import { AnimationClip } from './AnimationClip'; import { AnimationAction } from './AnimationAction'; import { EventDispatcher } from './../core/EventDispatcher'; import { Object3D } from '../core/Object3D'; export class AnimationMixer extends EventDispatcher { constructor( root: Object3D ); time: number; timeScale: number; clipAction( clip: AnimationClip, root?: Object3D ): AnimationAction; existingAction( clip: AnimationClip, root?: Object3D ): AnimationAction | null; stopAllAction(): AnimationMixer; update( deltaTime: number ): AnimationMixer; setTime( timeInSeconds: number ): AnimationMixer; getRoot(): Object3D; uncacheClip( clip: AnimationClip ): void; uncacheRoot( root: Object3D ): void; uncacheAction( clip: AnimationClip, root?: Object3D ): void; }