[page:Object3D] →

[name]

A class for displaying points. The points are rendered by the [page:WebGLRenderer] using [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.POINTS].

Constructor

[name]( [param:Geometry geometry], [param:Material material] )

[page:Geometry geometry] — (optional) an instance of [page:Geometry] or [page:BufferGeometry]. Default is a new [page:BufferGeometry].
[page:Material material] — (optional) a [page:Material]. Default is a new [page:PointsMaterial] with a random color.

Properties

See the base [page:Object3D] class for common properties.

[property:Geometry geometry]

An instance of [page:Geometry] or [page:BufferGeometry] (or derived classes), defining the object's structure.

Its recommended to always use a [page:BufferGeometry] if possible for best performance.

[property:Boolean isPoints]

Used to check whether this or derived classes are points. Default is *true*.

You should not change this, as it used internally for optimisation.

[property:Material material]

An instance of [page:Material], defining the object's appearance. Default is a [page:PointsMaterial] with a random color.

Methods

See the base [page:Object3D] class for common methods.

[method:null raycast]( [param:Raycaster raycaster], [param:Array intersects] )

Get intersections between a casted ray and this Points. [page:Raycaster.intersectObject] will call this method.

[method:Points clone]()

Returns a clone of this Points object and its descendants.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]