Three.js 293.9 KB
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// Three.js r44dev - http://github.com/mrdoob/three.js
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var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this};
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THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var f,g,j;if(e==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),g=b*6-f,b=e*(1-c),j=e*(1-c*g),c=e*(1-c*(1-g)),f){case 1:this.r=j;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=j;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r=
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e;this.g=b;this.b=j;break;case 6:case 0:this.r=e,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
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THREE.Vector2=function(b,c){this.x=b||0;this.y=c||0};
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THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this},
divideScalar:function(b){b?(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)},
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equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,e){this.x=b||0;this.y=c||0;this.z=e||0};
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THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,e){this.x=b;this.y=c;this.z=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=
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b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){this.x/=b.x;this.y/=b.y;this.z/=b.z;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},
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dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*
b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<
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1.0E-4}};THREE.Vector4=function(b,c,e,f){this.x=b||0;this.y=c||0;this.z=e||0;this.w=f||1};
THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w||1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w=
b.w-c.w;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c<e;c++)f=f.concat(this.intersectObject(b[c]));f.sort(function(b,c){return b.distance-c.distance});return f},intersectObject:function(b){function c(b,c,e){var f;f=e.clone().subSelf(b).dot(c);if(f<=0)return null;b=b.clone().addSelf(c.clone().multiplyScalar(f));return e.distanceTo(b)}function e(b,c,e,f){var f=f.clone().subSelf(c),
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e=e.clone().subSelf(c),g=b.clone().subSelf(c),b=f.dot(f),c=f.dot(e),f=f.dot(g),h=e.dot(e),e=e.dot(g),g=1/(b*h-c*c),h=(h*f-c*e)*g,b=(b*e-c*f)*g;return h>0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b.matrixWorld.getPosition());if(f==null||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,
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Math.max(b.scale.y,b.scale.z)))return[];var g,j,h,k,m,o,p,u,v,t,x=b.geometry,w=x.vertices,A=[],f=0;for(g=x.faces.length;f<g;f++)if(j=x.faces[f],v=this.origin.clone(),t=this.direction.clone(),o=b.matrixWorld,h=o.multiplyVector3(j.centroid.clone()).subSelf(v),u=h.dot(t),!(u<=0)&&(h=o.multiplyVector3(w[j.a].position.clone()),k=o.multiplyVector3(w[j.b].position.clone()),m=o.multiplyVector3(w[j.c].position.clone()),o=j instanceof THREE.Face4?o.multiplyVector3(w[j.d].position.clone()):null,p=b.matrixRotationWorld.multiplyVector3(j.normal.clone()),
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u=t.dot(p),b.doubleSided||(b.flipSided?u>0:u<0)))if(u=p.dot((new THREE.Vector3).sub(h,v))/u,v=v.addSelf(t.multiplyScalar(u)),j instanceof THREE.Face3)e(v,h,k,m)&&(j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},A.push(j));else if(j instanceof THREE.Face4&&(e(v,h,k,o)||e(v,k,m,o)))j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},A.push(j);A.sort(function(b,c){return b.distance-c.distance});return A}else return[]}};
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THREE.Rectangle=function(){function b(){j=f-c;h=g-e}var c,e,f,g,j,h,k=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(h,j,p,u){k=!1;c=h;e=j;f=p;g=u;b()};this.addPoint=function(h,j){k?(k=!1,c=h,e=j,f=h,g=j):(c=c<h?c:h,e=e<j?e:j,f=f>h?f:h,g=g>j?g:j);b()};this.add3Points=
function(h,j,p,u,v,t){k?(k=!1,c=h<p?h<v?h:v:p<v?p:v,e=j<u?j<t?j:t:u<t?u:t,f=h>p?h>v?h:v:p>v?p:v,g=j>u?j>t?j:t:u>t?u:t):(c=h<p?h<v?h<c?h:c:v<c?v:c:p<v?p<c?p:c:v<c?v:c,e=j<u?j<t?j<e?j:e:t<e?t:e:u<t?u<e?u:e:t<e?t:e,f=h>p?h>v?h>f?h:f:v>f?v:f:p>v?p>f?p:f:v>f?v:f,g=j>u?j>t?j>g?j:g:t>g?t:g:u>t?u>g?u:g:t>g?t:g);b()};this.addRectangle=function(h){k?(k=!1,c=h.getLeft(),e=h.getTop(),f=h.getRight(),g=h.getBottom()):(c=c<h.getLeft()?c:h.getLeft(),e=e<h.getTop()?e:h.getTop(),f=f>h.getRight()?f:h.getRight(),g=g>
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h.getBottom()?g:h.getBottom());b()};this.inflate=function(h){c-=h;e-=h;f+=h;g+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f<h.getRight()?f:h.getRight();g=g<h.getBottom()?g:h.getBottom();b()};this.instersects=function(b){return Math.min(f,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(g,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){k=!0;g=f=e=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]};
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THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,g,j,h,k,m,o,p,u,v,t,x,w){this.set(b||1,c||0,e||0,f||0,g||0,j||1,h||0,k||0,m||0,o||0,p||1,u||0,v||0,t||0,x||0,w||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,g,j,h,k,m,o,p,u,v,t,x,w){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=j;this.n23=h;this.n24=k;this.n31=m;this.n32=o;this.n33=p;this.n34=u;this.n41=v;this.n42=t;this.n43=x;this.n44=w;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
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c,e){var f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;j.sub(b,c).normalize();if(j.length()===0)j.z=1;f.cross(e,j).normalize();f.length()===0&&(j.x+=1.0E-4,f.cross(e,j).normalize());g.cross(j,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=j.x;this.n21=f.y;this.n22=g.y;this.n23=j.y;this.n31=f.z;this.n32=g.z;this.n33=j.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g;
b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*g;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+
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e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,k=b.n22,m=b.n23,o=b.n24,p=b.n31,u=b.n32,v=b.n33,t=b.n34,x=b.n41,w=b.n42,A=b.n43,y=b.n44,G=c.n11,D=c.n12,
I=c.n13,J=c.n14,C=c.n21,B=c.n22,L=c.n23,E=c.n24,V=c.n31,H=c.n32,S=c.n33,K=c.n34,Q=c.n41,n=c.n42,T=c.n43,X=c.n44;this.n11=e*G+f*C+g*V+j*Q;this.n12=e*D+f*B+g*H+j*n;this.n13=e*I+f*L+g*S+j*T;this.n14=e*J+f*E+g*K+j*X;this.n21=h*G+k*C+m*V+o*Q;this.n22=h*D+k*B+m*H+o*n;this.n23=h*I+k*L+m*S+o*T;this.n24=h*J+k*E+m*K+o*X;this.n31=p*G+u*C+v*V+t*Q;this.n32=p*D+u*B+v*H+t*n;this.n33=p*I+u*L+v*S+t*T;this.n34=p*J+u*E+v*K+t*X;this.n41=x*G+w*C+A*V+y*Q;this.n42=x*D+w*B+A*H+y*n;this.n43=x*I+w*L+A*S+y*T;this.n44=x*J+w*
E+A*K+y*X;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=
b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,j=this.n22,h=this.n23,k=this.n24,m=this.n31,o=this.n32,p=this.n33,u=this.n34,v=this.n41,t=this.n42,x=this.n43,w=this.n44;return f*h*o*v-e*k*o*v-f*j*p*v+c*k*p*v+e*j*u*v-c*h*u*v-f*h*m*t+e*k*m*t+f*g*p*t-b*k*p*t-e*g*u*t+b*h*u*t+f*j*m*x-c*k*m*x-f*g*o*x+b*k*o*x+c*g*u*x-b*j*u*x-e*j*m*w+c*h*m*w+e*g*o*w-b*h*o*w-c*g*p*w+b*j*p*w},
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transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;
b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;
b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;
b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,
36 37 38 39 40
0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),g=1-e,j=b.x,h=b.y,k=b.z,m=g*j,o=g*h;this.set(m*j+e,m*h-f*k,m*k+f*h,0,m*h+f*k,o*h+e,o*k-f*j,0,m*k-f*h,o*k+f*j,g*k*k+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,g=b.z,j=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),k=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var m=
h*k,o=h*g,p=f*k,u=f*g;this.n11=m+u*e;this.n12=p*e-o;this.n13=j*f;this.n21=j*g;this.n22=j*k;this.n23=-e;this.n31=o*e-p;this.n32=u+m*e;this.n33=j*h;break;case "ZXY":m=h*k;o=h*g;p=f*k;u=f*g;this.n11=m-u*e;this.n12=-j*g;this.n13=p+o*e;this.n21=o+p*e;this.n22=j*k;this.n23=u-m*e;this.n31=-j*f;this.n32=e;this.n33=j*h;break;case "ZYX":m=j*k;o=j*g;p=e*k;u=e*g;this.n11=h*k;this.n12=p*f-o;this.n13=m*f+u;this.n21=h*g;this.n22=u*f+m;this.n23=o*f-p;this.n31=-f;this.n32=e*h;this.n33=j*h;break;case "YZX":m=j*h;o=
j*f;p=e*h;u=e*f;this.n11=h*k;this.n12=u-m*g;this.n13=p*g+o;this.n21=g;this.n22=j*k;this.n23=-e*k;this.n31=-f*k;this.n32=o*g+p;this.n33=m-u*g;break;case "XZY":m=j*h;o=j*f;p=e*h;u=e*f;this.n11=h*k;this.n12=-g;this.n13=f*k;this.n21=m*g+u;this.n22=j*k;this.n23=o*g-p;this.n31=p*g-o;this.n32=e*k;this.n33=u*g+m;break;default:m=j*k,o=j*g,p=e*k,u=e*g,this.n11=h*k,this.n12=-h*g,this.n13=f,this.n21=o+p*f,this.n22=m-u*f,this.n23=-e*h,this.n31=u-m*f,this.n32=p+o*f,this.n33=j*h}return this},setRotationFromQuaternion:function(b){var c=
b.x,e=b.y,f=b.z,g=b.w,j=c+c,h=e+e,k=f+f,b=c*j,m=c*h;c*=k;var o=e*h;e*=k;f*=k;j*=g;h*=g;g*=k;this.n11=1-(o+f);this.n12=m-g;this.n13=c+h;this.n21=m+g;this.n22=1-(b+f);this.n23=e-j;this.n31=c-h;this.n32=e+j;this.n33=1-(b+o);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},compose:function(b,c,e){var f=THREE.Matrix4.__m1,g=THREE.Matrix4.__m2;
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f.identity();f.setRotationFromQuaternion(c);g.setScale(e.x,e.y,e.z);this.multiply(f,g);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,e){var f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;f.set(this.n11,this.n21,this.n31);g.set(this.n12,this.n22,this.n32);j.set(this.n13,this.n23,this.n33);b=b instanceof THREE.Vector3?b:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;e=e instanceof THREE.Vector3?e:new THREE.Vector3;e.x=f.length();
e.y=g.length();e.z=j.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;f=THREE.Matrix4.__m1;f.copy(this);f.n11/=e.x;f.n21/=e.x;f.n31/=e.x;f.n12/=e.y;f.n22/=e.y;f.n32/=e.y;f.n13/=e.z;f.n23/=e.z;f.n33/=e.z;c.setFromRotationMatrix(f);return[b,c,e]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=
b.n23*g;this.n33=b.n33*g}};
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THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,k=b.n22,m=b.n23,o=b.n24,p=b.n31,u=b.n32,v=b.n33,t=b.n34,x=b.n41,w=b.n42,A=b.n43,y=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=m*t*w-o*v*w+o*u*A-k*t*A-m*u*y+k*v*y;c.n12=j*v*w-g*t*w-j*u*A+f*t*A+g*u*y-f*v*y;c.n13=g*o*w-j*m*w+j*k*A-f*o*A-g*k*y+f*m*y;c.n14=j*m*u-g*o*u-j*k*v+f*o*v+g*k*t-f*m*t;c.n21=o*v*x-m*t*x-o*p*A+h*t*A+m*p*y-h*v*y;c.n22=g*t*x-j*v*x+j*p*A-e*t*A-g*p*y+e*v*y;c.n23=j*m*x-g*o*x-j*h*A+e*o*A+g*h*y-e*m*y;c.n24=
g*o*p-j*m*p+j*h*v-e*o*v-g*h*t+e*m*t;c.n31=k*t*x-o*u*x+o*p*w-h*t*w-k*p*y+h*u*y;c.n32=j*u*x-f*t*x-j*p*w+e*t*w+f*p*y-e*u*y;c.n33=g*o*x-j*k*x+j*h*w-e*o*w-f*h*y+e*k*y;c.n34=j*k*p-f*o*p-j*h*u+e*o*u+f*h*t-e*k*t;c.n41=m*u*x-k*v*x-m*p*w+h*v*w+k*p*A-h*u*A;c.n42=f*v*x-g*u*x+g*p*w-e*v*w-f*p*A+e*u*A;c.n43=g*k*x-f*m*x-g*h*w+e*m*w+f*h*A-e*k*A;c.n44=f*m*p-g*k*p+g*h*u-e*m*u-f*h*v+e*k*v;c.multiplyScalar(1/b.determinant());return c};
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THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,j=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,u=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*j;e[3]=b*h;e[4]=b*k;e[5]=b*m;e[6]=b*o;e[7]=b*p;e[8]=b*u;return c};
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THREE.Matrix4.makeFrustum=function(b,c,e,f,g,j){var h;h=new THREE.Matrix4;h.n11=2*g/(c-b);h.n12=0;h.n13=(c+b)/(c-b);h.n14=0;h.n21=0;h.n22=2*g/(f-e);h.n23=(f+e)/(f-e);h.n24=0;h.n31=0;h.n32=0;h.n33=-(j+g)/(j-g);h.n34=-2*j*g/(j-g);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(b,c,e,f){var g,b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,e,f)};
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THREE.Matrix4.makeOrtho=function(b,c,e,f,g,j){var h,k,m,o;h=new THREE.Matrix4;k=c-b;m=e-f;o=j-g;h.n11=2/k;h.n12=0;h.n13=0;h.n14=-((c+b)/k);h.n21=0;h.n22=2/m;h.n23=0;h.n24=-((e+f)/m);h.n31=0;h.n32=0;h.n33=-2/o;h.n34=-((j+g)/o);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
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THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;
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this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this._vector=new THREE.Vector3;this.name=""};
THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===
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-1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var e,f,g;e=0;for(f=this.children.length;e<f;e++){g=this.children[e];if(g.name===b)return g;if(c&&(g=g.getChildByName(b,c),g!==void 0))return g}},updateMatrix:function(){this.matrix.setPosition(this.position);
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this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,c,e){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),
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this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,c=!0;for(var b=0,f=this.children.length;b<f;b++)this.children[b].update(this.matrixWorld,c,e)}};THREE.Quaternion=function(b,c,e,f){this.set(b||0,c||0,e||0,f!==void 0?f:1)};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,e=b.x*c,f=b.y*c,g=b.z*c,b=Math.cos(f),f=Math.sin(f),c=Math.cos(-g),g=Math.sin(-g),j=Math.cos(e),e=Math.sin(e),h=b*c,k=f*g;this.w=h*j-k*e;this.x=h*e+k*j;this.y=f*c*j+b*g*e;this.z=b*g*j-f*c*e;return this},setFromAxisAngle:function(b,c){var e=c/2,f=Math.sin(e);
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this.x=b.x*f;this.y=b.y*f;this.z=b.z*f;this.w=Math.cos(e);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z);
this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c=
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this.x,e=this.y,f=this.z,g=this.w,j=b.x,h=b.y,k=b.z,b=b.w;this.x=c*b+g*j+e*k-f*h;this.y=e*b+g*h+f*j-c*k;this.z=f*b+g*k+c*h-e*j;this.w=g*b-c*j-e*h-f*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var e=b.x,f=b.y,g=b.z,j=this.x,h=this.y,k=this.z,m=this.w,o=m*e+h*g-k*f,p=m*f+k*e-j*g,u=m*g+j*f-h*e,e=-j*
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e-h*f-k*g;c.x=o*m+e*-j+p*-k-u*-h;c.y=p*m+e*-h+u*-j-o*-k;c.z=u*m+e*-k+o*-h-p*-j;return c}};THREE.Quaternion.slerp=function(b,c,e,f){var g=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(g)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var j=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;g=Math.sin((1-f)*j)/h;f=Math.sin(f*j)/h;e.w=b.w*g+c.w*f;e.x=b.x*g+c.x*f;e.y=b.y*g+c.y*f;e.z=b.z*g+c.z*f;return e};
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THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,e,f,g,j){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};
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THREE.Face4=function(b,c,e,f,g,j,h){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=j instanceof THREE.Color?j:new THREE.Color;this.vertexColors=j instanceof Array?j:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.u=b||0;this.v=c||0};
THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.u=b.u;this.v=b.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
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THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function(){var b,c,e;b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e.centroid.set(0,0,0),e instanceof THREE.Face3?(e.centroid.addSelf(this.vertices[e.a].position),e.centroid.addSelf(this.vertices[e.b].position),e.centroid.addSelf(this.vertices[e.c].position),e.centroid.divideScalar(3)):e instanceof THREE.Face4&&(e.centroid.addSelf(this.vertices[e.a].position),e.centroid.addSelf(this.vertices[e.b].position),e.centroid.addSelf(this.vertices[e.c].position),
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e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,e,f,g,j,h,k=new THREE.Vector3,m=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){j=this.faces[f];if(b&&j.vertexNormals.length){k.set(0,0,0);c=0;for(e=j.vertexNormals.length;c<e;c++)k.addSelf(j.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[j.a],e=this.vertices[j.b],h=this.vertices[j.c],k.sub(h.position,e.position),m.sub(c.position,e.position),k.crossSelf(m);k.isZero()||
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k.normalize();j.normal.copy(k)}},computeVertexNormals:function(){var b,c,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=
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this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]),
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e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,c,e,f,g,j,n){k=b.vertices[c].position;m=b.vertices[e].position;o=b.vertices[f].position;p=h[g];u=h[j];v=h[n];t=m.x-k.x;x=o.x-k.x;w=m.y-k.y;A=o.y-k.y;y=m.z-k.z;G=o.z-k.z;D=u.u-p.u;I=v.u-p.u;J=u.v-p.v;C=v.v-p.v;B=1/(D*C-I*J);H.set((C*t-J*x)*
B,(C*w-J*A)*B,(C*y-J*G)*B);S.set((D*x-I*t)*B,(D*A-I*w)*B,(D*G-I*y)*B);E[c].addSelf(H);E[e].addSelf(H);E[f].addSelf(H);V[c].addSelf(S);V[e].addSelf(S);V[f].addSelf(S)}var c,e,f,g,j,h,k,m,o,p,u,v,t,x,w,A,y,G,D,I,J,C,B,L,E=[],V=[],H=new THREE.Vector3,S=new THREE.Vector3,K=new THREE.Vector3,Q=new THREE.Vector3,n=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)E[c]=new THREE.Vector3,V[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)j=this.faces[c],h=this.faceVertexUvs[0][c],j instanceof
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THREE.Face3?b(this,j.a,j.b,j.c,0,1,2):j instanceof THREE.Face4&&(b(this,j.a,j.b,j.c,0,1,2),b(this,j.a,j.b,j.d,0,1,3));var T=["a","b","c","d"];c=0;for(e=this.faces.length;c<e;c++){j=this.faces[c];for(f=0;f<j.vertexNormals.length;f++)n.copy(j.vertexNormals[f]),g=j[T[f]],L=E[g],K.copy(L),K.subSelf(n.multiplyScalar(n.dot(L))).normalize(),Q.cross(j.vertexNormals[f],L),g=Q.dot(V[g]),g=g<0?-1:1,j.vertexTangents[f]=new THREE.Vector4(K.x,K.y,K.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var b;
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if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;c<e;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
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else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;c<e;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,c){return Math.min(b,c)+"_"+Math.max(b,c)}function c(b,c,e){b[c]===
void 0?(b[c]={set:{},array:[]},b[c].set[e]=1,b[c].array.push(e)):b[c].set[e]===void 0&&(b[c].set[e]=1,b[c].array.push(e))}var e,f,g,j,h,k={};e=0;for(f=this.faces.length;e<f;e++)h=this.faces[e],h instanceof THREE.Face3?(g=b(h.a,h.b),c(k,g,e),g=b(h.b,h.c),c(k,g,e),g=b(h.a,h.c),c(k,g,e)):h instanceof THREE.Face4&&(g=b(h.b,h.d),c(k,g,e),g=b(h.a,h.b),c(k,g,e),g=b(h.a,h.d),c(k,g,e),g=b(h.b,h.c),c(k,g,e),g=b(h.c,h.d),c(k,g,e));e=0;for(f=this.edges.length;e<f;e++){h=this.edges[e];g=h.vertexIndices[0];j=h.vertexIndices[1];
h.faceIndices=k[b(g,j)].array;for(g=0;g<h.faceIndices.length;g++)j=h.faceIndices[g],h.faces.push(this.faces[j])}}};THREE.GeometryIdCounter=0;
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THREE.Spline=function(b){function c(b,c,e,f,h,g,j){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*j+(-3*(c-e)-2*b-f)*g+b*h+c}this.points=b;var e=[],f={x:0,y:0,z:0},g,j,h,k,m,o,p,u,v;this.initFromArray=function(b){this.points=[];for(var c=0;c<b.length;c++)this.points[c]={x:b[c][0],y:b[c][1],z:b[c][2]}};this.getPoint=function(b){g=(this.points.length-1)*b;j=Math.floor(g);h=g-j;e[0]=j==0?j:j-1;e[1]=j;e[2]=j>this.points.length-2?j:j+1;e[3]=j>this.points.length-3?j:j+2;o=this.points[e[0]];p=this.points[e[1]];
u=this.points[e[2]];v=this.points[e[3]];k=h*h;m=h*k;f.x=c(o.x,p.x,u.x,v.x,h,k,m);f.y=c(o.y,p.y,u.y,v.y,h,k,m);f.z=c(o.z,p.z,u.z,v.z,h,k,m);return f};this.getControlPointsArray=function(){var b,c,e=this.points.length,f=[];for(b=0;b<e;b++)c=this.points[b],f[b]=[c.x,c.y,c.z];return f};this.getLength=function(b){var c,e,f=c=c=0,h=new THREE.Vector3,g=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);e=this.points.length*b;h.copy(this.points[0]);for(b=1;b<e;b++)c=b/e,position=this.getPoint(c),g.copy(position),
k+=g.distanceTo(h),h.copy(position),c*=this.points.length-1,c=Math.floor(c),c!=f&&(j[c]=k,f=c);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var c,e,f,h,g,j,k=[],m=new THREE.Vector3,u=this.getLength();k.push(m.copy(this.points[0]).clone());for(c=1;c<this.points.length;c++){e=u.chunks[c]-u.chunks[c-1];j=Math.ceil(b*e/u.total);h=(c-1)/(this.points.length-1);g=c/(this.points.length-1);for(e=1;e<j-1;e++)f=h+e*(1/j)*(g-h),position=this.getPoint(f),k.push(m.copy(position).clone());
k.push(m.copy(this.points[c]).clone())}this.points=k}};THREE.Edge=function(b,c,e,f){this.vertices=[b,c];this.vertexIndices=[e,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,e,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=e||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
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THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);c.multiplyScalar(b);this.position.addSelf(c);this.target.position.addSelf(c)};
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THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,e=-c,f=b*e,b=Math.abs(b*c-f),e=Math.abs(c-e);this.projectionMatrix=THREE.Matrix4.makeFrustum(f+this.x*b/this.fullWidth,f+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*e/this.fullHeight,c-this.y*e/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
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THREE.Camera.prototype.setViewOffset=function(b,c,e,f,g,j){this.fullWidth=b;this.fullHeight=c;this.x=e;this.y=f;this.width=g;this.height=j;this.updateProjectionMatrix()};
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THREE.Camera.prototype.update=function(b,c,e){if(this.useTarget)this.matrix.lookAt(this.position,this.target.position,this.up),this.matrix.setPosition(this.position),b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse),c=!0;else if(this.matrixAutoUpdate&&this.updateMatrix(),c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=
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!1,c=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,e)};THREE.OrthoCamera=function(b,c,e,f,g,j,h){THREE.Camera.call(this,45,1,g,j,h);this.left=b;this.right=c;this.top=e;this.bottom=f;this.updateProjectionMatrix()};THREE.OrthoCamera.prototype=new THREE.Camera;THREE.OrthoCamera.prototype.constructor=THREE.OrthoCamera;
THREE.OrthoCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;
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THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(b,c,e,f){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1;this.distance=e||0;this.castShadow=f!==void 0?f:!1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,c,e){THREE.Light.call(this,b);this.position=new THREE.Vector3;this.intensity=c||1;this.distance=e||0};
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THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(b,c,e,f){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=c||1;this.distance=e||0;this.castShadow=f!==void 0?f:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
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THREE.Material=function(b){this.id=THREE.MaterialCount++;b=b||{};this.opacity=b.opacity!==void 0?b.opacity:1;this.transparent=b.transparent!==void 0?b.transparent:!1;this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==void 0?b.depthTest:!0;this.polygonOffset=b.polygonOffset!==void 0?b.polygonOffset:!1;this.polygonOffsetFactor=b.polygonOffsetFactor!==void 0?b.polygonOffsetFactor:0;this.polygonOffsetUnits=b.polygonOffsetUnits!==void 0?b.polygonOffsetUnits:
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0;this.alphaTest=b.alphaTest!==void 0?b.alphaTest:0};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
THREE.LineBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.linewidth=b.linewidth!==void 0?b.linewidth:1;this.linecap=b.linecap!==void 0?b.linecap:"round";this.linejoin=b.linejoin!==void 0?b.linejoin:"round";this.vertexColors=b.vertexColors?b.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
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THREE.MeshBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.shading=b.shading!==
void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};
THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
THREE.MeshLambertMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.shading=b.shading!==
void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};
THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
THREE.MeshPhongMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.ambient=b.ambient!==void 0?new THREE.Color(b.ambient):new THREE.Color(328965);this.specular=b.specular!==void 0?new THREE.Color(b.specular):new THREE.Color(1118481);this.shininess=b.shininess!==void 0?b.shininess:30;this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;
this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==
void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
THREE.MeshDepthMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
THREE.MeshNormalMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading?b.shading:THREE.FlatShading;this.wireframe=b.wireframe?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth?b.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
THREE.MeshShaderMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.fragmentShader=b.fragmentShader!==void 0?b.fragmentShader:"void main() {}";this.vertexShader=b.vertexShader!==void 0?b.vertexShader:"void main() {}";this.uniforms=b.uniforms!==void 0?b.uniforms:{};this.attributes=b.attributes;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.fog=
b.fog!==void 0?b.fog:!1;this.lights=b.lights!==void 0?b.lights:!1;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};THREE.MeshShaderMaterial.prototype=new THREE.Material;THREE.MeshShaderMaterial.prototype.constructor=THREE.MeshShaderMaterial;
THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.size=b.size!==void 0?b.size:1;this.sizeAttenuation=b.sizeAttenuation!==void 0?b.sizeAttenuation:!0;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
THREE.ParticleCanvasMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.program=b.program!==void 0?b.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(b){THREE.Material.call(this);this.domElement=b};
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THREE.Texture=function(b,c,e,f,g,j){this.id=THREE.TextureCount++;this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=e!==void 0?e:THREE.ClampToEdgeWrapping;this.wrapT=f!==void 0?f:THREE.ClampToEdgeWrapping;this.magFilter=g!==void 0?g:THREE.LinearFilter;this.minFilter=j!==void 0?j:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
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THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var b=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;
THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(b,c,e,f,g,j,h,k,m){THREE.Texture.call(this,null,g,j,h,k,m);this.image={data:b,width:c,height:e};this.format=f!==void 0?f:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
THREE.DataTexture.prototype={clone:function(){var b=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,c,e){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=e!=void 0?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
THREE.Line.prototype.constructor=THREE.Line;
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THREE.Mesh=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c&&c.length?c:[c];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=b.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var e=0;e<this.geometry.morphTargets.length;e++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[e].name]=
e}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(b){if(this.morphTargetDictionary[b]!==void 0)return this.morphTargetDictionary[b];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+b+" does not exist. Returning 0.");return 0};
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THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
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THREE.Bone.prototype.update=function(b,c,e){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,g=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(f=0;f<g;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.skinMatrix,c,e):b.update(this.matrixWorld,!0,e)}else for(f=0;f<g;f++)this.children[f].update(this.skinMatrix,
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c,e)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1&&(b.parent!==void 0&&b.parent.removeChild(b),b.parent=this,this.children.push(b),!(b instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};
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THREE.SkinnedMesh=function(b,c){THREE.Mesh.call(this,b,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var e,f,g,j,h,k;if(this.geometry.bones!==void 0){for(e=0;e<this.geometry.bones.length;e++)g=this.geometry.bones[e],j=g.pos,h=g.rotq,k=g.scl,f=this.addBone(),f.name=g.name,f.position.set(j[0],j[1],j[2]),f.quaternion.set(h[0],h[1],h[2],h[3]),f.useQuaternion=!0,k!==void 0?f.scale.set(k[0],k[1],k[2]):f.scale.set(1,1,1);for(e=0;e<this.bones.length;e++)g=this.geometry.bones[e],
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f=this.bones[e],g.parent===-1?this.addChild(f):this.bones[g.parent].addChild(f);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
THREE.SkinnedMesh.prototype.update=function(b,c,e){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var f,g=this.children.length;for(f=0;f<g;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.identityMatrix,!1,e):b.update(this.matrixWorld,c,e);e=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<e;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
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c*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===void 0&&(b=new THREE.Bone(this));this.bones.push(b);return b};
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THREE.SkinnedMesh.prototype.pose=function(){this.update(void 0,!0);for(var b,c=[],e=0;e<this.bones.length;e++)b=this.bones[e],c.push(THREE.Matrix4.makeInvert(b.skinMatrix)),b.skinMatrix.flattenToArrayOffset(this.boneMatrices,e*16);if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var f;for(b=0;b<this.geometry.skinIndices.length;b++){var e=this.geometry.vertices[b].position,g=this.geometry.skinIndices[b].x,j=this.geometry.skinIndices[b].y;f=new THREE.Vector3(e.x,
e.y,e.z);this.geometry.skinVerticesA.push(c[g].multiplyVector3(f));f=new THREE.Vector3(e.x,e.y,e.z);this.geometry.skinVerticesB.push(c[j].multiplyVector3(f));this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1&&(e=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5,this.geometry.skinWeights[b].x+=e,this.geometry.skinWeights[b].y+=e)}}};THREE.Ribbon=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c]};
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THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(b,c){c===void 0&&(c=0);for(var c=Math.abs(c),e=0;e<this.LODs.length;e++)if(c<this.LODs[e].visibleAtDistance)break;this.LODs.splice(e,0,{visibleAtDistance:c,object3D:b});this.addChild(b)};
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THREE.LOD.prototype.update=function(b,c,e){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;if(this.LODs.length>1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1,
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this.LODs[f].object3D.visible=!0;else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,e)};
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THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==void 0)this.material=b.material,this.map=void 0,this.blending=material.blending;else if(b.map!==void 0)this.map=b.map instanceof THREE.Texture?b.map:THREE.ImageUtils.loadTexture(b.map),this.material=void 0,this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.useScreenCoordinates=b.useScreenCoordinates!==void 0?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==void 0?b.mergeWith3D:!this.useScreenCoordinates;
this.affectedByDistance=b.affectedByDistance!==void 0?b.affectedByDistance:!this.useScreenCoordinates;this.scaleByViewport=b.scaleByViewport!==void 0?b.scaleByViewport:!this.affectedByDistance;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;
THREE.Sprite.prototype.supr=THREE.Object3D.prototype;THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);
THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
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THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.collisions=this.overrideMaterial=this.fog=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};
THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1)this.objects.push(b),this.__objectsAdded.push(b);for(var c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};
THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;
THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,e){this.color=new THREE.Color(b);this.near=c||1;this.far=e||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
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THREE.Projector=function(){function b(){var b=m[k]=m[k]||new THREE.RenderableVertex;k++;return b}function c(b,c){return c.z-b.z}function e(b,c){var e=0,f=1,h=b.z+b.w,g=c.z+c.w,j=-b.z+b.w,k=-c.z+c.w;return h>=0&&g>=0&&j>=0&&k>=0?!0:h<0&&g<0||j<0&&k<0?!1:(h<0?e=Math.max(e,h/(h-g)):g<0&&(f=Math.min(f,h/(h-g))),j<0?e=Math.max(e,j/(j-k)):k<0&&(f=Math.min(f,j/(j-k))),f<e?!1:(b.lerpSelf(c,e),c.lerpSelf(b,1-f),!0))}var f,g,j=[],h,k,m=[],o,p,u=[],v,t=[],x,w,A=[],y,G,D=[],I=new THREE.Vector4,J=new THREE.Vector4,
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C=new THREE.Matrix4,B=new THREE.Matrix4,L=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],E=new THREE.Vector4,V=new THREE.Vector4;this.projectVector=function(b,c){C.multiply(c.projectionMatrix,c.matrixWorldInverse);C.multiplyVector3(b);return b};this.unprojectVector=function(b,c){C.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));C.multiplyVector3(b);return b};this.projectObjects=function(b,e,h){var e=[],k,n,m;g=0;n=
b.objects;b=0;for(k=n.length;b<k;b++){m=n[b];var u;if(!(u=!m.visible))if(u=m instanceof THREE.Mesh){a:{u=void 0;for(var o=m.matrixWorld,t=-m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)),p=0;p<6;p++)if(u=L[p].x*o.n14+L[p].y*o.n24+L[p].z*o.n34+L[p].w,u<=t){u=!1;break a}u=!0}u=!u}if(!u)u=j[g]=j[g]||new THREE.RenderableObject,g++,f=u,I.copy(m.position),C.multiplyVector3(I),f.object=m,f.z=I.z,e.push(f)}h&&e.sort(c);return e};this.projectScene=function(f,g,j){var I=[],
n=g.near,T=g.far,X,M,W,ha,ca,fa,ga,$,Y,P,ea,Z,da,ia,U,ja,pa;G=w=v=p=0;g.matrixAutoUpdate&&g.update(void 0,!0);f.update(void 0,!1,g);C.multiply(g.projectionMatrix,g.matrixWorldInverse);L[0].set(C.n41-C.n11,C.n42-C.n12,C.n43-C.n13,C.n44-C.n14);L[1].set(C.n41+C.n11,C.n42+C.n12,C.n43+C.n13,C.n44+C.n14);L[2].set(C.n41+C.n21,C.n42+C.n22,C.n43+C.n23,C.n44+C.n24);L[3].set(C.n41-C.n21,C.n42-C.n22,C.n43-C.n23,C.n44-C.n24);L[4].set(C.n41-C.n31,C.n42-C.n32,C.n43-C.n33,C.n44-C.n34);L[5].set(C.n41+C.n31,C.n42+
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C.n32,C.n43+C.n33,C.n44+C.n34);for(X=0;X<6;X++)Y=L[X],Y.divideScalar(Math.sqrt(Y.x*Y.x+Y.y*Y.y+Y.z*Y.z));Y=this.projectObjects(f,g,!0);f=0;for(X=Y.length;f<X;f++)if(P=Y[f].object,P.visible)if(ea=P.matrixWorld,Z=P.matrixRotationWorld,da=P.materials,ia=P.overdraw,k=0,P instanceof THREE.Mesh){U=P.geometry;ha=U.vertices;ja=U.faces;U=U.faceVertexUvs;M=0;for(W=ha.length;M<W;M++)h=b(),h.positionWorld.copy(ha[M].position),ea.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),C.multiplyVector4(h.positionScreen),
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h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>n&&h.positionScreen.z<T;ha=0;for(M=ja.length;ha<M;ha++){W=ja[ha];if(W instanceof THREE.Face3)if(ca=m[W.a],fa=m[W.b],ga=m[W.c],ca.visible&&fa.visible&&ga.visible&&(P.doubleSided||P.flipSided!=(ga.positionScreen.x-ca.positionScreen.x)*(fa.positionScreen.y-ca.positionScreen.y)-(ga.positionScreen.y-ca.positionScreen.y)*(fa.positionScreen.x-ca.positionScreen.x)<0))$=u[p]=u[p]||new THREE.RenderableFace3,
p++,o=$,o.v1.copy(ca),o.v2.copy(fa),o.v3.copy(ga);else continue;else if(W instanceof THREE.Face4)if(ca=m[W.a],fa=m[W.b],ga=m[W.c],$=m[W.d],ca.visible&&fa.visible&&ga.visible&&$.visible&&(P.doubleSided||P.flipSided!=(($.positionScreen.x-ca.positionScreen.x)*(fa.positionScreen.y-ca.positionScreen.y)-($.positionScreen.y-ca.positionScreen.y)*(fa.positionScreen.x-ca.positionScreen.x)<0||(fa.positionScreen.x-ga.positionScreen.x)*($.positionScreen.y-ga.positionScreen.y)-(fa.positionScreen.y-ga.positionScreen.y)*
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($.positionScreen.x-ga.positionScreen.x)<0)))pa=t[v]=t[v]||new THREE.RenderableFace4,v++,o=pa,o.v1.copy(ca),o.v2.copy(fa),o.v3.copy(ga),o.v4.copy($);else continue;o.normalWorld.copy(W.normal);Z.multiplyVector3(o.normalWorld);o.centroidWorld.copy(W.centroid);ea.multiplyVector3(o.centroidWorld);o.centroidScreen.copy(o.centroidWorld);C.multiplyVector3(o.centroidScreen);ga=W.vertexNormals;ca=0;for(fa=ga.length;ca<fa;ca++)$=o.vertexNormalsWorld[ca],$.copy(ga[ca]),Z.multiplyVector3($);ca=0;for(fa=U.length;ca<
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fa;ca++)if(pa=U[ca][ha]){ga=0;for($=pa.length;ga<$;ga++)o.uvs[ca][ga]=pa[ga]}o.meshMaterials=da;o.faceMaterials=W.materials;o.overdraw=ia;o.z=o.centroidScreen.z;I.push(o)}}else if(P instanceof THREE.Line){B.multiply(C,ea);ha=P.geometry.vertices;ca=b();ca.positionScreen.copy(ha[0].position);B.multiplyVector4(ca.positionScreen);M=1;for(W=ha.length;M<W;M++)if(ca=b(),ca.positionScreen.copy(ha[M].position),B.multiplyVector4(ca.positionScreen),fa=m[k-2],E.copy(ca.positionScreen),V.copy(fa.positionScreen),
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e(E,V))E.multiplyScalar(1/E.w),V.multiplyScalar(1/V.w),ea=A[w]=A[w]||new THREE.RenderableLine,w++,x=ea,x.v1.positionScreen.copy(E),x.v2.positionScreen.copy(V),x.z=Math.max(E.z,V.z),x.materials=P.materials,I.push(x)}else if(P instanceof THREE.Particle&&(J.set(P.matrixWorld.n14,P.matrixWorld.n24,P.matrixWorld.n34,1),C.multiplyVector4(J),J.z/=J.w,J.z>0&&J.z<1))ea=D[G]=D[G]||new THREE.RenderableParticle,G++,y=ea,y.x=J.x/J.w,y.y=J.y/J.w,y.z=J.z,y.rotation=P.rotation.z,y.scale.x=P.scale.x*Math.abs(y.x-
(J.x+g.projectionMatrix.n11)/(J.w+g.projectionMatrix.n14)),y.scale.y=P.scale.y*Math.abs(y.y-(J.y+g.projectionMatrix.n22)/(J.w+g.projectionMatrix.n24)),y.materials=P.materials,I.push(y);j&&I.sort(c);return I}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,j;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;j=f/2};this.render=function(e,f){var m,o,p,u,v,t,x,w;b=c.projectScene(e,f);m=0;for(o=b.length;m<o;m++)if(v=b[m],v instanceof THREE.RenderableParticle){x=v.x*g+g;w=v.y*j+j;p=0;for(u=v.material.length;p<u;p++)if(t=v.material[p],t instanceof THREE.ParticleDOMMaterial)t=t.domElement,t.style.left=x+"px",t.style.top=w+"px"}}};
THREE.CanvasRenderer=function(b){function c(b){if(A!=b)t.globalAlpha=A=b}function e(b){if(y!=b){switch(b){case THREE.NormalBlending:t.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:t.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:t.globalCompositeOperation="darker"}y=b}}function f(b){if(G!=b)t.strokeStyle=G=b}function g(b){if(D!=b)t.fillStyle=D=b}var j=this,h=null,k=new THREE.Projector,b=b||{},m=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
o,p,u,v,t=m.getContext("2d"),x=new THREE.Color(0),w=0,A=1,y=0,G=null,D=null,I=null,J=null,C=null,B,L,E,V,H=new THREE.RenderableVertex,S=new THREE.RenderableVertex,K,Q,n,T,X,M,W,ha,ca,fa,ga,$,Y=new THREE.Color(0),P=new THREE.Color(0),ea=new THREE.Color(0),Z=new THREE.Color(0),da=new THREE.Color(0),ia=[],U,ja,pa,la,ma,Fa,ya,Ia,Ja,Ta,ra=new THREE.Rectangle,na=new THREE.Rectangle,aa=new THREE.Rectangle,xa=!1,va=new THREE.Color,oa=new THREE.Color,Da=new THREE.Color,Ga=new THREE.Color,sa=new THREE.Vector3,
148
R,Aa,ka,za,Wa,Ba,b=16;R=document.createElement("canvas");R.width=R.height=2;Aa=R.getContext("2d");Aa.fillStyle="rgba(0,0,0,1)";Aa.fillRect(0,0,2,2);ka=Aa.getImageData(0,0,2,2);za=ka.data;Wa=document.createElement("canvas");Wa.width=Wa.height=b;Ba=Wa.getContext("2d");Ba.translate(-b/2,-b/2);Ba.scale(b,b);b--;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setSize=function(b,c){o=b;p=c;u=Math.floor(o/2);v=Math.floor(p/2);m.width=o;m.height=
149 150 151
p;ra.set(-u,-v,u,v);na.set(-u,-v,u,v);A=1;y=0;C=J=I=D=G=null};this.setClearColor=function(b,c){x.copy(b);w=c;na.set(-u,-v,u,v)};this.setClearColorHex=function(b,c){x.setHex(b);w=c;na.set(-u,-v,u,v)};this.clear=function(){t.setTransform(1,0,0,-1,u,v);na.isEmpty()||(na.minSelf(ra),na.inflate(2),w<1&&t.clearRect(Math.floor(na.getX()),Math.floor(na.getY()),Math.floor(na.getWidth()),Math.floor(na.getHeight())),w>0&&(e(THREE.NormalBlending),c(1),g("rgba("+Math.floor(x.r*255)+","+Math.floor(x.g*255)+","+
Math.floor(x.b*255)+","+w+")"),t.fillRect(Math.floor(na.getX()),Math.floor(na.getY()),Math.floor(na.getWidth()),Math.floor(na.getHeight()))),na.empty())};this.render=function(b,m){function o(b){var c,e,f,h=b.lights;oa.setRGB(0,0,0);Da.setRGB(0,0,0);Ga.setRGB(0,0,0);b=0;for(c=h.length;b<c;b++)e=h[b],f=e.color,e instanceof THREE.AmbientLight?(oa.r+=f.r,oa.g+=f.g,oa.b+=f.b):e instanceof THREE.DirectionalLight?(Da.r+=f.r,Da.g+=f.g,Da.b+=f.b):e instanceof THREE.PointLight&&(Ga.r+=f.r,Ga.g+=f.g,Ga.b+=f.b)}
function p(b,c,e,f){var h,g,j,k,n=b.lights,b=0;for(h=n.length;b<h;b++)g=n[b],j=g.color,g instanceof THREE.DirectionalLight?(k=e.dot(g.position),k<=0||(k*=g.intensity,f.r+=j.r*k,f.g+=j.g*k,f.b+=j.b*k)):g instanceof THREE.PointLight&&(k=e.dot(sa.sub(g.position,c).normalize()),k<=0||(k*=g.distance==0?1:1-Math.min(c.distanceTo(g.position)/g.distance,1),k!=0&&(k*=g.intensity,f.r+=j.r*k,f.g+=j.g*k,f.b+=j.b*k)))}function x(b,h,j){c(j.opacity);e(j.blending);var k,n,m,o,p,ka;if(j instanceof THREE.ParticleBasicMaterial){if(j.map)o=
152 153 154 155 156 157
j.map.image,p=o.width>>1,ka=o.height>>1,j=h.scale.x*u,m=h.scale.y*v,k=j*p,n=m*ka,aa.set(b.x-k,b.y-n,b.x+k,b.y+n),ra.instersects(aa)&&(t.save(),t.translate(b.x,b.y),t.rotate(-h.rotation),t.scale(j,-m),t.translate(-p,-ka),t.drawImage(o,0,0),t.restore())}else j instanceof THREE.ParticleCanvasMaterial&&(k=h.scale.x*u,n=h.scale.y*v,aa.set(b.x-k,b.y-n,b.x+k,b.y+n),ra.instersects(aa)&&(f(j.color.getContextStyle()),g(j.color.getContextStyle()),t.save(),t.translate(b.x,b.y),t.rotate(-h.rotation),t.scale(k,
n),j.program(t),t.restore()))}function w(b,h,g,j){c(j.opacity);e(j.blending);t.beginPath();t.moveTo(b.positionScreen.x,b.positionScreen.y);t.lineTo(h.positionScreen.x,h.positionScreen.y);t.closePath();if(j instanceof THREE.LineBasicMaterial){b=j.linewidth;if(I!=b)t.lineWidth=I=b;b=j.linecap;if(J!=b)t.lineCap=J=b;b=j.linejoin;if(C!=b)t.lineJoin=C=b;f(j.color.getContextStyle());t.stroke();aa.inflate(j.linewidth*2)}}function A(b,f,h,g,k,u,o,t,ka){j.data.vertices+=3;j.data.faces++;c(t.opacity);e(t.blending);
K=b.positionScreen.x;Q=b.positionScreen.y;n=f.positionScreen.x;T=f.positionScreen.y;X=h.positionScreen.x;M=h.positionScreen.y;D(K,Q,n,T,X,M);if(t instanceof THREE.MeshBasicMaterial)if(t.map)t.map.mapping instanceof THREE.UVMapping&&(la=o.uvs[0],Za(K,Q,n,T,X,M,la[g].u,la[g].v,la[k].u,la[k].v,la[u].u,la[u].v,t.map));else if(t.envMap){if(t.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=m.matrixWorldInverse,sa.copy(o.vertexNormalsWorld[0]),ma=(sa.x*b.n11+sa.y*b.n12+sa.z*b.n13)*0.5+0.5,Fa=
-(sa.x*b.n21+sa.y*b.n22+sa.z*b.n23)*0.5+0.5,sa.copy(o.vertexNormalsWorld[1]),ya=(sa.x*b.n11+sa.y*b.n12+sa.z*b.n13)*0.5+0.5,Ia=-(sa.x*b.n21+sa.y*b.n22+sa.z*b.n23)*0.5+0.5,sa.copy(o.vertexNormalsWorld[2]),Ja=(sa.x*b.n11+sa.y*b.n12+sa.z*b.n13)*0.5+0.5,Ta=-(sa.x*b.n21+sa.y*b.n22+sa.z*b.n23)*0.5+0.5,Za(K,Q,n,T,X,M,ma,Fa,ya,Ia,Ja,Ta,t.envMap)}else t.wireframe?Ka(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(t.color);else if(t instanceof THREE.MeshLambertMaterial)t.map&&!t.wireframe&&
(t.map.mapping instanceof THREE.UVMapping&&(la=o.uvs[0],Za(K,Q,n,T,X,M,la[g].u,la[g].v,la[k].u,la[k].v,la[u].u,la[u].v,t.map)),e(THREE.SubtractiveBlending)),xa?!t.wireframe&&t.shading==THREE.SmoothShading&&o.vertexNormalsWorld.length==3?(P.r=ea.r=Z.r=oa.r,P.g=ea.g=Z.g=oa.g,P.b=ea.b=Z.b=oa.b,p(ka,o.v1.positionWorld,o.vertexNormalsWorld[0],P),p(ka,o.v2.positionWorld,o.vertexNormalsWorld[1],ea),p(ka,o.v3.positionWorld,o.vertexNormalsWorld[2],Z),da.r=(ea.r+Z.r)*0.5,da.g=(ea.g+Z.g)*0.5,da.b=(ea.b+Z.b)*
0.5,pa=Xa(P,ea,Z,da),Ua(K,Q,n,T,X,M,0,0,1,0,0,1,pa)):(va.r=oa.r,va.g=oa.g,va.b=oa.b,p(ka,o.centroidWorld,o.normalWorld,va),Y.r=Math.max(0,Math.min(t.color.r*va.r,1)),Y.g=Math.max(0,Math.min(t.color.g*va.g,1)),Y.b=Math.max(0,Math.min(t.color.b*va.b,1)),t.wireframe?Ka(Y,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(Y)):t.wireframe?Ka(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(t.color);else if(t instanceof THREE.MeshDepthMaterial)U=m.near,ja=m.far,P.r=P.g=
158
P.b=1-Oa(b.positionScreen.z,U,ja),ea.r=ea.g=ea.b=1-Oa(f.positionScreen.z,U,ja),Z.r=Z.g=Z.b=1-Oa(h.positionScreen.z,U,ja),da.r=(ea.r+Z.r)*0.5,da.g=(ea.g+Z.g)*0.5,da.b=(ea.b+Z.b)*0.5,pa=Xa(P,ea,Z,da),Ua(K,Q,n,T,X,M,0,0,1,0,0,1,pa);else if(t instanceof THREE.MeshNormalMaterial)Y.r=Va(o.normalWorld.x),Y.g=Va(o.normalWorld.y),Y.b=Va(o.normalWorld.z),t.wireframe?Ka(Y,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(Y)}function y(b,f,h,g,k,u,o,t,ka){j.data.vertices+=4;j.data.faces++;c(t.opacity);
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e(t.blending);if(t.map||t.envMap)A(b,f,g,0,1,3,o,t,ka),A(k,h,u,1,2,3,o,t,ka);else if(K=b.positionScreen.x,Q=b.positionScreen.y,n=f.positionScreen.x,T=f.positionScreen.y,X=h.positionScreen.x,M=h.positionScreen.y,W=g.positionScreen.x,ha=g.positionScreen.y,ca=k.positionScreen.x,fa=k.positionScreen.y,ga=u.positionScreen.x,$=u.positionScreen.y,t instanceof THREE.MeshBasicMaterial)G(K,Q,n,T,X,M,W,ha),t.wireframe?Ka(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(t.color);else if(t instanceof
THREE.MeshLambertMaterial)xa?!t.wireframe&&t.shading==THREE.SmoothShading&&o.vertexNormalsWorld.length==4?(P.r=ea.r=Z.r=da.r=oa.r,P.g=ea.g=Z.g=da.g=oa.g,P.b=ea.b=Z.b=da.b=oa.b,p(ka,o.v1.positionWorld,o.vertexNormalsWorld[0],P),p(ka,o.v2.positionWorld,o.vertexNormalsWorld[1],ea),p(ka,o.v4.positionWorld,o.vertexNormalsWorld[3],Z),p(ka,o.v3.positionWorld,o.vertexNormalsWorld[2],da),pa=Xa(P,ea,Z,da),D(K,Q,n,T,W,ha),Ua(K,Q,n,T,W,ha,0,0,1,0,0,1,pa),D(ca,fa,X,M,ga,$),Ua(ca,fa,X,M,ga,$,1,0,1,1,0,1,pa)):(va.r=
oa.r,va.g=oa.g,va.b=oa.b,p(ka,o.centroidWorld,o.normalWorld,va),Y.r=Math.max(0,Math.min(t.color.r*va.r,1)),Y.g=Math.max(0,Math.min(t.color.g*va.g,1)),Y.b=Math.max(0,Math.min(t.color.b*va.b,1)),G(K,Q,n,T,X,M,W,ha),t.wireframe?Ka(Y,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(Y)):(G(K,Q,n,T,X,M,W,ha),t.wireframe?Ka(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(t.color));else if(t instanceof THREE.MeshNormalMaterial)Y.r=Va(o.normalWorld.x),Y.g=Va(o.normalWorld.y),
Y.b=Va(o.normalWorld.z),G(K,Q,n,T,X,M,W,ha),t.wireframe?Ka(Y,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):La(Y);else if(t instanceof THREE.MeshDepthMaterial)U=m.near,ja=m.far,P.r=P.g=P.b=1-Oa(b.positionScreen.z,U,ja),ea.r=ea.g=ea.b=1-Oa(f.positionScreen.z,U,ja),Z.r=Z.g=Z.b=1-Oa(g.positionScreen.z,U,ja),da.r=da.g=da.b=1-Oa(h.positionScreen.z,U,ja),pa=Xa(P,ea,Z,da),D(K,Q,n,T,W,ha),Ua(K,Q,n,T,W,ha,0,0,1,0,0,1,pa),D(ca,fa,X,M,ga,$),Ua(ca,fa,X,M,ga,$,1,0,1,1,0,1,pa)}function D(b,c,e,f,
h,g){t.beginPath();t.moveTo(b,c);t.lineTo(e,f);t.lineTo(h,g);t.lineTo(b,c);t.closePath()}function G(b,c,e,f,h,g,j,k){t.beginPath();t.moveTo(b,c);t.lineTo(e,f);t.lineTo(h,g);t.lineTo(j,k);t.lineTo(b,c);t.closePath()}function Ka(b,c,e,h){if(I!=c)t.lineWidth=I=c;if(J!=e)t.lineCap=J=e;if(C!=h)t.lineJoin=C=h;f(b.getContextStyle());t.stroke();aa.inflate(c*2)}function La(b){g(b.getContextStyle());t.fill()}function Za(b,c,e,f,h,j,k,n,m,o,u,p,ka){if(ka.image.width!=0){if(ka.needsUpdate==!0||ia[ka.id]==void 0){var v=
164
ka.wrapS==THREE.RepeatWrapping,Ba=ka.wrapT==THREE.RepeatWrapping;ia[ka.id]=t.createPattern(ka.image,v&&Ba?"repeat":v&&!Ba?"repeat-x":!v&&Ba?"repeat-y":"no-repeat");ka.needsUpdate=!1}g(ia[ka.id]);var v=ka.offset.x/ka.repeat.x,Ba=ka.offset.y/ka.repeat.y,x=(ka.image.width-1)*ka.repeat.x,ka=(ka.image.height-1)*ka.repeat.y,k=(k+v)*x,n=(n+Ba)*ka,m=(m+v)*x,o=(o+Ba)*ka,u=(u+v)*x,p=(p+Ba)*ka;e-=b;f-=c;h-=b;j-=c;m-=k;o-=n;u-=k;p-=n;v=1/(m*p-u*o);ka=(p*e-o*h)*v;o=(p*f-o*j)*v;e=(m*h-u*e)*v;f=(m*j-u*f)*v;b=b-
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ka*k-e*n;c=c-o*k-f*n;t.save();t.transform(ka,o,e,f,b,c);t.fill();t.restore()}}function Ua(b,c,e,f,h,g,j,k,n,m,o,u,ka){var p,v;p=ka.width-1;v=ka.height-1;j*=p;k*=v;n*=p;m*=v;o*=p;u*=v;e-=b;f-=c;h-=b;g-=c;n-=j;m-=k;o-=j;u-=k;v=1/(n*u-o*m);p=(u*e-m*h)*v;m=(u*f-m*g)*v;e=(n*h-o*e)*v;f=(n*g-o*f)*v;b=b-p*j-e*k;c=c-m*j-f*k;t.save();t.transform(p,m,e,f,b,c);t.clip();t.drawImage(ka,0,0);t.restore()}function Xa(b,c,e,f){var h=~~(b.r*255),g=~~(b.g*255),b=~~(b.b*255),j=~~(c.r*255),k=~~(c.g*255),c=~~(c.b*255),
n=~~(e.r*255),m=~~(e.g*255),e=~~(e.b*255),t=~~(f.r*255),o=~~(f.g*255),f=~~(f.b*255);za[0]=h<0?0:h>255?255:h;za[1]=g<0?0:g>255?255:g;za[2]=b<0?0:b>255?255:b;za[4]=j<0?0:j>255?255:j;za[5]=k<0?0:k>255?255:k;za[6]=c<0?0:c>255?255:c;za[8]=n<0?0:n>255?255:n;za[9]=m<0?0:m>255?255:m;za[10]=e<0?0:e>255?255:e;za[12]=t<0?0:t>255?255:t;za[13]=o<0?0:o>255?255:o;za[14]=f<0?0:f>255?255:f;Aa.putImageData(ka,0,0);Ba.drawImage(R,0,0);return Wa}function Oa(b,c,e){b=(b-c)/(e-c);return b*b*(3-2*b)}function Va(b){b=(b+
1)*0.5;return b<0?0:b>1?1:b}function Ma(b,c){var e=c.x-b.x,f=c.y-b.y,h=e*e+f*f;h!=0&&(h=1/Math.sqrt(h),e*=h,f*=h,c.x+=e,c.y+=f,b.x-=e,b.y-=f)}var Ya,$a,qa,Ca,Na,F,z,N;this.autoClear?this.clear():t.setTransform(1,0,0,-1,u,v);j.data.vertices=0;j.data.faces=0;h=k.projectScene(b,m,this.sortElements);(xa=b.lights.length>0)&&o(b);Ya=0;for($a=h.length;Ya<$a;Ya++){qa=h[Ya];aa.empty();if(qa instanceof THREE.RenderableParticle){B=qa;B.x*=u;B.y*=v;Ca=0;for(Na=qa.materials.length;Ca<Na;)N=qa.materials[Ca++],
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N.opacity!=0&&x(B,qa,N,b)}else if(qa instanceof THREE.RenderableLine){if(B=qa.v1,L=qa.v2,B.positionScreen.x*=u,B.positionScreen.y*=v,L.positionScreen.x*=u,L.positionScreen.y*=v,aa.addPoint(B.positionScreen.x,B.positionScreen.y),aa.addPoint(L.positionScreen.x,L.positionScreen.y),ra.instersects(aa)){Ca=0;for(Na=qa.materials.length;Ca<Na;)N=qa.materials[Ca++],N.opacity!=0&&w(B,L,qa,N,b)}}else if(qa instanceof THREE.RenderableFace3){if(B=qa.v1,L=qa.v2,E=qa.v3,B.positionScreen.x*=u,B.positionScreen.y*=
A
alteredq 已提交
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v,L.positionScreen.x*=u,L.positionScreen.y*=v,E.positionScreen.x*=u,E.positionScreen.y*=v,qa.overdraw&&(Ma(B.positionScreen,L.positionScreen),Ma(L.positionScreen,E.positionScreen),Ma(E.positionScreen,B.positionScreen)),aa.add3Points(B.positionScreen.x,B.positionScreen.y,L.positionScreen.x,L.positionScreen.y,E.positionScreen.x,E.positionScreen.y),ra.instersects(aa)){Ca=0;for(Na=qa.meshMaterials.length;Ca<Na;)if(N=qa.meshMaterials[Ca++],N instanceof THREE.MeshFaceMaterial){F=0;for(z=qa.faceMaterials.length;F<
z;)(N=qa.faceMaterials[F++])&&N.opacity!=0&&A(B,L,E,0,1,2,qa,N,b)}else N.opacity!=0&&A(B,L,E,0,1,2,qa,N,b)}}else if(qa instanceof THREE.RenderableFace4&&(B=qa.v1,L=qa.v2,E=qa.v3,V=qa.v4,B.positionScreen.x*=u,B.positionScreen.y*=v,L.positionScreen.x*=u,L.positionScreen.y*=v,E.positionScreen.x*=u,E.positionScreen.y*=v,V.positionScreen.x*=u,V.positionScreen.y*=v,H.positionScreen.copy(L.positionScreen),S.positionScreen.copy(V.positionScreen),qa.overdraw&&(Ma(B.positionScreen,L.positionScreen),Ma(L.positionScreen,
V.positionScreen),Ma(V.positionScreen,B.positionScreen),Ma(E.positionScreen,H.positionScreen),Ma(E.positionScreen,S.positionScreen)),aa.addPoint(B.positionScreen.x,B.positionScreen.y),aa.addPoint(L.positionScreen.x,L.positionScreen.y),aa.addPoint(E.positionScreen.x,E.positionScreen.y),aa.addPoint(V.positionScreen.x,V.positionScreen.y),ra.instersects(aa))){Ca=0;for(Na=qa.meshMaterials.length;Ca<Na;)if(N=qa.meshMaterials[Ca++],N instanceof THREE.MeshFaceMaterial){F=0;for(z=qa.faceMaterials.length;F<
172
z;)(N=qa.faceMaterials[F++])&&N.opacity!=0&&y(B,L,E,V,H,S,qa,N,b)}else N.opacity!=0&&y(B,L,E,V,H,S,qa,N,b)}na.addRectangle(aa)}t.setTransform(1,0,0,1,0,0)}};
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THREE.SVGRenderer=function(){function b(b,c,e){var f,h,g,j;f=0;for(h=b.lights.length;f<h;f++)g=b.lights[f],g instanceof THREE.DirectionalLight?(j=c.normalWorld.dot(g.position)*g.intensity,j>0&&(e.r+=g.color.r*j,e.g+=g.color.g*j,e.b+=g.color.b*j)):g instanceof THREE.PointLight&&(V.sub(g.position,c.centroidWorld),V.normalize(),j=c.normalWorld.dot(V)*g.intensity,j>0&&(e.r+=g.color.r*j,e.g+=g.color.g*j,e.b+=g.color.b*j))}function c(c,e,h,k,n,t){j.data.vertices+=3;j.data.faces++;K=f(Q++);K.setAttribute("d",
"M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?I.copy(n.color):n instanceof THREE.MeshLambertMaterial?D?(J.r=C.r,J.g=C.g,J.b=C.b,b(t,k,J),I.r=Math.max(0,Math.min(n.color.r*J.r,1)),I.g=Math.max(0,Math.min(n.color.g*J.g,1)),I.b=Math.max(0,Math.min(n.color.b*J.b,1))):I.copy(n.color):n instanceof THREE.MeshDepthMaterial?(E=1-n.__2near/(n.__farPlusNear-k.z*n.__farMinusNear),
I.setRGB(E,E,E)):n instanceof THREE.MeshNormalMaterial&&I.setRGB(g(k.normalWorld.x),g(k.normalWorld.y),g(k.normalWorld.z));n.wireframe?K.setAttribute("style","fill: none; stroke: "+I.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):K.setAttribute("style","fill: "+I.getContextStyle()+"; fill-opacity: "+n.opacity);m.appendChild(K)}function e(c,e,h,k,n,t,o){j.data.vertices+=4;j.data.faces++;
K=f(Q++);K.setAttribute("d","M "+c.positionScreen.x+" "+c.positionScreen.y+" L "+e.positionScreen.x+" "+e.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?I.copy(t.color):t instanceof THREE.MeshLambertMaterial?D?(J.r=C.r,J.g=C.g,J.b=C.b,b(o,n,J),I.r=Math.max(0,Math.min(t.color.r*J.r,1)),I.g=Math.max(0,Math.min(t.color.g*J.g,1)),I.b=Math.max(0,Math.min(t.color.b*J.b,1))):I.copy(t.color):t instanceof
THREE.MeshDepthMaterial?(E=1-t.__2near/(t.__farPlusNear-n.z*t.__farMinusNear),I.setRGB(E,E,E)):t instanceof THREE.MeshNormalMaterial&&I.setRGB(g(n.normalWorld.x),g(n.normalWorld.y),g(n.normalWorld.z));t.wireframe?K.setAttribute("style","fill: none; stroke: "+I.getContextStyle()+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):K.setAttribute("style","fill: "+I.getContextStyle()+"; fill-opacity: "+
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t.opacity);m.appendChild(K)}function f(b){H[b]==null&&(H[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),T==0&&H[b].setAttribute("shape-rendering","crispEdges"));return H[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var j=this,h=null,k=new THREE.Projector,m=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,p,u,v,t,x,w,A,y=new THREE.Rectangle,G=new THREE.Rectangle,D=!1,I=new THREE.Color(16777215),J=new THREE.Color(16777215),C=new THREE.Color(0),B=new THREE.Color(0),
L=new THREE.Color(0),E,V=new THREE.Vector3,H=[],S=[],K,Q,n,T=1;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":T=1;break;case "low":T=0}};this.setSize=function(b,c){o=b;p=c;u=o/2;v=p/2;m.setAttribute("viewBox",-u+" "+-v+" "+o+" "+p);m.setAttribute("width",o);m.setAttribute("height",p);y.set(-u,-v,u,v)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])};this.render=
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function(b,f){var g,o,p,I,J,H,E,P;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;h=k.projectScene(b,f,this.sortElements);n=Q=0;if(D=b.lights.length>0){E=b.lights;C.setRGB(0,0,0);B.setRGB(0,0,0);L.setRGB(0,0,0);g=0;for(o=E.length;g<o;g++)p=E[g],I=p.color,p instanceof THREE.AmbientLight?(C.r+=I.r,C.g+=I.g,C.b+=I.b):p instanceof THREE.DirectionalLight?(B.r+=I.r,B.g+=I.g,B.b+=I.b):p instanceof THREE.PointLight&&(L.r+=I.r,L.g+=I.g,L.b+=I.b)}g=0;for(o=h.length;g<o;g++)if(E=h[g],G.empty(),
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E instanceof THREE.RenderableParticle){t=E;t.x*=u;t.y*=-v;p=0;for(I=E.materials.length;p<I;)p++}else if(E instanceof THREE.RenderableLine){if(t=E.v1,x=E.v2,t.positionScreen.x*=u,t.positionScreen.y*=-v,x.positionScreen.x*=u,x.positionScreen.y*=-v,G.addPoint(t.positionScreen.x,t.positionScreen.y),G.addPoint(x.positionScreen.x,x.positionScreen.y),y.instersects(G)){p=0;for(I=E.materials.length;p<I;)if((P=E.materials[p++])&&P.opacity!=0){J=t;H=x;var ea=n++;S[ea]==null&&(S[ea]=document.createElementNS("http://www.w3.org/2000/svg",
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"line"),T==0&&S[ea].setAttribute("shape-rendering","crispEdges"));K=S[ea];K.setAttribute("x1",J.positionScreen.x);K.setAttribute("y1",J.positionScreen.y);K.setAttribute("x2",H.positionScreen.x);K.setAttribute("y2",H.positionScreen.y);P instanceof THREE.LineBasicMaterial&&(K.setAttribute("style","fill: none; stroke: "+P.color.getContextStyle()+"; stroke-width: "+P.linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.linecap+"; stroke-linejoin: "+P.linejoin),m.appendChild(K))}}}else if(E instanceof
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THREE.RenderableFace3){if(t=E.v1,x=E.v2,w=E.v3,t.positionScreen.x*=u,t.positionScreen.y*=-v,x.positionScreen.x*=u,x.positionScreen.y*=-v,w.positionScreen.x*=u,w.positionScreen.y*=-v,G.addPoint(t.positionScreen.x,t.positionScreen.y),G.addPoint(x.positionScreen.x,x.positionScreen.y),G.addPoint(w.positionScreen.x,w.positionScreen.y),y.instersects(G)){p=0;for(I=E.meshMaterials.length;p<I;)if(P=E.meshMaterials[p++],P instanceof THREE.MeshFaceMaterial){J=0;for(H=E.faceMaterials.length;J<H;)(P=E.faceMaterials[J++])&&
P.opacity!=0&&c(t,x,w,E,P,b)}else P&&P.opacity!=0&&c(t,x,w,E,P,b)}}else if(E instanceof THREE.RenderableFace4&&(t=E.v1,x=E.v2,w=E.v3,A=E.v4,t.positionScreen.x*=u,t.positionScreen.y*=-v,x.positionScreen.x*=u,x.positionScreen.y*=-v,w.positionScreen.x*=u,w.positionScreen.y*=-v,A.positionScreen.x*=u,A.positionScreen.y*=-v,G.addPoint(t.positionScreen.x,t.positionScreen.y),G.addPoint(x.positionScreen.x,x.positionScreen.y),G.addPoint(w.positionScreen.x,w.positionScreen.y),G.addPoint(A.positionScreen.x,A.positionScreen.y),
y.instersects(G))){p=0;for(I=E.meshMaterials.length;p<I;)if(P=E.meshMaterials[p++],P instanceof THREE.MeshFaceMaterial){J=0;for(H=E.faceMaterials.length;J<H;)(P=E.faceMaterials[J++])&&P.opacity!=0&&e(t,x,w,A,E,P,b)}else P&&P.opacity!=0&&e(t,x,w,A,E,P,b)}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",
lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
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lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}",
lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( vec3( 0.0 ), 1.0 );\nvec4 pointSpecular = vec4( vec3( 0.0 ), 1.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( vec3( 0.0 ), 1.0 );\nvec4 dirSpecular = vec4( vec3( 0.0 ), 1.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
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color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
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default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",
shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec4 shadowColor = vec4( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif",
shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif"};
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THREE.UniformsUtils={merge:function(b){var c,e,f,g={};for(c=0;c<b.length;c++)for(e in f=this.clone(b[c]),f)g[e]=f[e];return g},clone:function(b){var c,e,f,g={};for(c in b)for(e in g[c]={},b[c])f=b[c][e],g[c][e]=f instanceof THREE.Color||f instanceof THREE.Vector2||f instanceof THREE.Vector3||f instanceof THREE.Vector4||f instanceof THREE.Matrix4||f instanceof THREE.Texture?f.clone():f instanceof Array?f.slice():f;return g}};
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THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",
value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",
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value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:3,texture:[]},shadowMatrix:{type:"m4v",value:[]},shadowBias:{type:"f",value:0.0039},shadowDarkness:{type:"f",value:0.2}}};
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THREE.ShaderLib={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 UV;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * vVisibility;\ngl_FragColor = color;\n}\n}"},
lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 UV;\nvarying vec2 vUV;\nvoid main() {\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * visibility;\ngl_FragColor = color;\n}\n}"},
sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}"},shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main() {\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main() {\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"},
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shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos      = objectMatrix * vec4( position, 1.0 );\nvec3 norm     = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm ) ), 0.0 );\ngl_Position   = projectionMatrix * viewMatrix * ( pos + extruded );\n}",
fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0 );\n}"},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},
normal:{uniforms:{opacity:{type:"f",value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),
fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,
THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,
THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,"gl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,
"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(328965)},
specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,
"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,
THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,
"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},depthRGBA:{uniforms:{},fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}",vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,
"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")}};
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THREE.WebGLRenderer=function(b){function c(b,c,e){var f,h,g,j=b.vertices,k=j.length,t=b.colors,m=t.length,o=b.__vertexArray,u=b.__colorArray,p=b.__sortArray,v=b.__dirtyVertices,x=b.__dirtyColors,A=b.__webglCustomAttributes,w,y;if(A)for(w in A)A[w].offset=0;if(e.sortParticles){ja.multiplySelf(e.matrixWorld);for(f=0;f<k;f++)h=j[f].position,ma.copy(h),ja.multiplyVector3(ma),p[f]=[ma.z,f];p.sort(function(b,c){return c[0]-b[0]});for(f=0;f<k;f++)h=j[p[f][1]].position,g=f*3,o[g]=h.x,o[g+1]=h.y,o[g+2]=h.z;
for(f=0;f<m;f++)g=f*3,color=t[p[f][1]],u[g]=color.r,u[g+1]=color.g,u[g+2]=color.b;if(A)for(w in A){f=A[w];t=f.value.length;for(g=0;g<t;g++){index=p[g][1];m=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[m]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")y=f.value[index];f.size===2?(f.array[m]=y.x,f.array[m+1]=y.y):f.size===3?f.type==="c"?(f.array[m]=y.r,f.array[m+1]=y.g,f.array[m+2]=y.b):(f.array[m]=y.x,f.array[m+1]=y.y,f.array[m+2]=y.z):(f.array[m]=
y.x,f.array[m+1]=y.y,f.array[m+2]=y.z,f.array[m+3]=y.w)}f.offset+=f.size}}}else{if(v)for(f=0;f<k;f++)h=j[f].position,g=f*3,o[g]=h.x,o[g+1]=h.y,o[g+2]=h.z;if(x)for(f=0;f<m;f++)color=t[f],g=f*3,u[g]=color.r,u[g+1]=color.g,u[g+2]=color.b;if(A)for(w in A)if(f=A[w],f.__original.needsUpdate){t=f.value.length;for(g=0;g<t;g++){m=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[m]=f.value[g]}else{if(f.boundTo===void 0||f.boundTo==="vertices")y=f.value[g];f.size===2?(f.array[m]=
y.x,f.array[m+1]=y.y):f.size===3?f.type==="c"?(f.array[m]=y.r,f.array[m+1]=y.g,f.array[m+2]=y.b):(f.array[m]=y.x,f.array[m+1]=y.y,f.array[m+2]=y.z):(f.array[m]=y.x,f.array[m+1]=y.y,f.array[m+2]=y.z,f.array[m+3]=y.w)}f.offset+=f.size}}}if(v||e.sortParticles)n.bindBuffer(n.ARRAY_BUFFER,b.__webglVertexBuffer),n.bufferData(n.ARRAY_BUFFER,o,c);if(x||e.sortParticles)n.bindBuffer(n.ARRAY_BUFFER,b.__webglColorBuffer),n.bufferData(n.ARRAY_BUFFER,u,c);if(A)for(w in A)if(f=A[w],f.__original.needsUpdate||e.sortParticles)n.bindBuffer(n.ARRAY_BUFFER,
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f.buffer),n.bufferData(n.ARRAY_BUFFER,f.array,c)}function e(b,c,e,f,h){f.program||Q.initMaterial(f,c,e,h);if(f.morphTargets&&!h.__webglMorphTargetInfluences){h.__webglMorphTargetInfluences=new Float32Array(Q.maxMorphTargets);for(var g=0,j=Q.maxMorphTargets;g<j;g++)h.__webglMorphTargetInfluences[g]=0}var g=f.program,j=g.uniforms,k=f.uniforms;g!=X&&(n.useProgram(g),X=g);n.uniformMatrix4fv(j.projectionMatrix,!1,pa);if(e&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||
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f instanceof THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(k.fogColor.value=e.color,e instanceof THREE.Fog)k.fogNear.value=e.near,k.fogFar.value=e.far;else if(e instanceof THREE.FogExp2)k.fogDensity.value=e.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){var m,t,o,u=0,p=0,v=0,x,y,A,w=Fa,D=w.directional.colors,G=w.directional.positions,I=w.point.colors,U=w.point.positions,C=w.point.distances,
J=0,E=0,e=t=A=0;for(m=c.length;e<m;e++)if(t=c[e],o=t.color,x=t.position,y=t.intensity,A=t.distance,t instanceof THREE.AmbientLight)u+=o.r,p+=o.g,v+=o.b;else if(t instanceof THREE.DirectionalLight)A=J*3,D[A]=o.r*y,D[A+1]=o.g*y,D[A+2]=o.b*y,G[A]=x.x,G[A+1]=x.y,G[A+2]=x.z,J+=1;else if(t instanceof THREE.SpotLight)A=J*3,D[A]=o.r*y,D[A+1]=o.g*y,D[A+2]=o.b*y,o=1/x.length(),G[A]=x.x*o,G[A+1]=x.y*o,G[A+2]=x.z*o,J+=1;else if(t instanceof THREE.PointLight)t=E*3,I[t]=o.r*y,I[t+1]=o.g*y,I[t+2]=o.b*y,U[t]=x.x,
U[t+1]=x.y,U[t+2]=x.z,C[E]=A,E+=1;for(e=J*3;e<D.length;e++)D[e]=0;for(e=E*3;e<I.length;e++)I[e]=0;w.point.length=E;w.directional.length=J;w.ambient[0]=u;w.ambient[1]=p;w.ambient[2]=v;c=Fa;k.enableLighting.value=c.directional.length+c.point.length;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=
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c.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)k.diffuse.value=f.color,k.opacity.value=f.opacity,(k.map.texture=f.map)&&k.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),k.lightMap.texture=f.lightMap,k.envMap.texture=f.envMap,k.reflectivity.value=f.reflectivity,k.refractionRatio.value=f.refractionRatio,k.combine.value=f.combine,k.useRefract.value=f.envMap&&f.envMap.mapping instanceof
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THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)k.diffuse.value=f.color,k.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)k.psColor.value=f.color,k.opacity.value=f.opacity,k.size.value=f.size,k.scale.value=ya.height/2,k.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)k.ambient.value=f.ambient,k.specular.value=f.specular,k.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)k.mNear.value=b.near,k.mFar.value=b.far,k.opacity.value=
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f.opacity;else if(f instanceof THREE.MeshNormalMaterial)k.opacity.value=f.opacity;if(h.receiveShadow&&!f._shadowPass&&k.shadowMatrix){for(c=0;c<xa.length;c++)k.shadowMatrix.value[c]=xa[c],k.shadowMap.texture[c]=Q.shadowMap[c];k.shadowDarkness.value=Q.shadowMapDarkness;k.shadowBias.value=Q.shadowMapBias}for(var ja in k)if(m=g.uniforms[ja])if(e=k[ja],u=e.type,c=e.value,u=="i")n.uniform1i(m,c);else if(u=="f")n.uniform1f(m,c);else if(u=="v2")n.uniform2f(m,c.x,c.y);else if(u=="v3")n.uniform3f(m,c.x,c.y,
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c.z);else if(u=="v4")n.uniform4f(m,c.x,c.y,c.z,c.w);else if(u=="c")n.uniform3f(m,c.r,c.g,c.b);else if(u=="fv1")n.uniform1fv(m,c);else if(u=="fv")n.uniform3fv(m,c);else if(u=="v3v"){if(!e._array)e._array=new Float32Array(3*c.length);u=0;for(p=c.length;u<p;u++)v=u*3,e._array[v]=c[u].x,e._array[v+1]=c[u].y,e._array[v+2]=c[u].z;n.uniform3fv(m,e._array)}else if(u=="m4"){if(!e._array)e._array=new Float32Array(16);c.flattenToArray(e._array);n.uniformMatrix4fv(m,!1,e._array)}else if(u=="m4v"){if(!e._array)e._array=
new Float32Array(16*c.length);u=0;for(p=c.length;u<p;u++)c[u].flattenToArrayOffset(e._array,u*16);n.uniformMatrix4fv(m,!1,e._array)}else if(u=="t"){if(n.uniform1i(m,c),m=e.texture)if(m.image instanceof Array&&m.image.length==6){if(e=m,e.image.length==6)if(e.needsUpdate){if(!e.image.__webglTextureCube)e.image.__webglTextureCube=n.createTexture();n.activeTexture(n.TEXTURE0+c);n.bindTexture(n.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);for(c=0;c<6;c++)n.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,
n.RGBA,n.RGBA,n.UNSIGNED_BYTE,e.image[c]);B(n.TEXTURE_CUBE_MAP,e,e.image[0]);e.needsUpdate=!1}else n.activeTexture(n.TEXTURE0+c),n.bindTexture(n.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}else m instanceof THREE.WebGLRenderTargetCube?(e=m,n.activeTexture(n.TEXTURE0+c),n.bindTexture(n.TEXTURE_CUBE_MAP,e.__webglTexture)):L(m,c)}else if(u=="tv"){if(!e._array){e._array=[];u=0;for(p=e.texture.length;u<p;u++)e._array[u]=c+u}n.uniform1iv(m,e._array);u=0;for(p=e.texture.length;u<p;u++)(m=e.texture[u])&&
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235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282
L(m,e._array[u])}n.uniformMatrix4fv(j.modelViewMatrix,!1,h._modelViewMatrixArray);j.normalMatrix&&n.uniformMatrix3fv(j.normalMatrix,!1,h._normalMatrixArray);(f instanceof THREE.MeshShaderMaterial||f instanceof THREE.MeshPhongMaterial||f.envMap)&&j.cameraPosition!==null&&n.uniform3f(j.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof THREE.MeshShaderMaterial||f.envMap||f.skinning||h.receiveShadow)&&j.objectMatrix!==null&&n.uniformMatrix4fv(j.objectMatrix,!1,h._objectMatrixArray);
(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshShaderMaterial||f.skinning)&&j.viewMatrix!==null&&n.uniformMatrix4fv(j.viewMatrix,!1,la);f.skinning&&(n.uniformMatrix4fv(j.cameraInverseMatrix,!1,la),n.uniformMatrix4fv(j.boneGlobalMatrices,!1,h.boneMatrices));return g}function f(b,c,f,h,g,j){if(h.opacity!=0){var k,b=e(b,c,f,h,j).attributes;if(!h.morphTargets&&b.position>=0)n.bindBuffer(n.ARRAY_BUFFER,g.__webglVertexBuffer),n.vertexAttribPointer(b.position,
3,n.FLOAT,!1,0,0);else if(j.morphTargetBase){c=h.program.attributes;j.morphTargetBase!==-1?(n.bindBuffer(n.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[j.morphTargetBase]),n.vertexAttribPointer(c.position,3,n.FLOAT,!1,0,0)):c.position>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglVertexBuffer),n.vertexAttribPointer(c.position,3,n.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var f=0,m=j.morphTargetForcedOrder,t=j.morphTargetInfluences;f<h.numSupportedMorphTargets&&f<m.length;)n.bindBuffer(n.ARRAY_BUFFER,
g.__webglMorphTargetsBuffers[m[f]]),n.vertexAttribPointer(c["morphTarget"+f],3,n.FLOAT,!1,0,0),j.__webglMorphTargetInfluences[f]=t[m[f]],f++;else{var m=[],o=-1,u=0,t=j.morphTargetInfluences,p,v=t.length,f=0;for(j.morphTargetBase!==-1&&(m[j.morphTargetBase]=!0);f<h.numSupportedMorphTargets;){for(p=0;p<v;p++)!m[p]&&t[p]>o&&(u=p,o=t[u]);n.bindBuffer(n.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[u]);n.vertexAttribPointer(c["morphTarget"+f],3,n.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[f]=o;m[u]=1;o=
-1;f++}}h.program.uniforms.morphTargetInfluences!==null&&n.uniform1fv(h.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(g.__webglCustomAttributes)for(k in g.__webglCustomAttributes)b[k]>=0&&(c=g.__webglCustomAttributes[k],n.bindBuffer(n.ARRAY_BUFFER,c.buffer),n.vertexAttribPointer(b[k],c.size,n.FLOAT,!1,0,0));b.color>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglColorBuffer),n.vertexAttribPointer(b.color,3,n.FLOAT,!1,0,0));b.normal>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglNormalBuffer),
n.vertexAttribPointer(b.normal,3,n.FLOAT,!1,0,0));b.tangent>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglTangentBuffer),n.vertexAttribPointer(b.tangent,4,n.FLOAT,!1,0,0));b.uv>=0&&(g.__webglUVBuffer?(n.bindBuffer(n.ARRAY_BUFFER,g.__webglUVBuffer),n.vertexAttribPointer(b.uv,2,n.FLOAT,!1,0,0),n.enableVertexAttribArray(b.uv)):n.disableVertexAttribArray(b.uv));b.uv2>=0&&(g.__webglUV2Buffer?(n.bindBuffer(n.ARRAY_BUFFER,g.__webglUV2Buffer),n.vertexAttribPointer(b.uv2,2,n.FLOAT,!1,0,0),n.enableVertexAttribArray(b.uv2)):
n.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(n.bindBuffer(n.ARRAY_BUFFER,g.__webglSkinVertexABuffer),n.vertexAttribPointer(b.skinVertexA,4,n.FLOAT,!1,0,0),n.bindBuffer(n.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),n.vertexAttribPointer(b.skinVertexB,4,n.FLOAT,!1,0,0),n.bindBuffer(n.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),n.vertexAttribPointer(b.skinIndex,4,n.FLOAT,!1,0,0),n.bindBuffer(n.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),
n.vertexAttribPointer(b.skinWeight,4,n.FLOAT,!1,0,0));j instanceof THREE.Mesh?(h.wireframe?(n.lineWidth(h.wireframeLinewidth),n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),n.drawElements(n.LINES,g.__webglLineCount,n.UNSIGNED_SHORT,0)):(n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),n.drawElements(n.TRIANGLES,g.__webglFaceCount,n.UNSIGNED_SHORT,0)),Q.data.vertices+=g.__webglFaceCount,Q.data.faces+=g.__webglFaceCount/3,Q.data.drawCalls++):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?
n.LINE_STRIP:n.LINES,n.lineWidth(h.linewidth),n.drawArrays(j,0,g.__webglLineCount),Q.data.drawCalls++):j instanceof THREE.ParticleSystem?(n.drawArrays(n.POINTS,0,g.__webglParticleCount),Q.data.drawCalls++):j instanceof THREE.Ribbon&&(n.drawArrays(n.TRIANGLE_STRIP,0,g.__webglVertexCount),Q.data.drawCalls++)}}function g(b,c,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=n.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=n.createBuffer();b.hasPos&&(n.bindBuffer(n.ARRAY_BUFFER,b.__webglVertexBuffer),
n.bufferData(n.ARRAY_BUFFER,b.positionArray,n.DYNAMIC_DRAW),n.enableVertexAttribArray(c.attributes.position),n.vertexAttribPointer(c.attributes.position,3,n.FLOAT,!1,0,0));if(b.hasNormal){n.bindBuffer(n.ARRAY_BUFFER,b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,g,h,j,k,m,t,o,u,p,v=b.count*3;for(p=0;p<v;p+=9)e=b.normalArray,f=e[p],g=e[p+1],h=e[p+2],j=e[p+3],m=e[p+4],o=e[p+5],k=e[p+6],t=e[p+7],u=e[p+8],f=(f+j+k)/3,g=(g+m+t)/3,h=(h+o+u)/3,e[p]=f,e[p+1]=g,e[p+2]=h,e[p+3]=f,e[p+4]=g,e[p+5]=h,e[p+
6]=f,e[p+7]=g,e[p+8]=h}n.bufferData(n.ARRAY_BUFFER,b.normalArray,n.DYNAMIC_DRAW);n.enableVertexAttribArray(c.attributes.normal);n.vertexAttribPointer(c.attributes.normal,3,n.FLOAT,!1,0,0)}n.drawArrays(n.TRIANGLES,0,b.count);b.count=0}function j(b){if(ha!=b.doubleSided)b.doubleSided?n.disable(n.CULL_FACE):n.enable(n.CULL_FACE),ha=b.doubleSided;if(ca!=b.flipSided)b.flipSided?n.frontFace(n.CW):n.frontFace(n.CCW),ca=b.flipSided}function h(b){ga!=b&&(b?n.enable(n.DEPTH_TEST):n.disable(n.DEPTH_TEST),ga=
b)}function k(b,c,e){$!=b&&(b?n.enable(n.POLYGON_OFFSET_FILL):n.disable(n.POLYGON_OFFSET_FILL),$=b);if(b&&(Y!=c||P!=e))n.polygonOffset(c,e),Y=c,P=e}function m(b){U[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);U[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);U[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);U[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);U[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);U[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+
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function v(b){var c,e,f,g,h=b.object,j=b.buffer,k=b.opaque,n=b.transparent;n.count=0;b=k.count=0;for(f=h.materials.length;b<f;b++)if(c=h.materials[b],c instanceof THREE.MeshFaceMaterial){c=0;for(e=j.materials.length;c<e;c++)(g=j.materials[c])&&(g.transparent?p(n,g):p(k,g))}else(g=c)&&(g.transparent?p(n,g):p(k,g))}function t(b,c){return c.z-b.z}function x(b,c){var k,t,u,p=0,v,x,y,w,D=b.lights;aa||(aa=new THREE.Camera(Q.shadowCameraFov,c.aspect,Q.shadowCameraNear,Q.shadowCameraFar));k=0;for(t=D.length;k<
t;k++)if(u=D[k],u instanceof THREE.SpotLight&&u.castShadow){Q.shadowMap[p]||(Q.shadowMap[p]=new THREE.WebGLRenderTarget(Q.shadowMapWidth,Q.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));xa[p]||(xa[p]=new THREE.Matrix4);v=Q.shadowMap[p];x=xa[p];aa.position.copy(u.position);aa.target.position.copy(u.target.position);aa.update(void 0,!0);b.update(void 0,!1,aa);x.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);x.multiplySelf(aa.projectionMatrix);
x.multiplySelf(aa.matrixWorldInverse);aa.matrixWorldInverse.flattenToArray(la);aa.projectionMatrix.flattenToArray(pa);ja.multiply(aa.projectionMatrix,aa.matrixWorldInverse);m(ja);Q.initWebGLObjects(b);E(v);n.clearColor(1,1,1,1);Q.clear();n.clearColor(ra.r,ra.g,ra.b,na);x=b.__webglObjects.length;u=b.__webglObjectsImmediate.length;for(v=0;v<x;v++)y=b.__webglObjects[v],w=y.object,w.visible&&w.castShadow?!(w instanceof THREE.Mesh)||o(w)?(w.matrixWorld.flattenToArray(w._objectMatrixArray),A(w,aa,!1),y.render=
!0):y.render=!1:y.render=!1;h(!0);C(THREE.NormalBlending);for(v=0;v<x;v++)if(y=b.__webglObjects[v],y.render)w=y.object,buffer=y.buffer,j(w),y=w.customDepthMaterial?w.customDepthMaterial:w.geometry.morphTargets.length?Da:oa,f(aa,D,null,y,buffer,w);for(v=0;v<u;v++)y=b.__webglObjectsImmediate[v],w=y.object,w.visible&&w.castShadow&&(w.matrixAutoUpdate&&w.matrixWorld.flattenToArray(w._objectMatrixArray),A(w,aa,!1),j(w),program=e(aa,D,null,oa,w),w.render(function(b){g(b,program,oa.shading)}));p++}}function w(b,
c){var e,f,g;e=R.attributes;var h=R.uniforms,j=ia/da,k,m=[],u=da*0.5,o=ia*0.5,p=!0;n.useProgram(R.program);X=R.program;ga=fa=-1;Aa||(n.enableVertexAttribArray(R.attributes.position),n.enableVertexAttribArray(R.attributes.uv),Aa=!0);n.disable(n.CULL_FACE);n.enable(n.BLEND);n.depthMask(!0);n.bindBuffer(n.ARRAY_BUFFER,R.vertexBuffer);n.vertexAttribPointer(e.position,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(e.uv,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,R.elementBuffer);n.uniformMatrix4fv(h.projectionMatrix,
!1,pa);n.activeTexture(n.TEXTURE0);n.uniform1i(h.map,0);e=0;for(f=b.__webglSprites.length;e<f;e++)g=b.__webglSprites[e],g.useScreenCoordinates?g.z=-g.position.z:(g._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,g.matrixWorld,g._modelViewMatrixArray),g.z=-g._modelViewMatrix.n34);b.__webglSprites.sort(t);e=0;for(f=b.__webglSprites.length;e<f;e++)g=b.__webglSprites[e],g.material===void 0&&g.map&&g.map.image&&g.map.image.width&&(g.useScreenCoordinates?(n.uniform1i(h.useScreenCoordinates,1),n.uniform3f(h.screenPosition,
(g.position.x-u)/u,(o-g.position.y)/o,Math.max(0,Math.min(1,g.position.z)))):(n.uniform1i(h.useScreenCoordinates,0),n.uniform1i(h.affectedByDistance,g.affectedByDistance?1:0),n.uniformMatrix4fv(h.modelViewMatrix,!1,g._modelViewMatrixArray)),k=g.map.image.width/(g.scaleByViewport?ia:1),m[0]=k*j*g.scale.x,m[1]=k*g.scale.y,n.uniform2f(h.uvScale,g.uvScale.x,g.uvScale.y),n.uniform2f(h.uvOffset,g.uvOffset.x,g.uvOffset.y),n.uniform2f(h.alignment,g.alignment.x,g.alignment.y),n.uniform1f(h.opacity,g.opacity),
n.uniform1f(h.rotation,g.rotation),n.uniform2fv(h.scale,m),g.mergeWith3D&&!p?(n.enable(n.DEPTH_TEST),p=!0):!g.mergeWith3D&&p&&(n.disable(n.DEPTH_TEST),p=!1),C(g.blending),L(g.map,0),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0));n.enable(n.CULL_FACE);n.enable(n.DEPTH_TEST);n.depthMask(W)}function A(b,c,e){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);e&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function y(b){var c,
e,f,g;g=b.__materials;b=0;for(e=g.length;b<e;b++)if(f=g[b],f.attributes)for(c in f.attributes)if(f.attributes[c].needsUpdate)return!0;return!1}function G(b){var c,e,f,g;g=b.__materials;b=0;for(e=g.length;b<e;b++)if(f=g[b],f.attributes)for(c in f.attributes)f.attributes[c].needsUpdate=!1}function D(b,c){var e;for(e=b.length-1;e>=0;e--)b[e].object==c&&b.splice(e,1)}function I(b){function c(b){var g=[];e=0;for(f=b.length;e<f;e++)b[e]==void 0?g.push("undefined"):g.push(b[e].id);return g.join("_")}var e,
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n.CLAMP_TO_EDGE),n.texParameteri(b,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE),n.texParameteri(b,n.TEXTURE_MAG_FILTER,S(c.magFilter)),n.texParameteri(b,n.TEXTURE_MIN_FILTER,S(c.minFilter)))}function L(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglTexture=n.createTexture(),b.__webglInit=!0;n.activeTexture(n.TEXTURE0+c);n.bindTexture(n.TEXTURE_2D,b.__webglTexture);b instanceof THREE.DataTexture?n.texImage2D(n.TEXTURE_2D,0,K(b.format),b.image.width,b.image.height,0,K(b.format),n.UNSIGNED_BYTE,b.image.data):
n.texImage2D(n.TEXTURE_2D,0,n.RGBA,n.RGBA,n.UNSIGNED_BYTE,b.image);B(n.TEXTURE_2D,b,b.image);b.needsUpdate=!1}else n.activeTexture(n.TEXTURE0+c),n.bindTexture(n.TEXTURE_2D,b.__webglTexture)}function E(b){var c=b instanceof THREE.WebGLRenderTargetCube;if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglRenderbuffer=n.createRenderbuffer();b.__webglTexture=n.createTexture();if(c){n.bindTexture(n.TEXTURE_CUBE_MAP,b.__webglTexture);
B(n.TEXTURE_CUBE_MAP,b,b);b.__webglFramebuffer=[];for(var e=0;e<6;e++)b.__webglFramebuffer[e]=n.createFramebuffer(),n.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,K(b.format),b.width,b.height,0,K(b.format),K(b.type),null)}else b.__webglFramebuffer=n.createFramebuffer(),n.bindTexture(n.TEXTURE_2D,b.__webglTexture),B(n.TEXTURE_2D,b,b),n.texImage2D(n.TEXTURE_2D,0,K(b.format),b.width,b.height,0,K(b.format),K(b.type),null);n.bindRenderbuffer(n.RENDERBUFFER,b.__webglRenderbuffer);if(c)for(e=0;e<6;++e)n.bindFramebuffer(n.FRAMEBUFFER,
b.__webglFramebuffer[e]),n.framebufferTexture2D(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0,n.TEXTURE_CUBE_MAP_POSITIVE_X+e,b.__webglTexture,0);else n.bindFramebuffer(n.FRAMEBUFFER,b.__webglFramebuffer),n.framebufferTexture2D(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0,n.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(n.renderbufferStorage(n.RENDERBUFFER,n.DEPTH_COMPONENT16,b.width,b.height),n.framebufferRenderbuffer(n.FRAMEBUFFER,n.DEPTH_ATTACHMENT,n.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&
b.stencilBuffer?(n.renderbufferStorage(n.RENDERBUFFER,n.DEPTH_STENCIL,b.width,b.height),n.framebufferRenderbuffer(n.FRAMEBUFFER,n.DEPTH_STENCIL_ATTACHMENT,n.RENDERBUFFER,b.__webglRenderbuffer)):n.renderbufferStorage(n.RENDERBUFFER,n.RGBA4,b.width,b.height);c?n.bindTexture(n.TEXTURE_CUBE_MAP,null):n.bindTexture(n.TEXTURE_2D,null);n.bindRenderbuffer(n.RENDERBUFFER,null);n.bindFramebuffer(n.FRAMEBUFFER,null)}var f,g;b?(c=c?b.__webglFramebuffer[b.activeCubeFace]:b.__webglFramebuffer,e=b.width,b=b.height,
g=f=0):(c=null,e=da,b=ia,f=ea,g=Z);c!=M&&(n.bindFramebuffer(n.FRAMEBUFFER,c),n.viewport(f,g,e,b),M=c)}function V(b){b instanceof THREE.WebGLRenderTargetCube?(n.bindTexture(n.TEXTURE_CUBE_MAP,b.__webglTexture),n.generateMipmap(n.TEXTURE_CUBE_MAP),n.bindTexture(n.TEXTURE_CUBE_MAP,null)):(n.bindTexture(n.TEXTURE_2D,b.__webglTexture),n.generateMipmap(n.TEXTURE_2D),n.bindTexture(n.TEXTURE_2D,null))}function H(b,c){var e;b=="fragment"?e=n.createShader(n.FRAGMENT_SHADER):b=="vertex"&&(e=n.createShader(n.VERTEX_SHADER));
n.shaderSource(e,c);n.compileShader(e);if(!n.getShaderParameter(e,n.COMPILE_STATUS))return console.error(n.getShaderInfoLog(e)),console.error(c),null;return e}function S(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return n.NEAREST;default:return n.LINEAR}}function K(b){switch(b){case THREE.RepeatWrapping:return n.REPEAT;case THREE.ClampToEdgeWrapping:return n.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return n.MIRRORED_REPEAT;
case THREE.NearestFilter:return n.NEAREST;case THREE.NearestMipMapNearestFilter:return n.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return n.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return n.LINEAR;case THREE.LinearMipMapNearestFilter:return n.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return n.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return n.BYTE;case THREE.UnsignedByteType:return n.UNSIGNED_BYTE;case THREE.ShortType:return n.SHORT;case THREE.UnsignedShortType:return n.UNSIGNED_SHORT;
case THREE.IntType:return n.INT;case THREE.UnsignedShortType:return n.UNSIGNED_INT;case THREE.FloatType:return n.FLOAT;case THREE.AlphaFormat:return n.ALPHA;case THREE.RGBFormat:return n.RGB;case THREE.RGBAFormat:return n.RGBA;case THREE.LuminanceFormat:return n.LUMINANCE;case THREE.LuminanceAlphaFormat:return n.LUMINANCE_ALPHA}return 0}var Q=this,n,T=[],X=null,M=null,W=!0,ha=null,ca=null,fa=null,ga=null,$=null,Y=null,P=null,ea=0,Z=0,da=0,ia=0,U=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ja=new THREE.Matrix4,pa=new Float32Array(16),la=new Float32Array(16),ma=new THREE.Vector4,Fa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},ya=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Ia=b.stencil!==void 0?b.stencil:!0,Ja=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,Ta=b.antialias!==void 0?b.antialias:!1,ra=b.clearColor!==void 0?new THREE.Color(b.clearColor):
new THREE.Color(0),na=b.clearAlpha!==void 0?b.clearAlpha:0;_maxLights=b.maxLights!==void 0?b.maxLights:4;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=ya;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var aa,xa=[],b=THREE.ShaderLib.depthRGBA,
va=THREE.UniformsUtils.clone(b.uniforms),oa=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:va}),Da=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:va,morphTargets:!0});oa._shadowPass=!0;Da._shadowPass=!0;try{if(!(n=ya.getContext("experimental-webgl",{antialias:Ta,stencil:Ia,preserveDrawingBuffer:Ja})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+n.getParameter(n.VERSION)+
" | "+n.getParameter(n.VENDOR)+" | "+n.getParameter(n.RENDERER)+" | "+n.getParameter(n.SHADING_LANGUAGE_VERSION))}catch(Ga){console.error(Ga)}n.clearColor(0,0,0,1);n.clearDepth(1);n.enable(n.DEPTH_TEST);n.depthFunc(n.LEQUAL);n.frontFace(n.CCW);n.cullFace(n.BACK);n.enable(n.CULL_FACE);n.enable(n.BLEND);n.blendEquation(n.FUNC_ADD);n.blendFunc(n.SRC_ALPHA,n.ONE_MINUS_SRC_ALPHA);n.clearColor(ra.r,ra.g,ra.b,na);this.context=n;var sa=n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,R={};R.vertices=new Float32Array(16);
R.faces=new Uint16Array(6);i=0;R.vertices[i++]=-1;R.vertices[i++]=-1;R.vertices[i++]=0;R.vertices[i++]=1;R.vertices[i++]=1;R.vertices[i++]=-1;R.vertices[i++]=1;R.vertices[i++]=1;R.vertices[i++]=1;R.vertices[i++]=1;R.vertices[i++]=1;R.vertices[i++]=0;R.vertices[i++]=-1;R.vertices[i++]=1;R.vertices[i++]=0;i=R.vertices[i++]=0;R.faces[i++]=0;R.faces[i++]=1;R.faces[i++]=2;R.faces[i++]=0;R.faces[i++]=2;R.faces[i++]=3;R.vertexBuffer=n.createBuffer();R.elementBuffer=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,
R.vertexBuffer);n.bufferData(n.ARRAY_BUFFER,R.vertices,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,R.elementBuffer);n.bufferData(n.ELEMENT_ARRAY_BUFFER,R.faces,n.STATIC_DRAW);R.program=n.createProgram();n.attachShader(R.program,H("fragment",THREE.ShaderLib.sprite.fragmentShader));n.attachShader(R.program,H("vertex",THREE.ShaderLib.sprite.vertexShader));n.linkProgram(R.program);R.attributes={};R.uniforms={};R.attributes.position=n.getAttribLocation(R.program,"position");R.attributes.uv=n.getAttribLocation(R.program,
"uv");R.uniforms.uvOffset=n.getUniformLocation(R.program,"uvOffset");R.uniforms.uvScale=n.getUniformLocation(R.program,"uvScale");R.uniforms.rotation=n.getUniformLocation(R.program,"rotation");R.uniforms.scale=n.getUniformLocation(R.program,"scale");R.uniforms.alignment=n.getUniformLocation(R.program,"alignment");R.uniforms.map=n.getUniformLocation(R.program,"map");R.uniforms.opacity=n.getUniformLocation(R.program,"opacity");R.uniforms.useScreenCoordinates=n.getUniformLocation(R.program,"useScreenCoordinates");
R.uniforms.affectedByDistance=n.getUniformLocation(R.program,"affectedByDistance");R.uniforms.screenPosition=n.getUniformLocation(R.program,"screenPosition");R.uniforms.modelViewMatrix=n.getUniformLocation(R.program,"modelViewMatrix");R.uniforms.projectionMatrix=n.getUniformLocation(R.program,"projectionMatrix");var Aa=!1;this.setSize=function(b,c){ya.width=b;ya.height=c;this.setViewport(0,0,ya.width,ya.height)};this.setViewport=function(b,c,e,f){ea=b;Z=c;da=e;ia=f;n.viewport(ea,Z,da,ia)};this.setScissor=
function(b,c,e,f){n.scissor(b,c,e,f)};this.enableScissorTest=function(b){b?n.enable(n.SCISSOR_TEST):n.disable(n.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){W=b;n.depthMask(b)};this.setClearColorHex=function(b,c){ra.setHex(b);na=c;n.clearColor(ra.r,ra.g,ra.b,na)};this.setClearColor=function(b,c){ra.copy(b);na=c;n.clearColor(ra.r,ra.g,ra.b,na)};this.clear=function(){n.clear(n.COLOR_BUFFER_BIT|n.DEPTH_BUFFER_BIT|n.STENCIL_BUFFER_BIT)};this.getContext=function(){return n};this.initMaterial=
function(b,c,e,f){var g,h,j;b instanceof THREE.MeshDepthMaterial?j="depth":b instanceof THREE.MeshNormalMaterial?j="normal":b instanceof THREE.MeshBasicMaterial?j="basic":b instanceof THREE.MeshLambertMaterial?j="lambert":b instanceof THREE.MeshPhongMaterial?j="phong":b instanceof THREE.LineBasicMaterial?j="basic":b instanceof THREE.ParticleBasicMaterial&&(j="particle_basic");if(j){var k=THREE.ShaderLib[j];b.uniforms=THREE.UniformsUtils.clone(k.uniforms);b.vertexShader=k.vertexShader;b.fragmentShader=
k.fragmentShader}var m,t,u;m=u=k=0;for(t=c.length;m<t;m++)h=c[m],h instanceof THREE.SpotLight&&u++,h instanceof THREE.DirectionalLight&&u++,h instanceof THREE.PointLight&&k++;k+u<=_maxLights?m=u:(m=Math.ceil(_maxLights*u/(k+u)),k=_maxLights-m);h={directional:m,point:k};k=u=0;for(m=c.length;k<m;k++)t=c[k],t instanceof THREE.SpotLight&&t.castShadow&&u++;var o=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)o=f.bones.length;var p;a:{m=b.fragmentShader;t=b.vertexShader;var k=b.uniforms,c=b.attributes,
e={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:e,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:h.directional,maxPointLights:h.point,maxBones:o,shadowMapEnabled:this.shadowMapEnabled&&f.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:u,alphaTest:b.alphaTest},v,f=[];j?f.push(j):(f.push(m),f.push(t));
for(v in e)f.push(v),f.push(e[v]);j=f.join();v=0;for(f=T.length;v<f;v++)if(T[v].code==j){p=T[v].program;break a}v=n.createProgram();f=[sa?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.morphTargets?
"#define USE_MORPHTARGETS":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapSoft?"#define SHADOWMAP_SOFT":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
283 284
h=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",e.fog?"#define USE_FOG":"",e.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapSoft?"#define SHADOWMAP_SOFT":
"",e.shadowMapSoft?"#define SHADOWMAP_WIDTH "+e.shadowMapWidth.toFixed(1):"",e.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+e.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");n.attachShader(v,H("fragment",h+m));n.attachShader(v,H("vertex",f+t));n.linkProgram(v);n.getProgramParameter(v,n.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+n.getProgramParameter(v,n.VALIDATE_STATUS)+", gl error ["+n.getError()+"]");v.uniforms=
285 286
{};v.attributes={};var x,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(x in k)f.push(x);x=f;f=0;for(k=x.length;f<k;f++)m=x[f],v.uniforms[m]=n.getUniformLocation(v,m);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(x=0;x<e.maxMorphTargets;x++)f.push("morphTarget"+x);for(p in c)f.push(p);p=f;x=0;for(c=p.length;x<c;x++)e=
p[x],v.attributes[e]=n.getAttribLocation(v,e);T.push({program:v,code:j});p=v}b.program=p;p=b.program.attributes;p.position>=0&&n.enableVertexAttribArray(p.position);p.color>=0&&n.enableVertexAttribArray(p.color);p.normal>=0&&n.enableVertexAttribArray(p.normal);p.tangent>=0&&n.enableVertexAttribArray(p.tangent);b.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(n.enableVertexAttribArray(p.skinVertexA),n.enableVertexAttribArray(p.skinVertexB),n.enableVertexAttribArray(p.skinIndex),
287
n.enableVertexAttribArray(p.skinWeight));if(b.attributes)for(g in b.attributes)p[g]!==void 0&&p[g]>=0&&n.enableVertexAttribArray(p[g]);if(b.morphTargets)for(g=b.numSupportedMorphTargets=0;g<this.maxMorphTargets;g++)x="morphTarget"+g,p[x]>=0&&(n.enableVertexAttribArray(p[x]),b.numSupportedMorphTargets++)};this.render=function(b,c,n,p){var y,D,G,I,U,J,H,B,L=b.lights,P=b.fog;this.shadowMapEnabled&&x(b,c);Q.data.vertices=0;Q.data.faces=0;Q.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,
288 289 290 291
!1,c);c.matrixWorldInverse.flattenToArray(la);c.projectionMatrix.flattenToArray(pa);ja.multiply(c.projectionMatrix,c.matrixWorldInverse);m(ja);this.initWebGLObjects(b);E(n);(this.autoClear||p)&&this.clear();U=b.__webglObjects.length;for(p=0;p<U;p++)if(y=b.__webglObjects[p],H=y.object,H.visible)if(!(H instanceof THREE.Mesh)||o(H)){if(H.matrixWorld.flattenToArray(H._objectMatrixArray),A(H,c,!0),v(y),y.render=!0,this.sortObjects)y.object.renderDepth?y.z=y.object.renderDepth:(ma.copy(H.position),ja.multiplyVector3(ma),
y.z=ma.z)}else y.render=!1;else y.render=!1;this.sortObjects&&b.__webglObjects.sort(t);J=b.__webglObjectsImmediate.length;for(p=0;p<J;p++)y=b.__webglObjectsImmediate[p],H=y.object,H.visible&&(H.matrixAutoUpdate&&H.matrixWorld.flattenToArray(H._objectMatrixArray),A(H,c,!0),u(y));if(b.overrideMaterial){h(b.overrideMaterial.depthTest);C(b.overrideMaterial.blending);for(p=0;p<U;p++)if(y=b.__webglObjects[p],y.render)H=y.object,B=y.buffer,j(H),f(c,L,P,b.overrideMaterial,B,H);for(p=0;p<J;p++)y=b.__webglObjectsImmediate[p],
H=y.object,H.visible&&(j(H),D=e(c,L,P,b.overrideMaterial,H),H.render(function(c){g(c,D,b.overrideMaterial.shading)}))}else{C(THREE.NormalBlending);for(p=U-1;p>=0;p--)if(y=b.__webglObjects[p],y.render){H=y.object;B=y.buffer;G=y.opaque;j(H);for(y=0;y<G.count;y++)I=G.list[y],h(I.depthTest),k(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),f(c,L,P,I,B,H)}for(p=0;p<J;p++)if(y=b.__webglObjectsImmediate[p],H=y.object,H.visible){G=y.opaque;j(H);for(y=0;y<G.count;y++)I=G.list[y],h(I.depthTest),
k(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),D=e(c,L,P,I,H),H.render(function(b){g(b,D,I.shading)})}for(p=0;p<U;p++)if(y=b.__webglObjects[p],y.render){H=y.object;B=y.buffer;G=y.transparent;j(H);for(y=0;y<G.count;y++)I=G.list[y],C(I.blending),h(I.depthTest),k(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),f(c,L,P,I,B,H)}for(p=0;p<J;p++)if(y=b.__webglObjectsImmediate[p],H=y.object,H.visible){G=y.transparent;j(H);for(y=0;y<G.count;y++)I=G.list[y],C(I.blending),h(I.depthTest),
292 293
k(I.polygonOffset,I.polygonOffsetFactor,I.polygonOffsetUnits),D=e(c,L,P,I,H),H.render(function(b){g(b,D,I.shading)})}}b.__webglSprites.length&&w(b,c);n&&n.minFilter!==THREE.NearestFilter&&n.minFilter!==THREE.LinearFilter&&V(n)};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var e=b.__objectsAdded[0],f=b,g=void 0,h=void 0,j=void 0;if(e._modelViewMatrix==void 0)e._modelViewMatrix=new THREE.Matrix4,
e._normalMatrixArray=new Float32Array(9),e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray);if(e instanceof THREE.Mesh)for(g in h=e.geometry,h.geometryGroups==void 0&&I(h),h.geometryGroups){j=h.geometryGroups[g];if(!j.__webglVertexBuffer){var k=j;k.__webglVertexBuffer=n.createBuffer();k.__webglNormalBuffer=n.createBuffer();k.__webglTangentBuffer=n.createBuffer();k.__webglColorBuffer=n.createBuffer();k.__webglUVBuffer=
294
n.createBuffer();k.__webglUV2Buffer=n.createBuffer();k.__webglSkinVertexABuffer=n.createBuffer();k.__webglSkinVertexBBuffer=n.createBuffer();k.__webglSkinIndicesBuffer=n.createBuffer();k.__webglSkinWeightsBuffer=n.createBuffer();k.__webglFaceBuffer=n.createBuffer();k.__webglLineBuffer=n.createBuffer();if(k.numMorphTargets){var m=void 0,t=void 0;k.__webglMorphTargetsBuffers=[];m=0;for(t=k.numMorphTargets;m<t;m++)k.__webglMorphTargetsBuffers.push(n.createBuffer())}for(var k=j,m=e,p=void 0,u=void 0,
295 296
o=void 0,v=o=void 0,x=void 0,w=void 0,A=w=t=0,U=o=u=void 0,H=U=u=p=void 0,o=void 0,v=m.geometry,x=v.faces,U=k.faces,p=0,u=U.length;p<u;p++)o=U[p],o=x[o],o instanceof THREE.Face3?(t+=3,w+=1,A+=3):o instanceof THREE.Face4&&(t+=4,w+=2,A+=4);for(var p=k,u=m,C=U=x=void 0,E=void 0,C=void 0,o=[],x=0,U=u.materials.length;x<U;x++)if(C=u.materials[x],C instanceof THREE.MeshFaceMaterial){C=0;for(l=p.materials.length;C<l;C++)(E=p.materials[C])&&o.push(E)}else(E=C)&&o.push(E);p=o;k.__materials=p;a:{x=u=void 0;
U=p.length;for(u=0;u<U;u++)if(x=p[u],x.map||x.lightMap||x instanceof THREE.MeshShaderMaterial){u=!0;break a}u=!1}a:{U=x=void 0;o=p.length;for(x=0;x<o;x++)if(U=p[x],!(U instanceof THREE.MeshBasicMaterial&&!U.envMap||U instanceof THREE.MeshDepthMaterial)){U=U&&U.shading!=void 0&&U.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}U=!1}a:{o=x=void 0;C=p.length;for(x=0;x<C;x++)if(o=p[x],o.vertexColors){o=o.vertexColors;break a}o=!1}k.__vertexArray=new Float32Array(t*3);if(U)k.__normalArray=
297
new Float32Array(t*3);if(v.hasTangents)k.__tangentArray=new Float32Array(t*4);if(o)k.__colorArray=new Float32Array(t*3);if(u){if(v.faceUvs.length>0||v.faceVertexUvs.length>0)k.__uvArray=new Float32Array(t*2);if(v.faceUvs.length>1||v.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(t*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(t*4),k.__skinVertexBArray=new Float32Array(t*4),k.__skinIndexArray=new Float32Array(t*4),k.__skinWeightArray=
298
new Float32Array(t*4);k.__faceArray=new Uint16Array(w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));k.__lineArray=new Uint16Array(A*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];v=0;for(x=k.numMorphTargets;v<x;v++)k.__morphTargetsArrays.push(new Float32Array(t*3))}k.__needsSmoothNormals=U==THREE.SmoothShading;k.__uvType=u;k.__vertexColorType=o;k.__normalType=U;k.__webglFaceCount=w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0);k.__webglLineCount=A*2;v=0;for(x=p.length;v<
299 300 301 302 303 304 305
x;v++)if(u=p[v],u.attributes){if(k.__webglCustomAttributes===void 0)k.__webglCustomAttributes={};for(a in u.attributes){o=u.attributes[a];U={};for(H in o)U[H]=o[H];if(!U.__webglInitialized||U.createUniqueBuffers)U.__webglInitialized=!0,w=1,U.type==="v2"?w=2:U.type==="v3"?w=3:U.type==="v4"?w=4:U.type==="c"&&(w=3),U.size=w,U.array=new Float32Array(t*w),U.buffer=n.createBuffer(),U.buffer.belongsToAttribute=a,o.needsUpdate=!0,U.__original=o;k.__webglCustomAttributes[a]=U}}k.__inittedArrays=!0;h.__dirtyVertices=
!0;h.__dirtyMorphTargets=!0;h.__dirtyElements=!0;h.__dirtyUvs=!0;h.__dirtyNormals=!0;h.__dirtyTangents=!0;h.__dirtyColors=!0}J(f.__webglObjects,j,e)}else if(e instanceof THREE.Ribbon){h=e.geometry;if(!h.__webglVertexBuffer)g=h,g.__webglVertexBuffer=n.createBuffer(),g.__webglColorBuffer=n.createBuffer(),g=h,j=g.vertices.length,g.__vertexArray=new Float32Array(j*3),g.__colorArray=new Float32Array(j*3),g.__webglVertexCount=j,h.__dirtyVertices=!0,h.__dirtyColors=!0;J(f.__webglObjects,h,e)}else if(e instanceof
THREE.Line){h=e.geometry;if(!h.__webglVertexBuffer)g=h,g.__webglVertexBuffer=n.createBuffer(),g.__webglColorBuffer=n.createBuffer(),g=h,j=g.vertices.length,g.__vertexArray=new Float32Array(j*3),g.__colorArray=new Float32Array(j*3),g.__webglLineCount=j,h.__dirtyVertices=!0,h.__dirtyColors=!0;J(f.__webglObjects,h,e)}else if(e instanceof THREE.ParticleSystem){h=e.geometry;if(!h.__webglVertexBuffer){g=h;g.__webglVertexBuffer=n.createBuffer();g.__webglColorBuffer=n.createBuffer();g=h;j=e;k=g.vertices.length;
g.__vertexArray=new Float32Array(k*3);g.__colorArray=new Float32Array(k*3);g.__sortArray=[];g.__webglParticleCount=k;g.__materials=j.materials;H=t=m=void 0;m=0;for(t=j.materials.length;m<t;m++)if(H=j.materials[m],H.attributes){if(g.__webglCustomAttributes===void 0)g.__webglCustomAttributes={};for(a in H.attributes){originalAttribute=H.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=
!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(k*size),attribute.buffer=n.createBuffer(),attribute.buffer.belongsToAttribute=a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;g.__webglCustomAttributes[a]=attribute}}h.__dirtyVertices=!0;h.__dirtyColors=!0}J(f.__webglObjects,h,e)}else THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes?
f.__webglObjectsImmediate.push({object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}}):e instanceof THREE.Sprite&&f.__webglSprites.push(e);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){f=b.__objectsRemoved[0];e=b;if(f instanceof THREE.Mesh||f instanceof THREE.ParticleSystem||f instanceof THREE.Ribbon||f instanceof THREE.Line)D(e.__webglObjects,f);else if(f instanceof THREE.Sprite){e=e.__webglSprites;h=void 0;for(h=e.length-1;h>=0;h--)e[h]==f&&e.splice(h,1)}else f instanceof
THREE.MarchingCubes&&D(e.__webglObjectsImmediate,f);b.__objectsRemoved.splice(0,1)}e=0;for(f=b.__webglObjects.length;e<f;e++)if(g=b.__webglObjects[e].object,m=k=h=j=void 0,g instanceof THREE.Mesh){h=g.geometry;for(j in h.geometryGroups)if(k=h.geometryGroups[j],m=y(k),h.__dirtyVertices||h.__dirtyMorphTargets||h.__dirtyElements||h.__dirtyUvs||h.__dirtyNormals||h.__dirtyColors||h.__dirtyTangents||m)if(m=k,t=n.DYNAMIC_DRAW,H=!h.dynamic,m.__inittedArrays){var ja=A=w=void 0,B=void 0,L=ja=void 0,P=void 0,
306
pa=void 0,K=void 0,M=E=C=o=U=x=u=p=v=void 0,F=B=K=B=pa=P=void 0,z=void 0,N=z=F=P=void 0,Q=void 0,S=N=z=F=ja=ja=L=K=B=N=z=F=Q=N=z=F=Q=N=z=F=void 0,la=0,R=0,ea=0,ca=0,V=0,T=0,Z=0,X=0,da=0,O=0,W=0,N=F=0,N=void 0,Y=m.__vertexArray,ga=m.__uvArray,ha=m.__uv2Array,fa=m.__normalArray,ma=m.__tangentArray,$=m.__colorArray,ia=m.__skinVertexAArray,aa=m.__skinVertexBArray,ta=m.__skinIndexArray,ua=m.__skinWeightArray,sa=m.__morphTargetsArrays,na=m.__webglCustomAttributes,z=void 0,ra=m.__faceArray,oa=m.__lineArray,
307
ya=m.__needsSmoothNormals,p=m.__vertexColorType,v=m.__uvType,u=m.__normalType,wa=g.geometry,Fa=wa.__dirtyVertices,va=wa.__dirtyElements,xa=wa.__dirtyUvs,Aa=wa.__dirtyNormals,Ia=wa.__dirtyTangents,Ja=wa.__dirtyColors,Da=wa.__dirtyMorphTargets,Pa=wa.vertices,Ga=m.faces,Ta=wa.faces,ab=wa.faceVertexUvs[0],bb=wa.faceVertexUvs[1],Qa=wa.skinVerticesA,Ra=wa.skinVerticesB,Sa=wa.skinIndices,Ha=wa.skinWeights,Ea=wa.morphTargets;if(na)for(S in na)na[S].offset=0,na[S].offsetSrc=0;w=0;for(A=Ga.length;w<A;w++)if(ja=
308
Ga[w],B=Ta[ja],ab&&(x=ab[ja]),bb&&(U=bb[ja]),ja=B.vertexNormals,L=B.normal,P=B.vertexColors,pa=B.color,K=B.vertexTangents,B instanceof THREE.Face3){if(Fa)o=Pa[B.a].position,C=Pa[B.b].position,E=Pa[B.c].position,Y[R]=o.x,Y[R+1]=o.y,Y[R+2]=o.z,Y[R+3]=C.x,Y[R+4]=C.y,Y[R+5]=C.z,Y[R+6]=E.x,Y[R+7]=E.y,Y[R+8]=E.z,R+=9;if(na)for(S in na)if(z=na[S],z.__original.needsUpdate)F=z.offset,N=z.offsetSrc,z.size===1?(z.boundTo===void 0||z.boundTo==="vertices"?(z.array[F]=z.value[B.a],z.array[F+1]=z.value[B.b],z.array[F+
A
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2]=z.value[B.c]):z.boundTo==="faces"?(N=z.value[N],z.array[F]=N,z.array[F+1]=N,z.array[F+2]=N,z.offsetSrc++):z.boundTo==="faceVertices"&&(z.array[F]=z.value[N],z.array[F+1]=z.value[N+1],z.array[F+2]=z.value[N+2],z.offsetSrc+=3),z.offset+=3):(z.boundTo===void 0||z.boundTo==="vertices"?(o=z.value[B.a],C=z.value[B.b],E=z.value[B.c]):z.boundTo==="faces"?(E=C=o=N=z.value[N],z.offsetSrc++):z.boundTo==="faceVertices"&&(o=z.value[N],C=z.value[N+1],E=z.value[N+2],z.offsetSrc+=3),z.size===2?(z.array[F]=o.x,
z.array[F+1]=o.y,z.array[F+2]=C.x,z.array[F+3]=C.y,z.array[F+4]=E.x,z.array[F+5]=E.y,z.offset+=6):z.size===3?(z.type==="c"?(z.array[F]=o.r,z.array[F+1]=o.g,z.array[F+2]=o.b,z.array[F+3]=C.r,z.array[F+4]=C.g,z.array[F+5]=C.b,z.array[F+6]=E.r,z.array[F+7]=E.g,z.array[F+8]=E.b):(z.array[F]=o.x,z.array[F+1]=o.y,z.array[F+2]=o.z,z.array[F+3]=C.x,z.array[F+4]=C.y,z.array[F+5]=C.z,z.array[F+6]=E.x,z.array[F+7]=E.y,z.array[F+8]=E.z),z.offset+=9):(z.array[F]=o.x,z.array[F+1]=o.y,z.array[F+2]=o.z,z.array[F+
3]=o.w,z.array[F+4]=C.x,z.array[F+5]=C.y,z.array[F+6]=C.z,z.array[F+7]=C.w,z.array[F+8]=E.x,z.array[F+9]=E.y,z.array[F+10]=E.z,z.array[F+11]=E.w,z.offset+=12));if(Da){F=0;for(z=Ea.length;F<z;F++)o=Ea[F].vertices[B.a].position,C=Ea[F].vertices[B.b].position,E=Ea[F].vertices[B.c].position,N=sa[F],N[W]=o.x,N[W+1]=o.y,N[W+2]=o.z,N[W+3]=C.x,N[W+4]=C.y,N[W+5]=C.z,N[W+6]=E.x,N[W+7]=E.y,N[W+8]=E.z;W+=9}if(Ha.length)F=Ha[B.a],z=Ha[B.b],N=Ha[B.c],ua[O]=F.x,ua[O+1]=F.y,ua[O+2]=F.z,ua[O+3]=F.w,ua[O+4]=z.x,ua[O+
5]=z.y,ua[O+6]=z.z,ua[O+7]=z.w,ua[O+8]=N.x,ua[O+9]=N.y,ua[O+10]=N.z,ua[O+11]=N.w,F=Sa[B.a],z=Sa[B.b],N=Sa[B.c],ta[O]=F.x,ta[O+1]=F.y,ta[O+2]=F.z,ta[O+3]=F.w,ta[O+4]=z.x,ta[O+5]=z.y,ta[O+6]=z.z,ta[O+7]=z.w,ta[O+8]=N.x,ta[O+9]=N.y,ta[O+10]=N.z,ta[O+11]=N.w,F=Qa[B.a],z=Qa[B.b],N=Qa[B.c],ia[O]=F.x,ia[O+1]=F.y,ia[O+2]=F.z,ia[O+3]=1,ia[O+4]=z.x,ia[O+5]=z.y,ia[O+6]=z.z,ia[O+7]=1,ia[O+8]=N.x,ia[O+9]=N.y,ia[O+10]=N.z,ia[O+11]=1,F=Ra[B.a],z=Ra[B.b],N=Ra[B.c],aa[O]=F.x,aa[O+1]=F.y,aa[O+2]=F.z,aa[O+3]=1,aa[O+
4]=z.x,aa[O+5]=z.y,aa[O+6]=z.z,aa[O+7]=1,aa[O+8]=N.x,aa[O+9]=N.y,aa[O+10]=N.z,aa[O+11]=1,O+=12;if(Ja&&p)P.length==3&&p==THREE.VertexColors?(B=P[0],F=P[1],z=P[2]):z=F=B=pa,$[da]=B.r,$[da+1]=B.g,$[da+2]=B.b,$[da+3]=F.r,$[da+4]=F.g,$[da+5]=F.b,$[da+6]=z.r,$[da+7]=z.g,$[da+8]=z.b,da+=9;if(Ia&&wa.hasTangents)P=K[0],pa=K[1],B=K[2],ma[Z]=P.x,ma[Z+1]=P.y,ma[Z+2]=P.z,ma[Z+3]=P.w,ma[Z+4]=pa.x,ma[Z+5]=pa.y,ma[Z+6]=pa.z,ma[Z+7]=pa.w,ma[Z+8]=B.x,ma[Z+9]=B.y,ma[Z+10]=B.z,ma[Z+11]=B.w,Z+=12;if(Aa&&u)if(ja.length==
314
3&&ya)for(K=0;K<3;K++)L=ja[K],fa[T]=L.x,fa[T+1]=L.y,fa[T+2]=L.z,T+=3;else for(K=0;K<3;K++)fa[T]=L.x,fa[T+1]=L.y,fa[T+2]=L.z,T+=3;if(xa&&x!==void 0&&v)for(K=0;K<3;K++)ja=x[K],ga[ea]=ja.u,ga[ea+1]=ja.v,ea+=2;if(xa&&U!==void 0&&v)for(K=0;K<3;K++)ja=U[K],ha[ca]=ja.u,ha[ca+1]=ja.v,ca+=2;va&&(ra[V]=la,ra[V+1]=la+1,ra[V+2]=la+2,V+=3,oa[X]=la,oa[X+1]=la+1,oa[X+2]=la,oa[X+3]=la+2,oa[X+4]=la+1,oa[X+5]=la+2,X+=6,la+=3)}else if(B instanceof THREE.Face4){if(Fa)o=Pa[B.a].position,C=Pa[B.b].position,E=Pa[B.c].position,
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M=Pa[B.d].position,Y[R]=o.x,Y[R+1]=o.y,Y[R+2]=o.z,Y[R+3]=C.x,Y[R+4]=C.y,Y[R+5]=C.z,Y[R+6]=E.x,Y[R+7]=E.y,Y[R+8]=E.z,Y[R+9]=M.x,Y[R+10]=M.y,Y[R+11]=M.z,R+=12;if(na)for(S in na)if(z=na[S],z.__original.needsUpdate)F=z.offset,N=z.offsetSrc,z.size===1?(z.boundTo===void 0||z.boundTo==="vertices"?(z.array[F]=z.value[B.a],z.array[F+1]=z.value[B.b],z.array[F+2]=z.value[B.c],z.array[F+3]=z.value[B.d]):z.boundTo==="faces"?(N=z.value[N],z.array[F]=N,z.array[F+1]=N,z.array[F+2]=N,z.array[F+3]=N,z.offsetSrc++):
z.boundTo==="faceVertices"&&(z.array[F]=z.value[N],z.array[F+1]=z.value[N+1],z.array[F+2]=z.value[N+2],z.array[F+3]=z.value[N+3],z.offsetSrc+=4),z.offset+=4):(z.boundTo===void 0||z.boundTo==="vertices"?(o=z.value[B.a],C=z.value[B.b],E=z.value[B.c],M=z.value[B.d]):z.boundTo==="faces"?(M=E=C=o=N=z.value[N],z.offsetSrc++):z.boundTo==="faceVertices"&&(o=z.value[N],C=z.value[N+1],E=z.value[N+2],M=z.value[N+3],z.offsetSrc+=4),z.size===2?(z.array[F]=o.x,z.array[F+1]=o.y,z.array[F+2]=C.x,z.array[F+3]=C.y,
z.array[F+4]=E.x,z.array[F+5]=E.y,z.array[F+6]=M.x,z.array[F+7]=M.y,z.offset+=8):z.size===3?(z.type==="c"?(z.array[F]=o.r,z.array[F+1]=o.g,z.array[F+2]=o.b,z.array[F+3]=C.r,z.array[F+4]=C.g,z.array[F+5]=C.b,z.array[F+6]=E.r,z.array[F+7]=E.g,z.array[F+8]=E.b,z.array[F+9]=M.r,z.array[F+10]=M.g,z.array[F+11]=M.b):(z.array[F]=o.x,z.array[F+1]=o.y,z.array[F+2]=o.z,z.array[F+3]=C.x,z.array[F+4]=C.y,z.array[F+5]=C.z,z.array[F+6]=E.x,z.array[F+7]=E.y,z.array[F+8]=E.z,z.array[F+9]=M.x,z.array[F+10]=M.y,z.array[F+
11]=M.z),z.offset+=12):(z.array[F]=o.x,z.array[F+1]=o.y,z.array[F+2]=o.z,z.array[F+3]=o.w,z.array[F+4]=C.x,z.array[F+5]=C.y,z.array[F+6]=C.z,z.array[F+7]=C.w,z.array[F+8]=E.x,z.array[F+9]=E.y,z.array[F+10]=E.z,z.array[F+11]=E.w,z.array[F+12]=M.x,z.array[F+13]=M.y,z.array[F+14]=M.z,z.array[F+15]=M.w,z.offset+=16));if(Da){F=0;for(z=Ea.length;F<z;F++)o=Ea[F].vertices[B.a].position,C=Ea[F].vertices[B.b].position,E=Ea[F].vertices[B.c].position,M=Ea[F].vertices[B.d].position,N=sa[F],N[W]=o.x,N[W+1]=o.y,
N[W+2]=o.z,N[W+3]=C.x,N[W+4]=C.y,N[W+5]=C.z,N[W+6]=E.x,N[W+7]=E.y,N[W+8]=E.z,N[W+9]=M.x,N[W+10]=M.y,N[W+11]=M.z;W+=12}if(Ha.length)F=Ha[B.a],z=Ha[B.b],N=Ha[B.c],Q=Ha[B.d],ua[O]=F.x,ua[O+1]=F.y,ua[O+2]=F.z,ua[O+3]=F.w,ua[O+4]=z.x,ua[O+5]=z.y,ua[O+6]=z.z,ua[O+7]=z.w,ua[O+8]=N.x,ua[O+9]=N.y,ua[O+10]=N.z,ua[O+11]=N.w,ua[O+12]=Q.x,ua[O+13]=Q.y,ua[O+14]=Q.z,ua[O+15]=Q.w,F=Sa[B.a],z=Sa[B.b],N=Sa[B.c],Q=Sa[B.d],ta[O]=F.x,ta[O+1]=F.y,ta[O+2]=F.z,ta[O+3]=F.w,ta[O+4]=z.x,ta[O+5]=z.y,ta[O+6]=z.z,ta[O+7]=z.w,
ta[O+8]=N.x,ta[O+9]=N.y,ta[O+10]=N.z,ta[O+11]=N.w,ta[O+12]=Q.x,ta[O+13]=Q.y,ta[O+14]=Q.z,ta[O+15]=Q.w,F=Qa[B.a],z=Qa[B.b],N=Qa[B.c],Q=Qa[B.d],ia[O]=F.x,ia[O+1]=F.y,ia[O+2]=F.z,ia[O+3]=1,ia[O+4]=z.x,ia[O+5]=z.y,ia[O+6]=z.z,ia[O+7]=1,ia[O+8]=N.x,ia[O+9]=N.y,ia[O+10]=N.z,ia[O+11]=1,ia[O+12]=Q.x,ia[O+13]=Q.y,ia[O+14]=Q.z,ia[O+15]=1,F=Ra[B.a],z=Ra[B.b],N=Ra[B.c],B=Ra[B.d],aa[O]=F.x,aa[O+1]=F.y,aa[O+2]=F.z,aa[O+3]=1,aa[O+4]=z.x,aa[O+5]=z.y,aa[O+6]=z.z,aa[O+7]=1,aa[O+8]=N.x,aa[O+9]=N.y,aa[O+10]=N.z,aa[O+
11]=1,aa[O+12]=B.x,aa[O+13]=B.y,aa[O+14]=B.z,aa[O+15]=1,O+=16;if(Ja&&p)P.length==4&&p==THREE.VertexColors?(B=P[0],F=P[1],z=P[2],P=P[3]):P=z=F=B=pa,$[da]=B.r,$[da+1]=B.g,$[da+2]=B.b,$[da+3]=F.r,$[da+4]=F.g,$[da+5]=F.b,$[da+6]=z.r,$[da+7]=z.g,$[da+8]=z.b,$[da+9]=P.r,$[da+10]=P.g,$[da+11]=P.b,da+=12;if(Ia&&wa.hasTangents)P=K[0],pa=K[1],B=K[2],K=K[3],ma[Z]=P.x,ma[Z+1]=P.y,ma[Z+2]=P.z,ma[Z+3]=P.w,ma[Z+4]=pa.x,ma[Z+5]=pa.y,ma[Z+6]=pa.z,ma[Z+7]=pa.w,ma[Z+8]=B.x,ma[Z+9]=B.y,ma[Z+10]=B.z,ma[Z+11]=B.w,ma[Z+
322
12]=K.x,ma[Z+13]=K.y,ma[Z+14]=K.z,ma[Z+15]=K.w,Z+=16;if(Aa&&u)if(ja.length==4&&ya)for(K=0;K<4;K++)L=ja[K],fa[T]=L.x,fa[T+1]=L.y,fa[T+2]=L.z,T+=3;else for(K=0;K<4;K++)fa[T]=L.x,fa[T+1]=L.y,fa[T+2]=L.z,T+=3;if(xa&&x!==void 0&&v)for(K=0;K<4;K++)ja=x[K],ga[ea]=ja.u,ga[ea+1]=ja.v,ea+=2;if(xa&&U!==void 0&&v)for(K=0;K<4;K++)ja=U[K],ha[ca]=ja.u,ha[ca+1]=ja.v,ca+=2;va&&(ra[V]=la,ra[V+1]=la+1,ra[V+2]=la+3,ra[V+3]=la+1,ra[V+4]=la+2,ra[V+5]=la+3,V+=6,oa[X]=la,oa[X+1]=la+1,oa[X+2]=la,oa[X+3]=la+3,oa[X+4]=la+1,
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oa[X+5]=la+2,oa[X+6]=la+2,oa[X+7]=la+3,X+=8,la+=4)}Fa&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglVertexBuffer),n.bufferData(n.ARRAY_BUFFER,Y,t));if(na)for(S in na)z=na[S],z.__original.needsUpdate&&(n.bindBuffer(n.ARRAY_BUFFER,z.buffer),n.bufferData(n.ARRAY_BUFFER,z.array,t));if(Da){F=0;for(z=Ea.length;F<z;F++)n.bindBuffer(n.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[F]),n.bufferData(n.ARRAY_BUFFER,sa[F],t)}Ja&&da>0&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglColorBuffer),n.bufferData(n.ARRAY_BUFFER,$,t));Aa&&
(n.bindBuffer(n.ARRAY_BUFFER,m.__webglNormalBuffer),n.bufferData(n.ARRAY_BUFFER,fa,t));Ia&&wa.hasTangents&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglTangentBuffer),n.bufferData(n.ARRAY_BUFFER,ma,t));xa&&ea>0&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglUVBuffer),n.bufferData(n.ARRAY_BUFFER,ga,t));xa&&ca>0&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglUV2Buffer),n.bufferData(n.ARRAY_BUFFER,ha,t));va&&(n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,m.__webglFaceBuffer),n.bufferData(n.ELEMENT_ARRAY_BUFFER,ra,t),n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,
m.__webglLineBuffer),n.bufferData(n.ELEMENT_ARRAY_BUFFER,oa,t));O>0&&(n.bindBuffer(n.ARRAY_BUFFER,m.__webglSkinVertexABuffer),n.bufferData(n.ARRAY_BUFFER,ia,t),n.bindBuffer(n.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),n.bufferData(n.ARRAY_BUFFER,aa,t),n.bindBuffer(n.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),n.bufferData(n.ARRAY_BUFFER,ta,t),n.bindBuffer(n.ARRAY_BUFFER,m.__webglSkinWeightsBuffer),n.bufferData(n.ARRAY_BUFFER,ua,t));H&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,
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delete m.__tangentArray,delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;G(k)}else if(g instanceof THREE.Ribbon){h=g.geometry;if(h.__dirtyVertices||h.__dirtyColors){g=h;j=n.DYNAMIC_DRAW;k=A=w=w=
void 0;v=g.vertices;m=g.colors;p=v.length;t=m.length;u=g.__vertexArray;H=g.__colorArray;x=g.__dirtyColors;if(g.__dirtyVertices){for(w=0;w<p;w++)A=v[w].position,k=w*3,u[k]=A.x,u[k+1]=A.y,u[k+2]=A.z;n.bindBuffer(n.ARRAY_BUFFER,g.__webglVertexBuffer);n.bufferData(n.ARRAY_BUFFER,u,j)}if(x){for(w=0;w<t;w++)color=m[w],k=w*3,H[k]=color.r,H[k+1]=color.g,H[k+2]=color.b;n.bindBuffer(n.ARRAY_BUFFER,g.__webglColorBuffer);n.bufferData(n.ARRAY_BUFFER,H,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(g instanceof
THREE.Line){h=g.geometry;if(h.__dirtyVertices||h.__dirtyColors){g=h;j=n.DYNAMIC_DRAW;k=A=w=w=void 0;v=g.vertices;m=g.colors;p=v.length;t=m.length;u=g.__vertexArray;H=g.__colorArray;x=g.__dirtyColors;if(g.__dirtyVertices){for(w=0;w<p;w++)A=v[w].position,k=w*3,u[k]=A.x,u[k+1]=A.y,u[k+2]=A.z;n.bindBuffer(n.ARRAY_BUFFER,g.__webglVertexBuffer);n.bufferData(n.ARRAY_BUFFER,u,j)}if(x){for(w=0;w<t;w++)color=m[w],k=w*3,H[k]=color.r,H[k+1]=color.g,H[k+2]=color.b;n.bindBuffer(n.ARRAY_BUFFER,g.__webglColorBuffer);
n.bufferData(n.ARRAY_BUFFER,H,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(g instanceof THREE.ParticleSystem)h=g.geometry,m=y(h),(h.__dirtyVertices||h.__dirtyColors||g.sortParticles||m)&&c(h,n.DYNAMIC_DRAW,g),h.__dirtyVertices=!1,h.__dirtyColors=!1,G(h)};this.setFaceCulling=function(b,c){b?(!c||c=="ccw"?n.frontFace(n.CCW):n.frontFace(n.CW),b=="back"?n.cullFace(n.BACK):b=="front"?n.cullFace(n.FRONT):n.cullFace(n.FRONT_AND_BACK),n.enable(n.CULL_FACE)):n.disable(n.CULL_FACE)};this.supportsVertexTextures=
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function(){return sa}};
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THREE.WebGLRenderTarget=function(b,c,e){this.width=b;this.height=c;e=e||{};this.wrapS=e.wrapS!==void 0?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==void 0?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==void 0?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==void 0?e.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=e.format!==void 0?e.format:THREE.RGBAFormat;this.type=e.type!==void 0?e.type:
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THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==void 0?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==void 0?e.stencilBuffer:!0};THREE.WebGLRenderTargetCube=function(b,c,e){THREE.WebGLRenderTarget.call(this,b,c,e);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(b){this.positionWorld.copy(b.positionWorld);this.positionScreen.copy(b.positionScreen)};
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THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
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THREE.ColorUtils={adjustHSV:function(b,c,e,f){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,g);g.h=THREE.ColorUtils.clamp(g.h+c,0,1);g.s=THREE.ColorUtils.clamp(g.s+e,0,1);g.v=THREE.ColorUtils.clamp(g.v+f,0,1);b.setHSV(g.h,g.s,g.v)},rgbToHsv:function(b,c){var e=b.r,f=b.g,g=b.b,j=Math.max(Math.max(e,f),g),h=Math.min(Math.min(e,f),g);if(h==j)h=e=0;else{var k=j-h,h=k/j,e=e==j?(f-g)/k:f==j?2+(g-e)/k:4+(e-f)/k;e/=6;e<0&&(e+=1);e>1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=h;c.v=j;return c},
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clamp:function(b,c,e){return b<c?c:b>e?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
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THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,g=e?c.geometry:c,j=b.vertices,h=g.vertices,k=b.faces,m=g.faces,o=b.faceVertexUvs[0],g=g.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var p=0,u=h.length;p<u;p++){var v=new THREE.Vertex(h[p].position.clone());e&&c.matrix.multiplyVector3(v.position);j.push(v)}p=0;for(u=m.length;p<u;p++){var h=m[p],t,x,w=h.vertexNormals,v=h.vertexColors;h instanceof THREE.Face3?t=new THREE.Face3(h.a+f,h.b+f,h.c+
f):h instanceof THREE.Face4&&(t=new THREE.Face4(h.a+f,h.b+f,h.c+f,h.d+f));t.normal.copy(h.normal);e=0;for(j=w.length;e<j;e++)x=w[e],t.vertexNormals.push(x.clone());t.color.copy(h.color);e=0;for(j=v.length;e<j;e++)x=v[e],t.vertexColors.push(x.clone());t.materials=h.materials.slice();t.centroid.copy(h.centroid);k.push(t)}p=0;for(u=g.length;p<u;p++){f=g[p];k=[];e=0;for(j=f.length;e<j;e++)k.push(new THREE.UV(f[e].u,f[e].v));o.push(k)}},clone:function(b){var c=new THREE.Geometry,e,f=b.vertices,g=b.faces,
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j=b.faceVertexUvs[0],b=0;for(e=f.length;b<e;b++){var h=new THREE.Vertex(f[b].position.clone());c.vertices.push(h)}b=0;for(e=g.length;b<e;b++){var k=g[b],m,o,p=k.vertexNormals,u=k.vertexColors;k instanceof THREE.Face3?m=new THREE.Face3(k.a,k.b,k.c):k instanceof THREE.Face4&&(m=new THREE.Face4(k.a,k.b,k.c,k.d));m.normal.copy(k.normal);f=0;for(h=p.length;f<h;f++)o=p[f],m.vertexNormals.push(o.clone());m.color.copy(k.color);f=0;for(h=u.length;f<h;f++)o=u[f],m.vertexColors.push(o.clone());m.materials=k.materials.slice();
m.centroid.copy(k.centroid);c.faces.push(m)}b=0;for(e=j.length;b<e;b++){g=j[b];m=[];f=0;for(h=g.length;f<h;f++)m.push(new THREE.UV(g[f].u,g[f].v));c.faceVertexUvs[0].push(m)}return c},randomPointInTriangle:function(b,c,e){var f,g,j,h=new THREE.Vector3,k=THREE.GeometryUtils.__v1;f=THREE.GeometryUtils.random();g=THREE.GeometryUtils.random();f+g>1&&(f=1-f,g=1-g);j=1-f-g;h.copy(b);h.multiplyScalar(f);k.copy(c);k.multiplyScalar(g);h.addSelf(k);k.copy(e);k.multiplyScalar(j);h.addSelf(k);return h},randomPointInFace:function(b,
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c,e){var f,g,j;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,g=c.vertices[b.b].position,j=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,g,j);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;g=c.vertices[b.b].position;j=c.vertices[b.c].position;var c=c.vertices[b.d].position,h;e?b._area1&&b._area2?(e=b._area1,h=b._area2):(e=THREE.GeometryUtils.triangleArea(f,g,c),h=THREE.GeometryUtils.triangleArea(g,j,c),b._area1=e,b._area2=h):(e=THREE.GeometryUtils.triangleArea(f,
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g,c),h=THREE.GeometryUtils.triangleArea(g,j,c));return THREE.GeometryUtils.random()*(e+h)<e?THREE.GeometryUtils.randomPointInTriangle(f,g,c):THREE.GeometryUtils.randomPointInTriangle(g,j,c)}},randomPointsInGeometry:function(b,c){function e(b){function c(e,f){if(f<e)return e;var g=e+Math.floor((f-e)/2);return o[g]>b?c(e,g-1):o[g]<b?c(g+1,f):g}return c(0,o.length-1)}var f,g,j=b.faces,h=b.vertices,k=j.length,m=0,o=[],p,u,v,t;for(g=0;g<k;g++){f=j[g];if(f instanceof THREE.Face3)p=h[f.a].position,u=h[f.b].position,
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v=h[f.c].position,f._area=THREE.GeometryUtils.triangleArea(p,u,v);else if(f instanceof THREE.Face4)p=h[f.a].position,u=h[f.b].position,v=h[f.c].position,t=h[f.d].position,f._area1=THREE.GeometryUtils.triangleArea(p,u,t),f._area2=THREE.GeometryUtils.triangleArea(u,v,t),f._area=f._area1+f._area2;m+=f._area;o[g]=m}f=[];h={};for(g=0;g<c;g++)k=THREE.GeometryUtils.random()*m,k=e(k),f[g]=THREE.GeometryUtils.randomPointInFace(j[k],b,!0),h[k]?h[k]+=1:h[k]=1;return f},triangleArea:function(b,c,e){var f,g=THREE.GeometryUtils.__v1;
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g.sub(b,c);f=g.length();g.sub(b,e);b=g.length();g.sub(c,e);e=g.length();c=0.5*(f+b+e);return Math.sqrt(c*(c-f)*(c-b)*(c-e))},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.GeometryUtils.random=THREE.GeometryUtils.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
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THREE.ImageUtils={loadTexture:function(b,c,e){var f=new Image,g=new THREE.Texture(f,c);f.onload=function(){g.needsUpdate=!0;e&&e(this)};f.crossOrigin="";f.src=b;return g},loadTextureCube:function(b,c,e){var f,g=[],j=new THREE.Texture(g,c),c=g.loadCount=0;for(f=b.length;c<f;++c)g[c]=new Image,g[c].onload=function(){g.loadCount+=1;if(g.loadCount==6)j.needsUpdate=!0;e&&e(this)},g[c].crossOrigin="",g[c].src=b[c];return j},getNormalMap:function(b,c){var e=function(b){var c=Math.sqrt(b[0]*b[0]+b[1]*b[1]+
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b[2]*b[2]);return[b[0]/c,b[1]/c,b[2]/c]};c|=1;var f=b.width,g=b.height,j=document.createElement("canvas");j.width=f;j.height=g;var h=j.getContext("2d");h.drawImage(b,0,0);for(var k=h.getImageData(0,0,f,g).data,m=h.createImageData(f,g),o=m.data,p=0;p<f;p++)for(var u=1;u<g;u++){var v=u-1<0?g-1:u-1,t=(u+1)%g,x=p-1<0?f-1:p-1,w=(p+1)%f,A=[],y=[0,0,k[(u*f+p)*4]/255*c];A.push([-1,0,k[(u*f+x)*4]/255*c]);A.push([-1,-1,k[(v*f+x)*4]/255*c]);A.push([0,-1,k[(v*f+p)*4]/255*c]);A.push([1,-1,k[(v*f+w)*4]/255*c]);
A.push([1,0,k[(u*f+w)*4]/255*c]);A.push([1,1,k[(t*f+w)*4]/255*c]);A.push([0,1,k[(t*f+p)*4]/255*c]);A.push([-1,1,k[(t*f+x)*4]/255*c]);v=[];x=A.length;for(t=0;t<x;t++){var w=A[t],G=A[(t+1)%x],w=[w[0]-y[0],w[1]-y[1],w[2]-y[2]],G=[G[0]-y[0],G[1]-y[1],G[2]-y[2]];v.push(e([w[1]*G[2]-w[2]*G[1],w[2]*G[0]-w[0]*G[2],w[0]*G[1]-w[1]*G[0]]))}A=[0,0,0];for(t=0;t<v.length;t++)A[0]+=v[t][0],A[1]+=v[t][1],A[2]+=v[t][2];A[0]/=v.length;A[1]/=v.length;A[2]/=v.length;y=(u*f+p)*4;o[y]=(A[0]+1)/2*255|0;o[y+1]=(A[1]+0.5)*
255|0;o[y+2]=A[2]*255|0;o[y+3]=255}h.putImageData(m,0,0);return j}};THREE.SceneUtils={showHierarchy:function(b,c){THREE.SceneUtils.traverseHierarchy(b,function(b){b.visible=c})},traverseHierarchy:function(b,c){var e,f,g=b.children.length;for(f=0;f<g;f++)e=b.children[f],c(e),THREE.SceneUtils.traverseHierarchy(e,c)}};
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if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:5,texture:null},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",
value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;",
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THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( 1.0 );\nvec4 mColor = vec4( uDiffuseColor, uOpacity );\nvec4 mSpecular = vec4( uSpecularColor, uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor = gl_FragColor * texture2D( tAO, vUv );\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointTotal = vec4( vec3( 0.0 ), 1.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointTotal  += pointDistance * vec4( pointLightColor[ i ], 1.0 ) * ( mColor * pointDiffuseWeight + mSpecular * pointSpecularWeight * pointDiffuseWeight );\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirTotal = vec4( vec3( 0.0 ), 1.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirTotal  += vec4( directionalLightColor[ i ], 1.0 ) * ( mColor * dirDiffuseWeight + mSpecular * dirSpecularWeight * dirDiffuseWeight );\n}\n#endif\nvec4 totalLight = vec4( ambientLightColor * uAmbientColor, uOpacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirTotal;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointTotal;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
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THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:"attribute vec4 tangent;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"},
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cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}};
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THREE.AnimationHandler=function(){var b=[],c={},e={update:function(c){for(var e=0;e<b.length;e++)b[e].update(c)},addToUpdate:function(c){b.indexOf(c)===-1&&b.push(c)},removeFromUpdate:function(c){c=b.indexOf(c);c!==-1&&b.splice(c,1)},add:function(b){c[b.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+b.name+" already exists in library. Overwriting.");c[b.name]=b;if(b.initialized!==!0){for(var e=0;e<b.hierarchy.length;e++){for(var f=0;f<b.hierarchy[e].keys.length;f++){if(b.hierarchy[e].keys[f].time<
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0)b.hierarchy[e].keys[f].time=0;if(b.hierarchy[e].keys[f].rot!==void 0&&!(b.hierarchy[e].keys[f].rot instanceof THREE.Quaternion)){var k=b.hierarchy[e].keys[f].rot;b.hierarchy[e].keys[f].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(b.hierarchy[e].keys[0].morphTargets!==void 0){k={};for(f=0;f<b.hierarchy[e].keys.length;f++)for(var m=0;m<b.hierarchy[e].keys[f].morphTargets.length;m++){var o=b.hierarchy[e].keys[f].morphTargets[m];k[o]=-1}b.hierarchy[e].usedMorphTargets=k;for(f=0;f<b.hierarchy[e].keys.length;f++){var p=
{};for(o in k){for(m=0;m<b.hierarchy[e].keys[f].morphTargets.length;m++)if(b.hierarchy[e].keys[f].morphTargets[m]===o){p[o]=b.hierarchy[e].keys[f].morphTargetsInfluences[m];break}m===b.hierarchy[e].keys[f].morphTargets.length&&(p[o]=0)}b.hierarchy[e].keys[f].morphTargetsInfluences=p}}for(f=1;f<b.hierarchy[e].keys.length;f++)b.hierarchy[e].keys[f].time===b.hierarchy[e].keys[f-1].time&&(b.hierarchy[e].keys.splice(f,1),f--);for(f=1;f<b.hierarchy[e].keys.length;f++)b.hierarchy[e].keys[f].index=f}f=parseInt(b.length*
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b.fps,10);b.JIT={};b.JIT.hierarchy=[];for(e=0;e<b.hierarchy.length;e++)b.JIT.hierarchy.push(Array(f));b.initialized=!0}},get:function(b){if(typeof b==="string")return c[b]?c[b]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+b),null)},parse:function(b){var e=[];if(b instanceof THREE.SkinnedMesh)for(var c=0;c<b.bones.length;c++)e.push(b.bones[c]);else f(b,e);return e}},f=function(b,e){e.push(b);for(var c=0;c<b.children.length;c++)f(b.children[c],e)};e.LINEAR=0;e.CATMULLROM=1;e.CATMULLROM_FORWARD=
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2;return e}();THREE.Animation=function(b,c,e,f){this.root=b;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(b);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=e!==void 0?e:THREE.AnimationHandler.LINEAR;this.JITCompile=f!==void 0?f:!0;this.points=[];this.target=new THREE.Vector3};
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THREE.Animation.prototype.play=function(b,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=b!==void 0?b:!0;this.currentTime=c!==void 0?c:0;var e,f=this.hierarchy.length,g;for(e=0;e<f;e++){g=this.hierarchy[e];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)g.useQuaternion=!0;g.matrixAutoUpdate=!0;if(g.animationCache===void 0)g.animationCache={},g.animationCache.prevKey={pos:0,rot:0,scl:0},g.animationCache.nextKey={pos:0,rot:0,scl:0},g.animationCache.originalMatrix=g instanceof
THREE.Bone?g.skinMatrix:g.matrix;var j=g.animationCache.prevKey;g=g.animationCache.nextKey;j.pos=this.data.hierarchy[e].keys[0];j.rot=this.data.hierarchy[e].keys[0];j.scl=this.data.hierarchy[e].keys[0];g.pos=this.getNextKeyWith("pos",e,1);g.rot=this.getNextKeyWith("rot",e,1);g.scl=this.getNextKeyWith("scl",e,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==void 0)this.hierarchy[b]instanceof THREE.Bone?this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix:this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix,delete this.hierarchy[b].animationCache};
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THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],e,f,g,j,h,k,m,o,p=this.data.JIT.hierarchy,u,v;this.currentTime+=b*this.timeScale;v=this.currentTime;u=this.currentTime%=this.data.length;o=parseInt(Math.min(u*this.data.fps,this.data.length*this.data.fps),10);for(var t=0,x=this.hierarchy.length;t<x;t++)if(b=this.hierarchy[t],m=b.animationCache,this.JITCompile&&p[t][o]!==void 0)b instanceof THREE.Bone?(b.skinMatrix=p[t][o],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=
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!1):(b.matrix=p[t][o],b.matrixAutoUpdate=!1,b.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)b instanceof THREE.Bone?b.skinMatrix=b.animationCache.originalMatrix:b.matrix=b.animationCache.originalMatrix;for(var w=0;w<3;w++){e=c[w];h=m.prevKey[e];k=m.nextKey[e];if(k.time<=v){if(u<v)if(this.loop){h=this.data.hierarchy[t].keys[0];for(k=this.getNextKeyWith(e,t,1);k.time<u;)h=k,k=this.getNextKeyWith(e,t,k.index+1)}else{this.stop();return}else{do h=k,k=this.getNextKeyWith(e,t,k.index+1);while(k.time<
u)}m.prevKey[e]=h;m.nextKey[e]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(u-h.time)/(k.time-h.time);g=h[e];j=k[e];if(f<0||f>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+t),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
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this.getPrevKeyWith("pos",t,h.index-1).pos,this.points[1]=g,this.points[2]=j,this.points[3]=this.getNextKeyWith("pos",t,k.index+1).pos,f=f*0.33+0.33,g=this.interpolateCatmullRom(this.points,f),e.x=g[0],e.y=g[1],e.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e===
"rot")THREE.Quaternion.slerp(g,j,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f}}if(this.JITCompile&&p[0][o]===void 0){this.hierarchy[0].update(void 0,!0);for(t=0;t<this.hierarchy.length;t++)p[t][o]=this.hierarchy[t]instanceof THREE.Bone?this.hierarchy[t].skinMatrix.clone():this.hierarchy[t].matrix.clone()}}};
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THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var e=[],f=[],g,j,h,k,m,o;g=(b.length-1)*c;j=Math.floor(g);g-=j;e[0]=j==0?j:j-1;e[1]=j;e[2]=j>b.length-2?j:j+1;e[3]=j>b.length-3?j:j+2;j=b[e[0]];k=b[e[1]];m=b[e[2]];o=b[e[3]];e=g*g;h=g*e;f[0]=this.interpolate(j[0],k[0],m[0],o[0],g,e,h);f[1]=this.interpolate(j[1],k[1],m[1],o[1],g,e,h);f[2]=this.interpolate(j[2],k[2],m[2],o[2],g,e,h);return f};
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THREE.Animation.prototype.interpolate=function(b,c,e,f,g,j,h){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*h+(-3*(c-e)-2*b-f)*j+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e<f.length-1?e:f.length-1:e%=f.length;e<f.length;e++)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[0]};
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THREE.Animation.prototype.getPrevKeyWith=function(b,c,e){for(var f=this.data.hierarchy[c].keys,e=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e>0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]};
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THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=
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b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!==
void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this.verticalMin=b.verticalMin;if(b.verticalMax!==void 0)this.verticalMax=b.verticalMax;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();
b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=
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!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=!1;break;case 70:this.moveDown=!1}};this.update=
function(){var b=(new Date).getTime();this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?this.tdiff*((this.position.y<this.heightMin?this.heightMin:this.position.y>this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.translateZ(c);this.moveLeft&&this.translateX(-c);
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this.moveRight&&this.translateX(c);this.moveUp&&this.translateY(c);this.moveDown&&this.translateY(-c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}b=
1;this.constrainVertical&&(b=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*
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Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};
THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))};
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THREE.PathCamera=function(b){function c(b,c,e,f){var g={name:e,fps:0.6,length:f,hierarchy:[]},h,j=c.getControlPointsArray(),k=c.getLength(),m=j.length,G=0;h=m-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:j[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[h]={time:f,pos:j[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h<m-1;h++)G=f*k.chunks[h]/k.total,c.keys[h]={time:G,pos:j[h]};g.hierarchy[0]=c;THREE.AnimationHandler.add(g);return new THREE.Animation(b,e,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function e(b,c){var e,
f,g=new THREE.Geometry;for(e=0;e<b.points.length*c;e++)f=e/(b.points.length*c),f=b.getPoint(f),g.vertices[e]=new THREE.Vertex(new THREE.Vector3(f.x,f.y,f.z));return g}function f(b,c){var f=e(c,10),g=e(c,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(f,h);particleObj=new THREE.ParticleSystem(g,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);b.addChild(lineObj);particleObj.scale.set(1,1,1);b.addChild(particleObj);g=new THREE.SphereGeometry(1,
16,8);h=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<c.points.length;i++)f=new THREE.Mesh(g,h),f.position.copy(c.points[i]),f.updateMatrix(),b.addChild(f)}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=
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this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==void 0)this.duration=b.duration*1E3;if(b.waypoints!==void 0)this.waypoints=b.waypoints;if(b.useConstantSpeed!==void 0)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==void 0)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==void 0)this.createDebugPath=b.createDebugPath;if(b.createDebugDummy!==
void 0)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==void 0)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==void 0)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==void 0)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=
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window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,j=Math.PI/180;this.update=function(b,c,e){var f,h;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*j;this.theta=this.lon*j;f=this.phi%g;this.phi=f>=0?f:f+g;f=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var k=h[1]-h[0];this.phi=
TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/k)*k+h[0];f=this.horizontalAngleMap.srcRange;h=this.horizontalAngleMap.dstRange;k=h[1]-h[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/k)*k+h[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,c,e)};this.onMouseMove=function(b){this.mouseX=
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b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),h=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.CubeGeometry(10,10,20),m=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,h);b.position.set(0,10,0);this.animation=
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c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,c){return function(){c.apply(b,arguments)}}(this,this.onMouseMove),
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!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
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THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward=
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b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier=
0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};
this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;
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case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),g=c.size[0]/2,j=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-g)/g;this.moveState.pitchDown=(b.clientY-
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c.offset[1]-j)/j;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff*
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this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVector.y*b);this.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var b=this.moveState.forward||
this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this,
this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
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THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Matrix4,m=!1,o=1,p=0,u=0,v=0,t=0,x=0,w=window.innerWidth/2,A=window.innerHeight/2;this.update=
function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*t),this.rotateVertically(b*x));b=this.delta*this.movementSpeed;this.translateZ(b*(p>0||this.autoForward&&!(p<0)?1:p));this.translateX(b*u);this.translateY(b*v);m&&(this.roll+=this.rollSpeed*this.delta*o);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
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else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();h.copy(this.forward);j.set(0,1,0);g.cross(j,h).normalize();j.cross(h,g).normalize();this.matrix.n11=g.x;this.matrix.n12=j.x;this.matrix.n13=h.x;this.matrix.n21=g.y;this.matrix.n22=j.y;this.matrix.n23=h.y;this.matrix.n31=g.z;this.matrix.n32=j.z;this.matrix.n33=h.z;k.identity();k.n11=Math.cos(this.roll);k.n12=-Math.sin(this.roll);k.n21=Math.sin(this.roll);k.n22=Math.cos(this.roll);this.matrix.multiplySelf(k);
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this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(b){this.position.x+=this.matrix.n11*b;this.position.y+=this.matrix.n21*b;this.position.z+=this.matrix.n31*b};this.translateY=function(b){this.position.x+=this.matrix.n12*b;this.position.y+=this.matrix.n22*b;this.position.z+=this.matrix.n32*b};this.translateZ=function(b){this.position.x-=this.matrix.n13*b;this.position.y-=
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this.matrix.n23*b;this.position.z-=this.matrix.n33*b};this.rotateHorizontally=function(b){g.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);g.multiplyScalar(b);this.forward.subSelf(g);this.forward.normalize()};this.rotateVertically=function(b){j.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);j.multiplyScalar(b);this.forward.addSelf(j);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
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function(b){t=(b.clientX-w)/window.innerWidth;x=(b.clientY-A)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:p=1;break;case 2:p=-1}},!1);this.domElement.addEventListener("mouseup",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:p=0;break;case 2:p=0}},!1);this.domElement.addEventListener("keydown",function(b){switch(b.keyCode){case 38:case 87:p=1;break;case 37:case 65:u=-1;break;
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case 40:case 83:p=-1;break;case 39:case 68:u=1;break;case 81:m=!0;o=1;break;case 69:m=!0;o=-1;break;case 82:v=1;break;case 70:v=-1}},!1);this.domElement.addEventListener("keyup",function(b){switch(b.keyCode){case 38:case 87:p=0;break;case 37:case 65:u=0;break;case 40:case 83:p=0;break;case 39:case 68:u=0;break;case 81:m=!1;break;case 69:m=!1;break;case 82:v=0;break;case 70:v=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
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THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
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THREE.TrackballCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}b=b||{};THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.domElement=b.domElement||document;this.screen=b.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=b.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=b.rotateSpeed||1;this.zoomSpeed=b.zoomSpeed||1.2;this.panSpeed=b.panSpeed||0.3;this.noZoom=b.noZoom||!1;this.noPan=b.noPan||
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!1;this.staticMoving=b.staticMoving||!1;this.dynamicDampingFactor=b.dynamicDampingFactor||0.2;this.minDistance=b.minDistance||0;this.maxDistance=b.maxDistance||Infinity;this.keys=b.keys||[65,83,68];this.useTarget=!0;var e=!1,f=this.STATE.NONE,g=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector2,m=new THREE.Vector2,o=new THREE.Vector2,p=new THREE.Vector2;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.getMouseOnScreen=function(b,c){return new THREE.Vector2((b-
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this.screen.offsetLeft)/this.radius*0.5,(c-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(b,c){var e=new THREE.Vector3((b-this.screen.width*0.5-this.screen.offsetLeft)/this.radius,(this.screen.height*0.5+this.screen.offsetTop-c)/this.radius,0),f=e.length();f>1?e.normalize():e.z=Math.sqrt(1-f*f);g=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(g).setLength(e.x));f.addSelf(g.setLength(e.z));return f};
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this.rotateCamera=function(){var b=Math.acos(j.dot(h)/j.length()/h.length());if(b){var c=(new THREE.Vector3).cross(j,h).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(g);e.multiplyVector3(this.up);e.multiplyVector3(h);this.staticMoving?j=h:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(j))}};this.zoomCamera=function(){var b=1+(m.y-k.y)*this.zoomSpeed;b!==1&&b>0&&(g.multiplyScalar(b),this.staticMoving?k=m:k.y+=(m.y-k.y)*this.dynamicDampingFactor)};
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this.panCamera=function(){var b=p.clone().subSelf(o);if(b.lengthSq()){b.multiplyScalar(g.length()*this.panSpeed);var c=g.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?o=p:o.addSelf(b.sub(p,o).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance),
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g.lengthSq()<this.minDistance*this.minDistance&&this.position.add(this.target.position,g.setLength(this.minDistance))};this.update=function(b,c,e){g=this.position.clone().subSelf(this.target.position);this.rotateCamera();this.noZoom||this.zoomCamera();this.noPan||this.panCamera();this.position.add(this.target.position,g);this.checkDistances();this.supr.update.call(this,b,c,e)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
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c(this,function(b){e&&(j=h=this.getMouseProjectionOnBall(b.clientX,b.clientY),k=m=this.getMouseOnScreen(b.clientX,b.clientY),o=p=this.getMouseOnScreen(b.clientX,b.clientY),e=!1);f!==this.STATE.NONE&&(f===this.STATE.ROTATE?h=this.getMouseProjectionOnBall(b.clientX,b.clientY):f===this.STATE.ZOOM&&!this.noZoom?m=this.getMouseOnScreen(b.clientX,b.clientY):f===this.STATE.PAN&&!this.noPan&&(p=this.getMouseOnScreen(b.clientX,b.clientY)))}),!1);this.domElement.addEventListener("mousedown",c(this,function(b){b.preventDefault();
b.stopPropagation();if(f===this.STATE.NONE)f=b.button,f===this.STATE.ROTATE?j=h=this.getMouseProjectionOnBall(b.clientX,b.clientY):f===this.STATE.ZOOM&&!this.noZoom?k=m=this.getMouseOnScreen(b.clientX,b.clientY):this.noPan||(o=p=this.getMouseOnScreen(b.clientX,b.clientY))}),!1);this.domElement.addEventListener("mouseup",c(this,function(b){b.preventDefault();b.stopPropagation();f=this.STATE.NONE}),!1);window.addEventListener("keydown",c(this,function(b){if(f===this.STATE.NONE){if(b.keyCode===this.keys[this.STATE.ROTATE])f=
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this.STATE.ROTATE;else if(b.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)f=this.STATE.ZOOM;else if(b.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)f=this.STATE.PAN;f!==this.STATE.NONE&&(e=!0)}}),!1);window.addEventListener("keyup",c(this,function(){if(f!==this.STATE.NONE)f=this.STATE.NONE}),!1)};THREE.TrackballCamera.prototype=new THREE.Camera;THREE.TrackballCamera.prototype.constructor=THREE.TrackballCamera;THREE.TrackballCamera.prototype.supr=THREE.Camera.prototype;
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THREE.TrackballCamera.prototype.STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};THREE.QuakeCamera=THREE.FirstPersonCamera;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(b){return this.getPoint(this.getUtoTmapping(b))};THREE.Curve.prototype.getPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPoint(c/b));return e};
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THREE.Curve.prototype.getSpacedPoints=function(b){b||(b=5);var c,e=[];for(c=0;c<=b;c++)e.push(this.getPointAt(c/b));return e};THREE.Curve.prototype.getLength=function(){var b=this.getLengths();return b[b.length-1]};
THREE.Curve.prototype.getLengths=function(b){b||(b=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==b+1)return this.cacheArcLengths;var c=[],e,f=this.getPoint(0),g,j=0;c.push(0);for(g=1;g<=b;g++)e=this.getPoint(g/b),j+=e.distanceTo(f),c.push(j),f=e;return this.cacheArcLengths=c};
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THREE.Curve.prototype.getUtoTmapping=function(b,c){var e=this.getLengths(),f=0,g=e.length,j;j=c?c:b*e[g-1];time=Date.now();for(var h=0,k=g-1,m;h<=k;)if(f=Math.floor(h+(k-h)/2),m=e[f]-j,m<0)h=f+1;else if(m>0)k=f-1;else{k=f;break}f=k;if(e[f]==j)return f/(g-1);h=e[f];return e=(f+(j-h)/(e[f+1]-h))/(g-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)};
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THREE.Curve.prototype.getTangent=function(b){var c=b-1.0E-4;b+=1.0E-4;c<0&&(c=0);b>1&&(b=1);var c=this.getPoint(c),b=this.getPoint(b),e=new THREE.Vector2;e.sub(b,c);return e.unit()};THREE.LineCurve=function(b,c){b instanceof THREE.Vector2?(this.v1=b,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(b,c,e,f){this.constructor(new THREE.Vector2(b,c),new THREE.Vector2(e,f))};THREE.LineCurve.prototype=new THREE.Curve;
THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(b).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(b){return this.getPoint(b)};THREE.LineCurve.prototype.getTangent=function(){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.normalize();return b};
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THREE.QuadraticBezierCurve=function(b,c,e){if(!(c instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),b=new THREE.Vector2(f[0],f[1]),c=new THREE.Vector2(f[2],f[3]),e=new THREE.Vector2(f[4],f[5]);this.v0=b;this.v1=c;this.v2=e};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
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THREE.QuadraticBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,b)};THREE.QuadraticBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,b);c.normalize();return c};
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THREE.CubicBezierCurve=function(b,c,e,f){if(!(c instanceof THREE.Vector2))var g=Array.prototype.slice.call(arguments),b=new THREE.Vector2(g[0],g[1]),c=new THREE.Vector2(g[2],g[3]),e=new THREE.Vector2(g[4],g[5]),f=new THREE.Vector2(g[6],g[7]);this.v0=b;this.v1=c;this.v2=e;this.v3=f};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve;
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THREE.CubicBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b3(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,b)};THREE.CubicBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,b);c.normalize();return c};
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THREE.SplineCurve=function(b){this.points=b};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve;
THREE.SplineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2,e=[],f=this.points,g;g=(f.length-1)*b;b=Math.floor(g);g-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,g);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,g);return c};THREE.ArcCurve=function(b,c,e,f,g,j){this.aX=b;this.aY=c;this.aRadius=e;this.aStartAngle=f;this.aEndAngle=g;this.aClockwise=j};
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THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(b){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(b=1-b);b=this.aStartAngle+b*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(b),this.aY+this.aRadius*Math.sin(b))};
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THREE.Curve.Utils={tangentQuadraticBezier:function(b,c,e,f){return 2*(1-b)*(e-c)+2*b*(f-e)},tangentCubicBezier:function(b,c,e,f,g){return-3*c*(1-b)*(1-b)+3*e*(1-b)*(1-b)-6*b*e*(1-b)+6*b*f*(1-b)-3*b*b*f+3*b*b*g},tangentSpline:function(b){return 6*b*b-6*b+(3*b*b-4*b+1)+(-6*b*b+6*b)+(3*b*b-2*b)},interpolate:function(b,c,e,f,g){var b=(e-b)*0.5,f=(f-c)*0.5,j=g*g;return(2*c-2*e+b+f)*g*j+(-3*c+3*e-2*b-f)*j+b*g+c}};
THREE.Curve.create=function(b,c){b.prototype=new THREE.Curve;b.prototype.constructor=b;b.prototype.getPoint=c;return b};THREE.LineCurve3=THREE.Curve.create(function(b,c){this.v1=b;this.v2=c},function(b){var c=new THREE.Vector3;c.sub(v2,v1);c.multiplyScalar(b);c.addSelf(this.v1);return c});
THREE.QuadraticBezierCurve3=THREE.Curve.create(function(b,c,e){this.v0=b;this.v1=c;this.v2=e},function(b){var c,e;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);e=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);b=THREE.Shape.Utils.b2(b,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,e,b)});THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(b){this.curves.push(b)};
THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};THREE.CurvePath.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.getCurveLengths(),b=0;b<e.length;){if(e[b]>=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.CurvePath.prototype.getLength=function(){var b=this.getCurveLengths();return b[b.length-1]};
THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var b=[],c=0,e,f=this.curves.length;for(e=0;e<f;e++)c+=this.curves[e].getLength(),b.push(c);return this.cacheLengths=b};
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THREE.CurvePath.prototype.getBoundingBox=function(){var b=this.getPoints(),c,e,f,g;c=e=Number.NEGATIVE_INFINITY;f=g=Number.POSITIVE_INFINITY;var j,h,k,m;m=new THREE.Vector2;h=0;for(k=b.length;h<k;h++){j=b[h];if(j.x>c)c=j.x;else if(j.x<f)f=j.x;if(j.y>e)e=j.y;else if(j.y<e)g=j.y;m.addSelf(j.x,j.y)}return{minX:f,minY:g,maxX:c,maxY:e,centroid:m.divideScalar(k)}};THREE.CurvePath.prototype.createPointsGeometry=function(b){return this.createGeometry(this.getPoints(b,!0))};
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THREE.CurvePath.prototype.createSpacedPointsGeometry=function(b){return this.createGeometry(this.getSpacedPoints(b,!0))};THREE.CurvePath.prototype.createGeometry=function(b){for(var c=new THREE.Geometry,e=0;e<b.length;e++)c.vertices.push(new THREE.Vertex(new THREE.Vector3(b[e].x,b[e].y,0)));return c};THREE.CurvePath.prototype.addWrapPath=function(b){this.bends.push(b)};
THREE.CurvePath.prototype.getTransformedPoints=function(b,c){var e=this.getPoints(b),f,g;if(!c)c=this.bends;f=0;for(g=c.length;f<g;f++)e=this.getWrapPoints(e,c[f]);return e};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(b,c){var e=this.getSpacedPoints(b),f,g;if(!c)c=this.bends;f=0;for(g=c.length;f<g;f++)e=this.getWrapPoints(e,c[f]);return e};
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THREE.CurvePath.prototype.getWrapPoints=function(b,c){var e=this.getBoundingBox(),f,g,j,h,k,m;f=0;for(g=b.length;f<g;f++)j=b[f],h=j.x,k=j.y,m=h/e.maxX,m=c.getUtoTmapping(m,h),h=c.getPoint(m),k=c.getNormalVector(m).multiplyScalar(k),j.x=h.x+k.x,j.y=h.y+k.y;return b};THREE.Path=function(b){THREE.CurvePath.call(this);this.actions=[];b&&this.fromPoints(b)};THREE.Path.prototype=new THREE.CurvePath;THREE.Path.prototype.constructor=THREE.Path;
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THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc"};THREE.Path.prototype.fromPoints=function(b){this.moveTo(b[0].x,b[0].y);var c,e=b.length;for(c=1;c<e;c++)this.lineTo(b[c].x,b[c].y)};THREE.Path.prototype.moveTo=function(){var b=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:b})};
THREE.Path.prototype.lineTo=function(b,c){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args;this.curves.push(new THREE.LineCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(b,c)));this.actions.push({action:THREE.PathActions.LINE_TO,args:e})};
THREE.Path.prototype.quadraticCurveTo=function(b,c,e,f){var g=Array.prototype.slice.call(arguments),j=this.actions[this.actions.length-1].args;this.curves.push(new THREE.QuadraticBezierCurve(new THREE.Vector2(j[j.length-2],j[j.length-1]),new THREE.Vector2(b,c),new THREE.Vector2(e,f)));this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:g})};
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THREE.Path.prototype.bezierCurveTo=function(b,c,e,f,g,j){var h=Array.prototype.slice.call(arguments),k=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(k[k.length-2],k[k.length-1]),new THREE.Vector2(b,c),new THREE.Vector2(e,f),new THREE.Vector2(g,j)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:h})};
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THREE.Path.prototype.splineThru=function(b){var c=Array.prototype.slice.call(arguments),e=this.actions[this.actions.length-1].args,e=[new THREE.Vector2(e[e.length-2],e[e.length-1])],e=e.concat(b);this.curves.push(new THREE.SplineCurve(e));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:c})};THREE.Path.prototype.arc=function(b,c,e,f,g,j){var h=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(b,c,e,f,g,j));this.actions.push({action:THREE.PathActions.ARC,args:h})};
THREE.Path.prototype.getSpacedPoints=function(b){b||(b=40);for(var c=[],e=0;e<b;e++)c.push(this.getPoint(e/b));return c};
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THREE.Path.prototype.getPoints=function(b,c){var b=b||12,e=[],f,g,j,h,k,m,o,p,u,v,t,x,w;f=0;for(g=this.actions.length;f<g;f++)switch(j=this.actions[f],h=j.action,j=j.args,h){case THREE.PathActions.LINE_TO:e.push(new THREE.Vector2(j[0],j[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:k=j[2];m=j[3];u=j[0];v=j[1];e.length>0?(h=e[e.length-1],t=h.x,x=h.y):(h=this.actions[f-1].args,t=h[h.length-2],x=h[h.length-1]);for(h=1;h<=b;h++)w=h/b,j=THREE.Shape.Utils.b2(w,t,u,k),w=THREE.Shape.Utils.b2(w,x,v,
m),e.push(new THREE.Vector2(j,w));break;case THREE.PathActions.BEZIER_CURVE_TO:k=j[4];m=j[5];u=j[0];v=j[1];o=j[2];p=j[3];e.length>0?(h=e[e.length-1],t=h.x,x=h.y):(h=this.actions[f-1].args,t=h[h.length-2],x=h[h.length-1]);for(h=1;h<=b;h++)w=h/b,j=THREE.Shape.Utils.b3(w,t,u,o,k),w=THREE.Shape.Utils.b3(w,x,v,p,m),e.push(new THREE.Vector2(j,w));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[f-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];w=b*j[0].length;h=h.concat(j[0]);j=new THREE.SplineCurve(h);
for(h=1;h<=w;h++)e.push(j.getPointAt(h/w));break;case THREE.PathActions.ARC:h=this.actions[f-1].args;k=j[0];m=j[1];o=j[2];u=j[3];w=j[4];v=!!j[5];p=h[h.length-2];t=h[h.length-1];h.length==0&&(p=t=0);x=w-u;var A=b*2;for(h=1;h<=A;h++)w=h/A,v||(w=1-w),w=u+w*x,j=p+k+o*Math.cos(w),w=t+m+o*Math.sin(w),e.push(new THREE.Vector2(j,w))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)};
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THREE.Path.prototype.nltransform=function(b,c,e,f,g,j){var h=this.getPoints(),k,m,o,p,u;k=0;for(m=h.length;k<m;k++)o=h[k],p=o.x,u=o.y,o.x=b*p+c*u+e,o.y=f*u+g*p+j;return h};
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THREE.Path.prototype.debug=function(b){var c=this.getBoundingBox();b||(b=document.createElement("canvas"),b.setAttribute("width",c.maxX+100),b.setAttribute("height",c.maxY+100),document.body.appendChild(b));c=b.getContext("2d");c.fillStyle="white";c.fillRect(0,0,b.width,b.height);c.strokeStyle="black";c.beginPath();var e,f,g,b=0;for(e=this.actions.length;b<e;b++)f=this.actions[b],g=f.args,f=f.action,f!=THREE.PathActions.CSPLINE_THRU&&c[f].apply(c,g);c.stroke();c.closePath();c.strokeStyle="red";f=
this.getPoints();b=0;for(e=f.length;b<e;b++)g=f[b],c.beginPath(),c.arc(g.x,g.y,1.5,0,Math.PI*2,!1),c.stroke(),c.closePath()};
THREE.Path.prototype.toShapes=function(){var b,c,e,f,g=[],j=new THREE.Path;b=0;for(c=this.actions.length;b<c;b++)e=this.actions[b],f=e.args,e=e.action,e==THREE.PathActions.MOVE_TO&&j.actions.length!=0&&(g.push(j),j=new THREE.Path),j[e].apply(j,f);j.actions.length!=0&&g.push(j);if(g.length==0)return[];var h,j=[];if(THREE.Shape.Utils.isClockWise(g[0].getPoints())){b=0;for(c=g.length;b<c;b++)f=g[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(h&&j.push(h),h=new THREE.Shape,h.actions=f.actions,h.curves=
f.curves):h.holes.push(f);j.push(h)}else{h=new THREE.Shape;b=0;for(c=g.length;b<c;b++)f=g[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(h.actions=f.actions,h.curves=f.curves,j.push(h),h=new THREE.Shape):h.holes.push(f)}return j};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(b){return new THREE.ExtrudeGeometry(this,b)};
THREE.Shape.prototype.getPointsHoles=function(b){var c,e=this.holes.length,f=[];for(c=0;c<e;c++)f[c]=this.holes[c].getTransformedPoints(b,this.bends);return f};THREE.Shape.prototype.getSpacedPointsHoles=function(b){var c,e=this.holes.length,f=[];for(c=0;c<e;c++)f[c]=this.holes[c].getTransformedSpacedPoints(b,this.bends);return f};THREE.Shape.prototype.extractAllPoints=function(b){return{shape:this.getTransformedPoints(b),holes:this.getPointsHoles(b)}};
THREE.Shape.prototype.extractAllSpacedPoints=function(b){return{shape:this.getTransformedSpacedPoints(b),holes:this.getSpacedPointsHoles(b)}};
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THREE.Shape.Utils={removeHoles:function(b,c){var e=b.concat(),f=e.concat(),g,j,h,k,m,o,p,u,v,t,x=[];for(m=0;m<c.length;m++){o=c[m];f=f.concat(o);j=Number.POSITIVE_INFINITY;for(g=0;g<o.length;g++){v=o[g];t=[];for(u=0;u<e.length;u++)p=e[u],p=v.distanceToSquared(p),t.push(p),p<j&&(j=p,h=g,k=u)}g=k-1>=0?k-1:e.length-1;j=h-1>=0?h-1:o.length-1;var w=[o[h],e[k],e[g]];u=THREE.FontUtils.Triangulate.area(w);var A=[o[h],o[j],e[k]];v=THREE.FontUtils.Triangulate.area(A);t=k;p=h;k+=1;h+=-1;k<0&&(k+=e.length);k%=
e.length;h<0&&(h+=o.length);h%=o.length;g=k-1>=0?k-1:e.length-1;j=h-1>=0?h-1:o.length-1;w=[o[h],e[k],e[g]];w=THREE.FontUtils.Triangulate.area(w);A=[o[h],o[j],e[k]];A=THREE.FontUtils.Triangulate.area(A);u+v>w+A&&(k=t,h=p,k<0&&(k+=e.length),k%=e.length,h<0&&(h+=o.length),h%=o.length,g=k-1>=0?k-1:e.length-1,j=h-1>=0?h-1:o.length-1);u=e.slice(0,k);v=e.slice(k);t=o.slice(h);p=o.slice(0,h);j=[o[h],o[j],e[k]];x.push([o[h],e[k],e[g]]);x.push(j);e=u.concat(t).concat(p).concat(v)}return{shape:e,isolatedPts:x,
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allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,g=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),j,h,k,m,o={};j=0;for(h=f.length;j<h;j++)m=f[j].x+":"+f[j].y,o[m]!==void 0&&console.log("Duplicate point",m),o[m]=j;j=0;for(h=e.length;j<h;j++){k=e[j];for(f=0;f<3;f++)m=k[f].x+":"+k[f].y,m=o[m],m!==void 0&&(k[f]=m)}j=0;for(h=g.length;j<h;j++){k=g[j];for(f=0;f<3;f++)m=k[f].x+":"+k[f].y,m=o[m],m!==void 0&&(k[f]=m)}return e.concat(g)},isClockWise:function(b){return THREE.FontUtils.Triangulate.area(b)<
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0},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b*c},b3:function(b,c,e,f,g){return this.b3p0(b,c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,g)}};
THREE.TextPath=function(b,c){THREE.Path.call(this);this.parameters=c||{};this.set(b)};THREE.TextPath.prototype.set=function(b,c){this.text=b;var c=c||this.parameters,e=c.curveSegments!==void 0?c.curveSegments:4,f=c.font!==void 0?c.font:"helvetiker",g=c.weight!==void 0?c.weight:"normal",j=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=e;THREE.FontUtils.face=f;THREE.FontUtils.weight=g;THREE.FontUtils.style=j};
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THREE.TextPath.prototype.toShapes=function(){for(var b=THREE.FontUtils.drawText(this.text).paths,c=[],e=0,f=b.length;e<f;e++)c=c.concat(b[e].toShapes());return c};
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THREE.CubeGeometry=function(b,c,e,f,g,j,h,k,m){function o(b,c,e,h,k,m,o,t){var u,v,x=f||1,w=g||1,S=k/2,K=m/2,Q=p.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")u="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")u="y",w=j||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")u="x",x=j||1;var n=x+1,T=w+1;k/=x;var X=m/w;for(v=0;v<T;v++)for(m=0;m<n;m++){var M=new THREE.Vector3;M[b]=(m*k-S)*e;M[c]=(v*X-K)*h;M[u]=o;p.vertices.push(new THREE.Vertex(M))}for(v=0;v<w;v++)for(m=0;m<x;m++)p.faces.push(new THREE.Face4(m+n*v+
Q,m+n*(v+1)+Q,m+1+n*(v+1)+Q,m+1+n*v+Q,null,null,t)),p.faceVertexUvs[0].push([new THREE.UV(m/x,v/w),new THREE.UV(m/x,(v+1)/w),new THREE.UV((m+1)/x,(v+1)/w),new THREE.UV((m+1)/x,v/w)])}THREE.Geometry.call(this);var p=this,u=b/2,v=c/2,t=e/2,k=k?-1:1;if(h!==void 0)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var x=0;x<6;x++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(m!=void 0)for(var w in m)this.sides[w]!=void 0&&(this.sides[w]=
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m[w]);this.sides.px&&o("z","y",1*k,-1,e,c,-u,this.materials[0]);this.sides.nx&&o("z","y",-1*k,-1,e,c,u,this.materials[1]);this.sides.py&&o("x","z",1*k,1,b,e,v,this.materials[2]);this.sides.ny&&o("x","z",1*k,-1,b,e,-v,this.materials[3]);this.sides.pz&&o("x","y",1*k,-1,b,c,t,this.materials[4]);this.sides.nz&&o("x","y",-1*k,-1,b,c,-t,this.materials[5]);(function(){for(var b=[],c=[],e=0,f=p.vertices.length;e<f;e++){for(var g=p.vertices[e],h=!1,j=0,k=b.length;j<k;j++){var m=b[j];if(g.position.x==m.position.x&&
g.position.y==m.position.y&&g.position.z==m.position.z){c[e]=j;h=!0;break}}if(!h)c[e]=b.length,b.push(new THREE.Vertex(g.position.clone()))}e=0;for(f=p.faces.length;e<f;e++)g=p.faces[e],g.a=c[g.a],g.b=c[g.b],g.c=c[g.c],g.d=c[g.d];p.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
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THREE.CylinderGeometry=function(b,c,e,f,g,j){function h(b,c,e){k.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}THREE.Geometry.call(this);var k=this,m,o=Math.PI*2,p=f/2;for(m=0;m<b;m++)h(Math.sin(o*m/b)*c,Math.cos(o*m/b)*c,-p);for(m=0;m<b;m++)h(Math.sin(o*m/b)*e,Math.cos(o*m/b)*e,p);var u,v,t,x,w=c-e;for(m=0;m<b;m++)u=new THREE.Vector3,u.copy(k.vertices[m].position),u.z=w,u.normalize(),v=new THREE.Vector3,v.copy(k.vertices[m+b].position),v.z=w,v.normalize(),t=new THREE.Vector3,t.copy(k.vertices[b+
(m+1)%b].position),t.z=w,t.normalize(),x=new THREE.Vector3,x.copy(k.vertices[(m+1)%b].position),x.z=w,x.normalize(),k.faces.push(new THREE.Face4(m,m+b,b+(m+1)%b,(m+1)%b,[u,v,t,x]));if(e>0){e=new THREE.Vector3(0,0,-1);h(0,0,-p-(j||0));for(m=b;m<b+b/2;m++)k.faces.push(new THREE.Face4(2*b,(2*m-2*b)%b,(2*m-2*b+1)%b,(2*m-2*b+2)%b,[e,e,e,e]))}if(c>0){c=new THREE.Vector3(0,0,1);h(0,0,p+(g||0));for(m=b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b,[c,c,c,c]))}m=
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0;for(b=this.faces.length;m<b;m++)g=[],p=this.faces[m],c=this.vertices[p.a],j=this.vertices[p.b],e=this.vertices[p.c],u=this.vertices[p.d],g.push(new THREE.UV(0.5+Math.atan2(c.position.x,c.position.y)/o,0.5+c.position.z/f)),g.push(new THREE.UV(0.5+Math.atan2(j.position.x,j.position.y)/o,0.5+j.position.z/f)),g.push(new THREE.UV(0.5+Math.atan2(e.position.x,e.position.y)/o,0.5+e.position.z/f)),p instanceof THREE.Face4&&g.push(new THREE.UV(0.5+Math.atan2(u.position.x,u.position.y)/o,0.5+u.position.z/
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f)),this.faceVertexUvs[0].push(g);this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.ExtrudeGeometry=function(b,c){if(typeof b!="undefined"){THREE.Geometry.call(this);var b=b instanceof Array?b:[b],e,f=b.length,g;this.shapebb=b[f-1].getBoundingBox();for(e=0;e<f;e++)g=b[e],this.addShape(g,c);this.computeCentroids();this.computeFaceNormals()}};
THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
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THREE.ExtrudeGeometry.prototype.addShape=function(b,c){function e(b,c,e){c||console.log("die");return c.clone().multiplyScalar(e).addSelf(b)}function f(b,c,e){var f=THREE.ExtrudeGeometry.__v1,g=THREE.ExtrudeGeometry.__v2,h=THREE.ExtrudeGeometry.__v3,j=THREE.ExtrudeGeometry.__v4,k=THREE.ExtrudeGeometry.__v5,m=THREE.ExtrudeGeometry.__v6;f.set(b.x-c.x,b.y-c.y);g.set(b.x-e.x,b.y-e.y);f=f.normalize();g=g.normalize();h.set(-f.y,f.x);j.set(g.y,-g.x);k.copy(b).addSelf(h);m.copy(b).addSelf(j);if(k.equals(m))return j.clone();
k.copy(c).addSelf(h);m.copy(e).addSelf(j);h=f.dot(j);j=m.subSelf(k).dot(j);h==0&&(console.log("Either infinite or no solutions!"),j==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));j/=h;if(j<0)return c=Math.atan2(c.y-b.y,c.x-b.x),b=Math.atan2(e.y-b.y,e.x-b.x),c>b&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(j).addSelf(k).subSelf(b).clone()}function g(b){for(H=b.length;--H>=0;){ga=H;$=H-1;$<0&&($=b.length-
1);for(var c=0,e=t+p*2,c=0;c<e;c++){var f=X*c,g=X*(c+1),h=Y+ga+f,j=Y+ga+g,n=h,f=Y+$+f,g=Y+$+g,o=j;n+=V;f+=V;g+=V;o+=V;E.faces.push(new THREE.Face4(n,f,g,o,null,null,I));I&&(n=c/e,f=(c+1)/e,g=k+m*2,h=(E.vertices[h].position.z+m)/g,j=(E.vertices[j].position.z+m)/g,E.faceVertexUvs[0].push([new THREE.UV(h,n),new THREE.UV(j,n),new THREE.UV(j,f),new THREE.UV(h,f)]))}}}function j(b,c,e){E.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function h(b,c,e){b+=V;c+=V;e+=V;E.faces.push(new THREE.Face3(b,
c,e,null,null,D));if(D){var f=J.maxY,g=J.maxX,h=E.vertices[c].position.x,c=E.vertices[c].position.y,j=E.vertices[e].position.x,e=E.vertices[e].position.y;E.faceVertexUvs[0].push([new THREE.UV(E.vertices[b].position.x/g,E.vertices[b].position.y/f),new THREE.UV(h/g,c/f),new THREE.UV(j/g,e/f)])}}var k=c.amount!==void 0?c.amount:100,m=c.bevelThickness!==void 0?c.bevelThickness:6,o=c.bevelSize!==void 0?c.bevelSize:m-2,p=c.bevelSegments!==void 0?c.bevelSegments:3,u=c.bevelEnabled!==void 0?c.bevelEnabled:
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!0,v=c.curveSegments!==void 0?c.curveSegments:12,t=c.steps!==void 0?c.steps:1,x=c.bendPath,w=c.extrudePath,A,y=!1,G=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1,D=c.material,I=c.extrudeMaterial,J=this.shapebb;if(w)A=w.getPoints(v),t=A.length,y=!0,u=!1;u||(o=m=p=0);var C,B,L,E=this,V=this.vertices.length;x&&b.addWrapPath(x);v=G?b.extractAllSpacedPoints(v):b.extractAllPoints(v);x=v.shape;v=v.holes;if(w=!THREE.Shape.Utils.isClockWise(x)){x=x.reverse();B=0;for(L=v.length;B<L;B++)C=v[B],THREE.Shape.Utils.isClockWise(C)&&
(v[B]=C.reverse());w=!1}w=THREE.Shape.Utils.triangulateShape(x,v);G=x;B=0;for(L=v.length;B<L;B++)C=v[B],x=x.concat(C);var H,S,K,Q,n,T,X=x.length,M=w.length,W=[];H=0;S=G.length;ga=S-1;for($=H+1;H<S;H++,ga++,$++)ga==S&&(ga=0),$==S&&($=0),W[H]=f(G[H],G[ga],G[$]);var ha=[],ca,fa=W.concat();B=0;for(L=v.length;B<L;B++){C=v[B];ca=[];H=0;S=C.length;ga=S-1;for($=H+1;H<S;H++,ga++,$++)ga==S&&(ga=0),$==S&&($=0),ca[H]=f(C[H],C[ga],C[$]);ha.push(ca);fa=fa.concat(ca)}for(K=0;K<p;K++){Q=K/p;n=m*(1-Q);Q=o*Math.sin(Q*
Math.PI/2);H=0;for(S=G.length;H<S;H++)T=e(G[H],W[H],Q),j(T.x,T.y,-n);B=0;for(L=v.length;B<L;B++){C=v[B];ca=ha[B];H=0;for(S=C.length;H<S;H++)T=e(C[H],ca[H],Q),j(T.x,T.y,-n)}}Q=o;for(H=0;H<X;H++)T=u?e(x[H],fa[H],Q):x[H],y?j(T.x,T.y+A[0].y,A[0].x):j(T.x,T.y,0);for(K=1;K<=t;K++)for(H=0;H<X;H++)T=u?e(x[H],fa[H],Q):x[H],y?j(T.x,T.y+A[K-1].y,A[K-1].x):j(T.x,T.y,k/t*K);for(K=p-1;K>=0;K--){Q=K/p;n=m*(1-Q);Q=o*Math.sin(Q*Math.PI/2);H=0;for(S=G.length;H<S;H++)T=e(G[H],W[H],Q),j(T.x,T.y,k+n);B=0;for(L=v.length;B<
L;B++){C=v[B];ca=ha[B];H=0;for(S=C.length;H<S;H++)T=e(C[H],ca[H],Q),y?j(T.x,T.y+A[t-1].y,A[t-1].x+n):j(T.x,T.y,k+n)}}if(u){u=X*0;for(H=0;H<M;H++)o=w[H],h(o[2]+u,o[1]+u,o[0]+u);u=X*(t+p*2);for(H=0;H<M;H++)o=w[H],h(o[0]+u,o[1]+u,o[2]+u)}else{for(H=0;H<M;H++)o=w[H],h(o[2],o[1],o[0]);for(H=0;H<M;H++)o=w[H],h(o[0]+X*t,o[1]+X*t,o[2]+X*t)}var ga,$,Y=0;g(G);Y+=G.length;B=0;for(L=v.length;B<L;B++)C=v[B],g(C),Y+=C.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
THREE.IcosahedronGeometry=function(b){function c(b,c,e){var f=Math.sqrt(b*b+c*c+e*e);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(b/f,c/f,e/f)))-1}function e(b,c,e,f){f.faces.push(new THREE.Face3(b,c,e))}function f(b,e){var f=g.vertices[b].position,h=g.vertices[e].position;return c((f.x+h.x)/2,(f.y+h.y)/2,(f.z+h.z)/2)}var g=this,j=new THREE.Geometry;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,
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-b);c(0,1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);e(0,11,5,j);e(0,5,1,j);e(0,1,7,j);e(0,7,10,j);e(0,10,11,j);e(1,5,9,j);e(5,11,4,j);e(11,10,2,j);e(10,7,6,j);e(7,1,8,j);e(3,9,4,j);e(3,4,2,j);e(3,2,6,j);e(3,6,8,j);e(3,8,9,j);e(4,9,5,j);e(2,4,11,j);e(6,2,10,j);e(8,6,7,j);e(9,8,1,j);for(var h=0;h<this.subdivisions;h++){var b=new THREE.Geometry,k;for(k in j.faces){var m=f(j.faces[k].a,j.faces[k].b),o=f(j.faces[k].b,j.faces[k].c),p=f(j.faces[k].c,j.faces[k].a);e(j.faces[k].a,m,p,b);e(j.faces[k].b,o,
m,b);e(j.faces[k].c,p,o,b);e(m,o,p,b)}j.faces=b.faces}g.faces=j.faces;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
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THREE.LatheGeometry=function(b,c,e){THREE.Geometry.call(this);this.steps=c||12;this.angle=e||2*Math.PI;for(var c=this.angle/this.steps,e=[],f=[],g=[],j=[],h=(new THREE.Matrix4).setRotationZ(c),k=0;k<b.length;k++)this.vertices.push(new THREE.Vertex(b[k])),e[k]=b[k].clone(),f[k]=this.vertices.length-1;for(var m=0;m<=this.angle+0.0010;m+=c){for(k=0;k<e.length;k++)m<this.angle?(e[k]=h.multiplyVector3(e[k].clone()),this.vertices.push(new THREE.Vertex(e[k])),g[k]=this.vertices.length-1):g=j;m==0&&(j=f);
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for(k=0;k<f.length-1;k++)this.faces.push(new THREE.Face4(g[k],g[k+1],f[k+1],f[k])),this.faceVertexUvs[0].push([new THREE.UV(1-m/this.angle,k/b.length),new THREE.UV(1-m/this.angle,(k+1)/b.length),new THREE.UV(1-(m-c)/this.angle,(k+1)/b.length),new THREE.UV(1-(m-c)/this.angle,k/b.length)]);f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
THREE.PlaneGeometry=function(b,c,e,f){THREE.Geometry.call(this);var g,j=b/2,h=c/2,e=e||1,f=f||1,k=e+1,m=f+1;b/=e;var o=c/f;for(g=0;g<m;g++)for(c=0;c<k;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-j,-(g*o-h),0)));for(g=0;g<f;g++)for(c=0;c<e;c++)this.faces.push(new THREE.Face4(c+k*g,c+k*(g+1),c+1+k*(g+1),c+1+k*g)),this.faceVertexUvs[0].push([new THREE.UV(c/e,g/f),new THREE.UV(c/e,(g+1)/f),new THREE.UV((c+1)/e,(g+1)/f),new THREE.UV((c+1)/e,g/f)]);this.computeCentroids();this.computeFaceNormals()};
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THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
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THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,g=Math.PI,j=Math.max(3,c||8),h=Math.max(2,e||6),c=[],e=0;e<h+1;e++){f=e/h;var k=b*Math.cos(f*g),m=b*Math.sin(f*g),o=[],p=0;for(f=0;f<j;f++){var u=2*f/j,v=m*Math.sin(u*g),u=m*Math.cos(u*g);(e==0||e==h)&&f>0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(u,k,v)))-1);o.push(p)}c.push(o)}for(var t,x,w,g=c.length,e=0;e<g;e++)if(j=c[e].length,e>0)for(f=0;f<j;f++){o=f==j-1;h=c[e][o?0:f+1];k=c[e][o?j-1:f];m=c[e-1][o?
j-1:f];o=c[e-1][o?0:f+1];v=e/(g-1);t=(e-1)/(g-1);x=(f+1)/j;var u=f/j,p=new THREE.UV(1-x,v),v=new THREE.UV(1-u,v),u=new THREE.UV(1-u,t),A=new THREE.UV(1-x,t);e<c.length-1&&(t=this.vertices[h].position.clone(),x=this.vertices[k].position.clone(),w=this.vertices[m].position.clone(),t.normalize(),x.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,k,m,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([p,v,u]));e>1&&(t=
this.vertices[h].position.clone(),x=this.vertices[m].position.clone(),w=this.vertices[o].position.clone(),t.normalize(),x.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,m,o,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([p,u,A]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry;
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THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c=
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this.getFace(),e=this.size/c.resolution,f=0,g=String(b).split(""),j=g.length,h=[],b=0;b<j;b++){var k=new THREE.Path,k=this.extractGlyphPoints(g[b],c,e,f,k);f+=k.offset;h.push(k.path)}return{paths:h,offset:f/2}},extractGlyphPoints:function(b,c,e,f,g){var j=[],h,k,m,o,p,u,v,t,x,w,A=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(A){if(A.o){c=A._cachedOutline||(A._cachedOutline=A.o.split(" "));m=c.length;for(b=0;b<m;)switch(k=c[b++],k){case "m":k=c[b++]*e+f;o=c[b++]*e;j.push(new THREE.Vector2(k,
o));g.moveTo(k,o);break;case "l":k=c[b++]*e+f;o=c[b++]*e;j.push(new THREE.Vector2(k,o));g.lineTo(k,o);break;case "q":k=c[b++]*e+f;o=c[b++]*e;v=c[b++]*e+f;t=c[b++]*e;g.quadraticCurveTo(v,t,k,o);if(h=j[j.length-1]){p=h.x;u=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++){var y=h/divisions,G=THREE.Shape.Utils.b2(y,p,v,k),y=THREE.Shape.Utils.b2(y,u,t,o);j.push(new THREE.Vector2(G,y))}}break;case "b":if(k=c[b++]*e+f,o=c[b++]*e,v=c[b++]*e+f,t=c[b++]*-e,x=c[b++]*e+f,w=c[b++]*-e,g.bezierCurveTo(k,o,
v,t,x,w),h=j[j.length-1]){p=h.x;u=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++)y=h/divisions,G=THREE.Shape.Utils.b3(y,p,v,x,k),y=THREE.Shape.Utils.b3(y,u,t,w,o),j.push(new THREE.Vector2(G,y))}}}return{offset:A.ha*e,points:j,path:g}}}};
(function(b){var c=function(b){for(var c=b.length,g=0,j=c-1,h=0;h<c;j=h++)g+=b[j].x*b[h].y-b[h].x*b[j].y;return g*0.5};b.Triangulate=function(b,f){var g=b.length;if(g<3)return null;var j=[],h=[],k=[],m,o,p;if(c(b)>0)for(o=0;o<g;o++)h[o]=o;else for(o=0;o<g;o++)h[o]=g-1-o;var u=2*g;for(o=g-1;g>2;){if(u--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return k;return j}m=o;g<=m&&(m=0);o=m+1;g<=o&&(o=0);p=o+1;g<=p&&(p=0);var v;a:{v=b;var t=m,x=o,w=p,A=g,y=h,G=void 0,D=void 0,I=void 0,
J=void 0,C=void 0,B=void 0,L=void 0,E=void 0,V=void 0,D=v[y[t]].x,I=v[y[t]].y,J=v[y[x]].x,C=v[y[x]].y,B=v[y[w]].x,L=v[y[w]].y;if(1.0E-10>(J-D)*(L-I)-(C-I)*(B-D))v=!1;else{for(G=0;G<A;G++)if(!(G==t||G==x||G==w)){var E=v[y[G]].x,V=v[y[G]].y,H=void 0,S=void 0,K=void 0,Q=void 0,n=void 0,T=void 0,X=void 0,M=void 0,W=void 0,ha=void 0,ca=void 0,fa=void 0,H=K=n=void 0,H=B-J,S=L-C,K=D-B,Q=I-L,n=J-D,T=C-I,X=E-D,M=V-I,W=E-J,ha=V-C,ca=E-B,fa=V-L,H=H*ha-S*W,n=n*M-T*X,K=K*fa-Q*ca;if(H>=0&&K>=0&&n>=0){v=!1;break a}}v=
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!0}}if(v){j.push([b[h[m]],b[h[o]],b[h[p]]]);k.push([h[m],h[o],h[p]]);m=o;for(p=o+1;p<g;m++,p++)h[m]=h[p];g--;u=2*g}}if(f)return k;return j};b.Triangulate.area=c;return b})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
THREE.TorusGeometry=function(b,c,e,f,g){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=e||8;this.segmentsT=f||6;this.arc=g||Math.PI*2;g=new THREE.Vector3;b=[];c=[];for(e=0;e<=this.segmentsR;e++)for(f=0;f<=this.segmentsT;f++){var j=f/this.segmentsT*this.arc,h=e/this.segmentsR*Math.PI*2;g.x=this.radius*Math.cos(j);g.y=this.radius*Math.sin(j);var k=new THREE.Vector3;k.x=(this.radius+this.tube*Math.cos(h))*Math.cos(j);k.y=(this.radius+this.tube*Math.cos(h))*Math.sin(j);k.z=
this.tube*Math.sin(h);this.vertices.push(new THREE.Vertex(k));b.push(new THREE.UV(f/this.segmentsT,1-e/this.segmentsR));c.push(k.clone().subSelf(g).normalize())}for(e=1;e<=this.segmentsR;e++)for(f=1;f<=this.segmentsT;f++){var g=(this.segmentsT+1)*e+f-1,j=(this.segmentsT+1)*(e-1)+f-1,h=(this.segmentsT+1)*(e-1)+f,k=(this.segmentsT+1)*e+f,m=new THREE.Face4(g,j,h,k,[c[g],c[j],c[h],c[k]]);m.normal.addSelf(c[g]);m.normal.addSelf(c[j]);m.normal.addSelf(c[h]);m.normal.addSelf(c[k]);m.normal.normalize();this.faces.push(m);
this.faceVertexUvs[0].push([b[g].clone(),b[j].clone(),b[h].clone(),b[k].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=new THREE.Geometry;THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
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THREE.TorusKnotGeometry=function(b,c,e,f,g,j,h){function k(b,c,e,f,g,h){c=e/f*b;e=Math.cos(c);return new THREE.Vector3(g*(2+e)*0.5*Math.cos(b),g*(2+e)*Math.sin(b)*0.5,h*g*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=e||64;this.segmentsT=f||8;this.p=g||2;this.q=j||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);e=new THREE.Vector3;f=new THREE.Vector3;j=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(c=0;c<
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this.segmentsT;++c){var m=b/this.segmentsR*2*this.p*Math.PI,h=c/this.segmentsT*2*Math.PI,g=k(m,h,this.q,this.p,this.radius,this.heightScale),m=k(m+0.01,h,this.q,this.p,this.radius,this.heightScale);e.x=m.x-g.x;e.y=m.y-g.y;e.z=m.z-g.z;f.x=m.x+g.x;f.y=m.y+g.y;f.z=m.z+g.z;j.cross(e,f);f.cross(j,e);j.normalize();f.normalize();m=-this.tube*Math.cos(h);h=this.tube*Math.sin(h);g.x+=m*f.x+h*j.x;g.y+=m*f.y+h*j.y;g.z+=m*f.z+h*j.z;this.grid[b][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,
g.z)))-1}}for(b=0;b<this.segmentsR;++b)for(c=0;c<this.segmentsT;++c){var f=(b+1)%this.segmentsR,j=(c+1)%this.segmentsT,g=this.grid[b][c],e=this.grid[f][c],f=this.grid[f][j],j=this.grid[b][j],h=new THREE.UV(b/this.segmentsR,c/this.segmentsT),m=new THREE.UV((b+1)/this.segmentsR,c/this.segmentsT),o=new THREE.UV((b+1)/this.segmentsR,(c+1)/this.segmentsT),p=new THREE.UV(b/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face4(g,e,f,j));this.faceVertexUvs[0].push([h,m,o,p])}this.computeCentroids();
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this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var c="Loaded ";c+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
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this.statusDomElement.innerHTML=c},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,c,e){b.materials=[];for(var f=0;f<c.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(c[f],e)]},hasNormals:function(b){var c,e,f=b.materials.length;for(e=0;e<f;e++)if(c=b.materials[e][0],c instanceof THREE.MeshShaderMaterial)return!0;return!1},createMaterial:function(b,c){function e(b){b=Math.log(b)/Math.LN2;return Math.floor(b)==b}function f(b,c){var f=
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new Image;f.onload=function(){if(!e(this.width)||!e(this.height)){var c=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),f=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));b.image.width=c;b.image.height=f;b.image.getContext("2d").drawImage(this,0,0,c,f)}else b.image=this;b.needsUpdate=!0};f.src=c}function g(b,e,g,h,j,k){var m=document.createElement("canvas");b[e]=new THREE.Texture(m);b[e].sourceFile=g;if(h){b[e].repeat.set(h[0],h[1]);if(h[0]!=1)b[e].wrapS=THREE.RepeatWrapping;if(h[1]!=
1)b[e].wrapT=THREE.RepeatWrapping}j&&b[e].offset.set(j[0],j[1]);if(k){h={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(h[k[0]]!==void 0)b[e].wrapS=h[k[0]];if(h[k[1]]!==void 0)b[e].wrapT=h[k[1]]}f(b[e],c+"/"+g)}function j(b){return(b[0]*255<<16)+(b[1]*255<<8)+b[2]*255}var h,k,m;k="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:b.wireframe};b.shading&&(b.shading=="Phong"?k="MeshPhongMaterial":b.shading=="Basic"&&(k="MeshBasicMaterial"));
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if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=THREE.SubtractiveBlending;else if(b.blending=="Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==void 0||b.opacity<1)h.transparent=b.transparent;if(b.depthTest!==void 0)h.depthTest=b.depthTest;if(b.vertexColors!==void 0)if(b.vertexColors=="face")h.vertexColors=THREE.FaceColors;else if(b.vertexColors)h.vertexColors=THREE.VertexColors;if(b.colorDiffuse)h.color=j(b.colorDiffuse);
else if(b.DbgColor)h.color=b.DbgColor;if(b.colorSpecular)h.specular=j(b.colorSpecular);if(b.colorAmbient)h.ambient=j(b.colorAmbient);if(b.transparency)h.opacity=b.transparency;if(b.specularCoef)h.shininess=b.specularCoef;b.mapDiffuse&&c&&g(h,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap);b.mapLight&&c&&g(h,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap);b.mapNormal&&c&&g(h,"normalMap",b.mapNormal,b.mapNormalRepeat,b.mapNormalOffset,b.mapNormalWrap);
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b.mapSpecular&&c&&g(h,"specularMap",b.mapSpecular,b.mapSpecularRepeat,b.mapSpecularOffset,b.mapSpecularWrap);if(b.mapNormal){var o=THREE.ShaderUtils.lib.normal,p=THREE.UniformsUtils.clone(o.uniforms),u=h.color;k=h.specular;m=h.ambient;var v=h.shininess;p.tNormal.texture=h.normalMap;if(b.mapNormalFactor)p.uNormalScale.value=b.mapNormalFactor;if(h.map)p.tDiffuse.texture=h.map,p.enableDiffuse.value=!0;if(h.specularMap)p.tSpecular.texture=h.specularMap,p.enableSpecular.value=!0;if(h.lightMap)p.tAO.texture=
h.lightMap,p.enableAO.value=!0;p.uDiffuseColor.value.setHex(u);p.uSpecularColor.value.setHex(k);p.uAmbientColor.value.setHex(m);p.uShininess.value=v;if(h.opacity)p.uOpacity.value=h.opacity;h=new THREE.MeshShaderMaterial({fragmentShader:o.fragmentShader,vertexShader:o.vertexShader,uniforms:p,lights:!0,fog:!0})}else h=new THREE[k](h);return h},constructor:THREE.Loader};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;
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THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(b){var c=this,e=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(e),b=new Worker(e);b.onmessage=function(b){c.createModel(b.data,f,g);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
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THREE.JSONLoader.prototype.createModel=function(b,c,e){var f=new THREE.Geometry,g=b.scale!==void 0?1/b.scale:1;this.init_materials(f,b.materials,e);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var e,g,m,o,p,u,v,t,x,w,A,y,G,D,I=b.faces;u=b.vertices;var J=b.normals,C=b.colors,B=0;for(e=0;e<b.uvs.length;e++)b.uvs[e].length&&B++;for(e=0;e<B;e++)f.faceUvs[e]=[],f.faceVertexUvs[e]=[];o=0;for(p=u.length;o<p;)v=new THREE.Vertex,v.position.x=u[o++]*c,v.position.y=
u[o++]*c,v.position.z=u[o++]*c,f.vertices.push(v);o=0;for(p=I.length;o<p;){c=I[o++];u=c&1;m=c&2;e=c&4;g=c&8;t=c&16;v=c&32;w=c&64;c&=128;u?(A=new THREE.Face4,A.a=I[o++],A.b=I[o++],A.c=I[o++],A.d=I[o++],u=4):(A=new THREE.Face3,A.a=I[o++],A.b=I[o++],A.c=I[o++],u=3);if(m)m=I[o++],A.materials=f.materials[m];m=f.faces.length;if(e)for(e=0;e<B;e++)y=b.uvs[e],x=I[o++],D=y[x*2],x=y[x*2+1],f.faceUvs[e][m]=new THREE.UV(D,x);if(g)for(e=0;e<B;e++){y=b.uvs[e];G=[];for(g=0;g<u;g++)x=I[o++],D=y[x*2],x=y[x*2+1],G[g]=
new THREE.UV(D,x);f.faceVertexUvs[e][m]=G}if(t)t=I[o++]*3,g=new THREE.Vector3,g.x=J[t++],g.y=J[t++],g.z=J[t],A.normal=g;if(v)for(e=0;e<u;e++)t=I[o++]*3,g=new THREE.Vector3,g.x=J[t++],g.y=J[t++],g.z=J[t],A.vertexNormals.push(g);if(w)v=I[o++],v=new THREE.Color(C[v]),A.color=v;if(c)for(e=0;e<u;e++)v=I[o++],v=new THREE.Color(C[v]),A.vertexColors.push(v);f.faces.push(A)}}})(g);(function(){var c,e,g,m;if(b.skinWeights){c=0;for(e=b.skinWeights.length;c<e;c+=2)g=b.skinWeights[c],m=b.skinWeights[c+1],f.skinWeights.push(new THREE.Vector4(g,
m,0,0))}if(b.skinIndices){c=0;for(e=b.skinIndices.length;c<e;c+=2)g=b.skinIndices[c],m=b.skinIndices[c+1],f.skinIndices.push(new THREE.Vector4(g,m,0,0))}f.bones=b.bones;f.animation=b.animation})();(function(c){if(b.morphTargets!==void 0){var e,g,m,o,p,u,v,t,x;e=0;for(g=b.morphTargets.length;e<g;e++){f.morphTargets[e]={};f.morphTargets[e].name=b.morphTargets[e].name;f.morphTargets[e].vertices=[];t=f.morphTargets[e].vertices;x=b.morphTargets[e].vertices;m=0;for(o=x.length;m<o;m+=3)p=x[m]*c,u=x[m+1]*
c,v=x[m+2]*c,t.push(new THREE.Vertex(new THREE.Vector3(p,u,v)))}}if(b.morphColors!==void 0){e=0;for(g=b.morphColors.length;e<g;e++){f.morphColors[e]={};f.morphColors[e].name=b.morphColors[e].name;f.morphColors[e].colors=[];o=f.morphColors[e].colors;p=b.morphColors[e].colors;c=0;for(m=p.length;c<m;c+=3)u=new THREE.Color(16755200),u.setRGB(p[c],p[c+1],p[c+2]),o.push(u)}}})(g);(function(){if(b.edges!==void 0){var c,e,g;for(c=0;c<b.edges.length;c+=2)e=b.edges[c],g=b.edges[c+1],f.edges.push(new THREE.Edge(f.vertices[e],
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f.vertices[g],e,g))}})();f.computeCentroids();f.computeFaceNormals();this.hasNormals(f)&&f.computeTangents();c(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
THREE.BinaryLoader.prototype={load:function(b){var c=b.model,e=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c),b=(new Date).getTime(),c=new Worker(c),j=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.BinaryLoader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,e,g,f,j)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};
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c.postMessage(b)},loadAjaxBuffers:function(b,c,e,f,g,j){var h=new XMLHttpRequest,k=f+"/"+b,m=0;h.onreadystatechange=function(){h.readyState==4?h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,e,g,c):alert("Couldn't load ["+k+"] ["+h.status+"]"):h.readyState==3?j&&(m==0&&(m=h.getResponseHeader("Content-Length")),j({total:m,loaded:h.responseText.length})):h.readyState==2&&(m=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(b,c,e,f){var g=function(c){function e(b,c){var f=p(b,c),g=p(b,c+1),h=p(b,c+2),j=p(b,c+3),k=(j<<1&255|h>>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function g(b,c){var e=p(b,c),f=p(b,c+1),h=p(b,c+2);return(p(b,c+3)<<24)+(h<<16)+(f<<8)+e}function m(b,c){var e=p(b,c);return(p(b,c+1)<<8)+e}function o(b,c){var e=p(b,c);return e>127?e-256:e}function p(b,
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c){return b.charCodeAt(c)&255}function u(c){var e,f,h;e=g(b,c);f=g(b,c+C);h=g(b,c+B);c=m(b,c+L);THREE.BinaryLoader.prototype.f3(y,e,f,h,c)}function v(c){var e,f,h,j,n,o;e=g(b,c);f=g(b,c+C);h=g(b,c+B);j=m(b,c+L);n=g(b,c+E);o=g(b,c+V);c=g(b,c+H);THREE.BinaryLoader.prototype.f3n(y,I,e,f,h,j,n,o,c)}function t(c){var e,f,h,j;e=g(b,c);f=g(b,c+S);h=g(b,c+K);j=g(b,c+Q);c=m(b,c+n);THREE.BinaryLoader.prototype.f4(y,e,f,h,j,c)}function x(c){var e,f,h,j,o,p,t,u;e=g(b,c);f=g(b,c+S);h=g(b,c+K);j=g(b,c+Q);o=m(b,
c+n);p=g(b,c+T);t=g(b,c+X);u=g(b,c+M);c=g(b,c+W);THREE.BinaryLoader.prototype.f4n(y,I,e,f,h,j,o,p,t,u,c)}function w(c){var e,f;e=g(b,c);f=g(b,c+ha);c=g(b,c+ca);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],J[e*2],J[e*2+1],J[f*2],J[f*2+1],J[c*2],J[c*2+1])}function A(c){var e,f,h;e=g(b,c);f=g(b,c+fa);h=g(b,c+ga);c=g(b,c+$);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],J[e*2],J[e*2+1],J[f*2],J[f*2+1],J[h*2],J[h*2+1],J[c*2],J[c*2+1])}var y=this,G=0,D,I=[],J=[],C,B,L,E,V,H,S,K,Q,n,T,X,M,W,
ha,ca,fa,ga,$,Y,P,ea,Z,da,ia;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,f,c);D={signature:b.substr(G,8),header_bytes:p(b,G+8),vertex_coordinate_bytes:p(b,G+9),normal_coordinate_bytes:p(b,G+10),uv_coordinate_bytes:p(b,G+11),vertex_index_bytes:p(b,G+12),normal_index_bytes:p(b,G+13),uv_index_bytes:p(b,G+14),material_index_bytes:p(b,G+15),nvertices:g(b,G+16),nnormals:g(b,G+16+4),nuvs:g(b,G+16+8),ntri_flat:g(b,G+16+12),ntri_smooth:g(b,G+16+16),ntri_flat_uv:g(b,G+16+20),ntri_smooth_uv:g(b,
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G+16+24),nquad_flat:g(b,G+16+28),nquad_smooth:g(b,G+16+32),nquad_flat_uv:g(b,G+16+36),nquad_smooth_uv:g(b,G+16+40)};G+=D.header_bytes;C=D.vertex_index_bytes;B=D.vertex_index_bytes*2;L=D.vertex_index_bytes*3;E=D.vertex_index_bytes*3+D.material_index_bytes;V=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;H=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*2;S=D.vertex_index_bytes;K=D.vertex_index_bytes*2;Q=D.vertex_index_bytes*3;n=D.vertex_index_bytes*4;T=D.vertex_index_bytes*
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4+D.material_index_bytes;X=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes;M=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*2;W=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*3;ha=D.uv_index_bytes;ca=D.uv_index_bytes*2;fa=D.uv_index_bytes;ga=D.uv_index_bytes*2;$=D.uv_index_bytes*3;c=D.vertex_index_bytes*3+D.material_index_bytes;ia=D.vertex_index_bytes*4+D.material_index_bytes;Y=D.ntri_flat*c;P=D.ntri_smooth*(c+D.normal_index_bytes*3);ea=D.ntri_flat_uv*
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(c+D.uv_index_bytes*3);Z=D.ntri_smooth_uv*(c+D.normal_index_bytes*3+D.uv_index_bytes*3);da=D.nquad_flat*ia;c=D.nquad_smooth*(ia+D.normal_index_bytes*4);ia=D.nquad_flat_uv*(ia+D.uv_index_bytes*4);G+=function(c){for(var f,g,j,k=D.vertex_coordinate_bytes*3,m=c+D.nvertices*k;c<m;c+=k)f=e(b,c),g=e(b,c+D.vertex_coordinate_bytes),j=e(b,c+D.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(y,f,g,j);return D.nvertices*k}(G);G+=function(c){for(var e,f,g,h=D.normal_coordinate_bytes*3,j=c+D.nnormals*
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h;c<j;c+=h)e=o(b,c),f=o(b,c+D.normal_coordinate_bytes),g=o(b,c+D.normal_coordinate_bytes*2),I.push(e/127,f/127,g/127);return D.nnormals*h}(G);G+=function(c){for(var f,g,j=D.uv_coordinate_bytes*2,k=c+D.nuvs*j;c<k;c+=j)f=e(b,c),g=e(b,c+D.uv_coordinate_bytes),J.push(f,g);return D.nuvs*j}(G);Y=G+Y;P=Y+P;ea=P+ea;Z=ea+Z;da=Z+da;c=da+c;ia=c+ia;(function(b){var c,e=D.vertex_index_bytes*3+D.material_index_bytes,f=e+D.uv_index_bytes*3,g=b+D.ntri_flat_uv*f;for(c=b;c<g;c+=f)u(c),w(c+e);return g-b})(P);(function(b){var c,
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e=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*3,f=e+D.uv_index_bytes*3,g=b+D.ntri_smooth_uv*f;for(c=b;c<g;c+=f)v(c),w(c+e);return g-b})(ea);(function(b){var c,e=D.vertex_index_bytes*4+D.material_index_bytes,f=e+D.uv_index_bytes*4,g=b+D.nquad_flat_uv*f;for(c=b;c<g;c+=f)t(c),A(c+e);return g-b})(c);(function(b){var c,e=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*4,f=e+D.uv_index_bytes*4,g=b+D.nquad_smooth_uv*f;for(c=b;c<g;c+=f)x(c),A(c+e);return g-b})(ia);
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(function(b){var c,e=D.vertex_index_bytes*3+D.material_index_bytes,f=b+D.ntri_flat*e;for(c=b;c<f;c+=e)u(c);return f-b})(G);(function(b){var c,e=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*3,f=b+D.ntri_smooth*e;for(c=b;c<f;c+=e)v(c);return f-b})(Y);(function(b){var c,e=D.vertex_index_bytes*4+D.material_index_bytes,f=b+D.nquad_flat*e;for(c=b;c<f;c+=e)t(c);return f-b})(Z);(function(b){var c,e=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*4,f=b+D.nquad_smooth*
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e;for(c=b;c<f;c+=e)x(c);return f-b})(da);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(e))},v:function(b,c,e,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,e,f)))},f3:function(b,c,e,f,g){b.faces.push(new THREE.Face3(c,e,f,null,null,b.materials[g]))},f4:function(b,c,e,f,g,j){b.faces.push(new THREE.Face4(c,e,f,g,null,null,b.materials[j]))},f3n:function(b,c,e,
f,g,j,h,k,m){var j=b.materials[j],o=c[k*3],p=c[k*3+1],k=c[k*3+2],u=c[m*3],v=c[m*3+1],m=c[m*3+2];b.faces.push(new THREE.Face3(e,f,g,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(o,p,k),new THREE.Vector3(u,v,m)],null,j))},f4n:function(b,c,e,f,g,j,h,k,m,o,p){var h=b.materials[h],u=c[m*3],v=c[m*3+1],m=c[m*3+2],t=c[o*3],x=c[o*3+1],o=c[o*3+2],w=c[p*3],A=c[p*3+1],p=c[p*3+2];b.faces.push(new THREE.Face4(e,f,g,j,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(u,v,m),new THREE.Vector3(t,
x,o),new THREE.Vector3(w,A,p)],null,h))},uv3:function(b,c,e,f,g,j,h){var k=[];k.push(new THREE.UV(c,e));k.push(new THREE.UV(f,g));k.push(new THREE.UV(j,h));b.push(k)},uv4:function(b,c,e,f,g,j,h,k,m){var o=[];o.push(new THREE.UV(c,e));o.push(new THREE.UV(f,g));o.push(new THREE.UV(j,h));o.push(new THREE.UV(k,m));b.push(o)},constructor:THREE.BinaryLoader};
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THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
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THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:g+"/"+b}function k(){for(t in S.objects)if(!M.objects[t])if(G=S.objects[t],G.geometry!==void 0){if(C=M.geometries[G.geometry]){var b=!1;V=[];for(ha=0;ha<G.materials.length;ha++)V[ha]=M.materials[G.materials[ha]],b=V[ha]instanceof THREE.MeshShaderMaterial;b&&C.computeTangents();D=G.position;r=
G.rotation;q=G.quaternion;s=G.scale;q=0;V.length==0&&(V[0]=new THREE.MeshFaceMaterial);V.length>1&&(V=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(C,V);object.name=t;object.position.set(D[0],D[1],D[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;M.scene.addObject(object);M.objects[t]=object;G.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),M.scene.collisions.colliders.push(b));
if(G.castsShadow)b=new THREE.ShadowVolume(C),M.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},M.triggers[object.name]=b)}}else D=G.position,r=G.rotation,q=G.quaternion,s=G.scale,q=0,object=new THREE.Object3D,object.name=t,object.position.set(D[0],D[1],D[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
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s[1],s[2]),object.visible=G.visible!==void 0?G.visible:!1,M.scene.addObject(object),M.objects[t]=object,M.empties[t]=object,G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},M.triggers[object.name]=b)}function m(b){return function(c){M.geometries[b]=c;k();Q-=1;e.onLoadComplete();p()}}function o(b){return function(c){M.geometries[b]=c}}function p(){e.callbackProgress({totalModels:T,totalTextures:X,loadedModels:T-Q,loadedTextures:X-n},M);e.onLoadProgress();Q==0&&n==0&&c(M)}var u,
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v,t,x,w,A,y,G,D,I,J,C,B,L,E,V,H,S,K,Q,n,T,X,M;S=b.data;E=new THREE.BinaryLoader;K=new THREE.JSONLoader;n=Q=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(t in S.objects)if(G=S.objects[t],G.meshCollider){b=!0;break}if(b)M.scene.collisions=new THREE.CollisionSystem;if(S.transform){b=S.transform.position;I=S.transform.rotation;var W=S.transform.scale;b&&M.scene.position.set(b[0],b[1],b[2]);I&&M.scene.rotation.set(I[0],
I[1],I[2]);W&&M.scene.scale.set(W[0],W[1],W[2]);(b||I||W)&&M.scene.updateMatrix()}b=function(){n-=1;p();e.onLoadComplete()};for(w in S.cameras){I=S.cameras[w];if(I.type=="perspective")B=new THREE.Camera(I.fov,I.aspect,I.near,I.far);else if(I.type=="ortho")B=new THREE.Camera,B.projectionMatrix=THREE.Matrix4.makeOrtho(I.left,I.right,I.top,I.bottom,I.near,I.far);D=I.position;I=I.target;B.position.set(D[0],D[1],D[2]);B.target.position.set(I[0],I[1],I[2]);M.cameras[w]=B}for(x in S.lights)w=S.lights[x],
B=w.color!==void 0?w.color:16777215,I=w.intensity!==void 0?w.intensity:1,w.type=="directional"?(D=w.direction,H=new THREE.DirectionalLight(B,I),H.position.set(D[0],D[1],D[2]),H.position.normalize()):w.type=="point"?(D=w.position,d=w.distance,H=new THREE.PointLight(B,I,d),H.position.set(D[0],D[1],D[2])):w.type=="ambient"&&(H=new THREE.AmbientLight(B)),M.scene.addLight(H),M.lights[x]=H;for(A in S.fogs)x=S.fogs[A],x.type=="linear"?L=new THREE.Fog(0,x.near,x.far):x.type=="exp2"&&(L=new THREE.FogExp2(0,
x.density)),I=x.color,L.color.setRGB(I[0],I[1],I[2]),M.fogs[A]=L;if(M.cameras&&S.defaults.camera)M.currentCamera=M.cameras[S.defaults.camera];if(M.fogs&&S.defaults.fog)M.scene.fog=M.fogs[S.defaults.fog];I=S.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(I[0],I[1],I[2]);M.bgColorAlpha=S.defaults.bgalpha;for(u in S.geometries)if(A=S.geometries[u],A.type=="bin_mesh"||A.type=="ascii_mesh")Q+=1,e.onLoadStart();T=Q;for(u in S.geometries)A=S.geometries[u],A.type=="cube"?(C=new THREE.CubeGeometry(A.width,
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A.height,A.depth,A.segmentsWidth,A.segmentsHeight,A.segmentsDepth,null,A.flipped,A.sides),M.geometries[u]=C):A.type=="plane"?(C=new THREE.PlaneGeometry(A.width,A.height,A.segmentsWidth,A.segmentsHeight),M.geometries[u]=C):A.type=="sphere"?(C=new THREE.SphereGeometry(A.radius,A.segmentsWidth,A.segmentsHeight),M.geometries[u]=C):A.type=="cylinder"?(C=new THREE.CylinderGeometry(A.numSegs,A.topRad,A.botRad,A.height,A.topOffset,A.botOffset),M.geometries[u]=C):A.type=="torus"?(C=new THREE.TorusGeometry(A.radius,
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A.tube,A.segmentsR,A.segmentsT),M.geometries[u]=C):A.type=="icosahedron"?(C=new THREE.IcosahedronGeometry(A.subdivisions),M.geometries[u]=C):A.type=="bin_mesh"?E.load({model:f(A.url,S.urlBaseType),callback:m(u)}):A.type=="ascii_mesh"?K.load({model:f(A.url,S.urlBaseType),callback:m(u)}):A.type=="embedded_mesh"&&(A=S.embeds[A.id])&&K.createModel(A,o(u),"");for(y in S.textures)if(u=S.textures[y],u.url instanceof Array){n+=u.url.length;for(E=0;E<u.url.length;E++)e.onLoadStart()}else n+=1,e.onLoadStart();
X=n;for(y in S.textures){u=S.textures[y];if(u.mapping!=void 0&&THREE[u.mapping]!=void 0)u.mapping=new THREE[u.mapping];if(u.url instanceof Array){E=[];for(var ha=0;ha<u.url.length;ha++)E[ha]=f(u.url[ha],S.urlBaseType);E=THREE.ImageUtils.loadTextureCube(E,u.mapping,b)}else{E=THREE.ImageUtils.loadTexture(f(u.url,S.urlBaseType),u.mapping,b);if(THREE[u.minFilter]!=void 0)E.minFilter=THREE[u.minFilter];if(THREE[u.magFilter]!=void 0)E.magFilter=THREE[u.magFilter];if(u.repeat){E.repeat.set(u.repeat[0],u.repeat[1]);
if(u.repeat[0]!=1)E.wrapS=THREE.RepeatWrapping;if(u.repeat[1]!=1)E.wrapT=THREE.RepeatWrapping}u.offset&&E.offset.set(u.offset[0],u.offset[1]);if(u.wrap){K={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(K[u.wrap[0]]!==void 0)E.wrapS=K[u.wrap[0]];if(K[u.wrap[1]]!==void 0)E.wrapT=K[u.wrap[1]]}}M.textures[y]=E}for(v in S.materials){y=S.materials[v];for(J in y.parameters)if(J=="envMap"||J=="map"||J=="lightMap")y.parameters[J]=M.textures[y.parameters[J]];else if(J=="shading")y.parameters[J]=
y.parameters[J]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(J=="blending")y.parameters[J]=THREE[y.parameters[J]]?THREE[y.parameters[J]]:THREE.NormalBlending;else if(J=="combine")y.parameters[J]=y.parameters[J]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(J=="vertexColors")if(y.parameters[J]=="face")y.parameters[J]=THREE.FaceColors;else if(y.parameters[J])y.parameters[J]=THREE.VertexColors;if(y.parameters.opacity!==void 0&&y.parameters.opacity<1)y.parameters.transparent=
!0;if(y.parameters.normalMap){u=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(u.uniforms);E=y.parameters.color;K=y.parameters.specular;A=y.parameters.ambient;L=y.parameters.shininess;b.tNormal.texture=M.textures[y.parameters.normalMap];if(y.parameters.normalMapFactor)b.uNormalScale.value=y.parameters.normalMapFactor;if(y.parameters.map)b.tDiffuse.texture=y.parameters.map,b.enableDiffuse.value=!0;if(y.parameters.lightMap)b.tAO.texture=y.parameters.lightMap,b.enableAO.value=!0;if(y.parameters.specularMap)b.tSpecular.texture=
M.textures[y.parameters.specularMap],b.enableSpecular.value=!0;b.uDiffuseColor.value.setHex(E);b.uSpecularColor.value.setHex(K);b.uAmbientColor.value.setHex(A);b.uShininess.value=L;if(y.parameters.opacity)b.uOpacity.value=y.parameters.opacity;y=new THREE.MeshShaderMaterial({fragmentShader:u.fragmentShader,vertexShader:u.vertexShader,uniforms:b,lights:!0,fog:!0})}else y=new THREE[y.type](y.parameters);M.materials[v]=y}k();e.callbackSync(M)}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};
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THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
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THREE.UTF8Loader.prototype={load:function(b){var c=new XMLHttpRequest,e=b.model,f=b.callback,g=b.scale!==void 0?b.scale:1,j=b.offsetX!==void 0?b.offsetX:0,h=b.offsetY!==void 0?b.offsetY:0,k=b.offsetZ!==void 0?b.offsetZ:0;c.onreadystatechange=function(){c.readyState==4?c.status==200||c.status==0?THREE.UTF8Loader.prototype.createModel(c.responseText,f,g,j,h,k):alert("Couldn't load ["+e+"] ["+c.status+"]"):c.readyState!=3&&c.readyState==2&&c.getResponseHeader("Content-Length")};c.open("GET",e,!0);c.send(null)},
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decompressMesh:function(b){var c=b.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var e=new Float32Array(8*c),f=1,g=0;g<8;g++){for(var j=0,h=0;h<c;++h){var k=b.charCodeAt(h+f);j+=k>>1^-(k&1);e[8*h+g]=j}f+=c}c=b.length-f;j=new Uint16Array(c);for(g=h=0;g<c;g++)k=b.charCodeAt(g+f),j[g]=h-k,k==0&&h++;return[e,j]},createModel:function(b,c,e,f,g,j){var h=function(){var c=this;c.materials=[];THREE.Geometry.call(this);var h=THREE.UTF8Loader.prototype.decompressMesh(b),o=[],p=[];(function(b,h,m){for(var o,p,A,
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y=b.length;m<y;m+=h)o=b[m],p=b[m+1],A=b[m+2],o=o/16383*e,p=p/16383*e,A=A/16383*e,o+=f,p+=g,A+=j,THREE.UTF8Loader.prototype.v(c,o,p,A)})(h[0],8,0);(function(b,c,e){for(var f,g,h=b.length;e<h;e+=c)f=b[e],g=b[e+1],f/=1023,g/=1023,p.push(f,g)})(h[0],8,3);(function(b,c,e){for(var f,g,h,j=b.length;e<j;e+=c)f=b[e],g=b[e+1],h=b[e+2],f=(f-512)/511,g=(g-512)/511,h=(h-512)/511,o.push(f,g,h)})(h[0],8,5);(function(b){var e,f,g,h,j,m,G,D=b.length;for(e=0;e<D;e+=3)f=b[e],g=b[e+1],h=b[e+2],THREE.UTF8Loader.prototype.f3n(c,
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o,f,g,h,0,f,g,h),j=p[f*2],f=p[f*2+1],m=p[g*2],g=p[g*2+1],G=p[h*2],h=p[h*2+1],THREE.UTF8Loader.prototype.uv3(c.faceVertexUvs[0],j,f,m,g,G,h)})(h[1]);this.computeCentroids();this.computeFaceNormals()};h.prototype=new THREE.Geometry;h.prototype.constructor=h;c(new h)},v:function(b,c,e,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,e,f)))},f3n:function(b,c,e,f,g,j,h,k,m){var j=b.materials[j],o=c[k*3],p=c[k*3+1],k=c[k*3+2],u=c[m*3],v=c[m*3+1],m=c[m*3+2],h=new THREE.Vector3(c[h*3],c[h*3+1],c[h*
3+2]),k=new THREE.Vector3(o,p,k),m=new THREE.Vector3(u,v,m);b.faces.push(new THREE.Face3(e,f,g,[h,k,m],null,j))},uv3:function(b,c,e,f,g,j,h){var k=[];k.push(new THREE.UV(c,e));k.push(new THREE.UV(f,g));k.push(new THREE.UV(j,h));b.push(k)},constructor:THREE.UTF8Loader};
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THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,g){return b+(c-b)*g};this.VIntX=function(b,c,g,j,h,k,m,o,p,u){h=(h-p)/(u-p);p=this.normal_cache;c[j]=k+h*this.delta;c[j+1]=m;c[j+2]=o;g[j]=this.lerp(p[b],p[b+3],h);g[j+1]=this.lerp(p[b+1],p[b+4],h);g[j+2]=this.lerp(p[b+2],p[b+5],h)};this.VIntY=function(b,c,g,j,h,k,m,o,p,u){h=(h-p)/(u-p);p=this.normal_cache;c[j]=k;c[j+1]=m+h*this.delta;c[j+
2]=o;c=b+this.yd*3;g[j]=this.lerp(p[b],p[c],h);g[j+1]=this.lerp(p[b+1],p[c+1],h);g[j+2]=this.lerp(p[b+2],p[c+2],h)};this.VIntZ=function(b,c,g,j,h,k,m,o,p,u){h=(h-p)/(u-p);p=this.normal_cache;c[j]=k;c[j+1]=m;c[j+2]=o+h*this.delta;c=b+this.zd*3;g[j]=this.lerp(p[b],p[c],h);g[j+1]=this.lerp(p[b+1],p[c+1],h);g[j+2]=this.lerp(p[b+2],p[c+2],h)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+
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this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,g,j,h,k){var m=j+1,o=j+this.yd,p=j+this.zd,u=m+this.yd,v=m+this.zd,t=j+this.yd+this.zd,x=m+this.yd+this.zd,w=0,A=this.field[j],y=this.field[m],G=this.field[o],D=this.field[u],I=this.field[p],J=this.field[v],C=this.field[t],B=this.field[x];A<h&&(w|=1);y<h&&(w|=2);G<h&&(w|=8);D<h&&(w|=4);I<h&&(w|=16);J<h&&(w|=32);C<h&&(w|=128);B<h&&(w|=64);var L=THREE.edgeTable[w];if(L==0)return 0;var E=this.delta,
V=b+E,H=c+E,E=g+E;L&1&&(this.compNorm(j),this.compNorm(m),this.VIntX(j*3,this.vlist,this.nlist,0,h,b,c,g,A,y));L&2&&(this.compNorm(m),this.compNorm(u),this.VIntY(m*3,this.vlist,this.nlist,3,h,V,c,g,y,D));L&4&&(this.compNorm(o),this.compNorm(u),this.VIntX(o*3,this.vlist,this.nlist,6,h,b,H,g,G,D));L&8&&(this.compNorm(j),this.compNorm(o),this.VIntY(j*3,this.vlist,this.nlist,9,h,b,c,g,A,G));L&16&&(this.compNorm(p),this.compNorm(v),this.VIntX(p*3,this.vlist,this.nlist,12,h,b,c,E,I,J));L&32&&(this.compNorm(v),
this.compNorm(x),this.VIntY(v*3,this.vlist,this.nlist,15,h,V,c,E,J,B));L&64&&(this.compNorm(t),this.compNorm(x),this.VIntX(t*3,this.vlist,this.nlist,18,h,b,H,E,C,B));L&128&&(this.compNorm(p),this.compNorm(t),this.VIntY(p*3,this.vlist,this.nlist,21,h,b,c,E,I,C));L&256&&(this.compNorm(j),this.compNorm(p),this.VIntZ(j*3,this.vlist,this.nlist,24,h,b,c,g,A,I));L&512&&(this.compNorm(m),this.compNorm(v),this.VIntZ(m*3,this.vlist,this.nlist,27,h,V,c,g,y,J));L&1024&&(this.compNorm(u),this.compNorm(x),this.VIntZ(u*
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3,this.vlist,this.nlist,30,h,V,H,g,D,B));L&2048&&(this.compNorm(o),this.compNorm(t),this.VIntZ(o*3,this.vlist,this.nlist,33,h,b,H,g,G,C));w<<=4;for(h=j=0;THREE.triTable[w+h]!=-1;)b=w+h,c=b+1,g=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[g],k),h+=3,j++;return j};this.posnormtriv=function(b,c,g,j,h,k){var m=this.count*3;this.positionArray[m]=b[g];this.positionArray[m+1]=b[g+1];this.positionArray[m+2]=b[g+2];this.positionArray[m+3]=b[j];this.positionArray[m+
4]=b[j+1];this.positionArray[m+5]=b[j+2];this.positionArray[m+6]=b[h];this.positionArray[m+7]=b[h+1];this.positionArray[m+8]=b[h+2];this.normalArray[m]=c[g];this.normalArray[m+1]=c[g+1];this.normalArray[m+2]=c[g+2];this.normalArray[m+3]=c[j];this.normalArray[m+4]=c[j+1];this.normalArray[m+5]=c[j+2];this.normalArray[m+6]=c[h];this.normalArray[m+7]=c[h+1];this.normalArray[m+8]=c[h+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;
this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;b(this)}};this.addBall=function(b,c,g,j,h){var k=this.size*Math.sqrt(j/h),m=g*this.size,o=c*this.size,p=b*this.size,u=Math.floor(m-k);u<1&&(u=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var v=Math.floor(o-k);v<1&&(v=1);o=Math.floor(o+k);o>this.size-1&&(o=this.size-1);var t=Math.floor(p-k);t<1&&(t=1);k=Math.floor(p+k);k>this.size-1&&(k=this.size-
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1);for(var x,w,A,y,G,D;u<m;u++){p=this.size2*u;w=u/this.size-g;G=w*w;for(w=v;w<o;w++){A=p+this.size*w;x=w/this.size-c;D=x*x;for(x=t;x<k;x++)y=x/this.size-b,y=j/(1.0E-6+y*y+D+G)-h,y>0&&(this.field[A+x]+=y)}}};this.addPlaneX=function(b,c){var g,j,h,k,m,o=this.size,p=this.yd,u=this.zd,v=this.field,t=o*Math.sqrt(b/c);t>o&&(t=o);for(g=0;g<t;g++)if(j=g/o,j*=j,k=b/(1.0E-4+j)-c,k>0)for(j=0;j<o;j++){m=g+j*p;for(h=0;h<o;h++)v[u*h+m]+=k}};this.addPlaneY=function(b,c){var g,j,h,k,m,o,p=this.size,u=this.yd,v=
this.zd,t=this.field,x=p*Math.sqrt(b/c);x>p&&(x=p);for(j=0;j<x;j++)if(g=j/p,g*=g,k=b/(1.0E-4+g)-c,k>0){m=j*u;for(g=0;g<p;g++){o=m+g;for(h=0;h<p;h++)t[v*h+o]+=k}}};this.addPlaneZ=function(b,c){var g,j,h,k,m,o;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/c);dist>size&&(dist=size);for(h=0;h<dist;h++)if(g=h/size,g*=g,k=b/(1.0E-4+g)-c,k>0){m=zd*h;for(j=0;j<size;j++){o=m+j*yd;for(g=0;g<size;g++)field[o+g]+=k}}};this.reset=function(){var b;for(b=0;b<this.size3;b++)this.normal_cache[b*
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3]=0,this.field[b]=0};this.render=function(b){this.begin();var c,g,j,h,k,m,o,p,u,v=this.size-2;for(h=1;h<v;h++){u=this.size2*h;o=(h-this.halfsize)/this.halfsize;for(j=1;j<v;j++){p=u+this.size*j;m=(j-this.halfsize)/this.halfsize;for(g=1;g<v;g++)k=(g-this.halfsize)/this.halfsize,c=p+g,this.polygonize(k,m,o,c,this.isolation,b)}}this.end(b)};this.generateGeometry=function(){var b=0,c=new THREE.Geometry,g=[];this.render(function(j){var h,k,m,o,p,u,v,t;for(h=0;h<j.count;h++)v=h*3,p=v+1,t=v+2,k=j.positionArray[v],
m=j.positionArray[p],o=j.positionArray[t],u=new THREE.Vector3(k,m,o),k=j.normalArray[v],m=j.normalArray[p],o=j.normalArray[t],v=new THREE.Vector3(k,m,o),v.normalize(),p=new THREE.Vertex(u),c.vertices.push(p),g.push(v);nfaces=j.count/3;for(h=0;h<nfaces;h++)v=(b+h)*3,p=v+1,t=v+2,u=g[v],k=g[p],m=g[t],v=new THREE.Face3(v,p,t,[u,k,m]),c.faces.push(v);b+=nfaces;j.count=0});return c};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599
THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
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2,11,1,5,1,11,-1,0,2,5,0,5,9,2,11,5,4,5,8,11,8,5,-1,9,4,5,2,11,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,5,10,3,5,2,3,4,5,3,8,4,-1,-1,-1,-1,5,10,2,5,2,4,4,2,0,-1,-1,-1,-1,-1,-1,-1,3,10,2,3,5,10,3,8,5,4,5,8,0,1,9,-1,5,10,2,5,2,4,1,9,2,9,4,2,-1,-1,-1,-1,8,4,5,8,5,3,3,5,1,-1,-1,-1,-1,-1,-1,-1,0,4,5,1,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,4,5,8,5,3,9,0,5,0,3,5,-1,-1,-1,-1,9,4,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,11,7,4,9,11,9,10,11,-1,-1,-1,-1,-1,-1,-1,0,8,3,4,9,7,9,11,7,9,10,11,-1,-1,-1,-1,1,10,11,1,11,
4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);
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THREE.Trident=function(b){function c(c){return new THREE.Mesh(new THREE.CylinderGeometry(30,0.1,b.length/20,b.length/5),new THREE.MeshBasicMaterial({color:c}))}function e(b,c){var e=new THREE.Geometry;e.vertices=[new THREE.Vertex,new THREE.Vertex(b)];return new THREE.Line(e,new THREE.LineBasicMaterial({color:c}))}THREE.Object3D.call(this);var f=Math.PI/2,g,b=b||THREE.Trident.defaultParams;if(b!==THREE.Trident.defaultParams)for(g in THREE.Trident.defaultParams)b.hasOwnProperty(g)||(b[g]=THREE.Trident.defaultParams[g]);
this.scale=new THREE.Vector3(b.scale,b.scale,b.scale);this.addChild(e(new THREE.Vector3(b.length,0,0),b.xAxisColor));this.addChild(e(new THREE.Vector3(0,b.length,0),b.yAxisColor));this.addChild(e(new THREE.Vector3(0,0,b.length),b.zAxisColor));if(b.showArrows)g=c(b.xAxisColor),g.rotation.y=-f,g.position.x=b.length,this.addChild(g),g=c(b.yAxisColor),g.rotation.x=f,g.position.y=b.length,this.addChild(g),g=c(b.zAxisColor),g.rotation.y=Math.PI,g.position.z=b.length,this.addChild(g)};
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THREE.Trident.prototype=new THREE.Object3D;THREE.Trident.prototype.constructor=THREE.Trident;THREE.Trident.defaultParams={xAxisColor:16711680,yAxisColor:65280,zAxisColor:255,showArrows:!0,length:100,scale:1};THREE.PlaneCollider=function(b,c){this.point=b;this.normal=c};THREE.SphereCollider=function(b,c){this.center=b;this.radius=c;this.radiusSq=c*c};THREE.BoxCollider=function(b,c){this.min=b;this.max=c;this.dynamic=!0;this.normal=new THREE.Vector3};
THREE.MeshCollider=function(b,c){this.mesh=b;this.box=c;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;THREE.CollisionSystem.prototype.merge=function(b){this.colliders=this.colliders.concat(b.colliders);this.hits=this.hits.concat(b.hits)};
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THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var c,e,f,g,j=0;c=0;for(e=this.colliders.length;c<e;c++)if(g=this.colliders[c],f=this.rayCast(b,g),f<Number.MAX_VALUE)g.distance=f,f>j?this.hits.push(g):this.hits.unshift(g),j=f;return this.hits};
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THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.dist<Number.MAX_VALUE){c[e].distance=f.dist;c[e].faceIndex=f.faceIndex;break}e++}if(e>c.length)return null;return c[e]};
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THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)};
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THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,g,j=0;j<c.numFaces;j++){var h=c.mesh.geometry.faces[j],k=c.mesh.geometry.vertices[h.a].position,m=c.mesh.geometry.vertices[h.b].position,o=c.mesh.geometry.vertices[h.c].position,p=h instanceof THREE.Face4?c.mesh.geometry.vertices[h.d].position:null;h instanceof THREE.Face3?(h=this.rayTriangle(e,k,m,o,f,this.collisionNormal,c.mesh),h<f&&(f=h,g=j,c.normal.copy(this.collisionNormal),c.normal.normalize())):
h instanceof THREE.Face4&&(h=this.rayTriangle(e,k,m,p,f,this.collisionNormal,c.mesh),h<f&&(f=h,g=j,c.normal.copy(this.collisionNormal),c.normal.normalize()),h=this.rayTriangle(e,m,o,p,f,this.collisionNormal,c.mesh),h<f&&(f=h,g=j,c.normal.copy(this.collisionNormal),c.normal.normalize()))}return{dist:f,faceIndex:g}};
THREE.CollisionSystem.prototype.rayTriangle=function(b,c,e,f,g,j,h){var k=THREE.CollisionSystem.__v1,m=THREE.CollisionSystem.__v2;j.set(0,0,0);k.sub(e,c);m.sub(f,e);j.cross(k,m);k=j.dot(b.direction);if(!(k<0))if(h.doubleSided||h.flipSided)j.multiplyScalar(-1),k*=-1;else return Number.MAX_VALUE;h=j.dot(c)-j.dot(b.origin);if(!(h<=0))return Number.MAX_VALUE;if(!(h>=k*g))return Number.MAX_VALUE;h/=k;k=THREE.CollisionSystem.__v3;k.copy(b.direction);k.multiplyScalar(h);k.addSelf(b.origin);Math.abs(j.x)>
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Math.abs(j.y)?Math.abs(j.x)>Math.abs(j.z)?(b=k.y-c.y,j=e.y-c.y,g=f.y-c.y,k=k.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=k.x-c.x,j=e.x-c.x,g=f.x-c.x,k=k.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(j.y)>Math.abs(j.z)?(b=k.x-c.x,j=e.x-c.x,g=f.x-c.x,k=k.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=k.x-c.x,j=e.x-c.x,g=f.x-c.x,k=k.y-c.y,e=e.y-c.y,f=f.y-c.y);c=j*f-e*g;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-k*g)*c;if(!(f>=0))return Number.MAX_VALUE;c*=j*k-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return h};
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THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f};
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THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,g=0,j=0,h=0,k=0,m=0,o=!0;e.origin.x<c.min.x?(f=c.min.x-e.origin.x,f/=e.direction.x,o=!1,h=-1):e.origin.x>c.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,o=!1,h=1);e.origin.y<c.min.y?(g=c.min.y-e.origin.y,g/=e.direction.y,o=!1,k=-1):e.origin.y>c.max.y&&(g=c.max.y-e.origin.y,g/=e.direction.y,
o=!1,k=1);e.origin.z<c.min.z?(j=c.min.z-e.origin.z,j/=e.direction.z,o=!1,m=-1):e.origin.z>c.max.z&&(j=c.max.z-e.origin.z,j/=e.direction.z,o=!1,m=1);if(o)return-1;o=0;g>f&&(o=1,f=g);j>f&&(o=2,f=j);switch(o){case 0:k=e.origin.y+e.direction.y*f;if(k<c.min.y||k>c.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(e<c.min.z||e>c.max.z)return Number.MAX_VALUE;c.normal.set(h,0,0);break;case 1:h=e.origin.x+e.direction.x*f;if(h<c.min.x||h>c.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*
f;if(e<c.min.z||e>c.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case 2:h=e.origin.x+e.direction.x*f;if(h<c.min.x||h>c.max.x)return Number.MAX_VALUE;k=e.origin.y+e.direction.y*f;if(k<c.min.y||k>c.max.y)return Number.MAX_VALUE;c.normal.set(0,0,m)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE};
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THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq<c.radiusSq)return-1;var f=e.dot(b.direction.clone());if(f<=0)return Number.MAX_VALUE;e=c.radiusSq-(e.lengthSq()-f*f);if(e>=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c};
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THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))};
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if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,g=new THREE.Camera,j=new THREE.Camera,h=new THREE.Matrix4,k=new THREE.Matrix4,m,o,p;g.useTarget=j.useTarget=!1;g.matrixAutoUpdate=j.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},u=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.WebGLRenderTarget(512,512,b),t=new THREE.Camera(53,1,1,1E4);t.position.z=
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2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:u},mapRight:{type:"t",value:1,texture:v}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
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var x=new THREE.Scene;x.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);u.width=b;u.height=f;v.width=b;v.height=f};this.render=function(b,e){e.update(null,!0);if(m!==e.aspect||o!==e.near||p!==e.fov){m=e.aspect;o=e.near;p=e.fov;var y=e.projectionMatrix.clone(),G=125/30*0.5,D=G*o/125,I=o*Math.tan(p*Math.PI/360),J;h.n14=G;k.n14=-G;G=-I*m+D;J=I*m+D;y.n11=2*o/(J-G);y.n13=(J+G)/(J-G);g.projectionMatrix=y.clone();G=-I*m-D;J=I*m-D;y.n11=2*o/(J-G);
y.n13=(J+G)/(J-G);j.projectionMatrix=y.clone()}g.matrix=e.matrixWorld.clone().multiplySelf(k);g.update(null,!0);g.position.copy(e.position);g.near=o;g.far=e.far;f.call(c,b,g,u,!0);j.matrix=e.matrixWorld.clone().multiplySelf(h);j.update(null,!0);j.position.copy(e.position);j.near=o;j.far=e.far;f.call(c,b,j,v,!0);f.call(c,x,t)}};
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if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,g,j,h=new THREE.Camera,k=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);g=b/2;j=f};this.render=function(b,e){this.clear();h.fov=e.fov;h.aspect=0.5*e.aspect;h.near=e.near;h.far=e.far;
h.updateProjectionMatrix();h.position.copy(e.position);h.target.position.copy(e.target.position);h.translateX(c.separation);k.projectionMatrix=h.projectionMatrix;k.position.copy(e.position);k.target.position.copy(e.target.position);k.translateX(-c.separation);this.setViewport(0,0,g,j);f.call(c,b,h);this.setViewport(g,0,g,j);f.call(c,b,k,!1)}};