/** * @author sunag / http://www.sunag.com.br/ */ THREE.TextureNode = function( value, coord, bias ) { THREE.InputNode.call( this, 'v4' ); this.value = value; this.coord = coord || new THREE.UVNode(); this.bias = bias; }; THREE.TextureNode.prototype = Object.create( THREE.InputNode.prototype ); THREE.TextureNode.prototype.constructor = THREE.TextureNode; THREE.TextureNode.prototype.getTexture = function( builder, output ) { return THREE.InputNode.prototype.generate.call( this, builder, output, this.value.uuid, 't' ); }; THREE.TextureNode.prototype.generate = function( builder, output ) { var tex = this.getTexture( builder, output ); var coord = this.coord.build( builder, 'v2' ); var bias = this.bias ? this.bias.build( builder, 'fv1' ) : undefined; if ( bias == undefined && builder.requires.bias ) { bias = builder.requires.bias.build( builder, 'fv1' ); } var code; if ( bias ) code = 'texture2D(' + tex + ',' + coord + ',' + bias + ')'; else code = 'texture2D(' + tex + ',' + coord + ')'; return builder.format( code, this.type, output ); };