using System; using Model; using UnityEngine; using UnityEngine.UI; namespace Hotfix { [ObjectEvent(EntityEventId.UILobbyComponent)] public class UILobbyComponent: Component, IAwake { public void Awake() { ReferenceCollector rc = this.GetOwner().GameObject.GetComponent(); GameObject createRoom = rc.Get("CreateRoom"); GameObject joinRoom = rc.Get("JoinRoom"); createRoom.GetComponent