namespace ETModel { public static class SceneType { public const string Share = "Share"; public const string Game = "Game"; public const string Login = "Login"; public const string Lobby = "Lobby"; public const string Map = "Map"; public const string Launcher = "Launcher"; public const string Robot = "Robot"; public const string RobotClient = "RobotClient"; public const string Realm = "Realm"; } public sealed class Scene: Entity { public string Name { get; set; } public Scene() { } public Scene(long id): base(id) { } public override void Dispose() { if (this.IsDisposed) { return; } base.Dispose(); } } }