/** * @author sunag / http://www.sunag.com.br/ */ THREE.NormalNode = function( scope ) { THREE.TempNode.call( this, 'v3' ); this.scope = scope || THREE.NormalNode.LOCAL; }; THREE.NormalNode.LOCAL = 'local'; THREE.NormalNode.WORLD = 'world'; THREE.NormalNode.VIEW = 'view'; THREE.NormalNode.prototype = Object.create( THREE.TempNode.prototype ); THREE.NormalNode.prototype.constructor = THREE.NormalNode; THREE.NormalNode.prototype.isShared = function( builder ) { switch ( this.scope ) { case THREE.NormalNode.WORLD: return true; } return false; }; THREE.NormalNode.prototype.generate = function( builder, output ) { var material = builder.material; var result; switch ( this.scope ) { case THREE.NormalNode.LOCAL: material.requestAttrib.normal = true; if ( builder.isShader( 'vertex' ) ) result = 'normal'; else result = 'vObjectNormal'; break; case THREE.NormalNode.WORLD: material.requestAttrib.worldNormal = true; if ( builder.isShader( 'vertex' ) ) result = '( modelMatrix * vec4( objectNormal, 0.0 ) ).xyz'; else result = 'vWNormal'; break; case THREE.NormalNode.VIEW: result = 'vNormal'; break; } return builder.format( result, this.getType( builder ), output ); };