/** * @author mrdoob / http://mrdoob.com */ import { CanvasTexture, CircleBufferGeometry, Color, DoubleSide, Group, IcosahedronBufferGeometry, Mesh, MeshBasicMaterial, Shape, ShapeBufferGeometry } from "../../../build/three.module.js"; import { ViveController } from "../vr/ViveController.js"; var PaintViveController = function ( id ) { ViveController.call( this, id ); var PI2 = Math.PI * 2; var MODES = { COLOR: 0, SIZE: 1 }; var mode = MODES.COLOR; var color = new Color( 1, 1, 1 ); var size = 1.0; // function generateHueTexture() { var canvas = document.createElement( 'canvas' ); canvas.width = 256; canvas.height = 256; var context = canvas.getContext( '2d' ); var imageData = context.getImageData( 0, 0, 256, 256 ); var data = imageData.data; var swatchColor = new Color(); for ( var i = 0, j = 0; i < data.length; i += 4, j ++ ) { var x = ( ( j % 256 ) / 256 ) - 0.5; var y = ( Math.floor( j / 256 ) / 256 ) - 0.5; swatchColor.setHSL( Math.atan2( y, x ) / PI2, 1, ( 0.5 - Math.sqrt( x * x + y * y ) ) * 2.0 ); data[ i + 0 ] = swatchColor.r * 256; data[ i + 1 ] = swatchColor.g * 256; data[ i + 2 ] = swatchColor.b * 256; data[ i + 3 ] = 256; } context.putImageData( imageData, 0, 0 ); return new CanvasTexture( canvas ); } // COLOR UI var geometry = new CircleBufferGeometry( 1, 32 ); var material = new MeshBasicMaterial( { map: generateHueTexture() } ); var colorUI = new Mesh( geometry, material ); colorUI.position.set( 0, 0.005, 0.0495 ); colorUI.rotation.x = - 1.45; colorUI.scale.setScalar( 0.02 ); this.add( colorUI ); var geometry = new IcosahedronBufferGeometry( 0.1, 2 ); var material = new MeshBasicMaterial(); material.color = color; var ball = new Mesh( geometry, material ); colorUI.add( ball ); // SIZE UI var sizeUI = new Group(); sizeUI.position.set( 0, 0.005, 0.0495 ); sizeUI.rotation.x = - 1.45; sizeUI.scale.setScalar( 0.02 ); this.add( sizeUI ); var triangleShape = new Shape(); triangleShape.moveTo( 0, - 1 ); triangleShape.lineTo( 1, 1 ); triangleShape.lineTo( - 1, 1 ); var geometry = new ShapeBufferGeometry( triangleShape ); var material = new MeshBasicMaterial( { color: 0x222222, wireframe: true } ); var sizeUIOutline = new Mesh( geometry, material ); sizeUIOutline.position.z = 0.001; resizeTriangleGeometry( sizeUIOutline.geometry, 1.0 ); sizeUI.add( sizeUIOutline ); var geometry = new ShapeBufferGeometry( triangleShape ); var material = new MeshBasicMaterial( { side: DoubleSide } ); material.color = color; var sizeUIFill = new Mesh( geometry, material ); sizeUIFill.position.z = 0.0011; resizeTriangleGeometry( sizeUIFill.geometry, 0.5 ); sizeUI.add( sizeUIFill ); sizeUI.visible = false; function onAxisChanged( event ) { if ( this.getButtonState( 'thumbpad' ) === false ) return; var x = event.axes[ 0 ] / 2.0; var y = - event.axes[ 1 ] / 2.0; if ( mode === MODES.COLOR ) { color.setHSL( Math.atan2( y, x ) / PI2, 1, ( 0.5 - Math.sqrt( x * x + y * y ) ) * 2.0 ); ball.position.set( event.axes[ 0 ], event.axes[ 1 ], 0 ); } if ( mode === MODES.SIZE ) { var ratio = 0.5 - y; size = ratio * 2; resizeTriangleGeometry( sizeUIFill.geometry, ratio ); } } function resizeTriangleGeometry( geometry, ratio ) { var x = 0, y = 0; var fullWidth = 0.75, fullHeight = 1.5; var angle = Math.atan( ( fullWidth / 2 ) / fullHeight ); var bottomY = y - fullHeight / 2; var height = fullHeight * ratio; var width = ( Math.tan( angle ) * height ) * 2; var position = geometry.attributes.position; position.setXYZ( 0, x, bottomY, 0 ); position.setXYZ( 1, x + width / 2, bottomY + height, 0 ); position.setXYZ( 2, x - width / 2, bottomY + height, 0 ); position.needsUpdate = true; } function onGripsDown() { if ( mode === MODES.COLOR ) { mode = MODES.SIZE; colorUI.visible = false; sizeUI.visible = true; return; } if ( mode === MODES.SIZE ) { mode = MODES.COLOR; colorUI.visible = true; sizeUI.visible = false; return; } } this.getColor = function () { return color; }; this.getSize = function () { return size; }; this.addEventListener( 'axischanged', onAxisChanged ); this.addEventListener( 'gripsdown', onGripsDown ); }; PaintViveController.prototype = Object.create( ViveController.prototype ); PaintViveController.prototype.constructor = PaintViveController; export { PaintViveController };