/** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ * @author mikael emtinger / http://gomo.se/ * @author jonobr1 / http://jonobr1.com/ */ THREE.Mesh = function ( geometry, material ) { THREE.Object3D.call( this ); this.type = 'Mesh'; this.geometry = geometry !== undefined ? geometry : new THREE.BufferGeometry(); this.material = material !== undefined ? material : new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ); this.drawMode = THREE.TrianglesDrawMode; this.updateMorphTargets(); }; THREE.Mesh.prototype = Object.create( THREE.Object3D.prototype ); THREE.Mesh.prototype.constructor = THREE.Mesh; THREE.Mesh.prototype.setDrawMode = function ( value ) { this.drawMode = value; }; THREE.Mesh.prototype.updateMorphTargets = function () { if ( this.geometry.morphTargets !== undefined && this.geometry.morphTargets.length > 0 ) { this.morphTargetBase = - 1; this.morphTargetInfluences = []; this.morphTargetDictionary = {}; for ( var m = 0, ml = this.geometry.morphTargets.length; m < ml; m ++ ) { this.morphTargetInfluences.push( 0 ); this.morphTargetDictionary[ this.geometry.morphTargets[ m ].name ] = m; } } }; THREE.Mesh.prototype.getMorphTargetIndexByName = function ( name ) { if ( this.morphTargetDictionary[ name ] !== undefined ) { return this.morphTargetDictionary[ name ]; } console.warn( 'THREE.Mesh.getMorphTargetIndexByName: morph target ' + name + ' does not exist. Returning 0.' ); return 0; }; THREE.Mesh.prototype.raycast = ( function () { var inverseMatrix = new THREE.Matrix4(); var ray = new THREE.Ray(); var sphere = new THREE.Sphere(); var vA = new THREE.Vector3(); var vB = new THREE.Vector3(); var vC = new THREE.Vector3(); var tempA = new THREE.Vector3(); var tempB = new THREE.Vector3(); var tempC = new THREE.Vector3(); var uvA = new THREE.Vector2(); var uvB = new THREE.Vector2(); var uvC = new THREE.Vector2(); var barycoord = new THREE.Vector3(); var intersectionPoint = new THREE.Vector3(); var intersectionPointWorld = new THREE.Vector3(); function uvIntersection( point, p1, p2, p3, uv1, uv2, uv3 ) { THREE.Triangle.barycoordFromPoint( point, p1, p2, p3, barycoord ); uv1.multiplyScalar( barycoord.x ); uv2.multiplyScalar( barycoord.y ); uv3.multiplyScalar( barycoord.z ); uv1.add( uv2 ).add( uv3 ); return uv1.clone(); } function checkIntersection( object, raycaster, ray, pA, pB, pC, point ) { var intersect; var material = object.material; if ( material.side === THREE.BackSide ) { intersect = ray.intersectTriangle( pC, pB, pA, true, point ); } else { intersect = ray.intersectTriangle( pA, pB, pC, material.side !== THREE.DoubleSide, point ); } if ( intersect === null ) return null; intersectionPointWorld.copy( point ); intersectionPointWorld.applyMatrix4( object.matrixWorld ); var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld ); if ( distance < raycaster.near || distance > raycaster.far ) return null; return { distance: distance, point: intersectionPointWorld.clone(), object: object }; } function checkBufferGeometryIntersection( object, raycaster, ray, positions, uvs, a, b, c ) { vA.fromArray( positions, a * 3 ); vB.fromArray( positions, b * 3 ); vC.fromArray( positions, c * 3 ); var intersection = checkIntersection( object, raycaster, ray, vA, vB, vC, intersectionPoint ); if ( intersection ) { if ( uvs ) { uvA.fromArray( uvs, a * 2 ); uvB.fromArray( uvs, b * 2 ); uvC.fromArray( uvs, c * 2 ); intersection.uv = uvIntersection( intersectionPoint, vA, vB, vC, uvA, uvB, uvC ); } intersection.face = new THREE.Face3( a, b, c, THREE.Triangle.normal( vA, vB, vC ) ); intersection.faceIndex = a; } return intersection; } return function raycast( raycaster, intersects ) { var geometry = this.geometry; var material = this.material; var matrixWorld = this.matrixWorld; if ( material === undefined ) return; // Checking boundingSphere distance to ray if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); sphere.copy( geometry.boundingSphere ); sphere.applyMatrix4( matrixWorld ); if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; // inverseMatrix.getInverse( matrixWorld ); ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); // Check boundingBox before continuing if ( geometry.boundingBox !== null ) { if ( ray.intersectsBox( geometry.boundingBox ) === false ) return; } var uvs, intersection; if ( geometry instanceof THREE.BufferGeometry ) { var a, b, c; var index = geometry.index; var attributes = geometry.attributes; var positions = attributes.position.array; if ( attributes.uv !== undefined ) { uvs = attributes.uv.array; } if ( index !== null ) { var indices = index.array; for ( var i = 0, l = indices.length; i < l; i += 3 ) { a = indices[ i ]; b = indices[ i + 1 ]; c = indices[ i + 2 ]; intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c ); if ( intersection ) { intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indices buffer semantics intersects.push( intersection ); } } } else { for ( var i = 0, l = positions.length; i < l; i += 9 ) { a = i / 3; b = a + 1; c = a + 2; intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c ); if ( intersection ) { intersection.index = a; // triangle number in positions buffer semantics intersects.push( intersection ); } } } } else if ( geometry instanceof THREE.Geometry ) { var fvA, fvB, fvC; var isFaceMaterial = material instanceof THREE.MultiMaterial; var materials = isFaceMaterial === true ? material.materials : null; var vertices = geometry.vertices; var faces = geometry.faces; var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs; for ( var f = 0, fl = faces.length; f < fl; f ++ ) { var face = faces[ f ]; var faceMaterial = isFaceMaterial === true ? materials[ face.materialIndex ] : material; if ( faceMaterial === undefined ) continue; fvA = vertices[ face.a ]; fvB = vertices[ face.b ]; fvC = vertices[ face.c ]; if ( faceMaterial.morphTargets === true ) { var morphTargets = geometry.morphTargets; var morphInfluences = this.morphTargetInfluences; vA.set( 0, 0, 0 ); vB.set( 0, 0, 0 ); vC.set( 0, 0, 0 ); for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) { var influence = morphInfluences[ t ]; if ( influence === 0 ) continue; var targets = morphTargets[ t ].vertices; vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence ); vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence ); vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence ); } vA.add( fvA ); vB.add( fvB ); vC.add( fvC ); fvA = vA; fvB = vB; fvC = vC; } intersection = checkIntersection( this, raycaster, ray, fvA, fvB, fvC, intersectionPoint ); if ( intersection ) { if ( uvs ) { var uvs_f = uvs[ f ]; uvA.copy( uvs_f[ 0 ] ); uvB.copy( uvs_f[ 1 ] ); uvC.copy( uvs_f[ 2 ] ); intersection.uv = uvIntersection( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC ); } intersection.face = face; intersection.faceIndex = f; intersects.push( intersection ); } } } }; }() ); THREE.Mesh.prototype.clone = function () { return new this.constructor( this.geometry, this.material ).copy( this ); };