/** * @author mr.doob / http://mrdoob.com/ * @author supereggbert / http://www.paulbrunt.co.uk/ * @author philogb / http://blog.thejit.org/ * @author jordi_ros / http://plattsoft.com * @author D1plo1d / http://github.com/D1plo1d */ THREE.Matrix4 = function () { this._x = new THREE.Vector3(); this._y = new THREE.Vector3(); this._z = new THREE.Vector3(); }; THREE.Matrix4.prototype = { n11: 1, n12: 0, n13: 0, n14: 0, n21: 0, n22: 1, n23: 0, n24: 0, n31: 0, n32: 0, n33: 1, n34: 0, n41: 0, n42: 0, n43: 0, n44: 1, identity: function () { this.n11 = 1; this.n12 = 0; this.n13 = 0; this.n14 = 0; this.n21 = 0; this.n22 = 1; this.n23 = 0; this.n24 = 0; this.n31 = 0; this.n32 = 0; this.n33 = 1; this.n34 = 0; this.n41 = 0; this.n42 = 0; this.n43 = 0; this.n44 = 1; }, lookAt: function ( eye, center, up ) { var x = this._x, y = this._y, z = this._z; z.sub( eye, center ); z.normalize(); x.cross( up, z ); x.normalize(); y.cross( z, x ); y.normalize(); this.n11 = x.x; this.n12 = x.y; this.n13 = x.z; this.n14 = - x.dot( eye ); this.n21 = y.x; this.n22 = y.y; this.n23 = y.z; this.n24 = - y.dot( eye ); this.n31 = z.x; this.n32 = z.y; this.n33 = z.z; this.n34 = - z.dot( eye ); }, transform: function ( v ) { var vx = v.x, vy = v.y, vz = v.z, vw = v.w ? v.w : 1.0; v.x = this.n11 * vx + this.n12 * vy + this.n13 * vz + this.n14 * vw; v.y = this.n21 * vx + this.n22 * vy + this.n23 * vz + this.n24 * vw; v.z = this.n31 * vx + this.n32 * vy + this.n33 * vz + this.n34 * vw; vw = this.n41 * vx + this.n42 * vy + this.n43 * vz + this.n44 * vw; if( v.w ) { v.w = vw; } else { v.x = v.x / vw; v.y = v.y / vw; v.z = v.z / vw; } }, crossVector: function ( a ) { var v = new THREE.Vector4(); v.x = this.n11 * a.x + this.n12 * a.y + this.n13 * a.z + this.n14 * a.w; v.y = this.n21 * a.x + this.n22 * a.y + this.n23 * a.z + this.n24 * a.w; v.z = this.n31 * a.x + this.n32 * a.y + this.n33 * a.z + this.n34 * a.w; v.w = ( a.w ) ? this.n41 * a.x + this.n42 * a.y + this.n43 * a.z + this.n44 * a.w : 1; return v; }, multiply: function ( a, b ) { this.n11 = a.n11 * b.n11 + a.n12 * b.n21 + a.n13 * b.n31 + a.n14 * b.n41; this.n12 = a.n11 * b.n12 + a.n12 * b.n22 + a.n13 * b.n32 + a.n14 * b.n42; this.n13 = a.n11 * b.n13 + a.n12 * b.n23 + a.n13 * b.n33 + a.n14 * b.n43; this.n14 = a.n11 * b.n14 + a.n12 * b.n24 + a.n13 * b.n34 + a.n14 * b.n44; this.n21 = a.n21 * b.n11 + a.n22 * b.n21 + a.n23 * b.n31 + a.n24 * b.n41; this.n22 = a.n21 * b.n12 + a.n22 * b.n22 + a.n23 * b.n32 + a.n24 * b.n42; this.n23 = a.n21 * b.n13 + a.n22 * b.n23 + a.n23 * b.n33 + a.n24 * b.n43; this.n24 = a.n21 * b.n14 + a.n22 * b.n24 + a.n23 * b.n34 + a.n24 * b.n44; this.n31 = a.n31 * b.n11 + a.n32 * b.n21 + a.n33 * b.n31 + a.n34 * b.n41; this.n32 = a.n31 * b.n12 + a.n32 * b.n22 + a.n33 * b.n32 + a.n34 * b.n42; this.n33 = a.n31 * b.n13 + a.n32 * b.n23 + a.n33 * b.n33 + a.n34 * b.n43; this.n34 = a.n31 * b.n14 + a.n32 * b.n24 + a.n33 * b.n34 + a.n34 * b.n44; this.n41 = a.n41 * b.n11 + a.n42 * b.n21 + a.n43 * b.n31 + a.n44 * b.n41; this.n42 = a.n41 * b.n12 + a.n42 * b.n22 + a.n43 * b.n32 + a.n44 * b.n42; this.n43 = a.n41 * b.n13 + a.n42 * b.n23 + a.n43 * b.n33 + a.n44 * b.n43; this.n44 = a.n41 * b.n14 + a.n42 * b.n24 + a.n43 * b.n34 + a.n44 * b.n44; }, multiplySelf: function ( m ) { var n11 = this.n11, n12 = this.n12, n13 = this.n13, n14 = this.n14, n21 = this.n21, n22 = this.n22, n23 = this.n23, n24 = this.n24, n31 = this.n31, n32 = this.n32, n33 = this.n33, n34 = this.n34, n41 = this.n41, n42 = this.n42, n43 = this.n43, n44 = this.n44; this.n11 = n11 * m.n11 + n12 * m.n21 + n13 * m.n31 + n14 * m.n41; this.n12 = n11 * m.n12 + n12 * m.n22 + n13 * m.n32 + n14 * m.n42; this.n13 = n11 * m.n13 + n12 * m.n23 + n13 * m.n33 + n14 * m.n43; this.n14 = n11 * m.n14 + n12 * m.n24 + n13 * m.n34 + n14 * m.n44; this.n21 = n21 * m.n11 + n22 * m.n21 + n23 * m.n31 + n24 * m.n41; this.n22 = n21 * m.n12 + n22 * m.n22 + n23 * m.n32 + n24 * m.n42; this.n23 = n21 * m.n13 + n22 * m.n23 + n23 * m.n33 + n24 * m.n43; this.n24 = n21 * m.n14 + n22 * m.n24 + n23 * m.n34 + n24 * m.n44; this.n31 = n31 * m.n11 + n32 * m.n21 + n33 * m.n31 + n34 * m.n41; this.n32 = n31 * m.n12 + n32 * m.n22 + n33 * m.n32 + n34 * m.n42; this.n33 = n31 * m.n13 + n32 * m.n23 + n33 * m.n33 + n34 * m.n43; this.n34 = n31 * m.n14 + n32 * m.n24 + n33 * m.n34 + n34 * m.n44; this.n41 = n41 * m.n11 + n42 * m.n21 + n43 * m.n31 + n44 * m.n41; this.n42 = n41 * m.n12 + n42 * m.n22 + n43 * m.n32 + n44 * m.n42; this.n43 = n41 * m.n13 + n42 * m.n23 + n43 * m.n33 + n44 * m.n43; this.n44 = n41 * m.n14 + n42 * m.n24 + n43 * m.n34 + n44 * m.n44; }, multiplyScalar: function ( s ) { this.n11 *= s; this.n12 *= s; this.n13 *= s; this.n14 *= s; this.n21 *= s; this.n22 *= s; this.n23 *= s; this.n24 *= s; this.n31 *= s; this.n32 *= s; this.n33 *= s; this.n34 *= s; this.n41 *= s; this.n42 *= s; this.n43 *= s; this.n44 *= s; }, determinant: function () { //TODO: make this more efficient //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) return ( this.n14 * this.n23 * this.n32 * this.n41- this.n13 * this.n24 * this.n32 * this.n41- this.n14 * this.n22 * this.n33 * this.n41+ this.n12 * this.n24 * this.n33 * this.n41+ this.n13 * this.n22 * this.n34 * this.n41- this.n12 * this.n23 * this.n34 * this.n41- this.n14 * this.n23 * this.n31 * this.n42+ this.n13 * this.n24 * this.n31 * this.n42+ this.n14 * this.n21 * this.n33 * this.n42- this.n11 * this.n24 * this.n33 * this.n42- this.n13 * this.n21 * this.n34 * this.n42+ this.n11 * this.n23 * this.n34 * this.n42+ this.n14 * this.n22 * this.n31 * this.n43- this.n12 * this.n24 * this.n31 * this.n43- this.n14 * this.n21 * this.n32 * this.n43+ this.n11 * this.n24 * this.n32 * this.n43+ this.n12 * this.n21 * this.n34 * this.n43- this.n11 * this.n22 * this.n34 * this.n43- this.n13 * this.n22 * this.n31 * this.n44+ this.n12 * this.n23 * this.n31 * this.n44+ this.n13 * this.n21 * this.n32 * this.n44- this.n11 * this.n23 * this.n32 * this.n44- this.n12 * this.n21 * this.n33 * this.n44+ this.n11 * this.n22 * this.n33 * this.n44 ); }, transpose: function () { function swap(obj, p1, p2) { var aux = obj[p1]; obj[p1] = obj[p2]; obj[p2] = aux; } swap(this, 'n21', 'n12'); swap(this, 'n31', 'n13'); swap(this, 'n32', 'n23'); swap(this, 'n41', 'n14'); swap(this, 'n42', 'n24'); swap(this, 'n43', 'n34'); return this; }, clone: function () { var m = new THREE.Matrix4(); m.n11 = this.n11; m.n12 = this.n12; m.n13 = this.n13; m.n14 = this.n14; m.n21 = this.n21; m.n22 = this.n22; m.n23 = this.n23; m.n24 = this.n24; m.n31 = this.n31; m.n32 = this.n32; m.n33 = this.n33; m.n34 = this.n34; m.n41 = this.n41; m.n42 = this.n42; m.n43 = this.n43; m.n44 = this.n44; return m; }, flatten: function() { return [this.n11, this.n21, this.n31, this.n41, this.n12, this.n22, this.n32, this.n42, this.n13, this.n23, this.n33, this.n43, this.n14, this.n24, this.n34, this.n44]; }, toString: function() { return "| " + this.n11 + " " + this.n12 + " " + this.n13 + " " + this.n14 + " |\n" + "| " + this.n21 + " " + this.n22 + " " + this.n23 + " " + this.n24 + " |\n" + "| " + this.n31 + " " + this.n32 + " " + this.n33 + " " + this.n34 + " |\n" + "| " + this.n41 + " " + this.n42 + " " + this.n43 + " " + this.n44 + " |"; } }; THREE.Matrix4.translationMatrix = function ( x, y, z ) { var m = new THREE.Matrix4(); m.n14 = x; m.n24 = y; m.n34 = z; return m; }; THREE.Matrix4.scaleMatrix = function ( x, y, z ) { var m = new THREE.Matrix4(); m.n11 = x; m.n22 = y; m.n33 = z; return m; }; THREE.Matrix4.rotationXMatrix = function ( theta ) { var rot = new THREE.Matrix4(); rot.n22 = rot.n33 = Math.cos( theta ); rot.n32 = Math.sin( theta ); rot.n23 = - rot.n32; return rot; }; THREE.Matrix4.rotationYMatrix = function ( theta ) { var rot = new THREE.Matrix4(); rot.n11 = rot.n33 = Math.cos( theta ); rot.n13 = Math.sin( theta ); rot.n31 = - rot.n13; return rot; }; THREE.Matrix4.rotationZMatrix = function ( theta ) { var rot = new THREE.Matrix4(); rot.n11 = rot.n22 = Math.cos( theta ); rot.n21 = Math.sin( theta ); rot.n12 = - rot.n21; return rot; }; THREE.Matrix4.makeInvert = function ( m1 ) { //TODO: make this more efficient //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) var m2 = new THREE.Matrix4(); m2.n11 = m1.n23*m1.n34*m1.n42 - m1.n24*m1.n33*m1.n42 + m1.n24*m1.n32*m1.n43 - m1.n22*m1.n34*m1.n43 - m1.n23*m1.n32*m1.n44 + m1.n22*m1.n33*m1.n44; m2.n12 = m1.n14*m1.n33*m1.n42 - m1.n13*m1.n34*m1.n42 - m1.n14*m1.n32*m1.n43 + m1.n12*m1.n34*m1.n43 + m1.n13*m1.n32*m1.n44 - m1.n12*m1.n33*m1.n44; m2.n13 = m1.n13*m1.n24*m1.n42 - m1.n14*m1.n23*m1.n42 + m1.n14*m1.n22*m1.n43 - m1.n12*m1.n24*m1.n43 - m1.n13*m1.n22*m1.n44 + m1.n12*m1.n23*m1.n44; m2.n14 = m1.n14*m1.n23*m1.n32 - m1.n13*m1.n24*m1.n32 - m1.n14*m1.n22*m1.n33 + m1.n12*m1.n24*m1.n33 + m1.n13*m1.n22*m1.n34 - m1.n12*m1.n23*m1.n34; m2.n21 = m1.n24*m1.n33*m1.n41 - m1.n23*m1.n34*m1.n41 - m1.n24*m1.n31*m1.n43 + m1.n21*m1.n34*m1.n43 + m1.n23*m1.n31*m1.n44 - m1.n21*m1.n33*m1.n44; m2.n22 = m1.n13*m1.n34*m1.n41 - m1.n14*m1.n33*m1.n41 + m1.n14*m1.n31*m1.n43 - m1.n11*m1.n34*m1.n43 - m1.n13*m1.n31*m1.n44 + m1.n11*m1.n33*m1.n44; m2.n23 = m1.n14*m1.n23*m1.n41 - m1.n13*m1.n24*m1.n41 - m1.n14*m1.n21*m1.n43 + m1.n11*m1.n24*m1.n43 + m1.n13*m1.n21*m1.n44 - m1.n11*m1.n23*m1.n44; m2.n24 = m1.n13*m1.n24*m1.n31 - m1.n14*m1.n23*m1.n31 + m1.n14*m1.n21*m1.n33 - m1.n11*m1.n24*m1.n33 - m1.n13*m1.n21*m1.n34 + m1.n11*m1.n23*m1.n34; m2.n31 = m1.n22*m1.n34*m1.n41 - m1.n24*m1.n32*m1.n41 + m1.n24*m1.n31*m1.n42 - m1.n21*m1.n34*m1.n42 - m1.n22*m1.n31*m1.n44 + m1.n21*m1.n32*m1.n44; m2.n32 = m1.n14*m1.n32*m1.n41 - m1.n12*m1.n34*m1.n41 - m1.n14*m1.n31*m1.n42 + m1.n11*m1.n34*m1.n42 + m1.n12*m1.n31*m1.n44 - m1.n11*m1.n32*m1.n44; m2.n33 = m1.n13*m1.n24*m1.n41 - m1.n14*m1.n22*m1.n41 + m1.n14*m1.n21*m1.n42 - m1.n11*m1.n24*m1.n42 - m1.n12*m1.n21*m1.n44 + m1.n11*m1.n22*m1.n44; m2.n34 = m1.n14*m1.n22*m1.n31 - m1.n12*m1.n24*m1.n31 - m1.n14*m1.n21*m1.n32 + m1.n11*m1.n24*m1.n32 + m1.n12*m1.n21*m1.n34 - m1.n11*m1.n22*m1.n34; m2.n41 = m1.n23*m1.n32*m1.n41 - m1.n22*m1.n33*m1.n41 - m1.n23*m1.n31*m1.n42 + m1.n21*m1.n33*m1.n42 + m1.n22*m1.n31*m1.n43 - m1.n21*m1.n32*m1.n43; m2.n42 = m1.n12*m1.n33*m1.n41 - m1.n13*m1.n32*m1.n41 + m1.n13*m1.n31*m1.n42 - m1.n11*m1.n33*m1.n42 - m1.n12*m1.n31*m1.n43 + m1.n11*m1.n32*m1.n43; m2.n43 = m1.n13*m1.n22*m1.n41 - m1.n12*m1.n23*m1.n41 - m1.n13*m1.n21*m1.n42 + m1.n11*m1.n23*m1.n42 + m1.n12*m1.n21*m1.n43 - m1.n11*m1.n22*m1.n43; m2.n44 = m1.n12*m1.n23*m1.n31 - m1.n13*m1.n22*m1.n31 + m1.n13*m1.n21*m1.n32 - m1.n11*m1.n23*m1.n32 - m1.n12*m1.n21*m1.n33 + m1.n11*m1.n22*m1.n33; m2.scale( 1 / m1.determinant() ); return m2; }; THREE.Matrix4.makeFrustum = function( left, right, bottom, top, near, far ) { var m, x, y, a, b, c, d; m = new THREE.Matrix4(); x = 2 * near / ( right - left ); y = 2 * near / ( top - bottom ); a = ( right + left ) / ( right - left ); b = ( top + bottom ) / ( top - bottom ); c = - ( far + near ) / ( far - near ); d = - 2 * far * near / ( far - near ); m.n11 = x; m.n12 = 0; m.n13 = a; m.n14 = 0; m.n21 = 0; m.n22 = y; m.n23 = b; m.n24 = 0; m.n31 = 0; m.n32 = 0; m.n33 = c; m.n34 = d; m.n41 = 0; m.n42 = 0; m.n43 = - 1; m.n44 = 0; return m; }; THREE.Matrix4.makePerspective = function( fov, aspect, near, far ) { var ymax, ymin, xmin, xmax; ymax = near * Math.tan( fov * Math.PI / 360 ); ymin = - ymax; xmin = ymin * aspect; xmax = ymax * aspect; return THREE.Matrix4.makeFrustum( xmin, xmax, ymin, ymax, near, far ); }; THREE.Matrix4.makeOrtho = function( left, right, top, bottom, near, far ) { var m, x, y, z, w, h, p; m = new THREE.Matrix4(); w = right - left; h = bottom - top; p = far - near; x = ( right + left ) / w; y = ( bottom + top ) / h; z = ( far + near ) / p; m.n11 = 2 / w; m.n12 = 0; m.n13 = 0; m.n14 = -x; m.n21 = 0; m.n22 = 2 / h; m.n23 = 0; m.n24 = -y; m.n31 = 0; m.n32 = 0; m.n33 = -2 / p; m.n34 = -z; m.n41 = 0; m.n42 = 0; m.n43 = 0; m.n44 = 1; return m; };