using System; using System.Threading; using System.Threading.Tasks; namespace ETModel { [ObjectSystem] public class ConsoleComponentAwakeSystem : StartSystem { public override void Start(ConsoleComponent self) { self.Start().NoAwait(); } } public class ConsoleComponent: Component { public CancellationTokenSource CancellationTokenSource; public string OutputPrefix = ""; public async ETVoid Start() { this.CancellationTokenSource = new CancellationTokenSource(); while (true) { try { string line = await Task.Factory.StartNew(() => { Console.Write($"{OutputPrefix}> "); return Console.In.ReadLine(); }, this.CancellationTokenSource.Token); line = line.Trim(); switch (line) { case "reload": try { Game.EventSystem.Add(DLLType.Hotfix, DllHelper.GetHotfixAssembly()); } catch (Exception e) { Console.WriteLine(e); } break; case "repl": try { this.OutputPrefix = "repl"; Game.Scene.AddComponent(); } catch (Exception e) { Console.WriteLine(e); } break; default: ReplComponent replComponent = Game.Scene.GetComponent(); if (replComponent == null) { Console.WriteLine($"no command: {line}!"); break; } try { if (line == "exit") { this.OutputPrefix = ""; Game.Scene.RemoveComponent(); break; } switch (line) { case "exit": this.OutputPrefix = ""; Game.Scene.RemoveComponent(); break; case "reset": Game.Scene.RemoveComponent(); Game.Scene.AddComponent(); break; default: await replComponent.Run(line, this.CancellationTokenSource.Token); break; } } catch (Exception e) { Console.WriteLine(e); } break; } } catch (Exception e) { Console.WriteLine(e); } } } } }