/** * @author alteredq / http://alteredqualia.com/ * @authod mrdoob / http://mrdoob.com/ * @authod arodic / http://aleksandarrodic.com/ * @authod fonserbc / http://fonserbc.github.io/ */ THREE.StereoEffect = function ( renderer ) { var _stereo = new THREE.StereoCamera(); _stereo.aspect = 0.5; var size = new THREE.Vector2(); this.setEyeSeparation = function ( eyeSep ) { _stereo.eyeSep = eyeSep; }; this.setSize = function ( width, height ) { renderer.setSize( width, height ); }; this.render = function ( scene, camera ) { scene.updateMatrixWorld(); if ( camera.parent === null ) camera.updateMatrixWorld(); _stereo.update( camera ); renderer.getSize( size ); if ( renderer.autoClear ) renderer.clear(); renderer.setScissorTest( true ); renderer.setScissor( 0, 0, size.width / 2, size.height ); renderer.setViewport( 0, 0, size.width / 2, size.height ); renderer.render( scene, _stereo.cameraL ); renderer.setScissor( size.width / 2, 0, size.width / 2, size.height ); renderer.setViewport( size.width / 2, 0, size.width / 2, size.height ); renderer.render( scene, _stereo.cameraR ); renderer.setScissorTest( false ); }; };