/** * @author Nell Waliczek / https://github.com/NellWaliczek * @author Brandon Jones / https://github.com/toji */ import { Mesh, MeshBasicMaterial, Object3D, Quaternion, SphereGeometry, } from "../../../build/three.module.js"; import { Constants as MotionControllerConstants, fetchProfile, MotionController } from 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/motion-controllers@0.1.0/dist/motion-controllers.module.js' const DEFAULT_PROFILES_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@0.1.0/dist/profiles' function XRControllerModel( ) { Object3D.call( this ); this.motionController = null; this.envMap = null; } XRControllerModel.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: XRControllerModel, setEnvironmentMap: function ( envMap ) { if ( this.envMap == envMap ) { return this; } this.envMap = envMap; this.traverse(( child ) => { if ( child.isMesh ) { child.material.envMap = this.envMap; child.material.needsUpdate = true; } }); return this; }, /** * Polls data from the XRInputSource and updates the model's components to match * the real world data */ updateMatrixWorld: function ( force ) { Object3D.prototype.updateMatrixWorld.call( this, force ); if ( !this.motionController ) return; // Cause the MotionController to poll the Gamepad for data this.motionController.updateFromGamepad(); // Update the 3D model to reflect the button, thumbstick, and touchpad state Object.values( this.motionController.components ).forEach(( component ) => { // Update node data based on the visual responses' current states Object.values( component.visualResponses ).forEach(( visualResponse ) => { const { valueNode, minNode, maxNode, value, valueNodeProperty } = visualResponse; // Skip if the visual response node is not found. No error is needed, // because it will have been reported at load time. if ( !valueNode ) return; // Calculate the new properties based on the weight supplied if ( valueNodeProperty === MotionControllerConstants.VisualResponseProperty.VISIBILITY ) { valueNode.visible = value; } else if ( valueNodeProperty === MotionControllerConstants.VisualResponseProperty.TRANSFORM ) { Quaternion.slerp( minNode.quaternion, maxNode.quaternion, valueNode.quaternion, value ); valueNode.position.lerpVectors( minNode.position, maxNode.position, value ); } }); }); } } ); /** * Walks the model's tree to find the nodes needed to animate the components and * saves them to the motionContoller components for use in the frame loop. When * touchpads are found, attaches a touch dot to them. */ function findNodes( motionController, scene ) { // Loop through the components and find the nodes needed for each components' visual responses Object.values( motionController.components ).forEach(( component ) => { const { type, touchPointNodeName, visualResponses } = component; if (type === MotionControllerConstants.ComponentType.TOUCHPAD) { component.touchPointNode = scene.getObjectByName( touchPointNodeName ); if ( component.touchPointNode ) { // Attach a touch dot to the touchpad. const sphereGeometry = new SphereGeometry( 0.001 ); const material = new MeshBasicMaterial({ color: 0x0000FF }); const sphere = new Mesh( sphereGeometry, material ); component.touchPointNode.add( sphere ); } else { console.warn(`Could not find touch dot, ${component.touchPointNodeName}, in touchpad component ${componentId}`); } } // Loop through all the visual responses to be applied to this component Object.values( visualResponses ).forEach(( visualResponse ) => { const { valueNodeName, minNodeName, maxNodeName, valueNodeProperty } = visualResponse; // If animating a transform, find the two nodes to be interpolated between. if ( valueNodeProperty === MotionControllerConstants.VisualResponseProperty.TRANSFORM ) { visualResponse.minNode = scene.getObjectByName(minNodeName); visualResponse.maxNode = scene.getObjectByName(maxNodeName); // If the extents cannot be found, skip this animation if ( !visualResponse.minNode ) { console.warn(`Could not find ${minNodeName} in the model`); return; } if ( !visualResponse.maxNode ) { console.warn(`Could not find ${maxNodeName} in the model`); return; } } // If the target node cannot be found, skip this animation visualResponse.valueNode = scene.getObjectByName(valueNodeName); if ( !visualResponse.valueNode ) { console.warn(`Could not find ${valueNodeName} in the model`); } }); }); } var XRControllerModelLoader = ( function () { function XRControllerModelLoader( gltfLoader ) { this.gltfLoader = gltfLoader; this.path = DEFAULT_PROFILES_PATH; } XRControllerModelLoader.prototype = { constructor: XRControllerModelLoader, setGLTFLoader: function ( gltfLoader ) { this.gltfLoader = gltfLoader; return this; }, getControllerModel: function ( controller ) { if ( !this.gltfLoader ) { throw new Error(`GLTFLoader not set.`); } const controllerModel = new XRControllerModel(); let scene = null; controller.addEventListener( 'connected', ( event ) => { const xrInputSource = event.data; fetchProfile(xrInputSource, this.path).then(({ profile, assetPath }) => { controllerModel.motionController = new MotionController( xrInputSource, profile, assetPath ); this.gltfLoader.setPath(''); this.gltfLoader.load( controllerModel.motionController.assetUrl, ( asset ) => { scene = asset.scene; // Find the nodes needed for animation and cache them on the motionController. findNodes( controllerModel.motionController, scene ); // Apply any environment map that the mesh already has set. if ( controllerModel.envMap ) { scene.traverse(( child ) => { if ( child.isMesh ) { child.material.envMap = controllerModel.envMap; child.material.needsUpdate = true; } }); } // Add the glTF scene to the controllerModel. controllerModel.add( scene ); }, null, () => { throw new Error(`Asset ${motionController.assetUrl} missing or malformed.`); }); }).catch((err) => { console.warn(err); }); }); controller.addEventListener( 'disconnected', () => { controllerModel.motionController = null; controllerModel.remove( scene ); }); return controllerModel; } }; return XRControllerModelLoader; } )(); export { XRControllerModelLoader };