/** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ * @author bhouston / http://exocortex.com */ THREE.Frustum = function ( p0, p1, p2, p3, p4, p5 ) { this.planes = [ ( p0 !== undefined ) ? p0 : new THREE.Plane(), ( p1 !== undefined ) ? p1 : new THREE.Plane(), ( p2 !== undefined ) ? p2 : new THREE.Plane(), ( p3 !== undefined ) ? p3 : new THREE.Plane(), ( p4 !== undefined ) ? p4 : new THREE.Plane(), ( p5 !== undefined ) ? p5 : new THREE.Plane() ]; }; THREE.Frustum.prototype = { set: function ( p0, p1, p2, p3, p4, p5 ) { var planes = this.planes; planes[0].copy( p0 ); planes[1].copy( p1 ); planes[2].copy( p2 ); planes[3].copy( p3 ); planes[4].copy( p4 ); planes[5].copy( p5 ); return this; }, copy: function ( frustum ) { var planes = this.planes; for( var i = 0; i < 6; i ++ ) { planes[i].copy( frustum.planes[i] ); } return this; }, setFromMatrix: function ( m ) { var planes = this.planes; var me = m.elements; var me0 = me[0], me1 = me[1], me2 = me[2], me3 = me[3]; var me4 = me[4], me5 = me[5], me6 = me[6], me7 = me[7]; var me8 = me[8], me9 = me[9], me10 = me[10], me11 = me[11]; var me12 = me[12], me13 = me[13], me14 = me[14], me15 = me[15]; planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); return this; }, intersectsObject: function ( object ) { // this method is expanded inlined for performance reasons. var matrix = object.matrixWorld; var planes = this.planes; var center = matrix.getPosition(); var negRadius = - object.geometry.boundingSphere.radius * matrix.getMaxScaleOnAxis(); for ( var i = 0; i < 6; i ++ ) { var distance = planes[ i ].distanceToPoint( center ); if( distance < negRadius ) { return false; } } return true; }, intersectsSphere: function ( sphere ) { var planes = this.planes; var center = sphere.center; var negRadius = -sphere.radius; for ( var i = 0; i < 6; i ++ ) { var distance = planes[ i ].distanceToPoint( center ); if( distance < negRadius ) { return false; } } return true; }, containsPoint: function ( point ) { var planes = this.planes; for ( var i = 0; i < 6; i ++ ) { if( planes[ i ].distanceToPoint( point ) < 0 ) { return false; } } return true; }, clone: function () { return new THREE.Frustum().copy( this ); } };