[name]
2D vector.
Example
var a = new THREE.Vector2( 0, 1 );
var b = new THREE.Vector2( 1, 0 );
var d = a.distanceTo( b );
Constructor
[name]( [page:Float x], [page:Float y] )
x -- [page:Float] representing the x value of the vector
y -- [page:Float] representing the y value of the vector
A vector in 2 dimensional space
Properties
[property:Float x]
[property:Float y]
Methods
[method:Vector2 set]( [page:Float x], [page:Float y] ) [page:Vector2 this]
Sets value of this vector.
[method:Vector2 copy]( [page:Vector2 v] ) [page:Vector2 this]
Copies value of *v* to this vector.
[method:Vector2 add]( [page:Vector2 v] ) [page:Vector2 this]
Adds *v* to this vector.
[method:Vector2 addVectors]( [page:Vector2 a], [page:Vector2 b] ) [page:Vector2 this]
Sets this vector to *a + b*.
[method:Vector2 sub]( [page:Vector2 v] ) [page:Vector2 this]
Subtracts *v* from this vector.
[method:Vector2 subVectors]( [page:Vector2 a], [page:Vector2 b] ) [page:Vector2 this]
Sets this vector to *a - b*.
[method:Vector2 multiplyScalar]( [page:Float s] ) [page:Vector2 this]
Multiplies this vector by scalar *s*.
[method:Vector2 divideScalar]( [page:Float s] ) [page:Vector2 this]
Divides this vector by scalar *s*.
Set vector to *( 0, 0 )* if *s == 0*.
[method:Vector2 negate]() [page:Vector2 this]
Inverts this vector.
[method:Float dot]( [page:Vector2 v] )
Computes dot product of this vector and *v*.
[method:Float lengthSq]()
Computes squared length of this vector.
[method:Float length]()
Computes length of this vector.
[method:Vector2 normalize]() [page:Vector2 this]
Normalizes this vector.
[method:Float distanceTo]( [page:Vector2 v] )
Computes distance of this vector to *v*.
[method:Float distanceToSquared]( [page:Vector2 v] )
Computes squared distance of this vector to *v*.
[method:Vector2 setLength]( [page:Float l] ) [page:Vector2 this]
Normalizes this vector and multiplies it by *l*.
[method:Boolean equals]( [page:Vector2 v] )
Checks for strict equality of this vector and *v*.
[method:Vector2 clone]()
Clones this vector.
[method:Vector2 clamp]([page:Vector2 min], [page:Vector2 max]) [page:Vector2 this]
min -- [page:Vector2] containing the min x and y values in the desired range
max -- [page:Vector2] containing the max x and y values in the desired range
If this vector's x or y value is greater than the max vector's x or y value, it is replaced by the corresponding value.
If this vector's x or y value is less than the min vector's x or y value, it is replace by the corresponding value.
[method:Vector2 clampScalar]([page:Float min], [page:Float max]) [page:Vector2 this]
min -- [page:Float] the minimum value the components will be clamped to
max -- [page:Float] the maximum value the components will be clamped to
If this vector's x or y values are greater than the max value, they are replaced by the max value.
If this vector's x or y values are less than the min value, they are replace by the min value.
[method:Vector2 floor]()
The components of the vector are rounded downwards (towards negative infinity) to an integer value.
[method:Vector2 ceil]()
The components of the vector are rounded upwards (towards positive infinity) to an integer value.
[method:Vector2 round]()
The components of the vector are rounded towards the nearest integer value.
[method:Vector2 roundToZero]()
The components of the vector are rounded towards zero (up if negative, down if positive) to an integer value.
[method:Vector2 lerp]([page:Vector2 v], [page:Float alpha]) [page:Vector2 this]
v -- [page:Vector2]
alpha -- [page:Float] between 0 and 1;
Linear interpolation between this vector and v, where alpha is the percent along the line.
[method:undefined setComponent]([page:Integer index], [page:Float value])
index -- 0 or 1
value -- [page:Float]
if index equals 0 method replaces this.x with value.
if index equals 1 method replaces this.y with value.
[method:Vector2 addScalar]([page:Float s]) [page:Vector2 this]
s -- [page:Float]
Add the scalar value s to this vector's x and y values.
[method:Float getComponent]([page:Integer index])
index -- 0 or 1
if index equals 0 returns the x value.
if index equals 1 returns the y value.
[method:Vector2 fromArray]([page:Array array]) [page:Vector2 this]
array -- [page:Array] of length 2
Sets this vector's x value to be array[0] and y value to be array[1].
[method:Array toArray]()
Returns an array [x, y].
[method:Vector2 min]([page:Vector2 v]) [page:Vector2 this]
v -- [page:Vector2]
If this vector's x or y value is less than v's x or y value, replace that value with the corresponding min value.
[method:Vector2 max]([page:Vector2 v]) [page:Vector2 this]
v -- [page:Vector2]
If this vector's x or y value is greater than v's x or y value, replace that value with the corresponding max value.
[method:Vector2 setX]([page:Float x]) [page:Vector2 this]
x -- [page:Float]
replace this vector's x value with x.
[method:Vector2 setY]([page:Float y]) [page:Vector2 this]
y -- [page:Float]
replace this vector's y value with y.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]