/** * @author Mugen87 / https://github.com/Mugen87 */ THREE.DaydreamController = function () { THREE.Object3D.call( this ); var scope = this; var gamepad; var axes = [ 0, 0 ]; var touchpadIsPressed = false; var angularVelocity = new THREE.Vector3(); this.matrixAutoUpdate = false; function findGamepad() { // iterate across gamepads as the Daydream Controller may not be // in position 0 var gamepads = navigator.getGamepads && navigator.getGamepads(); for ( var i = 0; i < 4; i ++ ) { var gamepad = gamepads[ i ]; if ( gamepad && ( gamepad.id === 'Daydream Controller' ) ) { return gamepad; } } } this.getGamepad = function () { return gamepad; }; this.getTouchpadState = function () { return touchpadIsPressed; }; this.update = function () { gamepad = findGamepad(); if ( gamepad !== undefined && gamepad.pose !== undefined ) { var pose = gamepad.pose; if ( pose === null ) return; // no user action yet // orientation if ( pose.orientation !== null ) scope.quaternion.fromArray( pose.orientation ); scope.updateMatrix(); scope.visible = true; // angular velocity if ( pose.angularVelocity !== null && ! angularVelocity.equals( pose.angularVelocity ) ) { angularVelocity.fromArray( pose.angularVelocity ); scope.dispatchEvent( { type: 'angularvelocitychanged', angularVelocity: angularVelocity } ); } // axes (touchpad) if ( axes[ 0 ] !== gamepad.axes[ 0 ] || axes[ 1 ] !== gamepad.axes[ 1 ] ) { axes[ 0 ] = gamepad.axes[ 0 ]; axes[ 1 ] = gamepad.axes[ 1 ]; scope.dispatchEvent( { type: 'axischanged', axes: axes } ); } // button (touchpad) if ( touchpadIsPressed !== gamepad.buttons[ 0 ].pressed ) { touchpadIsPressed = gamepad.buttons[ 0 ].pressed; scope.dispatchEvent( { type: touchpadIsPressed ? 'touchpaddown' : 'touchpadup' } ); } // app button not available, reserved for use by the browser } else { scope.visible = false; } }; // DEPRECATED this.getTouchPadState = function () { console.warn( 'THREE.DaydreamController: getTouchPadState() is now getTouchpadState()' ); return touchpadIsPressed; }; }; THREE.DaydreamController.prototype = Object.create( THREE.Object3D.prototype ); THREE.DaydreamController.prototype.constructor = THREE.DaydreamController;