GLTFExporter.js 50.6 KB
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/**
 * @author fernandojsg / http://fernandojsg.com
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 * @author Don McCurdy / https://www.donmccurdy.com
 * @author Takahiro / https://github.com/takahirox
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 */

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//------------------------------------------------------------------------------
// Constants
//------------------------------------------------------------------------------
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var WEBGL_CONSTANTS = {
	POINTS: 0x0000,
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	LINES: 0x0001,
	LINE_LOOP: 0x0002,
	LINE_STRIP: 0x0003,
	TRIANGLES: 0x0004,
	TRIANGLE_STRIP: 0x0005,
	TRIANGLE_FAN: 0x0006,
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	UNSIGNED_BYTE: 0x1401,
	UNSIGNED_SHORT: 0x1403,
	FLOAT: 0x1406,
	UNSIGNED_INT: 0x1405,
	ARRAY_BUFFER: 0x8892,
	ELEMENT_ARRAY_BUFFER: 0x8893,

	NEAREST: 0x2600,
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	LINEAR: 0x2601,
	NEAREST_MIPMAP_NEAREST: 0x2700,
	LINEAR_MIPMAP_NEAREST: 0x2701,
	NEAREST_MIPMAP_LINEAR: 0x2702,
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	LINEAR_MIPMAP_LINEAR: 0x2703,
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	CLAMP_TO_EDGE: 33071,
	MIRRORED_REPEAT: 33648,
	REPEAT: 10497
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};
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var THREE_TO_WEBGL = {};

THREE_TO_WEBGL[ THREE.NearestFilter ] = WEBGL_CONSTANTS.NEAREST;
THREE_TO_WEBGL[ THREE.NearestMipMapNearestFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST;
THREE_TO_WEBGL[ THREE.NearestMipMapLinearFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR;
THREE_TO_WEBGL[ THREE.LinearFilter ] = WEBGL_CONSTANTS.LINEAR;
THREE_TO_WEBGL[ THREE.LinearMipMapNearestFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST;
THREE_TO_WEBGL[ THREE.LinearMipMapLinearFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR;

THREE_TO_WEBGL[ THREE.ClampToEdgeWrapping ] = WEBGL_CONSTANTS.CLAMP_TO_EDGE;
THREE_TO_WEBGL[ THREE.RepeatWrapping ] = WEBGL_CONSTANTS.REPEAT;
THREE_TO_WEBGL[ THREE.MirroredRepeatWrapping ] = WEBGL_CONSTANTS.MIRRORED_REPEAT;

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var PATH_PROPERTIES = {
	scale: 'scale',
	position: 'translation',
	quaternion: 'rotation',
	morphTargetInfluences: 'weights'
};

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//------------------------------------------------------------------------------
// GLTF Exporter
//------------------------------------------------------------------------------
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THREE.GLTFExporter = function () {};
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THREE.GLTFExporter.prototype = {

	constructor: THREE.GLTFExporter,
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	/**
	 * Parse scenes and generate GLTF output
	 * @param  {THREE.Scene or [THREE.Scenes]} input   THREE.Scene or Array of THREE.Scenes
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	 * @param  {Function} onDone  Callback on completed
	 * @param  {Object} options options
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	 */
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	parse: function ( input, onDone, options ) {

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		var DEFAULT_OPTIONS = {
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			binary: false,
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			trs: false,
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			onlyVisible: true,
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			truncateDrawRange: true,
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			embedImages: true,
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			animations: [],
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			forceIndices: false,
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			forcePowerOfTwoTextures: false,
			includeCustomExtensions: false
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		};

		options = Object.assign( {}, DEFAULT_OPTIONS, options );

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		if ( options.animations.length > 0 ) {

			// Only TRS properties, and not matrices, may be targeted by animation.
			options.trs = true;

		}

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		var outputJSON = {
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			asset: {
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				version: "2.0",
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				generator: "THREE.GLTFExporter"
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			}
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		};
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		var byteOffset = 0;
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		var buffers = [];
		var pending = [];
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		var nodeMap = new Map();
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		var skins = [];
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		var extensionsUsed = {};
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		var cachedData = {

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			meshes: new Map(),
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			attributes: new Map(),
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			attributesNormalized: new Map(),
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			materials: new Map(),
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			textures: new Map(),
			images: new Map()
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		};
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		var cachedCanvas;

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		/**
		 * Compare two arrays
		 */
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		/**
		 * Compare two arrays
		 * @param  {Array} array1 Array 1 to compare
		 * @param  {Array} array2 Array 2 to compare
		 * @return {Boolean}        Returns true if both arrays are equal
		 */
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		function equalArray( array1, array2 ) {
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			return ( array1.length === array2.length ) && array1.every( function ( element, index ) {
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				return element === array2[ index ];
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			} );
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		}

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		/**
		 * Converts a string to an ArrayBuffer.
		 * @param  {string} text
		 * @return {ArrayBuffer}
		 */
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		function stringToArrayBuffer( text ) {
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			if ( window.TextEncoder !== undefined ) {

				return new TextEncoder().encode( text ).buffer;

			}

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			var array = new Uint8Array( new ArrayBuffer( text.length ) );
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			for ( var i = 0, il = text.length; i < il; i ++ ) {
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				var value = text.charCodeAt( i );
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				// Replacing multi-byte character with space(0x20).
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				array[ i ] = value > 0xFF ? 0x20 : value;
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			}

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			return array.buffer;
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		}

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		/**
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		 * Get the min and max vectors from the given attribute
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		 * @param  {THREE.BufferAttribute} attribute Attribute to find the min/max in range from start to start + count
		 * @param  {Integer} start
		 * @param  {Integer} count
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		 * @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
		 */
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		function getMinMax( attribute, start, count ) {
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			var output = {
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				min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
				max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
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			};

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			for ( var i = start; i < start + count; i ++ ) {
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				for ( var a = 0; a < attribute.itemSize; a ++ ) {
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					var value = attribute.array[ i * attribute.itemSize + a ];
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					output.min[ a ] = Math.min( output.min[ a ], value );
					output.max[ a ] = Math.max( output.max[ a ], value );

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				}
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			}

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			return output;
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		}

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		/**
		 * Checks if image size is POT.
		 *
		 * @param {Image} image The image to be checked.
		 * @returns {Boolean} Returns true if image size is POT.
		 *
		 */
		function isPowerOfTwo( image ) {

			return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );

		}

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		/**
		 * Checks if normal attribute values are normalized.
		 *
		 * @param {THREE.BufferAttribute} normal
		 * @returns {Boolean}
		 *
		 */
		function isNormalizedNormalAttribute( normal ) {

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			if ( cachedData.attributesNormalized.has( normal ) ) {
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				return false;

			}

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			var v = new THREE.Vector3();
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			for ( var i = 0, il = normal.count; i < il; i ++ ) {
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				// 0.0005 is from glTF-validator
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				if ( Math.abs( v.fromArray( normal.array, i * 3 ).length() - 1.0 ) > 0.0005 ) return false;
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			}

			return true;

		}

		/**
		 * Creates normalized normal buffer attribute.
		 *
		 * @param {THREE.BufferAttribute} normal
		 * @returns {THREE.BufferAttribute}
		 *
		 */
		function createNormalizedNormalAttribute( normal ) {

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			if ( cachedData.attributesNormalized.has( normal ) ) {
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				return cachedData.attributesNormalized.get( normal );
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			}

			var attribute = normal.clone();

			var v = new THREE.Vector3();

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			for ( var i = 0, il = attribute.count; i < il; i ++ ) {
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				v.fromArray( attribute.array, i * 3 );
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				if ( v.x === 0 && v.y === 0 && v.z === 0 ) {

					// if values can't be normalized set (1, 0, 0)
					v.setX( 1.0 );

				} else {

					v.normalize();

				}

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				v.toArray( attribute.array, i * 3 );
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			}

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			cachedData.attributesNormalized.set( normal, attribute );
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			return attribute;

		}

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		/**
		 * Get the required size + padding for a buffer, rounded to the next 4-byte boundary.
		 * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
		 *
		 * @param {Integer} bufferSize The size the original buffer.
		 * @returns {Integer} new buffer size with required padding.
		 *
		 */
		function getPaddedBufferSize( bufferSize ) {

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			return Math.ceil( bufferSize / 4 ) * 4;
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		}
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		/**
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		 * Returns a buffer aligned to 4-byte boundary.
		 *
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		 * @param {ArrayBuffer} arrayBuffer Buffer to pad
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		 * @param {Integer} paddingByte (Optional)
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		 * @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer
		 */
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		function getPaddedArrayBuffer( arrayBuffer, paddingByte ) {
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			paddingByte = paddingByte || 0;
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			var paddedLength = getPaddedBufferSize( arrayBuffer.byteLength );
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			if ( paddedLength !== arrayBuffer.byteLength ) {
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				var array = new Uint8Array( paddedLength );
				array.set( new Uint8Array( arrayBuffer ) );
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				if ( paddingByte !== 0 ) {
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					for ( var i = arrayBuffer.byteLength; i < paddedLength; i ++ ) {
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						array[ i ] = paddingByte;
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					}

				}
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				return array.buffer;
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			}

			return arrayBuffer;

		}

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		/**
		 * Serializes a userData.
		 *
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		 * @param {THREE.Object3D|THREE.Material} object
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		 * @param {Object} gltfProperty
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		 */
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		function serializeUserData( object, gltfProperty ) {

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			if ( Object.keys( object.userData ).length === 0 ) {
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				return;

			}
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			try {

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				var json = JSON.parse( JSON.stringify( object.userData ) );

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				if ( options.includeCustomExtensions && json.gltfExtensions ) {
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					if ( gltfProperty.extensions === undefined ) {

						gltfProperty.extensions = {};

					}

					for ( var extensionName in json.gltfExtensions ) {

						gltfProperty.extensions[ extensionName ] = json.gltfExtensions[ extensionName ];
						extensionsUsed[ extensionName ] = true;

					}

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					delete json.gltfExtensions;
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				}
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				if ( Object.keys( json ).length > 0 ) {

					gltfProperty.extras = json;

				}
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			} catch ( error ) {
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				console.warn( 'THREE.GLTFExporter: userData of \'' + object.name + '\' ' +
					'won\'t be serialized because of JSON.stringify error - ' + error.message );
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			}

		}

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		/**
		 * Applies a texture transform, if present, to the map definition. Requires
		 * the KHR_texture_transform extension.
		 */
		function applyTextureTransform( mapDef, texture ) {

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			var didTransform = false;
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			var transformDef = {};

			if ( texture.offset.x !== 0 || texture.offset.y !== 0 ) {

				transformDef.offset = texture.offset.toArray();
				didTransform = true;

			}

			if ( texture.rotation !== 0 ) {

				transformDef.rotation = texture.rotation;
				didTransform = true;

			}

			if ( texture.repeat.x !== 1 || texture.repeat.y !== 1 ) {

				transformDef.scale = texture.repeat.toArray();
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				didTransform = true;
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			}

			if ( didTransform ) {

				mapDef.extensions = mapDef.extensions || {};
				mapDef.extensions[ 'KHR_texture_transform' ] = transformDef;
				extensionsUsed[ 'KHR_texture_transform' ] = true;

			}

		}

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		/**
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		 * Process a buffer to append to the default one.
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		 * @param  {ArrayBuffer} buffer
		 * @return {Integer}
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		 */
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		function processBuffer( buffer ) {
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			if ( ! outputJSON.buffers ) {
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				outputJSON.buffers = [ { byteLength: 0 } ];
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			}
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			// All buffers are merged before export.
			buffers.push( buffer );
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			return 0;
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		}
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		/**
		 * Process and generate a BufferView
		 * @param  {THREE.BufferAttribute} attribute
		 * @param  {number} componentType
		 * @param  {number} start
		 * @param  {number} count
		 * @param  {number} target (Optional) Target usage of the BufferView
		 * @return {Object}
		 */
		function processBufferView( attribute, componentType, start, count, target ) {
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			if ( ! outputJSON.bufferViews ) {
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				outputJSON.bufferViews = [];
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			}
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			// Create a new dataview and dump the attribute's array into it
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			var componentSize;

			if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {

				componentSize = 1;

			} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {

				componentSize = 2;

			} else {

				componentSize = 4;

			}

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			var byteLength = getPaddedBufferSize( count * attribute.itemSize * componentSize );
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			var dataView = new DataView( new ArrayBuffer( byteLength ) );
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			var offset = 0;
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			for ( var i = start; i < start + count; i ++ ) {
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				for ( var a = 0; a < attribute.itemSize; a ++ ) {
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					// @TODO Fails on InterleavedBufferAttribute, and could probably be
					// optimized for normal BufferAttribute.
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					var value = attribute.array[ i * attribute.itemSize + a ];
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					if ( componentType === WEBGL_CONSTANTS.FLOAT ) {
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						dataView.setFloat32( offset, value, true );
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					} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_INT ) {
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						dataView.setUint32( offset, value, true );
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					} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
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						dataView.setUint16( offset, value, true );
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					} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {

						dataView.setUint8( offset, value );

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					}
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					offset += componentSize;
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				}
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			}

			var gltfBufferView = {
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				buffer: processBuffer( dataView.buffer ),
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				byteOffset: byteOffset,
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				byteLength: byteLength
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			};

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			if ( target !== undefined ) gltfBufferView.target = target;

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			if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {

				// Only define byteStride for vertex attributes.
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				gltfBufferView.byteStride = attribute.itemSize * componentSize;
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			}

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			byteOffset += byteLength;
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			outputJSON.bufferViews.push( gltfBufferView );
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			// @TODO Merge bufferViews where possible.
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			var output = {
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				id: outputJSON.bufferViews.length - 1,
				byteLength: 0
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			};
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			return output;
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		}

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		/**
		 * Process and generate a BufferView from an image Blob.
		 * @param {Blob} blob
		 * @return {Promise<Integer>}
		 */
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		function processBufferViewImage( blob ) {
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			if ( ! outputJSON.bufferViews ) {

				outputJSON.bufferViews = [];

			}

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			return new Promise( function ( resolve ) {
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				var reader = new window.FileReader();
				reader.readAsArrayBuffer( blob );
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				reader.onloadend = function () {
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					var buffer = getPaddedArrayBuffer( reader.result );

					var bufferView = {
						buffer: processBuffer( buffer ),
						byteOffset: byteOffset,
						byteLength: buffer.byteLength
					};

					byteOffset += buffer.byteLength;

					outputJSON.bufferViews.push( bufferView );

					resolve( outputJSON.bufferViews.length - 1 );

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				};
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			} );

		}

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		/**
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		 * Process attribute to generate an accessor
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		 * @param  {THREE.BufferAttribute} attribute Attribute to process
		 * @param  {THREE.BufferGeometry} geometry (Optional) Geometry used for truncated draw range
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		 * @param  {Integer} start (Optional)
		 * @param  {Integer} count (Optional)
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		 * @return {Integer}           Index of the processed accessor on the "accessors" array
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		 */
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603
		function processAccessor( attribute, geometry, start, count ) {
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604

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605
			var types = {
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606

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607 608 609 610 611
				1: 'SCALAR',
				2: 'VEC2',
				3: 'VEC3',
				4: 'VEC4',
				16: 'MAT4'
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613
			};
F
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614

615 616
			var componentType;

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617
			// Detect the component type of the attribute array (float, uint or ushort)
618
			if ( attribute.array.constructor === Float32Array ) {
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619

620
				componentType = WEBGL_CONSTANTS.FLOAT;
F
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621

622
			} else if ( attribute.array.constructor === Uint32Array ) {
F
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623

624
				componentType = WEBGL_CONSTANTS.UNSIGNED_INT;
F
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625

626
			} else if ( attribute.array.constructor === Uint16Array ) {
F
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627

628
				componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT;
F
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629

630 631 632 633
			} else if ( attribute.array.constructor === Uint8Array ) {

				componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE;

634
			} else {
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635

636
				throw new Error( 'THREE.GLTFExporter: Unsupported bufferAttribute component type.' );
F
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637

638
			}
F
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639

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640 641
			if ( start === undefined ) start = 0;
			if ( count === undefined ) count = attribute.count;
642 643

			// @TODO Indexed buffer geometry with drawRange not supported yet
644
			if ( options.truncateDrawRange && geometry !== undefined && geometry.index === null ) {
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646 647
				var end = start + count;
				var end2 = geometry.drawRange.count === Infinity
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648 649
					? attribute.count
					: geometry.drawRange.start + geometry.drawRange.count;
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650 651 652 653 654

				start = Math.max( start, geometry.drawRange.start );
				count = Math.min( end, end2 ) - start;

				if ( count < 0 ) count = 0;
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655

656 657
			}

658
			// Skip creating an accessor if the attribute doesn't have data to export
F
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659
			if ( count === 0 ) {
660

661
				return null;
662 663 664

			}

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665 666
			var minMax = getMinMax( attribute, start, count );

667 668 669 670 671 672
			var bufferViewTarget;

			// If geometry isn't provided, don't infer the target usage of the bufferView. For
			// animation samplers, target must not be set.
			if ( geometry !== undefined ) {

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				bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER;
674 675 676 677

			}

			var bufferView = processBufferView( attribute, componentType, start, count, bufferViewTarget );
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678

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679
			var gltfAccessor = {
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681 682 683
				bufferView: bufferView.id,
				byteOffset: bufferView.byteOffset,
				componentType: componentType,
684
				count: count,
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685 686
				max: minMax.max,
				min: minMax.min,
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687
				type: types[ attribute.itemSize ]
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688

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689 690
			};

691 692 693 694 695 696
			if ( ! outputJSON.accessors ) {

				outputJSON.accessors = [];

			}

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697 698 699
			outputJSON.accessors.push( gltfAccessor );

			return outputJSON.accessors.length - 1;
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700

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701 702 703
		}

		/**
F
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704
		 * Process image
705
		 * @param  {Image} image to process
706
		 * @param  {Integer} format of the image (e.g. THREE.RGBFormat, THREE.RGBAFormat etc)
707
		 * @param  {Boolean} flipY before writing out the image
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708 709
		 * @return {Integer}     Index of the processed texture in the "images" array
		 */
710
		function processImage( image, format, flipY ) {
F
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711

712
			if ( ! cachedData.images.has( image ) ) {
713

714 715 716 717 718
				cachedData.images.set( image, {} );

			}

			var cachedImages = cachedData.images.get( image );
719 720
			var mimeType = format === THREE.RGBAFormat ? 'image/png' : 'image/jpeg';
			var key = mimeType + ":flipY/" + flipY.toString();
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721

722 723 724
			if ( cachedImages[ key ] !== undefined ) {

				return cachedImages[ key ];
725 726

			}
727

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728
			if ( ! outputJSON.images ) {
F
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729

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				outputJSON.images = [];
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731

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732 733
			}

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734
			var gltfImage = { mimeType: mimeType };
735

736
			if ( options.embedImages ) {
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737

738
				var canvas = cachedCanvas = cachedCanvas || document.createElement( 'canvas' );
739

740 741
				canvas.width = image.width;
				canvas.height = image.height;
742

743
				if ( options.forcePowerOfTwoTextures && ! isPowerOfTwo( image ) ) {
744

745
					console.warn( 'GLTFExporter: Resized non-power-of-two image.', image );
746 747 748 749 750 751

					canvas.width = THREE.Math.floorPowerOfTwo( canvas.width );
					canvas.height = THREE.Math.floorPowerOfTwo( canvas.height );

				}

752
				var ctx = canvas.getContext( '2d' );
753

754
				if ( flipY === true ) {
755

756
					ctx.translate( 0, canvas.height );
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					ctx.scale( 1, - 1 );
758 759 760

				}

761
				ctx.drawImage( image, 0, 0, canvas.width, canvas.height );
762

763 764 765 766 767 768 769 770 771 772 773
				if ( options.binary === true ) {

					pending.push( new Promise( function ( resolve ) {

						canvas.toBlob( function ( blob ) {

							processBufferViewImage( blob ).then( function ( bufferViewIndex ) {

								gltfImage.bufferView = bufferViewIndex;

								resolve();
774

775 776 777 778 779 780 781 782 783 784 785
							} );

						}, mimeType );

					} ) );

				} else {

					gltfImage.uri = canvas.toDataURL( mimeType );

				}
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F
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			} else {
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788

789
				gltfImage.uri = image.src;
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791 792 793 794
			}

			outputJSON.images.push( gltfImage );

795
			var index = outputJSON.images.length - 1;
796
			cachedImages[ key ] = index;
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798
			return index;
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800 801 802 803 804 805 806
		}

		/**
		 * Process sampler
		 * @param  {Texture} map Texture to process
		 * @return {Integer}     Index of the processed texture in the "samplers" array
		 */
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		function processSampler( map ) {
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808

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809
			if ( ! outputJSON.samplers ) {
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810

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811
				outputJSON.samplers = [];
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812

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813 814 815
			}

			var gltfSampler = {
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816

817 818 819 820
				magFilter: THREE_TO_WEBGL[ map.magFilter ],
				minFilter: THREE_TO_WEBGL[ map.minFilter ],
				wrapS: THREE_TO_WEBGL[ map.wrapS ],
				wrapT: THREE_TO_WEBGL[ map.wrapT ]
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821

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822 823 824 825 826
			};

			outputJSON.samplers.push( gltfSampler );

			return outputJSON.samplers.length - 1;
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828 829 830 831 832 833 834
		}

		/**
		 * Process texture
		 * @param  {Texture} map Map to process
		 * @return {Integer}     Index of the processed texture in the "textures" array
		 */
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835
		function processTexture( map ) {
F
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836

T
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837
			if ( cachedData.textures.has( map ) ) {
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838

T
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839
				return cachedData.textures.get( map );
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840 841 842

			}

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843
			if ( ! outputJSON.textures ) {
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844

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845
				outputJSON.textures = [];
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846

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847 848 849
			}

			var gltfTexture = {
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850

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				sampler: processSampler( map ),
M
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852
				source: processImage( map.image, map.format, map.flipY )
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854 855 856 857
			};

			outputJSON.textures.push( gltfTexture );

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858
			var index = outputJSON.textures.length - 1;
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859
			cachedData.textures.set( map, index );
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860 861

			return index;
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862

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863 864 865 866 867 868
		}

		/**
		 * Process material
		 * @param  {THREE.Material} material Material to process
		 * @return {Integer}      Index of the processed material in the "materials" array
F
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869
		 */
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870
		function processMaterial( material ) {
F
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871

T
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872
			if ( cachedData.materials.has( material ) ) {
873

T
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874
				return cachedData.materials.get( material );
875 876 877

			}

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878
			if ( ! outputJSON.materials ) {
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879

F
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880
				outputJSON.materials = [];
F
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881

F
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882
			}
F
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883

884
			if ( material.isShaderMaterial ) {
885 886 887 888 889 890

				console.warn( 'GLTFExporter: THREE.ShaderMaterial not supported.' );
				return null;

			}

F
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891
			// @QUESTION Should we avoid including any attribute that has the default value?
892
			var gltfMaterial = {
F
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893

894
				pbrMetallicRoughness: {}
F
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895

896
			};
897

898
			if ( material.isMeshBasicMaterial ) {
899 900 901 902 903

				gltfMaterial.extensions = { KHR_materials_unlit: {} };

				extensionsUsed[ 'KHR_materials_unlit' ] = true;

904
			} else if ( ! material.isMeshStandardMaterial ) {
905 906 907 908 909

				console.warn( 'GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.' );

			}

910 911
			// pbrMetallicRoughness.baseColorFactor
			var color = material.color.toArray().concat( [ material.opacity ] );
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M
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913
			if ( ! equalArray( color, [ 1, 1, 1, 1 ] ) ) {
914

915
				gltfMaterial.pbrMetallicRoughness.baseColorFactor = color;
916 917 918

			}

919
			if ( material.isMeshStandardMaterial ) {
920

921 922
				gltfMaterial.pbrMetallicRoughness.metallicFactor = material.metalness;
				gltfMaterial.pbrMetallicRoughness.roughnessFactor = material.roughness;
923

924
			} else if ( material.isMeshBasicMaterial ) {
925 926 927 928

				gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.0;
				gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.9;

M
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929
			} else {
930

M
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931 932
				gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.5;
				gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.5;
F
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933

934
			}
935

936 937 938 939 940
			// pbrMetallicRoughness.metallicRoughnessTexture
			if ( material.metalnessMap || material.roughnessMap ) {

				if ( material.metalnessMap === material.roughnessMap ) {

941 942 943
					var metalRoughMapDef = { index: processTexture( material.metalnessMap ) };
					applyTextureTransform( metalRoughMapDef, material.metalnessMap );
					gltfMaterial.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef;
944 945 946 947 948 949 950 951 952

				} else {

					console.warn( 'THREE.GLTFExporter: Ignoring metalnessMap and roughnessMap because they are not the same Texture.' );

				}

			}

953 954
			// pbrMetallicRoughness.baseColorTexture
			if ( material.map ) {
955

956 957 958
				var baseColorMapDef = { index: processTexture( material.map ) };
				applyTextureTransform( baseColorMapDef, material.map );
				gltfMaterial.pbrMetallicRoughness.baseColorTexture = baseColorMapDef;
959

960
			}
961

962 963 964
			if ( material.isMeshBasicMaterial ||
				material.isLineBasicMaterial ||
				material.isPointsMaterial ) {
965 966 967 968

			} else {

				// emissiveFactor
969
				var emissive = material.emissive.clone().multiplyScalar( material.emissiveIntensity ).toArray();
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M
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971
				if ( ! equalArray( emissive, [ 0, 0, 0 ] ) ) {
972 973 974

					gltfMaterial.emissiveFactor = emissive;

F
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975
				}
976 977 978 979

				// emissiveTexture
				if ( material.emissiveMap ) {

980 981 982
					var emissiveMapDef = { index: processTexture( material.emissiveMap ) };
					applyTextureTransform( emissiveMapDef, material.emissiveMap );
					gltfMaterial.emissiveTexture = emissiveMapDef;
983 984 985 986 987 988 989 990

				}

			}

			// normalTexture
			if ( material.normalMap ) {

991
				var normalMapDef = { index: processTexture( material.normalMap ) };
992

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993
				if ( material.normalScale.x !== - 1 ) {
994 995 996

					if ( material.normalScale.x !== material.normalScale.y ) {

M
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997
						console.warn( 'THREE.GLTFExporter: Normal scale components are different, ignoring Y and exporting X.' );
998 999 1000

					}

1001
					normalMapDef.scale = material.normalScale.x;
1002 1003 1004

				}

1005 1006 1007 1008
				applyTextureTransform( normalMapDef, material.normalMap );

				gltfMaterial.normalTexture = normalMapDef;

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1009 1010
			}

1011 1012 1013
			// occlusionTexture
			if ( material.aoMap ) {

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1014
				var occlusionMapDef = {
1015 1016 1017
					index: processTexture( material.aoMap ),
					texCoord: 1
				};
1018

1019 1020
				if ( material.aoMapIntensity !== 1.0 ) {

1021
					occlusionMapDef.strength = material.aoMapIntensity;
1022 1023 1024

				}

1025 1026 1027 1028
				applyTextureTransform( occlusionMapDef, material.aoMap );

				gltfMaterial.occlusionTexture = occlusionMapDef;

1029 1030 1031
			}

			// alphaMode
1032
			if ( material.transparent || material.alphaTest > 0.0 ) {
1033

1034
				gltfMaterial.alphaMode = material.opacity < 1.0 ? 'BLEND' : 'MASK';
1035

1036 1037
				// Write alphaCutoff if it's non-zero and different from the default (0.5).
				if ( material.alphaTest > 0.0 && material.alphaTest !== 0.5 ) {
1038 1039 1040 1041

					gltfMaterial.alphaCutoff = material.alphaTest;

				}
1042 1043 1044 1045

			}

			// doubleSided
F
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1046
			if ( material.side === THREE.DoubleSide ) {
1047

F
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1048
				gltfMaterial.doubleSided = true;
1049

F
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1050 1051
			}

1052
			if ( material.name !== '' ) {
1053

F
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1054
				gltfMaterial.name = material.name;
1055

F
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1056 1057
			}

R
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1058
			serializeUserData( material, gltfMaterial );
1059

F
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1060
			outputJSON.materials.push( gltfMaterial );
F
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1061

1062
			var index = outputJSON.materials.length - 1;
T
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1063
			cachedData.materials.set( material, index );
1064 1065

			return index;
1066

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1067 1068 1069
		}

		/**
F
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1070 1071 1072
		 * Process mesh
		 * @param  {THREE.Mesh} mesh Mesh to process
		 * @return {Integer}      Index of the processed mesh in the "meshes" array
F
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1073 1074
		 */
		function processMesh( mesh ) {
F
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1075

1076 1077 1078 1079 1080 1081 1082
			var cacheKey = mesh.geometry.uuid + ':' + mesh.material.uuid;
			if ( cachedData.meshes.has( cacheKey ) ) {

				return cachedData.meshes.get( cacheKey );

			}

F
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1083
			var geometry = mesh.geometry;
F
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1084

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1085 1086
			var mode;

1087
			// Use the correct mode
1088
			if ( mesh.isLineSegments ) {
1089

1090
				mode = WEBGL_CONSTANTS.LINES;
1091

1092
			} else if ( mesh.isLineLoop ) {
1093

1094
				mode = WEBGL_CONSTANTS.LINE_LOOP;
1095

1096
			} else if ( mesh.isLine ) {
1097

1098
				mode = WEBGL_CONSTANTS.LINE_STRIP;
1099

1100
			} else if ( mesh.isPoints ) {
1101

1102
				mode = WEBGL_CONSTANTS.POINTS;
1103 1104 1105

			} else {

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1106
				if ( ! geometry.isBufferGeometry ) {
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1107

1108
					console.warn( 'GLTFExporter: Exporting THREE.Geometry will increase file size. Use THREE.BufferGeometry instead.' );
1109 1110 1111 1112 1113 1114 1115

					var geometryTemp = new THREE.BufferGeometry();
					geometryTemp.fromGeometry( geometry );
					geometry = geometryTemp;

				}

1116 1117
				if ( mesh.drawMode === THREE.TriangleFanDrawMode ) {

F
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1118
					console.warn( 'GLTFExporter: TriangleFanDrawMode and wireframe incompatible.' );
1119
					mode = WEBGL_CONSTANTS.TRIANGLE_FAN;
1120 1121 1122

				} else if ( mesh.drawMode === THREE.TriangleStripDrawMode ) {

1123
					mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINE_STRIP : WEBGL_CONSTANTS.TRIANGLE_STRIP;
1124 1125 1126

				} else {

1127
					mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES;
1128 1129 1130 1131

				}

			}
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1132

T
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1133
			var gltfMesh = {};
1134

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1135 1136 1137
			var attributes = {};
			var primitives = [];
			var targets = [];
F
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1138

F
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1139 1140
			// Conversion between attributes names in threejs and gltf spec
			var nameConversion = {
F
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1141

F
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1142 1143
				uv: 'TEXCOORD_0',
				uv2: 'TEXCOORD_1',
1144 1145 1146
				color: 'COLOR_0',
				skinWeight: 'WEIGHTS_0',
				skinIndex: 'JOINTS_0'
F
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1147

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1148 1149
			};

1150 1151 1152 1153 1154 1155 1156 1157 1158 1159
			var originalNormal = geometry.getAttribute( 'normal' );

			if ( originalNormal !== undefined && ! isNormalizedNormalAttribute( originalNormal ) ) {

				console.warn( 'THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );

				geometry.addAttribute( 'normal', createNormalizedNormalAttribute( originalNormal ) );

			}

1160
			// @QUESTION Detect if .vertexColors = THREE.VertexColors?
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			// For every attribute create an accessor
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1162
			var modifiedAttribute = null;
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1163 1164
			for ( var attributeName in geometry.attributes ) {

1165 1166 1167
				// Ignore morph target attributes, which are exported later.
				if ( attributeName.substr( 0, 5 ) === 'morph' ) continue;

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1168
				var attribute = geometry.attributes[ attributeName ];
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1169
				attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase();
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1170

1171 1172
				// Prefix all geometry attributes except the ones specifically
				// listed in the spec; non-spec attributes are considered custom.
1173 1174 1175 1176 1177 1178
				var validVertexAttributes =
						/^(POSITION|NORMAL|TANGENT|TEXCOORD_\d+|COLOR_\d+|JOINTS_\d+|WEIGHTS_\d+)$/;
				if ( ! validVertexAttributes.test( attributeName ) ) {

					attributeName = '_' + attributeName;

1179 1180
				}

1181 1182 1183 1184 1185 1186 1187
				if ( cachedData.attributes.has( attribute ) ) {

					attributes[ attributeName ] = cachedData.attributes.get( attribute );
					continue;

				}

1188
				// JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT.
1189
				modifiedAttribute = null;
1190
				var array = attribute.array;
1191
				if ( attributeName === 'JOINTS_0' &&
1192 1193
					! ( array instanceof Uint16Array ) &&
					! ( array instanceof Uint8Array ) ) {
1194 1195

					console.warn( 'GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.' );
1196
					modifiedAttribute = new THREE.BufferAttribute( new Uint16Array( array ), attribute.itemSize, attribute.normalized );
1197 1198 1199

				}

1200 1201
				var accessor = processAccessor( modifiedAttribute || attribute, geometry );
				if ( accessor !== null ) {
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1203 1204
					attributes[ attributeName ] = accessor;
					cachedData.attributes.set( attribute, accessor );
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1205 1206 1207 1208 1209

				}

			}

1210 1211
			if ( originalNormal !== undefined ) geometry.addAttribute( 'normal', originalNormal );

1212 1213 1214 1215 1216 1217 1218
			// Skip if no exportable attributes found
			if ( Object.keys( attributes ).length === 0 ) {

				return null;

			}

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1219 1220 1221
			// Morph targets
			if ( mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0 ) {

1222
				var weights = [];
1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235
				var targetNames = [];
				var reverseDictionary = {};

				if ( mesh.morphTargetDictionary !== undefined ) {

					for ( var key in mesh.morphTargetDictionary ) {

						reverseDictionary[ mesh.morphTargetDictionary[ key ] ] = key;

					}

				}

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1236 1237 1238 1239
				for ( var i = 0; i < mesh.morphTargetInfluences.length; ++ i ) {

					var target = {};

1240 1241
					var warned = false;

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1242 1243
					for ( var attributeName in geometry.morphAttributes ) {

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1244
						// glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
1245
						// Three.js doesn't support TANGENT yet.
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1246 1247 1248

						if ( attributeName !== 'position' && attributeName !== 'normal' ) {

1249 1250 1251 1252 1253 1254 1255
							if ( ! warned ) {

								console.warn( 'GLTFExporter: Only POSITION and NORMAL morph are supported.' );
								warned = true;

							}

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							continue;

						}

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						var attribute = geometry.morphAttributes[ attributeName ][ i ];
1261
						var gltfAttributeName = attributeName.toUpperCase();
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1262

1263
						// Three.js morph attribute has absolute values while the one of glTF has relative values.
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1264 1265 1266 1267 1268
						//
						// glTF 2.0 Specification:
						// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets

						var baseAttribute = geometry.attributes[ attributeName ];
1269

1270
						if ( cachedData.attributes.has( attribute ) ) {
1271

1272
							target[ gltfAttributeName ] = cachedData.attributes.get( attribute );
1273 1274 1275 1276
							continue;

						}

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1277
						// Clones attribute not to override
1278
						var relativeAttribute = attribute.clone();
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1279 1280 1281

						for ( var j = 0, jl = attribute.count; j < jl; j ++ ) {

1282
							relativeAttribute.setXYZ(
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								j,
								attribute.getX( j ) - baseAttribute.getX( j ),
								attribute.getY( j ) - baseAttribute.getY( j ),
								attribute.getZ( j ) - baseAttribute.getZ( j )
							);

						}

1291 1292
						target[ gltfAttributeName ] = processAccessor( relativeAttribute, geometry );
						cachedData.attributes.set( baseAttribute, target[ gltfAttributeName ] );
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1293 1294 1295

					}

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					targets.push( target );
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1298
					weights.push( mesh.morphTargetInfluences[ i ] );
1299
					if ( mesh.morphTargetDictionary !== undefined ) targetNames.push( reverseDictionary[ i ] );
1300

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				}
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1303 1304
				gltfMesh.weights = weights;

1305 1306 1307 1308 1309 1310 1311
				if ( targetNames.length > 0 ) {

					gltfMesh.extras = {};
					gltfMesh.extras.targetNames = targetNames;

				}

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1312 1313
			}

1314
			var forceIndices = options.forceIndices;
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			var isMultiMaterial = Array.isArray( mesh.material );
1316

1317
			if ( isMultiMaterial && geometry.groups.length === 0 ) return null;
1318

1319
			if ( ! forceIndices && geometry.index === null && isMultiMaterial ) {
1320 1321

				// temporal workaround.
1322
				console.warn( 'THREE.GLTFExporter: Creating index for non-indexed multi-material mesh.' );
1323 1324 1325 1326
				forceIndices = true;

			}

1327
			var didForceIndices = false;
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1328

1329
			if ( geometry.index === null && forceIndices ) {
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1330

1331
				var indices = [];
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1332

1333
				for ( var i = 0, il = geometry.attributes.position.count; i < il; i ++ ) {
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1334 1335 1336 1337 1338

					indices[ i ] = i;

				}

1339
				geometry.setIndex( indices );
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1340

1341
				didForceIndices = true;
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1342 1343 1344

			}

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1345
			var materials = isMultiMaterial ? mesh.material : [ mesh.material ];
1346
			var groups = isMultiMaterial ? geometry.groups : [ { materialIndex: 0, start: undefined, count: undefined } ];
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1348
			for ( var i = 0, il = groups.length; i < il; i ++ ) {
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1349 1350 1351 1352 1353 1354

				var primitive = {
					mode: mode,
					attributes: attributes,
				};

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				serializeUserData( geometry, primitive );
1356

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1357 1358 1359 1360
				if ( targets.length > 0 ) primitive.targets = targets;

				if ( geometry.index !== null ) {

1361 1362 1363 1364 1365 1366 1367 1368 1369 1370
					if ( cachedData.attributes.has( geometry.index ) ) {

						primitive.indices = cachedData.attributes.get( geometry.index );

					} else {

						primitive.indices = processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
						cachedData.attributes.set( geometry.index, primitive.indices );

					}
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				}

1374
				var material = processMaterial( materials[ groups[ i ].materialIndex ] );
1375

1376
				if ( material !== null ) {
1377

1378
					primitive.material = material;
1379 1380

				}
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1381

1382 1383
				primitives.push( primitive );

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1384 1385
			}

1386
			if ( didForceIndices ) {
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1387

1388
				geometry.setIndex( null );
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1389 1390 1391 1392 1393

			}

			gltfMesh.primitives = primitives;

1394 1395 1396 1397 1398
			if ( ! outputJSON.meshes ) {

				outputJSON.meshes = [];

			}
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1399

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1400 1401
			outputJSON.meshes.push( gltfMesh );

1402 1403 1404 1405
			var index = outputJSON.meshes.length - 1;
			cachedData.meshes.set( cacheKey, index );

			return index;
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1407 1408
		}

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1409 1410 1411 1412 1413 1414
		/**
		 * Process camera
		 * @param  {THREE.Camera} camera Camera to process
		 * @return {Integer}      Index of the processed mesh in the "camera" array
		 */
		function processCamera( camera ) {
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			if ( ! outputJSON.cameras ) {
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1417

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1418
				outputJSON.cameras = [];
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1419

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1420 1421
			}

1422
			var isOrtho = camera.isOrthographicCamera;
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1423 1424

			var gltfCamera = {
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1425

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1426
				type: isOrtho ? 'orthographic' : 'perspective'
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1427

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1428 1429 1430 1431 1432 1433 1434 1435
			};

			if ( isOrtho ) {

				gltfCamera.orthographic = {

					xmag: camera.right * 2,
					ymag: camera.top * 2,
1436 1437
					zfar: camera.far <= 0 ? 0.001 : camera.far,
					znear: camera.near < 0 ? 0 : camera.near
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1438

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1439
				};
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1440 1441 1442 1443 1444 1445

			} else {

				gltfCamera.perspective = {

					aspectRatio: camera.aspect,
1446
					yfov: THREE.Math.degToRad( camera.fov ),
1447 1448
					zfar: camera.far <= 0 ? 0.001 : camera.far,
					znear: camera.near < 0 ? 0 : camera.near
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1449 1450 1451 1452 1453

				};

			}

1454
			if ( camera.name !== '' ) {
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1455

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				gltfCamera.name = camera.type;
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1457

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1458 1459 1460 1461 1462
			}

			outputJSON.cameras.push( gltfCamera );

			return outputJSON.cameras.length - 1;
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1464 1465
		}

1466 1467 1468 1469 1470 1471 1472 1473 1474 1475
		/**
		 * Creates glTF animation entry from AnimationClip object.
		 *
		 * Status:
		 * - Only properties listed in PATH_PROPERTIES may be animated.
		 *
		 * @param {THREE.AnimationClip} clip
		 * @param {THREE.Object3D} root
		 * @return {number}
		 */
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		function processAnimation( clip, root ) {
1477 1478 1479 1480 1481 1482 1483

			if ( ! outputJSON.animations ) {

				outputJSON.animations = [];

			}

1484
			clip = THREE.GLTFExporter.Utils.mergeMorphTargetTracks( clip.clone(), root );
1485 1486

			var tracks = clip.tracks;
1487 1488 1489
			var channels = [];
			var samplers = [];

1490
			for ( var i = 0; i < tracks.length; ++ i ) {
1491

1492
				var track = tracks[ i ];
1493 1494 1495 1496
				var trackBinding = THREE.PropertyBinding.parseTrackName( track.name );
				var trackNode = THREE.PropertyBinding.findNode( root, trackBinding.nodeName );
				var trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];

1497
				if ( trackBinding.objectName === 'bones' ) {
1498

1499 1500 1501 1502 1503 1504 1505 1506 1507
					if ( trackNode.isSkinnedMesh === true ) {

						trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );

					} else {

						trackNode = undefined;

					}
1508 1509 1510

				}

1511 1512 1513
				if ( ! trackNode || ! trackProperty ) {

					console.warn( 'THREE.GLTFExporter: Could not export animation track "%s".', track.name );
1514
					return null;
1515 1516 1517

				}

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1518 1519 1520 1521 1522 1523 1524 1525 1526
				var inputItemSize = 1;
				var outputItemSize = track.values.length / track.times.length;

				if ( trackProperty === PATH_PROPERTIES.morphTargetInfluences ) {

					outputItemSize /= trackNode.morphTargetInfluences.length;

				}

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1527 1528
				var interpolation;

1529 1530
				// @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE

1531
				// Detecting glTF cubic spline interpolant by checking factory method's special property
1532 1533
				// GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return
				// valid value from .getInterpolation().
1534
				if ( track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true ) {
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1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552

					interpolation = 'CUBICSPLINE';

					// itemSize of CUBICSPLINE keyframe is 9
					// (VEC3 * 3: inTangent, splineVertex, and outTangent)
					// but needs to be stored as VEC3 so dividing by 3 here.
					outputItemSize /= 3;

				} else if ( track.getInterpolation() === THREE.InterpolateDiscrete ) {

					interpolation = 'STEP';

				} else {

					interpolation = 'LINEAR';

				}

1553 1554
				samplers.push( {

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1555 1556
					input: processAccessor( new THREE.BufferAttribute( track.times, inputItemSize ) ),
					output: processAccessor( new THREE.BufferAttribute( track.values, outputItemSize ) ),
T
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1557
					interpolation: interpolation
1558 1559 1560 1561 1562 1563 1564

				} );

				channels.push( {

					sampler: samplers.length - 1,
					target: {
T
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						node: nodeMap.get( trackNode ),
1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584
						path: trackProperty
					}

				} );

			}

			outputJSON.animations.push( {

				name: clip.name || 'clip_' + outputJSON.animations.length,
				samplers: samplers,
				channels: channels

			} );

			return outputJSON.animations.length - 1;

		}

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1585 1586
		function processSkin( object ) {

T
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1587
			var node = outputJSON.nodes[ nodeMap.get( object ) ];
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1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598

			var skeleton = object.skeleton;
			var rootJoint = object.skeleton.bones[ 0 ];

			if ( rootJoint === undefined ) return null;

			var joints = [];
			var inverseBindMatrices = new Float32Array( skeleton.bones.length * 16 );

			for ( var i = 0; i < skeleton.bones.length; ++ i ) {

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				joints.push( nodeMap.get( skeleton.bones[ i ] ) );
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1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614

				skeleton.boneInverses[ i ].toArray( inverseBindMatrices, i * 16 );

			}

			if ( outputJSON.skins === undefined ) {

				outputJSON.skins = [];

			}

			outputJSON.skins.push( {

				inverseBindMatrices: processAccessor( new THREE.BufferAttribute( inverseBindMatrices, 16 ) ),
				joints: joints,
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				skeleton: nodeMap.get( rootJoint )
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1616 1617 1618 1619 1620 1621 1622 1623 1624

			} );

			var skinIndex = node.skin = outputJSON.skins.length - 1;

			return skinIndex;

		}

1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641
		function processLight( light ) {

			var lightDef = {};

			if ( light.name ) lightDef.name = light.name;

			lightDef.color = light.color.toArray();

			lightDef.intensity = light.intensity;

			if ( light.isDirectionalLight ) {

				lightDef.type = 'directional';

			} else if ( light.isPointLight ) {

				lightDef.type = 'point';
D
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1642
				if ( light.distance > 0 ) lightDef.range = light.distance;
1643 1644 1645 1646

			} else if ( light.isSpotLight ) {

				lightDef.type = 'spot';
D
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1647
				if ( light.distance > 0 ) lightDef.range = light.distance;
1648
				lightDef.spot = {};
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1649
				lightDef.spot.innerConeAngle = ( light.penumbra - 1.0 ) * light.angle * - 1.0;
1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664
				lightDef.spot.outerConeAngle = light.angle;

			}

			if ( light.decay !== undefined && light.decay !== 2 ) {

				console.warn( 'THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, '
					+ 'and expects light.decay=2.' );

			}

			if ( light.target
					&& ( light.target.parent !== light
					 || light.target.position.x !== 0
					 || light.target.position.y !== 0
M
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					 || light.target.position.z !== - 1 ) ) {
1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677

				console.warn( 'THREE.GLTFExporter: Light direction may be lost. For best results, '
					+ 'make light.target a child of the light with position 0,0,-1.' );

			}

			var lights = outputJSON.extensions[ 'KHR_lights_punctual' ].lights;
			lights.push( lightDef );
			return lights.length - 1;

		}

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1678 1679 1680 1681 1682
		/**
		 * Process Object3D node
		 * @param  {THREE.Object3D} node Object3D to processNode
		 * @return {Integer}      Index of the node in the nodes list
		 */
M
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1683
		function processNode( object ) {
F
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1684

M
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1685
			if ( ! outputJSON.nodes ) {
F
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1686

F
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1687
				outputJSON.nodes = [];
F
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1688

F
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1689 1690
			}

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1691 1692 1693
			var gltfNode = {};

			if ( options.trs ) {
F
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1694

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1695 1696 1697 1698
				var rotation = object.quaternion.toArray();
				var position = object.position.toArray();
				var scale = object.scale.toArray();

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				if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
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F
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1701
					gltfNode.rotation = rotation;
F
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1702

F
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1703 1704
				}

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				if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
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1706

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1707
					gltfNode.translation = position;
F
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1708

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1709 1710
				}

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				if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
F
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1712

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					gltfNode.scale = scale;
F
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1714

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1715 1716 1717
				}

			} else {
F
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1718

F
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1719
				object.updateMatrix();
M
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1720
				if ( ! equalArray( object.matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] ) ) {
F
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1721

F
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1722
					gltfNode.matrix = object.matrix.elements;
F
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1723

F
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1724
				}
F
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1725

F
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1726 1727
			}

1728
			// We don't export empty strings name because it represents no-name in Three.js.
1729
			if ( object.name !== '' ) {
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1730

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1731
				gltfNode.name = String( object.name );
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1732

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1733 1734
			}

R
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1735
			serializeUserData( object, gltfNode );
1736

1737
			if ( object.isMesh || object.isLine || object.isPoints ) {
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				var mesh = processMesh( object );

1741
				if ( mesh !== null ) {
1742 1743 1744 1745

					gltfNode.mesh = mesh;

				}
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1747
			} else if ( object.isCamera ) {
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				gltfNode.camera = processCamera( object );
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			} else if ( object.isDirectionalLight || object.isPointLight || object.isSpotLight ) {

				if ( ! extensionsUsed[ 'KHR_lights_punctual' ] ) {

					outputJSON.extensions = outputJSON.extensions || {};
					outputJSON.extensions[ 'KHR_lights_punctual' ] = { lights: [] };
					extensionsUsed[ 'KHR_lights_punctual' ] = true;

				}

				gltfNode.extensions = gltfNode.extensions || {};
				gltfNode.extensions[ 'KHR_lights_punctual' ] = { light: processLight( object ) };

			} else if ( object.isLight ) {

				console.warn( 'THREE.GLTFExporter: Only directional, point, and spot lights are supported.' );
				return null;

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			}

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			if ( object.isSkinnedMesh ) {
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				skins.push( object );

			}

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			if ( object.children.length > 0 ) {
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				var children = [];
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				for ( var i = 0, l = object.children.length; i < l; i ++ ) {
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					var child = object.children[ i ];
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					if ( child.visible || options.onlyVisible === false ) {

1787 1788
						var node = processNode( child );

1789
						if ( node !== null ) {
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1791
							children.push( node );
1792 1793

						}
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					}
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				}
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				if ( children.length > 0 ) {

					gltfNode.children = children;

				}


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			}

			outputJSON.nodes.push( gltfNode );

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			var nodeIndex = outputJSON.nodes.length - 1;
			nodeMap.set( object, nodeIndex );
1812 1813

			return nodeIndex;
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		}

		/**
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		 * Process Scene
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		 * @param  {THREE.Scene} node Scene to process
		 */
		function processScene( scene ) {
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			if ( ! outputJSON.scenes ) {
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				outputJSON.scenes = [];
				outputJSON.scene = 0;
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			}

			var gltfScene = {
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				nodes: []
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			};

1836
			if ( scene.name !== '' ) {
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				gltfScene.name = scene.name;
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			}

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			if ( scene.userData && Object.keys( scene.userData ).length > 0 ) {

				gltfScene.extras = serializeUserData( scene );

			}

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			outputJSON.scenes.push( gltfScene );
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			var nodes = [];

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			for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
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				var child = scene.children[ i ];

1856
				if ( child.visible || options.onlyVisible === false ) {
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					var node = processNode( child );

1860
					if ( node !== null ) {
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1862
						nodes.push( node );
1863 1864

					}
1865 1866 1867

				}

1868
			}
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			if ( nodes.length > 0 ) {
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				gltfScene.nodes = nodes;
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			}
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			serializeUserData( scene, gltfScene );

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		}

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		/**
		 * Creates a THREE.Scene to hold a list of objects and parse it
		 * @param  {Array} objects List of objects to process
		 */
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		function processObjects( objects ) {
1885 1886

			var scene = new THREE.Scene();
1887
			scene.name = 'AuxScene';
1888

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			for ( var i = 0; i < objects.length; i ++ ) {
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1891 1892 1893
				// We push directly to children instead of calling `add` to prevent
				// modify the .parent and break its original scene and hierarchy
				scene.children.push( objects[ i ] );
1894 1895 1896 1897 1898 1899 1900

			}

			processScene( scene );

		}

1901
		function processInput( input ) {
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			input = input instanceof Array ? input : [ input ];
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			var objectsWithoutScene = [];
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			for ( var i = 0; i < input.length; i ++ ) {
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				if ( input[ i ] instanceof THREE.Scene ) {
1910 1911 1912

					processScene( input[ i ] );

1913
				} else {
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1915
					objectsWithoutScene.push( input[ i ] );
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1917
				}
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			}
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			if ( objectsWithoutScene.length > 0 ) {
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1923
				processObjects( objectsWithoutScene );
1924 1925

			}
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			for ( var i = 0; i < skins.length; ++ i ) {

				processSkin( skins[ i ] );

			}

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			for ( var i = 0; i < options.animations.length; ++ i ) {

				processAnimation( options.animations[ i ], input[ 0 ] );

			}

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		}
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		processInput( input );
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		Promise.all( pending ).then( function () {
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			// Merge buffers.
			var blob = new Blob( buffers, { type: 'application/octet-stream' } );
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1948 1949 1950 1951
			// Declare extensions.
			var extensionsUsedList = Object.keys( extensionsUsed );
			if ( extensionsUsedList.length > 0 ) outputJSON.extensionsUsed = extensionsUsedList;

1952
			if ( outputJSON.buffers && outputJSON.buffers.length > 0 ) {
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				// Update bytelength of the single buffer.
				outputJSON.buffers[ 0 ].byteLength = blob.size;
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				var reader = new window.FileReader();
1958

1959
				if ( options.binary === true ) {
1960

1961
					// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
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1963 1964 1965
					var GLB_HEADER_BYTES = 12;
					var GLB_HEADER_MAGIC = 0x46546C67;
					var GLB_VERSION = 2;
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1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980
					var GLB_CHUNK_PREFIX_BYTES = 8;
					var GLB_CHUNK_TYPE_JSON = 0x4E4F534A;
					var GLB_CHUNK_TYPE_BIN = 0x004E4942;

					reader.readAsArrayBuffer( blob );
					reader.onloadend = function () {

						// Binary chunk.
						var binaryChunk = getPaddedArrayBuffer( reader.result );
						var binaryChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
						binaryChunkPrefix.setUint32( 0, binaryChunk.byteLength, true );
						binaryChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_BIN, true );

						// JSON chunk.
1981
						var jsonChunk = getPaddedArrayBuffer( stringToArrayBuffer( JSON.stringify( outputJSON ) ), 0x20 );
1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010
						var jsonChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
						jsonChunkPrefix.setUint32( 0, jsonChunk.byteLength, true );
						jsonChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_JSON, true );

						// GLB header.
						var header = new ArrayBuffer( GLB_HEADER_BYTES );
						var headerView = new DataView( header );
						headerView.setUint32( 0, GLB_HEADER_MAGIC, true );
						headerView.setUint32( 4, GLB_VERSION, true );
						var totalByteLength = GLB_HEADER_BYTES
							+ jsonChunkPrefix.byteLength + jsonChunk.byteLength
							+ binaryChunkPrefix.byteLength + binaryChunk.byteLength;
						headerView.setUint32( 8, totalByteLength, true );

						var glbBlob = new Blob( [
							header,
							jsonChunkPrefix,
							jsonChunk,
							binaryChunkPrefix,
							binaryChunk
						], { type: 'application/octet-stream' } );

						var glbReader = new window.FileReader();
						glbReader.readAsArrayBuffer( glbBlob );
						glbReader.onloadend = function () {

							onDone( glbReader.result );

						};
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					};

2014
				} else {
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2016 2017
					reader.readAsDataURL( blob );
					reader.onloadend = function () {
2018

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						var base64data = reader.result;
						outputJSON.buffers[ 0 ].uri = base64data;
						onDone( outputJSON );
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2023
					};
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				}
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			} else {
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				onDone( outputJSON );
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2031
			}
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2033
		} );
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	}
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};
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THREE.GLTFExporter.Utils = {

	insertKeyframe: function ( track, time ) {

		var tolerance = 0.001; // 1ms
		var valueSize = track.getValueSize();

		var times = new track.TimeBufferType( track.times.length + 1 );
		var values = new track.ValueBufferType( track.values.length + valueSize );
		var interpolant = track.createInterpolant( new track.ValueBufferType( valueSize ) );

		var index;

		if ( track.times.length === 0 ) {

			times[ 0 ] = time;

			for ( var i = 0; i < valueSize; i ++ ) {

				values[ i ] = 0;

			}

			index = 0;

		} else if ( time < track.times[ 0 ] ) {

			if ( Math.abs( track.times[ 0 ] - time ) < tolerance ) return 0;

			times[ 0 ] = time;
			times.set( track.times, 1 );

			values.set( interpolant.evaluate( time ), 0 );
			values.set( track.values, valueSize );

			index = 0;

		} else if ( time > track.times[ track.times.length - 1 ] ) {

			if ( Math.abs( track.times[ track.times.length - 1 ] - time ) < tolerance ) {

				return track.times.length - 1;

			}

			times[ times.length - 1 ] = time;
			times.set( track.times, 0 );

			values.set( track.values, 0 );
			values.set( interpolant.evaluate( time ), track.values.length );

			index = times.length - 1;

		} else {

			for ( var i = 0; i < track.times.length; i ++ ) {

				if ( Math.abs( track.times[ i ] - time ) < tolerance ) return i;

				if ( track.times[ i ] < time && track.times[ i + 1 ] > time ) {

					times.set( track.times.slice( 0, i + 1 ), 0 );
					times[ i + 1 ] = time;
					times.set( track.times.slice( i + 1 ), i + 2 );

					values.set( track.values.slice( 0, ( i + 1 ) * valueSize ), 0 );
					values.set( interpolant.evaluate( time ), ( i + 1 ) * valueSize );
					values.set( track.values.slice( ( i + 1 ) * valueSize ), ( i + 2 ) * valueSize );

					index = i + 1;

					break;

				}

			}

		}

		track.times = times;
		track.values = values;

		return index;

	},

	mergeMorphTargetTracks: function ( clip, root ) {

		var tracks = [];
		var mergedTracks = {};
		var sourceTracks = clip.tracks;

		for ( var i = 0; i < sourceTracks.length; ++ i ) {

			var sourceTrack = sourceTracks[ i ];
			var sourceTrackBinding = THREE.PropertyBinding.parseTrackName( sourceTrack.name );
			var sourceTrackNode = THREE.PropertyBinding.findNode( root, sourceTrackBinding.nodeName );

2137
			if ( sourceTrackBinding.propertyName !== 'morphTargetInfluences' || sourceTrackBinding.propertyIndex === undefined ) {
2138

2139
				// Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.
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				tracks.push( sourceTrack );
				continue;

			}

			if ( sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete
				&& sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear ) {

				if ( sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {

					// This should never happen, because glTF morph target animations
					// affect all targets already.
					throw new Error( 'THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );

				}

				console.warn( 'THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );

				sourceTrack = sourceTrack.clone();
				sourceTrack.setInterpolation( InterpolateLinear );

			}

			var targetCount = sourceTrackNode.morphTargetInfluences.length;
			var targetIndex = sourceTrackNode.morphTargetDictionary[ sourceTrackBinding.propertyIndex ];

			if ( targetIndex === undefined ) {

				throw new Error( 'THREE.GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );

			}

			var mergedTrack;

			// If this is the first time we've seen this object, create a new
			// track to store merged keyframe data for each morph target.
			if ( mergedTracks[ sourceTrackNode.uuid ] === undefined ) {

				mergedTrack = sourceTrack.clone();

				var values = new mergedTrack.ValueBufferType( targetCount * mergedTrack.times.length );

				for ( var j = 0; j < mergedTrack.times.length; j ++ ) {

					values[ j * targetCount + targetIndex ] = mergedTrack.values[ j ];

				}

				mergedTrack.name = '.morphTargetInfluences';
				mergedTrack.values = values;

				mergedTracks[ sourceTrackNode.uuid ] = mergedTrack;
				tracks.push( mergedTrack );

				continue;

			}

			var mergedKeyframeIndex = 0;
			var sourceKeyframeIndex = 0;
			var sourceInterpolant = sourceTrack.createInterpolant( new sourceTrack.ValueBufferType( 1 ) );

			mergedTrack = mergedTracks[ sourceTrackNode.uuid ];

			// For every existing keyframe of the merged track, write a (possibly
			// interpolated) value from the source track.
			for ( var j = 0; j < mergedTrack.times.length; j ++ ) {

				mergedTrack.values[ j * targetCount + targetIndex ] = sourceInterpolant.evaluate( mergedTrack.times[ j ] );

			}

			// For every existing keyframe of the source track, write a (possibly
			// new) keyframe to the merged track. Values from the previous loop may
			// be written again, but keyframes are de-duplicated.
			for ( var j = 0; j < sourceTrack.times.length; j ++ ) {

				var keyframeIndex = this.insertKeyframe( mergedTrack, sourceTrack.times[ j ] );
				mergedTrack.values[ keyframeIndex * targetCount + targetIndex ] = sourceTrack.values[ j ];

			}

		}

		clip.tracks = tracks;

		return clip;

	}

};