import alphamap_fragment from './ShaderChunk/alphamap_fragment.glsl'; import alphamap_pars_fragment from './ShaderChunk/alphamap_pars_fragment.glsl'; import alphatest_fragment from './ShaderChunk/alphatest_fragment.glsl'; import ambient_pars from './ShaderChunk/ambient_pars.glsl'; import aomap_fragment from './ShaderChunk/aomap_fragment.glsl'; import aomap_pars_fragment from './ShaderChunk/aomap_pars_fragment.glsl'; import begin_vertex from './ShaderChunk/begin_vertex.glsl'; import beginnormal_vertex from './ShaderChunk/beginnormal_vertex.glsl'; import bsdfs from './ShaderChunk/bsdfs.glsl'; import bumpmap_pars_fragment from './ShaderChunk/bumpmap_pars_fragment.glsl'; import clipping_planes_fragment from './ShaderChunk/clipping_planes_fragment.glsl'; import clipping_planes_pars_fragment from './ShaderChunk/clipping_planes_pars_fragment.glsl'; import clipping_planes_pars_vertex from './ShaderChunk/clipping_planes_pars_vertex.glsl'; import clipping_planes_vertex from './ShaderChunk/clipping_planes_vertex.glsl'; import color_fragment from './ShaderChunk/color_fragment.glsl'; import color_pars_fragment from './ShaderChunk/color_pars_fragment.glsl'; import color_pars_vertex from './ShaderChunk/color_pars_vertex.glsl'; import color_vertex from './ShaderChunk/color_vertex.glsl'; import common from './ShaderChunk/common.glsl'; import cube_uv_reflection_fragment from './ShaderChunk/cube_uv_reflection_fragment.glsl'; import defaultnormal_vertex from './ShaderChunk/defaultnormal_vertex.glsl'; import displacementmap_pars_vertex from './ShaderChunk/displacementmap_pars_vertex.glsl'; import displacementmap_vertex from './ShaderChunk/displacementmap_vertex.glsl'; import emissivemap_fragment from './ShaderChunk/emissivemap_fragment.glsl'; import emissivemap_pars_fragment from './ShaderChunk/emissivemap_pars_fragment.glsl'; import encodings_fragment from './ShaderChunk/encodings_fragment.glsl'; import encodings_pars_fragment from './ShaderChunk/encodings_pars_fragment.glsl'; import envmap_fragment from './ShaderChunk/envmap_fragment.glsl'; import envmap_pars_fragment from './ShaderChunk/envmap_pars_fragment.glsl'; import envmap_pars_vertex from './ShaderChunk/envmap_pars_vertex.glsl'; import envmap_vertex from './ShaderChunk/envmap_vertex.glsl'; import fog_fragment from './ShaderChunk/fog_fragment.glsl'; import fog_pars_fragment from './ShaderChunk/fog_pars_fragment.glsl'; import lightmap_fragment from './ShaderChunk/lightmap_fragment.glsl'; import lightmap_pars_fragment from './ShaderChunk/lightmap_pars_fragment.glsl'; import lights_lambert_vertex from './ShaderChunk/lights_lambert_vertex.glsl'; import lights_pars from './ShaderChunk/lights_pars.glsl'; import lights_phong_fragment from './ShaderChunk/lights_phong_fragment.glsl'; import lights_phong_pars_fragment from './ShaderChunk/lights_phong_pars_fragment.glsl'; import lights_physical_fragment from './ShaderChunk/lights_physical_fragment.glsl'; import lights_physical_pars_fragment from './ShaderChunk/lights_physical_pars_fragment.glsl'; import lights_template from './ShaderChunk/lights_template.glsl'; import logdepthbuf_fragment from './ShaderChunk/logdepthbuf_fragment.glsl'; import logdepthbuf_pars_fragment from './ShaderChunk/logdepthbuf_pars_fragment.glsl'; import logdepthbuf_pars_vertex from './ShaderChunk/logdepthbuf_pars_vertex.glsl'; import logdepthbuf_vertex from './ShaderChunk/logdepthbuf_vertex.glsl'; import map_fragment from './ShaderChunk/map_fragment.glsl'; import map_pars_fragment from './ShaderChunk/map_pars_fragment.glsl'; import map_particle_fragment from './ShaderChunk/map_particle_fragment.glsl'; import map_particle_pars_fragment from './ShaderChunk/map_particle_pars_fragment.glsl'; import metalnessmap_fragment from './ShaderChunk/metalnessmap_fragment.glsl'; import metalnessmap_pars_fragment from './ShaderChunk/metalnessmap_pars_fragment.glsl'; import morphnormal_vertex from './ShaderChunk/morphnormal_vertex.glsl'; import morphtarget_pars_vertex from './ShaderChunk/morphtarget_pars_vertex.glsl'; import morphtarget_vertex from './ShaderChunk/morphtarget_vertex.glsl'; import normal_flip from './ShaderChunk/normal_flip.glsl'; import normal_fragment from './ShaderChunk/normal_fragment.glsl'; import normalmap_pars_fragment from './ShaderChunk/normalmap_pars_fragment.glsl'; import packing from './ShaderChunk/packing.glsl'; import premultiplied_alpha_fragment from './ShaderChunk/premultiplied_alpha_fragment.glsl'; import project_vertex from './ShaderChunk/project_vertex.glsl'; import roughnessmap_fragment from './ShaderChunk/roughnessmap_fragment.glsl'; import roughnessmap_pars_fragment from './ShaderChunk/roughnessmap_pars_fragment.glsl'; import shadowmap_pars_fragment from './ShaderChunk/shadowmap_pars_fragment.glsl'; import shadowmap_pars_vertex from './ShaderChunk/shadowmap_pars_vertex.glsl'; import shadowmap_vertex from './ShaderChunk/shadowmap_vertex.glsl'; import shadowmask_pars_fragment from './ShaderChunk/shadowmask_pars_fragment.glsl'; import skinbase_vertex from './ShaderChunk/skinbase_vertex.glsl'; import skinning_pars_vertex from './ShaderChunk/skinning_pars_vertex.glsl'; import skinning_vertex from './ShaderChunk/skinning_vertex.glsl'; import skinnormal_vertex from './ShaderChunk/skinnormal_vertex.glsl'; import specularmap_fragment from './ShaderChunk/specularmap_fragment.glsl'; import specularmap_pars_fragment from './ShaderChunk/specularmap_pars_fragment.glsl'; import tonemapping_fragment from './ShaderChunk/tonemapping_fragment.glsl'; import tonemapping_pars_fragment from './ShaderChunk/tonemapping_pars_fragment.glsl'; import uv_pars_fragment from './ShaderChunk/uv_pars_fragment.glsl'; import uv_pars_vertex from './ShaderChunk/uv_pars_vertex.glsl'; import uv_vertex from './ShaderChunk/uv_vertex.glsl'; import uv2_pars_fragment from './ShaderChunk/uv2_pars_fragment.glsl'; import uv2_pars_vertex from './ShaderChunk/uv2_pars_vertex.glsl'; import uv2_vertex from './ShaderChunk/uv2_vertex.glsl'; import worldpos_vertex from './ShaderChunk/worldpos_vertex.glsl'; import cube_frag from './ShaderLib/cube_frag.glsl'; import cube_vert from './ShaderLib/cube_vert.glsl'; import depth_frag from './ShaderLib/depth_frag.glsl'; import depth_vert from './ShaderLib/depth_vert.glsl'; import distanceRGBA_frag from './ShaderLib/distanceRGBA_frag.glsl'; import distanceRGBA_vert from './ShaderLib/distanceRGBA_vert.glsl'; import equirect_frag from './ShaderLib/equirect_frag.glsl'; import equirect_vert from './ShaderLib/equirect_vert.glsl'; import linedashed_frag from './ShaderLib/linedashed_frag.glsl'; import linedashed_vert from './ShaderLib/linedashed_vert.glsl'; import meshbasic_frag from './ShaderLib/meshbasic_frag.glsl'; import meshbasic_vert from './ShaderLib/meshbasic_vert.glsl'; import meshlambert_frag from './ShaderLib/meshlambert_frag.glsl'; import meshlambert_vert from './ShaderLib/meshlambert_vert.glsl'; import meshphong_frag from './ShaderLib/meshphong_frag.glsl'; import meshphong_vert from './ShaderLib/meshphong_vert.glsl'; import meshphysical_frag from './ShaderLib/meshphysical_frag.glsl'; import meshphysical_vert from './ShaderLib/meshphysical_vert.glsl'; import normal_frag from './ShaderLib/normal_frag.glsl'; import normal_vert from './ShaderLib/normal_vert.glsl'; import points_frag from './ShaderLib/points_frag.glsl'; import points_vert from './ShaderLib/points_vert.glsl'; import shadow_frag from './ShaderLib/shadow_frag.glsl'; import shadow_vert from './ShaderLib/shadow_vert.glsl'; export var ShaderChunk = { alphamap_fragment: alphamap_fragment, alphamap_pars_fragment: alphamap_pars_fragment, alphatest_fragment: alphatest_fragment, ambient_pars: ambient_pars, aomap_fragment: aomap_fragment, aomap_pars_fragment: aomap_pars_fragment, begin_vertex: begin_vertex, beginnormal_vertex: beginnormal_vertex, bsdfs: bsdfs, bumpmap_pars_fragment: bumpmap_pars_fragment, clipping_planes_fragment: clipping_planes_fragment, clipping_planes_pars_fragment: clipping_planes_pars_fragment, clipping_planes_pars_vertex: clipping_planes_pars_vertex, clipping_planes_vertex: clipping_planes_vertex, color_fragment: color_fragment, color_pars_fragment: color_pars_fragment, color_pars_vertex: color_pars_vertex, color_vertex: color_vertex, common: common, cube_uv_reflection_fragment: cube_uv_reflection_fragment, defaultnormal_vertex: defaultnormal_vertex, displacementmap_pars_vertex: displacementmap_pars_vertex, displacementmap_vertex: displacementmap_vertex, emissivemap_fragment: emissivemap_fragment, emissivemap_pars_fragment: emissivemap_pars_fragment, encodings_fragment: encodings_fragment, encodings_pars_fragment: encodings_pars_fragment, envmap_fragment: envmap_fragment, envmap_pars_fragment: envmap_pars_fragment, envmap_pars_vertex: envmap_pars_vertex, envmap_vertex: envmap_vertex, fog_fragment: fog_fragment, fog_pars_fragment: fog_pars_fragment, lightmap_fragment: lightmap_fragment, lightmap_pars_fragment: lightmap_pars_fragment, lights_lambert_vertex: lights_lambert_vertex, lights_pars: lights_pars, lights_phong_fragment: lights_phong_fragment, lights_phong_pars_fragment: lights_phong_pars_fragment, lights_physical_fragment: lights_physical_fragment, lights_physical_pars_fragment: lights_physical_pars_fragment, lights_template: lights_template, logdepthbuf_fragment: logdepthbuf_fragment, logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, logdepthbuf_vertex: logdepthbuf_vertex, map_fragment: map_fragment, map_pars_fragment: map_pars_fragment, map_particle_fragment: map_particle_fragment, map_particle_pars_fragment: map_particle_pars_fragment, metalnessmap_fragment: metalnessmap_fragment, metalnessmap_pars_fragment: metalnessmap_pars_fragment, morphnormal_vertex: morphnormal_vertex, morphtarget_pars_vertex: morphtarget_pars_vertex, morphtarget_vertex: morphtarget_vertex, normal_flip: normal_flip, normal_fragment: normal_fragment, normalmap_pars_fragment: normalmap_pars_fragment, packing: packing, premultiplied_alpha_fragment: premultiplied_alpha_fragment, project_vertex: project_vertex, roughnessmap_fragment: roughnessmap_fragment, roughnessmap_pars_fragment: roughnessmap_pars_fragment, shadowmap_pars_fragment: shadowmap_pars_fragment, shadowmap_pars_vertex: shadowmap_pars_vertex, shadowmap_vertex: shadowmap_vertex, shadowmask_pars_fragment: shadowmask_pars_fragment, skinbase_vertex: skinbase_vertex, skinning_pars_vertex: skinning_pars_vertex, skinning_vertex: skinning_vertex, skinnormal_vertex: skinnormal_vertex, specularmap_fragment: specularmap_fragment, specularmap_pars_fragment: specularmap_pars_fragment, tonemapping_fragment: tonemapping_fragment, tonemapping_pars_fragment: tonemapping_pars_fragment, uv_pars_fragment: uv_pars_fragment, uv_pars_vertex: uv_pars_vertex, uv_vertex: uv_vertex, uv2_pars_fragment: uv2_pars_fragment, uv2_pars_vertex: uv2_pars_vertex, uv2_vertex: uv2_vertex, worldpos_vertex: worldpos_vertex, cube_frag: cube_frag, cube_vert: cube_vert, depth_frag: depth_frag, depth_vert: depth_vert, distanceRGBA_frag: distanceRGBA_frag, distanceRGBA_vert: distanceRGBA_vert, equirect_frag: equirect_frag, equirect_vert: equirect_vert, linedashed_frag: linedashed_frag, linedashed_vert: linedashed_vert, meshbasic_frag: meshbasic_frag, meshbasic_vert: meshbasic_vert, meshlambert_frag: meshlambert_frag, meshlambert_vert: meshlambert_vert, meshphong_frag: meshphong_frag, meshphong_vert: meshphong_vert, meshphysical_frag: meshphysical_frag, meshphysical_vert: meshphysical_vert, normal_frag: normal_frag, normal_vert: normal_vert, points_frag: points_frag, points_vert: points_vert, shadow_frag: shadow_frag, shadow_vert: shadow_vert };