/** * @author sunag / http://www.sunag.com.br/ */ THREE.UVNode = function( index ) { THREE.TempNode.call( this, 'v2', { shared: false } ); this.index = index || 0; }; THREE.UVNode.vertexDict = [ 'uv', 'uv2' ]; THREE.UVNode.fragmentDict = [ 'vUv', 'vUv2' ]; THREE.UVNode.prototype = Object.create( THREE.TempNode.prototype ); THREE.UVNode.prototype.constructor = THREE.UVNode; THREE.UVNode.prototype.generate = function( builder, output ) { var material = builder.material; var result; material.requestAttrib.uv[ this.index ] = true; if ( builder.isShader( 'vertex' ) ) result = THREE.UVNode.vertexDict[ this.index ]; else result = THREE.UVNode.fragmentDict[ this.index ]; return builder.format( result, this.getType( builder ), output ); };