/** * @author sunag / http://www.sunag.com.br/ */ THREE.InputNode = function( type, params ) { THREE.TempNode.call( this, type, params ); }; THREE.InputNode.prototype = Object.create( THREE.TempNode.prototype ); THREE.InputNode.prototype.constructor = THREE.InputNode; THREE.InputNode.prototype.generate = function( builder, output, uuid, type, ns, needsUpdate ) { var material = builder.material; uuid = builder.getUuid( uuid || this.uuid ); type = type || this.type; var data = material.getDataNode( uuid ); if ( builder.isShader( 'vertex' ) ) { if ( ! data.vertex ) { data.vertex = material.getVertexUniform( this.value, type, ns, needsUpdate ); } return builder.format( data.vertex.name, type, output ); } else { if ( ! data.fragment ) { data.fragment = material.getFragmentUniform( this.value, type, ns, needsUpdate ); } return builder.format( data.fragment.name, type, output ); } };