#version 330 core layout (location = 0) in vec3 aPos; layout (location = 1) in vec2 aTexCord; out vec2 TexCord; // 纹理坐标 void main() { gl_Position = vec4(aPos.x, -aPos.y, aPos.z, 1.0); // 图像坐标和OpenGL坐标Y轴相反, TexCord = aTexCord; }