/** * @author mrdoob / http://mrdoob.com/ */ Object.defineProperties( THREE.Box2.prototype, { empty: { value: function () { console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' ); return this.isEmpty(); } }, isIntersectionBox: { value: function ( box ) { console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' ); return this.intersectsBox( box ); } } } ); Object.defineProperties( THREE.Box3.prototype, { empty: { value: function () { console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' ); return this.isEmpty(); } }, isIntersectionBox: { value: function ( box ) { console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' ); return this.intersectsBox( box ); } }, isIntersectionSphere: { value: function ( sphere ) { console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); return this.intersectsSphere( sphere ); } } } ); Object.defineProperties( THREE.Matrix3.prototype, { multiplyVector3: { value: function ( vector ) { console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); return vector.applyMatrix3( this ); } }, multiplyVector3Array: { value: function ( a ) { console.warn( 'THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' ); return this.applyToVector3Array( a ); } } } ); Object.defineProperties( THREE.Matrix4.prototype, { extractPosition: { value: function ( m ) { console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' ); return this.copyPosition( m ); } }, setRotationFromQuaternion: { value: function ( q ) { console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' ); return this.makeRotationFromQuaternion( q ); } }, multiplyVector3: { value: function ( vector ) { console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.' ); return vector.applyProjection( this ); } }, multiplyVector4: { value: function ( vector ) { console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); return vector.applyMatrix4( this ); } }, multiplyVector3Array: { value: function ( a ) { console.warn( 'THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' ); return this.applyToVector3Array( a ); } }, rotateAxis: { value: function ( v ) { console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' ); v.transformDirection( this ); } }, crossVector: { value: function ( vector ) { console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); return vector.applyMatrix4( this ); } }, translate: { value: function ( v ) { console.error( 'THREE.Matrix4: .translate() has been removed.' ); } }, rotateX: { value: function ( angle ) { console.error( 'THREE.Matrix4: .rotateX() has been removed.' ); } }, rotateY: { value: function ( angle ) { console.error( 'THREE.Matrix4: .rotateY() has been removed.' ); } }, rotateZ: { value: function ( angle ) { console.error( 'THREE.Matrix4: .rotateZ() has been removed.' ); } }, rotateByAxis: { value: function ( axis, angle ) { console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' ); } } } ); Object.defineProperties( THREE.Plane.prototype, { isIntersectionLine: { value: function ( line ) { console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' ); return this.intersectsLine( line ); } } } ); Object.defineProperties( THREE.Quaternion.prototype, { multiplyVector3: { value: function ( vector ) { console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); return vector.applyQuaternion( this ); } } } ); Object.defineProperties( THREE.Ray.prototype, { isIntersectionBox: { value: function ( box ) { console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' ); return this.intersectsBox( box ); } }, isIntersectionPlane: { value: function ( plane ) { console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' ); return this.intersectsPlane( plane ); } }, isIntersectionSphere: { value: function ( sphere ) { console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); return this.intersectsSphere( sphere ); } } } ); Object.defineProperties( THREE.Vector3.prototype, { setEulerFromRotationMatrix: { value: function () { console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' ); } }, setEulerFromQuaternion: { value: function () { console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' ); } }, getPositionFromMatrix: { value: function ( m ) { console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' ); return this.setFromMatrixPosition( m ); } }, getScaleFromMatrix: { value: function ( m ) { console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' ); return this.setFromMatrixScale( m ); } }, getColumnFromMatrix: { value: function ( index, matrix ) { console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' ); return this.setFromMatrixColumn( index, matrix ); } } } ); // Object.defineProperties( THREE.Object3D.prototype, { eulerOrder: { get: function () { console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); return this.rotation.order; }, set: function ( value ) { console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); this.rotation.order = value; } }, getChildByName: { value: function ( name ) { console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' ); return this.getObjectByName( name ); } }, renderDepth: { set: function ( value ) { console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' ); } }, translate: { value: function ( distance, axis ) { console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' ); return this.translateOnAxis( axis, distance ); } }, useQuaternion: { get: function () { console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); }, set: function ( value ) { console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); } } } ); // Object.defineProperties( THREE, { PointCloud: { value: function ( geometry, material ) { console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' ); return new THREE.Points( geometry, material ); } }, ParticleSystem: { value: function ( geometry, material ) { console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' ); return new THREE.Points( geometry, material ); } } } ); // Object.defineProperties( THREE.Light.prototype, { onlyShadow: { set: function ( value ) { console.warn( 'THREE.Light: .onlyShadow has been removed.' ); } }, shadowCameraFov: { set: function ( value ) { this.shadow.camera.fov = value; } }, shadowCameraLeft: { set: function ( value ) { this.shadow.camera.left = value; } }, shadowCameraRight: { set: function ( value ) { this.shadow.camera.right = value; } }, shadowCameraTop: { set: function ( value ) { this.shadow.camera.top = value; } }, shadowCameraBottom: { set: function ( value ) { this.shadow.camera.bottom = value; } }, shadowCameraNear: { set: function ( value ) { this.shadow.camera.near = value; } }, shadowCameraFar: { set: function ( value ) { this.shadow.camera.far = value; } }, shadowCameraVisible: { set: function ( value ) { console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' ); } }, shadowBias: { set: function ( value ) { this.shadow.bias = value; } }, shadowDarkness: { set: function ( value ) { this.shadow.darkness = value; } }, shadowMapWidth: { set: function ( value ) { this.shadow.mapSize.width = value; } }, shadowMapHeight: { set: function ( value ) { this.shadow.mapSize.height = value; } } } ); // Object.defineProperties( THREE.BufferAttribute.prototype, { length: { get: function () { console.warn( 'THREE.BufferAttribute: .length has been deprecated. Please use .count.' ); return this.array.length; } } } ); // Object.defineProperties( THREE.Material.prototype, { wrapAround: { get: function () { console.warn( 'THREE.' + this.type + ': .wrapAround has been removed.' ); }, set: function ( value ) { console.warn( 'THREE.' + this.type + ': .wrapAround has been removed.' ); } }, wrapRGB: { get: function () { console.warn( 'THREE.' + this.type + ': .wrapRGB has been removed.' ); return new THREE.Color(); } } } ); Object.defineProperties( THREE, { PointCloudMaterial: { value: function ( parameters ) { console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' ); return new THREE.PointsMaterial( parameters ); } }, ParticleBasicMaterial: { value: function ( parameters ) { console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' ); return new THREE.PointsMaterial( parameters ); } }, ParticleSystemMaterial:{ value: function ( parameters ) { console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' ); return new THREE.PointsMaterial( parameters ); } } } ); Object.defineProperties( THREE.MeshPhongMaterial.prototype, { metal: { get: function () { console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' ); return false; }, set: function ( value ) { console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' ); } } } ); Object.defineProperties( THREE.ShaderMaterial.prototype, { derivatives: { get: function () { console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); return this.extensions.derivatives; }, set: function ( value ) { console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); this.extensions.derivatives = value; } } } ); // Object.defineProperties( THREE.WebGLRenderer.prototype, { supportsFloatTextures: { value: function () { console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' ); return this.extensions.get( 'OES_texture_float' ); } }, supportsHalfFloatTextures: { value: function () { console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' ); return this.extensions.get( 'OES_texture_half_float' ); } }, supportsStandardDerivatives: { value: function () { console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' ); return this.extensions.get( 'OES_standard_derivatives' ); } }, supportsCompressedTextureS3TC: { value: function () { console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' ); return this.extensions.get( 'WEBGL_compressed_texture_s3tc' ); } }, supportsCompressedTexturePVRTC: { value: function () { console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' ); return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' ); } }, supportsBlendMinMax: { value: function () { console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' ); return this.extensions.get( 'EXT_blend_minmax' ); } }, supportsVertexTextures: { value: function () { return this.capabilities.vertexTextures; } }, supportsInstancedArrays: { value: function () { console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' ); return this.extensions.get( 'ANGLE_instanced_arrays' ); } }, initMaterial: { value: function () { console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' ); } }, addPrePlugin: { value: function () { console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' ); } }, addPostPlugin: { value: function () { console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' ); } }, updateShadowMap: { value: function () { console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' ); } }, shadowMapEnabled: { get: function () { return this.shadowMap.enabled; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' ); this.shadowMap.enabled = value; } }, shadowMapType: { get: function () { return this.shadowMap.type; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' ); this.shadowMap.type = value; } }, shadowMapCullFace: { get: function () { return this.shadowMap.cullFace; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.' ); this.shadowMap.cullFace = value; } }, shadowMapDebug: { get: function () { return this.shadowMap.debug; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.' ); this.shadowMap.debug = value; } } } ); // Object.defineProperties( THREE.WebGLRenderTarget.prototype, { wrapS: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); return this.texture.wrapS; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); this.texture.wrapS = value; } }, wrapT: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); return this.texture.wrapT; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); this.texture.wrapT = value; } }, magFilter: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); return this.texture.magFilter; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); this.texture.magFilter = value; } }, minFilter: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); return this.texture.minFilter; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); this.texture.minFilter = value; } }, anisotropy: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); return this.texture.anisotropy; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); this.texture.anisotropy = value; } }, offset: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); return this.texture.offset; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); this.texture.offset = value; } }, repeat: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); return this.texture.repeat; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); this.texture.repeat = value; } }, format: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); return this.texture.format; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); this.texture.format = value; } }, type: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); return this.texture.type; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); this.texture.type = value; } }, generateMipmaps: { get: function () { console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); return this.texture.generateMipmaps; }, set: function ( value ) { console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); this.texture.generateMipmaps = value; } } } ); // THREE.GeometryUtils = { merge: function ( geometry1, geometry2, materialIndexOffset ) { console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' ); var matrix; if ( geometry2 instanceof THREE.Mesh ) { geometry2.matrixAutoUpdate && geometry2.updateMatrix(); matrix = geometry2.matrix; geometry2 = geometry2.geometry; } geometry1.merge( geometry2, matrix, materialIndexOffset ); }, center: function ( geometry ) { console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' ); return geometry.center(); } }; THREE.ImageUtils = { crossOrigin: undefined, loadTexture: function ( url, mapping, onLoad, onError ) { console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' ); var loader = new THREE.TextureLoader(); loader.setCrossOrigin( this.crossOrigin ); var texture = loader.load( url, onLoad, undefined, onError ); if ( mapping ) texture.mapping = mapping; return texture; }, loadTextureCube: function ( urls, mapping, onLoad, onError ) { console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' ); var loader = new THREE.CubeTextureLoader(); loader.setCrossOrigin( this.crossOrigin ); var texture = loader.load( urls, onLoad, undefined, onError ); if ( mapping ) texture.mapping = mapping; return texture; }, loadCompressedTexture: function () { console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' ) }, loadCompressedTextureCube: function () { console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' ) } }; // THREE.Projector = function () { console.error( 'THREE.Projector has been moved to /examples/js/renderers/Projector.js.' ); this.projectVector = function ( vector, camera ) { console.warn( 'THREE.Projector: .projectVector() is now vector.project().' ); vector.project( camera ); }; this.unprojectVector = function ( vector, camera ) { console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' ); vector.unproject( camera ); }; this.pickingRay = function ( vector, camera ) { console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' ); }; }; // THREE.CanvasRenderer = function () { console.error( 'THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js' ); this.domElement = document.createElement( 'canvas' ); this.clear = function () {}; this.render = function () {}; this.setClearColor = function () {}; this.setSize = function () {}; }; // THREE.TextGeometry = function () { console.error( 'THREE.TextGeometry has been moved to /examples/js/geometries/TextGeometry.js' ); console.error( 'THREE.FontUtils has been moved to /examples/js/utils/FontUtils.js' ); }; // THREE.MeshFaceMaterial = THREE.MultiMaterial;