Vector4.js 10.9 KB
Newer Older
1 2
/**
 * @author supereggbert / http://www.paulbrunt.co.uk/
M
Mr.doob 已提交
3
 * @author philogb / http://blog.thejit.org/
4
 * @author mikael emtinger / http://gomo.se/
M
Mr.doob 已提交
5
 * @author egraether / http://egraether.com/
W
WestLangley 已提交
6
 * @author WestLangley / http://github.com/WestLangley
7 8 9 10
 */

THREE.Vector4 = function ( x, y, z, w ) {

11 12 13
	this.x = x || 0;
	this.y = y || 0;
	this.z = z || 0;
14
	this.w = ( w !== undefined ) ? w : 1;
15 16 17

};

18 19 20
THREE.Vector4.prototype = {

	constructor: THREE.Vector4,
21

22
	set: function ( x, y, z, w ) {
23

24 25 26 27
		this.x = x;
		this.y = y;
		this.z = z;
		this.w = w;
28

29
		return this;
30

31
	},
32

33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
	setX: function ( x ) {

		this.x = x;

		return this;

	},

	setY: function ( y ) {

		this.y = y;

		return this;

	},

	setZ: function ( z ) {

		this.z = z;

		return this;

	},

	setW: function ( w ) {

		this.w = w;

		return this;

	},

M
Mr.doob 已提交
65
	setComponent: function ( index, value ) {
B
Ben Houston 已提交
66

M
Mr.doob 已提交
67
		switch ( index ) {
B
Ben Houston 已提交
68

M
Mr.doob 已提交
69 70 71 72
			case 0: this.x = value; break;
			case 1: this.y = value; break;
			case 2: this.z = value; break;
			case 3: this.w = value; break;
73
			default: throw new Error( 'index is out of range: ' + index );
74

M
Mr.doob 已提交
75
		}
B
Ben Houston 已提交
76

M
Mr.doob 已提交
77
	},
78

M
Mr.doob 已提交
79
	getComponent: function ( index ) {
80

M
Mr.doob 已提交
81
		switch ( index ) {
82

M
Mr.doob 已提交
83 84 85 86
			case 0: return this.x;
			case 1: return this.y;
			case 2: return this.z;
			case 3: return this.w;
87
			default: throw new Error( 'index is out of range: ' + index );
88

M
Mr.doob 已提交
89
		}
90

M
Mr.doob 已提交
91
	},
92

93
	copy: function ( v ) {
M
Mr.doob 已提交
94

95 96 97
		this.x = v.x;
		this.y = v.y;
		this.z = v.z;
98
		this.w = ( v.w !== undefined ) ? v.w : 1;
99

100 101
		return this;

102
	},
103

104 105 106 107
	add: function ( v, w ) {

		if ( w !== undefined ) {

108
			console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
109 110 111
			return this.addVectors( v, w );

		}
112 113 114 115 116 117 118 119 120 121

		this.x += v.x;
		this.y += v.y;
		this.z += v.z;
		this.w += v.w;

		return this;

	},

122 123 124 125 126 127 128 129 130 131 132
	addScalar: function ( s ) {

		this.x += s;
		this.y += s;
		this.z += s;
		this.w += s;

		return this;

	},

133
	addVectors: function ( a, b ) {
M
Mr.doob 已提交
134

M
Mr.doob 已提交
135 136 137 138
		this.x = a.x + b.x;
		this.y = a.y + b.y;
		this.z = a.z + b.z;
		this.w = a.w + b.w;
139

140 141
		return this;

142
	},
143

144 145 146 147
	sub: function ( v, w ) {

		if ( w !== undefined ) {

148
			console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
149 150 151
			return this.subVectors( v, w );

		}
M
Mr.doob 已提交
152

153 154 155 156
		this.x -= v.x;
		this.y -= v.y;
		this.z -= v.z;
		this.w -= v.w;
157

M
Mr.doob 已提交
158
		return this;
M
Mr.doob 已提交
159

M
Mr.doob 已提交
160 161
	},

162 163 164 165 166 167 168 169 170 171 172
	subScalar: function ( s ) {

		this.x -= s;
		this.y -= s;
		this.z -= s;
		this.w -= s;

		return this;

	},

173
	subVectors: function ( a, b ) {
M
Mr.doob 已提交
174

M
Mr.doob 已提交
175 176 177 178
		this.x = a.x - b.x;
		this.y = a.y - b.y;
		this.z = a.z - b.z;
		this.w = a.w - b.w;
179

B
Ben Nolan 已提交
180 181
		return this;

182
	},
183

184
	multiplyScalar: function ( scalar ) {
M
Mr.doob 已提交
185

186 187 188 189
		this.x *= scalar;
		this.y *= scalar;
		this.z *= scalar;
		this.w *= scalar;
190

191 192
		return this;

193
	},
194

195
	applyMatrix4: function ( m ) {
196 197 198 199 200 201 202 203

		var x = this.x;
		var y = this.y;
		var z = this.z;
		var w = this.w;

		var e = m.elements;

204 205 206 207
		this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;
		this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;
		this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;
		this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;
208 209 210 211 212

		return this;

	},

213
	divideScalar: function ( scalar ) {
M
Mr.doob 已提交
214

215
		if ( scalar !== 0 ) {
M
Mr.doob 已提交
216

217 218 219 220 221 222
			var invScalar = 1 / scalar;

			this.x *= invScalar;
			this.y *= invScalar;
			this.z *= invScalar;
			this.w *= invScalar;
223

M
Mr.doob 已提交
224 225
		} else {

226 227 228 229
			this.x = 0;
			this.y = 0;
			this.z = 0;
			this.w = 1;
M
Mr.doob 已提交
230 231

		}
232

B
Ben Nolan 已提交
233 234
		return this;

235
	},
M
Mr.doob 已提交
236

237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276
	setAxisAngleFromQuaternion: function ( q ) {

		// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm

		// q is assumed to be normalized

		this.w = 2 * Math.acos( q.w );

		var s = Math.sqrt( 1 - q.w * q.w );

		if ( s < 0.0001 ) {

			 this.x = 1;
			 this.y = 0;
			 this.z = 0;

		} else {

			 this.x = q.x / s;
			 this.y = q.y / s;
			 this.z = q.z / s;

		}

		return this;

	},

	setAxisAngleFromRotationMatrix: function ( m ) {

		// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm

		// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)

		var angle, x, y, z,		// variables for result
			epsilon = 0.01,		// margin to allow for rounding errors
			epsilon2 = 0.1,		// margin to distinguish between 0 and 180 degrees

			te = m.elements,

277 278 279
			m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
			m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
			m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
280 281

		if ( ( Math.abs( m12 - m21 ) < epsilon )
282 283
		   && ( Math.abs( m13 - m31 ) < epsilon )
		   && ( Math.abs( m23 - m32 ) < epsilon ) ) {
284 285 286 287 288 289

			// singularity found
			// first check for identity matrix which must have +1 for all terms
			// in leading diagonal and zero in other terms

			if ( ( Math.abs( m12 + m21 ) < epsilon2 )
290 291 292
			   && ( Math.abs( m13 + m31 ) < epsilon2 )
			   && ( Math.abs( m23 + m32 ) < epsilon2 )
			   && ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {
293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371

				// this singularity is identity matrix so angle = 0

				this.set( 1, 0, 0, 0 );

				return this; // zero angle, arbitrary axis

			}

			// otherwise this singularity is angle = 180

			angle = Math.PI;

			var xx = ( m11 + 1 ) / 2;
			var yy = ( m22 + 1 ) / 2;
			var zz = ( m33 + 1 ) / 2;
			var xy = ( m12 + m21 ) / 4;
			var xz = ( m13 + m31 ) / 4;
			var yz = ( m23 + m32 ) / 4;

			if ( ( xx > yy ) && ( xx > zz ) ) { // m11 is the largest diagonal term

				if ( xx < epsilon ) {

					x = 0;
					y = 0.707106781;
					z = 0.707106781;

				} else {

					x = Math.sqrt( xx );
					y = xy / x;
					z = xz / x;

				}

			} else if ( yy > zz ) { // m22 is the largest diagonal term

				if ( yy < epsilon ) {

					x = 0.707106781;
					y = 0;
					z = 0.707106781;

				} else {

					y = Math.sqrt( yy );
					x = xy / y;
					z = yz / y;

				}

			} else { // m33 is the largest diagonal term so base result on this

				if ( zz < epsilon ) {

					x = 0.707106781;
					y = 0.707106781;
					z = 0;

				} else {

					z = Math.sqrt( zz );
					x = xz / z;
					y = yz / z;

				}

			}

			this.set( x, y, z, angle );

			return this; // return 180 deg rotation

		}

		// as we have reached here there are no singularities so we can handle normally

		var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 )
372 373
						  + ( m13 - m31 ) * ( m13 - m31 )
						  + ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize
374 375 376 377 378 379 380 381 382 383 384 385 386 387 388

		if ( Math.abs( s ) < 0.001 ) s = 1;

		// prevent divide by zero, should not happen if matrix is orthogonal and should be
		// caught by singularity test above, but I've left it in just in case

		this.x = ( m32 - m23 ) / s;
		this.y = ( m13 - m31 ) / s;
		this.z = ( m21 - m12 ) / s;
		this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );

		return this;

	},

389
	min: function ( v ) {
390

A
alteredq 已提交
391 392
		if ( this.x > v.x ) {

393
			this.x = v.x;
A
alteredq 已提交
394

395
		}
A
alteredq 已提交
396 397 398

		if ( this.y > v.y ) {

399
			this.y = v.y;
A
alteredq 已提交
400

401
		}
A
alteredq 已提交
402 403 404

		if ( this.z > v.z ) {

405
			this.z = v.z;
A
alteredq 已提交
406

407
		}
A
alteredq 已提交
408 409 410

		if ( this.w > v.w ) {

411
			this.w = v.w;
A
alteredq 已提交
412

413 414 415 416 417 418
		}

		return this;

	},

419
	max: function ( v ) {
420

A
alteredq 已提交
421 422
		if ( this.x < v.x ) {

423
			this.x = v.x;
A
alteredq 已提交
424

425
		}
A
alteredq 已提交
426 427 428

		if ( this.y < v.y ) {

429
			this.y = v.y;
A
alteredq 已提交
430

431
		}
A
alteredq 已提交
432 433 434

		if ( this.z < v.z ) {

435
			this.z = v.z;
A
alteredq 已提交
436

437
		}
A
alteredq 已提交
438 439 440

		if ( this.w < v.w ) {

441
			this.w = v.w;
A
alteredq 已提交
442

443 444 445 446 447 448
		}

		return this;

	},

449
	clamp: function ( min, max ) {
450 451 452

		// This function assumes min < max, if this assumption isn't true it will not operate correctly

A
alteredq 已提交
453 454
		if ( this.x < min.x ) {

455
			this.x = min.x;
A
alteredq 已提交
456 457 458

		} else if ( this.x > max.x ) {

459
			this.x = max.x;
A
alteredq 已提交
460

461 462
		}

A
alteredq 已提交
463 464
		if ( this.y < min.y ) {

465
			this.y = min.y;
A
alteredq 已提交
466 467 468

		} else if ( this.y > max.y ) {

469
			this.y = max.y;
A
alteredq 已提交
470

471 472
		}

A
alteredq 已提交
473 474
		if ( this.z < min.z ) {

475
			this.z = min.z;
A
alteredq 已提交
476 477 478

		} else if ( this.z > max.z ) {

479
			this.z = max.z;
A
alteredq 已提交
480

481 482
		}

A
alteredq 已提交
483 484
		if ( this.w < min.w ) {

485
			this.w = min.w;
A
alteredq 已提交
486 487 488

		} else if ( this.w > max.w ) {

489
			this.w = max.w;
A
alteredq 已提交
490

491 492 493
		}

		return this;
A
alteredq 已提交
494

495
	},
M
Mr.doob 已提交
496

497
	clampScalar: ( function () {
M
Mr.doob 已提交
498

499
		var min, max;
500

501
		return function clampScalar ( minVal, maxVal ) {
M
Mr.doob 已提交
502 503 504

			if ( min === undefined ) {

505 506
				min = new THREE.Vector4();
				max = new THREE.Vector4();
M
Mr.doob 已提交
507

508 509
			}

M
Mr.doob 已提交
510 511 512 513
			min.set( minVal, minVal, minVal, minVal );
			max.set( maxVal, maxVal, maxVal, maxVal );

			return this.clamp( min, max );
514 515

		};
M
Mr.doob 已提交
516

517
	} )(),
518

M
Mr.doob 已提交
519
  floor: function () {
M
Mr.doob 已提交
520

M
Mr.doob 已提交
521 522 523 524
		this.x = Math.floor( this.x );
		this.y = Math.floor( this.y );
		this.z = Math.floor( this.z );
		this.w = Math.floor( this.w );
M
Mr.doob 已提交
525

M
Mr.doob 已提交
526
		return this;
M
Mr.doob 已提交
527

M
Mr.doob 已提交
528
  },
529

M
Mr.doob 已提交
530
  ceil: function () {
M
Mr.doob 已提交
531

M
Mr.doob 已提交
532 533 534 535
		this.x = Math.ceil( this.x );
		this.y = Math.ceil( this.y );
		this.z = Math.ceil( this.z );
		this.w = Math.ceil( this.w );
M
Mr.doob 已提交
536

M
Mr.doob 已提交
537
		return this;
M
Mr.doob 已提交
538

M
Mr.doob 已提交
539
  },
540

M
Mr.doob 已提交
541
  round: function () {
M
Mr.doob 已提交
542

M
Mr.doob 已提交
543 544 545 546
		this.x = Math.round( this.x );
		this.y = Math.round( this.y );
		this.z = Math.round( this.z );
		this.w = Math.round( this.w );
M
Mr.doob 已提交
547

M
Mr.doob 已提交
548
		return this;
M
Mr.doob 已提交
549

M
Mr.doob 已提交
550
  },
551

M
Mr.doob 已提交
552
  roundToZero: function () {
M
Mr.doob 已提交
553

M
Mr.doob 已提交
554 555 556 557
		this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
		this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
		this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
		this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w );
M
Mr.doob 已提交
558

M
Mr.doob 已提交
559
		return this;
M
Mr.doob 已提交
560

M
Mr.doob 已提交
561
  },
562

M
Mr.doob 已提交
563
	negate: function () {
M
Mr.doob 已提交
564

M
Mr.doob 已提交
565 566 567 568 569 570
		this.x = - this.x;
		this.y = - this.y;
		this.z = - this.z;
		this.w = - this.w;

		return this;
M
Mr.doob 已提交
571

M
Mr.doob 已提交
572
	},
M
Mr.doob 已提交
573

574
	dot: function ( v ) {
M
Mr.doob 已提交
575 576

		return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
M
Mr.doob 已提交
577 578 579

	},

580
	lengthSq: function () {
M
Mr.doob 已提交
581

582
		return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
M
Mr.doob 已提交
583

M
Mr.doob 已提交
584
	},
M
Mr.doob 已提交
585

586
	length: function () {
M
Mr.doob 已提交
587

588
		return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
M
Mr.doob 已提交
589 590

	},
M
Mr.doob 已提交
591

592 593 594 595 596
	lengthManhattan: function () {

		return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );

	},
M
Mr.doob 已提交
597

598
	normalize: function () {
M
Mr.doob 已提交
599 600

		return this.divideScalar( this.length() );
M
Mr.doob 已提交
601

M
Mr.doob 已提交
602
	},
M
Mr.doob 已提交
603

604
	setLength: function ( l ) {
M
Mr.doob 已提交
605

606
		var oldLength = this.length();
M
Mr.doob 已提交
607 608

		if ( oldLength !== 0 && l !== oldLength ) {
609

610
			this.multiplyScalar( l / oldLength );
611

612 613 614
		}

		return this;
M
Mr.doob 已提交
615

M
Mr.doob 已提交
616
	},
617

618
	lerp: function ( v, alpha ) {
M
Mr.doob 已提交
619

620 621 622 623
		this.x += ( v.x - this.x ) * alpha;
		this.y += ( v.y - this.y ) * alpha;
		this.z += ( v.z - this.z ) * alpha;
		this.w += ( v.w - this.w ) * alpha;
624

M
Mr.doob 已提交
625 626
		return this;

M
Mr.doob 已提交
627 628
	},

W
WestLangley 已提交
629 630
	lerpVectors: function ( v1, v2, alpha ) {

G
gero3 已提交
631
		this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
W
WestLangley 已提交
632

G
gero3 已提交
633
		return this;
W
WestLangley 已提交
634 635 636

	},

637 638 639 640 641 642
	equals: function ( v ) {

		return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );

	},

643
	fromArray: function ( array, offset ) {
644

645 646 647 648 649 650
		if ( offset === undefined ) offset = 0;

		this.x = array[ offset ];
		this.y = array[ offset + 1 ];
		this.z = array[ offset + 2 ];
		this.w = array[ offset + 3 ];
651

M
Mr.doob 已提交
652 653
		return this;

654
	},
655

A
arose 已提交
656
	toArray: function ( array, offset ) {
657

A
arose 已提交
658 659
		if ( array === undefined ) array = [];
		if ( offset === undefined ) offset = 0;
660

A
arose 已提交
661 662 663 664
		array[ offset ] = this.x;
		array[ offset + 1 ] = this.y;
		array[ offset + 2 ] = this.z;
		array[ offset + 3 ] = this.w;
665

A
arose 已提交
666
		return array;
667

668 669
	},

W
WestLangley 已提交
670 671
	fromAttribute: function ( attribute, index, offset ) {

G
gero3 已提交
672
		if ( offset === undefined ) offset = 0;
W
WestLangley 已提交
673

G
gero3 已提交
674
		index = index * attribute.itemSize + offset;
W
WestLangley 已提交
675

G
gero3 已提交
676 677 678 679
		this.x = attribute.array[ index ];
		this.y = attribute.array[ index + 1 ];
		this.z = attribute.array[ index + 2 ];
		this.w = attribute.array[ index + 3 ];
W
WestLangley 已提交
680

G
gero3 已提交
681
		return this;
W
WestLangley 已提交
682 683 684

	},

M
Mr.doob 已提交
685 686 687 688
	clone: function () {

		return new THREE.Vector4( this.x, this.y, this.z, this.w );

689
	}
690

691
};