ) {
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727
			if ( ! cachedData.images.has( image ) ) {
728

729 730 731 732 733
				cachedData.images.set( image, {} );

			}

			var cachedImages = cachedData.images.get( image );
734 735
			var mimeType = format === THREE.RGBAFormat ? 'image/png' : 'image/jpeg';
			var key = mimeType + ":flipY/" + flipY.toString();
F
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737 738 739
			if ( cachedImages[ key ] !== undefined ) {

				return cachedImages[ key ];
740 741

			}
742

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743
			if ( ! outputJSON.images ) {
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				outputJSON.images = [];
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746

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747 748
			}

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			var gltfImage = { mimeType: mimeType };
750

751
			if ( options.embedImages ) {
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752

753
				var canvas = cachedCanvas = cachedCanvas || document.createElement( 'canvas' );
754

755 756
				canvas.width = Math.min( image.width, options.maxTextureSize );
				canvas.height = Math.min( image.height, options.maxTextureSize );
757

758
				if ( options.forcePowerOfTwoTextures && ! isPowerOfTwo( canvas ) ) {
759

760
					console.warn( 'GLTFExporter: Resized non-power-of-two image.', image );
761 762 763 764 765 766

					canvas.width = THREE.Math.floorPowerOfTwo( canvas.width );
					canvas.height = THREE.Math.floorPowerOfTwo( canvas.height );

				}

767
				var ctx = canvas.getContext( '2d' );
768

769
				if ( flipY === true ) {
770

771
					ctx.translate( 0, canvas.height );
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					ctx.scale( 1, - 1 );
773 774 775

				}

776
				ctx.drawImage( image, 0, 0, canvas.width, canvas.height );
777

778 779 780 781 782 783 784 785 786 787 788
				if ( options.binary === true ) {

					pending.push( new Promise( function ( resolve ) {

						canvas.toBlob( function ( blob ) {

							processBufferViewImage( blob ).then( function ( bufferViewIndex ) {

								gltfImage.bufferView = bufferViewIndex;

								resolve();
789

790 791 792 793 794 795 796 797 798 799 800
							} );

						}, mimeType );

					} ) );

				} else {

					gltfImage.uri = canvas.toDataURL( mimeType );

				}
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F
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			} else {
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804
				gltfImage.uri = image.src;
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806 807 808 809
			}

			outputJSON.images.push( gltfImage );

810
			var index = outputJSON.images.length - 1;
811
			cachedImages[ key ] = index;
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813
			return index;
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815 816 817 818 819 820 821
		}

		/**
		 * Process sampler
		 * @param  {Texture} map Texture to process
		 * @return {Integer}     Index of the processed texture in the "samplers" array
		 */
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		function processSampler( map ) {
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823

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			if ( ! outputJSON.samplers ) {
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				outputJSON.samplers = [];
F
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827

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828 829 830
			}

			var gltfSampler = {
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831

832 833 834 835
				magFilter: THREE_TO_WEBGL[ map.magFilter ],
				minFilter: THREE_TO_WEBGL[ map.minFilter ],
				wrapS: THREE_TO_WEBGL[ map.wrapS ],
				wrapT: THREE_TO_WEBGL[ map.wrapT ]
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837 838 839 840 841
			};

			outputJSON.samplers.push( gltfSampler );

			return outputJSON.samplers.length - 1;
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		}

		/**
		 * Process texture
		 * @param  {Texture} map Map to process
		 * @return {Integer}     Index of the processed texture in the "textures" array
		 */
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		function processTexture( map ) {
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			if ( cachedData.textures.has( map ) ) {
T
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854
				return cachedData.textures.get( map );
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855 856 857

			}

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			if ( ! outputJSON.textures ) {
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859

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860
				outputJSON.textures = [];
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861

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862 863 864
			}

			var gltfTexture = {
F
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865

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866
				sampler: processSampler( map ),
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867
				source: processImage( map.image, map.format, map.flipY )
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868

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869 870
			};

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			if ( map.name ) {
B
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B
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873
				gltfTexture.name = map.name;
B
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875 876
			}

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			outputJSON.textures.push( gltfTexture );

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			var index = outputJSON.textures.length - 1;
T
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880
			cachedData.textures.set( map, index );
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881 882

			return index;
F
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883

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884 885 886 887 888 889
		}

		/**
		 * Process material
		 * @param  {THREE.Material} material Material to process
		 * @return {Integer}      Index of the processed material in the "materials" array
F
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890
		 */
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891
		function processMaterial( material ) {
F
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892

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893
			if ( cachedData.materials.has( material ) ) {
894

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895
				return cachedData.materials.get( material );
896 897 898

			}

M
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899
			if ( ! outputJSON.materials ) {
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900

F
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901
				outputJSON.materials = [];
F
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903
			}
F
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904

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905
			if ( material.isShaderMaterial && ! material.isGLTFSpecularGlossinessMaterial ) {
906 907 908 909 910 911

				console.warn( 'GLTFExporter: THREE.ShaderMaterial not supported.' );
				return null;

			}

F
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912
			// @QUESTION Should we avoid including any attribute that has the default value?
913
			var gltfMaterial = {
F
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914

915
				pbrMetallicRoughness: {}
F
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916

917
			};
918

919
			if ( material.isMeshBasicMaterial ) {
920 921 922 923 924

				gltfMaterial.extensions = { KHR_materials_unlit: {} };

				extensionsUsed[ 'KHR_materials_unlit' ] = true;

925 926 927 928 929
			} else if ( material.isGLTFSpecularGlossinessMaterial ) {

				gltfMaterial.extensions = { KHR_materials_pbrSpecularGlossiness: {} };

				extensionsUsed[ 'KHR_materials_pbrSpecularGlossiness' ] = true;
930 931

			} else if ( ! material.isMeshStandardMaterial ) {
932 933 934 935 936

				console.warn( 'GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.' );

			}

937 938
			// pbrMetallicRoughness.baseColorFactor
			var color = material.color.toArray().concat( [ material.opacity ] );
F
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939

M
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940
			if ( ! equalArray( color, [ 1, 1, 1, 1 ] ) ) {
941

942
				gltfMaterial.pbrMetallicRoughness.baseColorFactor = color;
943 944 945

			}

946
			if ( material.isMeshStandardMaterial ) {
947

948 949
				gltfMaterial.pbrMetallicRoughness.metallicFactor = material.metalness;
				gltfMaterial.pbrMetallicRoughness.roughnessFactor = material.roughness;
950

951
			} else if ( material.isMeshBasicMaterial ) {
952 953 954 955

				gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.0;
				gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.9;

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956
			} else {
957

M
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958 959
				gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.5;
				gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.5;
F
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960

961
			}
962

963 964
			// pbrSpecularGlossiness diffuse, specular and glossiness factor
			if ( material.isGLTFSpecularGlossinessMaterial ) {
M
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965

966 967 968
				if ( gltfMaterial.pbrMetallicRoughness.baseColorFactor ) {

					gltfMaterial.extensions.KHR_materials_pbrSpecularGlossiness.diffuseFactor = gltfMaterial.pbrMetallicRoughness.baseColorFactor;
M
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969

970
				}
971 972 973 974 975 976

				var specularFactor = [ 1, 1, 1 ];
				material.specular.toArray( specularFactor, 0 );
				gltfMaterial.extensions.KHR_materials_pbrSpecularGlossiness.specularFactor = specularFactor;

				gltfMaterial.extensions.KHR_materials_pbrSpecularGlossiness.glossinessFactor = material.glossiness;
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977

978 979
			}

980 981 982 983 984
			// pbrMetallicRoughness.metallicRoughnessTexture
			if ( material.metalnessMap || material.roughnessMap ) {

				if ( material.metalnessMap === material.roughnessMap ) {

985 986 987
					var metalRoughMapDef = { index: processTexture( material.metalnessMap ) };
					applyTextureTransform( metalRoughMapDef, material.metalnessMap );
					gltfMaterial.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef;
988 989 990 991 992 993 994 995 996

				} else {

					console.warn( 'THREE.GLTFExporter: Ignoring metalnessMap and roughnessMap because they are not the same Texture.' );

				}

			}

997 998 999 1000 1001 1002 1003 1004 1005 1006
			// pbrMetallicRoughness.baseColorTexture or pbrSpecularGlossiness diffuseTexture
			if ( material.map ) {

				var baseColorMapDef = { index: processTexture( material.map ) };
				applyTextureTransform( baseColorMapDef, material.map );

				if ( material.isGLTFSpecularGlossinessMaterial ) {

					gltfMaterial.extensions.KHR_materials_pbrSpecularGlossiness.diffuseTexture = baseColorMapDef;

P
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1007
				}
1008 1009

				gltfMaterial.pbrMetallicRoughness.baseColorTexture = baseColorMapDef;
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P
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1011 1012
			}

1013
			// pbrSpecularGlossiness specular map
1014
			if ( material.isGLTFSpecularGlossinessMaterial && material.specularMap ) {
1015

1016 1017 1018
				var specularMapDef = { index: processTexture( material.specularMap ) };
				applyTextureTransform( specularMapDef, material.specularMap );
				gltfMaterial.extensions.KHR_materials_pbrSpecularGlossiness.specularGlossinessTexture = specularMapDef;
1019

1020
			}
1021

1022
			if ( material.emissive ) {
1023 1024

				// emissiveFactor
1025
				var emissive = material.emissive.clone().multiplyScalar( material.emissiveIntensity ).toArray();
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1026

M
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1027
				if ( ! equalArray( emissive, [ 0, 0, 0 ] ) ) {
1028 1029 1030

					gltfMaterial.emissiveFactor = emissive;

F
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1031
				}
1032 1033 1034 1035

				// emissiveTexture
				if ( material.emissiveMap ) {

1036 1037 1038
					var emissiveMapDef = { index: processTexture( material.emissiveMap ) };
					applyTextureTransform( emissiveMapDef, material.emissiveMap );
					gltfMaterial.emissiveTexture = emissiveMapDef;
1039 1040 1041 1042 1043 1044 1045 1046

				}

			}

			// normalTexture
			if ( material.normalMap ) {

1047
				var normalMapDef = { index: processTexture( material.normalMap ) };
1048

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1049
				if ( material.normalScale && material.normalScale.x !== - 1 ) {
1050 1051 1052

					if ( material.normalScale.x !== material.normalScale.y ) {

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1053
						console.warn( 'THREE.GLTFExporter: Normal scale components are different, ignoring Y and exporting X.' );
1054 1055 1056

					}

1057
					normalMapDef.scale = material.normalScale.x;
1058 1059 1060

				}

1061 1062 1063 1064
				applyTextureTransform( normalMapDef, material.normalMap );

				gltfMaterial.normalTexture = normalMapDef;

F
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1065 1066
			}

1067 1068 1069
			// occlusionTexture
			if ( material.aoMap ) {

M
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1070
				var occlusionMapDef = {
1071 1072 1073
					index: processTexture( material.aoMap ),
					texCoord: 1
				};
1074

1075 1076
				if ( material.aoMapIntensity !== 1.0 ) {

1077
					occlusionMapDef.strength = material.aoMapIntensity;
1078 1079 1080

				}

1081 1082 1083 1084
				applyTextureTransform( occlusionMapDef, material.aoMap );

				gltfMaterial.occlusionTexture = occlusionMapDef;

1085 1086 1087
			}

			// alphaMode
M
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1088
			if ( material.transparent ) {
1089

M
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1090
				gltfMaterial.alphaMode = 'BLEND';
1091

M
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1092 1093 1094
			} else {

				if ( material.alphaTest > 0.0 ) {
1095

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1096
					gltfMaterial.alphaMode = 'MASK';
1097 1098 1099
					gltfMaterial.alphaCutoff = material.alphaTest;

				}
1100 1101 1102 1103

			}

			// doubleSided
F
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1104
			if ( material.side === THREE.DoubleSide ) {
1105

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1106
				gltfMaterial.doubleSided = true;
1107

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1108 1109
			}

1110
			if ( material.name !== '' ) {
1111

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1112
				gltfMaterial.name = material.name;
1113

F
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1114 1115
			}

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1116
			serializeUserData( material, gltfMaterial );
1117

F
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1118
			outputJSON.materials.push( gltfMaterial );
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1119

1120
			var index = outputJSON.materials.length - 1;
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1121
			cachedData.materials.set( material, index );
1122 1123

			return index;
1124

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1125 1126 1127
		}

		/**
F
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1128 1129 1130
		 * Process mesh
		 * @param  {THREE.Mesh} mesh Mesh to process
		 * @return {Integer}      Index of the processed mesh in the "meshes" array
F
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1131 1132
		 */
		function processMesh( mesh ) {
F
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1133

1134 1135 1136 1137 1138 1139 1140
			var cacheKey = mesh.geometry.uuid + ':' + mesh.material.uuid;
			if ( cachedData.meshes.has( cacheKey ) ) {

				return cachedData.meshes.get( cacheKey );

			}

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1141
			var geometry = mesh.geometry;
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1142

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1143 1144
			var mode;

1145
			// Use the correct mode
1146
			if ( mesh.isLineSegments ) {
1147

1148
				mode = WEBGL_CONSTANTS.LINES;
1149

1150
			} else if ( mesh.isLineLoop ) {
1151

1152
				mode = WEBGL_CONSTANTS.LINE_LOOP;
1153

1154
			} else if ( mesh.isLine ) {
1155

1156
				mode = WEBGL_CONSTANTS.LINE_STRIP;
1157

1158
			} else if ( mesh.isPoints ) {
1159

1160
				mode = WEBGL_CONSTANTS.POINTS;
1161 1162 1163

			} else {

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1164
				if ( ! geometry.isBufferGeometry ) {
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1165

1166
					console.warn( 'GLTFExporter: Exporting THREE.Geometry will increase file size. Use THREE.BufferGeometry instead.' );
1167 1168 1169 1170 1171 1172 1173

					var geometryTemp = new THREE.BufferGeometry();
					geometryTemp.fromGeometry( geometry );
					geometry = geometryTemp;

				}

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1174
				mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES;
1175 1176

			}
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1177

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1178
			var gltfMesh = {};
1179

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1180 1181 1182
			var attributes = {};
			var primitives = [];
			var targets = [];
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1183

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1184 1185
			// Conversion between attributes names in threejs and gltf spec
			var nameConversion = {
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1186

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1187 1188
				uv: 'TEXCOORD_0',
				uv2: 'TEXCOORD_1',
1189 1190 1191
				color: 'COLOR_0',
				skinWeight: 'WEIGHTS_0',
				skinIndex: 'JOINTS_0'
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1192

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1193 1194
			};

1195 1196 1197 1198 1199 1200
			var originalNormal = geometry.getAttribute( 'normal' );

			if ( originalNormal !== undefined && ! isNormalizedNormalAttribute( originalNormal ) ) {

				console.warn( 'THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );

1201
				geometry.setAttribute( 'normal', createNormalizedNormalAttribute( originalNormal ) );
1202 1203 1204

			}

1205
			// @QUESTION Detect if .vertexColors = THREE.VertexColors?
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1206
			// For every attribute create an accessor
D
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1207
			var modifiedAttribute = null;
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1208 1209
			for ( var attributeName in geometry.attributes ) {

1210 1211 1212
				// Ignore morph target attributes, which are exported later.
				if ( attributeName.substr( 0, 5 ) === 'morph' ) continue;

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1213
				var attribute = geometry.attributes[ attributeName ];
F
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1214
				attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase();
D
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1215

1216 1217
				// Prefix all geometry attributes except the ones specifically
				// listed in the spec; non-spec attributes are considered custom.
1218 1219 1220 1221 1222 1223
				var validVertexAttributes =
						/^(POSITION|NORMAL|TANGENT|TEXCOORD_\d+|COLOR_\d+|JOINTS_\d+|WEIGHTS_\d+)$/;
				if ( ! validVertexAttributes.test( attributeName ) ) {

					attributeName = '_' + attributeName;

1224 1225
				}

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1226
				if ( cachedData.attributes.has( getUID( attribute ) ) ) {
1227

T
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1228
					attributes[ attributeName ] = cachedData.attributes.get( getUID( attribute ) );
1229 1230 1231 1232
					continue;

				}

1233
				// JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT.
1234
				modifiedAttribute = null;
1235
				var array = attribute.array;
1236
				if ( attributeName === 'JOINTS_0' &&
1237 1238
					! ( array instanceof Uint16Array ) &&
					! ( array instanceof Uint8Array ) ) {
1239 1240

					console.warn( 'GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.' );
1241
					modifiedAttribute = new THREE.BufferAttribute( new Uint16Array( array ), attribute.itemSize, attribute.normalized );
1242 1243 1244

				}

1245 1246
				var accessor = processAccessor( modifiedAttribute || attribute, geometry );
				if ( accessor !== null ) {
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1247

1248
					attributes[ attributeName ] = accessor;
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1249
					cachedData.attributes.set( getUID( attribute ), accessor );
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1250 1251 1252 1253 1254

				}

			}

1255
			if ( originalNormal !== undefined ) geometry.setAttribute( 'normal', originalNormal );
1256

1257 1258 1259 1260 1261 1262 1263
			// Skip if no exportable attributes found
			if ( Object.keys( attributes ).length === 0 ) {

				return null;

			}

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1264 1265 1266
			// Morph targets
			if ( mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0 ) {

1267
				var weights = [];
1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280
				var targetNames = [];
				var reverseDictionary = {};

				if ( mesh.morphTargetDictionary !== undefined ) {

					for ( var key in mesh.morphTargetDictionary ) {

						reverseDictionary[ mesh.morphTargetDictionary[ key ] ] = key;

					}

				}

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1281 1282 1283 1284
				for ( var i = 0; i < mesh.morphTargetInfluences.length; ++ i ) {

					var target = {};

1285 1286
					var warned = false;

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1287 1288
					for ( var attributeName in geometry.morphAttributes ) {

T
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1289
						// glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
1290
						// Three.js doesn't support TANGENT yet.
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1291 1292 1293

						if ( attributeName !== 'position' && attributeName !== 'normal' ) {

1294 1295 1296 1297 1298 1299 1300
							if ( ! warned ) {

								console.warn( 'GLTFExporter: Only POSITION and NORMAL morph are supported.' );
								warned = true;

							}

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1301 1302 1303 1304
							continue;

						}

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1305
						var attribute = geometry.morphAttributes[ attributeName ][ i ];
1306
						var gltfAttributeName = attributeName.toUpperCase();
T
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1307

1308
						// Three.js morph attribute has absolute values while the one of glTF has relative values.
T
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1309 1310 1311 1312 1313
						//
						// glTF 2.0 Specification:
						// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets

						var baseAttribute = geometry.attributes[ attributeName ];
1314

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1315
						if ( cachedData.attributes.has( getUID( attribute ) ) ) {
1316

T
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1317
							target[ gltfAttributeName ] = cachedData.attributes.get( getUID( attribute ) );
1318 1319 1320 1321
							continue;

						}

T
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1322
						// Clones attribute not to override
1323
						var relativeAttribute = attribute.clone();
T
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1324

1325
						if ( ! geometry.morphTargetsRelative ) {
1326 1327 1328 1329 1330 1331 1332 1333

							for ( var j = 0, jl = attribute.count; j < jl; j ++ ) {

								relativeAttribute.setXYZ(
									j,
									attribute.getX( j ) - baseAttribute.getX( j ),
									attribute.getY( j ) - baseAttribute.getY( j ),
									attribute.getZ( j ) - baseAttribute.getZ( j )
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								);
1335 1336

							}
T
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1337 1338 1339

						}

1340
						target[ gltfAttributeName ] = processAccessor( relativeAttribute, geometry );
T
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1341
						cachedData.attributes.set( getUID( baseAttribute ), target[ gltfAttributeName ] );
D
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1342 1343 1344

					}

T
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1345
					targets.push( target );
D
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1346

1347
					weights.push( mesh.morphTargetInfluences[ i ] );
1348
					if ( mesh.morphTargetDictionary !== undefined ) targetNames.push( reverseDictionary[ i ] );
1349

D
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1350
				}
F
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1351

1352 1353
				gltfMesh.weights = weights;

1354 1355 1356 1357 1358 1359 1360
				if ( targetNames.length > 0 ) {

					gltfMesh.extras = {};
					gltfMesh.extras.targetNames = targetNames;

				}

F
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1361 1362
			}

1363
			var forceIndices = options.forceIndices;
T
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1364
			var isMultiMaterial = Array.isArray( mesh.material );
1365

1366
			if ( isMultiMaterial && geometry.groups.length === 0 ) return null;
1367

1368
			if ( ! forceIndices && geometry.index === null && isMultiMaterial ) {
1369 1370

				// temporal workaround.
1371
				console.warn( 'THREE.GLTFExporter: Creating index for non-indexed multi-material mesh.' );
1372 1373 1374 1375
				forceIndices = true;

			}

1376
			var didForceIndices = false;
T
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1377

1378
			if ( geometry.index === null && forceIndices ) {
T
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1379

1380
				var indices = [];
T
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1381

1382
				for ( var i = 0, il = geometry.attributes.position.count; i < il; i ++ ) {
T
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1383 1384 1385 1386 1387

					indices[ i ] = i;

				}

1388
				geometry.setIndex( indices );
T
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1389

1390
				didForceIndices = true;
T
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1391 1392 1393

			}

F
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1394
			var materials = isMultiMaterial ? mesh.material : [ mesh.material ];
1395
			var groups = isMultiMaterial ? geometry.groups : [ { materialIndex: 0, start: undefined, count: undefined } ];
T
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1396

1397
			for ( var i = 0, il = groups.length; i < il; i ++ ) {
T
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1398 1399 1400 1401 1402 1403

				var primitive = {
					mode: mode,
					attributes: attributes,
				};

R
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1404
				serializeUserData( geometry, primitive );
1405

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1406 1407 1408 1409
				if ( targets.length > 0 ) primitive.targets = targets;

				if ( geometry.index !== null ) {

1410
					var cacheKey = getUID( geometry.index );
T
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1411

T
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1412
					if ( groups[ i ].start !== undefined || groups[ i ].count !== undefined ) {
T
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1413

1414
						cacheKey += ':' + groups[ i ].start + ':' + groups[ i ].count;
T
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1415 1416

					}
1417 1418

					if ( cachedData.attributes.has( cacheKey ) ) {
1419

1420
						primitive.indices = cachedData.attributes.get( cacheKey );
1421 1422 1423 1424

					} else {

						primitive.indices = processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
1425
						cachedData.attributes.set( cacheKey, primitive.indices );
1426 1427

					}
T
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1428

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Gary Oberbrunner 已提交
1429 1430
					if ( primitive.indices === null ) delete primitive.indices;

T
Takahiro 已提交
1431 1432
				}

1433
				var material = processMaterial( materials[ groups[ i ].materialIndex ] );
1434

1435
				if ( material !== null ) {
1436

1437
					primitive.material = material;
1438 1439

				}
T
Takahiro 已提交
1440

1441 1442
				primitives.push( primitive );

T
Takahiro 已提交
1443 1444
			}

1445
			if ( didForceIndices ) {
T
Takahiro 已提交
1446

1447
				geometry.setIndex( null );
T
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1448 1449 1450 1451 1452

			}

			gltfMesh.primitives = primitives;

1453 1454 1455 1456 1457
			if ( ! outputJSON.meshes ) {

				outputJSON.meshes = [];

			}
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1458

F
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1459 1460
			outputJSON.meshes.push( gltfMesh );

1461 1462 1463 1464
			var index = outputJSON.meshes.length - 1;
			cachedData.meshes.set( cacheKey, index );

			return index;
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1465

F
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1466 1467
		}

F
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1468 1469 1470 1471 1472 1473
		/**
		 * Process camera
		 * @param  {THREE.Camera} camera Camera to process
		 * @return {Integer}      Index of the processed mesh in the "camera" array
		 */
		function processCamera( camera ) {
F
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1474

M
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1475
			if ( ! outputJSON.cameras ) {
F
Fernando Serrano 已提交
1476

F
Fernando Serrano 已提交
1477
				outputJSON.cameras = [];
F
Fernando Serrano 已提交
1478

F
Fernando Serrano 已提交
1479 1480
			}

1481
			var isOrtho = camera.isOrthographicCamera;
F
Fernando Serrano 已提交
1482 1483

			var gltfCamera = {
F
Fernando Serrano 已提交
1484

F
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1485
				type: isOrtho ? 'orthographic' : 'perspective'
F
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1486

F
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1487 1488 1489 1490 1491 1492 1493 1494
			};

			if ( isOrtho ) {

				gltfCamera.orthographic = {

					xmag: camera.right * 2,
					ymag: camera.top * 2,
1495 1496
					zfar: camera.far <= 0 ? 0.001 : camera.far,
					znear: camera.near < 0 ? 0 : camera.near
F
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1497

F
Fernando Serrano 已提交
1498
				};
F
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1499 1500 1501 1502 1503 1504

			} else {

				gltfCamera.perspective = {

					aspectRatio: camera.aspect,
1505
					yfov: THREE.Math.degToRad( camera.fov ),
1506 1507
					zfar: camera.far <= 0 ? 0.001 : camera.far,
					znear: camera.near < 0 ? 0 : camera.near
F
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1508 1509 1510 1511 1512

				};

			}

1513
			if ( camera.name !== '' ) {
F
Fernando Serrano 已提交
1514

F
Fernando Serrano 已提交
1515
				gltfCamera.name = camera.type;
F
Fernando Serrano 已提交
1516

F
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1517 1518 1519 1520 1521
			}

			outputJSON.cameras.push( gltfCamera );

			return outputJSON.cameras.length - 1;
M
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1522

F
Fernando Serrano 已提交
1523 1524
		}

1525 1526 1527 1528 1529 1530 1531 1532 1533 1534
		/**
		 * Creates glTF animation entry from AnimationClip object.
		 *
		 * Status:
		 * - Only properties listed in PATH_PROPERTIES may be animated.
		 *
		 * @param {THREE.AnimationClip} clip
		 * @param {THREE.Object3D} root
		 * @return {number}
		 */
M
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1535
		function processAnimation( clip, root ) {
1536 1537 1538 1539 1540 1541 1542

			if ( ! outputJSON.animations ) {

				outputJSON.animations = [];

			}

1543
			clip = THREE.GLTFExporter.Utils.mergeMorphTargetTracks( clip.clone(), root );
1544 1545

			var tracks = clip.tracks;
1546 1547 1548
			var channels = [];
			var samplers = [];

1549
			for ( var i = 0; i < tracks.length; ++ i ) {
1550

1551
				var track = tracks[ i ];
1552 1553 1554 1555
				var trackBinding = THREE.PropertyBinding.parseTrackName( track.name );
				var trackNode = THREE.PropertyBinding.findNode( root, trackBinding.nodeName );
				var trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];

1556
				if ( trackBinding.objectName === 'bones' ) {
1557

1558 1559 1560 1561 1562 1563 1564 1565 1566
					if ( trackNode.isSkinnedMesh === true ) {

						trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );

					} else {

						trackNode = undefined;

					}
1567 1568 1569

				}

1570 1571 1572
				if ( ! trackNode || ! trackProperty ) {

					console.warn( 'THREE.GLTFExporter: Could not export animation track "%s".', track.name );
1573
					return null;
1574 1575 1576

				}

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1577 1578 1579 1580 1581 1582 1583 1584 1585
				var inputItemSize = 1;
				var outputItemSize = track.values.length / track.times.length;

				if ( trackProperty === PATH_PROPERTIES.morphTargetInfluences ) {

					outputItemSize /= trackNode.morphTargetInfluences.length;

				}

T
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1586 1587
				var interpolation;

1588 1589
				// @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE

1590
				// Detecting glTF cubic spline interpolant by checking factory method's special property
1591 1592
				// GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return
				// valid value from .getInterpolation().
1593
				if ( track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true ) {
T
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1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611

					interpolation = 'CUBICSPLINE';

					// itemSize of CUBICSPLINE keyframe is 9
					// (VEC3 * 3: inTangent, splineVertex, and outTangent)
					// but needs to be stored as VEC3 so dividing by 3 here.
					outputItemSize /= 3;

				} else if ( track.getInterpolation() === THREE.InterpolateDiscrete ) {

					interpolation = 'STEP';

				} else {

					interpolation = 'LINEAR';

				}

1612 1613
				samplers.push( {

D
Don McCurdy 已提交
1614 1615
					input: processAccessor( new THREE.BufferAttribute( track.times, inputItemSize ) ),
					output: processAccessor( new THREE.BufferAttribute( track.values, outputItemSize ) ),
T
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1616
					interpolation: interpolation
1617 1618 1619 1620 1621 1622 1623

				} );

				channels.push( {

					sampler: samplers.length - 1,
					target: {
T
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1624
						node: nodeMap.get( trackNode ),
1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643
						path: trackProperty
					}

				} );

			}

			outputJSON.animations.push( {

				name: clip.name || 'clip_' + outputJSON.animations.length,
				samplers: samplers,
				channels: channels

			} );

			return outputJSON.animations.length - 1;

		}

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1644 1645
		function processSkin( object ) {

T
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1646
			var node = outputJSON.nodes[ nodeMap.get( object ) ];
D
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1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657

			var skeleton = object.skeleton;
			var rootJoint = object.skeleton.bones[ 0 ];

			if ( rootJoint === undefined ) return null;

			var joints = [];
			var inverseBindMatrices = new Float32Array( skeleton.bones.length * 16 );

			for ( var i = 0; i < skeleton.bones.length; ++ i ) {

T
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1658
				joints.push( nodeMap.get( skeleton.bones[ i ] ) );
D
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1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673

				skeleton.boneInverses[ i ].toArray( inverseBindMatrices, i * 16 );

			}

			if ( outputJSON.skins === undefined ) {

				outputJSON.skins = [];

			}

			outputJSON.skins.push( {

				inverseBindMatrices: processAccessor( new THREE.BufferAttribute( inverseBindMatrices, 16 ) ),
				joints: joints,
T
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1674
				skeleton: nodeMap.get( rootJoint )
D
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1675 1676 1677 1678 1679 1680 1681 1682 1683

			} );

			var skinIndex = node.skin = outputJSON.skins.length - 1;

			return skinIndex;

		}

1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700
		function processLight( light ) {

			var lightDef = {};

			if ( light.name ) lightDef.name = light.name;

			lightDef.color = light.color.toArray();

			lightDef.intensity = light.intensity;

			if ( light.isDirectionalLight ) {

				lightDef.type = 'directional';

			} else if ( light.isPointLight ) {

				lightDef.type = 'point';
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1701
				if ( light.distance > 0 ) lightDef.range = light.distance;
1702 1703 1704 1705

			} else if ( light.isSpotLight ) {

				lightDef.type = 'spot';
D
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1706
				if ( light.distance > 0 ) lightDef.range = light.distance;
1707
				lightDef.spot = {};
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1708
				lightDef.spot.innerConeAngle = ( light.penumbra - 1.0 ) * light.angle * - 1.0;
1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723
				lightDef.spot.outerConeAngle = light.angle;

			}

			if ( light.decay !== undefined && light.decay !== 2 ) {

				console.warn( 'THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, '
					+ 'and expects light.decay=2.' );

			}

			if ( light.target
					&& ( light.target.parent !== light
					 || light.target.position.x !== 0
					 || light.target.position.y !== 0
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					 || light.target.position.z !== - 1 ) ) {
1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736

				console.warn( 'THREE.GLTFExporter: Light direction may be lost. For best results, '
					+ 'make light.target a child of the light with position 0,0,-1.' );

			}

			var lights = outputJSON.extensions[ 'KHR_lights_punctual' ].lights;
			lights.push( lightDef );
			return lights.length - 1;

		}

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1737 1738 1739 1740 1741
		/**
		 * Process Object3D node
		 * @param  {THREE.Object3D} node Object3D to processNode
		 * @return {Integer}      Index of the node in the nodes list
		 */
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		function processNode( object ) {
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			if ( ! outputJSON.nodes ) {
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				outputJSON.nodes = [];
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			}

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			var gltfNode = {};

			if ( options.trs ) {
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				var rotation = object.quaternion.toArray();
				var position = object.position.toArray();
				var scale = object.scale.toArray();

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				if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
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					gltfNode.rotation = rotation;
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				}

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				if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
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					gltfNode.translation = position;
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				}

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				if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
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					gltfNode.scale = scale;
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				}

			} else {
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				if ( object.matrixAutoUpdate ) {

					object.updateMatrix();

1782 1783
				}

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				if ( ! equalArray( object.matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] ) ) {
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					gltfNode.matrix = object.matrix.elements;
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				}
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			}

1792
			// We don't export empty strings name because it represents no-name in Three.js.
1793
			if ( object.name !== '' ) {
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				gltfNode.name = String( object.name );
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			}

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			serializeUserData( object, gltfNode );
1800

1801
			if ( object.isMesh || object.isLine || object.isPoints ) {
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1803 1804
				var mesh = processMesh( object );

1805
				if ( mesh !== null ) {
1806 1807 1808 1809

					gltfNode.mesh = mesh;

				}
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1811
			} else if ( object.isCamera ) {
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				gltfNode.camera = processCamera( object );
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1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829
			} else if ( object.isDirectionalLight || object.isPointLight || object.isSpotLight ) {

				if ( ! extensionsUsed[ 'KHR_lights_punctual' ] ) {

					outputJSON.extensions = outputJSON.extensions || {};
					outputJSON.extensions[ 'KHR_lights_punctual' ] = { lights: [] };
					extensionsUsed[ 'KHR_lights_punctual' ] = true;

				}

				gltfNode.extensions = gltfNode.extensions || {};
				gltfNode.extensions[ 'KHR_lights_punctual' ] = { light: processLight( object ) };

			} else if ( object.isLight ) {

1830
				console.warn( 'THREE.GLTFExporter: Only directional, point, and spot lights are supported.', object );
1831 1832
				return null;

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			}

1835
			if ( object.isSkinnedMesh ) {
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				skins.push( object );

			}

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			if ( object.children.length > 0 ) {
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1843
				var children = [];
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				for ( var i = 0, l = object.children.length; i < l; i ++ ) {
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					var child = object.children[ i ];
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1849 1850
					if ( child.visible || options.onlyVisible === false ) {

1851 1852
						var node = processNode( child );

1853
						if ( node !== null ) {
1854

1855
							children.push( node );
1856 1857

						}
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					}
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				}
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1863 1864 1865 1866 1867 1868 1869
				if ( children.length > 0 ) {

					gltfNode.children = children;

				}


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			}

			outputJSON.nodes.push( gltfNode );

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			var nodeIndex = outputJSON.nodes.length - 1;
			nodeMap.set( object, nodeIndex );
1876 1877

			return nodeIndex;
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		}

		/**
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		 * Process Scene
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		 * @param  {THREE.Scene} node Scene to process
		 */
		function processScene( scene ) {
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			if ( ! outputJSON.scenes ) {
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				outputJSON.scenes = [];
				outputJSON.scene = 0;
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1892 1893 1894
			}

			var gltfScene = {
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				nodes: []
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1898 1899
			};

1900
			if ( scene.name !== '' ) {
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				gltfScene.name = scene.name;
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1904 1905
			}

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			if ( scene.userData && Object.keys( scene.userData ).length > 0 ) {

				gltfScene.extras = serializeUserData( scene );

			}

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			outputJSON.scenes.push( gltfScene );
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1914 1915
			var nodes = [];

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			for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
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				var child = scene.children[ i ];

1920
				if ( child.visible || options.onlyVisible === false ) {
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1922 1923
					var node = processNode( child );

1924
					if ( node !== null ) {
1925

1926
						nodes.push( node );
1927 1928

					}
1929 1930 1931

				}

1932
			}
1933

1934
			if ( nodes.length > 0 ) {
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1936
				gltfScene.nodes = nodes;
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			}
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			serializeUserData( scene, gltfScene );

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		}

1944 1945 1946 1947
		/**
		 * Creates a THREE.Scene to hold a list of objects and parse it
		 * @param  {Array} objects List of objects to process
		 */
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		function processObjects( objects ) {
1949 1950

			var scene = new THREE.Scene();
1951
			scene.name = 'AuxScene';
1952

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			for ( var i = 0; i < objects.length; i ++ ) {
1954

1955 1956 1957
				// We push directly to children instead of calling `add` to prevent
				// modify the .parent and break its original scene and hierarchy
				scene.children.push( objects[ i ] );
1958 1959 1960 1961 1962 1963 1964

			}

			processScene( scene );

		}

1965
		function processInput( input ) {
1966

1967
			input = input instanceof Array ? input : [ input ];
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1969
			var objectsWithoutScene = [];
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			for ( var i = 0; i < input.length; i ++ ) {
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1973
				if ( input[ i ] instanceof THREE.Scene ) {
1974 1975 1976

					processScene( input[ i ] );

1977
				} else {
1978

1979
					objectsWithoutScene.push( input[ i ] );
1980

1981
				}
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			}
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1985
			if ( objectsWithoutScene.length > 0 ) {
1986

1987
				processObjects( objectsWithoutScene );
1988 1989

			}
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			for ( var i = 0; i < skins.length; ++ i ) {

				processSkin( skins[ i ] );

			}

1997 1998 1999 2000 2001 2002
			for ( var i = 0; i < options.animations.length; ++ i ) {

				processAnimation( options.animations[ i ], input[ 0 ] );

			}

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		}
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		processInput( input );
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2007
		Promise.all( pending ).then( function () {
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2009 2010
			// Merge buffers.
			var blob = new Blob( buffers, { type: 'application/octet-stream' } );
2011

2012 2013 2014 2015
			// Declare extensions.
			var extensionsUsedList = Object.keys( extensionsUsed );
			if ( extensionsUsedList.length > 0 ) outputJSON.extensionsUsed = extensionsUsedList;

2016
			if ( outputJSON.buffers && outputJSON.buffers.length > 0 ) {
2017

2018 2019
				// Update bytelength of the single buffer.
				outputJSON.buffers[ 0 ].byteLength = blob.size;
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2021
				var reader = new window.FileReader();
2022

2023
				if ( options.binary === true ) {
2024

2025
					// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
2026

2027 2028 2029
					var GLB_HEADER_BYTES = 12;
					var GLB_HEADER_MAGIC = 0x46546C67;
					var GLB_VERSION = 2;
2030

2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044
					var GLB_CHUNK_PREFIX_BYTES = 8;
					var GLB_CHUNK_TYPE_JSON = 0x4E4F534A;
					var GLB_CHUNK_TYPE_BIN = 0x004E4942;

					reader.readAsArrayBuffer( blob );
					reader.onloadend = function () {

						// Binary chunk.
						var binaryChunk = getPaddedArrayBuffer( reader.result );
						var binaryChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
						binaryChunkPrefix.setUint32( 0, binaryChunk.byteLength, true );
						binaryChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_BIN, true );

						// JSON chunk.
2045
						var jsonChunk = getPaddedArrayBuffer( stringToArrayBuffer( JSON.stringify( outputJSON ) ), 0x20 );
2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074
						var jsonChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
						jsonChunkPrefix.setUint32( 0, jsonChunk.byteLength, true );
						jsonChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_JSON, true );

						// GLB header.
						var header = new ArrayBuffer( GLB_HEADER_BYTES );
						var headerView = new DataView( header );
						headerView.setUint32( 0, GLB_HEADER_MAGIC, true );
						headerView.setUint32( 4, GLB_VERSION, true );
						var totalByteLength = GLB_HEADER_BYTES
							+ jsonChunkPrefix.byteLength + jsonChunk.byteLength
							+ binaryChunkPrefix.byteLength + binaryChunk.byteLength;
						headerView.setUint32( 8, totalByteLength, true );

						var glbBlob = new Blob( [
							header,
							jsonChunkPrefix,
							jsonChunk,
							binaryChunkPrefix,
							binaryChunk
						], { type: 'application/octet-stream' } );

						var glbReader = new window.FileReader();
						glbReader.readAsArrayBuffer( glbBlob );
						glbReader.onloadend = function () {

							onDone( glbReader.result );

						};
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2076 2077
					};

2078
				} else {
2079

2080 2081
					reader.readAsDataURL( blob );
					reader.onloadend = function () {
2082

2083 2084 2085
						var base64data = reader.result;
						outputJSON.buffers[ 0 ].uri = base64data;
						onDone( outputJSON );
2086

2087
					};
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2089
				}
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2091
			} else {
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2093
				onDone( outputJSON );
2094

2095
			}
2096

2097
		} );
2098

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	}
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};
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THREE.GLTFExporter.Utils = {

	insertKeyframe: function ( track, time ) {

		var tolerance = 0.001; // 1ms
		var valueSize = track.getValueSize();

		var times = new track.TimeBufferType( track.times.length + 1 );
		var values = new track.ValueBufferType( track.values.length + valueSize );
		var interpolant = track.createInterpolant( new track.ValueBufferType( valueSize ) );

		var index;

		if ( track.times.length === 0 ) {

			times[ 0 ] = time;

			for ( var i = 0; i < valueSize; i ++ ) {

				values[ i ] = 0;

			}

			index = 0;

		} else if ( time < track.times[ 0 ] ) {

			if ( Math.abs( track.times[ 0 ] - time ) < tolerance ) return 0;

			times[ 0 ] = time;
			times.set( track.times, 1 );

			values.set( interpolant.evaluate( time ), 0 );
			values.set( track.values, valueSize );

			index = 0;

		} else if ( time > track.times[ track.times.length - 1 ] ) {

			if ( Math.abs( track.times[ track.times.length - 1 ] - time ) < tolerance ) {

				return track.times.length - 1;

			}

			times[ times.length - 1 ] = time;
			times.set( track.times, 0 );

			values.set( track.values, 0 );
			values.set( interpolant.evaluate( time ), track.values.length );

			index = times.length - 1;

		} else {

			for ( var i = 0; i < track.times.length; i ++ ) {

				if ( Math.abs( track.times[ i ] - time ) < tolerance ) return i;

				if ( track.times[ i ] < time && track.times[ i + 1 ] > time ) {

					times.set( track.times.slice( 0, i + 1 ), 0 );
					times[ i + 1 ] = time;
					times.set( track.times.slice( i + 1 ), i + 2 );

					values.set( track.values.slice( 0, ( i + 1 ) * valueSize ), 0 );
					values.set( interpolant.evaluate( time ), ( i + 1 ) * valueSize );
					values.set( track.values.slice( ( i + 1 ) * valueSize ), ( i + 2 ) * valueSize );

					index = i + 1;

					break;

				}

			}

		}

		track.times = times;
		track.values = values;

		return index;

	},

	mergeMorphTargetTracks: function ( clip, root ) {

		var tracks = [];
		var mergedTracks = {};
		var sourceTracks = clip.tracks;

		for ( var i = 0; i < sourceTracks.length; ++ i ) {

			var sourceTrack = sourceTracks[ i ];
			var sourceTrackBinding = THREE.PropertyBinding.parseTrackName( sourceTrack.name );
			var sourceTrackNode = THREE.PropertyBinding.findNode( root, sourceTrackBinding.nodeName );

2201
			if ( sourceTrackBinding.propertyName !== 'morphTargetInfluences' || sourceTrackBinding.propertyIndex === undefined ) {
2202

2203
				// Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.
2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222
				tracks.push( sourceTrack );
				continue;

			}

			if ( sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete
				&& sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear ) {

				if ( sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {

					// This should never happen, because glTF morph target animations
					// affect all targets already.
					throw new Error( 'THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );

				}

				console.warn( 'THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );

				sourceTrack = sourceTrack.clone();
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				sourceTrack.setInterpolation( THREE.InterpolateLinear );
2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292

			}

			var targetCount = sourceTrackNode.morphTargetInfluences.length;
			var targetIndex = sourceTrackNode.morphTargetDictionary[ sourceTrackBinding.propertyIndex ];

			if ( targetIndex === undefined ) {

				throw new Error( 'THREE.GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );

			}

			var mergedTrack;

			// If this is the first time we've seen this object, create a new
			// track to store merged keyframe data for each morph target.
			if ( mergedTracks[ sourceTrackNode.uuid ] === undefined ) {

				mergedTrack = sourceTrack.clone();

				var values = new mergedTrack.ValueBufferType( targetCount * mergedTrack.times.length );

				for ( var j = 0; j < mergedTrack.times.length; j ++ ) {

					values[ j * targetCount + targetIndex ] = mergedTrack.values[ j ];

				}

				mergedTrack.name = '.morphTargetInfluences';
				mergedTrack.values = values;

				mergedTracks[ sourceTrackNode.uuid ] = mergedTrack;
				tracks.push( mergedTrack );

				continue;

			}

			var sourceInterpolant = sourceTrack.createInterpolant( new sourceTrack.ValueBufferType( 1 ) );

			mergedTrack = mergedTracks[ sourceTrackNode.uuid ];

			// For every existing keyframe of the merged track, write a (possibly
			// interpolated) value from the source track.
			for ( var j = 0; j < mergedTrack.times.length; j ++ ) {

				mergedTrack.values[ j * targetCount + targetIndex ] = sourceInterpolant.evaluate( mergedTrack.times[ j ] );

			}

			// For every existing keyframe of the source track, write a (possibly
			// new) keyframe to the merged track. Values from the previous loop may
			// be written again, but keyframes are de-duplicated.
			for ( var j = 0; j < sourceTrack.times.length; j ++ ) {

				var keyframeIndex = this.insertKeyframe( mergedTrack, sourceTrack.times[ j ] );
				mergedTrack.values[ keyframeIndex * targetCount + targetIndex ] = sourceTrack.values[ j ];

			}

		}

		clip.tracks = tracks;

		return clip;

	}

};