THREE.MirrorNode = function( renderer, camera, options ) { THREE.TempNode.call( this, 'v4' ); this.mirror = renderer instanceof THREE.Mirror ? renderer : new THREE.Mirror( renderer, camera, options ); this.textureMatrix = new THREE.Matrix4Node( this.mirror.textureMatrix ); this.worldPosition = new THREE.PositionNode( THREE.PositionNode.WORLD ); this.coord = new THREE.OperatorNode( this.textureMatrix, this.worldPosition, THREE.OperatorNode.MUL ); this.coordResult = new THREE.OperatorNode( null, this.coord, THREE.OperatorNode.ADD ); this.texture = new THREE.TextureNode( this.mirror.renderTarget.texture, this.coord, null, true ); }; THREE.MirrorNode.prototype = Object.create( THREE.TempNode.prototype ); THREE.MirrorNode.prototype.constructor = THREE.MirrorNode; THREE.MirrorNode.prototype.generate = function( builder, output ) { var material = builder.material; if ( builder.isShader( 'fragment' ) ) { this.coordResult.a = this.offset; this.texture.coord = this.offset ? this.coordResult : this.coord; var coord = this.texture.build( builder, this.type ); return builder.format( coord, this.type, output ); } else { console.warn( "THREE.MirrorNode is not compatible with " + builder.shader + " shader." ); return builder.format( 'vec4(0.0)', this.type, output ); } };