/** * @author Rich Tibbett / https://github.com/richtr * @author mrdoob / http://mrdoob.com/ * @author Tony Parisi / http://www.tonyparisi.com/ */ THREE.GLTFLoader = ( function () { function GLTFLoader( manager ) { this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; } GLTFLoader.prototype = { constructor: GLTFLoader, load: function ( url, onLoad, onProgress, onError ) { var scope = this; var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url ); var loader = new THREE.FileLoader( scope.manager ); loader.load( url, function ( text ) { scope.parse( JSON.parse( text ), onLoad, path ); }, onProgress, onError ); }, setCrossOrigin: function ( value ) { this.crossOrigin = value; }, setPath: function ( value ) { this.path = value; }, parse: function ( json, callback, path ) { console.time( 'GLTFLoader' ); var parser = new GLTFParser( json, { path: path || this.path, crossOrigin: !! this.crossOrigin } ); parser.parse( function ( scene, cameras, animations ) { console.timeEnd( 'GLTFLoader' ); var glTF = { "scene": scene, "cameras": cameras, "animations": animations }; callback( glTF ); } ); } }; /* GLTFREGISTRY */ function GLTFRegistry() { var objects = {}; return { get: function ( key ) { return objects[ key ]; }, add: function ( key, object ) { objects[ key ] = object; }, remove: function ( key ) { delete objects[ key ]; }, removeAll: function () { objects = {}; }, update: function ( scene, camera ) { for ( var name in objects ) { var object = objects[ name ]; if ( object.update ) { object.update( scene, camera ); } } } }; } /* GLTFSHADERS */ GLTFLoader.Shaders = new GLTFRegistry(); /* GLTFSHADER */ function GLTFShader( targetNode, allNodes ) { var boundUniforms = {}; // bind each uniform to its source node var uniforms = targetNode.material.uniforms; for ( var uniformId in uniforms ) { var uniform = uniforms[ uniformId ]; if ( uniform.semantic ) { var sourceNodeRef = uniform.node; var sourceNode = targetNode; if ( sourceNodeRef ) { sourceNode = allNodes[ sourceNodeRef ]; } boundUniforms[ uniformId ] = { semantic: uniform.semantic, sourceNode: sourceNode, targetNode: targetNode, uniform: uniform }; } } this.boundUniforms = boundUniforms; this._m4 = new THREE.Matrix4(); } // Update - update all the uniform values GLTFShader.prototype.update = function ( scene, camera ) { // update scene graph scene.updateMatrixWorld(); // update camera matrices and frustum camera.updateMatrixWorld(); camera.matrixWorldInverse.getInverse( camera.matrixWorld ); var boundUniforms = this.boundUniforms; for ( var name in boundUniforms ) { var boundUniform = boundUniforms[ name ]; switch ( boundUniform.semantic ) { case "MODELVIEW": var m4 = boundUniform.uniform.value; m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld ); break; case "MODELVIEWINVERSETRANSPOSE": var m3 = boundUniform.uniform.value; this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld ); m3.getNormalMatrix( this._m4 ); break; case "PROJECTION": var m4 = boundUniform.uniform.value; m4.copy( camera.projectionMatrix ); break; case "JOINTMATRIX": var m4v = boundUniform.uniform.value; for ( var mi = 0; mi < m4v.length; mi ++ ) { // So it goes like this: // SkinnedMesh world matrix is already baked into MODELVIEW; // transform joints to local space, // then transform using joint's inverse m4v[ mi ] .getInverse( boundUniform.sourceNode.matrixWorld ) .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld ) .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] ) .multiply( boundUniform.targetNode.bindMatrix ); } break; default : console.warn( "Unhandled shader semantic: " + boundUniform.semantic ); break; } } }; /* ANIMATION */ GLTFLoader.Animations = { update: function () { console.warn( 'THREE.GLTFLoader.Animation has been deprecated. Use THREE.AnimationMixer instead.' ); } }; function createAnimation( name, interps ) { var tracks = []; for ( var i = 0, len = interps.length; i < len; i ++ ) { var interp = interps[ i ]; // KeyframeTrack.optimize() will modify given 'times' and 'values' // buffers before creating a truncated copy to keep. Because buffers may // be reused by other tracks, make copies here. interp.times = THREE.AnimationUtils.arraySlice( interp.times, 0 ); interp.values = THREE.AnimationUtils.arraySlice( interp.values, 0 ); interp.target.updateMatrix(); interp.target.matrixAutoUpdate = true; tracks.push( new THREE.KeyframeTrack( interp.name, interp.times, interp.values, interp.type ) ); } return new THREE.AnimationClip( name, undefined, tracks ); } /*********************************/ /********** INTERNALS ************/ /*********************************/ /* CONSTANTS */ var WEBGL_CONSTANTS = { FLOAT: 5126, //FLOAT_MAT2: 35674, FLOAT_MAT3: 35675, FLOAT_MAT4: 35676, FLOAT_VEC2: 35664, FLOAT_VEC3: 35665, FLOAT_VEC4: 35666, LINEAR: 9729, REPEAT: 10497, SAMPLER_2D: 35678, TRIANGLES: 4, UNSIGNED_BYTE: 5121, UNSIGNED_SHORT: 5123, VERTEX_SHADER: 35633, FRAGMENT_SHADER: 35632 }; var WEBGL_TYPE = { 5126: Number, //35674: THREE.Matrix2, 35675: THREE.Matrix3, 35676: THREE.Matrix4, 35664: THREE.Vector2, 35665: THREE.Vector3, 35666: THREE.Vector4, 35678: THREE.Texture }; var WEBGL_COMPONENT_TYPES = { 5120: Int8Array, 5121: Uint8Array, 5122: Int16Array, 5123: Uint16Array, 5125: Uint32Array, 5126: Float32Array }; var WEBGL_FILTERS = { 9728: THREE.NearestFilter, 9729: THREE.LinearFilter, 9984: THREE.NearestMipMapNearestFilter, 9985: THREE.LinearMipMapNearestFilter, 9986: THREE.NearestMipMapLinearFilter, 9987: THREE.LinearMipMapLinearFilter }; var WEBGL_WRAPPINGS = { 33071: THREE.ClampToEdgeWrapping, 33648: THREE.MirroredRepeatWrapping, 10497: THREE.RepeatWrapping }; var WEBGL_TYPE_SIZES = { 'SCALAR': 1, 'VEC2': 2, 'VEC3': 3, 'VEC4': 4, 'MAT2': 4, 'MAT3': 9, 'MAT4': 16 }; var PATH_PROPERTIES = { scale: 'scale', translation: 'position', rotation: 'quaternion' }; var INTERPOLATION = { LINEAR: THREE.InterpolateLinear, STEP: THREE.InterpolateDiscrete }; /* UTILITY FUNCTIONS */ function _each( object, callback, thisObj ) { if ( !object ) { return Promise.resolve(); } var results; var fns = []; if ( Object.prototype.toString.call( object ) === '[object Array]' ) { results = []; var length = object.length; for ( var idx = 0; idx < length; idx ++ ) { var value = callback.call( thisObj || this, object[ idx ], idx ); if ( value ) { fns.push( value ); if ( value instanceof Promise ) { value.then( function( key, value ) { results[ idx ] = value; }.bind( this, key )); } else { results[ idx ] = value; } } } } else { results = {}; for ( var key in object ) { if ( object.hasOwnProperty( key ) ) { var value = callback.call( thisObj || this, object[ key ], key ); if ( value ) { fns.push( value ); if ( value instanceof Promise ) { value.then( function( key, value ) { results[ key ] = value; }.bind( this, key )); } else { results[ key ] = value; } } } } } return Promise.all( fns ).then( function() { return results; }); } function resolveURL( url, path ) { // Invalid URL if ( typeof url !== 'string' || url === '' ) return ''; // Absolute URL if ( /^https?:\/\//i.test( url ) ) { return url; } // Data URI if ( /^data:.*,.*$/i.test( url ) ) { return url; } // Relative URL return ( path || '' ) + url; } // Three.js seems too dependent on attribute names so globally // replace those in the shader code function replaceTHREEShaderAttributes( shaderText, technique ) { // Expected technique attributes var attributes = {}; for ( var attributeId in technique.attributes ) { var pname = technique.attributes[ attributeId ]; var param = technique.parameters[ pname ]; var atype = param.type; var semantic = param.semantic; attributes[ attributeId ] = { type: atype, semantic: semantic }; } // Figure out which attributes to change in technique var shaderParams = technique.parameters; var shaderAttributes = technique.attributes; var params = {}; for ( var attributeId in attributes ) { var pname = shaderAttributes[ attributeId ]; var shaderParam = shaderParams[ pname ]; var semantic = shaderParam.semantic; if ( semantic ) { params[ attributeId ] = shaderParam; } } for ( var pname in params ) { var param = params[ pname ]; var semantic = param.semantic; var regEx = new RegExp( "\\b" + pname + "\\b", "g" ); switch ( semantic ) { case "POSITION": shaderText = shaderText.replace( regEx, 'position' ); break; case "NORMAL": shaderText = shaderText.replace( regEx, 'normal' ); break; case 'TEXCOORD_0': case 'TEXCOORD0': case 'TEXCOORD': shaderText = shaderText.replace( regEx, 'uv' ); break; case "WEIGHT": shaderText = shaderText.replace( regEx, 'skinWeight' ); break; case "JOINT": shaderText = shaderText.replace( regEx, 'skinIndex' ); break; } } return shaderText; } // Deferred constructor for RawShaderMaterial types function DeferredShaderMaterial( params ) { this.isDeferredShaderMaterial = true; this.params = params; } DeferredShaderMaterial.prototype.create = function () { var uniforms = THREE.UniformsUtils.clone( this.params.uniforms ); for ( var uniformId in this.params.uniforms ) { var originalUniform = this.params.uniforms[ uniformId ]; if ( originalUniform.value instanceof THREE.Texture ) { uniforms[ uniformId ].value = originalUniform.value; uniforms[ uniformId ].value.needsUpdate = true; } uniforms[ uniformId ].semantic = originalUniform.semantic; uniforms[ uniformId ].node = originalUniform.node; } this.params.uniforms = uniforms; return new THREE.RawShaderMaterial( this.params ); }; /* GLTF PARSER */ function GLTFParser( json, options ) { this.json = json || {}; this.options = options || {}; // loader object cache this.cache = new GLTFRegistry(); } GLTFParser.prototype._withDependencies = function ( dependencies ) { var _dependencies = {}; for ( var i = 0; i < dependencies.length; i ++ ) { var dependency = dependencies[ i ]; var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 ); var cached = this.cache.get( dependency ); if ( cached !== undefined ) { _dependencies[ dependency ] = cached; } else if ( this[ fnName ] ) { var fn = this[ fnName ](); this.cache.add( dependency, fn ); _dependencies[ dependency ] = fn; } } return _each( _dependencies, function ( dependency ) { return dependency; } ); }; GLTFParser.prototype.parse = function ( callback ) { var json = this.json; // Clear the loader cache this.cache.removeAll(); // Fire the callback on complete this._withDependencies( [ "scenes", "cameras", "animations" ] ).then( function ( dependencies ) { var scene = dependencies.scenes[ json.scene ]; var cameras = []; for ( var name in dependencies.cameras ) { var camera = dependencies.cameras[ name ]; cameras.push( camera ); } var animations = []; for ( var name in dependencies.animations ) { animations.push( dependencies.animations[ name ] ); } callback( scene, cameras, animations ); } ); }; GLTFParser.prototype.loadShaders = function () { var json = this.json; var options = this.options; return _each( json.shaders, function ( shader ) { return new Promise( function ( resolve ) { var loader = new THREE.FileLoader(); loader.responseType = 'text'; loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) { resolve( shaderText ); } ); } ); } ); }; GLTFParser.prototype.loadBuffers = function () { var json = this.json; var options = this.options; return _each( json.buffers, function ( buffer ) { if ( buffer.type === 'arraybuffer' ) { return new Promise( function ( resolve ) { var loader = new THREE.FileLoader(); loader.responseType = 'arraybuffer'; loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) { resolve( buffer ); } ); } ); } } ); }; GLTFParser.prototype.loadBufferViews = function () { var json = this.json; return this._withDependencies( [ "buffers" ] ).then( function ( dependencies ) { return _each( json.bufferViews, function ( bufferView ) { var arraybuffer = dependencies.buffers[ bufferView.buffer ]; return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + bufferView.byteLength ); } ); } ); }; GLTFParser.prototype.loadAccessors = function () { var json = this.json; return this._withDependencies( [ "bufferViews" ] ).then( function ( dependencies ) { return _each( json.accessors, function ( accessor ) { var arraybuffer = dependencies.bufferViews[ accessor.bufferView ]; var itemSize = WEBGL_TYPE_SIZES[ accessor.type ]; var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ]; // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12. var elementBytes = TypedArray.BYTES_PER_ELEMENT; var itemBytes = elementBytes * itemSize; // The buffer is not interleaved if the stride is the item size in bytes. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) { // Use the full buffer if it's interleaved. var array = new TypedArray( arraybuffer ); // Integer parameters to IB/IBA are in array elements, not bytes. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes ); return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes ); } else { array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize ); return new THREE.BufferAttribute( array, itemSize ); } } ); } ); }; GLTFParser.prototype.loadTextures = function () { var json = this.json; var options = this.options; return _each( json.textures, function ( texture ) { if ( texture.source ) { return new Promise( function ( resolve ) { var source = json.images[ texture.source ]; var textureLoader = THREE.Loader.Handlers.get( source.uri ); if ( textureLoader === null ) { textureLoader = new THREE.TextureLoader(); } textureLoader.crossOrigin = options.crossOrigin || false; textureLoader.load( resolveURL( source.uri, options.path ), function ( _texture ) { _texture.flipY = false; if ( texture.sampler ) { var sampler = json.samplers[ texture.sampler ]; _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ]; _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ]; _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ]; _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ]; } resolve( _texture ); }, undefined, function () { resolve(); } ); } ); } } ); }; GLTFParser.prototype.loadMaterials = function () { var json = this.json; return this._withDependencies( [ "shaders", "textures" ] ).then( function ( dependencies ) { return _each( json.materials, function ( material ) { var materialType; var materialValues = {}; var materialParams = {}; var khr_material; if ( material.extensions && material.extensions.KHR_materials_common ) { khr_material = material.extensions.KHR_materials_common; } else if ( json.extensions && json.extensions.KHR_materials_common ) { khr_material = json.extensions.KHR_materials_common; } if ( khr_material ) { switch ( khr_material.technique ) { case 'BLINN' : case 'PHONG' : materialType = THREE.MeshPhongMaterial; break; case 'LAMBERT' : materialType = THREE.MeshLambertMaterial; break; case 'CONSTANT' : default : materialType = THREE.MeshBasicMaterial; break; } Object.assign( materialValues, khr_material.values ); if ( khr_material.doubleSided || materialValues.doubleSided ) { materialParams.side = THREE.DoubleSide; } if ( khr_material.transparent || materialValues.transparent ) { materialParams.transparent = true; materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1; } } else if ( material.technique === undefined ) { materialType = THREE.MeshPhongMaterial; Object.assign( materialValues, material.values ); } else { materialType = DeferredShaderMaterial; var technique = json.techniques[ material.technique ]; materialParams.uniforms = {}; var program = json.programs[ technique.program ]; if ( program ) { materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ]; if ( ! materialParams.fragmentShader ) { console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader ); materialType = THREE.MeshPhongMaterial; } var vertexShader = dependencies.shaders[ program.vertexShader ]; if ( ! vertexShader ) { console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader ); materialType = THREE.MeshPhongMaterial; } // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique ); var uniforms = technique.uniforms; for ( var uniformId in uniforms ) { var pname = uniforms[ uniformId ]; var shaderParam = technique.parameters[ pname ]; var ptype = shaderParam.type; if ( WEBGL_TYPE[ ptype ] ) { var pcount = shaderParam.count; var value = material.values[ pname ]; var uvalue = new WEBGL_TYPE[ ptype ](); var usemantic = shaderParam.semantic; var unode = shaderParam.node; switch ( ptype ) { case WEBGL_CONSTANTS.FLOAT: uvalue = shaderParam.value; if ( pname == "transparency" ) { materialParams.transparent = true; } if ( value !== undefined ) { uvalue = value; } break; case WEBGL_CONSTANTS.FLOAT_VEC2: case WEBGL_CONSTANTS.FLOAT_VEC3: case WEBGL_CONSTANTS.FLOAT_VEC4: case WEBGL_CONSTANTS.FLOAT_MAT3: if ( shaderParam && shaderParam.value ) { uvalue.fromArray( shaderParam.value ); } if ( value ) { uvalue.fromArray( value ); } break; case WEBGL_CONSTANTS.FLOAT_MAT2: // what to do? console.warn( "FLOAT_MAT2 is not a supported uniform type" ); break; case WEBGL_CONSTANTS.FLOAT_MAT4: if ( pcount ) { uvalue = new Array( pcount ); for ( var mi = 0; mi < pcount; mi ++ ) { uvalue[ mi ] = new WEBGL_TYPE[ ptype ](); } if ( shaderParam && shaderParam.value ) { var m4v = shaderParam.value; uvalue.fromArray( m4v ); } if ( value ) { uvalue.fromArray( value ); } } else { if ( shaderParam && shaderParam.value ) { var m4 = shaderParam.value; uvalue.fromArray( m4 ); } if ( value ) { uvalue.fromArray( value ); } } break; case WEBGL_CONSTANTS.SAMPLER_2D: uvalue = value ? dependencies.textures[ value ] : null; break; } materialParams.uniforms[ uniformId ] = { value: uvalue, semantic: usemantic, node: unode }; } else { throw new Error( "Unknown shader uniform param type: " + ptype ); } } } } if ( Array.isArray( materialValues.diffuse ) ) { materialParams.color = new THREE.Color().fromArray( materialValues.diffuse ); } else if ( typeof( materialValues.diffuse ) === 'string' ) { materialParams.map = dependencies.textures[ materialValues.diffuse ]; } delete materialParams.diffuse; if ( typeof( materialValues.reflective ) === 'string' ) { materialParams.envMap = dependencies.textures[ materialValues.reflective ]; } if ( typeof( materialValues.bump ) === 'string' ) { materialParams.bumpMap = dependencies.textures[ materialValues.bump ]; } if ( Array.isArray( materialValues.emission ) ) { if ( materialType === THREE.MeshBasicMaterial ) { materialParams.color = new THREE.Color().fromArray( materialValues.emission ); } else { materialParams.emissive = new THREE.Color().fromArray( materialValues.emission ); } } else if ( typeof( materialValues.emission ) === 'string' ) { if ( materialType === THREE.MeshBasicMaterial ) { materialParams.map = dependencies.textures[ materialValues.emission ]; } else { materialParams.emissiveMap = dependencies.textures[ materialValues.emission ]; } } if ( Array.isArray( materialValues.specular ) ) { materialParams.specular = new THREE.Color().fromArray( materialValues.specular ); } else if ( typeof( materialValues.specular ) === 'string' ) { materialParams.specularMap = dependencies.textures[ materialValues.specular ]; } if ( materialValues.shininess !== undefined ) { materialParams.shininess = materialValues.shininess; } var _material = new materialType( materialParams ); _material.name = material.name; return _material; } ); } ); }; GLTFParser.prototype.loadMeshes = function () { var json = this.json; return this._withDependencies( [ "accessors", "materials" ] ).then( function ( dependencies ) { return _each( json.meshes, function ( mesh ) { var group = new THREE.Object3D(); group.name = mesh.name; group.userData = mesh.extras || {}; var primitives = mesh.primitives; for ( var name in primitives ) { var primitive = primitives[ name ]; if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) { var geometry = new THREE.BufferGeometry(); var attributes = primitive.attributes; for ( var attributeId in attributes ) { var attributeEntry = attributes[ attributeId ]; if ( ! attributeEntry ) return; var bufferAttribute = dependencies.accessors[ attributeEntry ]; switch ( attributeId ) { case 'POSITION': geometry.addAttribute( 'position', bufferAttribute ); break; case 'NORMAL': geometry.addAttribute( 'normal', bufferAttribute ); break; case 'TEXCOORD_0': case 'TEXCOORD0': case 'TEXCOORD': geometry.addAttribute( 'uv', bufferAttribute ); break; case 'WEIGHT': geometry.addAttribute( 'skinWeight', bufferAttribute ); break; case 'JOINT': geometry.addAttribute( 'skinIndex', bufferAttribute ); break; } } if ( primitive.indices ) { var indexArray = dependencies.accessors[ primitive.indices ]; geometry.setIndex( indexArray ); var offset = { start: 0, index: 0, count: indexArray.count }; geometry.groups.push( offset ); geometry.computeBoundingSphere(); } var material = dependencies.materials[ primitive.material ]; var meshNode = new THREE.Mesh( geometry, material ); meshNode.castShadow = true; meshNode.userData = primitive.extras || {}; group.add( meshNode ); } else { console.warn( "Non-triangular primitives are not supported" ); } } return group; } ); } ); }; GLTFParser.prototype.loadCameras = function () { var json = this.json; return _each( json.cameras, function ( camera ) { if ( camera.type == "perspective" && camera.perspective ) { var yfov = camera.perspective.yfov; var xfov = camera.perspective.xfov; var aspect_ratio = camera.perspective.aspect_ratio || 1; // According to COLLADA spec... // aspect_ratio = xfov / yfov xfov = ( xfov === undefined && yfov ) ? yfov * aspect_ratio : xfov; // According to COLLADA spec... // aspect_ratio = xfov / yfov // yfov = ( yfov === undefined && xfov ) ? xfov / aspect_ratio : yfov; var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspect_ratio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 ); _camera.name = camera.name; _camera.userData = camera.extras || {}; return _camera; } else if ( camera.type == "orthographic" && camera.orthographic ) { var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar ); _camera.name = camera.name; _camera.userData = camera.extras || {}; return _camera; } } ); }; GLTFParser.prototype.loadSkins = function () { var json = this.json; return this._withDependencies( [ "accessors" ] ).then( function ( dependencies ) { return _each( json.skins, function ( skin ) { var _skin = { bindShapeMatrix: new THREE.Matrix4().fromArray( skin.bindShapeMatrix ), jointNames: skin.jointNames, inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ] }; return _skin; } ); } ); }; GLTFParser.prototype.loadAnimations = function () { var json = this.json; return this._withDependencies( [ "accessors", "nodes" ] ).then( function ( dependencies ) { return _each( json.animations, function ( animation, animationId ) { var interps = []; for ( var channelId in animation.channels ) { var channel = animation.channels[ channelId ]; var sampler = animation.samplers[ channel.sampler ]; if ( sampler && animation.parameters ) { var target = channel.target; var name = target.id; var input = animation.parameters[ sampler.input ]; var output = animation.parameters[ sampler.output ]; var inputAccessor = dependencies.accessors[ input ]; var outputAccessor = dependencies.accessors[ output ]; var node = dependencies.nodes[ name ]; if ( node ) { var interp = { times: inputAccessor.array, values: outputAccessor.array, target: node, type: INTERPOLATION[ sampler.interpolation ], name: node.name + '.' + PATH_PROPERTIES[ target.path ] }; interps.push( interp ); } } } return createAnimation( "animation_" + animationId, interps ); } ); } ); }; GLTFParser.prototype.loadNodes = function () { var json = this.json; var scope = this; return _each( json.nodes, function ( node ) { var matrix = new THREE.Matrix4(); var _node; if ( node.jointName ) { _node = new THREE.Bone(); _node.jointName = node.jointName; } else { _node = new THREE.Object3D(); } _node.name = node.name; _node.userData = node.extras || {}; _node.matrixAutoUpdate = false; if ( node.matrix !== undefined ) { matrix.fromArray( node.matrix ); _node.applyMatrix( matrix ); } else { if ( node.translation !== undefined ) { _node.position.fromArray( node.translation ); } if ( node.rotation !== undefined ) { _node.quaternion.fromArray( node.rotation ); } if ( node.scale !== undefined ) { _node.scale.fromArray( node.scale ); } } return _node; } ).then( function ( __nodes ) { return scope._withDependencies( [ "meshes", "skins", "cameras", "extensions" ] ).then( function ( dependencies ) { return _each( __nodes, function ( _node, nodeId ) { var node = json.nodes[ nodeId ]; if ( node.meshes !== undefined ) { for ( var meshId in node.meshes ) { var mesh = node.meshes[ meshId ]; var group = dependencies.meshes[ mesh ]; for ( var childrenId in group.children ) { var child = group.children[ childrenId ]; // clone Mesh to add to _node var originalMaterial = child.material; var originalGeometry = child.geometry; var originalUserData = child.userData; var material; if ( originalMaterial.isDeferredShaderMaterial ) { originalMaterial = material = originalMaterial.create(); } else { material = originalMaterial; } child = new THREE.Mesh( originalGeometry, material ); child.castShadow = true; child.userData = originalUserData; var skinEntry; if ( node.skin ) { skinEntry = dependencies.skins[ node.skin ]; } // Replace Mesh with SkinnedMesh in library if ( skinEntry ) { var geometry = originalGeometry; var material = originalMaterial; material.skinning = true; child = new THREE.SkinnedMesh( geometry, material, false ); child.castShadow = true; child.userData = originalUserData; var bones = []; var boneInverses = []; var keys = Object.keys( __nodes ); for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) { var jointId = skinEntry.jointNames[ i ]; var jointNode; for ( var j = 0, jl = keys.length; j < jl; j ++ ) { var n = __nodes[ keys[ j ] ]; if ( n.jointName === jointId ) { jointNode = n; break; } } if ( jointNode ) { jointNode.skin = child; bones.push( jointNode ); var m = skinEntry.inverseBindMatrices.array; var mat = new THREE.Matrix4().fromArray( m, i * 16 ); boneInverses.push( mat ); } else { console.warn( "WARNING: joint: ''" + jointId + "' could not be found" ); } } child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix ); } _node.add( child ); } } } if ( node.camera !== undefined ) { var camera = dependencies.cameras[ node.camera ]; _node.add( camera ); } if ( node.extensions && node.extensions.KHR_materials_common && node.extensions.KHR_materials_common.light ) { var light = dependencies.extensions.KHR_materials_common.lights[ node.extensions.KHR_materials_common.light ]; _node.add( light ); } return _node; } ); } ); } ); }; GLTFParser.prototype.loadExtensions = function () { var json = this.json; return _each( json.extensions, function ( extension, extensionId ) { switch ( extensionId ) { case "KHR_materials_common": var extensionNode = { lights: {} }; var lights = extension.lights; for ( var lightId in lights ) { var light = lights[ lightId ]; var lightNode; var lightParams = light[ light.type ]; var color = new THREE.Color().fromArray( lightParams.color ); switch ( light.type ) { case "directional": lightNode = new THREE.DirectionalLight( color ); lightNode.position.set( 0, 0, 1 ); break; case "point": lightNode = new THREE.PointLight( color ); break; case "spot ": lightNode = new THREE.SpotLight( color ); lightNode.position.set( 0, 0, 1 ); break; case "ambient": lightNode = new THREE.AmbientLight( color ); break; } if ( lightNode ) { extensionNode.lights[ lightId ] = lightNode; } } return extensionNode; break; } } ); }; GLTFParser.prototype.loadScenes = function () { var json = this.json; // scene node hierachy builder function buildNodeHierachy( nodeId, parentObject, allNodes ) { var _node = allNodes[ nodeId ]; parentObject.add( _node ); var node = json.nodes[ nodeId ]; if ( node.children ) { var children = node.children; for ( var i = 0, l = children.length; i < l; i ++ ) { var child = children[ i ]; buildNodeHierachy( child, _node, allNodes ); } } } return this._withDependencies( [ "nodes" ] ).then( function ( dependencies ) { return _each( json.scenes, function ( scene ) { var _scene = new THREE.Scene(); _scene.name = scene.name; _scene.userData = scene.extras || {}; var nodes = scene.nodes; for ( var i = 0, l = nodes.length; i < l; i ++ ) { var nodeId = nodes[ i ]; buildNodeHierachy( nodeId, _scene, dependencies.nodes ); } _scene.traverse( function ( child ) { // Register raw material meshes with GLTFLoader.Shaders if ( child.material && child.material.isRawShaderMaterial ) { var xshader = new GLTFShader( child, dependencies.nodes ); GLTFLoader.Shaders.add( child.uuid, xshader ); } } ); return _scene; } ); } ); }; return GLTFLoader; } )();