[name]

Base class for scene graph objects.

Constructor

[name]()

The constructor takes no arguments.

Properties

.[page:Integer id]

Unique number of this object instance.

.[page:String name]

Optional name of the object (doesn't need to be unique).

.[page:Object3D parent]

Object's parent in the scene graph.

.[page:Object3D children]

Array with object's children.

.[page:Vector3 position]

Object's local position.

.[page:Euler rotation]

Object's local rotation (Euler angles), in radians.

.[page:String eulerOrder]

Order of axis for Euler angles.

.[page:Vector3 scale]

Object's local scale.

.[page:Vector3 up]

Up direction.

.[page:Matrix4 matrix]

Local transform.

.[page:Quaternion quaternion]

Object's local rotation as [page:Quaternion Quaternion]. Only used when useQuaternion is set to true.

.[page:Boolean useQuaternion]

Use quaternion instead of Euler angles for specifying local rotation.

.[page:Float renderDepth]

Override depth-sorting order if non *null*.

.[page:Boolean visible]

Object gets rendered if *true*.

.[page:Boolean castShadow]

Gets rendered into shadow map.

.[page:Boolean receiveShadow]

Material gets baked in shadow receiving.

.[page:Boolean frustumCulled]

When this is set, it checks every frame if the object is in the frustum of the camera. Otherwise the object gets drawn every frame even if it isn't visible.

.[page:Boolean matrixAutoUpdate]

When this is set, it calculates the matrix of position, (rotation or quaternion) and scale every frame and also recalculates the matrixWorld property.

.[page:Boolean matrixWorldNeedsUpdate]

When this is set, it calculates the matrixWorld in that frame and resets this property to false.

.[page:Boolean rotationAutoUpdate]

When this is set, then the rotationMatrix gets calculated every frame.

.[page:object userData]

An object that can be used to store custom data about the Object3d. It should not hold references to functions as these will not be cloned.

.[page:Matrix4 matrixWorld]

The global transform of the object. If the Object3d has no parent, then it's identical to the local transform.

Methods

[page:EventDispatcher EventDispatcher] methods are available on this class.

.applyMatrix( [page:Matrix4 matrix])

matrix - matrix
This updates the position, rotation and scale with the matrix.

.translateX( [page:Float distance] )

distance - Distance.
Translates object along x axis by distance.

.translateY( [page:Float distance] )

distance - Distance.
Translates object along y axis by distance.

.translateZ( [page:Float distance] )

distance - Distance.
Translates object along z axis by distance.

.localToWorld( [page:Vector3 vector] )

vector - A local vector.
Updates the vector from local space to world space.

.worldToLocal( [page:Vector3 vector] )

vector - A world vector.
Updates the vector from world space to local space.

.lookAt( [page:Vector3 vector] )

vector - A world vector to look at.
Rotates object to face point in space.

.add( [page:Object3D object] )

object - An object.
Adds *object* as child of this object.

.remove( [page:Object3D object] )

object - An object.
Removes *object* as child of this object.

.traverse( [page:Function callback] )

callback - An Function with as first argument an object3D object.
Executes the callback on this object and all descendants.

.updateMatrix()

Updates local transform.

.updateMatrixWorld( [page:Boolean force] )

Updates global transform of the object and its children.

.clone()

Creates a new clone of this object and all descendants.

.getObjectByName([page:String name], [page:Boolean recursive]) [page:Object3d Object3d]

name -- String to match to the children's Object3d.name property.
recursive -- Boolean whether to search through the children's children. Default is false.
Searches through the object's children and returns the first with a matching name, optionally recursive.

.getObjectById([page:Integer id], [page:Boolean recursive]) [page:Object3D]

id -- Unique number of the object instance
recursive -- Boolean whether to search through the children's children. Default is false.
Searches through the object's children and returns the first with a matching id, optionally recursive.

.translateOnAxis([page:Vector3 axis], [page:Float distance]) [page:Object3D]

axis -- A normalized vector in object space.
distance -- The distance to translate.
Translate an object by distance along an axis in object space. The axis is assumed to be normalized.

.rotateOnAxis([page:Vector3 axis], [page:Float angle]) [page:Object3D]

axis -- A normalized vector in object space.
angle -- The angle in radians.
Rotate an object along an axis in object space. The axis is assumed to be normalized.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]